f[0].length&&Y(f[0],(u[0].length-f[0].length)/6|0),v=f.length;dMath.abs(o[0]-i[i.length-2])+Math.abs(o[1]-i[i.length-1])+Math.abs(o[o.length-2]-i[0])+Math.abs(o[o.length-1]-i[1])||r%2)?(reverseSegment(i),y[v]=-1,w=!0):"auto"===r?y[v]=0:"reverse"===r&&(y[v]=-1),i.closed!==o.closed&&(i.closed=o.closed=!1));return x&&M("shapeIndex:["+y.join(",")+"]"),t.shapeIndex=y}}function $(t,e,r,n,a){var o=stringToRawPath(t[0]),i=stringToRawPath(t[1]);Z(o,i,e||0===e?e:"auto",r,a)&&(t[0]=rawPathToString(o),t[1]=rawPathToString(i),"log"!==n&&!0!==n||M('precompile:["'+t[0]+'","'+t[1]+'"]'))}function aa(t,e){var r,n,a,o,i,s,h,l=0,g=parseFloat(t[0]),c=parseFloat(t[1]),p=g+","+c+" ";for(r=.5*e/(.5*(a=t.length)-1),n=0;nd?a:o,sl:g,cl:_(h*h+l*l)-g,i:r}}function ja(t){r=y(),a=a||r&&r.plugins.morphSVG,r&&a?(C=r.utils.toArray,a.prototype._tweenRotation=ia,F=1):t&&M("Please gsap.registerPlugin(MorphSVGPlugin)")}var r,C,I,F,a,w=Math.atan2,j=Math.cos,L=Math.sin,_=Math.sqrt,p=Math.PI,u=2*p,f=.3*p,d=.7*p,G=/[-+=\.]*\d+[\.e\-\+]*\d*[e\-\+]*\d*/gi,q=/(^[#\.][a-z]|[a-y][a-z])/i,H=/[achlmqstvz]/i,K="Use MorphSVGPlugin.convertToPath() to convert to a path before morphing.",tt={version:"3.13.0",name:"morphSVG",rawVars:1,register:function register(t,e){r=t,a=e,ja()},init:function init(t,e,r,n,a){if(F||ja(1),!e)return M("invalid shape"),!1;var o,i,s,h,l,g,c,p,u,f,d,_,P,m,v,y,w,x,T,b,S,N;if(z(e)&&(e=e.call(r,n,t,a)),"string"==typeof e||e.getBBox||e[0])e={shape:e};else if("object"==typeof e){for(i in o={},e)o[i]=z(e[i])&&"render"!==i?e[i].call(r,n,t,a):e[i];e=o}var A=t.nodeType?window.getComputedStyle(t):{},R=A.fill+"",O=!("none"===R||"0"===(R.match(G)||[])[3]||"evenodd"===A.fillRule),j=(e.origin||"50 50").split(",");if(l="POLYLINE"===(o=(t.nodeName+"").toUpperCase())||"POLYGON"===o,"PATH"!==o&&!l&&!e.prop)return M("Cannot morph a <"+o+"> element. "+K),!1;if(i="PATH"===o?"d":"points",!e.prop&&!z(t.setAttribute))return!1;if(h=function _parseShape(t,e,r){var n,a;return(!("string"==typeof t)||q.test(t)||(t.match(G)||[]).length<3)&&((n=C(t)[0])?(a=(n.nodeName+"").toUpperCase(),e&&"PATH"!==a&&(n=convertToPath(n,!1),a="PATH"),t=n.getAttribute("PATH"===a?"d":"points")||"",n===r&&(t=n.getAttributeNS(null,"data-original")||t)):(M("WARNING: invalid morph to: "+t),t=!1)),t}(e.shape||e.d||e.points||"","d"===i,t),l&&H.test(h))return M("A <"+o+"> cannot accept path data. "+K),!1;if(g=e.shapeIndex||0===e.shapeIndex?e.shapeIndex:"auto",c=e.map||tt.defaultMap,this._prop=e.prop,this._render=e.render||tt.defaultRender,this._apply="updateTarget"in e?e.updateTarget:tt.defaultUpdateTarget,this._rnd=Math.pow(10,isNaN(e.precision)?2:+e.precision),this._tween=r,h){if(this._target=t,w="object"==typeof e.precompile,f=this._prop?t[this._prop]:t.getAttribute(i),this._prop||t.getAttributeNS(null,"data-original")||t.setAttributeNS(null,"data-original",f),"d"===i||this._prop){if(f=stringToRawPath(w?e.precompile[0]:f),d=stringToRawPath(w?e.precompile[1]:h),!w&&!Z(f,d,g,c,O))return!1;for("log"!==e.precompile&&!0!==e.precompile||M('precompile:["'+rawPathToString(f)+'","'+rawPathToString(d)+'"]'),(S="linear"!==(e.type||tt.defaultType))&&(f=ea(f,e.smoothTolerance),d=ea(d,e.smoothTolerance),f.size||Q(f),d.size||Q(d),b=fa(j[0]),this._origin=f.origin={x:f.left+b.x*f.width,y:f.top+b.y*f.height},j[1]&&(b=fa(j[1])),this._eOrigin={x:d.left+b.x*d.width,y:d.top+b.y*d.height}),this._rawPath=t._gsRawPath=f,P=f.length;-1<--P;)for(v=f[P],y=d[P],p=v.isSmooth||[],u=y.isSmooth||[],m=v.length,_=I=0;_ element or an SVG path data string")},stringToRawPath:stringToRawPath,rawPathToString:rawPathToString,normalizeStrings:function normalizeStrings(t,e,r){var n=r.shapeIndex,a=r.map,o=[t,e];return $(o,n,a),o},pathFilter:$,pointsFilter:ba,getTotalSize:Q,equalizeSegmentQuantity:Z,convertToPath:function convertToPath$1(t,e){return C(t).map(function(t){return convertToPath(t,!1!==e)})},defaultType:"linear",defaultUpdateTarget:!0,defaultMap:"size"};y()&&r.registerPlugin(tt),t.MorphSVGPlugin=tt,t.default=tt;if (typeof(window)==="undefined"||window!==t){Object.defineProperty(t,"__esModule",{value:!0})} else {delete t.default}});
+
diff --git a/vendor/javascript/gsap/MorphSVGPlugin.min.js.map b/vendor/javascript/gsap/MorphSVGPlugin.min.js.map
new file mode 100644
index 0000000..7981f6d
--- /dev/null
+++ b/vendor/javascript/gsap/MorphSVGPlugin.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"MorphSVGPlugin.min.js","sources":["../src/utils/paths.js","../src/MorphSVGPlugin.js"],"sourcesContent":["/*!\n * paths 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _svgPathExp = /[achlmqstvz]|(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t_numbersExp = /(?:(-)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t_scientific = /[\\+\\-]?\\d*\\.?\\d+e[\\+\\-]?\\d+/ig,\n\t_selectorExp = /(^[#\\.][a-z]|[a-y][a-z])/i,\n\t_DEG2RAD = Math.PI / 180,\n\t_RAD2DEG = 180 / Math.PI,\n\t_sin = Math.sin,\n\t_cos = Math.cos,\n\t_abs = Math.abs,\n\t_sqrt = Math.sqrt,\n\t_atan2 = Math.atan2,\n\t_largeNum = 1e8,\n\t_isString = value => typeof(value) === \"string\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_temp = {},\n\t_temp2 = {},\n\t_roundingNum = 1e5,\n\t_wrapProgress = progress => (Math.round((progress + _largeNum) % 1 * _roundingNum) / _roundingNum) || ((progress < 0) ? 0 : 1), //if progress lands on 1, the % will make it 0 which is why we || 1, but not if it's negative because it makes more sense for motion to end at 0 in that case.\n\t_round = value => (Math.round(value * _roundingNum) / _roundingNum) || 0,\n\t_roundPrecise = value => (Math.round(value * 1e10) / 1e10) || 0,\n\t_splitSegment = (rawPath, segIndex, i, t) => {\n\t\tlet segment = rawPath[segIndex],\n\t\t\tshift = t === 1 ? 6 : subdivideSegment(segment, i, t);\n\t\tif ((shift || !t) && shift + i + 2 < segment.length) {\n\t\t\trawPath.splice(segIndex, 0, segment.slice(0, i + shift + 2));\n\t\t\tsegment.splice(0, i + shift);\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_getSampleIndex = (samples, length, progress) => {\n\t\t// slightly slower way than doing this (when there's no lookup): segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0;\n\t\tlet l = samples.length,\n\t\t\ti = ~~(progress * l);\n\t\tif (samples[i] > length) {\n\t\t\twhile (--i && samples[i] > length) {}\n\t\t\ti < 0 && (i = 0);\n\t\t} else {\n\t\t\twhile (samples[++i] < length && i < l) {}\n\t\t}\n\t\treturn i < l ? i : l - 1;\n\t},\n\t_reverseRawPath = (rawPath, skipOuter) => {\n\t\tlet i = rawPath.length;\n\t\tskipOuter || rawPath.reverse();\n\t\twhile (i--) {\n\t\t\trawPath[i].reversed || reverseSegment(rawPath[i]);\n\t\t}\n\t},\n\t_copyMetaData = (source, copy) => {\n\t\tcopy.totalLength = source.totalLength;\n\t\tif (source.samples) { //segment\n\t\t\tcopy.samples = source.samples.slice(0);\n\t\t\tcopy.lookup = source.lookup.slice(0);\n\t\t\tcopy.minLength = source.minLength;\n\t\t\tcopy.resolution = source.resolution;\n\t\t} else if (source.totalPoints) { //rawPath\n\t\t\tcopy.totalPoints = source.totalPoints;\n\t\t}\n\t\treturn copy;\n\t},\n\t//pushes a new segment into a rawPath, but if its starting values match the ending values of the last segment, it'll merge it into that same segment (to reduce the number of segments)\n\t_appendOrMerge = (rawPath, segment) => {\n\t\tlet index = rawPath.length,\n\t\t\tprevSeg = rawPath[index - 1] || [],\n\t\t\tl = prevSeg.length;\n\t\tif (index && segment[0] === prevSeg[l-2] && segment[1] === prevSeg[l-1]) {\n\t\t\tsegment = prevSeg.concat(segment.slice(2));\n\t\t\tindex--;\n\t\t}\n\t\trawPath[index] = segment;\n\t},\n\t_bestDistance;\n\n/* TERMINOLOGY\n - RawPath - an array of arrays, one for each Segment. A single RawPath could have multiple \"M\" commands, defining Segments (paths aren't always connected).\n - Segment - an array containing a sequence of Cubic Bezier coordinates in alternating x, y, x, y format. Starting anchor, then control point 1, control point 2, and ending anchor, then the next control point 1, control point 2, anchor, etc. Uses less memory than an array with a bunch of {x, y} points.\n - Bezier - a single cubic Bezier with a starting anchor, two control points, and an ending anchor.\n - the variable \"t\" is typically the position along an individual Bezier path (time) and it's NOT linear, meaning it could accelerate/decelerate based on the control points whereas the \"p\" or \"progress\" value is linearly mapped to the whole path, so it shouldn't really accelerate/decelerate based on control points. So a progress of 0.2 would be almost exactly 20% along the path. \"t\" is ONLY in an individual Bezier piece.\n */\n\n//accepts basic selector text, a path instance, a RawPath instance, or a Segment and returns a RawPath (makes it easy to homogenize things). If an element or selector text is passed in, it'll also cache the value so that if it's queried again, it'll just take the path data from there instead of parsing it all over again (as long as the path data itself hasn't changed - it'll check).\nexport function getRawPath(value) {\n\tvalue = (_isString(value) && _selectorExp.test(value)) ? document.querySelector(value) || value : value;\n\tlet e = value.getAttribute ? value : 0,\n\t\trawPath;\n\tif (e && (value = value.getAttribute(\"d\"))) {\n\t\t//implements caching\n\t\tif (!e._gsPath) {\n\t\t\te._gsPath = {};\n\t\t}\n\t\trawPath = e._gsPath[value];\n\t\treturn (rawPath && !rawPath._dirty) ? rawPath : (e._gsPath[value] = stringToRawPath(value));\n\t}\n\treturn !value ? console.warn(\"Expecting a element or an SVG path data string\") : _isString(value) ? stringToRawPath(value) : (_isNumber(value[0])) ? [value] : value;\n}\n\n//copies a RawPath WITHOUT the length meta data (for speed)\nexport function copyRawPath(rawPath) {\n\tlet a = [],\n\t\ti = 0;\n\tfor (; i < rawPath.length; i++) {\n\t\ta[i] = _copyMetaData(rawPath[i], rawPath[i].slice(0));\n\t}\n\treturn _copyMetaData(rawPath, a);\n}\n\nexport function reverseSegment(segment) {\n\tlet i = 0,\n\t\ty;\n\tsegment.reverse(); //this will invert the order y, x, y, x so we must flip it back.\n\tfor (; i < segment.length; i += 2) {\n\t\ty = segment[i];\n\t\tsegment[i] = segment[i+1];\n\t\tsegment[i+1] = y;\n\t}\n\tsegment.reversed = !segment.reversed;\n}\n\n\n\nlet _createPath = (e, ignore) => {\n\t\tlet path = document.createElementNS(\"http://www.w3.org/2000/svg\", \"path\"),\n\t\t\tattr = [].slice.call(e.attributes),\n\t\t\ti = attr.length,\n\t\t\tname;\n\t\tignore = \",\" + ignore + \",\";\n\t\twhile (--i > -1) {\n\t\t\tname = attr[i].nodeName.toLowerCase(); //in Microsoft Edge, if you don't set the attribute with a lowercase name, it doesn't render correctly! Super weird.\n\t\t\tif (ignore.indexOf(\",\" + name + \",\") < 0) {\n\t\t\t\tpath.setAttributeNS(null, name, attr[i].nodeValue);\n\t\t\t}\n\t\t}\n\t\treturn path;\n\t},\n\t_typeAttrs = {\n\t\trect:\"rx,ry,x,y,width,height\",\n\t\tcircle:\"r,cx,cy\",\n\t\tellipse:\"rx,ry,cx,cy\",\n\t\tline:\"x1,x2,y1,y2\"\n\t},\n\t_attrToObj = (e, attrs) => {\n\t\tlet props = attrs ? attrs.split(\",\") : [],\n\t\t\tobj = {},\n\t\t\ti = props.length;\n\t\twhile (--i > -1) {\n\t\t\tobj[props[i]] = +e.getAttribute(props[i]) || 0;\n\t\t}\n\t\treturn obj;\n\t};\n\n//converts an SVG shape like , , , , , etc. to a , swapping it in and copying the attributes to match.\nexport function convertToPath(element, swap) {\n\tlet type = element.tagName.toLowerCase(),\n\t\tcirc = 0.552284749831,\n\t\tdata, x, y, r, ry, path, rcirc, rycirc, points, w, h, x2, x3, x4, x5, x6, y2, y3, y4, y5, y6, attr;\n\tif (type === \"path\" || !element.getBBox) {\n\t\treturn element;\n\t}\n\tpath = _createPath(element, \"x,y,width,height,cx,cy,rx,ry,r,x1,x2,y1,y2,points\");\n\tattr = _attrToObj(element, _typeAttrs[type]);\n\tif (type === \"rect\") {\n\t\tr = attr.rx;\n\t\try = attr.ry || r;\n\t\tx = attr.x;\n\t\ty = attr.y;\n\t\tw = attr.width - r * 2;\n\t\th = attr.height - ry * 2;\n\t\tif (r || ry) { //if there are rounded corners, render cubic beziers\n\t\t\tx2 = x + r * (1 - circ);\n\t\t\tx3 = x + r;\n\t\t\tx4 = x3 + w;\n\t\t\tx5 = x4 + r * circ;\n\t\t\tx6 = x4 + r;\n\t\t\ty2 = y + ry * (1 - circ);\n\t\t\ty3 = y + ry;\n\t\t\ty4 = y3 + h;\n\t\t\ty5 = y4 + ry * circ;\n\t\t\ty6 = y4 + ry;\n\t\t\tdata = \"M\" + x6 + \",\" + y3 + \" V\" + y4 + \" C\" + [x6, y5, x5, y6, x4, y6, x4 - (x4 - x3) / 3, y6, x3 + (x4 - x3) / 3, y6, x3, y6, x2, y6, x, y5, x, y4, x, y4 - (y4 - y3) / 3, x, y3 + (y4 - y3) / 3, x, y3, x, y2, x2, y, x3, y, x3 + (x4 - x3) / 3, y, x4 - (x4 - x3) / 3, y, x4, y, x5, y, x6, y2, x6, y3].join(\",\") + \"z\";\n\t\t} else {\n\t\t\tdata = \"M\" + (x + w) + \",\" + y + \" v\" + h + \" h\" + (-w) + \" v\" + (-h) + \" h\" + w + \"z\";\n\t\t}\n\n\t} else if (type === \"circle\" || type === \"ellipse\") {\n\t\tif (type === \"circle\") {\n\t\t\tr = ry = attr.r;\n\t\t\trycirc = r * circ;\n\t\t} else {\n\t\t\tr = attr.rx;\n\t\t\try = attr.ry;\n\t\t\trycirc = ry * circ;\n\t\t}\n\t\tx = attr.cx;\n\t\ty = attr.cy;\n\t\trcirc = r * circ;\n\t\tdata = \"M\" + (x+r) + \",\" + y + \" C\" + [x+r, y + rycirc, x + rcirc, y + ry, x, y + ry, x - rcirc, y + ry, x - r, y + rycirc, x - r, y, x - r, y - rycirc, x - rcirc, y - ry, x, y - ry, x + rcirc, y - ry, x + r, y - rycirc, x + r, y].join(\",\") + \"z\";\n\t} else if (type === \"line\") {\n\t\tdata = \"M\" + attr.x1 + \",\" + attr.y1 + \" L\" + attr.x2 + \",\" + attr.y2; //previously, we just converted to \"Mx,y Lx,y\" but Safari has bugs that cause that not to render properly when using a stroke-dasharray that's not fully visible! Using a cubic bezier fixes that issue.\n\t} else if (type === \"polyline\" || type === \"polygon\") {\n\t\tpoints = (element.getAttribute(\"points\") + \"\").match(_numbersExp) || [];\n\t\tx = points.shift();\n\t\ty = points.shift();\n\t\tdata = \"M\" + x + \",\" + y + \" L\" + points.join(\",\");\n\t\tif (type === \"polygon\") {\n\t\t\tdata += \",\" + x + \",\" + y + \"z\";\n\t\t}\n\t}\n\tpath.setAttribute(\"d\", rawPathToString(path._gsRawPath = stringToRawPath(data)));\n\tif (swap && element.parentNode) {\n\t\telement.parentNode.insertBefore(path, element);\n\t\telement.parentNode.removeChild(element);\n\t}\n\treturn path;\n}\n\n\n\n//returns the rotation (in degrees) at a particular progress on a rawPath (the slope of the tangent)\nexport function getRotationAtProgress(rawPath, progress) {\n\tlet d = getProgressData(rawPath, progress >= 1 ? 1 - 1e-9 : progress ? progress : 1e-9);\n\treturn getRotationAtBezierT(d.segment, d.i, d.t);\n}\n\nfunction getRotationAtBezierT(segment, i, t) {\n\tlet a = segment[i],\n\t\tb = segment[i+2],\n\t\tc = segment[i+4],\n\t\tx;\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\tx = b + ((c + (segment[i+6] - c) * t) - b) * t - a;\n\ta = segment[i+1];\n\tb = segment[i+3];\n\tc = segment[i+5];\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\treturn _round(_atan2(b + ((c + (segment[i+7] - c) * t) - b) * t - a, x) * _RAD2DEG);\n}\n\nexport function sliceRawPath(rawPath, start, end) {\n\tend = _isUndefined(end) ? 1 : _roundPrecise(end) || 0; // we must round to avoid issues like 4.15 / 8 = 0.8300000000000001 instead of 0.83 or 2.8 / 5 = 0.5599999999999999 instead of 0.56 and if someone is doing a loop like start: 2.8 / 0.5, end: 2.8 / 0.5 + 1.\n\tstart = _roundPrecise(start) || 0;\n\tlet loops = Math.max(0, ~~(_abs(end - start) - 1e-8)),\n\t\tpath = copyRawPath(rawPath);\n\tif (start > end) {\n\t\tstart = 1 - start;\n\t\tend = 1 - end;\n\t\t_reverseRawPath(path);\n\t\tpath.totalLength = 0;\n\t}\n\tif (start < 0 || end < 0) {\n\t\tlet offset = Math.abs(~~Math.min(start, end)) + 1;\n\t\tstart += offset;\n\t\tend += offset;\n\t}\n\tpath.totalLength || cacheRawPathMeasurements(path);\n\tlet wrap = (end > 1),\n\t\ts = getProgressData(path, start, _temp, true),\n\t\te = getProgressData(path, end, _temp2),\n\t\teSeg = e.segment,\n\t\tsSeg = s.segment,\n\t\teSegIndex = e.segIndex,\n\t\tsSegIndex = s.segIndex,\n\t\tei = e.i,\n\t\tsi = s.i,\n\t\tsameSegment = (sSegIndex === eSegIndex),\n\t\tsameBezier = (ei === si && sameSegment),\n\t\twrapsBehind, sShift, eShift, i, copy, totalSegments, l, j;\n\tif (wrap || loops) {\n\t\twrapsBehind = eSegIndex < sSegIndex || (sameSegment && ei < si) || (sameBezier && e.t < s.t);\n\t\tif (_splitSegment(path, sSegIndex, si, s.t)) {\n\t\t\tsSegIndex++;\n\t\t\tif (!wrapsBehind) {\n\t\t\t\teSegIndex++;\n\t\t\t\tif (sameBezier) {\n\t\t\t\t\te.t = (e.t - s.t) / (1 - s.t);\n\t\t\t\t\tei = 0;\n\t\t\t\t} else if (sameSegment) {\n\t\t\t\t\tei -= si;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (Math.abs(1 - (end - start)) < 1e-5) {\n\t\t\teSegIndex = sSegIndex - 1;\n\t\t} else if (!e.t && eSegIndex) {\n\t\t\teSegIndex--;\n\t\t} else if (_splitSegment(path, eSegIndex, ei, e.t) && wrapsBehind) {\n\t\t\tsSegIndex++;\n\t\t}\n\t\tif (s.t === 1) {\n\t\t\tsSegIndex = (sSegIndex + 1) % path.length;\n\t\t}\n\t\tcopy = [];\n\t\ttotalSegments = path.length;\n\t\tl = 1 + totalSegments * loops;\n\t\tj = sSegIndex;\n\t\tl += ((totalSegments - sSegIndex) + eSegIndex) % totalSegments;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\t_appendOrMerge(copy, path[j++ % totalSegments]);\n\t\t}\n\t\tpath = copy;\n\t} else {\n\t\teShift = e.t === 1 ? 6 : subdivideSegment(eSeg, ei, e.t);\n\t\tif (start !== end) {\n\t\t\tsShift = subdivideSegment(sSeg, si, sameBezier ? s.t / e.t : s.t);\n\t\t\tsameSegment && (eShift += sShift);\n\t\t\teSeg.splice(ei + eShift + 2);\n\t\t\t(sShift || si) && sSeg.splice(0, si + sShift);\n\t\t\ti = path.length;\n\t\t\twhile (i--) {\n\t\t\t\t//chop off any extra segments\n\t\t\t\t(i < sSegIndex || i > eSegIndex) &&\tpath.splice(i, 1);\n\t\t\t}\n\t\t} else {\n\t\t\teSeg.angle = getRotationAtBezierT(eSeg, ei + eShift, 0); //record the value before we chop because it'll be impossible to determine the angle after its length is 0!\n\t\t\tei += eShift;\n\t\t\ts = eSeg[ei];\n\t\t\te = eSeg[ei+1];\n\t\t\teSeg.length = eSeg.totalLength = 0;\n\t\t\teSeg.totalPoints = path.totalPoints = 8;\n\t\t\teSeg.push(s, e, s, e, s, e, s, e);\n\t\t}\n\t}\n\tpath.totalLength = 0;\n\treturn path;\n}\n\n//measures a Segment according to its resolution (so if segment.resolution is 6, for example, it'll take 6 samples equally across each Bezier) and create/populate a \"samples\" Array that has the length up to each of those sample points (always increasing from the start) as well as a \"lookup\" array that's broken up according to the smallest distance between 2 samples. This gives us a very fast way of looking up a progress position rather than looping through all the points/Beziers. You can optionally have it only measure a subset, starting at startIndex and going for a specific number of beziers (remember, there are 3 x/y pairs each, for a total of 6 elements for each Bezier). It will also populate a \"totalLength\" property, but that's not generally super accurate because by default it'll only take 6 samples per Bezier. But for performance reasons, it's perfectly adequate for measuring progress values along the path. If you need a more accurate totalLength, either increase the resolution or use the more advanced bezierToPoints() method which keeps adding points until they don't deviate by more than a certain precision value.\nfunction measureSegment(segment, startIndex, bezierQty) {\n\tstartIndex = startIndex || 0;\n\tif (!segment.samples) {\n\t\tsegment.samples = [];\n\t\tsegment.lookup = [];\n\t}\n\tlet resolution = ~~segment.resolution || 12,\n\t\tinc = 1 / resolution,\n\t\tendIndex = bezierQty ? startIndex + bezierQty * 6 + 1 : segment.length,\n\t\tx1 = segment[startIndex],\n\t\ty1 = segment[startIndex + 1],\n\t\tsamplesIndex = startIndex ? (startIndex / 6) * resolution : 0,\n\t\tsamples = segment.samples,\n\t\tlookup = segment.lookup,\n\t\tmin = (startIndex ? segment.minLength : _largeNum) || _largeNum,\n\t\tprevLength = samples[samplesIndex + bezierQty * resolution - 1],\n\t\tlength = startIndex ? samples[samplesIndex-1] : 0,\n\t\ti, j, x4, x3, x2, xd, xd1, y4, y3, y2, yd, yd1, inv, t, lengthIndex, l, segLength;\n\tsamples.length = lookup.length = 0;\n\tfor (j = startIndex + 2; j < endIndex; j += 6) {\n\t\tx4 = segment[j + 4] - x1;\n\t\tx3 = segment[j + 2] - x1;\n\t\tx2 = segment[j] - x1;\n\t\ty4 = segment[j + 5] - y1;\n\t\ty3 = segment[j + 3] - y1;\n\t\ty2 = segment[j + 1] - y1;\n\t\txd = xd1 = yd = yd1 = 0;\n\t\tif (_abs(x4) < .01 && _abs(y4) < .01 && _abs(x2) + _abs(y2) < .01) { //dump points that are sufficiently close (basically right on top of each other, making a bezier super tiny or 0 length)\n\t\t\tif (segment.length > 8) {\n\t\t\t\tsegment.splice(j, 6);\n\t\t\t\tj -= 6;\n\t\t\t\tendIndex -= 6;\n\t\t\t}\n\t\t} else {\n\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\tt = inc * i;\n\t\t\t\tinv = 1 - t;\n\t\t\t\txd = xd1 - (xd1 = (t * t * x4 + 3 * inv * (t * x3 + inv * x2)) * t);\n\t\t\t\tyd = yd1 - (yd1 = (t * t * y4 + 3 * inv * (t * y3 + inv * y2)) * t);\n\t\t\t\tl = _sqrt(yd * yd + xd * xd);\n\t\t\t\tif (l < min) {\n\t\t\t\t\tmin = l;\n\t\t\t\t}\n\t\t\t\tlength += l;\n\t\t\t\tsamples[samplesIndex++] = length;\n\t\t\t}\n\t\t}\n\t\tx1 += x4;\n\t\ty1 += y4;\n\t}\n\tif (prevLength) {\n\t\tprevLength -= length;\n\t\tfor (; samplesIndex < samples.length; samplesIndex++) {\n\t\t\tsamples[samplesIndex] += prevLength;\n\t\t}\n\t}\n\tif (samples.length && min) {\n\t\tsegment.totalLength = segLength = samples[samples.length-1] || 0;\n\t\tsegment.minLength = min;\n\t\tif (segLength / min < 9999) { // if the lookup would require too many values (memory problem), we skip this and instead we use a loop to lookup values directly in the samples Array\n\t\t\tl = lengthIndex = 0;\n\t\t\tfor (i = 0; i < segLength; i += min) {\n\t\t\t\tlookup[l++] = (samples[lengthIndex] < i) ? ++lengthIndex : lengthIndex;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tsegment.totalLength = samples[0] = 0;\n\t}\n\treturn startIndex ? length - samples[startIndex / 2 - 1] : length;\n}\n\nexport function cacheRawPathMeasurements(rawPath, resolution) {\n\tlet pathLength, points, i;\n\tfor (i = pathLength = points = 0; i < rawPath.length; i++) {\n\t\trawPath[i].resolution = ~~resolution || 12; //steps per Bezier curve (anchor, 2 control points, to anchor)\n\t\tpoints += rawPath[i].length;\n\t\tpathLength += measureSegment(rawPath[i]);\n\t}\n\trawPath.totalPoints = points;\n\trawPath.totalLength = pathLength;\n\treturn rawPath;\n}\n\n//divide segment[i] at position t (value between 0 and 1, progress along that particular cubic bezier segment that starts at segment[i]). Returns how many elements were spliced into the segment array (either 0 or 6)\nexport function subdivideSegment(segment, i, t) {\n\tif (t <= 0 || t >= 1) {\n\t\treturn 0;\n\t}\n\tlet ax = segment[i],\n\t\tay = segment[i+1],\n\t\tcp1x = segment[i+2],\n\t\tcp1y = segment[i+3],\n\t\tcp2x = segment[i+4],\n\t\tcp2y = segment[i+5],\n\t\tbx = segment[i+6],\n\t\tby = segment[i+7],\n\t\tx1a = ax + (cp1x - ax) * t,\n\t\tx2 = cp1x + (cp2x - cp1x) * t,\n\t\ty1a = ay + (cp1y - ay) * t,\n\t\ty2 = cp1y + (cp2y - cp1y) * t,\n\t\tx1 = x1a + (x2 - x1a) * t,\n\t\ty1 = y1a + (y2 - y1a) * t,\n\t\tx2a = cp2x + (bx - cp2x) * t,\n\t\ty2a = cp2y + (by - cp2y) * t;\n\tx2 += (x2a - x2) * t;\n\ty2 += (y2a - y2) * t;\n\tsegment.splice(i + 2, 4,\n\t\t_round(x1a), //first control point\n\t\t_round(y1a),\n\t\t_round(x1), //second control point\n\t\t_round(y1),\n\t\t_round(x1 + (x2 - x1) * t), //new fabricated anchor on line\n\t\t_round(y1 + (y2 - y1) * t),\n\t\t_round(x2), //third control point\n\t\t_round(y2),\n\t\t_round(x2a), //fourth control point\n\t\t_round(y2a)\n\t);\n\tsegment.samples && segment.samples.splice(((i / 6) * segment.resolution) | 0, 0, 0, 0, 0, 0, 0, 0);\n\treturn 6;\n}\n\n// returns an object {path, segment, segIndex, i, t}\nfunction getProgressData(rawPath, progress, decoratee, pushToNextIfAtEnd) {\n\tdecoratee = decoratee || {};\n\trawPath.totalLength || cacheRawPathMeasurements(rawPath);\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tlet segIndex = 0,\n\t\tsegment = rawPath[0],\n\t\tsamples, resolution, length, min, max, i, t;\n\tif (!progress) {\n\t\tt = i = segIndex = 0;\n\t\tsegment = rawPath[0];\n\t} else if (progress === 1) {\n\t\tt = 1;\n\t\tsegIndex = rawPath.length - 1;\n\t\tsegment = rawPath[segIndex];\n\t\ti = segment.length - 8;\n\t} else {\n\t\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\t\tlength = rawPath.totalLength * progress;\n\t\t\tmax = i = 0;\n\t\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\t\tsegIndex = i;\n\t\t\t}\n\t\t\tsegment = rawPath[segIndex];\n\t\t\tmin = max - segment.totalLength;\n\t\t\tprogress = ((length - min) / (max - min)) || 0;\n\t\t}\n\t\tsamples = segment.samples;\n\t\tresolution = segment.resolution; //how many samples per cubic bezier chunk\n\t\tlength = segment.totalLength * progress;\n\t\ti = segment.lookup.length ? segment.lookup[~~(length / segment.minLength)] || 0 : _getSampleIndex(samples, length, progress);\n\t\tmin = i ? samples[i-1] : 0;\n\t\tmax = samples[i];\n\t\tif (max < length) {\n\t\t\tmin = max;\n\t\t\tmax = samples[++i];\n\t\t}\n\t\tt = (1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)));\n\t\ti = ~~(i / resolution) * 6;\n\t\tif (pushToNextIfAtEnd && t === 1) {\n\t\t\tif (i + 6 < segment.length) {\n\t\t\t\ti += 6;\n\t\t\t\tt = 0;\n\t\t\t} else if (segIndex + 1 < rawPath.length) {\n\t\t\t\ti = t = 0;\n\t\t\t\tsegment = rawPath[++segIndex];\n\t\t\t}\n\t\t}\n\t}\n\tdecoratee.t = t;\n\tdecoratee.i = i;\n\tdecoratee.path = rawPath;\n\tdecoratee.segment = segment;\n\tdecoratee.segIndex = segIndex;\n\treturn decoratee;\n}\n\nexport function getPositionOnPath(rawPath, progress, includeAngle, point) {\n\tlet segment = rawPath[0],\n\t\tresult = point || {},\n\t\tsamples, resolution, length, min, max, i, t, a, inv;\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tsegment.lookup || cacheRawPathMeasurements(rawPath);\n\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\tlength = rawPath.totalLength * progress;\n\t\tmax = i = 0;\n\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\tsegment = rawPath[i];\n\t\t}\n\t\tmin = max - segment.totalLength;\n\t\tprogress = ((length - min) / (max - min)) || 0;\n\t}\n\tsamples = segment.samples;\n\tresolution = segment.resolution;\n\tlength = segment.totalLength * progress;\n\ti = segment.lookup.length ? segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0 : _getSampleIndex(samples, length, progress);\n\tmin = i ? samples[i-1] : 0;\n\tmax = samples[i];\n\tif (max < length) {\n\t\tmin = max;\n\t\tmax = samples[++i];\n\t}\n\tt = ((1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)))) || 0;\n\tinv = 1 - t;\n\ti = ~~(i / resolution) * 6;\n\ta = segment[i];\n\tresult.x = _round((t * t * (segment[i + 6] - a) + 3 * inv * (t * (segment[i + 4] - a) + inv * (segment[i + 2] - a))) * t + a);\n\tresult.y = _round((t * t * (segment[i + 7] - (a = segment[i+1])) + 3 * inv * (t * (segment[i + 5] - a) + inv * (segment[i + 3] - a))) * t + a);\n\tif (includeAngle) {\n\t\tresult.angle = segment.totalLength ? getRotationAtBezierT(segment, i, t >= 1 ? 1 - 1e-9 : t ? t : 1e-9) : segment.angle || 0;\n\t}\n\treturn result;\n}\n\n\n\n//applies a matrix transform to RawPath (or a segment in a RawPath) and returns whatever was passed in (it transforms the values in the array(s), not a copy).\nexport function transformRawPath(rawPath, a, b, c, d, tx, ty) {\n\tlet j = rawPath.length,\n\t\tsegment, l, i, x, y;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tl = segment.length;\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\tx = segment[i];\n\t\t\ty = segment[i+1];\n\t\t\tsegment[i] = x * a + y * c + tx;\n\t\t\tsegment[i+1] = x * b + y * d + ty;\n\t\t}\n\t}\n\trawPath._dirty = 1;\n\treturn rawPath;\n}\n\n\n\n// translates SVG arc data into a segment (cubic beziers). Angle is in degrees.\nfunction arcToSegment(lastX, lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y) {\n\tif (lastX === x && lastY === y) {\n\t\treturn;\n\t}\n\trx = _abs(rx);\n\try = _abs(ry);\n\tlet angleRad = (angle % 360) * _DEG2RAD,\n\t\tcosAngle = _cos(angleRad),\n\t\tsinAngle = _sin(angleRad),\n\t\tPI = Math.PI,\n\t\tTWOPI = PI * 2,\n\t\tdx2 = (lastX - x) / 2,\n\t\tdy2 = (lastY - y) / 2,\n\t\tx1 = (cosAngle * dx2 + sinAngle * dy2),\n\t\ty1 = (-sinAngle * dx2 + cosAngle * dy2),\n\t\tx1_sq = x1 * x1,\n\t\ty1_sq = y1 * y1,\n\t\tradiiCheck = x1_sq / (rx * rx) + y1_sq / (ry * ry);\n\tif (radiiCheck > 1) {\n\t\trx = _sqrt(radiiCheck) * rx;\n\t\try = _sqrt(radiiCheck) * ry;\n\t}\n\tlet rx_sq = rx * rx,\n\t\try_sq = ry * ry,\n\t\tsq = ((rx_sq * ry_sq) - (rx_sq * y1_sq) - (ry_sq * x1_sq)) / ((rx_sq * y1_sq) + (ry_sq * x1_sq));\n\tif (sq < 0) {\n\t\tsq = 0;\n\t}\n\tlet coef = ((largeArcFlag === sweepFlag) ? -1 : 1) * _sqrt(sq),\n\t\tcx1 = coef * ((rx * y1) / ry),\n\t\tcy1 = coef * -((ry * x1) / rx),\n\t\tsx2 = (lastX + x) / 2,\n\t\tsy2 = (lastY + y) / 2,\n\t\tcx = sx2 + (cosAngle * cx1 - sinAngle * cy1),\n\t\tcy = sy2 + (sinAngle * cx1 + cosAngle * cy1),\n\t\tux = (x1 - cx1) / rx,\n\t\tuy = (y1 - cy1) / ry,\n\t\tvx = (-x1 - cx1) / rx,\n\t\tvy = (-y1 - cy1) / ry,\n\t\ttemp = ux * ux + uy * uy,\n\t\tangleStart = ((uy < 0) ? -1 : 1) * Math.acos(ux / _sqrt(temp)),\n\t\tangleExtent = ((ux * vy - uy * vx < 0) ? -1 : 1) * Math.acos((ux * vx + uy * vy) / _sqrt(temp * (vx * vx + vy * vy)));\n\tisNaN(angleExtent) && (angleExtent = PI); //rare edge case. Math.cos(-1) is NaN.\n\tif (!sweepFlag && angleExtent > 0) {\n\t\tangleExtent -= TWOPI;\n\t} else if (sweepFlag && angleExtent < 0) {\n\t\tangleExtent += TWOPI;\n\t}\n\tangleStart %= TWOPI;\n\tangleExtent %= TWOPI;\n\tlet segments = Math.ceil(_abs(angleExtent) / (TWOPI / 4)),\n\t\trawPath = [],\n\t\tangleIncrement = angleExtent / segments,\n\t\tcontrolLength = 4 / 3 * _sin(angleIncrement / 2) / (1 + _cos(angleIncrement / 2)),\n\t\tma = cosAngle * rx,\n\t\tmb = sinAngle * rx,\n\t\tmc = sinAngle * -ry,\n\t\tmd = cosAngle * ry,\n\t\ti;\n\tfor (i = 0; i < segments; i++) {\n\t\tangle = angleStart + i * angleIncrement;\n\t\tx1 = _cos(angle);\n\t\ty1 = _sin(angle);\n\t\tux = _cos(angle += angleIncrement);\n\t\tuy = _sin(angle);\n\t\trawPath.push(x1 - controlLength * y1, y1 + controlLength * x1, ux + controlLength * uy, uy - controlLength * ux, ux, uy);\n\t}\n\t//now transform according to the actual size of the ellipse/arc (the beziers were noramlized, between 0 and 1 on a circle).\n\tfor (i = 0; i < rawPath.length; i+=2) {\n\t\tx1 = rawPath[i];\n\t\ty1 = rawPath[i+1];\n\t\trawPath[i] = x1 * ma + y1 * mc + cx;\n\t\trawPath[i+1] = x1 * mb + y1 * md + cy;\n\t}\n\trawPath[i-2] = x; //always set the end to exactly where it's supposed to be\n\trawPath[i-1] = y;\n\treturn rawPath;\n}\n\n//Spits back a RawPath with absolute coordinates. Each segment starts with a \"moveTo\" command (x coordinate, then y) and then 2 control points (x, y, x, y), then anchor. The goal is to minimize memory and maximize speed.\nexport function stringToRawPath(d) {\n\tlet a = (d + \"\").replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp) || [], //some authoring programs spit out very small numbers in scientific notation like \"1e-5\", so make sure we round that down to 0 first.\n\t\tpath = [],\n\t\trelativeX = 0,\n\t\trelativeY = 0,\n\t\ttwoThirds = 2 / 3,\n\t\telements = a.length,\n\t\tpoints = 0,\n\t\terrorMessage = \"ERROR: malformed path: \" + d,\n\t\ti, j, x, y, command, isRelative, segment, startX, startY, difX, difY, beziers, prevCommand, flag1, flag2,\n\t\tline = function(sx, sy, ex, ey) {\n\t\t\tdifX = (ex - sx) / 3;\n\t\t\tdifY = (ey - sy) / 3;\n\t\t\tsegment.push(sx + difX, sy + difY, ex - difX, ey - difY, ex, ey);\n\t\t};\n\tif (!d || !isNaN(a[0]) || isNaN(a[1])) {\n\t\tconsole.log(errorMessage);\n\t\treturn path;\n\t}\n\tfor (i = 0; i < elements; i++) {\n\t\tprevCommand = command;\n\t\tif (isNaN(a[i])) {\n\t\t\tcommand = a[i].toUpperCase();\n\t\t\tisRelative = (command !== a[i]); //lower case means relative\n\t\t} else { //commands like \"C\" can be strung together without any new command characters between.\n\t\t\ti--;\n\t\t}\n\t\tx = +a[i + 1];\n\t\ty = +a[i + 2];\n\t\tif (isRelative) {\n\t\t\tx += relativeX;\n\t\t\ty += relativeY;\n\t\t}\n\t\tif (!i) {\n\t\t\tstartX = x;\n\t\t\tstartY = y;\n\t\t}\n\n\t\t// \"M\" (move)\n\t\tif (command === \"M\") {\n\t\t\tif (segment) {\n\t\t\t\tif (segment.length < 8) { //if the path data was funky and just had a M with no actual drawing anywhere, skip it.\n\t\t\t\t\tpath.length -= 1;\n\t\t\t\t} else {\n\t\t\t\t\tpoints += segment.length;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = startX = x;\n\t\t\trelativeY = startY = y;\n\t\t\tsegment = [x, y];\n\t\t\tpath.push(segment);\n\t\t\ti += 2;\n\t\t\tcommand = \"L\"; //an \"M\" with more than 2 values gets interpreted as \"lineTo\" commands (\"L\").\n\n\t\t// \"C\" (cubic bezier)\n\t\t} else if (command === \"C\") {\n\t\t\tif (!segment) {\n\t\t\t\tsegment = [0, 0];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\t//note: \"*1\" is just a fast/short way to cast the value as a Number. WAAAY faster in Chrome, slightly slower in Firefox.\n\t\t\tsegment.push(x,\ty, relativeX + a[i + 3] * 1, relativeY + a[i + 4] * 1, (relativeX += a[i + 5] * 1),\t(relativeY += a[i + 6] * 1));\n\t\t\ti += 6;\n\n\t\t// \"S\" (continuation of cubic bezier)\n\t\t} else if (command === \"S\") {\n\t\t\tdifX = relativeX;\n\t\t\tdifY = relativeY;\n\t\t\tif (prevCommand === \"C\" || prevCommand === \"S\") {\n\t\t\t\tdifX += relativeX - segment[segment.length - 4];\n\t\t\t\tdifY += relativeY - segment[segment.length - 3];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\tsegment.push(difX, difY, x,\ty, (relativeX += a[i + 3] * 1), (relativeY += a[i + 4] * 1));\n\t\t\ti += 4;\n\n\t\t// \"Q\" (quadratic bezier)\n\t\t} else if (command === \"Q\") {\n\t\t\tdifX = relativeX + (x - relativeX) * twoThirds;\n\t\t\tdifY = relativeY + (y - relativeY) * twoThirds;\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\trelativeX += a[i + 3] * 1;\n\t\t\trelativeY += a[i + 4] * 1;\n\t\t\tsegment.push(difX, difY, relativeX + (x - relativeX) * twoThirds, relativeY + (y - relativeY) * twoThirds, relativeX, relativeY);\n\t\t\ti += 4;\n\n\t\t// \"T\" (continuation of quadratic bezier)\n\t\t} else if (command === \"T\") {\n\t\t\tdifX = relativeX - segment[segment.length - 4];\n\t\t\tdifY = relativeY - segment[segment.length - 3];\n\t\t\tsegment.push(relativeX + difX, relativeY + difY, x + ((relativeX + difX * 1.5) - x) * twoThirds, y + ((relativeY + difY * 1.5) - y) * twoThirds, (relativeX = x), (relativeY = y));\n\t\t\ti += 2;\n\n\t\t// \"H\" (horizontal line)\n\t\t} else if (command === \"H\") {\n\t\t\tline(relativeX, relativeY, (relativeX = x), relativeY);\n\t\t\ti += 1;\n\n\t\t// \"V\" (vertical line)\n\t\t} else if (command === \"V\") {\n\t\t\t//adjust values because the first (and only one) isn't x in this case, it's y.\n\t\t\tline(relativeX, relativeY, relativeX, (relativeY = x + (isRelative ? relativeY - relativeX : 0)));\n\t\t\ti += 1;\n\n\t\t// \"L\" (line) or \"Z\" (close)\n\t\t} else if (command === \"L\" || command === \"Z\") {\n\t\t\tif (command === \"Z\") {\n\t\t\t\tx = startX;\n\t\t\t\ty = startY;\n\t\t\t\tsegment.closed = true;\n\t\t\t}\n\t\t\tif (command === \"L\" || _abs(relativeX - x) > 0.5 || _abs(relativeY - y) > 0.5) {\n\t\t\t\tline(relativeX, relativeY, x, y);\n\t\t\t\tif (command === \"L\") {\n\t\t\t\t\ti += 2;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = x;\n\t\t\trelativeY = y;\n\n\t\t// \"A\" (arc)\n\t\t} else if (command === \"A\") {\n\t\t\tflag1 = a[i+4];\n\t\t\tflag2 = a[i+5];\n\t\t\tdifX = a[i+6];\n\t\t\tdifY = a[i+7];\n\t\t\tj = 7;\n\t\t\tif (flag1.length > 1) { // for cases when the flags are merged, like \"a8 8 0 018 8\" (the 0 and 1 flags are WITH the x value of 8, but it could also be \"a8 8 0 01-8 8\" so it may include x or not)\n\t\t\t\tif (flag1.length < 3) {\n\t\t\t\t\tdifY = difX;\n\t\t\t\t\tdifX = flag2;\n\t\t\t\t\tj--;\n\t\t\t\t} else {\n\t\t\t\t\tdifY = flag2;\n\t\t\t\t\tdifX = flag1.substr(2);\n\t\t\t\t\tj-=2;\n\t\t\t\t}\n\t\t\t\tflag2 = flag1.charAt(1);\n\t\t\t\tflag1 = flag1.charAt(0);\n\t\t\t}\n\t\t\tbeziers = arcToSegment(relativeX, relativeY, +a[i+1], +a[i+2], +a[i+3], +flag1, +flag2, (isRelative ? relativeX : 0) + difX*1, (isRelative ? relativeY : 0) + difY*1);\n\t\t\ti += j;\n\t\t\tif (beziers) {\n\t\t\t\tfor (j = 0; j < beziers.length; j++) {\n\t\t\t\t\tsegment.push(beziers[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = segment[segment.length-2];\n\t\t\trelativeY = segment[segment.length-1];\n\n\t\t} else {\n\t\t\tconsole.log(errorMessage);\n\t\t}\n\t}\n\ti = segment.length;\n\tif (i < 6) { //in case there's odd SVG like a M0,0 command at the very end.\n\t\tpath.pop();\n\t\ti = 0;\n\t} else if (segment[0] === segment[i-2] && segment[1] === segment[i-1]) {\n\t\tsegment.closed = true;\n\t}\n\tpath.totalPoints = points + i;\n\treturn path;\n}\n\n//populates the points array in alternating x/y values (like [x, y, x, y...] instead of individual point objects [{x, y}, {x, y}...] to conserve memory and stay in line with how we're handling segment arrays\nexport function bezierToPoints(x1, y1, x2, y2, x3, y3, x4, y4, threshold, points, index) {\n\tlet x12 = (x1 + x2) / 2,\n\t\ty12 = (y1 + y2) / 2,\n\t\tx23 = (x2 + x3) / 2,\n\t\ty23 = (y2 + y3) / 2,\n\t\tx34 = (x3 + x4) / 2,\n\t\ty34 = (y3 + y4) / 2,\n\t\tx123 = (x12 + x23) / 2,\n\t\ty123 = (y12 + y23) / 2,\n\t\tx234 = (x23 + x34) / 2,\n\t\ty234 = (y23 + y34) / 2,\n\t\tx1234 = (x123 + x234) / 2,\n\t\ty1234 = (y123 + y234) / 2,\n\t\tdx = x4 - x1,\n\t\tdy = y4 - y1,\n\t\td2 = _abs((x2 - x4) * dy - (y2 - y4) * dx),\n\t\td3 = _abs((x3 - x4) * dy - (y3 - y4) * dx),\n\t\tlength;\n\tif (!points) {\n\t\tpoints = [x1, y1, x4, y4];\n\t\tindex = 2;\n\t}\n\tpoints.splice(index || points.length - 2, 0, x1234, y1234);\n\tif ((d2 + d3) * (d2 + d3) > threshold * (dx * dx + dy * dy)) {\n\t\tlength = points.length;\n\t\tbezierToPoints(x1, y1, x12, y12, x123, y123, x1234, y1234, threshold, points, index);\n\t\tbezierToPoints(x1234, y1234, x234, y234, x34, y34, x4, y4, threshold, points, index + 2 + (points.length - length));\n\t}\n\treturn points;\n}\n\n/*\nfunction getAngleBetweenPoints(x0, y0, x1, y1, x2, y2) { //angle between 3 points in radians\n\tvar dx1 = x1 - x0,\n\t\tdy1 = y1 - y0,\n\t\tdx2 = x2 - x1,\n\t\tdy2 = y2 - y1,\n\t\tdx3 = x2 - x0,\n\t\tdy3 = y2 - y0,\n\t\ta = dx1 * dx1 + dy1 * dy1,\n\t\tb = dx2 * dx2 + dy2 * dy2,\n\t\tc = dx3 * dx3 + dy3 * dy3;\n\treturn Math.acos( (a + b - c) / _sqrt(4 * a * b) );\n},\n*/\n\n//pointsToSegment() doesn't handle flat coordinates (where y is always 0) the way we need (the resulting control points are always right on top of the anchors), so this function basically makes the control points go directly up and down, varying in length based on the curviness (more curvy, further control points)\nexport function flatPointsToSegment(points, curviness=1) {\n\tlet x = points[0],\n\t\ty = 0,\n\t\tsegment = [x, y],\n\t\ti = 2;\n\tfor (; i < points.length; i+=2) {\n\t\tsegment.push(\n\t\t\tx,\n\t\t\ty,\n\t\t\tpoints[i],\n\t\t\t(y = (points[i] - x) * curviness / 2),\n\t\t\t(x = points[i]),\n\t\t\t-y\n\t\t);\n\t}\n\treturn segment;\n}\n\n//points is an array of x/y points, like [x, y, x, y, x, y]\nexport function pointsToSegment(points, curviness) {\n\t//points = simplifyPoints(points, tolerance);\n\t_abs(points[0] - points[2]) < 1e-4 && _abs(points[1] - points[3]) < 1e-4 && (points = points.slice(2)); // if the first two points are super close, dump the first one.\n\tlet l = points.length-2,\n\t\tx = +points[0],\n\t\ty = +points[1],\n\t\tnextX = +points[2],\n\t\tnextY = +points[3],\n\t\tsegment = [x, y, x, y],\n\t\tdx2 = nextX - x,\n\t\tdy2 = nextY - y,\n\t\tclosed = Math.abs(points[l] - x) < 0.001 && Math.abs(points[l+1] - y) < 0.001,\n\t\tprevX, prevY, i, dx1, dy1, r1, r2, r3, tl, mx1, mx2, mxm, my1, my2, mym;\n\tif (closed) { // if the start and end points are basically on top of each other, close the segment by adding the 2nd point to the end, and the 2nd-to-last point to the beginning (we'll remove them at the end, but this allows the curvature to look perfect)\n\t\tpoints.push(nextX, nextY);\n\t\tnextX = x;\n\t\tnextY = y;\n\t\tx = points[l-2];\n\t\ty = points[l-1];\n\t\tpoints.unshift(x, y);\n\t\tl+=4;\n\t}\n\tcurviness = (curviness || curviness === 0) ? +curviness : 1;\n\tfor (i = 2; i < l; i+=2) {\n\t\tprevX = x;\n\t\tprevY = y;\n\t\tx = nextX;\n\t\ty = nextY;\n\t\tnextX = +points[i+2];\n\t\tnextY = +points[i+3];\n\t\tif (x === nextX && y === nextY) {\n\t\t\tcontinue;\n\t\t}\n\t\tdx1 = dx2;\n\t\tdy1 = dy2;\n\t\tdx2 = nextX - x;\n\t\tdy2 = nextY - y;\n\t\tr1 = _sqrt(dx1 * dx1 + dy1 * dy1); // r1, r2, and r3 correlate x and y (and z in the future). Basically 2D or 3D hypotenuse\n\t\tr2 = _sqrt(dx2 * dx2 + dy2 * dy2);\n\t\tr3 = _sqrt((dx2 / r2 + dx1 / r1) ** 2 + (dy2 / r2 + dy1 / r1) ** 2);\n\t\ttl = ((r1 + r2) * curviness * 0.25) / r3;\n\t\tmx1 = x - (x - prevX) * (r1 ? tl / r1 : 0);\n\t\tmx2 = x + (nextX - x) * (r2 ? tl / r2 : 0);\n\t\tmxm = x - (mx1 + (((mx2 - mx1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tmy1 = y - (y - prevY) * (r1 ? tl / r1 : 0);\n\t\tmy2 = y + (nextY - y) * (r2 ? tl / r2 : 0);\n\t\tmym = y - (my1 + (((my2 - my1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tif (x !== prevX || y !== prevY) {\n\t\t\tsegment.push(\n\t\t\t\t_round(mx1 + mxm), // first control point\n\t\t\t\t_round(my1 + mym),\n\t\t\t\t_round(x), // anchor\n\t\t\t\t_round(y),\n\t\t\t\t_round(mx2 + mxm), // second control point\n\t\t\t\t_round(my2 + mym)\n\t\t\t);\n\t\t}\n\t}\n\tx !== nextX || y !== nextY || segment.length < 4 ? segment.push(_round(nextX), _round(nextY), _round(nextX), _round(nextY)) : (segment.length -= 2);\n\tif (segment.length === 2) { // only one point!\n\t\tsegment.push(x, y, x, y, x, y);\n\t} else if (closed) {\n\t\tsegment.splice(0, 6);\n\t\tsegment.length = segment.length - 6;\n\t}\n\treturn segment;\n}\n\n//returns the squared distance between an x/y coordinate and a segment between x1/y1 and x2/y2\nfunction pointToSegDist(x, y, x1, y1, x2, y2) {\n\tlet dx = x2 - x1,\n\t\tdy = y2 - y1,\n\t\tt;\n\tif (dx || dy) {\n\t\tt = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n\t\tif (t > 1) {\n\t\t\tx1 = x2;\n\t\t\ty1 = y2;\n\t\t} else if (t > 0) {\n\t\t\tx1 += dx * t;\n\t\t\ty1 += dy * t;\n\t\t}\n\t}\n\treturn (x - x1) ** 2 + (y - y1) ** 2;\n}\n\nfunction simplifyStep(points, first, last, tolerance, simplified) {\n\tlet maxSqDist = tolerance,\n\t\tfirstX = points[first],\n\t\tfirstY = points[first+1],\n\t\tlastX = points[last],\n\t\tlastY = points[last+1],\n\t\tindex, i, d;\n\tfor (i = first + 2; i < last; i += 2) {\n\t\td = pointToSegDist(points[i], points[i+1], firstX, firstY, lastX, lastY);\n\t\tif (d > maxSqDist) {\n\t\t\tindex = i;\n\t\t\tmaxSqDist = d;\n\t\t}\n\t}\n\tif (maxSqDist > tolerance) {\n\t\tindex - first > 2 && simplifyStep(points, first, index, tolerance, simplified);\n\t\tsimplified.push(points[index], points[index+1]);\n\t\tlast - index > 2 && simplifyStep(points, index, last, tolerance, simplified);\n\t}\n}\n\n//points is an array of x/y values like [x, y, x, y, x, y]\nexport function simplifyPoints(points, tolerance) {\n\tlet prevX = parseFloat(points[0]),\n\t\tprevY = parseFloat(points[1]),\n\t\ttemp = [prevX, prevY],\n\t\tl = points.length - 2,\n\t\ti, x, y, dx, dy, result, last;\n\ttolerance = (tolerance || 1) ** 2;\n\tfor (i = 2; i < l; i += 2) {\n\t\tx = parseFloat(points[i]);\n\t\ty = parseFloat(points[i+1]);\n\t\tdx = prevX - x;\n\t\tdy = prevY - y;\n\t\tif (dx * dx + dy * dy > tolerance) {\n\t\t\ttemp.push(x, y);\n\t\t\tprevX = x;\n\t\t\tprevY = y;\n\t\t}\n\t}\n\ttemp.push(parseFloat(points[l]), parseFloat(points[l+1]));\n\tlast = temp.length - 2;\n\tresult = [temp[0], temp[1]];\n\tsimplifyStep(temp, 0, last, tolerance, result);\n\tresult.push(temp[last], temp[last+1]);\n\treturn result;\n}\n\nfunction getClosestProgressOnBezier(iterations, px, py, start, end, slices, x0, y0, x1, y1, x2, y2, x3, y3) {\n\tlet inc = (end - start) / slices,\n\t\tbest = 0,\n\t\tt = start,\n\t\tx, y, d, dx, dy, inv;\n\t_bestDistance = _largeNum;\n\twhile (t <= end) {\n\t\tinv = 1 - t;\n\t\tx = inv * inv * inv * x0 + 3 * inv * inv * t * x1 + 3 * inv * t * t * x2 + t * t * t * x3;\n\t\ty = inv * inv * inv * y0 + 3 * inv * inv * t * y1 + 3 * inv * t * t * y2 + t * t * t * y3;\n\t\tdx = x - px;\n\t\tdy = y - py;\n\t\td = dx * dx + dy * dy;\n\t\tif (d < _bestDistance) {\n\t\t\t_bestDistance = d;\n\t\t\tbest = t;\n\t\t}\n\t\tt += inc;\n\t}\n\treturn (iterations > 1) ? getClosestProgressOnBezier(iterations - 1, px, py, Math.max(best - inc, 0), Math.min(best + inc, 1), slices, x0, y0, x1, y1, x2, y2, x3, y3) : best;\n}\n\nexport function getClosestData(rawPath, x, y, slices) { //returns an object with the closest j, i, and t (j is the segment index, i is the index of the point in that segment, and t is the time/progress along that bezier)\n\tlet closest = {j:0, i:0, t:0},\n\t\tbestDistance = _largeNum,\n\t\ti, j, t, segment;\n\tfor (j = 0; j < rawPath.length; j++) {\n\t\tsegment = rawPath[j];\n\t\tfor (i = 0; i < segment.length; i+=6) {\n\t\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices || 20, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\t\tif (bestDistance > _bestDistance) {\n\t\t\t\tbestDistance = _bestDistance;\n\t\t\t\tclosest.j = j;\n\t\t\t\tclosest.i = i;\n\t\t\t\tclosest.t = t;\n\t\t\t}\n\t\t}\n\t}\n\treturn closest;\n}\n\n//subdivide a Segment closest to a specific x,y coordinate\nexport function subdivideSegmentNear(x, y, segment, slices, iterations) {\n\tlet l = segment.length,\n\t\tbestDistance = _largeNum,\n\t\tbestT = 0,\n\t\tbestSegmentIndex = 0,\n\t\tt, i;\n\tslices = slices || 20;\n\titerations = iterations || 3;\n\tfor (i = 0; i < l; i += 6) {\n\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\tif (bestDistance > _bestDistance) {\n\t\t\tbestDistance = _bestDistance;\n\t\t\tbestT = t;\n\t\t\tbestSegmentIndex = i;\n\t\t}\n\t}\n\tt = getClosestProgressOnBezier(iterations, x, y, bestT - 0.05, bestT + 0.05, slices, segment[bestSegmentIndex], segment[bestSegmentIndex+1], segment[bestSegmentIndex+2], segment[bestSegmentIndex+3], segment[bestSegmentIndex+4], segment[bestSegmentIndex+5], segment[bestSegmentIndex+6], segment[bestSegmentIndex+7]);\n\tsubdivideSegment(segment, bestSegmentIndex, t);\n\treturn bestSegmentIndex + 6;\n}\n\n/*\nTakes any of the following and converts it to an all Cubic Bezier SVG data string:\n- A data string like \"M0,0 L2,4 v20,15 H100\"\n- A RawPath, like [[x, y, x, y, x, y, x, y][[x, y, x, y, x, y, x, y]]\n- A Segment, like [x, y, x, y, x, y, x, y]\n\nNote: all numbers are rounded down to the closest 0.001 to minimize memory, maximize speed, and avoid odd numbers like 1e-13\n*/\nexport function rawPathToString(rawPath) {\n\tif (_isNumber(rawPath[0])) { //in case a segment is passed in instead\n\t\trawPath = [rawPath];\n\t}\n\tlet result = \"\",\n\t\tl = rawPath.length,\n\t\tsl, s, i, segment;\n\tfor (s = 0; s < l; s++) {\n\t\tsegment = rawPath[s];\n\t\tresult += \"M\" + _round(segment[0]) + \",\" + _round(segment[1]) + \" C\";\n\t\tsl = segment.length;\n\t\tfor (i = 2; i < sl; i++) {\n\t\t\tresult += _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i]) + \" \";\n\t\t}\n\t\tif (segment.closed) {\n\t\t\tresult += \"z\";\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n// takes a segment with coordinates [x, y, x, y, ...] and converts the control points into angles and lengths [x, y, angle, length, angle, length, x, y, angle, length, ...] so that it animates more cleanly and avoids odd breaks/kinks. For example, if you animate from 1 o'clock to 6 o'clock, it'd just go directly/linearly rather than around. So the length would be very short in the middle of the tween.\nexport function cpCoordsToAngles(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tx, y, i;\n\tfor (i = 0; i < segment.length; i+=6) {\n\t\tx = segment[i+2] - segment[i];\n\t\ty = segment[i+3] - segment[i+1];\n\t\tresult[i+2] = Math.atan2(y, x);\n\t\tresult[i+3] = Math.sqrt(x * x + y * y);\n\t\tx = segment[i+6] - segment[i+4];\n\t\ty = segment[i+7] - segment[i+5];\n\t\tresult[i+4] = Math.atan2(y, x);\n\t\tresult[i+5] = Math.sqrt(x * x + y * y);\n\t}\n\treturn result;\n}\n\n// takes a segment that was converted with cpCoordsToAngles() to have angles and lengths instead of coordinates for the control points, and converts it BACK into coordinates.\nexport function cpAnglesToCoords(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tlength = segment.length,\n\t\trnd = 1000,\n\t\tangle, l, i, j;\n\tfor (i = 0; i < length; i+=6) {\n\t\tangle = segment[i+2];\n\t\tl = segment[i+3]; //length\n\t\tresult[i+2] = (((segment[i] + Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+3] = (((segment[i+1] + Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t\tangle = segment[i+4];\n\t\tl = segment[i+5]; //length\n\t\tresult[i+4] = (((segment[i+6] - Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+5] = (((segment[i+7] - Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t}\n\treturn result;\n}\n\n//adds an \"isSmooth\" array to each segment and populates it with a boolean value indicating whether or not it's smooth (the control points have basically the same slope). For any smooth control points, it converts the coordinates into angle (x, in radians) and length (y) and puts them into the same index value in a smoothData array.\nexport function populateSmoothData(rawPath) {\n\tlet j = rawPath.length,\n\t\tsmooth, segment, x, y, x2, y2, i, l, a, a2, isSmooth, smoothData;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tisSmooth = segment.isSmooth = segment.isSmooth || [0, 0, 0, 0];\n\t\tsmoothData = segment.smoothData = segment.smoothData || [0, 0, 0, 0];\n\t\tisSmooth.length = 4;\n\t\tl = segment.length - 2;\n\t\tfor (i = 6; i < l; i += 6) {\n\t\t\tx = segment[i] - segment[i - 2];\n\t\t\ty = segment[i + 1] - segment[i - 1];\n\t\t\tx2 = segment[i + 2] - segment[i];\n\t\t\ty2 = segment[i + 3] - segment[i + 1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tsmooth = (Math.abs(a - a2) < 0.09);\n\t\t\tif (smooth) {\n\t\t\t\tsmoothData[i - 2] = a;\n\t\t\t\tsmoothData[i + 2] = a2;\n\t\t\t\tsmoothData[i - 1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[i + 3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t}\n\t\t\tisSmooth.push(smooth, smooth, 0, 0, smooth, smooth);\n\t\t}\n\t\t//if the first and last points are identical, check to see if there's a smooth transition. We must handle this a bit differently due to their positions in the array.\n\t\tif (segment[l] === segment[0] && segment[l+1] === segment[1]) {\n\t\t\tx = segment[0] - segment[l-2];\n\t\t\ty = segment[1] - segment[l-1];\n\t\t\tx2 = segment[2] - segment[0];\n\t\t\ty2 = segment[3] - segment[1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tif (Math.abs(a - a2) < 0.09) {\n\t\t\t\tsmoothData[l-2] = a;\n\t\t\t\tsmoothData[2] = a2;\n\t\t\t\tsmoothData[l-1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\tisSmooth[l-2] = isSmooth[l-1] = true; //don't change indexes 2 and 3 because we'll trigger everything from the END, and this will optimize file size a bit.\n\t\t\t}\n\t\t}\n\t}\n\treturn rawPath;\n}\nexport function pointToScreen(svgElement, point) {\n\tif (arguments.length < 2) { //by default, take the first set of coordinates in the path as the point\n\t\tlet rawPath = getRawPath(svgElement);\n\t\tpoint = svgElement.ownerSVGElement.createSVGPoint();\n\t\tpoint.x = rawPath[0][0];\n\t\tpoint.y = rawPath[0][1];\n\t}\n\treturn point.matrixTransform(svgElement.getScreenCTM());\n}\n// takes a and normalizes all of its coordinates to values between 0 and 1\nexport function normalizePath(path) {\n path = gsap.utils.toArray(path);\n if (!path[0].hasAttribute(\"d\")) {\n path = gsap.utils.toArray(path[0].children);\n }\n if (path.length > 1) {\n path.forEach(normalizePath);\n return path;\n }\n let _svgPathExp = /[achlmqstvz]|(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n _scientific = /[\\+\\-]?\\d*\\.?\\d+e[\\+\\-]?\\d+/ig,\n d = path[0].getAttribute(\"d\"),\n a = d.replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp),\n nums = a.filter(n => !isNaN(n)).map(n => +n),\n normalize = gsap.utils.normalize(Math.min(...nums), Math.max(...nums)),\n finals = a.map(val => isNaN(val) ? val : normalize(+val)),\n s = \"\",\n prevWasCommand;\n finals.forEach((value, i) => {\n let isCommand = isNaN(value)\n s += (isCommand && i ? \" \" : prevWasCommand || !i ? \"\" : \",\") + value;\n prevWasCommand = isCommand;\n });\n path[0].setAttribute(\"d\", s);\n}\n*/","/*!\n * MorphSVGPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { getRawPath, reverseSegment, stringToRawPath, rawPathToString, convertToPath } from \"./utils/paths.js\";\n\nlet gsap, _toArray, _lastLinkedAnchor, _doc, _coreInitted, PluginClass,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_isFunction = value => typeof(value) === \"function\",\n\t_atan2 = Math.atan2,\n\t_cos = Math.cos,\n\t_sin = Math.sin,\n\t_sqrt = Math.sqrt,\n\t_PI = Math.PI,\n\t_2PI = _PI * 2,\n\t_angleMin = _PI * 0.3,\n\t_angleMax = _PI * 0.7,\n\t_bigNum = 1e20,\n\t_numExp = /[-+=\\.]*\\d+[\\.e\\-\\+]*\\d*[e\\-\\+]*\\d*/gi, //finds any numbers, including ones that start with += or -=, negative numbers, and ones in scientific notation like 1e-8.\n\t_selectorExp = /(^[#\\.][a-z]|[a-y][a-z])/i,\n\t_commands = /[achlmqstvz]/i,\n\t_log = message => console && console.warn(message),\n\t_bonusValidated = 1, //MorphSVGPlugin \n\t_getAverageXY = segment => {\n\t\tlet l = segment.length,\n\t\t\tx = 0,\n\t\t\ty = 0,\n\t\t\ti;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\tx += segment[i++];\n\t\t\ty += segment[i];\n\t\t}\n\t\treturn [x / (l / 2), y / (l / 2)];\n\t},\n\t_getSize = segment => { //rough estimate of the bounding box (based solely on the anchors) of a single segment. sets \"size\", \"centerX\", and \"centerY\" properties on the bezier array itself, and returns the size (width * height)\n\t\tlet l = segment.length,\n\t\t\txMax = segment[0],\n\t\t\txMin = xMax,\n\t\t\tyMax = segment[1],\n\t\t\tyMin = yMax,\n\t\t\tx, y, i;\n\t\tfor (i = 6; i < l; i+=6) {\n\t\t\tx = segment[i];\n\t\t\ty = segment[i+1];\n\t\t\tif (x > xMax) {\n\t\t\t\txMax = x;\n\t\t\t} else if (x < xMin) {\n\t\t\t\txMin = x;\n\t\t\t}\n\t\t\tif (y > yMax) {\n\t\t\t\tyMax = y;\n\t\t\t} else if (y < yMin) {\n\t\t\t\tyMin = y;\n\t\t\t}\n\t\t}\n\t\tsegment.centerX = (xMax + xMin) / 2;\n\t\tsegment.centerY = (yMax + yMin) / 2;\n\t\treturn (segment.size = (xMax - xMin) * (yMax - yMin));\n\t},\n\t_getTotalSize = (rawPath, samplesPerBezier = 3) => { //rough estimate of the bounding box of the entire list of Bezier segments (based solely on the anchors). sets \"size\", \"centerX\", and \"centerY\" properties on the bezier array itself, and returns the size (width * height)\n\t\tlet j = rawPath.length,\n\t\t\txMax = rawPath[0][0],\n\t\t\txMin = xMax,\n\t\t\tyMax = rawPath[0][1],\n\t\t\tyMin = yMax,\n\t\t\tinc = 1 / samplesPerBezier,\n\t\t\tl, x, y, i, segment, k, t, inv, x1, y1, x2, x3, x4, y2, y3, y4;\n\t\twhile (--j > -1) {\n\t\t\tsegment = rawPath[j];\n\t\t\tl = segment.length;\n\t\t\tfor (i = 6; i < l; i+=6) {\n\t\t\t\tx1 = segment[i];\n\t\t\t\ty1 = segment[i+1];\n\t\t\t\tx2 = segment[i+2] - x1;\n\t\t\t\ty2 = segment[i+3] - y1;\n\t\t\t\tx3 = segment[i+4] - x1;\n\t\t\t\ty3 = segment[i+5] - y1;\n\t\t\t\tx4 = segment[i+6] - x1;\n\t\t\t\ty4 = segment[i+7] - y1;\n\t\t\t\tk = samplesPerBezier;\n\t\t\t\twhile (--k > -1) {\n\t\t\t\t\tt = inc * k;\n\t\t\t\t\tinv = 1 - t;\n\t\t\t\t\tx = (t * t * x4 + 3 * inv * (t * x3 + inv * x2)) * t + x1;\n\t\t\t\t\ty = (t * t * y4 + 3 * inv * (t * y3 + inv * y2)) * t + y1;\n\t\t\t\t\tif (x > xMax) {\n\t\t\t\t\t\txMax = x;\n\t\t\t\t\t} else if (x < xMin) {\n\t\t\t\t\t\txMin = x;\n\t\t\t\t\t}\n\t\t\t\t\tif (y > yMax) {\n\t\t\t\t\t\tyMax = y;\n\t\t\t\t\t} else if (y < yMin) {\n\t\t\t\t\t\tyMin = y;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\trawPath.centerX = (xMax + xMin) / 2;\n\t\trawPath.centerY = (yMax + yMin) / 2;\n\t\trawPath.left = xMin;\n\t\trawPath.width = (xMax - xMin);\n\t\trawPath.top = yMin;\n\t\trawPath.height = (yMax - yMin);\n\t\treturn (rawPath.size = (xMax - xMin) * (yMax - yMin));\n\t},\n\t_sortByComplexity = (a, b) => b.length - a.length,\n\t_sortBySize = (a, b) => {\n\t\tlet sizeA = a.size || _getSize(a),\n\t\t\tsizeB = b.size || _getSize(b);\n\t\treturn (Math.abs(sizeB - sizeA) < (sizeA + sizeB) / 20) ? (b.centerX - a.centerX) || (b.centerY - a.centerY) : sizeB - sizeA; //if the size is within 10% of each other, prioritize position from left to right, then top to bottom.\n\t},\n\t_offsetSegment = (segment, shapeIndex) => {\n\t\tlet a = segment.slice(0),\n\t\t\tl = segment.length,\n\t\t\twrap = l - 2,\n\t\t\ti, index;\n\t\tshapeIndex = shapeIndex | 0;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\tindex = (i + shapeIndex) % wrap;\n\t\t\tsegment[i++] = a[index];\n\t\t\tsegment[i] = a[index+1];\n\t\t}\n\t},\n\t_getTotalMovement = (sb, eb, shapeIndex, offsetX, offsetY) => {\n\t\tlet l = sb.length,\n\t\t\td = 0,\n\t\t\twrap = l - 2,\n\t\t\tindex, i, x, y;\n\t\tshapeIndex *= 6;\n\t\tfor (i = 0; i < l; i += 6) {\n\t\t\tindex = (i + shapeIndex) % wrap;\n\t\t\ty = sb[index] - (eb[i] - offsetX);\n\t\t\tx = sb[index+1] - (eb[i+1] - offsetY);\n\t\t\td += _sqrt(x * x + y * y);\n\t\t}\n\t\treturn d;\n\t},\n\t_getClosestShapeIndex = (sb, eb, checkReverse) => { //finds the index in a closed cubic bezier array that's closest to the angle provided (angle measured from the center or average x/y).\n\t\tlet l = sb.length,\n\t\t\tsCenter = _getAverageXY(sb), //when comparing distances, adjust the coordinates as if the shapes are centered with each other.\n\t\t\teCenter = _getAverageXY(eb),\n\t\t\toffsetX = eCenter[0] - sCenter[0],\n\t\t\toffsetY = eCenter[1] - sCenter[1],\n\t\t\tmin = _getTotalMovement(sb, eb, 0, offsetX, offsetY),\n\t\t\tminIndex = 0,\n\t\t\tcopy, d, i;\n\t\tfor (i = 6; i < l; i += 6) {\n\t\t\td = _getTotalMovement(sb, eb, i / 6, offsetX, offsetY);\n\t\t\tif (d < min) {\n\t\t\t\tmin = d;\n\t\t\t\tminIndex = i;\n\t\t\t}\n\t\t}\n\t\tif (checkReverse) {\n\t\t\tcopy = sb.slice(0);\n\t\t\treverseSegment(copy);\n\t\t\tfor (i = 6; i < l; i += 6) {\n\t\t\t\td = _getTotalMovement(copy, eb, i / 6, offsetX, offsetY);\n\t\t\t\tif (d < min) {\n\t\t\t\t\tmin = d;\n\t\t\t\t\tminIndex = -i;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn minIndex / 6;\n\t},\n\t_getClosestAnchor = (rawPath, x, y) => { //finds the x/y of the anchor that's closest to the provided x/y coordinate (returns an array, like [x, y]). The bezier should be the top-level type that contains an array for each segment.\n\t\tlet j = rawPath.length,\n\t\t\tclosestDistance = _bigNum,\n\t\t\tclosestX = 0,\n\t\t\tclosestY = 0,\n\t\t\tsegment, dx, dy, d, i, l;\n\t\twhile (--j > -1) {\n\t\t\tsegment = rawPath[j];\n\t\t\tl = segment.length;\n\t\t\tfor (i = 0; i < l; i += 6) {\n\t\t\t\tdx = segment[i] - x;\n\t\t\t\tdy = segment[i+1] - y;\n\t\t\t\td = _sqrt(dx * dx + dy * dy);\n\t\t\t\tif (d < closestDistance) {\n\t\t\t\t\tclosestDistance = d;\n\t\t\t\t\tclosestX = segment[i];\n\t\t\t\t\tclosestY = segment[i+1];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn [closestX, closestY];\n\t},\n\t_getClosestSegment = (bezier, pool, startIndex, sortRatio, offsetX, offsetY) => { //matches the bezier to the closest one in a pool (array) of beziers, assuming they are in order of size and we shouldn't drop more than 20% of the size, otherwise prioritizing location (total distance to the center). Extracts the segment out of the pool array and returns it.\n\t\tlet l = pool.length,\n\t\t\tindex = 0,\n\t\t\tminSize = Math.min(bezier.size || _getSize(bezier), pool[startIndex].size || _getSize(pool[startIndex])) * sortRatio, //limit things based on a percentage of the size of either the bezier or the next element in the array, whichever is smaller.\n\t\t\tmin = _bigNum,\n\t\t\tcx = bezier.centerX + offsetX,\n\t\t\tcy = bezier.centerY + offsetY,\n\t\t\tsize, i, dx, dy, d;\n\t\tfor (i = startIndex; i < l; i++) {\n\t\t\tsize = pool[i].size || _getSize(pool[i]);\n\t\t\tif (size < minSize) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tdx = pool[i].centerX - cx;\n\t\t\tdy = pool[i].centerY - cy;\n\t\t\td = _sqrt(dx * dx + dy * dy);\n\t\t\tif (d < min) {\n\t\t\t\tindex = i;\n\t\t\t\tmin = d;\n\t\t\t}\n\t\t}\n\t\td = pool[index];\n\t\tpool.splice(index, 1);\n\t\treturn d;\n\t},\n\t_subdivideSegmentQty = (segment, quantity) => {\n\t\tlet tally = 0,\n\t\t\tmax = 0.999999,\n\t\t\tl = segment.length,\n\t\t\tnewPointsPerSegment = quantity / ((l - 2) / 6),\n\t\t\tax, ay, cp1x, cp1y, cp2x, cp2y, bx, by,\n\t\t\tx1, y1, x2, y2, i, t;\n\t\tfor (i = 2; i < l; i += 6) {\n\t\t\ttally += newPointsPerSegment;\n\t\t\twhile (tally > max) { //compare with 0.99999 instead of 1 in order to prevent rounding errors\n\t\t\t\tax = segment[i-2];\n\t\t\t\tay = segment[i-1];\n\t\t\t\tcp1x = segment[i];\n\t\t\t\tcp1y = segment[i+1];\n\t\t\t\tcp2x = segment[i+2];\n\t\t\t\tcp2y = segment[i+3];\n\t\t\t\tbx = segment[i+4];\n\t\t\t\tby = segment[i+5];\n\t\t\t\tt = 1 / ((Math.floor(tally) || 1) + 1); //progress along the bezier (value between 0 and 1)\n\t\t\t\tx1 = ax + (cp1x - ax) * t;\n\t\t\t\tx2 = cp1x + (cp2x - cp1x) * t;\n\t\t\t\tx1 += (x2 - x1) * t;\n\t\t\t\tx2 += ((cp2x + (bx - cp2x) * t) - x2) * t;\n\t\t\t\ty1 = ay + (cp1y - ay) * t;\n\t\t\t\ty2 = cp1y + (cp2y - cp1y) * t;\n\t\t\t\ty1 += (y2 - y1) * t;\n\t\t\t\ty2 += ((cp2y + (by - cp2y) * t) - y2) * t;\n\t\t\t\tsegment.splice(i, 4,\n\t\t\t\t\tax + (cp1x - ax) * t, //first control point\n\t\t\t\t\tay + (cp1y - ay) * t,\n\t\t\t\t\tx1, //second control point\n\t\t\t\t\ty1,\n\t\t\t\t\tx1 + (x2 - x1) * t, //new fabricated anchor on line\n\t\t\t\t\ty1 + (y2 - y1) * t,\n\t\t\t\t\tx2, //third control point\n\t\t\t\t\ty2,\n\t\t\t\t\tcp2x + (bx - cp2x) * t, //fourth control point\n\t\t\t\t\tcp2y + (by - cp2y) * t\n\t\t\t\t);\n\t\t\t\ti += 6;\n\t\t\t\tl += 6;\n\t\t\t\ttally--;\n\t\t\t}\n\t\t}\n\t\treturn segment;\n\t},\n\t_equalizeSegmentQuantity = (start, end, shapeIndex, map, fillSafe) => { //returns an array of shape indexes, 1 for each segment.\n\t\tlet dif = end.length - start.length,\n\t\t\tlonger = dif > 0 ? end : start,\n\t\t\tshorter = dif > 0 ? start : end,\n\t\t\tadded = 0,\n\t\t\tsortMethod = (map === \"complexity\") ? _sortByComplexity : _sortBySize,\n\t\t\tsortRatio = (map === \"position\") ? 0 : (typeof(map) === \"number\") ? map : 0.8,\n\t\t\ti = shorter.length,\n\t\t\tshapeIndices = (typeof(shapeIndex) === \"object\" && shapeIndex.push) ? shapeIndex.slice(0) : [shapeIndex],\n\t\t\treverse = (shapeIndices[0] === \"reverse\" || shapeIndices[0] < 0),\n\t\t\tlog = (shapeIndex === \"log\"),\n\t\t\teb, sb, b, x, y, offsetX, offsetY;\n\t\tif (!shorter[0]) {\n\t\t\treturn;\n\t\t}\n\t\tif (longer.length > 1) {\n\t\t\tstart.sort(sortMethod);\n\t\t\tend.sort(sortMethod);\n\t\t\toffsetX = longer.size || _getTotalSize(longer); //ensures centerX and centerY are defined (used below).\n\t\t\toffsetX = shorter.size || _getTotalSize(shorter);\n\t\t\toffsetX = longer.centerX - shorter.centerX;\n\t\t\toffsetY = longer.centerY - shorter.centerY;\n\t\t\tif (sortMethod === _sortBySize) {\n\t\t\t\tfor (i = 0; i < shorter.length; i++) {\n\t\t\t\t\tlonger.splice(i, 0, _getClosestSegment(shorter[i], longer, i, sortRatio, offsetX, offsetY));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (dif) {\n\t\t\tif (dif < 0) {\n\t\t\t\tdif = -dif;\n\t\t\t}\n\t\t\tif (longer[0].length > shorter[0].length) { //since we use shorter[0] as the one to map the origination point of any brand new fabricated segments, do any subdividing first so that there are more points to choose from (if necessary)\n\t\t\t\t_subdivideSegmentQty(shorter[0], ((longer[0].length - shorter[0].length)/6) | 0);\n\t\t\t}\n\t\t\ti = shorter.length;\n\t\t\twhile (added < dif) {\n\t\t\t\tx = longer[i].size || _getSize(longer[i]); //just to ensure centerX and centerY are calculated which we use on the next line.\n\t\t\t\tb = _getClosestAnchor(shorter, longer[i].centerX, longer[i].centerY);\n\t\t\t\tx = b[0];\n\t\t\t\ty = b[1];\n\t\t\t\tshorter[i++] = [x, y, x, y, x, y, x, y];\n\t\t\t\tshorter.totalPoints += 8;\n\t\t\t\tadded++;\n\t\t\t}\n\t\t}\n\t\tfor (i = 0; i < start.length; i++) {\n\t\t\teb = end[i];\n\t\t\tsb = start[i];\n\t\t\tdif = eb.length - sb.length;\n\t\t\tif (dif < 0) {\n\t\t\t\t_subdivideSegmentQty(eb, (-dif/6) | 0);\n\t\t\t} else if (dif > 0) {\n\t\t\t\t_subdivideSegmentQty(sb, (dif/6) | 0);\n\t\t\t}\n\t\t\tif (reverse && fillSafe !== false && !sb.reversed) {\n\t\t\t\treverseSegment(sb);\n\t\t\t}\n\t\t\tshapeIndex = (shapeIndices[i] || shapeIndices[i] === 0) ? shapeIndices[i] : \"auto\";\n\t\t\tif (shapeIndex) {\n\t\t\t\t//if start shape is closed, find the closest point to the start/end, and re-organize the bezier points accordingly so that the shape morphs in a more intuitive way.\n\t\t\t\tif (sb.closed || (Math.abs(sb[0] - sb[sb.length - 2]) < 0.5 && Math.abs(sb[1] - sb[sb.length - 1]) < 0.5)) {\n\t\t\t\t\tif (shapeIndex === \"auto\" || shapeIndex === \"log\") {\n\t\t\t\t\t\tshapeIndices[i] = shapeIndex = _getClosestShapeIndex(sb, eb, (!i || fillSafe === false));\n\t\t\t\t\t\tif (shapeIndex < 0) {\n\t\t\t\t\t\t\treverse = true;\n\t\t\t\t\t\t\treverseSegment(sb);\n\t\t\t\t\t\t\tshapeIndex = -shapeIndex;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_offsetSegment(sb, shapeIndex * 6);\n\n\t\t\t\t\t} else if (shapeIndex !== \"reverse\") {\n\t\t\t\t\t\tif (i && shapeIndex < 0) { //only happens if an array is passed as shapeIndex and a negative value is defined for an index beyond 0. Very rare, but helpful sometimes.\n\t\t\t\t\t\t\treverseSegment(sb);\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_offsetSegment(sb, (shapeIndex < 0 ? -shapeIndex : shapeIndex) * 6);\n\t\t\t\t\t}\n\t\t\t\t\t//otherwise, if it's not a closed shape, consider reversing it if that would make the overall travel less\n\t\t\t\t} else if (!reverse && (shapeIndex === \"auto\" && (Math.abs(eb[0] - sb[0]) + Math.abs(eb[1] - sb[1]) + Math.abs(eb[eb.length - 2] - sb[sb.length - 2]) + Math.abs(eb[eb.length - 1] - sb[sb.length - 1]) > Math.abs(eb[0] - sb[sb.length - 2]) + Math.abs(eb[1] - sb[sb.length - 1]) + Math.abs(eb[eb.length - 2] - sb[0]) + Math.abs(eb[eb.length - 1] - sb[1])) || (shapeIndex % 2))) {\n\t\t\t\t\treverseSegment(sb);\n\t\t\t\t\tshapeIndices[i] = -1;\n\t\t\t\t\treverse = true;\n\t\t\t\t} else if (shapeIndex === \"auto\") {\n\t\t\t\t\tshapeIndices[i] = 0;\n\t\t\t\t} else if (shapeIndex === \"reverse\") {\n\t\t\t\t\tshapeIndices[i] = -1;\n\t\t\t\t}\n\t\t\t\tif (sb.closed !== eb.closed) { //if one is closed and one isn't, don't close either one otherwise the tweening will look weird (but remember, the beginning and final states will honor the actual values, so this only affects the inbetween state)\n\t\t\t\t\tsb.closed = eb.closed = false;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tlog && _log(\"shapeIndex:[\" + shapeIndices.join(\",\") + \"]\");\n\t\tstart.shapeIndex = shapeIndices;\n\t\treturn shapeIndices;\n\t},\n\t_pathFilter = (a, shapeIndex, map, precompile, fillSafe) => {\n\t\tlet start = stringToRawPath(a[0]),\n\t\t\tend = stringToRawPath(a[1]);\n\t\tif (!_equalizeSegmentQuantity(start, end, (shapeIndex || shapeIndex === 0) ? shapeIndex : \"auto\", map, fillSafe)) {\n\t\t\treturn; //malformed path data or null target\n\t\t}\n\t\ta[0] = rawPathToString(start);\n\t\ta[1] = rawPathToString(end);\n\t\tif (precompile === \"log\" || precompile === true) {\n\t\t\t_log('precompile:[\"' + a[0] + '\",\"' + a[1] + '\"]');\n\t\t}\n\t},\n\t_offsetPoints = (text, offset) => {\n\t\tif (!offset) {\n\t\t\treturn text;\n\t\t}\n\t\tlet a = text.match(_numExp) || [],\n\t\t\tl = a.length,\n\t\t\ts = \"\",\n\t\t\tinc, i, j;\n\t\tif (offset === \"reverse\") {\n\t\t\ti = l-1;\n\t\t\tinc = -2;\n\t\t} else {\n\t\t\ti = (((parseInt(offset, 10) || 0) * 2 + 1) + l * 100) % l;\n\t\t\tinc = 2;\n\t\t}\n\t\tfor (j = 0; j < l; j += 2) {\n\t\t\ts += a[i-1] + \",\" + a[i] + \" \";\n\t\t\ti = (i + inc) % l;\n\t\t}\n\t\treturn s;\n\t},\n\t//adds a certain number of points while maintaining the polygon/polyline shape (so that the start/end values can have a matching quantity of points to animate). Returns the revised string.\n\t_equalizePointQuantity = (a, quantity) => {\n\t\tlet tally = 0,\n\t\t\tx = parseFloat(a[0]),\n\t\t\ty = parseFloat(a[1]),\n\t\t\ts = x + \",\" + y + \" \",\n\t\t\tmax = 0.999999,\n\t\t\tnewPointsPerSegment, i, l, j, factor, nextX, nextY;\n\t\tl = a.length;\n\t\tnewPointsPerSegment = quantity * 0.5 / (l * 0.5 - 1);\n\t\tfor (i = 0; i < l-2; i += 2) {\n\t\t\ttally += newPointsPerSegment;\n\t\t\tnextX = parseFloat(a[i+2]);\n\t\t\tnextY = parseFloat(a[i+3]);\n\t\t\tif (tally > max) { //compare with 0.99999 instead of 1 in order to prevent rounding errors\n\t\t\t\tfactor = 1 / (Math.floor(tally) + 1);\n\t\t\t\tj = 1;\n\t\t\t\twhile (tally > max) {\n\t\t\t\t\ts += (x + (nextX - x) * factor * j).toFixed(2) + \",\" + (y + (nextY - y) * factor * j).toFixed(2) + \" \";\n\t\t\t\t\ttally--;\n\t\t\t\t\tj++;\n\t\t\t\t}\n\t\t\t}\n\t\t\ts += nextX + \",\" + nextY + \" \";\n\t\t\tx = nextX;\n\t\t\ty = nextY;\n\t\t}\n\t\treturn s;\n\t},\n\t_pointsFilter = a => {\n\t\tlet startNums = a[0].match(_numExp) || [],\n\t\t\tendNums = a[1].match(_numExp) || [],\n\t\t\tdif = endNums.length - startNums.length;\n\t\tif (dif > 0) {\n\t\t\ta[0] = _equalizePointQuantity(startNums, dif);\n\t\t} else {\n\t\t\ta[1] = _equalizePointQuantity(endNums, -dif);\n\t\t}\n\t},\n\t_buildPointsFilter = shapeIndex => !isNaN(shapeIndex) ? a => {\n\t\t\t_pointsFilter(a);\n\t\t\ta[1] = _offsetPoints(a[1], parseInt(shapeIndex, 10));\n\t\t} : _pointsFilter,\n\t_parseShape = (shape, forcePath, target) => {\n\t\tlet isString = typeof(shape) === \"string\",\n\t\t\te, type;\n\t\tif (!isString || _selectorExp.test(shape) || (shape.match(_numExp) || []).length < 3) {\n\t\t\te = _toArray(shape)[0];\n\t\t\tif (e) {\n\t\t\t\ttype = (e.nodeName + \"\").toUpperCase();\n\t\t\t\tif (forcePath && type !== \"PATH\") { //if we were passed an element (or selector text for an element) that isn't a path, convert it.\n\t\t\t\t\te = convertToPath(e, false);\n\t\t\t\t\ttype = \"PATH\";\n\t\t\t\t}\n\t\t\t\tshape = e.getAttribute(type === \"PATH\" ? \"d\" : \"points\") || \"\";\n\t\t\t\tif (e === target) { //if the shape matches the target element, the user wants to revert to the original which should have been stored in the data-original attribute\n\t\t\t\t\tshape = e.getAttributeNS(null, \"data-original\") || shape;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t_log(\"WARNING: invalid morph to: \" + shape);\n\t\t\t\tshape = false;\n\t\t\t}\n\t\t}\n\t\treturn shape;\n\t},\n\t//adds an \"isSmooth\" array to each segment and populates it with a boolean value indicating whether or not it's smooth (the control points have basically the same slope). For any smooth control points, it converts the coordinates into angle (x, in radians) and length (y) and puts them into the same index value in a smoothData array.\n\t_populateSmoothData = (rawPath, tolerance) => {\n\t\tlet j = rawPath.length,\n\t\t\tlimit = 0.2 * (tolerance || 1),\n\t\t\tsmooth, segment, x, y, x2, y2, i, l, a, a2, isSmooth, smoothData;\n\t\twhile (--j > -1) {\n\t\t\tsegment = rawPath[j];\n\t\t\tisSmooth = segment.isSmooth = segment.isSmooth || [0, 0, 0, 0];\n\t\t\tsmoothData = segment.smoothData = segment.smoothData || [0, 0, 0, 0];\n\t\t\tisSmooth.length = 4;\n\t\t\tl = segment.length - 2;\n\t\t\tfor (i = 6; i < l; i += 6) {\n\t\t\t\tx = segment[i] - segment[i - 2];\n\t\t\t\ty = segment[i + 1] - segment[i - 1];\n\t\t\t\tx2 = segment[i + 2] - segment[i];\n\t\t\t\ty2 = segment[i + 3] - segment[i + 1];\n\t\t\t\ta = _atan2(y, x);\n\t\t\t\ta2 = _atan2(y2, x2);\n\t\t\t\tsmooth = (Math.abs(a - a2) < limit);\n\t\t\t\tif (smooth) {\n\t\t\t\t\tsmoothData[i - 2] = a;\n\t\t\t\t\tsmoothData[i + 2] = a2;\n\t\t\t\t\tsmoothData[i - 1] = _sqrt(x * x + y * y);\n\t\t\t\t\tsmoothData[i + 3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\t}\n\t\t\t\tisSmooth.push(smooth, smooth, 0, 0, smooth, smooth);\n\t\t\t}\n\t\t\t//if the first and last points are identical, check to see if there's a smooth transition. We must handle this a bit differently due to their positions in the array.\n\t\t\tif (segment[l] === segment[0] && segment[l+1] === segment[1]) {\n\t\t\t\tx = segment[0] - segment[l-2];\n\t\t\t\ty = segment[1] - segment[l-1];\n\t\t\t\tx2 = segment[2] - segment[0];\n\t\t\t\ty2 = segment[3] - segment[1];\n\t\t\t\ta = _atan2(y, x);\n\t\t\t\ta2 = _atan2(y2, x2);\n\t\t\t\tif (Math.abs(a - a2) < limit) {\n\t\t\t\t\tsmoothData[l-2] = a;\n\t\t\t\t\tsmoothData[2] = a2;\n\t\t\t\t\tsmoothData[l-1] = _sqrt(x * x + y * y);\n\t\t\t\t\tsmoothData[3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\t\tisSmooth[l-2] = isSmooth[l-1] = true; //don't change indexes 2 and 3 because we'll trigger everything from the END, and this will optimize file size a bit.\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn rawPath;\n\t},\n\t_parseOriginFactors = v => {\n\t\tlet a = v.trim().split(\" \"),\n\t\t\tx = ~v.indexOf(\"left\") ? 0 : ~v.indexOf(\"right\") ? 100 : isNaN(parseFloat(a[0])) ? 50 : parseFloat(a[0]),\n\t\t\ty = ~v.indexOf(\"top\") ? 0 : ~v.indexOf(\"bottom\") ? 100 : isNaN(parseFloat(a[1])) ? 50 : parseFloat(a[1]);\n\t\treturn {x:x / 100, y:y / 100};\n\t},\n\t_shortAngle = dif => (dif !== dif % _PI) ? dif + ((dif < 0) ? _2PI : -_2PI) : dif,\n\t_morphMessage = \"Use MorphSVGPlugin.convertToPath() to convert to a path before morphing.\",\n\t_tweenRotation = function(start, end, i, linkedPT) {\n\t\tlet so = this._origin, //starting origin\n\t\t\teo = this._eOrigin, //ending origin\n\t\t\tdx = start[i] - so.x,\n\t\t\tdy = start[i+1] - so.y,\n\t\t\td = _sqrt(dx * dx + dy * dy), //length from starting origin to starting point\n\t\t\tsa = _atan2(dy, dx),\n\t\t\tangleDif, short;\n\t\tdx = end[i] - eo.x;\n\t\tdy = end[i+1] - eo.y;\n\t\tangleDif = _atan2(dy, dx) - sa;\n\t\tshort = _shortAngle(angleDif);\n\t\t//in the case of control points, we ALWAYS link them to their anchor so that they don't get torn apart and rotate the opposite direction. If it's not a control point, we look at the most recently linked point as long as they're within a certain rotational range of each other.\n\t\tif (!linkedPT && _lastLinkedAnchor && Math.abs(short + _lastLinkedAnchor.ca) < _angleMin) {\n\t\t\tlinkedPT = _lastLinkedAnchor;\n\t\t}\n\t\treturn (this._anchorPT = _lastLinkedAnchor = {\n\t\t\t_next:this._anchorPT,\n\t\t\tt:start,\n\t\t\tsa:sa, //starting angle\n\t\t\tca:(linkedPT && short * linkedPT.ca < 0 && Math.abs(short) > _angleMax) ? angleDif : short, //change in angle\n\t\t\tsl:d, //starting length\n\t\t\tcl:_sqrt(dx * dx + dy * dy) - d, //change in length\n\t\t\ti:i\n\t\t});\n\t},\n\t_initCore = required => {\n\t\tgsap = _getGSAP();\n\t\tPluginClass = PluginClass || (gsap && gsap.plugins.morphSVG);\n\t\tif (gsap && PluginClass) {\n\t\t\t_toArray = gsap.utils.toArray;\n\t\t\t_doc = document;\n\t\t\tPluginClass.prototype._tweenRotation = _tweenRotation;\n\t\t\t_coreInitted = 1;\n\t\t} else if (required) {\n\t\t\t_log(\"Please gsap.registerPlugin(MorphSVGPlugin)\");\n\t\t}\n\t};\n\n\nexport const MorphSVGPlugin = {\n\tversion: \"3.13.0\",\n\tname: \"morphSVG\",\n\trawVars: 1, // otherwise \"render\" would be interpreted as a function-based value.\n\tregister(core, Plugin) {\n\t\tgsap = core;\n\t\tPluginClass = Plugin;\n\t\t_initCore();\n\t},\n\tinit(target, value, tween, index, targets) {\n\t\t_coreInitted || _initCore(1);\n\t\tif (!value) {\n\t\t\t_log(\"invalid shape\");\n\t\t\treturn false;\n\t\t}\n\t\t_isFunction(value) && (value = value.call(tween, index, target, targets));\n\t\tlet type, p, pt, shape, isPoly, shapeIndex, map, startSmooth, endSmooth, start, end, i, j, l, startSeg, endSeg, precompiled, sData, eData, originFactors, useRotation, offset;\n\t\tif (typeof(value) === \"string\" || value.getBBox || value[0]) {\n\t\t\tvalue = {shape:value};\n\t\t} else if (typeof(value) === \"object\") { // if there are any function-based values, parse them here (and make a copy of the object so we're not modifying the original)\n\t\t\ttype = {};\n\t\t\tfor (p in value) {\n\t\t\t\ttype[p] = _isFunction(value[p]) && p !== \"render\" ? value[p].call(tween, index, target, targets) : value[p];\n\t\t\t}\n\t\t\tvalue = type;\n\t\t}\n\t\tlet cs = target.nodeType ? window.getComputedStyle(target) : {},\n\t\t\tfill = cs.fill + \"\",\n\t\t\tfillSafe = !(fill === \"none\" || (fill.match(_numExp) || [])[3] === \"0\" || cs.fillRule === \"evenodd\"),\n\t\t\torigins = (value.origin || \"50 50\").split(\",\");\n\t\ttype = (target.nodeName + \"\").toUpperCase();\n\t\tisPoly = (type === \"POLYLINE\" || type === \"POLYGON\");\n\t\tif (type !== \"PATH\" && !isPoly && !value.prop) {\n\t\t\t_log(\"Cannot morph a <\" + type + \"> element. \" + _morphMessage);\n\t\t\treturn false;\n\t\t}\n\t\tp = (type === \"PATH\") ? \"d\" : \"points\";\n\t\tif (!value.prop && !_isFunction(target.setAttribute)) {\n\t\t\treturn false;\n\t\t}\n\t\tshape = _parseShape(value.shape || value.d || value.points || \"\", (p === \"d\"), target);\n\t\tif (isPoly && _commands.test(shape)) {\n\t\t\t_log(\"A <\" + type + \"> cannot accept path data. \" + _morphMessage);\n\t\t\treturn false;\n\t\t}\n\t\tshapeIndex = (value.shapeIndex || value.shapeIndex === 0) ? value.shapeIndex : \"auto\";\n\t\tmap = value.map || MorphSVGPlugin.defaultMap;\n\t\tthis._prop = value.prop;\n\t\tthis._render = value.render || MorphSVGPlugin.defaultRender;\n\t\tthis._apply = (\"updateTarget\" in value) ? value.updateTarget : MorphSVGPlugin.defaultUpdateTarget;\n\t\tthis._rnd = Math.pow(10, isNaN(value.precision) ? 2 : +value.precision);\n\t\tthis._tween = tween;\n\t\tif (shape) {\n\t\t\tthis._target = target;\n\t\t\tprecompiled = (typeof(value.precompile) === \"object\");\n\t\t\tstart = this._prop ? target[this._prop] : target.getAttribute(p);\n\t\t\tif (!this._prop && !target.getAttributeNS(null, \"data-original\")) {\n\t\t\t\ttarget.setAttributeNS(null, \"data-original\", start); //record the original state in a data-original attribute so that we can revert to it later.\n\t\t\t}\n\t\t\tif (p === \"d\" || this._prop) {\n\t\t\t\tstart = stringToRawPath(precompiled ? value.precompile[0] : start);\n\t\t\t\tend = stringToRawPath(precompiled ? value.precompile[1] : shape);\n\t\t\t\tif (!precompiled && !_equalizeSegmentQuantity(start, end, shapeIndex, map, fillSafe)) {\n\t\t\t\t\treturn false; //malformed path data or null target\n\t\t\t\t}\n\t\t\t\tif (value.precompile === \"log\" || value.precompile === true) {\n\t\t\t\t\t_log('precompile:[\"' + rawPathToString(start) + '\",\"' + rawPathToString(end) + '\"]');\n\t\t\t\t}\n\t\t\t\tuseRotation = (value.type || MorphSVGPlugin.defaultType) !== \"linear\";\n\t\t\t\tif (useRotation) {\n\t\t\t\t\tstart = _populateSmoothData(start, value.smoothTolerance);\n\t\t\t\t\tend = _populateSmoothData(end, value.smoothTolerance);\n\t\t\t\t\tif (!start.size) {\n\t\t\t\t\t\t_getTotalSize(start); //adds top/left/width/height values\n\t\t\t\t\t}\n\t\t\t\t\tif (!end.size) {\n\t\t\t\t\t\t_getTotalSize(end);\n\t\t\t\t\t}\n\t\t\t\t\toriginFactors = _parseOriginFactors(origins[0]);\n\t\t\t\t\tthis._origin = start.origin = {x:start.left + originFactors.x * start.width, y:start.top + originFactors.y * start.height};\n\t\t\t\t\tif (origins[1]) {\n\t\t\t\t\t\toriginFactors = _parseOriginFactors(origins[1]);\n\t\t\t\t\t}\n\t\t\t\t\tthis._eOrigin = {x:end.left + originFactors.x * end.width, y:end.top + originFactors.y * end.height};\n\t\t\t\t}\n\n\t\t\t\tthis._rawPath = target._gsRawPath = start;\n\n\t\t\t\tj = start.length;\n\t\t\t\twhile (--j > -1) {\n\t\t\t\t\tstartSeg = start[j];\n\t\t\t\t\tendSeg = end[j];\n\t\t\t\t\tstartSmooth = startSeg.isSmooth || [];\n\t\t\t\t\tendSmooth = endSeg.isSmooth || [];\n\t\t\t\t\tl = startSeg.length;\n\t\t\t\t\t_lastLinkedAnchor = 0; //reset; we use _lastLinkedAnchor in the _tweenRotation() method to help make sure that close points don't get ripped apart and rotate opposite directions. Typically we want to go the shortest direction, but if the previous anchor is going a different direction, we override this logic (within certain thresholds)\n\t\t\t\t\tfor (i = 0; i < l; i+=2) {\n\t\t\t\t\t\tif (endSeg[i] !== startSeg[i] || endSeg[i+1] !== startSeg[i+1]) {\n\t\t\t\t\t\t\tif (useRotation) {\n\t\t\t\t\t\t\t\tif (startSmooth[i] && endSmooth[i]) { //if BOTH starting and ending values are smooth (meaning control points have basically the same slope), interpolate the rotation and length instead of the coordinates (this is what makes things smooth).\n\t\t\t\t\t\t\t\t\tsData = startSeg.smoothData;\n\t\t\t\t\t\t\t\t\teData = endSeg.smoothData;\n\t\t\t\t\t\t\t\t\toffset = i + ((i === l - 4) ? 7 - l : 5); //helps us accommodate wrapping (like if the end and start anchors are identical and the control points are smooth).\n\t\t\t\t\t\t\t\t\tthis._controlPT = {_next:this._controlPT, i:i, j:j, l1s:sData[i+1], l1c:eData[i+1] - sData[i+1], l2s:sData[offset], l2c:eData[offset] - sData[offset]};\n\t\t\t\t\t\t\t\t\tpt = this._tweenRotation(startSeg, endSeg, i+2);\n\t\t\t\t\t\t\t\t\tthis._tweenRotation(startSeg, endSeg, i, pt);\n\t\t\t\t\t\t\t\t\tthis._tweenRotation(startSeg, endSeg, offset-1, pt);\n\t\t\t\t\t\t\t\t\ti+=4;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tthis._tweenRotation(startSeg, endSeg, i);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tpt = this.add(startSeg, i, startSeg[i], endSeg[i], 0, 0, 0, 0, 0, 1);\n\t\t\t\t\t\t\t\tpt = this.add(startSeg, i+1, startSeg[i+1], endSeg[i+1], 0, 0, 0, 0, 0, 1) || pt;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpt = this.add(target, \"setAttribute\", target.getAttribute(p) + \"\", shape + \"\", index, targets, 0, _buildPointsFilter(shapeIndex), p);\n\t\t\t}\n\n\t\t\tif (useRotation) {\n\t\t\t\tthis.add(this._origin, \"x\", this._origin.x, this._eOrigin.x, 0, 0, 0, 0, 0, 1);\n\t\t\t\tpt = this.add(this._origin, \"y\", this._origin.y, this._eOrigin.y, 0, 0, 0, 0, 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/MotionPathHelper.min.js b/vendor/javascript/gsap/MotionPathHelper.min.js
new file mode 100644
index 0000000..c853f8d
--- /dev/null
+++ b/vendor/javascript/gsap/MotionPathHelper.min.js
@@ -0,0 +1,11 @@
+/*!
+ * MotionPathHelper 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t=t||self).window=t.window||{})}(this,function(t){"use strict";function n(t){return Math.round(1e5*t)/1e5||0}function o(t,e){return e.totalLength=t.totalLength,t.samples?(e.samples=t.samples.slice(0),e.lookup=t.lookup.slice(0),e.minLength=t.minLength,e.resolution=t.resolution):t.totalPoints&&(e.totalPoints=t.totalPoints),e}var P,C=/[achlmqstvz]|(-?\d*\.?\d*(?:e[\-+]?\d+)?)[0-9]/gi,w=/[\+\-]?\d*\.?\d+e[\+\-]?\d+/gi,Y=Math.PI/180,F=Math.sin,W=Math.cos,Q=Math.abs,U=Math.sqrt,A=1e8;function copyRawPath(t){for(var e=[],n=0;n=e&&this._anchors[i].j===r.j&&(this._anchors[i].i+=6);s=new lt(this,this._rawPath,r.j,e,h),this._selection.appendChild(this._handle1),this._selection.appendChild(this._handle2),s._draggable._onPress(t),X=s,this._anchors.push(s),this._selectedAnchors.length=0,this._selectedAnchors.push(s),this._updateAnchors(),this.update(),this._saveState()}Ja(),Ba(c,"touchforcechange",na),Ha("onPress",this)},ct._onClickHandle1=function _onClickHandle1(){var t=this._editingAnchor,e=t.i,n=t.segment,i=t.isClosedStart?n.length-4:e-2;u&&Math.abs(n[e]-n[i])<5&&Math.abs(n[e+1]-n[1+i])<5&&this._onClickAnchor(t)},ct._onClickHandle2=function _onClickHandle2(){var t=this._editingAnchor,e=t.i,n=t.segment;u&&Math.abs(n[e]-n[e+2])<5&&Math.abs(n[e+1]-n[e+3])<5&&this._onClickAnchor(t)},ct._onDragEndAnchor=function _onDragEndAnchor(){X=null,this._saveState()},ct.isSelected=function isSelected(){return 0=e&&this._anchors[n].j===i&&(this._anchors[n].i-=6);this._updateAnchors(),this.update(),this._saveState(),this.vars.onDeleteAnchor&&this.vars.onDeleteAnchor.call(this.vars.callbackScope||this)},ct._onClickAnchor=function _onClickAnchor(t){var e,n,i,s,a,o,r=t.i,h=t.segment,l=t.isClosedStart?h.length-4:r-2,c=1e3,d=!r||r>=h.length-2;u&&X!==t&&this._editingAnchor?(t.smooth=!t.smooth,d&&!t.isClosedStart&&(t.smooth=!1),t.element.setAttribute("d",t.smooth?this._circleHandle:this._squareHandle),!t.smooth||d&&!t.isClosedStart?t.smooth||d&&!t.isClosedStart||((r||t.isClosedStart)&&(h[l]=h[r],h[1+l]=h[r+1]),r typeof(value) === \"string\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_temp = {},\n\t_temp2 = {},\n\t_roundingNum = 1e5,\n\t_wrapProgress = progress => (Math.round((progress + _largeNum) % 1 * _roundingNum) / _roundingNum) || ((progress < 0) ? 0 : 1), //if progress lands on 1, the % will make it 0 which is why we || 1, but not if it's negative because it makes more sense for motion to end at 0 in that case.\n\t_round = value => (Math.round(value * _roundingNum) / _roundingNum) || 0,\n\t_roundPrecise = value => (Math.round(value * 1e10) / 1e10) || 0,\n\t_splitSegment = (rawPath, segIndex, i, t) => {\n\t\tlet segment = rawPath[segIndex],\n\t\t\tshift = t === 1 ? 6 : subdivideSegment(segment, i, t);\n\t\tif ((shift || !t) && shift + i + 2 < segment.length) {\n\t\t\trawPath.splice(segIndex, 0, segment.slice(0, i + shift + 2));\n\t\t\tsegment.splice(0, i + shift);\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_getSampleIndex = (samples, length, progress) => {\n\t\t// slightly slower way than doing this (when there's no lookup): segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0;\n\t\tlet l = samples.length,\n\t\t\ti = ~~(progress * l);\n\t\tif (samples[i] > length) {\n\t\t\twhile (--i && samples[i] > length) {}\n\t\t\ti < 0 && (i = 0);\n\t\t} else {\n\t\t\twhile (samples[++i] < length && i < l) {}\n\t\t}\n\t\treturn i < l ? i : l - 1;\n\t},\n\t_reverseRawPath = (rawPath, skipOuter) => {\n\t\tlet i = rawPath.length;\n\t\tskipOuter || rawPath.reverse();\n\t\twhile (i--) {\n\t\t\trawPath[i].reversed || reverseSegment(rawPath[i]);\n\t\t}\n\t},\n\t_copyMetaData = (source, copy) => {\n\t\tcopy.totalLength = source.totalLength;\n\t\tif (source.samples) { //segment\n\t\t\tcopy.samples = source.samples.slice(0);\n\t\t\tcopy.lookup = source.lookup.slice(0);\n\t\t\tcopy.minLength = source.minLength;\n\t\t\tcopy.resolution = source.resolution;\n\t\t} else if (source.totalPoints) { //rawPath\n\t\t\tcopy.totalPoints = source.totalPoints;\n\t\t}\n\t\treturn copy;\n\t},\n\t//pushes a new segment into a rawPath, but if its starting values match the ending values of the last segment, it'll merge it into that same segment (to reduce the number of segments)\n\t_appendOrMerge = (rawPath, segment) => {\n\t\tlet index = rawPath.length,\n\t\t\tprevSeg = rawPath[index - 1] || [],\n\t\t\tl = prevSeg.length;\n\t\tif (index && segment[0] === prevSeg[l-2] && segment[1] === prevSeg[l-1]) {\n\t\t\tsegment = prevSeg.concat(segment.slice(2));\n\t\t\tindex--;\n\t\t}\n\t\trawPath[index] = segment;\n\t},\n\t_bestDistance;\n\n/* TERMINOLOGY\n - RawPath - an array of arrays, one for each Segment. A single RawPath could have multiple \"M\" commands, defining Segments (paths aren't always connected).\n - Segment - an array containing a sequence of Cubic Bezier coordinates in alternating x, y, x, y format. Starting anchor, then control point 1, control point 2, and ending anchor, then the next control point 1, control point 2, anchor, etc. Uses less memory than an array with a bunch of {x, y} points.\n - Bezier - a single cubic Bezier with a starting anchor, two control points, and an ending anchor.\n - the variable \"t\" is typically the position along an individual Bezier path (time) and it's NOT linear, meaning it could accelerate/decelerate based on the control points whereas the \"p\" or \"progress\" value is linearly mapped to the whole path, so it shouldn't really accelerate/decelerate based on control points. So a progress of 0.2 would be almost exactly 20% along the path. \"t\" is ONLY in an individual Bezier piece.\n */\n\n//accepts basic selector text, a path instance, a RawPath instance, or a Segment and returns a RawPath (makes it easy to homogenize things). If an element or selector text is passed in, it'll also cache the value so that if it's queried again, it'll just take the path data from there instead of parsing it all over again (as long as the path data itself hasn't changed - it'll check).\nexport function getRawPath(value) {\n\tvalue = (_isString(value) && _selectorExp.test(value)) ? document.querySelector(value) || value : value;\n\tlet e = value.getAttribute ? value : 0,\n\t\trawPath;\n\tif (e && (value = value.getAttribute(\"d\"))) {\n\t\t//implements caching\n\t\tif (!e._gsPath) {\n\t\t\te._gsPath = {};\n\t\t}\n\t\trawPath = e._gsPath[value];\n\t\treturn (rawPath && !rawPath._dirty) ? rawPath : (e._gsPath[value] = stringToRawPath(value));\n\t}\n\treturn !value ? console.warn(\"Expecting a element or an SVG path data string\") : _isString(value) ? stringToRawPath(value) : (_isNumber(value[0])) ? [value] : value;\n}\n\n//copies a RawPath WITHOUT the length meta data (for speed)\nexport function copyRawPath(rawPath) {\n\tlet a = [],\n\t\ti = 0;\n\tfor (; i < rawPath.length; i++) {\n\t\ta[i] = _copyMetaData(rawPath[i], rawPath[i].slice(0));\n\t}\n\treturn _copyMetaData(rawPath, a);\n}\n\nexport function reverseSegment(segment) {\n\tlet i = 0,\n\t\ty;\n\tsegment.reverse(); //this will invert the order y, x, y, x so we must flip it back.\n\tfor (; i < segment.length; i += 2) {\n\t\ty = segment[i];\n\t\tsegment[i] = segment[i+1];\n\t\tsegment[i+1] = y;\n\t}\n\tsegment.reversed = !segment.reversed;\n}\n\n\n\nlet _createPath = (e, ignore) => {\n\t\tlet path = document.createElementNS(\"http://www.w3.org/2000/svg\", \"path\"),\n\t\t\tattr = [].slice.call(e.attributes),\n\t\t\ti = attr.length,\n\t\t\tname;\n\t\tignore = \",\" + ignore + \",\";\n\t\twhile (--i > -1) {\n\t\t\tname = attr[i].nodeName.toLowerCase(); //in Microsoft Edge, if you don't set the attribute with a lowercase name, it doesn't render correctly! Super weird.\n\t\t\tif (ignore.indexOf(\",\" + name + \",\") < 0) {\n\t\t\t\tpath.setAttributeNS(null, name, attr[i].nodeValue);\n\t\t\t}\n\t\t}\n\t\treturn path;\n\t},\n\t_typeAttrs = {\n\t\trect:\"rx,ry,x,y,width,height\",\n\t\tcircle:\"r,cx,cy\",\n\t\tellipse:\"rx,ry,cx,cy\",\n\t\tline:\"x1,x2,y1,y2\"\n\t},\n\t_attrToObj = (e, attrs) => {\n\t\tlet props = attrs ? attrs.split(\",\") : [],\n\t\t\tobj = {},\n\t\t\ti = props.length;\n\t\twhile (--i > -1) {\n\t\t\tobj[props[i]] = +e.getAttribute(props[i]) || 0;\n\t\t}\n\t\treturn obj;\n\t};\n\n//converts an SVG shape like , , , , , etc. to a , swapping it in and copying the attributes to match.\nexport function convertToPath(element, swap) {\n\tlet type = element.tagName.toLowerCase(),\n\t\tcirc = 0.552284749831,\n\t\tdata, x, y, r, ry, path, rcirc, rycirc, points, w, h, x2, x3, x4, x5, x6, y2, y3, y4, y5, y6, attr;\n\tif (type === \"path\" || !element.getBBox) {\n\t\treturn element;\n\t}\n\tpath = _createPath(element, \"x,y,width,height,cx,cy,rx,ry,r,x1,x2,y1,y2,points\");\n\tattr = _attrToObj(element, _typeAttrs[type]);\n\tif (type === \"rect\") {\n\t\tr = attr.rx;\n\t\try = attr.ry || r;\n\t\tx = attr.x;\n\t\ty = attr.y;\n\t\tw = attr.width - r * 2;\n\t\th = attr.height - ry * 2;\n\t\tif (r || ry) { //if there are rounded corners, render cubic beziers\n\t\t\tx2 = x + r * (1 - circ);\n\t\t\tx3 = x + r;\n\t\t\tx4 = x3 + w;\n\t\t\tx5 = x4 + r * circ;\n\t\t\tx6 = x4 + r;\n\t\t\ty2 = y + ry * (1 - circ);\n\t\t\ty3 = y + ry;\n\t\t\ty4 = y3 + h;\n\t\t\ty5 = y4 + ry * circ;\n\t\t\ty6 = y4 + ry;\n\t\t\tdata = \"M\" + x6 + \",\" + y3 + \" V\" + y4 + \" C\" + [x6, y5, x5, y6, x4, y6, x4 - (x4 - x3) / 3, y6, x3 + (x4 - x3) / 3, y6, x3, y6, x2, y6, x, y5, x, y4, x, y4 - (y4 - y3) / 3, x, y3 + (y4 - y3) / 3, x, y3, x, y2, x2, y, x3, y, x3 + (x4 - x3) / 3, y, x4 - (x4 - x3) / 3, y, x4, y, x5, y, x6, y2, x6, y3].join(\",\") + \"z\";\n\t\t} else {\n\t\t\tdata = \"M\" + (x + w) + \",\" + y + \" v\" + h + \" h\" + (-w) + \" v\" + (-h) + \" h\" + w + \"z\";\n\t\t}\n\n\t} else if (type === \"circle\" || type === \"ellipse\") {\n\t\tif (type === \"circle\") {\n\t\t\tr = ry = attr.r;\n\t\t\trycirc = r * circ;\n\t\t} else {\n\t\t\tr = attr.rx;\n\t\t\try = attr.ry;\n\t\t\trycirc = ry * circ;\n\t\t}\n\t\tx = attr.cx;\n\t\ty = attr.cy;\n\t\trcirc = r * circ;\n\t\tdata = \"M\" + (x+r) + \",\" + y + \" C\" + [x+r, y + rycirc, x + rcirc, y + ry, x, y + ry, x - rcirc, y + ry, x - r, y + rycirc, x - r, y, x - r, y - rycirc, x - rcirc, y - ry, x, y - ry, x + rcirc, y - ry, x + r, y - rycirc, x + r, y].join(\",\") + \"z\";\n\t} else if (type === \"line\") {\n\t\tdata = \"M\" + attr.x1 + \",\" + attr.y1 + \" L\" + attr.x2 + \",\" + attr.y2; //previously, we just converted to \"Mx,y Lx,y\" but Safari has bugs that cause that not to render properly when using a stroke-dasharray that's not fully visible! Using a cubic bezier fixes that issue.\n\t} else if (type === \"polyline\" || type === \"polygon\") {\n\t\tpoints = (element.getAttribute(\"points\") + \"\").match(_numbersExp) || [];\n\t\tx = points.shift();\n\t\ty = points.shift();\n\t\tdata = \"M\" + x + \",\" + y + \" L\" + points.join(\",\");\n\t\tif (type === \"polygon\") {\n\t\t\tdata += \",\" + x + \",\" + y + \"z\";\n\t\t}\n\t}\n\tpath.setAttribute(\"d\", rawPathToString(path._gsRawPath = stringToRawPath(data)));\n\tif (swap && element.parentNode) {\n\t\telement.parentNode.insertBefore(path, element);\n\t\telement.parentNode.removeChild(element);\n\t}\n\treturn path;\n}\n\n\n\n//returns the rotation (in degrees) at a particular progress on a rawPath (the slope of the tangent)\nexport function getRotationAtProgress(rawPath, progress) {\n\tlet d = getProgressData(rawPath, progress >= 1 ? 1 - 1e-9 : progress ? progress : 1e-9);\n\treturn getRotationAtBezierT(d.segment, d.i, d.t);\n}\n\nfunction getRotationAtBezierT(segment, i, t) {\n\tlet a = segment[i],\n\t\tb = segment[i+2],\n\t\tc = segment[i+4],\n\t\tx;\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\tx = b + ((c + (segment[i+6] - c) * t) - b) * t - a;\n\ta = segment[i+1];\n\tb = segment[i+3];\n\tc = segment[i+5];\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\treturn _round(_atan2(b + ((c + (segment[i+7] - c) * t) - b) * t - a, x) * _RAD2DEG);\n}\n\nexport function sliceRawPath(rawPath, start, end) {\n\tend = _isUndefined(end) ? 1 : _roundPrecise(end) || 0; // we must round to avoid issues like 4.15 / 8 = 0.8300000000000001 instead of 0.83 or 2.8 / 5 = 0.5599999999999999 instead of 0.56 and if someone is doing a loop like start: 2.8 / 0.5, end: 2.8 / 0.5 + 1.\n\tstart = _roundPrecise(start) || 0;\n\tlet loops = Math.max(0, ~~(_abs(end - start) - 1e-8)),\n\t\tpath = copyRawPath(rawPath);\n\tif (start > end) {\n\t\tstart = 1 - start;\n\t\tend = 1 - end;\n\t\t_reverseRawPath(path);\n\t\tpath.totalLength = 0;\n\t}\n\tif (start < 0 || end < 0) {\n\t\tlet offset = Math.abs(~~Math.min(start, end)) + 1;\n\t\tstart += offset;\n\t\tend += offset;\n\t}\n\tpath.totalLength || cacheRawPathMeasurements(path);\n\tlet wrap = (end > 1),\n\t\ts = getProgressData(path, start, _temp, true),\n\t\te = getProgressData(path, end, _temp2),\n\t\teSeg = e.segment,\n\t\tsSeg = s.segment,\n\t\teSegIndex = e.segIndex,\n\t\tsSegIndex = s.segIndex,\n\t\tei = e.i,\n\t\tsi = s.i,\n\t\tsameSegment = (sSegIndex === eSegIndex),\n\t\tsameBezier = (ei === si && sameSegment),\n\t\twrapsBehind, sShift, eShift, i, copy, totalSegments, l, j;\n\tif (wrap || loops) {\n\t\twrapsBehind = eSegIndex < sSegIndex || (sameSegment && ei < si) || (sameBezier && e.t < s.t);\n\t\tif (_splitSegment(path, sSegIndex, si, s.t)) {\n\t\t\tsSegIndex++;\n\t\t\tif (!wrapsBehind) {\n\t\t\t\teSegIndex++;\n\t\t\t\tif (sameBezier) {\n\t\t\t\t\te.t = (e.t - s.t) / (1 - s.t);\n\t\t\t\t\tei = 0;\n\t\t\t\t} else if (sameSegment) {\n\t\t\t\t\tei -= si;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (Math.abs(1 - (end - start)) < 1e-5) {\n\t\t\teSegIndex = sSegIndex - 1;\n\t\t} else if (!e.t && eSegIndex) {\n\t\t\teSegIndex--;\n\t\t} else if (_splitSegment(path, eSegIndex, ei, e.t) && wrapsBehind) {\n\t\t\tsSegIndex++;\n\t\t}\n\t\tif (s.t === 1) {\n\t\t\tsSegIndex = (sSegIndex + 1) % path.length;\n\t\t}\n\t\tcopy = [];\n\t\ttotalSegments = path.length;\n\t\tl = 1 + totalSegments * loops;\n\t\tj = sSegIndex;\n\t\tl += ((totalSegments - sSegIndex) + eSegIndex) % totalSegments;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\t_appendOrMerge(copy, path[j++ % totalSegments]);\n\t\t}\n\t\tpath = copy;\n\t} else {\n\t\teShift = e.t === 1 ? 6 : subdivideSegment(eSeg, ei, e.t);\n\t\tif (start !== end) {\n\t\t\tsShift = subdivideSegment(sSeg, si, sameBezier ? s.t / e.t : s.t);\n\t\t\tsameSegment && (eShift += sShift);\n\t\t\teSeg.splice(ei + eShift + 2);\n\t\t\t(sShift || si) && sSeg.splice(0, si + sShift);\n\t\t\ti = path.length;\n\t\t\twhile (i--) {\n\t\t\t\t//chop off any extra segments\n\t\t\t\t(i < sSegIndex || i > eSegIndex) &&\tpath.splice(i, 1);\n\t\t\t}\n\t\t} else {\n\t\t\teSeg.angle = getRotationAtBezierT(eSeg, ei + eShift, 0); //record the value before we chop because it'll be impossible to determine the angle after its length is 0!\n\t\t\tei += eShift;\n\t\t\ts = eSeg[ei];\n\t\t\te = eSeg[ei+1];\n\t\t\teSeg.length = eSeg.totalLength = 0;\n\t\t\teSeg.totalPoints = path.totalPoints = 8;\n\t\t\teSeg.push(s, e, s, e, s, e, s, e);\n\t\t}\n\t}\n\tpath.totalLength = 0;\n\treturn path;\n}\n\n//measures a Segment according to its resolution (so if segment.resolution is 6, for example, it'll take 6 samples equally across each Bezier) and create/populate a \"samples\" Array that has the length up to each of those sample points (always increasing from the start) as well as a \"lookup\" array that's broken up according to the smallest distance between 2 samples. This gives us a very fast way of looking up a progress position rather than looping through all the points/Beziers. You can optionally have it only measure a subset, starting at startIndex and going for a specific number of beziers (remember, there are 3 x/y pairs each, for a total of 6 elements for each Bezier). It will also populate a \"totalLength\" property, but that's not generally super accurate because by default it'll only take 6 samples per Bezier. But for performance reasons, it's perfectly adequate for measuring progress values along the path. If you need a more accurate totalLength, either increase the resolution or use the more advanced bezierToPoints() method which keeps adding points until they don't deviate by more than a certain precision value.\nfunction measureSegment(segment, startIndex, bezierQty) {\n\tstartIndex = startIndex || 0;\n\tif (!segment.samples) {\n\t\tsegment.samples = [];\n\t\tsegment.lookup = [];\n\t}\n\tlet resolution = ~~segment.resolution || 12,\n\t\tinc = 1 / resolution,\n\t\tendIndex = bezierQty ? startIndex + bezierQty * 6 + 1 : segment.length,\n\t\tx1 = segment[startIndex],\n\t\ty1 = segment[startIndex + 1],\n\t\tsamplesIndex = startIndex ? (startIndex / 6) * resolution : 0,\n\t\tsamples = segment.samples,\n\t\tlookup = segment.lookup,\n\t\tmin = (startIndex ? segment.minLength : _largeNum) || _largeNum,\n\t\tprevLength = samples[samplesIndex + bezierQty * resolution - 1],\n\t\tlength = startIndex ? samples[samplesIndex-1] : 0,\n\t\ti, j, x4, x3, x2, xd, xd1, y4, y3, y2, yd, yd1, inv, t, lengthIndex, l, segLength;\n\tsamples.length = lookup.length = 0;\n\tfor (j = startIndex + 2; j < endIndex; j += 6) {\n\t\tx4 = segment[j + 4] - x1;\n\t\tx3 = segment[j + 2] - x1;\n\t\tx2 = segment[j] - x1;\n\t\ty4 = segment[j + 5] - y1;\n\t\ty3 = segment[j + 3] - y1;\n\t\ty2 = segment[j + 1] - y1;\n\t\txd = xd1 = yd = yd1 = 0;\n\t\tif (_abs(x4) < .01 && _abs(y4) < .01 && _abs(x2) + _abs(y2) < .01) { //dump points that are sufficiently close (basically right on top of each other, making a bezier super tiny or 0 length)\n\t\t\tif (segment.length > 8) {\n\t\t\t\tsegment.splice(j, 6);\n\t\t\t\tj -= 6;\n\t\t\t\tendIndex -= 6;\n\t\t\t}\n\t\t} else {\n\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\tt = inc * i;\n\t\t\t\tinv = 1 - t;\n\t\t\t\txd = xd1 - (xd1 = (t * t * x4 + 3 * inv * (t * x3 + inv * x2)) * t);\n\t\t\t\tyd = yd1 - (yd1 = (t * t * y4 + 3 * inv * (t * y3 + inv * y2)) * t);\n\t\t\t\tl = _sqrt(yd * yd + xd * xd);\n\t\t\t\tif (l < min) {\n\t\t\t\t\tmin = l;\n\t\t\t\t}\n\t\t\t\tlength += l;\n\t\t\t\tsamples[samplesIndex++] = length;\n\t\t\t}\n\t\t}\n\t\tx1 += x4;\n\t\ty1 += y4;\n\t}\n\tif (prevLength) {\n\t\tprevLength -= length;\n\t\tfor (; samplesIndex < samples.length; samplesIndex++) {\n\t\t\tsamples[samplesIndex] += prevLength;\n\t\t}\n\t}\n\tif (samples.length && min) {\n\t\tsegment.totalLength = segLength = samples[samples.length-1] || 0;\n\t\tsegment.minLength = min;\n\t\tif (segLength / min < 9999) { // if the lookup would require too many values (memory problem), we skip this and instead we use a loop to lookup values directly in the samples Array\n\t\t\tl = lengthIndex = 0;\n\t\t\tfor (i = 0; i < segLength; i += min) {\n\t\t\t\tlookup[l++] = (samples[lengthIndex] < i) ? ++lengthIndex : lengthIndex;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tsegment.totalLength = samples[0] = 0;\n\t}\n\treturn startIndex ? length - samples[startIndex / 2 - 1] : length;\n}\n\nexport function cacheRawPathMeasurements(rawPath, resolution) {\n\tlet pathLength, points, i;\n\tfor (i = pathLength = points = 0; i < rawPath.length; i++) {\n\t\trawPath[i].resolution = ~~resolution || 12; //steps per Bezier curve (anchor, 2 control points, to anchor)\n\t\tpoints += rawPath[i].length;\n\t\tpathLength += measureSegment(rawPath[i]);\n\t}\n\trawPath.totalPoints = points;\n\trawPath.totalLength = pathLength;\n\treturn rawPath;\n}\n\n//divide segment[i] at position t (value between 0 and 1, progress along that particular cubic bezier segment that starts at segment[i]). Returns how many elements were spliced into the segment array (either 0 or 6)\nexport function subdivideSegment(segment, i, t) {\n\tif (t <= 0 || t >= 1) {\n\t\treturn 0;\n\t}\n\tlet ax = segment[i],\n\t\tay = segment[i+1],\n\t\tcp1x = segment[i+2],\n\t\tcp1y = segment[i+3],\n\t\tcp2x = segment[i+4],\n\t\tcp2y = segment[i+5],\n\t\tbx = segment[i+6],\n\t\tby = segment[i+7],\n\t\tx1a = ax + (cp1x - ax) * t,\n\t\tx2 = cp1x + (cp2x - cp1x) * t,\n\t\ty1a = ay + (cp1y - ay) * t,\n\t\ty2 = cp1y + (cp2y - cp1y) * t,\n\t\tx1 = x1a + (x2 - x1a) * t,\n\t\ty1 = y1a + (y2 - y1a) * t,\n\t\tx2a = cp2x + (bx - cp2x) * t,\n\t\ty2a = cp2y + (by - cp2y) * t;\n\tx2 += (x2a - x2) * t;\n\ty2 += (y2a - y2) * t;\n\tsegment.splice(i + 2, 4,\n\t\t_round(x1a), //first control point\n\t\t_round(y1a),\n\t\t_round(x1), //second control point\n\t\t_round(y1),\n\t\t_round(x1 + (x2 - x1) * t), //new fabricated anchor on line\n\t\t_round(y1 + (y2 - y1) * t),\n\t\t_round(x2), //third control point\n\t\t_round(y2),\n\t\t_round(x2a), //fourth control point\n\t\t_round(y2a)\n\t);\n\tsegment.samples && segment.samples.splice(((i / 6) * segment.resolution) | 0, 0, 0, 0, 0, 0, 0, 0);\n\treturn 6;\n}\n\n// returns an object {path, segment, segIndex, i, t}\nfunction getProgressData(rawPath, progress, decoratee, pushToNextIfAtEnd) {\n\tdecoratee = decoratee || {};\n\trawPath.totalLength || cacheRawPathMeasurements(rawPath);\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tlet segIndex = 0,\n\t\tsegment = rawPath[0],\n\t\tsamples, resolution, length, min, max, i, t;\n\tif (!progress) {\n\t\tt = i = segIndex = 0;\n\t\tsegment = rawPath[0];\n\t} else if (progress === 1) {\n\t\tt = 1;\n\t\tsegIndex = rawPath.length - 1;\n\t\tsegment = rawPath[segIndex];\n\t\ti = segment.length - 8;\n\t} else {\n\t\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\t\tlength = rawPath.totalLength * progress;\n\t\t\tmax = i = 0;\n\t\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\t\tsegIndex = i;\n\t\t\t}\n\t\t\tsegment = rawPath[segIndex];\n\t\t\tmin = max - segment.totalLength;\n\t\t\tprogress = ((length - min) / (max - min)) || 0;\n\t\t}\n\t\tsamples = segment.samples;\n\t\tresolution = segment.resolution; //how many samples per cubic bezier chunk\n\t\tlength = segment.totalLength * progress;\n\t\ti = segment.lookup.length ? segment.lookup[~~(length / segment.minLength)] || 0 : _getSampleIndex(samples, length, progress);\n\t\tmin = i ? samples[i-1] : 0;\n\t\tmax = samples[i];\n\t\tif (max < length) {\n\t\t\tmin = max;\n\t\t\tmax = samples[++i];\n\t\t}\n\t\tt = (1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)));\n\t\ti = ~~(i / resolution) * 6;\n\t\tif (pushToNextIfAtEnd && t === 1) {\n\t\t\tif (i + 6 < segment.length) {\n\t\t\t\ti += 6;\n\t\t\t\tt = 0;\n\t\t\t} else if (segIndex + 1 < rawPath.length) {\n\t\t\t\ti = t = 0;\n\t\t\t\tsegment = rawPath[++segIndex];\n\t\t\t}\n\t\t}\n\t}\n\tdecoratee.t = t;\n\tdecoratee.i = i;\n\tdecoratee.path = rawPath;\n\tdecoratee.segment = segment;\n\tdecoratee.segIndex = segIndex;\n\treturn decoratee;\n}\n\nexport function getPositionOnPath(rawPath, progress, includeAngle, point) {\n\tlet segment = rawPath[0],\n\t\tresult = point || {},\n\t\tsamples, resolution, length, min, max, i, t, a, inv;\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tsegment.lookup || cacheRawPathMeasurements(rawPath);\n\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\tlength = rawPath.totalLength * progress;\n\t\tmax = i = 0;\n\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\tsegment = rawPath[i];\n\t\t}\n\t\tmin = max - segment.totalLength;\n\t\tprogress = ((length - min) / (max - min)) || 0;\n\t}\n\tsamples = segment.samples;\n\tresolution = segment.resolution;\n\tlength = segment.totalLength * progress;\n\ti = segment.lookup.length ? segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0 : _getSampleIndex(samples, length, progress);\n\tmin = i ? samples[i-1] : 0;\n\tmax = samples[i];\n\tif (max < length) {\n\t\tmin = max;\n\t\tmax = samples[++i];\n\t}\n\tt = ((1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)))) || 0;\n\tinv = 1 - t;\n\ti = ~~(i / resolution) * 6;\n\ta = segment[i];\n\tresult.x = _round((t * t * (segment[i + 6] - a) + 3 * inv * (t * (segment[i + 4] - a) + inv * (segment[i + 2] - a))) * t + a);\n\tresult.y = _round((t * t * (segment[i + 7] - (a = segment[i+1])) + 3 * inv * (t * (segment[i + 5] - a) + inv * (segment[i + 3] - a))) * t + a);\n\tif (includeAngle) {\n\t\tresult.angle = segment.totalLength ? getRotationAtBezierT(segment, i, t >= 1 ? 1 - 1e-9 : t ? t : 1e-9) : segment.angle || 0;\n\t}\n\treturn result;\n}\n\n\n\n//applies a matrix transform to RawPath (or a segment in a RawPath) and returns whatever was passed in (it transforms the values in the array(s), not a copy).\nexport function transformRawPath(rawPath, a, b, c, d, tx, ty) {\n\tlet j = rawPath.length,\n\t\tsegment, l, i, x, y;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tl = segment.length;\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\tx = segment[i];\n\t\t\ty = segment[i+1];\n\t\t\tsegment[i] = x * a + y * c + tx;\n\t\t\tsegment[i+1] = x * b + y * d + ty;\n\t\t}\n\t}\n\trawPath._dirty = 1;\n\treturn rawPath;\n}\n\n\n\n// translates SVG arc data into a segment (cubic beziers). Angle is in degrees.\nfunction arcToSegment(lastX, lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y) {\n\tif (lastX === x && lastY === y) {\n\t\treturn;\n\t}\n\trx = _abs(rx);\n\try = _abs(ry);\n\tlet angleRad = (angle % 360) * _DEG2RAD,\n\t\tcosAngle = _cos(angleRad),\n\t\tsinAngle = _sin(angleRad),\n\t\tPI = Math.PI,\n\t\tTWOPI = PI * 2,\n\t\tdx2 = (lastX - x) / 2,\n\t\tdy2 = (lastY - y) / 2,\n\t\tx1 = (cosAngle * dx2 + sinAngle * dy2),\n\t\ty1 = (-sinAngle * dx2 + cosAngle * dy2),\n\t\tx1_sq = x1 * x1,\n\t\ty1_sq = y1 * y1,\n\t\tradiiCheck = x1_sq / (rx * rx) + y1_sq / (ry * ry);\n\tif (radiiCheck > 1) {\n\t\trx = _sqrt(radiiCheck) * rx;\n\t\try = _sqrt(radiiCheck) * ry;\n\t}\n\tlet rx_sq = rx * rx,\n\t\try_sq = ry * ry,\n\t\tsq = ((rx_sq * ry_sq) - (rx_sq * y1_sq) - (ry_sq * x1_sq)) / ((rx_sq * y1_sq) + (ry_sq * x1_sq));\n\tif (sq < 0) {\n\t\tsq = 0;\n\t}\n\tlet coef = ((largeArcFlag === sweepFlag) ? -1 : 1) * _sqrt(sq),\n\t\tcx1 = coef * ((rx * y1) / ry),\n\t\tcy1 = coef * -((ry * x1) / rx),\n\t\tsx2 = (lastX + x) / 2,\n\t\tsy2 = (lastY + y) / 2,\n\t\tcx = sx2 + (cosAngle * cx1 - sinAngle * cy1),\n\t\tcy = sy2 + (sinAngle * cx1 + cosAngle * cy1),\n\t\tux = (x1 - cx1) / rx,\n\t\tuy = (y1 - cy1) / ry,\n\t\tvx = (-x1 - cx1) / rx,\n\t\tvy = (-y1 - cy1) / ry,\n\t\ttemp = ux * ux + uy * uy,\n\t\tangleStart = ((uy < 0) ? -1 : 1) * Math.acos(ux / _sqrt(temp)),\n\t\tangleExtent = ((ux * vy - uy * vx < 0) ? -1 : 1) * Math.acos((ux * vx + uy * vy) / _sqrt(temp * (vx * vx + vy * vy)));\n\tisNaN(angleExtent) && (angleExtent = PI); //rare edge case. Math.cos(-1) is NaN.\n\tif (!sweepFlag && angleExtent > 0) {\n\t\tangleExtent -= TWOPI;\n\t} else if (sweepFlag && angleExtent < 0) {\n\t\tangleExtent += TWOPI;\n\t}\n\tangleStart %= TWOPI;\n\tangleExtent %= TWOPI;\n\tlet segments = Math.ceil(_abs(angleExtent) / (TWOPI / 4)),\n\t\trawPath = [],\n\t\tangleIncrement = angleExtent / segments,\n\t\tcontrolLength = 4 / 3 * _sin(angleIncrement / 2) / (1 + _cos(angleIncrement / 2)),\n\t\tma = cosAngle * rx,\n\t\tmb = sinAngle * rx,\n\t\tmc = sinAngle * -ry,\n\t\tmd = cosAngle * ry,\n\t\ti;\n\tfor (i = 0; i < segments; i++) {\n\t\tangle = angleStart + i * angleIncrement;\n\t\tx1 = _cos(angle);\n\t\ty1 = _sin(angle);\n\t\tux = _cos(angle += angleIncrement);\n\t\tuy = _sin(angle);\n\t\trawPath.push(x1 - controlLength * y1, y1 + controlLength * x1, ux + controlLength * uy, uy - controlLength * ux, ux, uy);\n\t}\n\t//now transform according to the actual size of the ellipse/arc (the beziers were noramlized, between 0 and 1 on a circle).\n\tfor (i = 0; i < rawPath.length; i+=2) {\n\t\tx1 = rawPath[i];\n\t\ty1 = rawPath[i+1];\n\t\trawPath[i] = x1 * ma + y1 * mc + cx;\n\t\trawPath[i+1] = x1 * mb + y1 * md + cy;\n\t}\n\trawPath[i-2] = x; //always set the end to exactly where it's supposed to be\n\trawPath[i-1] = y;\n\treturn rawPath;\n}\n\n//Spits back a RawPath with absolute coordinates. Each segment starts with a \"moveTo\" command (x coordinate, then y) and then 2 control points (x, y, x, y), then anchor. The goal is to minimize memory and maximize speed.\nexport function stringToRawPath(d) {\n\tlet a = (d + \"\").replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp) || [], //some authoring programs spit out very small numbers in scientific notation like \"1e-5\", so make sure we round that down to 0 first.\n\t\tpath = [],\n\t\trelativeX = 0,\n\t\trelativeY = 0,\n\t\ttwoThirds = 2 / 3,\n\t\telements = a.length,\n\t\tpoints = 0,\n\t\terrorMessage = \"ERROR: malformed path: \" + d,\n\t\ti, j, x, y, command, isRelative, segment, startX, startY, difX, difY, beziers, prevCommand, flag1, flag2,\n\t\tline = function(sx, sy, ex, ey) {\n\t\t\tdifX = (ex - sx) / 3;\n\t\t\tdifY = (ey - sy) / 3;\n\t\t\tsegment.push(sx + difX, sy + difY, ex - difX, ey - difY, ex, ey);\n\t\t};\n\tif (!d || !isNaN(a[0]) || isNaN(a[1])) {\n\t\tconsole.log(errorMessage);\n\t\treturn path;\n\t}\n\tfor (i = 0; i < elements; i++) {\n\t\tprevCommand = command;\n\t\tif (isNaN(a[i])) {\n\t\t\tcommand = a[i].toUpperCase();\n\t\t\tisRelative = (command !== a[i]); //lower case means relative\n\t\t} else { //commands like \"C\" can be strung together without any new command characters between.\n\t\t\ti--;\n\t\t}\n\t\tx = +a[i + 1];\n\t\ty = +a[i + 2];\n\t\tif (isRelative) {\n\t\t\tx += relativeX;\n\t\t\ty += relativeY;\n\t\t}\n\t\tif (!i) {\n\t\t\tstartX = x;\n\t\t\tstartY = y;\n\t\t}\n\n\t\t// \"M\" (move)\n\t\tif (command === \"M\") {\n\t\t\tif (segment) {\n\t\t\t\tif (segment.length < 8) { //if the path data was funky and just had a M with no actual drawing anywhere, skip it.\n\t\t\t\t\tpath.length -= 1;\n\t\t\t\t} else {\n\t\t\t\t\tpoints += segment.length;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = startX = x;\n\t\t\trelativeY = startY = y;\n\t\t\tsegment = [x, y];\n\t\t\tpath.push(segment);\n\t\t\ti += 2;\n\t\t\tcommand = \"L\"; //an \"M\" with more than 2 values gets interpreted as \"lineTo\" commands (\"L\").\n\n\t\t// \"C\" (cubic bezier)\n\t\t} else if (command === \"C\") {\n\t\t\tif (!segment) {\n\t\t\t\tsegment = [0, 0];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\t//note: \"*1\" is just a fast/short way to cast the value as a Number. WAAAY faster in Chrome, slightly slower in Firefox.\n\t\t\tsegment.push(x,\ty, relativeX + a[i + 3] * 1, relativeY + a[i + 4] * 1, (relativeX += a[i + 5] * 1),\t(relativeY += a[i + 6] * 1));\n\t\t\ti += 6;\n\n\t\t// \"S\" (continuation of cubic bezier)\n\t\t} else if (command === \"S\") {\n\t\t\tdifX = relativeX;\n\t\t\tdifY = relativeY;\n\t\t\tif (prevCommand === \"C\" || prevCommand === \"S\") {\n\t\t\t\tdifX += relativeX - segment[segment.length - 4];\n\t\t\t\tdifY += relativeY - segment[segment.length - 3];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\tsegment.push(difX, difY, x,\ty, (relativeX += a[i + 3] * 1), (relativeY += a[i + 4] * 1));\n\t\t\ti += 4;\n\n\t\t// \"Q\" (quadratic bezier)\n\t\t} else if (command === \"Q\") {\n\t\t\tdifX = relativeX + (x - relativeX) * twoThirds;\n\t\t\tdifY = relativeY + (y - relativeY) * twoThirds;\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\trelativeX += a[i + 3] * 1;\n\t\t\trelativeY += a[i + 4] * 1;\n\t\t\tsegment.push(difX, difY, relativeX + (x - relativeX) * twoThirds, relativeY + (y - relativeY) * twoThirds, relativeX, relativeY);\n\t\t\ti += 4;\n\n\t\t// \"T\" (continuation of quadratic bezier)\n\t\t} else if (command === \"T\") {\n\t\t\tdifX = relativeX - segment[segment.length - 4];\n\t\t\tdifY = relativeY - segment[segment.length - 3];\n\t\t\tsegment.push(relativeX + difX, relativeY + difY, x + ((relativeX + difX * 1.5) - x) * twoThirds, y + ((relativeY + difY * 1.5) - y) * twoThirds, (relativeX = x), (relativeY = y));\n\t\t\ti += 2;\n\n\t\t// \"H\" (horizontal line)\n\t\t} else if (command === \"H\") {\n\t\t\tline(relativeX, relativeY, (relativeX = x), relativeY);\n\t\t\ti += 1;\n\n\t\t// \"V\" (vertical line)\n\t\t} else if (command === \"V\") {\n\t\t\t//adjust values because the first (and only one) isn't x in this case, it's y.\n\t\t\tline(relativeX, relativeY, relativeX, (relativeY = x + (isRelative ? relativeY - relativeX : 0)));\n\t\t\ti += 1;\n\n\t\t// \"L\" (line) or \"Z\" (close)\n\t\t} else if (command === \"L\" || command === \"Z\") {\n\t\t\tif (command === \"Z\") {\n\t\t\t\tx = startX;\n\t\t\t\ty = startY;\n\t\t\t\tsegment.closed = true;\n\t\t\t}\n\t\t\tif (command === \"L\" || _abs(relativeX - x) > 0.5 || _abs(relativeY - y) > 0.5) {\n\t\t\t\tline(relativeX, relativeY, x, y);\n\t\t\t\tif (command === \"L\") {\n\t\t\t\t\ti += 2;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = x;\n\t\t\trelativeY = y;\n\n\t\t// \"A\" (arc)\n\t\t} else if (command === \"A\") {\n\t\t\tflag1 = a[i+4];\n\t\t\tflag2 = a[i+5];\n\t\t\tdifX = a[i+6];\n\t\t\tdifY = a[i+7];\n\t\t\tj = 7;\n\t\t\tif (flag1.length > 1) { // for cases when the flags are merged, like \"a8 8 0 018 8\" (the 0 and 1 flags are WITH the x value of 8, but it could also be \"a8 8 0 01-8 8\" so it may include x or not)\n\t\t\t\tif (flag1.length < 3) {\n\t\t\t\t\tdifY = difX;\n\t\t\t\t\tdifX = flag2;\n\t\t\t\t\tj--;\n\t\t\t\t} else {\n\t\t\t\t\tdifY = flag2;\n\t\t\t\t\tdifX = flag1.substr(2);\n\t\t\t\t\tj-=2;\n\t\t\t\t}\n\t\t\t\tflag2 = flag1.charAt(1);\n\t\t\t\tflag1 = flag1.charAt(0);\n\t\t\t}\n\t\t\tbeziers = arcToSegment(relativeX, relativeY, +a[i+1], +a[i+2], +a[i+3], +flag1, +flag2, (isRelative ? relativeX : 0) + difX*1, (isRelative ? relativeY : 0) + difY*1);\n\t\t\ti += j;\n\t\t\tif (beziers) {\n\t\t\t\tfor (j = 0; j < beziers.length; j++) {\n\t\t\t\t\tsegment.push(beziers[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = segment[segment.length-2];\n\t\t\trelativeY = segment[segment.length-1];\n\n\t\t} else {\n\t\t\tconsole.log(errorMessage);\n\t\t}\n\t}\n\ti = segment.length;\n\tif (i < 6) { //in case there's odd SVG like a M0,0 command at the very end.\n\t\tpath.pop();\n\t\ti = 0;\n\t} else if (segment[0] === segment[i-2] && segment[1] === segment[i-1]) {\n\t\tsegment.closed = true;\n\t}\n\tpath.totalPoints = points + i;\n\treturn path;\n}\n\n//populates the points array in alternating x/y values (like [x, y, x, y...] instead of individual point objects [{x, y}, {x, y}...] to conserve memory and stay in line with how we're handling segment arrays\nexport function bezierToPoints(x1, y1, x2, y2, x3, y3, x4, y4, threshold, points, index) {\n\tlet x12 = (x1 + x2) / 2,\n\t\ty12 = (y1 + y2) / 2,\n\t\tx23 = (x2 + x3) / 2,\n\t\ty23 = (y2 + y3) / 2,\n\t\tx34 = (x3 + x4) / 2,\n\t\ty34 = (y3 + y4) / 2,\n\t\tx123 = (x12 + x23) / 2,\n\t\ty123 = (y12 + y23) / 2,\n\t\tx234 = (x23 + x34) / 2,\n\t\ty234 = (y23 + y34) / 2,\n\t\tx1234 = (x123 + x234) / 2,\n\t\ty1234 = (y123 + y234) / 2,\n\t\tdx = x4 - x1,\n\t\tdy = y4 - y1,\n\t\td2 = _abs((x2 - x4) * dy - (y2 - y4) * dx),\n\t\td3 = _abs((x3 - x4) * dy - (y3 - y4) * dx),\n\t\tlength;\n\tif (!points) {\n\t\tpoints = [x1, y1, x4, y4];\n\t\tindex = 2;\n\t}\n\tpoints.splice(index || points.length - 2, 0, x1234, y1234);\n\tif ((d2 + d3) * (d2 + d3) > threshold * (dx * dx + dy * dy)) {\n\t\tlength = points.length;\n\t\tbezierToPoints(x1, y1, x12, y12, x123, y123, x1234, y1234, threshold, points, index);\n\t\tbezierToPoints(x1234, y1234, x234, y234, x34, y34, x4, y4, threshold, points, index + 2 + (points.length - length));\n\t}\n\treturn points;\n}\n\n/*\nfunction getAngleBetweenPoints(x0, y0, x1, y1, x2, y2) { //angle between 3 points in radians\n\tvar dx1 = x1 - x0,\n\t\tdy1 = y1 - y0,\n\t\tdx2 = x2 - x1,\n\t\tdy2 = y2 - y1,\n\t\tdx3 = x2 - x0,\n\t\tdy3 = y2 - y0,\n\t\ta = dx1 * dx1 + dy1 * dy1,\n\t\tb = dx2 * dx2 + dy2 * dy2,\n\t\tc = dx3 * dx3 + dy3 * dy3;\n\treturn Math.acos( (a + b - c) / _sqrt(4 * a * b) );\n},\n*/\n\n//pointsToSegment() doesn't handle flat coordinates (where y is always 0) the way we need (the resulting control points are always right on top of the anchors), so this function basically makes the control points go directly up and down, varying in length based on the curviness (more curvy, further control points)\nexport function flatPointsToSegment(points, curviness=1) {\n\tlet x = points[0],\n\t\ty = 0,\n\t\tsegment = [x, y],\n\t\ti = 2;\n\tfor (; i < points.length; i+=2) {\n\t\tsegment.push(\n\t\t\tx,\n\t\t\ty,\n\t\t\tpoints[i],\n\t\t\t(y = (points[i] - x) * curviness / 2),\n\t\t\t(x = points[i]),\n\t\t\t-y\n\t\t);\n\t}\n\treturn segment;\n}\n\n//points is an array of x/y points, like [x, y, x, y, x, y]\nexport function pointsToSegment(points, curviness) {\n\t//points = simplifyPoints(points, tolerance);\n\t_abs(points[0] - points[2]) < 1e-4 && _abs(points[1] - points[3]) < 1e-4 && (points = points.slice(2)); // if the first two points are super close, dump the first one.\n\tlet l = points.length-2,\n\t\tx = +points[0],\n\t\ty = +points[1],\n\t\tnextX = +points[2],\n\t\tnextY = +points[3],\n\t\tsegment = [x, y, x, y],\n\t\tdx2 = nextX - x,\n\t\tdy2 = nextY - y,\n\t\tclosed = Math.abs(points[l] - x) < 0.001 && Math.abs(points[l+1] - y) < 0.001,\n\t\tprevX, prevY, i, dx1, dy1, r1, r2, r3, tl, mx1, mx2, mxm, my1, my2, mym;\n\tif (closed) { // if the start and end points are basically on top of each other, close the segment by adding the 2nd point to the end, and the 2nd-to-last point to the beginning (we'll remove them at the end, but this allows the curvature to look perfect)\n\t\tpoints.push(nextX, nextY);\n\t\tnextX = x;\n\t\tnextY = y;\n\t\tx = points[l-2];\n\t\ty = points[l-1];\n\t\tpoints.unshift(x, y);\n\t\tl+=4;\n\t}\n\tcurviness = (curviness || curviness === 0) ? +curviness : 1;\n\tfor (i = 2; i < l; i+=2) {\n\t\tprevX = x;\n\t\tprevY = y;\n\t\tx = nextX;\n\t\ty = nextY;\n\t\tnextX = +points[i+2];\n\t\tnextY = +points[i+3];\n\t\tif (x === nextX && y === nextY) {\n\t\t\tcontinue;\n\t\t}\n\t\tdx1 = dx2;\n\t\tdy1 = dy2;\n\t\tdx2 = nextX - x;\n\t\tdy2 = nextY - y;\n\t\tr1 = _sqrt(dx1 * dx1 + dy1 * dy1); // r1, r2, and r3 correlate x and y (and z in the future). Basically 2D or 3D hypotenuse\n\t\tr2 = _sqrt(dx2 * dx2 + dy2 * dy2);\n\t\tr3 = _sqrt((dx2 / r2 + dx1 / r1) ** 2 + (dy2 / r2 + dy1 / r1) ** 2);\n\t\ttl = ((r1 + r2) * curviness * 0.25) / r3;\n\t\tmx1 = x - (x - prevX) * (r1 ? tl / r1 : 0);\n\t\tmx2 = x + (nextX - x) * (r2 ? tl / r2 : 0);\n\t\tmxm = x - (mx1 + (((mx2 - mx1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tmy1 = y - (y - prevY) * (r1 ? tl / r1 : 0);\n\t\tmy2 = y + (nextY - y) * (r2 ? tl / r2 : 0);\n\t\tmym = y - (my1 + (((my2 - my1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tif (x !== prevX || y !== prevY) {\n\t\t\tsegment.push(\n\t\t\t\t_round(mx1 + mxm), // first control point\n\t\t\t\t_round(my1 + mym),\n\t\t\t\t_round(x), // anchor\n\t\t\t\t_round(y),\n\t\t\t\t_round(mx2 + mxm), // second control point\n\t\t\t\t_round(my2 + mym)\n\t\t\t);\n\t\t}\n\t}\n\tx !== nextX || y !== nextY || segment.length < 4 ? segment.push(_round(nextX), _round(nextY), _round(nextX), _round(nextY)) : (segment.length -= 2);\n\tif (segment.length === 2) { // only one point!\n\t\tsegment.push(x, y, x, y, x, y);\n\t} else if (closed) {\n\t\tsegment.splice(0, 6);\n\t\tsegment.length = segment.length - 6;\n\t}\n\treturn segment;\n}\n\n//returns the squared distance between an x/y coordinate and a segment between x1/y1 and x2/y2\nfunction pointToSegDist(x, y, x1, y1, x2, y2) {\n\tlet dx = x2 - x1,\n\t\tdy = y2 - y1,\n\t\tt;\n\tif (dx || dy) {\n\t\tt = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n\t\tif (t > 1) {\n\t\t\tx1 = x2;\n\t\t\ty1 = y2;\n\t\t} else if (t > 0) {\n\t\t\tx1 += dx * t;\n\t\t\ty1 += dy * t;\n\t\t}\n\t}\n\treturn (x - x1) ** 2 + (y - y1) ** 2;\n}\n\nfunction simplifyStep(points, first, last, tolerance, simplified) {\n\tlet maxSqDist = tolerance,\n\t\tfirstX = points[first],\n\t\tfirstY = points[first+1],\n\t\tlastX = points[last],\n\t\tlastY = points[last+1],\n\t\tindex, i, d;\n\tfor (i = first + 2; i < last; i += 2) {\n\t\td = pointToSegDist(points[i], points[i+1], firstX, firstY, lastX, lastY);\n\t\tif (d > maxSqDist) {\n\t\t\tindex = i;\n\t\t\tmaxSqDist = d;\n\t\t}\n\t}\n\tif (maxSqDist > tolerance) {\n\t\tindex - first > 2 && simplifyStep(points, first, index, tolerance, simplified);\n\t\tsimplified.push(points[index], points[index+1]);\n\t\tlast - index > 2 && simplifyStep(points, index, last, tolerance, simplified);\n\t}\n}\n\n//points is an array of x/y values like [x, y, x, y, x, y]\nexport function simplifyPoints(points, tolerance) {\n\tlet prevX = parseFloat(points[0]),\n\t\tprevY = parseFloat(points[1]),\n\t\ttemp = [prevX, prevY],\n\t\tl = points.length - 2,\n\t\ti, x, y, dx, dy, result, last;\n\ttolerance = (tolerance || 1) ** 2;\n\tfor (i = 2; i < l; i += 2) {\n\t\tx = parseFloat(points[i]);\n\t\ty = parseFloat(points[i+1]);\n\t\tdx = prevX - x;\n\t\tdy = prevY - y;\n\t\tif (dx * dx + dy * dy > tolerance) {\n\t\t\ttemp.push(x, y);\n\t\t\tprevX = x;\n\t\t\tprevY = y;\n\t\t}\n\t}\n\ttemp.push(parseFloat(points[l]), parseFloat(points[l+1]));\n\tlast = temp.length - 2;\n\tresult = [temp[0], temp[1]];\n\tsimplifyStep(temp, 0, last, tolerance, result);\n\tresult.push(temp[last], temp[last+1]);\n\treturn result;\n}\n\nfunction getClosestProgressOnBezier(iterations, px, py, start, end, slices, x0, y0, x1, y1, x2, y2, x3, y3) {\n\tlet inc = (end - start) / slices,\n\t\tbest = 0,\n\t\tt = start,\n\t\tx, y, d, dx, dy, inv;\n\t_bestDistance = _largeNum;\n\twhile (t <= end) {\n\t\tinv = 1 - t;\n\t\tx = inv * inv * inv * x0 + 3 * inv * inv * t * x1 + 3 * inv * t * t * x2 + t * t * t * x3;\n\t\ty = inv * inv * inv * y0 + 3 * inv * inv * t * y1 + 3 * inv * t * t * y2 + t * t * t * y3;\n\t\tdx = x - px;\n\t\tdy = y - py;\n\t\td = dx * dx + dy * dy;\n\t\tif (d < _bestDistance) {\n\t\t\t_bestDistance = d;\n\t\t\tbest = t;\n\t\t}\n\t\tt += inc;\n\t}\n\treturn (iterations > 1) ? getClosestProgressOnBezier(iterations - 1, px, py, Math.max(best - inc, 0), Math.min(best + inc, 1), slices, x0, y0, x1, y1, x2, y2, x3, y3) : best;\n}\n\nexport function getClosestData(rawPath, x, y, slices) { //returns an object with the closest j, i, and t (j is the segment index, i is the index of the point in that segment, and t is the time/progress along that bezier)\n\tlet closest = {j:0, i:0, t:0},\n\t\tbestDistance = _largeNum,\n\t\ti, j, t, segment;\n\tfor (j = 0; j < rawPath.length; j++) {\n\t\tsegment = rawPath[j];\n\t\tfor (i = 0; i < segment.length; i+=6) {\n\t\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices || 20, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\t\tif (bestDistance > _bestDistance) {\n\t\t\t\tbestDistance = _bestDistance;\n\t\t\t\tclosest.j = j;\n\t\t\t\tclosest.i = i;\n\t\t\t\tclosest.t = t;\n\t\t\t}\n\t\t}\n\t}\n\treturn closest;\n}\n\n//subdivide a Segment closest to a specific x,y coordinate\nexport function subdivideSegmentNear(x, y, segment, slices, iterations) {\n\tlet l = segment.length,\n\t\tbestDistance = _largeNum,\n\t\tbestT = 0,\n\t\tbestSegmentIndex = 0,\n\t\tt, i;\n\tslices = slices || 20;\n\titerations = iterations || 3;\n\tfor (i = 0; i < l; i += 6) {\n\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\tif (bestDistance > _bestDistance) {\n\t\t\tbestDistance = _bestDistance;\n\t\t\tbestT = t;\n\t\t\tbestSegmentIndex = i;\n\t\t}\n\t}\n\tt = getClosestProgressOnBezier(iterations, x, y, bestT - 0.05, bestT + 0.05, slices, segment[bestSegmentIndex], segment[bestSegmentIndex+1], segment[bestSegmentIndex+2], segment[bestSegmentIndex+3], segment[bestSegmentIndex+4], segment[bestSegmentIndex+5], segment[bestSegmentIndex+6], segment[bestSegmentIndex+7]);\n\tsubdivideSegment(segment, bestSegmentIndex, t);\n\treturn bestSegmentIndex + 6;\n}\n\n/*\nTakes any of the following and converts it to an all Cubic Bezier SVG data string:\n- A data string like \"M0,0 L2,4 v20,15 H100\"\n- A RawPath, like [[x, y, x, y, x, y, x, y][[x, y, x, y, x, y, x, y]]\n- A Segment, like [x, y, x, y, x, y, x, y]\n\nNote: all numbers are rounded down to the closest 0.001 to minimize memory, maximize speed, and avoid odd numbers like 1e-13\n*/\nexport function rawPathToString(rawPath) {\n\tif (_isNumber(rawPath[0])) { //in case a segment is passed in instead\n\t\trawPath = [rawPath];\n\t}\n\tlet result = \"\",\n\t\tl = rawPath.length,\n\t\tsl, s, i, segment;\n\tfor (s = 0; s < l; s++) {\n\t\tsegment = rawPath[s];\n\t\tresult += \"M\" + _round(segment[0]) + \",\" + _round(segment[1]) + \" C\";\n\t\tsl = segment.length;\n\t\tfor (i = 2; i < sl; i++) {\n\t\t\tresult += _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i]) + \" \";\n\t\t}\n\t\tif (segment.closed) {\n\t\t\tresult += \"z\";\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n// takes a segment with coordinates [x, y, x, y, ...] and converts the control points into angles and lengths [x, y, angle, length, angle, length, x, y, angle, length, ...] so that it animates more cleanly and avoids odd breaks/kinks. For example, if you animate from 1 o'clock to 6 o'clock, it'd just go directly/linearly rather than around. So the length would be very short in the middle of the tween.\nexport function cpCoordsToAngles(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tx, y, i;\n\tfor (i = 0; i < segment.length; i+=6) {\n\t\tx = segment[i+2] - segment[i];\n\t\ty = segment[i+3] - segment[i+1];\n\t\tresult[i+2] = Math.atan2(y, x);\n\t\tresult[i+3] = Math.sqrt(x * x + y * y);\n\t\tx = segment[i+6] - segment[i+4];\n\t\ty = segment[i+7] - segment[i+5];\n\t\tresult[i+4] = Math.atan2(y, x);\n\t\tresult[i+5] = Math.sqrt(x * x + y * y);\n\t}\n\treturn result;\n}\n\n// takes a segment that was converted with cpCoordsToAngles() to have angles and lengths instead of coordinates for the control points, and converts it BACK into coordinates.\nexport function cpAnglesToCoords(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tlength = segment.length,\n\t\trnd = 1000,\n\t\tangle, l, i, j;\n\tfor (i = 0; i < length; i+=6) {\n\t\tangle = segment[i+2];\n\t\tl = segment[i+3]; //length\n\t\tresult[i+2] = (((segment[i] + Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+3] = (((segment[i+1] + Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t\tangle = segment[i+4];\n\t\tl = segment[i+5]; //length\n\t\tresult[i+4] = (((segment[i+6] - Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+5] = (((segment[i+7] - Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t}\n\treturn result;\n}\n\n//adds an \"isSmooth\" array to each segment and populates it with a boolean value indicating whether or not it's smooth (the control points have basically the same slope). For any smooth control points, it converts the coordinates into angle (x, in radians) and length (y) and puts them into the same index value in a smoothData array.\nexport function populateSmoothData(rawPath) {\n\tlet j = rawPath.length,\n\t\tsmooth, segment, x, y, x2, y2, i, l, a, a2, isSmooth, smoothData;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tisSmooth = segment.isSmooth = segment.isSmooth || [0, 0, 0, 0];\n\t\tsmoothData = segment.smoothData = segment.smoothData || [0, 0, 0, 0];\n\t\tisSmooth.length = 4;\n\t\tl = segment.length - 2;\n\t\tfor (i = 6; i < l; i += 6) {\n\t\t\tx = segment[i] - segment[i - 2];\n\t\t\ty = segment[i + 1] - segment[i - 1];\n\t\t\tx2 = segment[i + 2] - segment[i];\n\t\t\ty2 = segment[i + 3] - segment[i + 1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tsmooth = (Math.abs(a - a2) < 0.09);\n\t\t\tif (smooth) {\n\t\t\t\tsmoothData[i - 2] = a;\n\t\t\t\tsmoothData[i + 2] = a2;\n\t\t\t\tsmoothData[i - 1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[i + 3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t}\n\t\t\tisSmooth.push(smooth, smooth, 0, 0, smooth, smooth);\n\t\t}\n\t\t//if the first and last points are identical, check to see if there's a smooth transition. We must handle this a bit differently due to their positions in the array.\n\t\tif (segment[l] === segment[0] && segment[l+1] === segment[1]) {\n\t\t\tx = segment[0] - segment[l-2];\n\t\t\ty = segment[1] - segment[l-1];\n\t\t\tx2 = segment[2] - segment[0];\n\t\t\ty2 = segment[3] - segment[1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tif (Math.abs(a - a2) < 0.09) {\n\t\t\t\tsmoothData[l-2] = a;\n\t\t\t\tsmoothData[2] = a2;\n\t\t\t\tsmoothData[l-1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\tisSmooth[l-2] = isSmooth[l-1] = true; //don't change indexes 2 and 3 because we'll trigger everything from the END, and this will optimize file size a bit.\n\t\t\t}\n\t\t}\n\t}\n\treturn rawPath;\n}\nexport function pointToScreen(svgElement, point) {\n\tif (arguments.length < 2) { //by default, take the first set of coordinates in the path as the point\n\t\tlet rawPath = getRawPath(svgElement);\n\t\tpoint = svgElement.ownerSVGElement.createSVGPoint();\n\t\tpoint.x = rawPath[0][0];\n\t\tpoint.y = rawPath[0][1];\n\t}\n\treturn point.matrixTransform(svgElement.getScreenCTM());\n}\n// takes a and normalizes all of its coordinates to values between 0 and 1\nexport function normalizePath(path) {\n path = gsap.utils.toArray(path);\n if (!path[0].hasAttribute(\"d\")) {\n path = gsap.utils.toArray(path[0].children);\n }\n if (path.length > 1) {\n path.forEach(normalizePath);\n return path;\n }\n let _svgPathExp = /[achlmqstvz]|(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n _scientific = /[\\+\\-]?\\d*\\.?\\d+e[\\+\\-]?\\d+/ig,\n d = path[0].getAttribute(\"d\"),\n a = d.replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp),\n nums = a.filter(n => !isNaN(n)).map(n => +n),\n normalize = gsap.utils.normalize(Math.min(...nums), Math.max(...nums)),\n finals = a.map(val => isNaN(val) ? val : normalize(+val)),\n s = \"\",\n prevWasCommand;\n finals.forEach((value, i) => {\n let isCommand = isNaN(value)\n s += (isCommand && i ? \" \" : prevWasCommand || !i ? \"\" : \",\") + value;\n prevWasCommand = isCommand;\n });\n path[0].setAttribute(\"d\", s);\n}\n*/","/*!\n * matrix 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _doc, _win, _docElement, _body,\t_divContainer, _svgContainer, _identityMatrix, _gEl,\n\t_transformProp = \"transform\",\n\t_transformOriginProp = _transformProp + \"Origin\",\n\t_hasOffsetBug,\n\t_setDoc = element => {\n\t\tlet doc = element.ownerDocument || element;\n\t\tif (!(_transformProp in element.style) && \"msTransform\" in element.style) { //to improve compatibility with old Microsoft browsers\n\t\t\t_transformProp = \"msTransform\";\n\t\t\t_transformOriginProp = _transformProp + \"Origin\";\n\t\t}\n\t\twhile (doc.parentNode && (doc = doc.parentNode)) {\t}\n\t\t_win = window;\n\t\t_identityMatrix = new Matrix2D();\n\t\tif (doc) {\n\t\t\t_doc = doc;\n\t\t\t_docElement = doc.documentElement;\n\t\t\t_body = doc.body;\n\t\t\t_gEl = _doc.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n\t\t\t// prevent any existing CSS from transforming it\n\t\t\t_gEl.style.transform = \"none\";\n\t\t\t// now test for the offset reporting bug. Use feature detection instead of browser sniffing to make things more bulletproof and future-proof. Hopefully Safari will fix their bug soon.\n\t\t\tlet d1 = doc.createElement(\"div\"),\n\t\t\t\td2 = doc.createElement(\"div\"),\n\t\t\t\troot = doc && (doc.body || doc.firstElementChild);\n\t\t\tif (root && root.appendChild) {\n\t\t\t\troot.appendChild(d1);\n\t\t\t\td1.appendChild(d2);\n\t\t\t\td1.setAttribute(\"style\", \"position:static;transform:translate3d(0,0,1px)\");\n\t\t\t\t_hasOffsetBug = (d2.offsetParent !== d1);\n\t\t\t\troot.removeChild(d1);\n\t\t\t}\n\t\t}\n\t\treturn doc;\n\t},\n\t_forceNonZeroScale = e => { // walks up the element's ancestors and finds any that had their scale set to 0 via GSAP, and changes them to 0.0001 to ensure that measurements work. Firefox has a bug that causes it to incorrectly report getBoundingClientRect() when scale is 0.\n\t\tlet a, cache;\n\t\twhile (e && e !== _body) {\n\t\t\tcache = e._gsap;\n\t\t\tcache && cache.uncache && cache.get(e, \"x\"); // force re-parsing of transforms if necessary\n\t\t\tif (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {\n\t\t\t\tcache.scaleX = cache.scaleY = 1e-4;\n\t\t\t\tcache.renderTransform(1, cache);\n\t\t\t\ta ? a.push(cache) : (a = [cache]);\n\t\t\t}\n\t\t\te = e.parentNode;\n\t\t}\n\t\treturn a;\n\t},\n\t// possible future addition: pass an element to _forceDisplay() and it'll walk up all its ancestors and make sure anything with display: none is set to display: block, and if there's no parentNode, it'll add it to the body. It returns an Array that you can then feed to _revertDisplay() to have it revert all the changes it made.\n\t// _forceDisplay = e => {\n\t// \tlet a = [],\n\t// \t\tparent;\n\t// \twhile (e && e !== _body) {\n\t// \t\tparent = e.parentNode;\n\t// \t\t(_win.getComputedStyle(e).display === \"none\" || !parent) && a.push(e, e.style.display, parent) && (e.style.display = \"block\");\n\t// \t\tparent || _body.appendChild(e);\n\t// \t\te = parent;\n\t// \t}\n\t// \treturn a;\n\t// },\n\t// _revertDisplay = a => {\n\t// \tfor (let i = 0; i < a.length; i+=3) {\n\t// \t\ta[i+1] ? (a[i].style.display = a[i+1]) : a[i].style.removeProperty(\"display\");\n\t// \t\ta[i+2] || a[i].parentNode.removeChild(a[i]);\n\t// \t}\n\t// },\n\t_svgTemps = [], //we create 3 elements for SVG, and 3 for other DOM elements and cache them for performance reasons. They get nested in _divContainer and _svgContainer so that just one element is added to the DOM on each successive attempt. Again, performance is key.\n\t_divTemps = [],\n\t_getDocScrollTop = () => _win.pageYOffset || _doc.scrollTop || _docElement.scrollTop || _body.scrollTop || 0,\n\t_getDocScrollLeft = () => _win.pageXOffset || _doc.scrollLeft || _docElement.scrollLeft || _body.scrollLeft || 0,\n\t_svgOwner = element => element.ownerSVGElement || ((element.tagName + \"\").toLowerCase() === \"svg\" ? element : null),\n\t_isFixed = element => {\n\t\tif (_win.getComputedStyle(element).position === \"fixed\") {\n\t\t\treturn true;\n\t\t}\n\t\telement = element.parentNode;\n\t\tif (element && element.nodeType === 1) { // avoid document fragments which will throw an error.\n\t\t\treturn _isFixed(element);\n\t\t}\n\t},\n\t_createSibling = (element, i) => {\n\t\tif (element.parentNode && (_doc || _setDoc(element))) {\n\t\t\tlet svg = _svgOwner(element),\n\t\t\t\tns = svg ? (svg.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\") : \"http://www.w3.org/1999/xhtml\",\n\t\t\t\ttype = svg ? (i ? \"rect\" : \"g\") : \"div\",\n\t\t\t\tx = i !== 2 ? 0 : 100,\n\t\t\t\ty = i === 3 ? 100 : 0,\n\t\t\t\tcss = \"position:absolute;display:block;pointer-events:none;margin:0;padding:0;\",\n\t\t\t\te = _doc.createElementNS ? _doc.createElementNS(ns.replace(/^https/, \"http\"), type) : _doc.createElement(type);\n\t\t\tif (i) {\n\t\t\t\tif (!svg) {\n\t\t\t\t\tif (!_divContainer) {\n\t\t\t\t\t\t_divContainer = _createSibling(element);\n\t\t\t\t\t\t_divContainer.style.cssText = css;\n\t\t\t\t\t}\n\t\t\t\t\te.style.cssText = css + \"width:0.1px;height:0.1px;top:\" + y + \"px;left:\" + x + \"px\";\n\t\t\t\t\t_divContainer.appendChild(e);\n\n\t\t\t\t} else {\n\t\t\t\t\t_svgContainer || (_svgContainer = _createSibling(element));\n\t\t\t\t\te.setAttribute(\"width\", 0.01);\n\t\t\t\t\te.setAttribute(\"height\", 0.01);\n\t\t\t\t\te.setAttribute(\"transform\", \"translate(\" + x + \",\" + y + \")\");\n\t\t\t\t\t_svgContainer.appendChild(e);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn e;\n\t\t}\n\t\tthrow \"Need document and parent.\";\n\t},\n\t_consolidate = m => { // replaces SVGTransformList.consolidate() because a bug in Firefox causes it to break pointer events. See https://gsap.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\tlet c = new Matrix2D(),\n\t\t\ti = 0;\n\t\tfor (; i < m.numberOfItems; i++) {\n\t\t\tc.multiply(m.getItem(i).matrix);\n\t\t}\n\t\treturn c;\n\t},\n\t_getCTM = svg => {\n\t\tlet m = svg.getCTM(),\n\t\t\ttransform;\n\t\tif (!m) { // Firefox returns null for getCTM() on root elements, so this is a workaround using a that we temporarily append.\n\t\t\ttransform = svg.style[_transformProp];\n\t\t\tsvg.style[_transformProp] = \"none\"; // a bug in Firefox causes css transforms to contaminate the getCTM()\n\t\t\tsvg.appendChild(_gEl);\n\t\t\tm = _gEl.getCTM();\n\t\t\tsvg.removeChild(_gEl);\n\t\t\ttransform ? (svg.style[_transformProp] = transform) : svg.style.removeProperty(_transformProp.replace(/([A-Z])/g, \"-$1\").toLowerCase());\n\t\t}\n\t\treturn m || _identityMatrix.clone(); // Firefox will still return null if the has a width/height of 0 in the browser.\n\t},\n\t_placeSiblings = (element, adjustGOffset) => {\n\t\tlet svg = _svgOwner(element),\n\t\t\tisRootSVG = element === svg,\n\t\t\tsiblings = svg ? _svgTemps : _divTemps,\n\t\t\tparent = element.parentNode,\n\t\t\tappendToEl = parent && !svg && parent.shadowRoot && parent.shadowRoot.appendChild ? parent.shadowRoot : parent,\n\t\t\tcontainer, m, b, x, y, cs;\n\t\tif (element === _win) {\n\t\t\treturn element;\n\t\t}\n\t\tsiblings.length || siblings.push(_createSibling(element, 1), _createSibling(element, 2), _createSibling(element, 3));\n\t\tcontainer = svg ? _svgContainer : _divContainer;\n\t\tif (svg) {\n\t\t\tif (isRootSVG) {\n\t\t\t\tb = _getCTM(element);\n\t\t\t\tx = -b.e / b.a;\n\t\t\t\ty = -b.f / b.d;\n\t\t\t\tm = _identityMatrix;\n\t\t\t} else if (element.getBBox) {\n\t\t\t\tb = element.getBBox();\n\t\t\t\tm = element.transform ? element.transform.baseVal : {}; // IE11 doesn't follow the spec.\n\t\t\t\tm = !m.numberOfItems ? _identityMatrix : m.numberOfItems > 1 ? _consolidate(m) : m.getItem(0).matrix; // don't call m.consolidate().matrix because a bug in Firefox makes pointer events not work when consolidate() is called on the same tick as getBoundingClientRect()! See https://gsap.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\t\t\tx = m.a * b.x + m.c * b.y;\n\t\t\t\ty = m.b * b.x + m.d * b.y;\n\t\t\t} else { // may be a which has no getBBox() so just use defaults instead of throwing errors.\n\t\t\t\tm = new Matrix2D();\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\tif (adjustGOffset && element.tagName.toLowerCase() === \"g\") {\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\t(isRootSVG ? svg : parent).appendChild(container);\n\t\t\tcontainer.setAttribute(\"transform\", \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + (m.e + x) + \",\" + (m.f + y) + \")\");\n\t\t} else {\n\t\t\tx = y = 0;\n\t\t\tif (_hasOffsetBug) { // some browsers (like Safari) have a bug that causes them to misreport offset values. When an ancestor element has a transform applied, it's supposed to treat it as if it's position: relative (new context). Safari botches this, so we need to find the closest ancestor (between the element and its offsetParent) that has a transform applied and if one is found, grab its offsetTop/Left and subtract them to compensate.\n\t\t\t\tm = element.offsetParent;\n\t\t\t\tb = element;\n\t\t\t\twhile (b && (b = b.parentNode) && b !== m && b.parentNode) {\n\t\t\t\t\tif ((_win.getComputedStyle(b)[_transformProp] + \"\").length > 4) {\n\t\t\t\t\t\tx = b.offsetLeft;\n\t\t\t\t\t\ty = b.offsetTop;\n\t\t\t\t\t\tb = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tcs = _win.getComputedStyle(element);\n\t\t\tif (cs.position !== \"absolute\" && cs.position !== \"fixed\") {\n\t\t\t\tm = element.offsetParent;\n\t\t\t\twhile (parent && parent !== m) { // if there's an ancestor element between the element and its offsetParent that's scrolled, we must factor that in.\n\t\t\t\t\tx += parent.scrollLeft || 0;\n\t\t\t\t\ty += parent.scrollTop || 0;\n\t\t\t\t\tparent = parent.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\tb = container.style;\n\t\t\tb.top = (element.offsetTop - y) + \"px\";\n\t\t\tb.left = (element.offsetLeft - x) + \"px\";\n\t\t\tb[_transformProp] = cs[_transformProp];\n\t\t\tb[_transformOriginProp] = cs[_transformOriginProp];\n\t\t\t// b.border = m.border;\n\t\t\t// b.borderLeftStyle = m.borderLeftStyle;\n\t\t\t// b.borderTopStyle = m.borderTopStyle;\n\t\t\t// b.borderLeftWidth = m.borderLeftWidth;\n\t\t\t// b.borderTopWidth = m.borderTopWidth;\n\t\t\tb.position = cs.position === \"fixed\" ? \"fixed\" : \"absolute\";\n\t\t\tappendToEl.appendChild(container);\n\t\t}\n\t\treturn container;\n\t},\n\t_setMatrix = (m, a, b, c, d, e, f) => {\n\t\tm.a = a;\n\t\tm.b = b;\n\t\tm.c = c;\n\t\tm.d = d;\n\t\tm.e = e;\n\t\tm.f = f;\n\t\treturn m;\n\t};\n\nexport class Matrix2D {\n\tconstructor(a=1, b=0, c=0, d=1, e=0, f=0) {\n\t\t_setMatrix(this, a, b, c, d, e, f);\n\t}\n\n\tinverse() {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\tdeterminant = (a * d - b * c) || 1e-10;\n\t\treturn _setMatrix(\n\t\t\tthis,\n\t\t\td / determinant,\n\t\t\t-b / determinant,\n\t\t\t-c / determinant,\n\t\t\ta / determinant,\n\t\t\t(c * f - d * e) / determinant,\n\t\t\t-(a * f - b * e) / determinant\n\t\t);\n\t}\n\n\tmultiply(matrix) {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\ta2 = matrix.a,\n\t\t\tb2 = matrix.c,\n\t\t\tc2 = matrix.b,\n\t\t\td2 = matrix.d,\n\t\t\te2 = matrix.e,\n\t\t\tf2 = matrix.f;\n\t\treturn _setMatrix(this,\n\t\t\ta2 * a + c2 * c,\n\t\t\ta2 * b + c2 * d,\n\t\t\tb2 * a + d2 * c,\n\t\t\tb2 * b + d2 * d,\n\t\t\te + e2 * a + f2 * c,\n\t\t\tf + e2 * b + f2 * d);\n\t}\n\n\tclone() {\n\t\treturn new Matrix2D(this.a, this.b, this.c, this.d, this.e, this.f);\n\t}\n\n\tequals(matrix) {\n\t\tlet {a, b, c, d, e, f} = this;\n\t\treturn (a === matrix.a && b === matrix.b && c === matrix.c && d === matrix.d && e === matrix.e && f === matrix.f);\n\t}\n\n\tapply(point, decoratee={}) {\n\t\tlet {x, y} = point,\n\t\t\t{a, b, c, d, e, f} = this;\n\t\tdecoratee.x = (x * a + y * c + e) || 0;\n\t\tdecoratee.y = (x * b + y * d + f) || 0;\n\t\treturn decoratee;\n\t}\n\n}\n\n// Feed in an element and it'll return a 2D matrix (optionally inverted) so that you can translate between coordinate spaces.\n// Inverting lets you translate a global point into a local coordinate space. No inverting lets you go the other way.\n// We needed this to work around various browser bugs, like Firefox doesn't accurately report getScreenCTM() when there\n// are transforms applied to ancestor elements.\n// The matrix math to convert any x/y coordinate is as follows, which is wrapped in a convenient apply() method of Matrix2D above:\n// tx = m.a * x + m.c * y + m.e\n// ty = m.b * x + m.d * y + m.f\nexport function getGlobalMatrix(element, inverse, adjustGOffset, includeScrollInFixed) { // adjustGOffset is typically used only when grabbing an element's PARENT's global matrix, and it ignores the x/y offset of any SVG elements because they behave in a special way.\n\tif (!element || !element.parentNode || (_doc || _setDoc(element)).documentElement === element) {\n\t\treturn new Matrix2D();\n\t}\n\tlet zeroScales = _forceNonZeroScale(element),\n\t\tsvg = _svgOwner(element),\n\t\ttemps = svg ? _svgTemps : _divTemps,\n\t\tcontainer = _placeSiblings(element, adjustGOffset),\n\t\tb1 = temps[0].getBoundingClientRect(),\n\t\tb2 = temps[1].getBoundingClientRect(),\n\t\tb3 = temps[2].getBoundingClientRect(),\n\t\tparent = container.parentNode,\n\t\tisFixed = !includeScrollInFixed && _isFixed(element),\n\t\tm = new Matrix2D(\n\t\t\t(b2.left - b1.left) / 100,\n\t\t\t(b2.top - b1.top) / 100,\n\t\t\t(b3.left - b1.left) / 100,\n\t\t\t(b3.top - b1.top) / 100,\n\t\t\tb1.left + (isFixed ? 0 : _getDocScrollLeft()),\n\t\t\tb1.top + (isFixed ? 0 : _getDocScrollTop())\n\t\t);\n\tparent.removeChild(container);\n\tif (zeroScales) {\n\t\tb1 = zeroScales.length;\n\t\twhile (b1--) {\n\t\t\tb2 = zeroScales[b1];\n\t\t\tb2.scaleX = b2.scaleY = 0;\n\t\t\tb2.renderTransform(1, b2);\n\t\t}\n\t}\n\treturn inverse ? m.inverse() : m;\n}\n\nexport { _getDocScrollTop, _getDocScrollLeft, _setDoc, _isFixed, _getCTM };\n\n// export function getMatrix(element) {\n// \t_doc || _setDoc(element);\n// \tlet m = (_win.getComputedStyle(element)[_transformProp] + \"\").substr(7).match(/[-.]*\\d+[.e\\-+]*\\d*[e\\-\\+]*\\d*/g),\n// \t\tis2D = m && m.length === 6;\n// \treturn !m || m.length < 6 ? new Matrix2D() : new Matrix2D(+m[0], +m[1], +m[is2D ? 2 : 4], +m[is2D ? 3 : 5], +m[is2D ? 4 : 12], +m[is2D ? 5 : 13]);\n// }","/*!\n * PathEditor 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { stringToRawPath, rawPathToString, bezierToPoints, simplifyPoints, pointsToSegment, subdivideSegment, getClosestData, copyRawPath, transformRawPath } from \"./paths.js\";\nimport { getGlobalMatrix, Matrix2D } from \"./matrix.js\";\n\nlet _numbersExp = /(?:(-)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t_doc, _supportsPointer, _win, _body, gsap, _context,\n\t_selectionColor = \"#4e7fff\",\n\t_minimumMovement = 1,\n\t_DEG2RAD = Math.PI / 180,\n\t_getTime = Date.now || (() => new Date().getTime()),\n\t_lastInteraction = 0,\n\t_isPressed = 0,\n\t_emptyFunc = () => false,\n\t_interacted = () => _lastInteraction = _getTime(),\n\t_CTRL, _ALT, _SHIFT, _CMD,\n\t_recentlyAddedAnchor,\n\t_editingAxis = {}, //stores the x/y of the most recently-selected anchor point's x and y axis. We tap into this for snapping horizontally and vertically.\n\t_history = [],\n\t_point = {}, //reuse to minimize memory and maximize performance (mostly for snapping)\n\t_temp = [], //reuse this in places like getNormalizedSVG() to conserve memory\n\t_comma = \",\",\n\t_selectedPaths = [],\n\t_preventDefault = event => {\n\t\tif (event.preventDefault) {\n\t\t\tevent.preventDefault();\n\t\t\tif (event.preventManipulation) {\n\t\t\t\tevent.preventManipulation(); //for some Microsoft browsers\n\t\t\t}\n\t\t}\n\t},\n\t_createElement = type => _doc.createElementNS ? _doc.createElementNS(\"http://www.w3.org/1999/xhtml\", type) : _doc.createElement(type),\n\t_createSVG = (type, container, attributes) => {\n\t\tlet element = _doc.createElementNS(\"http://www.w3.org/2000/svg\", type),\n\t\t\treg = /([a-z])([A-Z])/g,\n\t\t\tp;\n\t\tattributes = attributes || {};\n\t\tattributes.class = attributes.class || \"path-editor\";\n\t\tfor (p in attributes) {\n\t\t\tif (element.style[p] !== undefined) {\n\t\t\t\telement.style[p] = attributes[p];\n\t\t\t} else {\n\t\t\t\telement.setAttributeNS(null, p.replace(reg, \"$1-$2\").toLowerCase(), attributes[p]);\n\t\t\t}\n\t\t}\n\t\tcontainer.appendChild(element);\n\t\treturn element;\n\t},\n\t_identityMatrixObject = {matrix:new Matrix2D()},\n\t_getConsolidatedMatrix = target => ((target.transform && target.transform.baseVal.consolidate()) || _identityMatrixObject).matrix,\n\t_getConcatenatedTransforms = target => {\n\t\tlet m = _getConsolidatedMatrix(target),\n\t\t\towner = target.ownerSVGElement;\n\t\twhile ((target = target.parentNode) && target.ownerSVGElement === owner) {\n\t\t\tm.multiply(_getConsolidatedMatrix(target));\n\t\t}\n\t\treturn \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + m.e + \",\" + m.f + \")\";\n\t},\n\t_addHistory = pathEditor => {\n\t\tlet selectedIndexes = [],\n\t\t\ta = pathEditor._selectedAnchors,\n\t\t\ti;\n\t\tfor (i = 0; i < a.length; i++) {\n\t\t\tselectedIndexes[i] = a[i].i;\n\t\t}\n\t\t_history.unshift({path:pathEditor, d:pathEditor.path.getAttribute(\"d\"), transform:pathEditor.path.getAttribute(\"transform\") || \"\", selectedIndexes:selectedIndexes});\n\t\tif (_history.length > 30) {\n\t\t\t_history.length = 30;\n\t\t}\n\t},\n\t_round = value => ~~(value * 1000 + (value < 0 ? -.5 : .5)) / 1000,\n\t_getSquarePathData = size => {\n\t\tsize = _round(size);\n\t\treturn [\"M-\" + size, -size, size, -size, size, size, -size, size + \"z\"].join(_comma);\n\t},\n\t_getCirclePathData = size => {\n\t\tlet circ = 0.552284749831,\n\t\t\trcirc = _round(size * circ);\n\t\tsize = _round(size);\n\t\treturn \"M\" + size + \",0C\" + [size, rcirc, rcirc, size, 0, size, -rcirc, size, -size, rcirc, -size, 0, -size, -rcirc, -rcirc, -size, 0, -size, rcirc, -size, size, -rcirc, size, 0].join(_comma) + \"z\";\n\t},\n\t_checkDeselect = function(e) {\n\t\tif (!e.target._gsSelection && !_isPressed && _getTime() - _lastInteraction > 100) {\n\t\t\tlet i = _selectedPaths.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\t_selectedPaths[i].deselect();\n\t\t\t}\n\t\t\t_selectedPaths.length = 0;\n\t\t}\n\t},\n\t_tempDiv, _touchEventLookup,\n\t_isMultiTouching = 0,\n\t_addListener = (element, type, func, capture) => {\n\t\tif (element.addEventListener) {\n\t\t\tlet touchType = _touchEventLookup[type];\n\t\t\tcapture = capture || {passive:false};\n\t\t\telement.addEventListener(touchType || type, func, capture);\n\t\t\tif (touchType && type !== touchType && touchType.substr(0, 7) !== \"pointer\") { //some browsers actually support both, so must we. But pointer events cover all.\n\t\t\t\telement.addEventListener(type, func, capture);\n\t\t\t}\n\t\t} else if (element.attachEvent) {\n\t\t\telement.attachEvent(\"on\" + type, func);\n\t\t}\n\t},\n\t_removeListener = (element, type, func) => {\n\t\tif (element.removeEventListener) {\n\t\t\tlet touchType = _touchEventLookup[type];\n\t\t\telement.removeEventListener(touchType || type, func);\n\t\t\tif (touchType && type !== touchType && touchType.substr(0, 7) !== \"pointer\") {\n\t\t\t\telement.removeEventListener(type, func);\n\t\t\t}\n\t\t} else if (element.detachEvent) {\n\t\t\telement.detachEvent(\"on\" + type, func);\n\t\t}\n\t},\n\t_hasTouchID = (list, ID) => {\n\t\tlet i = list.length;\n\t\twhile (--i > -1) {\n\t\t\tif (list[i].identifier === ID) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t},\n\t_onMultiTouchDocumentEnd = e => {\n\t\t_isMultiTouching = (e.touches && _dragCount < e.touches.length);\n\t\t_removeListener(e.target, \"touchend\", _onMultiTouchDocumentEnd);\n\t},\n\t_onMultiTouchDocument = e => {\n\t\t_isMultiTouching = (e.touches && _dragCount < e.touches.length);\n\t\t_addListener(e.target, \"touchend\", _onMultiTouchDocumentEnd);\n\t},\n\t_bind = (func, scope) => e => func.call(scope, e),\n\t_callback = (type, self, param) => {\n\t\tlet callback = self.vars[type];\n\t\tif (callback) {\n\t\t\tcallback.call(self.vars.callbackScope || self, param || self);\n\t\t}\n\t\treturn self;\n\t},\n\t_copyElement,\n\t_resetSelection = () => {\n\t\t_copyElement.style.display = \"block\";\n\t\t_copyElement.select();\n\t\t_copyElement.style.display = \"none\";\n\t},\n\t_coreInitted,\n\t_initCore = (core) => {\n\t\t_doc = document;\n\t\t_win = window;\n\t\t_body = _doc.body;\n\t\tgsap = gsap || core || _win.gsap || console.warn(\"Please gsap.registerPlugin(PathEditor)\");\n\t\t_context = (gsap && gsap.core.context) || function() {};\n\t\t_tempDiv = _createElement(\"div\");\n\t\t_copyElement = _createElement(\"textarea\");\n\t\t_copyElement.style.display = \"none\";\n\t\t_body && _body.appendChild(_copyElement);\n\t\t_touchEventLookup = (function(types) { //we create an object that makes it easy to translate touch event types into their \"pointer\" counterparts if we're in a browser that uses those instead. Like IE10 uses \"MSPointerDown\" instead of \"touchstart\", for example.\n\t\t\tlet standard = types.split(\",\"),\n\t\t\t\tconverted = ((_tempDiv.onpointerdown !== undefined) ? \"pointerdown,pointermove,pointerup,pointercancel\" : (_tempDiv.onmspointerdown !== undefined) ? \"MSPointerDown,MSPointerMove,MSPointerUp,MSPointerCancel\" : types).split(\",\"),\n\t\t\t\tobj = {},\n\t\t\t\ti = 4;\n\t\t\twhile (--i > -1) {\n\t\t\t\tobj[standard[i]] = converted[i];\n\t\t\t\tobj[converted[i]] = standard[i];\n\t\t\t}\n\t\t\treturn obj;\n\t\t}(\"touchstart,touchmove,touchend,touchcancel\"));\n\t\tSVGElement.prototype.getTransformToElement = SVGElement.prototype.getTransformToElement || function(e) { //adds Chrome support\n\t\t\treturn e.getScreenCTM().inverse().multiply(this.getScreenCTM());\n\t\t};\n\t\t_doc.addEventListener(\"keydown\", function(e) {\n\t\t\tlet key = e.keyCode || e.which,\n\t\t\t\tkeyString = e.key || key,\n\t\t\t\ti, state, a, path;\n\t\t\tif (keyString === \"Shift\" || key === 16) {\n\t\t\t\t_SHIFT = true;\n\t\t\t} else if (keyString === \"Control\" || key === 17) {\n\t\t\t\t_CTRL = true;\n\t\t\t} else if (keyString === \"Meta\" || key === 91) {\n\t\t\t\t_CMD = true;\n\t\t\t} else if (keyString === \"Alt\" || key === 18) {\n\t\t\t\t_ALT = true;\n\t\t\t\ti = _selectedPaths.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_selectedPaths[i]._onPressAlt();\n\t\t\t\t}\n\t\t\t} else if ((keyString === \"z\" || key === 90) && (_CTRL || _CMD) && _history.length > 1) { //UNDO\n\t\t\t\t_history.shift();\n\t\t\t\tstate = _history[0];\n\t\t\t\tif (state) {\n\t\t\t\t\tpath = state.path;\n\t\t\t\t\tpath.path.setAttribute(\"d\", state.d);\n\t\t\t\t\tpath.path.setAttribute(\"transform\", state.transform);\n\t\t\t\t\tpath.init();\n\t\t\t\t\ta = path._anchors;\n\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\tif (state.selectedIndexes.indexOf(a[i].i) !== -1) {\n\t\t\t\t\t\t\tpath._selectedAnchors.push(a[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpath._updateAnchors();\n\t\t\t\t\tpath.update();\n\t\t\t\t\tif (path.vars.onUndo) {\n\t\t\t\t\t\tpath.vars.onUndo.call(path);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (keyString === \"Delete\" || keyString === \"Backspace\" || key === 8 || key === 46 || key === 63272 || (key === \"d\" && (_CTRL || _CMD))) { //DELETE\n\t\t\t\ti = _selectedPaths.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_selectedPaths[i]._deleteSelectedAnchors();\n\t\t\t\t}\n\t\t\t} else if ((keyString === \"a\" || key === 65) && (_CMD || _CTRL)) { //SELECT ALL\n\t\t\t\ti = _selectedPaths.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_selectedPaths[i].select(true);\n\t\t\t\t}\n\t\t\t}\n\t\t}, true);\n\t\t_doc.addEventListener(\"keyup\", function(e) {\n\t\t\tlet key = e.key || e.keyCode || e.which;\n\t\t\tif (key === \"Shift\" || key === 16) {\n\t\t\t\t_SHIFT = false;\n\t\t\t} else if (key === \"Control\" || key === 17) {\n\t\t\t\t_CTRL = false;\n\t\t\t} else if (key === \"Meta\" || key === 91) {\n\t\t\t\t_CMD = false;\n\t\t\t} else if (key === \"Alt\" || key === 18) {\n\t\t\t\t_ALT = false;\n\t\t\t\tlet i = _selectedPaths.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_selectedPaths[i]._onReleaseAlt();\n\t\t\t\t}\n\t\t\t}\n\t\t}, true);\n\t\t_supportsPointer = !!_win.PointerEvent;\n\t\t_addListener(_doc, \"mouseup\", _checkDeselect);\n\t\t_addListener(_doc, \"touchend\", _checkDeselect);\n\t\t_addListener(_doc, \"touchcancel\", _emptyFunc); //some older Android devices intermittently stop dispatching \"touchmove\" events if we don't listen for \"touchcancel\" on the document. Very strange indeed.\n\t\t_addListener(_win, \"touchmove\", _emptyFunc); //works around Safari bugs that still allow the page to scroll even when we preventDefault() on the touchmove event.\n\t\t_body && _body.addEventListener(\"touchstart\", _emptyFunc); //works around Safari bug: https://gsap.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/\n\t\t_coreInitted = 1;\n\t},\n\t_onPress = function(e) {\n\t\tlet self = this,\n\t\t\tctm = getGlobalMatrix(self.target.parentNode, true), //previously used self.target.parentNode.getScreenCTM().inverse() but there's a major bug in Firefox that prevents it from working properly when there's an ancestor with a transform applied, so we bootstrapped our own solution that seems to work great across all browsers.\n\t\t\ttouchEventTarget, temp;\n\t\tthis._matrix = this.target.transform.baseVal.getItem(0).matrix;\n\t\tthis._ctm = ctm;\n\t\tif (_touchEventLookup[e.type]) { //note: on iOS, BOTH touchmove and mousemove are dispatched, but the mousemove has pageY and pageX of 0 which would mess up the calculations and needlessly hurt performance.\n\t\t\ttouchEventTarget = (e.type.indexOf(\"touch\") !== -1) ? (e.currentTarget || e.target) : _doc; //pointer-based touches (for Microsoft browsers) don't remain locked to the original target like other browsers, so we must use the document instead. The event type would be \"MSPointerDown\" or \"pointerdown\".\n\t\t\t_addListener(touchEventTarget, \"touchend\", self._onRelease);\n\t\t\t_addListener(touchEventTarget, \"touchmove\", self._onMove);\n\t\t\t_addListener(touchEventTarget, \"touchcancel\", self._onRelease);\n\t\t\t_addListener(_doc, \"touchstart\", _onMultiTouchDocument);\n\t\t\t_addListener(_win, \"touchforcechange\", _preventDefault); //otherwise iOS will scroll when dragging.\n\t\t} else {\n\t\t\ttouchEventTarget = null;\n\t\t\t_addListener(_doc, \"mousemove\", self._onMove); //attach these to the document instead of the box itself so that if the user's mouse moves too quickly (and off of the box), things still work.\n\t\t}\n\t\tif (!_supportsPointer) {\n\t\t\t_addListener(_doc, \"mouseup\", self._onRelease);\n\t\t}\n\t\t_preventDefault(e);\n\t\t_resetSelection(); // when a PathEditor is in an iframe in an environment like codepen, this helps avoid situations where the DELETE key won't actually work because the parent frame is intercepting the event.\n\t\tif (e.changedTouches) { //touch events store the data slightly differently\n\t\t\te = self.touch = e.changedTouches[0];\n\t\t\tself.touchID = e.identifier;\n\t\t} else if (e.pointerId) {\n\t\t\tself.touchID = e.pointerId; //for some Microsoft browsers\n\t\t} else {\n\t\t\tself.touch = self.touchID = null;\n\t\t}\n\t\tself._startPointerY = self.pointerY = e.pageY; //record the starting x and y so that we can calculate the movement from the original in _onMouseMove\n\t\tself._startPointerX = self.pointerX = e.pageX;\n\t\tself._startElementX = self._matrix.e;\n\t\tself._startElementY = self._matrix.f;\n\n\t\tif (this._ctm.a === 1 && this._ctm.b === 0 && this._ctm.c === 0 && this._ctm.d === 1) {\n\t\t\tthis._ctm = null;\n\t\t} else {\n\t\t\ttemp = self._startPointerX * this._ctm.a + self._startPointerY * this._ctm.c + this._ctm.e;\n\t\t\tself._startPointerY = self._startPointerX * this._ctm.b + self._startPointerY * this._ctm.d + this._ctm.f;\n\t\t\tself._startPointerX = temp;\n\t\t}\n\n\t\tself.isPressed = _isPressed = true;\n\t\tself.touchEventTarget = touchEventTarget;\n\t\tif (self.vars.onPress) {\n\t\t\tself.vars.onPress.call(self.vars.callbackScope || self, self.pointerEvent);\n\t\t}\n\t},\n\t_onMove = function(e) {\n\t\tlet self = this,\n\t\t\toriginalEvent = e,\n\t\t\ttouches, i;\n\t\tif (!self._enabled || _isMultiTouching || !self.isPressed || !e) {\n\t\t\treturn;\n\t\t}\n\t\tself.pointerEvent = e;\n\t\ttouches = e.changedTouches;\n\t\tif (touches) { //touch events store the data slightly differently\n\t\t\te = touches[0];\n\t\t\tif (e !== self.touch && e.identifier !== self.touchID) { //Usually changedTouches[0] will be what we're looking for, but in case it's not, look through the rest of the array...(and Android browsers don't reuse the event like iOS)\n\t\t\t\ti = touches.length;\n\t\t\t\twhile (--i > -1 && (e = touches[i]).identifier !== self.touchID) {}\n\t\t\t\tif (i < 0) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (e.pointerId && self.touchID && e.pointerId !== self.touchID) { //for some Microsoft browsers, we must attach the listener to the doc rather than the trigger so that when the finger moves outside the bounds of the trigger, things still work. So if the event we're receiving has a pointerId that doesn't match the touchID, ignore it (for multi-touch)\n\t\t\treturn;\n\t\t}\n\t\t_preventDefault(originalEvent);\n\t\tself.setPointerPosition(e.pageX, e.pageY);\n\t\tif (self.vars.onDrag) {\n\t\t\tself.vars.onDrag.call(self.vars.callbackScope || self, self.pointerEvent);\n\t\t}\n\t},\n\t_onRelease = function(e, force) {\n\t\tlet self = this;\n\t\tif (!self._enabled || !self.isPressed || (e && self.touchID != null && !force && ((e.pointerId && e.pointerId !== self.touchID) || (e.changedTouches && !_hasTouchID(e.changedTouches, self.touchID))))) { //for some Microsoft browsers, we must attach the listener to the doc rather than the trigger so that when the finger moves outside the bounds of the trigger, things still work. So if the event we're receiving has a pointerId that doesn't match the touchID, ignore it (for multi-touch)\n\t\t\treturn;\n\t\t}\n\t\t_interacted();\n\t\tself.isPressed = _isPressed = false; //TODO: if we want to accommodate multi-touch, we'd need to introduce a counter to track how many touches there are and only toggle this when they're all off.\n\t\tlet originalEvent = e,\n\t\t\twasDragging = self.isDragging,\n\t\t\ttouchEventTarget = self.touchEventTarget,\n\t\t\ttouches, i;\n\t\tif (touchEventTarget) {\n\t\t\t_removeListener(touchEventTarget, \"touchend\", self._onRelease);\n\t\t\t_removeListener(touchEventTarget, \"touchmove\", self._onMove);\n\t\t\t_removeListener(touchEventTarget, \"touchcancel\", self._onRelease);\n\t\t\t_removeListener(_doc, \"touchstart\", _onMultiTouchDocument);\n\t\t} else {\n\t\t\t_removeListener(_doc, \"mousemove\", self._onMove);\n\t\t}\n\t\tif (!_supportsPointer) {\n\t\t\t_removeListener(_doc, \"mouseup\", self._onRelease);\n\t\t\tif (e && e.target) {\n\t\t\t\t_removeListener(e.target, \"mouseup\", self._onRelease);\n\t\t\t}\n\t\t}\n\t\tif (wasDragging) {\n\t\t\tself.isDragging = false;\n\t\t} else if (self.vars.onClick) {\n\t\t\tself.vars.onClick.call(self.vars.callbackScope || self, originalEvent);\n\t\t}\n\t\tif (e) {\n\t\t\ttouches = e.changedTouches;\n\t\t\tif (touches) { //touch events store the data slightly differently\n\t\t\t\te = touches[0];\n\t\t\t\tif (e !== self.touch && e.identifier !== self.touchID) { //Usually changedTouches[0] will be what we're looking for, but in case it's not, look through the rest of the array...(and Android browsers don't reuse the event like iOS)\n\t\t\t\t\ti = touches.length;\n\t\t\t\t\twhile (--i > -1 && (e = touches[i]).identifier !== self.touchID) {}\n\t\t\t\t\tif (i < 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tself.pointerEvent = originalEvent;\n\t\t\tself.pointerX = e.pageX;\n\t\t\tself.pointerY = e.pageY;\n\t\t}\n\t\tif (originalEvent && !wasDragging && self.vars.onDragRelease) {\n\t\t\tself.vars.onDragRelease.call(self, self.pointerEvent);\n\n\t\t} else {\n\t\t\tif (originalEvent) {\n\t\t\t\t_preventDefault(originalEvent);\n\t\t\t}\n\t\t\tif (self.vars.onRelease) {\n\t\t\t\tself.vars.onRelease.call(self.vars.callbackScope || self, self.pointerEvent);\n\t\t\t}\n\t\t}\n\t\tif (wasDragging && self.vars.onDragEnd) {\n\t\t\tself.vars.onDragEnd.call(self.vars.callbackScope || self, self.pointerEvent);\n\t\t}\n\t\treturn true;\n\t},\n\t_createSegmentAnchors = (rawPath, j, editor, vars) => {\n\t\tlet segment = rawPath[j],\n\t\t\tl = segment.length - (segment.closed ? 6 : 0),\n\t\t\ta = [],\n\t\t\ti;\n\t\tfor (i = 0; i < l; i+=6) {\n\t\t\ta.push(new Anchor(editor, rawPath, j, i, vars));\n\t\t}\n\t\tsegment.closed && (a[0].isClosedStart = true);\n\t\treturn a;\n\t},\n\t_getLength = (segment, i, i2) => { //i is the starting index, and it'll return the length to the next x/y pair. So if you're looking for the length to handle1, you'd feed in the index of the handle control point x whereas if you're looking for the length to handle2, i would be the x of the anchor.\n\t\tlet x = segment[i2] - segment[i],\n\t\t\ty = segment[i2+1] - segment[i+1];\n\t\treturn Math.sqrt(x * x + y * y);\n\t};\n\n\nclass DraggableSVG {\n\n\tconstructor(target, vars) {\n\t\tthis.target = (typeof(target) === \"string\") ? _doc.querySelectorAll(target)[0] : target;\n\t\tthis.vars = vars || {};\n\t\tthis._onPress = _bind(_onPress, this);\n\t\tthis._onMove = _bind(_onMove, this);\n\t\tthis._onRelease = _bind(_onRelease, this);\n\t\tthis.target.setAttribute(\"transform\", (this.target.getAttribute(\"transform\") || \"\") + \" translate(0,0)\");\n\t\tthis._matrix = _getConsolidatedMatrix(this.target);\n\t\tthis.x = this._matrix.e;\n\t\tthis.y = this._matrix.f;\n\t\tthis.snap = vars.snap;\n\t\tif (!isNaN(vars.maxX) || !isNaN(vars.minX)) {\n\t\t\tthis._bounds = 1;\n\t\t\tthis.maxX = +vars.maxX;\n\t\t\tthis.minX = +vars.minX;\n\t\t} else {\n\t\t\tthis._bounds = 0;\n\t\t}\n\t\tthis.enabled(true);\n\t}\n\n\tsetPointerPosition(pointerX, pointerY) {\n\t\tlet rnd = 1000,\n\t\t\txChange, yChange, x, y, temp;\n\t\tthis.pointerX = pointerX;\n\t\tthis.pointerY = pointerY;\n\t\tif (this._ctm) {\n\t\t\ttemp = pointerX * this._ctm.a + pointerY * this._ctm.c + this._ctm.e;\n\t\t\tpointerY = pointerX * this._ctm.b + pointerY * this._ctm.d + this._ctm.f;\n\t\t\tpointerX = temp;\n\t\t}\n\t\tyChange = (pointerY - this._startPointerY);\n\t\txChange = (pointerX - this._startPointerX);\n\t\tif (yChange < _minimumMovement && yChange > -_minimumMovement) {\n\t\t\tyChange = 0;\n\t\t}\n\t\tif (xChange < _minimumMovement && xChange > -_minimumMovement) {\n\t\t\txChange = 0;\n\t\t}\n\t\tx = (((this._startElementX + xChange) * rnd) | 0) / rnd;\n\t\ty = (((this._startElementY + yChange) * rnd) | 0) / rnd;\n\t\tif (this.snap && !_SHIFT) {\n\t\t\t_point.x = x;\n\t\t\t_point.y = y;\n\t\t\tthis.snap.call(this, _point);\n\t\t\tx = _point.x;\n\t\t\ty = _point.y;\n\t\t}\n\t\tif (this.x !== x || this.y !== y) {\n\t\t\tthis._matrix.f = this.y = y;\n\t\t\tthis._matrix.e = this.x = x;\n\t\t\tif (!this.isDragging && this.isPressed) {\n\t\t\t\tthis.isDragging = true;\n\t\t\t\t_callback(\"onDragStart\", this, this.pointerEvent);\n\t\t\t}\n\t\t}\n\t}\n\n\tenabled(enabled) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._enabled;\n\t\t}\n\t\tlet dragging;\n\t\tthis._enabled = enabled;\n\t\tif (enabled) {\n\t\t\tif (!_supportsPointer) {\n\t\t\t\t_addListener(this.target, \"mousedown\", this._onPress);\n\t\t\t}\n\t\t\t_addListener(this.target, \"touchstart\", this._onPress);\n\t\t\t_addListener(this.target, \"click\", this._onClick, true); //note: used to pass true for capture but it prevented click-to-play-video functionality in Firefox.\n\t\t} else {\n\t\t\tdragging = this.isDragging;\n\t\t\t_removeListener(this.target, \"mousedown\", this._onPress);\n\t\t\t_removeListener(this.target, \"touchstart\", this._onPress);\n\t\t\t_removeListener(_win, \"touchforcechange\", _preventDefault);\n\t\t\t_removeListener(this.target, \"click\", this._onClick);\n\t\t\tif (this.touchEventTarget) {\n\t\t\t\t_removeListener(this.touchEventTarget, \"touchcancel\", this._onRelease);\n\t\t\t\t_removeListener(this.touchEventTarget, \"touchend\", this._onRelease);\n\t\t\t\t_removeListener(this.touchEventTarget, \"touchmove\", this._onMove);\n\t\t\t}\n\t\t\t_removeListener(_doc, \"mouseup\", this._onRelease);\n\t\t\t_removeListener(_doc, \"mousemove\", this._onMove);\n\t\t\tthis.isDragging = this.isPressed = false;\n\t\t\tif (dragging) {\n\t\t\t\t_callback(\"onDragEnd\", this, this.pointerEvent);\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tendDrag(e) {\n\t\tthis._onRelease(e);\n\t}\n\n}\n\n\n\n\n\nclass Anchor {\n\n\tconstructor(editor, rawPath, j, i, vars) {\n\t\tthis.editor = editor;\n\t\tthis.element = _createSVG(\"path\", editor._selection, {fill:_selectionColor, stroke:_selectionColor, strokeWidth:2, vectorEffect:\"non-scaling-stroke\"});\n\t\tthis.update(rawPath, j, i);\n\t\tthis.element._gsSelection = true;\n\t\tthis.vars = vars || {};\n\t\tthis._draggable = new DraggableSVG(this.element, {callbackScope:this, onDrag:this.onDrag, snap:this.vars.snap, onPress:this.onPress, onRelease:this.onRelease, onClick:this.onClick, onDragEnd:this.onDragEnd});\n\t}\n\n\tonPress() {\n\t\t_callback(\"onPress\", this);\n\t}\n\n\tonClick() {\n\t\t_callback(\"onClick\", this);\n\t}\n\n\tonDrag() {\n\t\tlet s = this.segment;\n\t\tthis.vars.onDrag.call(this.vars.callbackScope || this, this, this._draggable.x - s[this.i], this._draggable.y - s[this.i+1]);\n\t}\n\n\tonDragEnd() {\n\t\t_callback(\"onDragEnd\", this);\n\t}\n\n\tonRelease() {\n\t\t_callback(\"onRelease\", this);\n\t}\n\n\tupdate(rawPath, j, i) {\n\t\tif (rawPath) {\n\t\t\tthis.rawPath = rawPath;\n\t\t}\n\t\tif (arguments.length <= 1) {\n\t\t\tj = this.j;\n\t\t\ti = this.i;\n\t\t} else {\n\t\t\tthis.j = j;\n\t\t\tthis.i = i;\n\t\t}\n\t\tlet prevSmooth = this.smooth,\n\t\t\tsegment = this.rawPath[j],\n\t\t\tpi = i === 0 && segment.closed ? segment.length - 4 : i - 2;\n\t\tthis.segment = segment;\n\t\tthis.smooth = (i > 0 && i < segment.length - 2 && Math.abs(Math.atan2(segment[i+1] - segment[pi+1], segment[i] - segment[pi]) - Math.atan2(segment[i+3] - segment[i+1], segment[i+2] - segment[i])) < 0.09) ? 2 : 0; //0: corner, 1: smooth but not mirrored, 2: smooth and mirrored.\n\t\tif (this.smooth !== prevSmooth) {\n\t\t\tthis.element.setAttribute(\"d\", this.smooth ? this.editor._circleHandle : this.editor._squareHandle);\n\t\t}\n\t\tthis.element.setAttribute(\"transform\", \"translate(\" + segment[i] + \",\" + segment[i+1] + \")\");\n\t}\n}\n\n\n\n\nexport class PathEditor {\n\n\tconstructor(target, vars) {\n\t\tvars = vars || {};\n\t\t_coreInitted || _initCore();\n\t\tthis.vars = vars;\n\t\tthis.path = (typeof(target) === \"string\") ? _doc.querySelectorAll(target)[0] : target;\n\t\tthis._g = _createSVG(\"g\", this.path.ownerSVGElement, {class:\"path-editor-g path-editor\"});\n\t\tthis._selectionHittest = _createSVG(\"path\", this._g, {stroke:\"transparent\", strokeWidth:16, fill:\"none\", vectorEffect:\"non-scaling-stroke\"});\n\t\tthis._selection = vars._selection || _createSVG(\"g\", this._g, {class:\"path-editor-selection path-editor\"});\n\t\tthis._selectionPath = _createSVG(\"path\", this._selection, {stroke:_selectionColor, strokeWidth:2, fill:\"none\", vectorEffect:\"non-scaling-stroke\"});\n\t\tthis._selectedAnchors = [];\n\t\tthis._line1 = _createSVG(\"polyline\", this._selection, {stroke:_selectionColor, strokeWidth:2, vectorEffect:\"non-scaling-stroke\"});\n\t\tthis._line2 = _createSVG(\"polyline\", this._selection, {stroke:_selectionColor, strokeWidth:2, vectorEffect:\"non-scaling-stroke\"});\n\t\tthis._line1.style.pointerEvents = this._line2.style.pointerEvents = this._selectionPath.style.pointerEvents = \"none\";\n\t\tthis._enabled = true;\n\t\tlet ctm = this.path.parentNode.getScreenCTM().inverse(),\n\t\t\tsize = (ctm.a + ctm.d) / 2 * (vars.handleSize || 5);\n\t\tthis._squareHandle = _getSquarePathData(size);\n\t\tthis._circleHandle = _getCirclePathData(size * 1.15);\n\t\tthis._handle1 = _createSVG(\"path\", this._selection, {d:this._squareHandle, fill:_selectionColor, stroke:\"transparent\", strokeWidth:6});\n\t\tthis._handle2 = _createSVG(\"path\", this._selection, {d:this._squareHandle, fill:_selectionColor, stroke:\"transparent\", strokeWidth:6});\n\t\tthis._handle1._draggable = new DraggableSVG(this._handle1, {onDrag:this._onDragHandle1, callbackScope:this, onPress:this._onPressHandle1, onRelease:this._onReleaseHandle, onClick:this._onClickHandle1, snap:vars.handleSnap});\n\t\tthis._handle2._draggable = new DraggableSVG(this._handle2, {onDrag:this._onDragHandle2, callbackScope:this, onPress:this._onPressHandle2, onRelease:this._onReleaseHandle, onClick:this._onClickHandle2, snap:vars.handleSnap});\n\t\tthis._handle1.style.visibility = this._handle2.style.visibility = \"hidden\";\n\t\tlet selectionItems = [this._handle1, this._handle2, this._line1, this._line2, this._selection, this._selectionPath, this._selectionHittest],\n\t\t\ti = selectionItems.length;\n\t\twhile (--i > -1) {\n\t\t\tselectionItems[i]._gsSelection = true; //just a flag we can check in the _checkDeselect() method to detect clicks on things that are selection-related.\n\t\t}\n\t\tif (vars.draggable !== false) {\n\t\t\tthis._draggable = new DraggableSVG(this._selectionHittest, {callbackScope:this, onPress:this.select, onRelease:this._onRelease, onDrag:this._onDragPath, onDragEnd:this._saveState, maxX:this.vars.maxX, minX:this.vars.minX});\n\t\t}\n\t\tthis.init();\n\t\tthis._selection.style.visibility = (vars.selected === false) ? \"hidden\" : \"visible\";\n\t\tif (vars.selected !== false) {\n\t\t\tthis.path._gsSelection = true;\n\t\t\t_selectedPaths.push(this);\n\t\t}\n\t\tthis._saveState();\n\t\tif (!_supportsPointer) {\n\t\t\t_addListener(this._selectionHittest, \"mousedown\", _bind(this._onClickSelectionPath, this));\n\t\t\t_addListener(this._selectionHittest, \"mouseup\", _bind(this._onRelease, this));\n\t\t}\n\t\t_addListener(this._selectionHittest, \"touchstart\", _bind(this._onClickSelectionPath, this));\n\t\t_addListener(this._selectionHittest, \"touchend\", _bind(this._onRelease, this));\n\t\t_context(this);\n\t}\n\n\t_onRelease(e) {\n\t\tlet anchor = this._editingAnchor;\n\t\tif (anchor) {\n\t\t\t_editingAxis.x = anchor.segment[anchor.i];\n\t\t\t_editingAxis.y = anchor.segment[anchor.i+1];\n\t\t}\n\t\t_removeListener(_win, \"touchforcechange\", _preventDefault); //otherwise iOS will scroll when dragging.\n\t\t_callback(\"onRelease\", this, e);\n\t}\n\n\tinit() {\n\t\tlet pathData = this.path.getAttribute(\"d\"),\n\t\t\trawPath = stringToRawPath(pathData),\n\t\t\ttransform = this.path.getAttribute(\"transform\") || \"translate(0,0)\",\n\t\t\tcreateAnchors = (!this._rawPath || rawPath.totalPoints !== this._rawPath.totalPoints || rawPath.length !== this._rawPath.length),\n\t\t\tanchorVars = {callbackScope:this, snap:this.vars.anchorSnap, onDrag:this._onDragAnchor, onPress:this._onPressAnchor, onRelease:this._onRelease, onClick:this._onClickAnchor, onDragEnd:this._onDragEndAnchor, maxX:this.vars.maxX, minX:this.vars.minX},\n\t\t\tl, i;\n\n\t\tif (createAnchors && this._anchors && this._anchors.length) {\n\t\t\tfor (i = 0; i < this._anchors.length; i++) {\n\t\t\t\tthis._anchors[i].element.parentNode.removeChild(this._anchors[i].element);\n\t\t\t\tthis._anchors[i]._draggable.enabled(false);\n\t\t\t}\n\t\t\tthis._selectedAnchors.length = 0;\n\t\t}\n\t\tthis._rawPath = rawPath;\n\t\tif (createAnchors) {\n\t\t\tthis._anchors = _createSegmentAnchors(rawPath, 0, this, anchorVars);\n\t\t\tl = rawPath.length;\n\t\t\tif (l > 1) {\n\t\t\t\tfor (i = 1; i < l; i++) {\n\t\t\t\t\tthis._anchors = this._anchors.concat(_createSegmentAnchors(rawPath, i, this, anchorVars));\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\ti = this._anchors.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tthis._anchors[i].update(rawPath);\n\t\t\t}\n\t\t}\n\n\t\tthis._selection.appendChild(this._handle1); //for stacking order (handles should always be on top)\n\t\tthis._selection.appendChild(this._handle2);\n\t\t//\t\tthis._selectedAnchors.length = 0;\n\t\tthis._selectionPath.setAttribute(\"d\", pathData);\n\t\tthis._selectionHittest.setAttribute(\"d\", pathData);\n\t\tthis._g.setAttribute(\"transform\", _getConcatenatedTransforms(this.path.parentNode) || \"translate(0,0)\");\n\t\tthis._selection.setAttribute(\"transform\", transform);\n\t\tthis._selectionHittest.setAttribute(\"transform\", transform);\n\t\tthis._updateAnchors();\n\t\treturn this;\n\t}\n\n\t_saveState() {\n\t\t_addHistory(this);\n\t}\n\n\t_onClickSelectionPath(e) {\n\t\tif (this._selection.style.visibility === \"hidden\") {\n\t\t\tthis.select();\n\t\t} else if (_ALT || (e && e.altKey)) {\n\t\t\tlet anchorVars = {callbackScope:this, snap:this.vars.anchorSnap, onDrag:this._onDragAnchor, onPress:this._onPressAnchor, onRelease:this._onRelease, onClick:this._onClickAnchor, onDragEnd:this._onDragEndAnchor, maxX:this.vars.maxX, minX:this.vars.minX},\n\t\t\t\tctm = this._selection.getScreenCTM().inverse(),\n\t\t\t\tnewIndex, i, anchor, x, y, closestData;\n\t\t\tif (this._draggable) {\n\t\t\t\tthis._draggable._onRelease(e); //otherwise, ALT-click/dragging on a path would create a new anchor AND drag the entire path.\n\t\t\t}\n\t\t\tif (ctm) {\n\t\t\t\tx = e.clientX * ctm.a + e.clientY * ctm.c + ctm.e;\n\t\t\t\ty = e.clientX * ctm.b + e.clientY * ctm.d + ctm.f;\n\t\t\t}\n\t\t\t//DEBUG: _createSVG(\"circle\", this._selection, {fill:\"red\", r:5, cx:x, cy:y});\n\t\t\tclosestData = getClosestData(this._rawPath, x, y);\n\t\t\tsubdivideSegment(this._rawPath[closestData.j], closestData.i, closestData.t);\n\t\t\tnewIndex = closestData.i + 6;\n\t\t\tfor (i = 0; i < this._anchors.length; i++) {\n\t\t\t\tif (this._anchors[i].i >= newIndex && this._anchors[i].j === closestData.j) {\n\t\t\t\t\tthis._anchors[i].i += 6;\n\t\t\t\t}\n\t\t\t}\n\t\t\tanchor = new Anchor(this, this._rawPath, closestData.j, newIndex, anchorVars);\n\t\t\tthis._selection.appendChild(this._handle1); //for stacking order (handles should always be on top)\n\t\t\tthis._selection.appendChild(this._handle2);\n\t\t\tanchor._draggable._onPress(e);\n\t\t\t_recentlyAddedAnchor = anchor;\n\t\t\tthis._anchors.push(anchor);\n\t\t\tthis._selectedAnchors.length = 0;\n\t\t\tthis._selectedAnchors.push(anchor);\n\t\t\tthis._updateAnchors();\n\t\t\tthis.update();\n\t\t\tthis._saveState();\n\t\t}\n\t\t_resetSelection();\n\t\t_addListener(_win, \"touchforcechange\", _preventDefault); //otherwise iOS will scroll when dragging.\n\t\t_callback(\"onPress\", this);\n\t}\n\n\t_onClickHandle1() {\n\t\tlet anchor = this._editingAnchor,\n\t\t\ti = anchor.i,\n\t\t\ts = anchor.segment,\n\t\t\tpi = anchor.isClosedStart ? s.length - 4 : i - 2;\n\t\tif (_ALT && Math.abs(s[i] - s[pi]) < 5 && Math.abs(s[i+1] - s[pi+1]) < 5) {\n\t\t\tthis._onClickAnchor(anchor);\n\t\t}\n\t}\n\n\t_onClickHandle2() {\n\t\tlet anchor = this._editingAnchor,\n\t\t\ti = anchor.i,\n\t\t\ts = anchor.segment;\n\t\tif (_ALT && Math.abs(s[i] - s[i+2]) < 5 && Math.abs(s[i+1] - s[i+3]) < 5) {\n\t\t\tthis._onClickAnchor(anchor);\n\t\t}\n\t}\n\n\t_onDragEndAnchor(e) {\n\t\t_recentlyAddedAnchor = null;\n\t\tthis._saveState();\n\t}\n\n\tisSelected() {\n\t\treturn (this._selectedAnchors.length > 0 || this._selection.style.visibility === \"visible\");\n\t}\n\n\tselect(allAnchors) {\n\t\tthis._selection.style.visibility = \"visible\";\n\t\tthis._editingAnchor = null;\n\t\tthis.path._gsSelection = true;\n\t\tif (allAnchors === true) {\n\t\t\tlet i = this._anchors.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tthis._selectedAnchors[i] = this._anchors[i];\n\t\t\t}\n\t\t}\n\t\tif (_selectedPaths.indexOf(this) === -1) {\n\t\t\t_selectedPaths.push(this);\n\t\t}\n\t\tthis._updateAnchors();\n\t\treturn this;\n\t}\n\n\tdeselect() {\n\t\tthis._selection.style.visibility = \"hidden\";\n\t\tthis._selectedAnchors.length = 0;\n\t\tthis._editingAnchor = null;\n\t\tthis.path._gsSelection = false;\n\t\t_selectedPaths.splice(_selectedPaths.indexOf(this), 1);\n\t\tthis._updateAnchors();\n\t\treturn this;\n\t}\n\n\t_onDragPath(e) {\n\t\tlet transform = this._selectionHittest.getAttribute(\"transform\") || \"translate(0,0)\";\n\t\tthis._selection.setAttribute(\"transform\", transform);\n\t\tthis.path.setAttribute(\"transform\", transform);\n\t}\n\n\t_onPressAnchor(anchor) {\n\t\tif (this._selectedAnchors.indexOf(anchor) === -1) { //if it isn't already selected...\n\t\t\tif (!_SHIFT) {\n\t\t\t\tthis._selectedAnchors.length = 0;\n\t\t\t}\n\t\t\tthis._selectedAnchors.push(anchor);\n\t\t} else if (_SHIFT) {\n\t\t\tthis._selectedAnchors.splice(this._selectedAnchors.indexOf(anchor), 1);\n\t\t\tanchor._draggable.endDrag();\n\t\t}\n\t\t_editingAxis.x = anchor.segment[anchor.i];\n\t\t_editingAxis.y = anchor.segment[anchor.i+1];\n\t\tthis._updateAnchors();\n\t\t_callback(\"onPress\", this);\n\t}\n\n\t_deleteSelectedAnchors() {\n\t\tlet anchors = this._selectedAnchors,\n\t\t\ti = anchors.length,\n\t\t\tanchor, index, j, jIndex;\n\t\twhile (--i > -1) {\n\t\t\tanchor = anchors[i];\n\t\t\tanchor.element.parentNode.removeChild(anchor.element);\n\t\t\tanchor._draggable.enabled(false);\n\t\t\tindex = anchor.i;\n\t\t\tjIndex = anchor.j;\n\t\t\tif (!index) { //first\n\t\t\t\tanchor.segment.splice(index, 6);\n\t\t\t} else if (index < anchor.segment.length - 2) {\n\t\t\t\tanchor.segment.splice(index-2, 6);\n\t\t\t} else { //last\n\t\t\t\tanchor.segment.splice(index-4, 6);\n\t\t\t}\n\t\t\tanchors.splice(i, 1);\n\t\t\tthis._anchors.splice(this._anchors.indexOf(anchor), 1);\n\t\t\tfor (j = 0; j < this._anchors.length; j++) {\n\t\t\t\tif (this._anchors[j].i >= index && this._anchors[j].j === jIndex) {\n\t\t\t\t\tthis._anchors[j].i -= 6;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tthis._updateAnchors();\n\t\tthis.update();\n\t\tthis._saveState();\n\t\tif (this.vars.onDeleteAnchor) {\n\t\t\tthis.vars.onDeleteAnchor.call(this.vars.callbackScope || this);\n\t\t}\n\t}\n\n\t_onClickAnchor(anchor) {\n\t\tlet i = anchor.i,\n\t\t\tsegment = anchor.segment,\n\t\t\tpi = anchor.isClosedStart ? segment.length - 4 : i - 2,\n\t\t\trnd = 1000,\n\t\t\tisEnd = (!i || i >= segment.length - 2),\n\t\t\tangle1, angle2, length1, length2, sin, cos;\n\t\tif (_ALT && _recentlyAddedAnchor !== anchor && this._editingAnchor) {\n\t\t\tanchor.smooth = !anchor.smooth;\n\t\t\tif (isEnd && !anchor.isClosedStart) { //the very ends can't be \"smooth\"\n\t\t\t\tanchor.smooth = false;\n\t\t\t}\n\t\t\tanchor.element.setAttribute(\"d\", anchor.smooth ? this._circleHandle : this._squareHandle);\n\t\t\tif (anchor.smooth && (!isEnd || anchor.isClosedStart)) {\n\t\t\t\tangle1 = Math.atan2(segment[i+1] - segment[pi+1], segment[i] - segment[pi]);\n\t\t\t\tangle2 = Math.atan2(segment[i+3] - segment[i+1], segment[i+2] - segment[i]);\n\t\t\t\tangle1 = (angle1 + angle2) / 2;\n\t\t\t\tlength1 = _getLength(segment, pi, i);\n\t\t\t\tlength2 = _getLength(segment, i, i+2);\n\t\t\t\tif (length1 < 0.2) {\n\t\t\t\t\tlength1 = (_getLength(segment, i, pi-4) / 4);\n\t\t\t\t\tangle1 = angle2 || Math.atan2(segment[i+7] - segment[pi-3], segment[i+6] - segment[pi-4]);\n\t\t\t\t}\n\t\t\t\tif (length2 < 0.2) {\n\t\t\t\t\tlength2 = (_getLength(segment, i, i+6) / 4);\n\t\t\t\t\tangle2 = angle1 || Math.atan2(segment[i+7] - segment[pi-3], segment[i+6] - segment[pi-4]);\n\t\t\t\t}\n\t\t\t\tsin = Math.sin(angle1);\n\t\t\t\tcos = Math.cos(angle1);\n\t\t\t\tif (Math.abs(angle2 - angle1) < Math.PI / 2) {\n\t\t\t\t\tsin = -sin;\n\t\t\t\t\tcos = -cos;\n\t\t\t\t}\n\t\t\t\tsegment[pi] = (((segment[i] + cos * length1) * rnd) | 0) / rnd;\n\t\t\t\tsegment[pi+1] = (((segment[i+1] + sin * length1) * rnd) | 0) / rnd;\n\t\t\t\tsegment[i+2] = (((segment[i] - cos * length2) * rnd) | 0) / rnd;\n\t\t\t\tsegment[i+3] = (((segment[i+1] - sin * length2) * rnd) | 0) / rnd;\n\t\t\t\tthis._updateAnchors();\n\t\t\t\tthis.update();\n\t\t\t\tthis._saveState();\n\t\t\t} else if (!anchor.smooth && (!isEnd || anchor.isClosedStart)) {\n\t\t\t\tif (i || anchor.isClosedStart) {\n\t\t\t\t\tsegment[pi] = segment[i];\n\t\t\t\t\tsegment[pi+1] = segment[i+1];\n\t\t\t\t}\n\t\t\t\tif (i < segment.length - 2) {\n\t\t\t\t\tsegment[i+2] = segment[i];\n\t\t\t\t\tsegment[i+3] = segment[i+1];\n\t\t\t\t}\n\t\t\t\tthis._updateAnchors();\n\t\t\t\tthis.update();\n\t\t\t\tthis._saveState();\n\t\t\t}\n\t\t} else if (!_SHIFT) {\n\t\t\tthis._selectedAnchors.length = 0;\n\t\t\tthis._selectedAnchors.push(anchor);\n\t\t}\n\t\t_recentlyAddedAnchor = null;\n\t\tthis._updateAnchors();\n\t}\n\n\t_updateAnchors() {\n\t\tlet anchor = (this._selectedAnchors.length === 1) ? this._selectedAnchors[0] : null,\n\t\t\tsegment = anchor ? anchor.segment : null,\n\t\t\ti, x, y;\n\t\tthis._editingAnchor = anchor;\n\t\tfor (i = 0; i < this._anchors.length; i++) {\n\t\t\tthis._anchors[i].element.style.fill = (this._selectedAnchors.indexOf(this._anchors[i]) !== -1) ? _selectionColor : \"white\";\n\t\t\t//this._anchors[i].element.setAttribute(\"fill\", (this._selectedAnchors.indexOf(this._anchors[i]) !== -1) ? _selectionColor : \"white\");\n\t\t}\n\t\tif (anchor) {\n\t\t\tthis._handle1.setAttribute(\"d\", anchor.smooth ? this._circleHandle : this._squareHandle);\n\t\t\tthis._handle2.setAttribute(\"d\", anchor.smooth ? this._circleHandle : this._squareHandle);\n\t\t}\n\t\ti = anchor ? anchor.i : 0;\n\t\tif (anchor && (i || anchor.isClosedStart)) {\n\t\t\tx = anchor.isClosedStart ? segment[segment.length-4] : segment[i-2];\n\t\t\ty = anchor.isClosedStart ? segment[segment.length-3] : segment[i-1]; //TODO: if they equal the anchor coordinates, just hide it.\n\t\t\tthis._handle1.style.visibility = this._line1.style.visibility = (!_ALT && x === segment[i] && y === segment[i+1]) ? \"hidden\" : \"visible\";\n\t\t\tthis._handle1.setAttribute(\"transform\", \"translate(\" + x + _comma + y + \")\");\n\t\t\tthis._line1.setAttribute(\"points\", x + _comma + y + _comma + segment[i] + _comma + segment[i+1]);\n\t\t} else {\n\t\t\tthis._handle1.style.visibility = this._line1.style.visibility = \"hidden\";\n\t\t}\n\t\tif (anchor && i < segment.length - 2) {\n\t\t\tx = segment[i+2];\n\t\t\ty = segment[i+3];\n\t\t\tthis._handle2.style.visibility = this._line2.style.visibility = (!_ALT && x === segment[i] && y === segment[i+1]) ? \"hidden\" : \"visible\";\n\t\t\tthis._handle2.setAttribute(\"transform\", \"translate(\" + x + _comma + y + \")\");\n\t\t\tthis._line2.setAttribute(\"points\", segment[i] + _comma + segment[i+1] + _comma + x + _comma + y);\n\n\t\t} else {\n\t\t\tthis._handle2.style.visibility = this._line2.style.visibility = \"hidden\";\n\t\t}\n\t}\n\n\t_onPressAlt() {\n\t\tlet anchor = this._editingAnchor;\n\t\tif (anchor) {\n\t\t\tif (anchor.i || anchor.isClosedStart) {\n\t\t\t\tthis._handle1.style.visibility = this._line1.style.visibility = \"visible\";\n\t\t\t}\n\t\t\tif (anchor.i < anchor.segment.length - 2) {\n\t\t\t\tthis._handle2.style.visibility = this._line2.style.visibility = \"visible\";\n\t\t\t}\n\t\t}\n\t}\n\n\t_onReleaseAlt() {\n\t\tlet anchor = this._editingAnchor,\n\t\t\ts, i, pi;\n\t\tif (anchor) {\n\t\t\ts = anchor.segment;\n\t\t\ti = anchor.i;\n\t\t\tpi = anchor.isClosedStart ? s.length - 4 : i - 2;\n\t\t\tif (s[i] === s[pi] && s[i+1] === s[pi+1]) {\n\t\t\t\tthis._handle1.style.visibility = this._line1.style.visibility = \"hidden\";\n\t\t\t}\n\t\t\tif (s[i] === s[i+2] && s[i+1] === s[i+3]) {\n\t\t\t\tthis._handle2.style.visibility = this._line2.style.visibility = \"hidden\";\n\t\t\t}\n\t\t}\n\t}\n\n\t_onPressHandle1() {\n\t\tif (this._editingAnchor.smooth) {\n\t\t\tthis._oppositeHandleLength = _getLength(this._editingAnchor.segment, this._editingAnchor.i, this._editingAnchor.i+2);\n\t\t}\n\t\t_callback(\"onPress\", this);\n\t}\n\n\t_onPressHandle2() {\n\t\tif (this._editingAnchor.smooth) {\n\t\t\tthis._oppositeHandleLength = _getLength(this._editingAnchor.segment, this._editingAnchor.isClosedStart ? this._editingAnchor.segment.length - 4 : this._editingAnchor.i-2, this._editingAnchor.i);\n\t\t}\n\t\t_callback(\"onPress\", this);\n\t}\n\n\t_onReleaseHandle(e) {\n\t\tthis._onRelease(e);\n\t\tthis._saveState();\n\t}\n\n\t_onDragHandle1() {\n\t\tlet anchor = this._editingAnchor,\n\t\t\ts = anchor.segment,\n\t\t\ti = anchor.i,\n\t\t\tpi = anchor.isClosedStart ? s.length-4 : i-2,\n\t\t\trnd = 1000,\n\t\t\tx = this._handle1._draggable.x,\n\t\t\ty = this._handle1._draggable.y,\n\t\t\tangle;\n\t\ts[pi] = x = ((x * rnd) | 0) / rnd;\n\t\ts[pi+1] = y = ((y * rnd) | 0) / rnd;\n\t\tif (anchor.smooth) {\n\t\t\tif (_ALT) {\n\t\t\t\tanchor.smooth = false;\n\t\t\t\tanchor.element.setAttribute(\"d\", this._squareHandle);\n\t\t\t\tthis._handle1.setAttribute(\"d\", this._squareHandle);\n\t\t\t\tthis._handle2.setAttribute(\"d\", this._squareHandle);\n\t\t\t} else {\n\t\t\t\tangle = Math.atan2(s[i+1] - y, s[i] - x);\n\t\t\t\tx = this._oppositeHandleLength * Math.cos(angle);\n\t\t\t\ty = this._oppositeHandleLength * Math.sin(angle);\n\t\t\t\ts[i+2] = (((s[i] + x) * rnd) | 0) / rnd;\n\t\t\t\ts[i+3] = (((s[i+1] + y) * rnd) | 0) / rnd;\n\t\t\t}\n\n\t\t}\n\t\tthis.update();\n\t}\n\n\t_onDragHandle2() {\n\t\tlet anchor = this._editingAnchor,\n\t\t\ts = anchor.segment,\n\t\t\ti = anchor.i,\n\t\t\tpi = anchor.isClosedStart ? s.length-4 : i-2,\n\t\t\trnd = 1000,\n\t\t\tx = this._handle2._draggable.x,\n\t\t\ty = this._handle2._draggable.y,\n\t\t\tangle;\n\t\ts[i+2] = x = ((x * rnd) | 0) / rnd;\n\t\ts[i+3] = y = ((y * rnd) | 0) / rnd;\n\t\tif (anchor.smooth) {\n\t\t\tif (_ALT) {\n\t\t\t\tanchor.smooth = false;\n\t\t\t\tanchor.element.setAttribute(\"d\", this._squareHandle);\n\t\t\t\tthis._handle1.setAttribute(\"d\", this._squareHandle);\n\t\t\t\tthis._handle2.setAttribute(\"d\", this._squareHandle);\n\t\t\t} else {\n\t\t\t\tangle = Math.atan2(s[i+1] - y, s[i] - x);\n\t\t\t\tx = this._oppositeHandleLength * Math.cos(angle);\n\t\t\t\ty = this._oppositeHandleLength * Math.sin(angle);\n\t\t\t\ts[pi] = (((s[i] + x) * rnd) | 0) / rnd;\n\t\t\t\ts[pi+1] = (((s[i+1] + y) * rnd) | 0) / rnd;\n\t\t\t}\n\n\t\t}\n\t\tthis.update();\n\t}\n\n\t_onDragAnchor(anchor, changeX, changeY) {\n\t\tlet anchors = this._selectedAnchors,\n\t\t\tl = anchors.length,\n\t\t\trnd = 1000,\n\t\t\ti, j, s, a, pi;\n\t\tfor (j = 0; j < l; j++) {\n\t\t\ta = anchors[j];\n\t\t\ti = a.i;\n\t\t\ts = a.segment;\n\t\t\tif (i) {\n\t\t\t\ts[i-2] = (((s[i-2] + changeX) * rnd) | 0) / rnd;\n\t\t\t\ts[i-1] = (((s[i-1] + changeY) * rnd) | 0) / rnd;\n\t\t\t} else if (a.isClosedStart) {\n\t\t\t\tpi = s.length-2;\n\t\t\t\ts[pi] = _round(s[pi] + changeX);\n\t\t\t\ts[pi+1] = _round(s[pi+1] + changeY);\n\t\t\t\ts[pi-2] = _round(s[pi-2] + changeX);\n\t\t\t\ts[pi-1] = _round(s[pi-1] + changeY);\n\t\t\t}\n\t\t\ts[i] = (((s[i] + changeX) * rnd) | 0) / rnd;\n\t\t\ts[i+1] = (((s[i+1] + changeY) * rnd) | 0) / rnd;\n\t\t\tif (i < s.length - 2) {\n\t\t\t\ts[i+2] = (((s[i+2] + changeX) * rnd) | 0) / rnd;\n\t\t\t\ts[i+3] = (((s[i+3] + changeY) * rnd) | 0) / rnd;\n\t\t\t}\n\t\t\tif (a !== anchor) {\n\t\t\t\ta.element.setAttribute(\"transform\", \"translate(\" + (s[i]) + _comma + (s[i+1]) + \")\");\n\t\t\t}\n\t\t}\n\t\tthis.update();\n\t}\n\n\tenabled(enabled) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._enabled;\n\t\t}\n\t\tlet i = this._anchors.length;\n\t\twhile (--i > -1) {\n\t\t\tthis._anchors[i]._draggable.enabled(enabled);\n\t\t}\n\t\tthis._enabled = enabled;\n\t\tthis._handle1._draggable.enabled(enabled);\n\t\tthis._handle2._draggable.enabled(enabled);\n\t\tif (this._draggable) {\n\t\t\tthis._draggable.enabled(enabled);\n\t\t}\n\t\tif (!enabled) {\n\t\t\tthis.deselect();\n\t\t\tthis._selectionHittest.parentNode && this._selectionHittest.parentNode.removeChild(this._selectionHittest);\n\t\t\tthis._selection.parentNode && this._selection.parentNode.removeChild(this._selection);\n\t\t} else if (!this._selection.parentNode) {\n\t\t\tthis.path.ownerSVGElement.appendChild(this._selectionHittest);\n\t\t\tthis.path.ownerSVGElement.appendChild(this._selection);\n\t\t\tthis.init();\n\t\t\tthis._saveState();\n\t\t}\n\t\tthis._updateAnchors();\n\t\treturn this.update();\n\t}\n\n\tupdate(readPath) {\n\t\tlet d = \"\",\n\t\t\tanchor = this._editingAnchor,\n\t\t\ti, s, x, y, pi;\n\t\tif (readPath) {\n\t\t\tthis.init();\n\t\t}\n\t\tif (anchor) {\n\t\t\ti = anchor.i;\n\t\t\ts = anchor.segment;\n\t\t\tif (i || anchor.isClosedStart) {\n\t\t\t\tpi = anchor.isClosedStart ? s.length-4 : i-2;\n\t\t\t\tx = s[pi];\n\t\t\t\ty = s[pi+1];\n\t\t\t\tthis._handle1.setAttribute(\"transform\", \"translate(\" + x + _comma + y + \")\");\n\t\t\t\tthis._line1.setAttribute(\"points\", x + _comma + y + _comma + s[i] + _comma + s[i+1]);\n\t\t\t}\n\t\t\tif (i < s.length - 2) {\n\t\t\t\tx = s[i+2];\n\t\t\t\ty = s[i+3];\n\t\t\t\tthis._handle2.setAttribute(\"transform\", \"translate(\" + (x) + _comma + (y) + \")\");\n\t\t\t\tthis._line2.setAttribute(\"points\", s[i] + _comma + s[i+1] + _comma + x + _comma + y);\n\t\t\t}\n\t\t}\n\n\t\tif (readPath) {\n\t\t\td = this.path.getAttribute(\"d\");\n\t\t} else {\n\t\t\tfor (i = 0; i < this._rawPath.length; i++) {\n\t\t\t\ts = this._rawPath[i];\n\t\t\t\tif (s.length > 7) {\n\t\t\t\t\td += \"M\" + s[0] + _comma + s[1] + \"C\" + s.slice(2).join(_comma);\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis.path.setAttribute(\"d\", d);\n\t\t\tthis._selectionPath.setAttribute(\"d\", d);\n\t\t\tthis._selectionHittest.setAttribute(\"d\", d);\n\t\t}\n\n\t\tif (this.vars.onUpdate && this._enabled) {\n\t\t\t_callback(\"onUpdate\", this, d);\n\t\t}\n\t\treturn this;\n\t}\n\n\tgetRawPath(applyTransforms, offsetX, offsetY) {\n\t\tif (applyTransforms) {\n\t\t\tlet m = _getConsolidatedMatrix(this.path);\n\t\t\treturn transformRawPath(copyRawPath(this._rawPath), 1, 0, 0, 1, m.e + (offsetX || 0), m.f + (offsetY || 0));\n\t\t}\n\t\treturn this._rawPath;\n\t}\n\n\tgetString(applyTransforms, offsetX, offsetY) {\n\t\tif (applyTransforms) {\n\t\t\tlet m = _getConsolidatedMatrix(this.path);\n\t\t\treturn rawPathToString(transformRawPath(copyRawPath(this._rawPath), 1, 0, 0, 1, m.e + (offsetX || 0), m.f + (offsetY || 0)));\n\t\t}\n\t\treturn this.path.getAttribute(\"d\");\n\t}\n\n\tgetNormalizedSVG(height, originY, shorten, onEaseError) {\n\t\tlet s = this._rawPath[0],\n\t\t\ttx = s[0] * -1,\n\t\t\tty = (originY === 0) ? 0 : -(originY || s[1]),\n\t\t\tl = s.length,\n\t\t\tsx = 1 / (s[l-2] + tx),\n\t\t\tsy = -height || (s[l-1] + ty),\n\t\t\trnd = 1000,\n\t\t\tpoints, i, x1, y1, x2, y2;\n\t\t_temp.length = 0;\n\t\tif (sy) { //typically y ends at 1 (so that the end values are reached)\n\t\t\tsy = 1 / sy;\n\t\t} else { //in case the ease returns to its beginning value, scale everything proportionally\n\t\t\tsy = -sx;\n\t\t}\n\t\tsx *= rnd;\n\t\tsy *= rnd;\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\t_temp[i] = (((s[i] + tx) * sx) | 0) / rnd;\n\t\t\t_temp[i+1] = (((s[i+1] + ty) * sy) | 0) / rnd;\n\t\t}\n\n\t\tif (onEaseError) {\n\t\t\tpoints = [];\n\t\t\tl = _temp.length;\n\t\t\tfor (i = 2; i < l; i+=6) {\n\t\t\t\tx1 = _temp[i-2];\n\t\t\t\ty1 = _temp[i-1];\n\t\t\t\tx2 = _temp[i+4];\n\t\t\t\ty2 = _temp[i+5];\n\t\t\t\tpoints.push(x1, y1, x2, y2);\n\t\t\t\tbezierToPoints(x1, y1, _temp[i], _temp[i+1], _temp[i+2], _temp[i+3], x2, y2, 0.001, points, points.length - 2);\n\t\t\t}\n\t\t\tx1 = points[0];\n\t\t\tl = points.length;\n\t\t\tfor (i = 2; i < l; i+=2) {\n\t\t\t\tx2 = points[i];\n\t\t\t\tif (x2 < x1 || x2 > 1 || x2 < 0) {\n\t\t\t\t\tonEaseError();\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tx1 = x2;\n\t\t\t}\n\t\t}\n\n\t\tif (shorten && l === 8 && _temp[0] === 0 && _temp[1] === 0 && _temp[l-2] === 1 && _temp[l-1] === 1) {\n\t\t\treturn _temp.slice(2, 6).join(\",\");\n\t\t}\n\t\t_temp[2] = \"C\" + _temp[2];\n\t\treturn \"M\" + _temp.join(\",\");\n\t}\n\n\tkill() {\n\t\tthis.enabled(false);\n\t\tthis._g.parentNode && this._g.parentNode.removeChild(this._g);\n\t}\n\n\trevert() {\n\t\tthis.kill();\n\t}\n\n}\n\n\n\n\n\nPathEditor.simplifyPoints = simplifyPoints;\nPathEditor.pointsToSegment = pointsToSegment;\nPathEditor.simplifySVG = (data, vars) => { //takes a element or data string and simplifies it according to whatever tolerance you set (default:1, the bigger the number the more variance there can be). vars: {tolerance:1, cornerThreshold:degrees, curved:true}\n\tlet element, points, i, x1, x2, y1, y2, bezier, precision, tolerance, l, cornerThreshold;\n\tvars = vars || {};\n\ttolerance = vars.tolerance || 1;\n\tprecision = vars.precision || (1 / tolerance);\n\tcornerThreshold = (vars.cornerThreshold === undefined ? 18 : +vars.cornerThreshold) * _DEG2RAD;\n\tif (typeof(data) !== \"string\") { //element\n\t\telement = data;\n\t\tdata = element.getAttribute(\"d\");\n\t}\n\tif (data.charAt(0) === \"#\" || data.charAt(0) === \".\") { //selector text\n\t\telement = _doc.querySelector(data);\n\t\tif (element) {\n\t\t\tdata = element.getAttribute(\"d\");\n\t\t}\n\t}\n\tpoints = (vars.curved === false && !/[achqstvz]/ig.test(data)) ? data.match(_numbersExp) : stringToRawPath(data)[0];\n\tif (vars.curved !== false) {\n\t\tbezier = points;\n\t\tpoints = [];\n\t\tl = bezier.length;\n\t\tfor (i = 2; i < l; i+=6) {\n\t\t\tx1 = +bezier[i-2];\n\t\t\ty1 = +bezier[i-1];\n\t\t\tx2 = +bezier[i+4];\n\t\t\ty2 = +bezier[i+5];\n\t\t\tpoints.push(_round(x1), _round(y1), _round(x2), _round(y2));\n\t\t\tbezierToPoints(x1, y1, +bezier[i], +bezier[i+1], +bezier[i+2], +bezier[i+3], x2, y2, 1 / (precision * 200000), points, points.length - 2);\n\t\t}\n\t\tpoints = pointsToSegment(simplifyPoints(points, tolerance), vars.curviness, cornerThreshold);\n\t\tpoints[2] = \"C\" + points[2];\n\t} else {\n\t\tpoints = simplifyPoints(points, tolerance);\n\t}\n\tdata = \"M\" + points.join(\",\");\n\tif (element) {\n\t\telement.setAttribute(\"d\", data);\n\t}\n\treturn data;\n};\n\nPathEditor.create = (target, vars) => new PathEditor(target, vars);\n\nPathEditor.editingAxis = _editingAxis;\n\nPathEditor.getSnapFunction = (vars) => { //{gridSize, radius, x, y, width, height}\n\tlet r = vars.radius || 2,\n\t\tbig = 1e20,\n\t\tminX = (vars.x || vars.x === 0) ? vars.x : vars.width ? 0 : -big,\n\t\tminY = (vars.y || vars.y === 0) ? vars.y : vars.height ? 0 : -big,\n\t\tmaxX = minX + (vars.width || big*big),\n\t\tmaxY = minY + (vars.height || big*big),\n\t\tcontainX = (vars.containX !== false),\n\t\tcontainY = (vars.containY !== false),\n\t\taxis = vars.axis,\n\t\tgrid = vars.gridSize;\n\tr *= r;\n\treturn p => {\n\t\tlet x = p.x,\n\t\t\ty = p.y,\n\t\t\tgridX, gridY, dx, dy;\n\t\tif ((containX && x < minX) || (dx = x - minX) * dx < r) {\n\t\t\tx = minX;\n\t\t} else if ((containX && x > maxX) || (dx = maxX - x) * dx < r) {\n\t\t\tx = maxX;\n\t\t}\n\t\tif ((containY && y < minY) || (dy = y - minY) * dy < r) {\n\t\t\ty = minY;\n\t\t} else if ((containY && y > maxY) || (dy = maxY - y) * dy < r) {\n\t\t\ty = maxY;\n\t\t}\n\t\tif (axis) {\n\t\t\tdx = x - axis.x;\n\t\t\tdy = y - axis.y;\n\t\t\tif (dx * dx < r) {\n\t\t\t\tx = axis.x;\n\t\t\t}\n\t\t\tif (dy * dy < r) {\n\t\t\t\ty = axis.y;\n\t\t\t}\n\t\t}\n\t\tif (grid) {\n\t\t\tgridX = minX + Math.round((x - minX) / grid) * grid; //closest grid slot on x-axis\n\t\t\tdx = gridX - x;\n\t\t\tgridY = minY + Math.round((y - minY) / grid) * grid; //closest grid slot on y-axis\n\t\t\tdy = gridY - y;\n\t\t\tif (dx * dx + dy * dy < r) {\n\t\t\t\tx = gridX;\n\t\t\t\ty = gridY;\n\t\t\t}\n\t\t}\n\t\tp.x = x;\n\t\tp.y = y;\n\t};\n};\n\nPathEditor.version = \"3.13.0\";\n\nPathEditor.register = _initCore;\n\nexport { PathEditor as default };","/*!\n * MotionPathHelper 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport PathEditor from \"./utils/PathEditor.js\";\n\nlet gsap, _win, _doc, _docEl, _body, MotionPathPlugin, _arrayToRawPath, _rawPathToString, _context,\n\t_bonusValidated = 1, //MotionPathHelper \n\t_selectorExp = /(^[#\\.][a-z]|[a-y][a-z])/i,\n\t_isString = value => typeof(value) === \"string\",\n\t_createElement = (type, ns) => {\n\t\tlet e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\t\treturn e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://gsap.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t},\n\t_getPositionOnPage = target => {\n\t\tlet bounds = target.getBoundingClientRect(),\n\t\t\twindowOffsetY = _docEl.clientTop - (_win.pageYOffset || _docEl.scrollTop || _body.scrollTop || 0),\n\t\t\twindowOffsetX = _docEl.clientLeft - (_win.pageXOffset || _docEl.scrollLeft || _body.scrollLeft || 0);\n\t\treturn {left:bounds.left + windowOffsetX, top:bounds.top + windowOffsetY, right: bounds.right + windowOffsetX, bottom: bounds.bottom + windowOffsetY};\n\t},\n\t_getInitialPath = (x, y) => {\n\t\tlet coordinates = [0,31,8,58,24,75,40,90,69,100,100,100],\n\t\t\ti;\n\t\tfor (i = 0; i < coordinates.length; i+=2) {\n\t\t\tcoordinates[i] += x;\n\t\t\tcoordinates[i+1] += y;\n\t\t}\n\t\treturn \"M\" + x + \",\" + y + \"C\" + coordinates.join(\",\");\n\t},\n\t_getGlobalTime = animation => {\n\t\tlet time = animation.totalTime();\n\t\twhile (animation) {\n\t\t\ttime = animation.startTime() + time / (animation.timeScale() || 1);\n\t\t\tanimation = animation.parent;\n\t\t}\n\t\treturn time;\n\t},\n\t_copyElement,\n\t_initCopyToClipboard = () => {\n\t\t_copyElement = _createElement(\"textarea\");\n\t\t_copyElement.style.display = \"none\";\n\t\t_body.appendChild(_copyElement);\n\t},\n\t_parsePath = (path, target, vars) => (_isString(path) && _selectorExp.test(path)) ? _doc.querySelector(path) : Array.isArray(path) ? _rawPathToString(_arrayToRawPath([{x:gsap.getProperty(target, \"x\"), y:gsap.getProperty(target, \"y\")}, ...path], vars)) : (_isString(path) || path && (path.tagName + \"\").toLowerCase() === \"path\") ? path : 0,\n\t_addCopyToClipboard = (target, getter, onComplete) => {\n\t\ttarget.addEventListener('click', e => {\n\t\t\tif (e.target._gsHelper) {\n\t\t\t\tlet c = getter(e.target);\n\t\t\t\t_copyElement.value = c;\n\t\t\t\tif (c && _copyElement.select) {\n\t\t\t\t\tconsole.log(c);\n\t\t\t\t\t_copyElement.style.display = \"block\";\n\t\t\t\t\t_copyElement.select();\n\t\t\t\t\ttry {\n\t\t\t\t\t\t_doc.execCommand('copy');\n\t\t\t\t\t\t_copyElement.blur();\n\t\t\t\t\t\tonComplete && onComplete(target);\n\t\t\t\t\t} catch (err) {\n\t\t\t\t\t\tconsole.warn(\"Copy didn't work; this browser doesn't permit that.\");\n\t\t\t\t\t}\n\t\t\t\t\t_copyElement.style.display = \"none\";\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t},\n\t_identityMatrixObject = {matrix:{a:1, b:0, c:0, d:1, e:0, f:0}},\n\t_getConsolidatedMatrix = target => (target.transform.baseVal.consolidate() || _identityMatrixObject).matrix,\n\t_findMotionPathTween = target => {\n\t\tlet tweens = gsap.getTweensOf(target),\n\t\t\ti = 0;\n\t\tfor (; i < tweens.length; i++) {\n\t\t\tif (tweens[i].vars.motionPath) {\n\t\t\t\treturn tweens[i];\n\t\t\t} else if (tweens[i].timeline) {\n\t\t\t\ttweens.push(...tweens[i].timeline.getChildren());\n\t\t\t}\n\t\t}\n\t},\n\t_initCore = (core, required) => {\n\t\tlet message = \"Please gsap.registerPlugin(MotionPathPlugin)\";\n\t\t_win = window;\n\t\tgsap = gsap || core || _win.gsap || console.warn(message);\n\t\tgsap && PathEditor.register(gsap);\n\t\t_doc = document;\n\t\t_body = _doc.body;\n\t\t_docEl = _doc.documentElement;\n\t\tif (gsap) {\n\t\t\tMotionPathPlugin = gsap.plugins.motionPath;\n\t\t\tMotionPathHelper.PathEditor = PathEditor;\n\t\t\t_context = gsap.core.context || function() {};\n\t\t}\n\t\tif (!MotionPathPlugin) {\n\t\t\t(required === true) && console.warn(message);\n\t\t} else {\n\t\t\t_initCopyToClipboard();\n\t\t\t_arrayToRawPath = MotionPathPlugin.arrayToRawPath;\n\t\t\t_rawPathToString = MotionPathPlugin.rawPathToString;\n\t\t}\n\t};\n\nexport class MotionPathHelper {\n\n\tconstructor(targetOrTween, vars = {}) {\n\t\tif (!MotionPathPlugin) {\n\t\t\t_initCore(vars.gsap, 1);\n\t\t}\n\t\tlet copyButton = _createElement(\"div\"),\n\t\t\tself = this,\n\t\t\toffset = {x:0, y:0},\n\t\t\ttarget, path, isSVG, startX, startY, position, svg, animation, svgNamespace, temp, matrix, refreshPath, animationToScrub, createdSVG;\n\t\tif (targetOrTween instanceof gsap.core.Tween) {\n\t\t\tanimation = targetOrTween;\n\t\t\ttarget = animation.targets()[0];\n\t\t} else {\n\t\t\ttarget = gsap.utils.toArray(targetOrTween)[0];\n\t\t\tanimation = _findMotionPathTween(target);\n\t\t}\n\t\tpath = _parsePath(vars.path, target, vars);\n\t\tthis.offset = offset;\n\t\tposition = _getPositionOnPage(target);\n\t\tstartX = parseFloat(gsap.getProperty(target, \"x\", \"px\"));\n\t\tstartY = parseFloat(gsap.getProperty(target, \"y\", \"px\"));\n\t\tisSVG = (target.getCTM && target.tagName.toLowerCase() !== \"svg\");\n\t\tif (animation && !path) {\n\t\t\tpath = _parsePath(animation.vars.motionPath.path || animation.vars.motionPath, target, animation.vars.motionPath);\n\t\t}\n\t\tcopyButton.setAttribute(\"class\", \"copy-motion-path\");\n\t\tcopyButton.style.cssText = \"border-radius:8px; background-color:rgba(85, 85, 85, 0.7); color:#fff; cursor:pointer; padding:6px 12px; font-family:Signika Negative, Arial, sans-serif; position:fixed; left:50%; transform:translate(-50%, 0); font-size:19px; bottom:10px\";\n\t\tcopyButton.innerText = \"COPY MOTION PATH\";\n\t\tcopyButton._gsHelper = self;\n\t\t(gsap.utils.toArray(vars.container)[0] || _body).appendChild(copyButton);\n\t\t_addCopyToClipboard(copyButton, () => self.getString(), () => gsap.fromTo(copyButton, {backgroundColor:\"white\"}, {duration:0.5, backgroundColor:\"rgba(85, 85, 85, 0.6)\"}));\n\t\tsvg = path && path.ownerSVGElement;\n\t\tif (!svg) {\n\t\t\tsvgNamespace = (isSVG && target.ownerSVGElement && target.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\";\n\t\t\tif (isSVG) {\n\t\t\t\tsvg = target.ownerSVGElement;\n\t\t\t\ttemp = target.getBBox();\n\t\t\t\tmatrix = _getConsolidatedMatrix(target);\n\t\t\t\tstartX = matrix.e;\n\t\t\t\tstartY = matrix.f;\n\t\t\t\toffset.x = temp.x;\n\t\t\t\toffset.y = temp.y;\n\t\t\t} else {\n\t\t\t\tsvg = _createElement(\"svg\", svgNamespace);\n\t\t\t\tcreatedSVG = true;\n\t\t\t\t_body.appendChild(svg);\n\t\t\t\tsvg.setAttribute(\"viewBox\", \"0 0 100 100\");\n\t\t\t\tsvg.setAttribute(\"class\", \"motion-path-helper\");\n\t\t\t\tsvg.style.cssText = \"overflow:visible; background-color: transparent; position:absolute; z-index:5000; width:100px; height:100px; top:\" + (position.top - startY) + \"px; left:\" + (position.left - startX) + \"px;\";\n\t\t\t}\n\t\t\ttemp = _isString(path) && !_selectorExp.test(path) ? path : _getInitialPath(startX, startY);\n\t\t\tpath = _createElement(\"path\", svgNamespace);\n\t\t\tpath.setAttribute(\"d\", temp);\n\t\t\tpath.setAttribute(\"vector-effect\", \"non-scaling-stroke\");\n\t\t\tpath.style.cssText = \"fill:transparent; stroke-width:\" + (vars.pathWidth || 3) + \"; stroke:\" + (vars.pathColor || \"#555\") + \"; opacity:\" + (vars.pathOpacity || 0.6);\n\t\t\tsvg.appendChild(path);\n\t\t} else {\n\t\t\tvars.pathColor && gsap.set(path, {stroke: vars.pathColor});\n\t\t\tvars.pathWidth && gsap.set(path, {strokeWidth: vars.pathWidth});\n\t\t\tvars.pathOpacity && gsap.set(path, {opacity: vars.pathOpacity});\n\t\t}\n\n\t\tif (offset.x || offset.y) {\n\t\t\tgsap.set(path, {x:offset.x, y:offset.y});\n\t\t}\n\n\t\tif (!(\"selected\" in vars)) {\n\t\t\tvars.selected = true;\n\t\t}\n\t\tif (!(\"anchorSnap\" in vars)) {\n\t\t\tvars.anchorSnap = p => {\n\t\t\t\tif (p.x * p.x + p.y * p.y < 16) {\n\t\t\t\t\tp.x = p.y = 0;\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\n\t\tanimationToScrub = animation && animation.parent && animation.parent.data === \"nested\" ? animation.parent.parent : animation;\n\n\t\tvars.onPress = () => {\n\t\t\tanimationToScrub.pause(0);\n\t\t};\n\n\t\trefreshPath = () => {\n\t\t\t//let m = _getConsolidatedMatrix(path);\n\t\t\t//animation.vars.motionPath.offsetX = m.e - offset.x;\n\t\t\t//animation.vars.motionPath.offsetY = m.f - offset.y;\n\t\t\tanimation.invalidate();\n\t\t\tanimationToScrub.restart();\n\t\t};\n\t\tvars.onRelease = vars.onDeleteAnchor = refreshPath;\n\n\t\tthis.editor = PathEditor.create(path, vars);\n\t\tif (vars.center) {\n\t\t\tgsap.set(target, {transformOrigin:\"50% 50%\", xPercent:-50, yPercent:-50});\n\t\t}\n\t\tif (animation) {\n\t\t\tif (animation.vars.motionPath.path) {\n\t\t\t\tanimation.vars.motionPath.path = path;\n\t\t\t} else {\n\t\t\t\tanimation.vars.motionPath = {path:path};\n\t\t\t}\n\t\t\tif (animationToScrub.parent !== gsap.globalTimeline) {\n\t\t\t\tgsap.globalTimeline.add(animationToScrub, _getGlobalTime(animationToScrub) - animationToScrub.delay());\n\t\t\t}\n\t\t\tanimationToScrub.repeat(-1).repeatDelay(1);\n\n\t\t} else {\n\t\t\tanimation = animationToScrub = gsap.to(target, {\n\t\t\t\tmotionPath: {\n\t\t\t\t\tpath: path,\n\t\t\t\t\tstart: vars.start || 0,\n\t\t\t\t\tend: (\"end\" in vars) ? vars.end : 1,\n\t\t\t\t\tautoRotate: (\"autoRotate\" in vars) ? vars.autoRotate : false,\n\t\t\t\t\talign: path,\n\t\t\t\t\talignOrigin: vars.alignOrigin\n\t\t\t\t},\n\t\t\t\tduration: vars.duration || 5,\n\t\t\t\tease: vars.ease || \"power1.inOut\",\n\t\t\t\trepeat:-1,\n\t\t\t\trepeatDelay:1,\n\t\t\t\tpaused:!vars.path\n\t\t\t});\n\t\t}\n\t\tthis.animation = animation;\n\n\t\t_context(this);\n\t\tthis.kill = this.revert = () => {\n\t\t\tthis.editor.kill();\n\t\t\tcopyButton.parentNode && copyButton.parentNode.removeChild(copyButton);\n\t\t\tcreatedSVG && svg.parentNode && svg.parentNode.removeChild(svg);\n\t\t\tanimationToScrub && animationToScrub.revert();\n\t\t}\n\t}\n\n\tgetString() {\n\t\treturn this.editor.getString(true, -this.offset.x, -this.offset.y);\n\t}\n\n}\n\nMotionPathHelper.register = _initCore;\nMotionPathHelper.create = (target, vars) => new MotionPathHelper(target, vars);\nMotionPathHelper.editPath = (path, vars) => PathEditor.create(path, vars);\nMotionPathHelper.version = 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/MotionPathPlugin.min.js b/vendor/javascript/gsap/MotionPathPlugin.min.js
new file mode 100644
index 0000000..8a8c8dc
--- /dev/null
+++ b/vendor/javascript/gsap/MotionPathPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * MotionPathPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t=t||self).window=t.window||{})}(this,function(t){"use strict";function p(t){return"string"==typeof t}function x(t){return Math.round(1e10*t)/1e10||0}function y(t,e,n,r){var a=t[e],o=1===r?6:subdivideSegment(a,n,r);if((o||!r)&&o+n+2e){for(;--a&&t[a]>e;);a<0&&(a=0)}else for(;t[++a] element or an SVG path data string")}function reverseSegment(t){var e,n=0;for(t.reverse();n typeof(value) === \"string\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isUndefined = value => typeof(value) === \"undefined\",\n\t_temp = {},\n\t_temp2 = {},\n\t_roundingNum = 1e5,\n\t_wrapProgress = progress => (Math.round((progress + _largeNum) % 1 * _roundingNum) / _roundingNum) || ((progress < 0) ? 0 : 1), //if progress lands on 1, the % will make it 0 which is why we || 1, but not if it's negative because it makes more sense for motion to end at 0 in that case.\n\t_round = value => (Math.round(value * _roundingNum) / _roundingNum) || 0,\n\t_roundPrecise = value => (Math.round(value * 1e10) / 1e10) || 0,\n\t_splitSegment = (rawPath, segIndex, i, t) => {\n\t\tlet segment = rawPath[segIndex],\n\t\t\tshift = t === 1 ? 6 : subdivideSegment(segment, i, t);\n\t\tif ((shift || !t) && shift + i + 2 < segment.length) {\n\t\t\trawPath.splice(segIndex, 0, segment.slice(0, i + shift + 2));\n\t\t\tsegment.splice(0, i + shift);\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_getSampleIndex = (samples, length, progress) => {\n\t\t// slightly slower way than doing this (when there's no lookup): segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0;\n\t\tlet l = samples.length,\n\t\t\ti = ~~(progress * l);\n\t\tif (samples[i] > length) {\n\t\t\twhile (--i && samples[i] > length) {}\n\t\t\ti < 0 && (i = 0);\n\t\t} else {\n\t\t\twhile (samples[++i] < length && i < l) {}\n\t\t}\n\t\treturn i < l ? i : l - 1;\n\t},\n\t_reverseRawPath = (rawPath, skipOuter) => {\n\t\tlet i = rawPath.length;\n\t\tskipOuter || rawPath.reverse();\n\t\twhile (i--) {\n\t\t\trawPath[i].reversed || reverseSegment(rawPath[i]);\n\t\t}\n\t},\n\t_copyMetaData = (source, copy) => {\n\t\tcopy.totalLength = source.totalLength;\n\t\tif (source.samples) { //segment\n\t\t\tcopy.samples = source.samples.slice(0);\n\t\t\tcopy.lookup = source.lookup.slice(0);\n\t\t\tcopy.minLength = source.minLength;\n\t\t\tcopy.resolution = source.resolution;\n\t\t} else if (source.totalPoints) { //rawPath\n\t\t\tcopy.totalPoints = source.totalPoints;\n\t\t}\n\t\treturn copy;\n\t},\n\t//pushes a new segment into a rawPath, but if its starting values match the ending values of the last segment, it'll merge it into that same segment (to reduce the number of segments)\n\t_appendOrMerge = (rawPath, segment) => {\n\t\tlet index = rawPath.length,\n\t\t\tprevSeg = rawPath[index - 1] || [],\n\t\t\tl = prevSeg.length;\n\t\tif (index && segment[0] === prevSeg[l-2] && segment[1] === prevSeg[l-1]) {\n\t\t\tsegment = prevSeg.concat(segment.slice(2));\n\t\t\tindex--;\n\t\t}\n\t\trawPath[index] = segment;\n\t},\n\t_bestDistance;\n\n/* TERMINOLOGY\n - RawPath - an array of arrays, one for each Segment. A single RawPath could have multiple \"M\" commands, defining Segments (paths aren't always connected).\n - Segment - an array containing a sequence of Cubic Bezier coordinates in alternating x, y, x, y format. Starting anchor, then control point 1, control point 2, and ending anchor, then the next control point 1, control point 2, anchor, etc. Uses less memory than an array with a bunch of {x, y} points.\n - Bezier - a single cubic Bezier with a starting anchor, two control points, and an ending anchor.\n - the variable \"t\" is typically the position along an individual Bezier path (time) and it's NOT linear, meaning it could accelerate/decelerate based on the control points whereas the \"p\" or \"progress\" value is linearly mapped to the whole path, so it shouldn't really accelerate/decelerate based on control points. So a progress of 0.2 would be almost exactly 20% along the path. \"t\" is ONLY in an individual Bezier piece.\n */\n\n//accepts basic selector text, a path instance, a RawPath instance, or a Segment and returns a RawPath (makes it easy to homogenize things). If an element or selector text is passed in, it'll also cache the value so that if it's queried again, it'll just take the path data from there instead of parsing it all over again (as long as the path data itself hasn't changed - it'll check).\nexport function getRawPath(value) {\n\tvalue = (_isString(value) && _selectorExp.test(value)) ? document.querySelector(value) || value : value;\n\tlet e = value.getAttribute ? value : 0,\n\t\trawPath;\n\tif (e && (value = value.getAttribute(\"d\"))) {\n\t\t//implements caching\n\t\tif (!e._gsPath) {\n\t\t\te._gsPath = {};\n\t\t}\n\t\trawPath = e._gsPath[value];\n\t\treturn (rawPath && !rawPath._dirty) ? rawPath : (e._gsPath[value] = stringToRawPath(value));\n\t}\n\treturn !value ? console.warn(\"Expecting a element or an SVG path data string\") : _isString(value) ? stringToRawPath(value) : (_isNumber(value[0])) ? [value] : value;\n}\n\n//copies a RawPath WITHOUT the length meta data (for speed)\nexport function copyRawPath(rawPath) {\n\tlet a = [],\n\t\ti = 0;\n\tfor (; i < rawPath.length; i++) {\n\t\ta[i] = _copyMetaData(rawPath[i], rawPath[i].slice(0));\n\t}\n\treturn _copyMetaData(rawPath, a);\n}\n\nexport function reverseSegment(segment) {\n\tlet i = 0,\n\t\ty;\n\tsegment.reverse(); //this will invert the order y, x, y, x so we must flip it back.\n\tfor (; i < segment.length; i += 2) {\n\t\ty = segment[i];\n\t\tsegment[i] = segment[i+1];\n\t\tsegment[i+1] = y;\n\t}\n\tsegment.reversed = !segment.reversed;\n}\n\n\n\nlet _createPath = (e, ignore) => {\n\t\tlet path = document.createElementNS(\"http://www.w3.org/2000/svg\", \"path\"),\n\t\t\tattr = [].slice.call(e.attributes),\n\t\t\ti = attr.length,\n\t\t\tname;\n\t\tignore = \",\" + ignore + \",\";\n\t\twhile (--i > -1) {\n\t\t\tname = attr[i].nodeName.toLowerCase(); //in Microsoft Edge, if you don't set the attribute with a lowercase name, it doesn't render correctly! Super weird.\n\t\t\tif (ignore.indexOf(\",\" + name + \",\") < 0) {\n\t\t\t\tpath.setAttributeNS(null, name, attr[i].nodeValue);\n\t\t\t}\n\t\t}\n\t\treturn path;\n\t},\n\t_typeAttrs = {\n\t\trect:\"rx,ry,x,y,width,height\",\n\t\tcircle:\"r,cx,cy\",\n\t\tellipse:\"rx,ry,cx,cy\",\n\t\tline:\"x1,x2,y1,y2\"\n\t},\n\t_attrToObj = (e, attrs) => {\n\t\tlet props = attrs ? attrs.split(\",\") : [],\n\t\t\tobj = {},\n\t\t\ti = props.length;\n\t\twhile (--i > -1) {\n\t\t\tobj[props[i]] = +e.getAttribute(props[i]) || 0;\n\t\t}\n\t\treturn obj;\n\t};\n\n//converts an SVG shape like , , , , , etc. to a , swapping it in and copying the attributes to match.\nexport function convertToPath(element, swap) {\n\tlet type = element.tagName.toLowerCase(),\n\t\tcirc = 0.552284749831,\n\t\tdata, x, y, r, ry, path, rcirc, rycirc, points, w, h, x2, x3, x4, x5, x6, y2, y3, y4, y5, y6, attr;\n\tif (type === \"path\" || !element.getBBox) {\n\t\treturn element;\n\t}\n\tpath = _createPath(element, \"x,y,width,height,cx,cy,rx,ry,r,x1,x2,y1,y2,points\");\n\tattr = _attrToObj(element, _typeAttrs[type]);\n\tif (type === \"rect\") {\n\t\tr = attr.rx;\n\t\try = attr.ry || r;\n\t\tx = attr.x;\n\t\ty = attr.y;\n\t\tw = attr.width - r * 2;\n\t\th = attr.height - ry * 2;\n\t\tif (r || ry) { //if there are rounded corners, render cubic beziers\n\t\t\tx2 = x + r * (1 - circ);\n\t\t\tx3 = x + r;\n\t\t\tx4 = x3 + w;\n\t\t\tx5 = x4 + r * circ;\n\t\t\tx6 = x4 + r;\n\t\t\ty2 = y + ry * (1 - circ);\n\t\t\ty3 = y + ry;\n\t\t\ty4 = y3 + h;\n\t\t\ty5 = y4 + ry * circ;\n\t\t\ty6 = y4 + ry;\n\t\t\tdata = \"M\" + x6 + \",\" + y3 + \" V\" + y4 + \" C\" + [x6, y5, x5, y6, x4, y6, x4 - (x4 - x3) / 3, y6, x3 + (x4 - x3) / 3, y6, x3, y6, x2, y6, x, y5, x, y4, x, y4 - (y4 - y3) / 3, x, y3 + (y4 - y3) / 3, x, y3, x, y2, x2, y, x3, y, x3 + (x4 - x3) / 3, y, x4 - (x4 - x3) / 3, y, x4, y, x5, y, x6, y2, x6, y3].join(\",\") + \"z\";\n\t\t} else {\n\t\t\tdata = \"M\" + (x + w) + \",\" + y + \" v\" + h + \" h\" + (-w) + \" v\" + (-h) + \" h\" + w + \"z\";\n\t\t}\n\n\t} else if (type === \"circle\" || type === \"ellipse\") {\n\t\tif (type === \"circle\") {\n\t\t\tr = ry = attr.r;\n\t\t\trycirc = r * circ;\n\t\t} else {\n\t\t\tr = attr.rx;\n\t\t\try = attr.ry;\n\t\t\trycirc = ry * circ;\n\t\t}\n\t\tx = attr.cx;\n\t\ty = attr.cy;\n\t\trcirc = r * circ;\n\t\tdata = \"M\" + (x+r) + \",\" + y + \" C\" + [x+r, y + rycirc, x + rcirc, y + ry, x, y + ry, x - rcirc, y + ry, x - r, y + rycirc, x - r, y, x - r, y - rycirc, x - rcirc, y - ry, x, y - ry, x + rcirc, y - ry, x + r, y - rycirc, x + r, y].join(\",\") + \"z\";\n\t} else if (type === \"line\") {\n\t\tdata = \"M\" + attr.x1 + \",\" + attr.y1 + \" L\" + attr.x2 + \",\" + attr.y2; //previously, we just converted to \"Mx,y Lx,y\" but Safari has bugs that cause that not to render properly when using a stroke-dasharray that's not fully visible! Using a cubic bezier fixes that issue.\n\t} else if (type === \"polyline\" || type === \"polygon\") {\n\t\tpoints = (element.getAttribute(\"points\") + \"\").match(_numbersExp) || [];\n\t\tx = points.shift();\n\t\ty = points.shift();\n\t\tdata = \"M\" + x + \",\" + y + \" L\" + points.join(\",\");\n\t\tif (type === \"polygon\") {\n\t\t\tdata += \",\" + x + \",\" + y + \"z\";\n\t\t}\n\t}\n\tpath.setAttribute(\"d\", rawPathToString(path._gsRawPath = stringToRawPath(data)));\n\tif (swap && element.parentNode) {\n\t\telement.parentNode.insertBefore(path, element);\n\t\telement.parentNode.removeChild(element);\n\t}\n\treturn path;\n}\n\n\n\n//returns the rotation (in degrees) at a particular progress on a rawPath (the slope of the tangent)\nexport function getRotationAtProgress(rawPath, progress) {\n\tlet d = getProgressData(rawPath, progress >= 1 ? 1 - 1e-9 : progress ? progress : 1e-9);\n\treturn getRotationAtBezierT(d.segment, d.i, d.t);\n}\n\nfunction getRotationAtBezierT(segment, i, t) {\n\tlet a = segment[i],\n\t\tb = segment[i+2],\n\t\tc = segment[i+4],\n\t\tx;\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\tx = b + ((c + (segment[i+6] - c) * t) - b) * t - a;\n\ta = segment[i+1];\n\tb = segment[i+3];\n\tc = segment[i+5];\n\ta += (b - a) * t;\n\tb += (c - b) * t;\n\ta += (b - a) * t;\n\treturn _round(_atan2(b + ((c + (segment[i+7] - c) * t) - b) * t - a, x) * _RAD2DEG);\n}\n\nexport function sliceRawPath(rawPath, start, end) {\n\tend = _isUndefined(end) ? 1 : _roundPrecise(end) || 0; // we must round to avoid issues like 4.15 / 8 = 0.8300000000000001 instead of 0.83 or 2.8 / 5 = 0.5599999999999999 instead of 0.56 and if someone is doing a loop like start: 2.8 / 0.5, end: 2.8 / 0.5 + 1.\n\tstart = _roundPrecise(start) || 0;\n\tlet loops = Math.max(0, ~~(_abs(end - start) - 1e-8)),\n\t\tpath = copyRawPath(rawPath);\n\tif (start > end) {\n\t\tstart = 1 - start;\n\t\tend = 1 - end;\n\t\t_reverseRawPath(path);\n\t\tpath.totalLength = 0;\n\t}\n\tif (start < 0 || end < 0) {\n\t\tlet offset = Math.abs(~~Math.min(start, end)) + 1;\n\t\tstart += offset;\n\t\tend += offset;\n\t}\n\tpath.totalLength || cacheRawPathMeasurements(path);\n\tlet wrap = (end > 1),\n\t\ts = getProgressData(path, start, _temp, true),\n\t\te = getProgressData(path, end, _temp2),\n\t\teSeg = e.segment,\n\t\tsSeg = s.segment,\n\t\teSegIndex = e.segIndex,\n\t\tsSegIndex = s.segIndex,\n\t\tei = e.i,\n\t\tsi = s.i,\n\t\tsameSegment = (sSegIndex === eSegIndex),\n\t\tsameBezier = (ei === si && sameSegment),\n\t\twrapsBehind, sShift, eShift, i, copy, totalSegments, l, j;\n\tif (wrap || loops) {\n\t\twrapsBehind = eSegIndex < sSegIndex || (sameSegment && ei < si) || (sameBezier && e.t < s.t);\n\t\tif (_splitSegment(path, sSegIndex, si, s.t)) {\n\t\t\tsSegIndex++;\n\t\t\tif (!wrapsBehind) {\n\t\t\t\teSegIndex++;\n\t\t\t\tif (sameBezier) {\n\t\t\t\t\te.t = (e.t - s.t) / (1 - s.t);\n\t\t\t\t\tei = 0;\n\t\t\t\t} else if (sameSegment) {\n\t\t\t\t\tei -= si;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (Math.abs(1 - (end - start)) < 1e-5) {\n\t\t\teSegIndex = sSegIndex - 1;\n\t\t} else if (!e.t && eSegIndex) {\n\t\t\teSegIndex--;\n\t\t} else if (_splitSegment(path, eSegIndex, ei, e.t) && wrapsBehind) {\n\t\t\tsSegIndex++;\n\t\t}\n\t\tif (s.t === 1) {\n\t\t\tsSegIndex = (sSegIndex + 1) % path.length;\n\t\t}\n\t\tcopy = [];\n\t\ttotalSegments = path.length;\n\t\tl = 1 + totalSegments * loops;\n\t\tj = sSegIndex;\n\t\tl += ((totalSegments - sSegIndex) + eSegIndex) % totalSegments;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\t_appendOrMerge(copy, path[j++ % totalSegments]);\n\t\t}\n\t\tpath = copy;\n\t} else {\n\t\teShift = e.t === 1 ? 6 : subdivideSegment(eSeg, ei, e.t);\n\t\tif (start !== end) {\n\t\t\tsShift = subdivideSegment(sSeg, si, sameBezier ? s.t / e.t : s.t);\n\t\t\tsameSegment && (eShift += sShift);\n\t\t\teSeg.splice(ei + eShift + 2);\n\t\t\t(sShift || si) && sSeg.splice(0, si + sShift);\n\t\t\ti = path.length;\n\t\t\twhile (i--) {\n\t\t\t\t//chop off any extra segments\n\t\t\t\t(i < sSegIndex || i > eSegIndex) &&\tpath.splice(i, 1);\n\t\t\t}\n\t\t} else {\n\t\t\teSeg.angle = getRotationAtBezierT(eSeg, ei + eShift, 0); //record the value before we chop because it'll be impossible to determine the angle after its length is 0!\n\t\t\tei += eShift;\n\t\t\ts = eSeg[ei];\n\t\t\te = eSeg[ei+1];\n\t\t\teSeg.length = eSeg.totalLength = 0;\n\t\t\teSeg.totalPoints = path.totalPoints = 8;\n\t\t\teSeg.push(s, e, s, e, s, e, s, e);\n\t\t}\n\t}\n\tpath.totalLength = 0;\n\treturn path;\n}\n\n//measures a Segment according to its resolution (so if segment.resolution is 6, for example, it'll take 6 samples equally across each Bezier) and create/populate a \"samples\" Array that has the length up to each of those sample points (always increasing from the start) as well as a \"lookup\" array that's broken up according to the smallest distance between 2 samples. This gives us a very fast way of looking up a progress position rather than looping through all the points/Beziers. You can optionally have it only measure a subset, starting at startIndex and going for a specific number of beziers (remember, there are 3 x/y pairs each, for a total of 6 elements for each Bezier). It will also populate a \"totalLength\" property, but that's not generally super accurate because by default it'll only take 6 samples per Bezier. But for performance reasons, it's perfectly adequate for measuring progress values along the path. If you need a more accurate totalLength, either increase the resolution or use the more advanced bezierToPoints() method which keeps adding points until they don't deviate by more than a certain precision value.\nfunction measureSegment(segment, startIndex, bezierQty) {\n\tstartIndex = startIndex || 0;\n\tif (!segment.samples) {\n\t\tsegment.samples = [];\n\t\tsegment.lookup = [];\n\t}\n\tlet resolution = ~~segment.resolution || 12,\n\t\tinc = 1 / resolution,\n\t\tendIndex = bezierQty ? startIndex + bezierQty * 6 + 1 : segment.length,\n\t\tx1 = segment[startIndex],\n\t\ty1 = segment[startIndex + 1],\n\t\tsamplesIndex = startIndex ? (startIndex / 6) * resolution : 0,\n\t\tsamples = segment.samples,\n\t\tlookup = segment.lookup,\n\t\tmin = (startIndex ? segment.minLength : _largeNum) || _largeNum,\n\t\tprevLength = samples[samplesIndex + bezierQty * resolution - 1],\n\t\tlength = startIndex ? samples[samplesIndex-1] : 0,\n\t\ti, j, x4, x3, x2, xd, xd1, y4, y3, y2, yd, yd1, inv, t, lengthIndex, l, segLength;\n\tsamples.length = lookup.length = 0;\n\tfor (j = startIndex + 2; j < endIndex; j += 6) {\n\t\tx4 = segment[j + 4] - x1;\n\t\tx3 = segment[j + 2] - x1;\n\t\tx2 = segment[j] - x1;\n\t\ty4 = segment[j + 5] - y1;\n\t\ty3 = segment[j + 3] - y1;\n\t\ty2 = segment[j + 1] - y1;\n\t\txd = xd1 = yd = yd1 = 0;\n\t\tif (_abs(x4) < .01 && _abs(y4) < .01 && _abs(x2) + _abs(y2) < .01) { //dump points that are sufficiently close (basically right on top of each other, making a bezier super tiny or 0 length)\n\t\t\tif (segment.length > 8) {\n\t\t\t\tsegment.splice(j, 6);\n\t\t\t\tj -= 6;\n\t\t\t\tendIndex -= 6;\n\t\t\t}\n\t\t} else {\n\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\tt = inc * i;\n\t\t\t\tinv = 1 - t;\n\t\t\t\txd = xd1 - (xd1 = (t * t * x4 + 3 * inv * (t * x3 + inv * x2)) * t);\n\t\t\t\tyd = yd1 - (yd1 = (t * t * y4 + 3 * inv * (t * y3 + inv * y2)) * t);\n\t\t\t\tl = _sqrt(yd * yd + xd * xd);\n\t\t\t\tif (l < min) {\n\t\t\t\t\tmin = l;\n\t\t\t\t}\n\t\t\t\tlength += l;\n\t\t\t\tsamples[samplesIndex++] = length;\n\t\t\t}\n\t\t}\n\t\tx1 += x4;\n\t\ty1 += y4;\n\t}\n\tif (prevLength) {\n\t\tprevLength -= length;\n\t\tfor (; samplesIndex < samples.length; samplesIndex++) {\n\t\t\tsamples[samplesIndex] += prevLength;\n\t\t}\n\t}\n\tif (samples.length && min) {\n\t\tsegment.totalLength = segLength = samples[samples.length-1] || 0;\n\t\tsegment.minLength = min;\n\t\tif (segLength / min < 9999) { // if the lookup would require too many values (memory problem), we skip this and instead we use a loop to lookup values directly in the samples Array\n\t\t\tl = lengthIndex = 0;\n\t\t\tfor (i = 0; i < segLength; i += min) {\n\t\t\t\tlookup[l++] = (samples[lengthIndex] < i) ? ++lengthIndex : lengthIndex;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tsegment.totalLength = samples[0] = 0;\n\t}\n\treturn startIndex ? length - samples[startIndex / 2 - 1] : length;\n}\n\nexport function cacheRawPathMeasurements(rawPath, resolution) {\n\tlet pathLength, points, i;\n\tfor (i = pathLength = points = 0; i < rawPath.length; i++) {\n\t\trawPath[i].resolution = ~~resolution || 12; //steps per Bezier curve (anchor, 2 control points, to anchor)\n\t\tpoints += rawPath[i].length;\n\t\tpathLength += measureSegment(rawPath[i]);\n\t}\n\trawPath.totalPoints = points;\n\trawPath.totalLength = pathLength;\n\treturn rawPath;\n}\n\n//divide segment[i] at position t (value between 0 and 1, progress along that particular cubic bezier segment that starts at segment[i]). Returns how many elements were spliced into the segment array (either 0 or 6)\nexport function subdivideSegment(segment, i, t) {\n\tif (t <= 0 || t >= 1) {\n\t\treturn 0;\n\t}\n\tlet ax = segment[i],\n\t\tay = segment[i+1],\n\t\tcp1x = segment[i+2],\n\t\tcp1y = segment[i+3],\n\t\tcp2x = segment[i+4],\n\t\tcp2y = segment[i+5],\n\t\tbx = segment[i+6],\n\t\tby = segment[i+7],\n\t\tx1a = ax + (cp1x - ax) * t,\n\t\tx2 = cp1x + (cp2x - cp1x) * t,\n\t\ty1a = ay + (cp1y - ay) * t,\n\t\ty2 = cp1y + (cp2y - cp1y) * t,\n\t\tx1 = x1a + (x2 - x1a) * t,\n\t\ty1 = y1a + (y2 - y1a) * t,\n\t\tx2a = cp2x + (bx - cp2x) * t,\n\t\ty2a = cp2y + (by - cp2y) * t;\n\tx2 += (x2a - x2) * t;\n\ty2 += (y2a - y2) * t;\n\tsegment.splice(i + 2, 4,\n\t\t_round(x1a), //first control point\n\t\t_round(y1a),\n\t\t_round(x1), //second control point\n\t\t_round(y1),\n\t\t_round(x1 + (x2 - x1) * t), //new fabricated anchor on line\n\t\t_round(y1 + (y2 - y1) * t),\n\t\t_round(x2), //third control point\n\t\t_round(y2),\n\t\t_round(x2a), //fourth control point\n\t\t_round(y2a)\n\t);\n\tsegment.samples && segment.samples.splice(((i / 6) * segment.resolution) | 0, 0, 0, 0, 0, 0, 0, 0);\n\treturn 6;\n}\n\n// returns an object {path, segment, segIndex, i, t}\nfunction getProgressData(rawPath, progress, decoratee, pushToNextIfAtEnd) {\n\tdecoratee = decoratee || {};\n\trawPath.totalLength || cacheRawPathMeasurements(rawPath);\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tlet segIndex = 0,\n\t\tsegment = rawPath[0],\n\t\tsamples, resolution, length, min, max, i, t;\n\tif (!progress) {\n\t\tt = i = segIndex = 0;\n\t\tsegment = rawPath[0];\n\t} else if (progress === 1) {\n\t\tt = 1;\n\t\tsegIndex = rawPath.length - 1;\n\t\tsegment = rawPath[segIndex];\n\t\ti = segment.length - 8;\n\t} else {\n\t\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\t\tlength = rawPath.totalLength * progress;\n\t\t\tmax = i = 0;\n\t\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\t\tsegIndex = i;\n\t\t\t}\n\t\t\tsegment = rawPath[segIndex];\n\t\t\tmin = max - segment.totalLength;\n\t\t\tprogress = ((length - min) / (max - min)) || 0;\n\t\t}\n\t\tsamples = segment.samples;\n\t\tresolution = segment.resolution; //how many samples per cubic bezier chunk\n\t\tlength = segment.totalLength * progress;\n\t\ti = segment.lookup.length ? segment.lookup[~~(length / segment.minLength)] || 0 : _getSampleIndex(samples, length, progress);\n\t\tmin = i ? samples[i-1] : 0;\n\t\tmax = samples[i];\n\t\tif (max < length) {\n\t\t\tmin = max;\n\t\t\tmax = samples[++i];\n\t\t}\n\t\tt = (1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)));\n\t\ti = ~~(i / resolution) * 6;\n\t\tif (pushToNextIfAtEnd && t === 1) {\n\t\t\tif (i + 6 < segment.length) {\n\t\t\t\ti += 6;\n\t\t\t\tt = 0;\n\t\t\t} else if (segIndex + 1 < rawPath.length) {\n\t\t\t\ti = t = 0;\n\t\t\t\tsegment = rawPath[++segIndex];\n\t\t\t}\n\t\t}\n\t}\n\tdecoratee.t = t;\n\tdecoratee.i = i;\n\tdecoratee.path = rawPath;\n\tdecoratee.segment = segment;\n\tdecoratee.segIndex = segIndex;\n\treturn decoratee;\n}\n\nexport function getPositionOnPath(rawPath, progress, includeAngle, point) {\n\tlet segment = rawPath[0],\n\t\tresult = point || {},\n\t\tsamples, resolution, length, min, max, i, t, a, inv;\n\tif (progress < 0 || progress > 1) {\n\t\tprogress = _wrapProgress(progress);\n\t}\n\tsegment.lookup || cacheRawPathMeasurements(rawPath);\n\tif (rawPath.length > 1) { //speed optimization: most of the time, there's only one segment so skip the recursion.\n\t\tlength = rawPath.totalLength * progress;\n\t\tmax = i = 0;\n\t\twhile ((max += rawPath[i++].totalLength) < length) {\n\t\t\tsegment = rawPath[i];\n\t\t}\n\t\tmin = max - segment.totalLength;\n\t\tprogress = ((length - min) / (max - min)) || 0;\n\t}\n\tsamples = segment.samples;\n\tresolution = segment.resolution;\n\tlength = segment.totalLength * progress;\n\ti = segment.lookup.length ? segment.lookup[progress < 1 ? ~~(length / segment.minLength) : segment.lookup.length - 1] || 0 : _getSampleIndex(samples, length, progress);\n\tmin = i ? samples[i-1] : 0;\n\tmax = samples[i];\n\tif (max < length) {\n\t\tmin = max;\n\t\tmax = samples[++i];\n\t}\n\tt = ((1 / resolution) * (((length - min) / (max - min)) + ((i % resolution)))) || 0;\n\tinv = 1 - t;\n\ti = ~~(i / resolution) * 6;\n\ta = segment[i];\n\tresult.x = _round((t * t * (segment[i + 6] - a) + 3 * inv * (t * (segment[i + 4] - a) + inv * (segment[i + 2] - a))) * t + a);\n\tresult.y = _round((t * t * (segment[i + 7] - (a = segment[i+1])) + 3 * inv * (t * (segment[i + 5] - a) + inv * (segment[i + 3] - a))) * t + a);\n\tif (includeAngle) {\n\t\tresult.angle = segment.totalLength ? getRotationAtBezierT(segment, i, t >= 1 ? 1 - 1e-9 : t ? t : 1e-9) : segment.angle || 0;\n\t}\n\treturn result;\n}\n\n\n\n//applies a matrix transform to RawPath (or a segment in a RawPath) and returns whatever was passed in (it transforms the values in the array(s), not a copy).\nexport function transformRawPath(rawPath, a, b, c, d, tx, ty) {\n\tlet j = rawPath.length,\n\t\tsegment, l, i, x, y;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tl = segment.length;\n\t\tfor (i = 0; i < l; i += 2) {\n\t\t\tx = segment[i];\n\t\t\ty = segment[i+1];\n\t\t\tsegment[i] = x * a + y * c + tx;\n\t\t\tsegment[i+1] = x * b + y * d + ty;\n\t\t}\n\t}\n\trawPath._dirty = 1;\n\treturn rawPath;\n}\n\n\n\n// translates SVG arc data into a segment (cubic beziers). Angle is in degrees.\nfunction arcToSegment(lastX, lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y) {\n\tif (lastX === x && lastY === y) {\n\t\treturn;\n\t}\n\trx = _abs(rx);\n\try = _abs(ry);\n\tlet angleRad = (angle % 360) * _DEG2RAD,\n\t\tcosAngle = _cos(angleRad),\n\t\tsinAngle = _sin(angleRad),\n\t\tPI = Math.PI,\n\t\tTWOPI = PI * 2,\n\t\tdx2 = (lastX - x) / 2,\n\t\tdy2 = (lastY - y) / 2,\n\t\tx1 = (cosAngle * dx2 + sinAngle * dy2),\n\t\ty1 = (-sinAngle * dx2 + cosAngle * dy2),\n\t\tx1_sq = x1 * x1,\n\t\ty1_sq = y1 * y1,\n\t\tradiiCheck = x1_sq / (rx * rx) + y1_sq / (ry * ry);\n\tif (radiiCheck > 1) {\n\t\trx = _sqrt(radiiCheck) * rx;\n\t\try = _sqrt(radiiCheck) * ry;\n\t}\n\tlet rx_sq = rx * rx,\n\t\try_sq = ry * ry,\n\t\tsq = ((rx_sq * ry_sq) - (rx_sq * y1_sq) - (ry_sq * x1_sq)) / ((rx_sq * y1_sq) + (ry_sq * x1_sq));\n\tif (sq < 0) {\n\t\tsq = 0;\n\t}\n\tlet coef = ((largeArcFlag === sweepFlag) ? -1 : 1) * _sqrt(sq),\n\t\tcx1 = coef * ((rx * y1) / ry),\n\t\tcy1 = coef * -((ry * x1) / rx),\n\t\tsx2 = (lastX + x) / 2,\n\t\tsy2 = (lastY + y) / 2,\n\t\tcx = sx2 + (cosAngle * cx1 - sinAngle * cy1),\n\t\tcy = sy2 + (sinAngle * cx1 + cosAngle * cy1),\n\t\tux = (x1 - cx1) / rx,\n\t\tuy = (y1 - cy1) / ry,\n\t\tvx = (-x1 - cx1) / rx,\n\t\tvy = (-y1 - cy1) / ry,\n\t\ttemp = ux * ux + uy * uy,\n\t\tangleStart = ((uy < 0) ? -1 : 1) * Math.acos(ux / _sqrt(temp)),\n\t\tangleExtent = ((ux * vy - uy * vx < 0) ? -1 : 1) * Math.acos((ux * vx + uy * vy) / _sqrt(temp * (vx * vx + vy * vy)));\n\tisNaN(angleExtent) && (angleExtent = PI); //rare edge case. Math.cos(-1) is NaN.\n\tif (!sweepFlag && angleExtent > 0) {\n\t\tangleExtent -= TWOPI;\n\t} else if (sweepFlag && angleExtent < 0) {\n\t\tangleExtent += TWOPI;\n\t}\n\tangleStart %= TWOPI;\n\tangleExtent %= TWOPI;\n\tlet segments = Math.ceil(_abs(angleExtent) / (TWOPI / 4)),\n\t\trawPath = [],\n\t\tangleIncrement = angleExtent / segments,\n\t\tcontrolLength = 4 / 3 * _sin(angleIncrement / 2) / (1 + _cos(angleIncrement / 2)),\n\t\tma = cosAngle * rx,\n\t\tmb = sinAngle * rx,\n\t\tmc = sinAngle * -ry,\n\t\tmd = cosAngle * ry,\n\t\ti;\n\tfor (i = 0; i < segments; i++) {\n\t\tangle = angleStart + i * angleIncrement;\n\t\tx1 = _cos(angle);\n\t\ty1 = _sin(angle);\n\t\tux = _cos(angle += angleIncrement);\n\t\tuy = _sin(angle);\n\t\trawPath.push(x1 - controlLength * y1, y1 + controlLength * x1, ux + controlLength * uy, uy - controlLength * ux, ux, uy);\n\t}\n\t//now transform according to the actual size of the ellipse/arc (the beziers were noramlized, between 0 and 1 on a circle).\n\tfor (i = 0; i < rawPath.length; i+=2) {\n\t\tx1 = rawPath[i];\n\t\ty1 = rawPath[i+1];\n\t\trawPath[i] = x1 * ma + y1 * mc + cx;\n\t\trawPath[i+1] = x1 * mb + y1 * md + cy;\n\t}\n\trawPath[i-2] = x; //always set the end to exactly where it's supposed to be\n\trawPath[i-1] = y;\n\treturn rawPath;\n}\n\n//Spits back a RawPath with absolute coordinates. Each segment starts with a \"moveTo\" command (x coordinate, then y) and then 2 control points (x, y, x, y), then anchor. The goal is to minimize memory and maximize speed.\nexport function stringToRawPath(d) {\n\tlet a = (d + \"\").replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp) || [], //some authoring programs spit out very small numbers in scientific notation like \"1e-5\", so make sure we round that down to 0 first.\n\t\tpath = [],\n\t\trelativeX = 0,\n\t\trelativeY = 0,\n\t\ttwoThirds = 2 / 3,\n\t\telements = a.length,\n\t\tpoints = 0,\n\t\terrorMessage = \"ERROR: malformed path: \" + d,\n\t\ti, j, x, y, command, isRelative, segment, startX, startY, difX, difY, beziers, prevCommand, flag1, flag2,\n\t\tline = function(sx, sy, ex, ey) {\n\t\t\tdifX = (ex - sx) / 3;\n\t\t\tdifY = (ey - sy) / 3;\n\t\t\tsegment.push(sx + difX, sy + difY, ex - difX, ey - difY, ex, ey);\n\t\t};\n\tif (!d || !isNaN(a[0]) || isNaN(a[1])) {\n\t\tconsole.log(errorMessage);\n\t\treturn path;\n\t}\n\tfor (i = 0; i < elements; i++) {\n\t\tprevCommand = command;\n\t\tif (isNaN(a[i])) {\n\t\t\tcommand = a[i].toUpperCase();\n\t\t\tisRelative = (command !== a[i]); //lower case means relative\n\t\t} else { //commands like \"C\" can be strung together without any new command characters between.\n\t\t\ti--;\n\t\t}\n\t\tx = +a[i + 1];\n\t\ty = +a[i + 2];\n\t\tif (isRelative) {\n\t\t\tx += relativeX;\n\t\t\ty += relativeY;\n\t\t}\n\t\tif (!i) {\n\t\t\tstartX = x;\n\t\t\tstartY = y;\n\t\t}\n\n\t\t// \"M\" (move)\n\t\tif (command === \"M\") {\n\t\t\tif (segment) {\n\t\t\t\tif (segment.length < 8) { //if the path data was funky and just had a M with no actual drawing anywhere, skip it.\n\t\t\t\t\tpath.length -= 1;\n\t\t\t\t} else {\n\t\t\t\t\tpoints += segment.length;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = startX = x;\n\t\t\trelativeY = startY = y;\n\t\t\tsegment = [x, y];\n\t\t\tpath.push(segment);\n\t\t\ti += 2;\n\t\t\tcommand = \"L\"; //an \"M\" with more than 2 values gets interpreted as \"lineTo\" commands (\"L\").\n\n\t\t// \"C\" (cubic bezier)\n\t\t} else if (command === \"C\") {\n\t\t\tif (!segment) {\n\t\t\t\tsegment = [0, 0];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\t//note: \"*1\" is just a fast/short way to cast the value as a Number. WAAAY faster in Chrome, slightly slower in Firefox.\n\t\t\tsegment.push(x,\ty, relativeX + a[i + 3] * 1, relativeY + a[i + 4] * 1, (relativeX += a[i + 5] * 1),\t(relativeY += a[i + 6] * 1));\n\t\t\ti += 6;\n\n\t\t// \"S\" (continuation of cubic bezier)\n\t\t} else if (command === \"S\") {\n\t\t\tdifX = relativeX;\n\t\t\tdifY = relativeY;\n\t\t\tif (prevCommand === \"C\" || prevCommand === \"S\") {\n\t\t\t\tdifX += relativeX - segment[segment.length - 4];\n\t\t\t\tdifY += relativeY - segment[segment.length - 3];\n\t\t\t}\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\tsegment.push(difX, difY, x,\ty, (relativeX += a[i + 3] * 1), (relativeY += a[i + 4] * 1));\n\t\t\ti += 4;\n\n\t\t// \"Q\" (quadratic bezier)\n\t\t} else if (command === \"Q\") {\n\t\t\tdifX = relativeX + (x - relativeX) * twoThirds;\n\t\t\tdifY = relativeY + (y - relativeY) * twoThirds;\n\t\t\tif (!isRelative) {\n\t\t\t\trelativeX = relativeY = 0;\n\t\t\t}\n\t\t\trelativeX += a[i + 3] * 1;\n\t\t\trelativeY += a[i + 4] * 1;\n\t\t\tsegment.push(difX, difY, relativeX + (x - relativeX) * twoThirds, relativeY + (y - relativeY) * twoThirds, relativeX, relativeY);\n\t\t\ti += 4;\n\n\t\t// \"T\" (continuation of quadratic bezier)\n\t\t} else if (command === \"T\") {\n\t\t\tdifX = relativeX - segment[segment.length - 4];\n\t\t\tdifY = relativeY - segment[segment.length - 3];\n\t\t\tsegment.push(relativeX + difX, relativeY + difY, x + ((relativeX + difX * 1.5) - x) * twoThirds, y + ((relativeY + difY * 1.5) - y) * twoThirds, (relativeX = x), (relativeY = y));\n\t\t\ti += 2;\n\n\t\t// \"H\" (horizontal line)\n\t\t} else if (command === \"H\") {\n\t\t\tline(relativeX, relativeY, (relativeX = x), relativeY);\n\t\t\ti += 1;\n\n\t\t// \"V\" (vertical line)\n\t\t} else if (command === \"V\") {\n\t\t\t//adjust values because the first (and only one) isn't x in this case, it's y.\n\t\t\tline(relativeX, relativeY, relativeX, (relativeY = x + (isRelative ? relativeY - relativeX : 0)));\n\t\t\ti += 1;\n\n\t\t// \"L\" (line) or \"Z\" (close)\n\t\t} else if (command === \"L\" || command === \"Z\") {\n\t\t\tif (command === \"Z\") {\n\t\t\t\tx = startX;\n\t\t\t\ty = startY;\n\t\t\t\tsegment.closed = true;\n\t\t\t}\n\t\t\tif (command === \"L\" || _abs(relativeX - x) > 0.5 || _abs(relativeY - y) > 0.5) {\n\t\t\t\tline(relativeX, relativeY, x, y);\n\t\t\t\tif (command === \"L\") {\n\t\t\t\t\ti += 2;\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = x;\n\t\t\trelativeY = y;\n\n\t\t// \"A\" (arc)\n\t\t} else if (command === \"A\") {\n\t\t\tflag1 = a[i+4];\n\t\t\tflag2 = a[i+5];\n\t\t\tdifX = a[i+6];\n\t\t\tdifY = a[i+7];\n\t\t\tj = 7;\n\t\t\tif (flag1.length > 1) { // for cases when the flags are merged, like \"a8 8 0 018 8\" (the 0 and 1 flags are WITH the x value of 8, but it could also be \"a8 8 0 01-8 8\" so it may include x or not)\n\t\t\t\tif (flag1.length < 3) {\n\t\t\t\t\tdifY = difX;\n\t\t\t\t\tdifX = flag2;\n\t\t\t\t\tj--;\n\t\t\t\t} else {\n\t\t\t\t\tdifY = flag2;\n\t\t\t\t\tdifX = flag1.substr(2);\n\t\t\t\t\tj-=2;\n\t\t\t\t}\n\t\t\t\tflag2 = flag1.charAt(1);\n\t\t\t\tflag1 = flag1.charAt(0);\n\t\t\t}\n\t\t\tbeziers = arcToSegment(relativeX, relativeY, +a[i+1], +a[i+2], +a[i+3], +flag1, +flag2, (isRelative ? relativeX : 0) + difX*1, (isRelative ? relativeY : 0) + difY*1);\n\t\t\ti += j;\n\t\t\tif (beziers) {\n\t\t\t\tfor (j = 0; j < beziers.length; j++) {\n\t\t\t\t\tsegment.push(beziers[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t\trelativeX = segment[segment.length-2];\n\t\t\trelativeY = segment[segment.length-1];\n\n\t\t} else {\n\t\t\tconsole.log(errorMessage);\n\t\t}\n\t}\n\ti = segment.length;\n\tif (i < 6) { //in case there's odd SVG like a M0,0 command at the very end.\n\t\tpath.pop();\n\t\ti = 0;\n\t} else if (segment[0] === segment[i-2] && segment[1] === segment[i-1]) {\n\t\tsegment.closed = true;\n\t}\n\tpath.totalPoints = points + i;\n\treturn path;\n}\n\n//populates the points array in alternating x/y values (like [x, y, x, y...] instead of individual point objects [{x, y}, {x, y}...] to conserve memory and stay in line with how we're handling segment arrays\nexport function bezierToPoints(x1, y1, x2, y2, x3, y3, x4, y4, threshold, points, index) {\n\tlet x12 = (x1 + x2) / 2,\n\t\ty12 = (y1 + y2) / 2,\n\t\tx23 = (x2 + x3) / 2,\n\t\ty23 = (y2 + y3) / 2,\n\t\tx34 = (x3 + x4) / 2,\n\t\ty34 = (y3 + y4) / 2,\n\t\tx123 = (x12 + x23) / 2,\n\t\ty123 = (y12 + y23) / 2,\n\t\tx234 = (x23 + x34) / 2,\n\t\ty234 = (y23 + y34) / 2,\n\t\tx1234 = (x123 + x234) / 2,\n\t\ty1234 = (y123 + y234) / 2,\n\t\tdx = x4 - x1,\n\t\tdy = y4 - y1,\n\t\td2 = _abs((x2 - x4) * dy - (y2 - y4) * dx),\n\t\td3 = _abs((x3 - x4) * dy - (y3 - y4) * dx),\n\t\tlength;\n\tif (!points) {\n\t\tpoints = [x1, y1, x4, y4];\n\t\tindex = 2;\n\t}\n\tpoints.splice(index || points.length - 2, 0, x1234, y1234);\n\tif ((d2 + d3) * (d2 + d3) > threshold * (dx * dx + dy * dy)) {\n\t\tlength = points.length;\n\t\tbezierToPoints(x1, y1, x12, y12, x123, y123, x1234, y1234, threshold, points, index);\n\t\tbezierToPoints(x1234, y1234, x234, y234, x34, y34, x4, y4, threshold, points, index + 2 + (points.length - length));\n\t}\n\treturn points;\n}\n\n/*\nfunction getAngleBetweenPoints(x0, y0, x1, y1, x2, y2) { //angle between 3 points in radians\n\tvar dx1 = x1 - x0,\n\t\tdy1 = y1 - y0,\n\t\tdx2 = x2 - x1,\n\t\tdy2 = y2 - y1,\n\t\tdx3 = x2 - x0,\n\t\tdy3 = y2 - y0,\n\t\ta = dx1 * dx1 + dy1 * dy1,\n\t\tb = dx2 * dx2 + dy2 * dy2,\n\t\tc = dx3 * dx3 + dy3 * dy3;\n\treturn Math.acos( (a + b - c) / _sqrt(4 * a * b) );\n},\n*/\n\n//pointsToSegment() doesn't handle flat coordinates (where y is always 0) the way we need (the resulting control points are always right on top of the anchors), so this function basically makes the control points go directly up and down, varying in length based on the curviness (more curvy, further control points)\nexport function flatPointsToSegment(points, curviness=1) {\n\tlet x = points[0],\n\t\ty = 0,\n\t\tsegment = [x, y],\n\t\ti = 2;\n\tfor (; i < points.length; i+=2) {\n\t\tsegment.push(\n\t\t\tx,\n\t\t\ty,\n\t\t\tpoints[i],\n\t\t\t(y = (points[i] - x) * curviness / 2),\n\t\t\t(x = points[i]),\n\t\t\t-y\n\t\t);\n\t}\n\treturn segment;\n}\n\n//points is an array of x/y points, like [x, y, x, y, x, y]\nexport function pointsToSegment(points, curviness) {\n\t//points = simplifyPoints(points, tolerance);\n\t_abs(points[0] - points[2]) < 1e-4 && _abs(points[1] - points[3]) < 1e-4 && (points = points.slice(2)); // if the first two points are super close, dump the first one.\n\tlet l = points.length-2,\n\t\tx = +points[0],\n\t\ty = +points[1],\n\t\tnextX = +points[2],\n\t\tnextY = +points[3],\n\t\tsegment = [x, y, x, y],\n\t\tdx2 = nextX - x,\n\t\tdy2 = nextY - y,\n\t\tclosed = Math.abs(points[l] - x) < 0.001 && Math.abs(points[l+1] - y) < 0.001,\n\t\tprevX, prevY, i, dx1, dy1, r1, r2, r3, tl, mx1, mx2, mxm, my1, my2, mym;\n\tif (closed) { // if the start and end points are basically on top of each other, close the segment by adding the 2nd point to the end, and the 2nd-to-last point to the beginning (we'll remove them at the end, but this allows the curvature to look perfect)\n\t\tpoints.push(nextX, nextY);\n\t\tnextX = x;\n\t\tnextY = y;\n\t\tx = points[l-2];\n\t\ty = points[l-1];\n\t\tpoints.unshift(x, y);\n\t\tl+=4;\n\t}\n\tcurviness = (curviness || curviness === 0) ? +curviness : 1;\n\tfor (i = 2; i < l; i+=2) {\n\t\tprevX = x;\n\t\tprevY = y;\n\t\tx = nextX;\n\t\ty = nextY;\n\t\tnextX = +points[i+2];\n\t\tnextY = +points[i+3];\n\t\tif (x === nextX && y === nextY) {\n\t\t\tcontinue;\n\t\t}\n\t\tdx1 = dx2;\n\t\tdy1 = dy2;\n\t\tdx2 = nextX - x;\n\t\tdy2 = nextY - y;\n\t\tr1 = _sqrt(dx1 * dx1 + dy1 * dy1); // r1, r2, and r3 correlate x and y (and z in the future). Basically 2D or 3D hypotenuse\n\t\tr2 = _sqrt(dx2 * dx2 + dy2 * dy2);\n\t\tr3 = _sqrt((dx2 / r2 + dx1 / r1) ** 2 + (dy2 / r2 + dy1 / r1) ** 2);\n\t\ttl = ((r1 + r2) * curviness * 0.25) / r3;\n\t\tmx1 = x - (x - prevX) * (r1 ? tl / r1 : 0);\n\t\tmx2 = x + (nextX - x) * (r2 ? tl / r2 : 0);\n\t\tmxm = x - (mx1 + (((mx2 - mx1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tmy1 = y - (y - prevY) * (r1 ? tl / r1 : 0);\n\t\tmy2 = y + (nextY - y) * (r2 ? tl / r2 : 0);\n\t\tmym = y - (my1 + (((my2 - my1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\tif (x !== prevX || y !== prevY) {\n\t\t\tsegment.push(\n\t\t\t\t_round(mx1 + mxm), // first control point\n\t\t\t\t_round(my1 + mym),\n\t\t\t\t_round(x), // anchor\n\t\t\t\t_round(y),\n\t\t\t\t_round(mx2 + mxm), // second control point\n\t\t\t\t_round(my2 + mym)\n\t\t\t);\n\t\t}\n\t}\n\tx !== nextX || y !== nextY || segment.length < 4 ? segment.push(_round(nextX), _round(nextY), _round(nextX), _round(nextY)) : (segment.length -= 2);\n\tif (segment.length === 2) { // only one point!\n\t\tsegment.push(x, y, x, y, x, y);\n\t} else if (closed) {\n\t\tsegment.splice(0, 6);\n\t\tsegment.length = segment.length - 6;\n\t}\n\treturn segment;\n}\n\n//returns the squared distance between an x/y coordinate and a segment between x1/y1 and x2/y2\nfunction pointToSegDist(x, y, x1, y1, x2, y2) {\n\tlet dx = x2 - x1,\n\t\tdy = y2 - y1,\n\t\tt;\n\tif (dx || dy) {\n\t\tt = ((x - x1) * dx + (y - y1) * dy) / (dx * dx + dy * dy);\n\t\tif (t > 1) {\n\t\t\tx1 = x2;\n\t\t\ty1 = y2;\n\t\t} else if (t > 0) {\n\t\t\tx1 += dx * t;\n\t\t\ty1 += dy * t;\n\t\t}\n\t}\n\treturn (x - x1) ** 2 + (y - y1) ** 2;\n}\n\nfunction simplifyStep(points, first, last, tolerance, simplified) {\n\tlet maxSqDist = tolerance,\n\t\tfirstX = points[first],\n\t\tfirstY = points[first+1],\n\t\tlastX = points[last],\n\t\tlastY = points[last+1],\n\t\tindex, i, d;\n\tfor (i = first + 2; i < last; i += 2) {\n\t\td = pointToSegDist(points[i], points[i+1], firstX, firstY, lastX, lastY);\n\t\tif (d > maxSqDist) {\n\t\t\tindex = i;\n\t\t\tmaxSqDist = d;\n\t\t}\n\t}\n\tif (maxSqDist > tolerance) {\n\t\tindex - first > 2 && simplifyStep(points, first, index, tolerance, simplified);\n\t\tsimplified.push(points[index], points[index+1]);\n\t\tlast - index > 2 && simplifyStep(points, index, last, tolerance, simplified);\n\t}\n}\n\n//points is an array of x/y values like [x, y, x, y, x, y]\nexport function simplifyPoints(points, tolerance) {\n\tlet prevX = parseFloat(points[0]),\n\t\tprevY = parseFloat(points[1]),\n\t\ttemp = [prevX, prevY],\n\t\tl = points.length - 2,\n\t\ti, x, y, dx, dy, result, last;\n\ttolerance = (tolerance || 1) ** 2;\n\tfor (i = 2; i < l; i += 2) {\n\t\tx = parseFloat(points[i]);\n\t\ty = parseFloat(points[i+1]);\n\t\tdx = prevX - x;\n\t\tdy = prevY - y;\n\t\tif (dx * dx + dy * dy > tolerance) {\n\t\t\ttemp.push(x, y);\n\t\t\tprevX = x;\n\t\t\tprevY = y;\n\t\t}\n\t}\n\ttemp.push(parseFloat(points[l]), parseFloat(points[l+1]));\n\tlast = temp.length - 2;\n\tresult = [temp[0], temp[1]];\n\tsimplifyStep(temp, 0, last, tolerance, result);\n\tresult.push(temp[last], temp[last+1]);\n\treturn result;\n}\n\nfunction getClosestProgressOnBezier(iterations, px, py, start, end, slices, x0, y0, x1, y1, x2, y2, x3, y3) {\n\tlet inc = (end - start) / slices,\n\t\tbest = 0,\n\t\tt = start,\n\t\tx, y, d, dx, dy, inv;\n\t_bestDistance = _largeNum;\n\twhile (t <= end) {\n\t\tinv = 1 - t;\n\t\tx = inv * inv * inv * x0 + 3 * inv * inv * t * x1 + 3 * inv * t * t * x2 + t * t * t * x3;\n\t\ty = inv * inv * inv * y0 + 3 * inv * inv * t * y1 + 3 * inv * t * t * y2 + t * t * t * y3;\n\t\tdx = x - px;\n\t\tdy = y - py;\n\t\td = dx * dx + dy * dy;\n\t\tif (d < _bestDistance) {\n\t\t\t_bestDistance = d;\n\t\t\tbest = t;\n\t\t}\n\t\tt += inc;\n\t}\n\treturn (iterations > 1) ? getClosestProgressOnBezier(iterations - 1, px, py, Math.max(best - inc, 0), Math.min(best + inc, 1), slices, x0, y0, x1, y1, x2, y2, x3, y3) : best;\n}\n\nexport function getClosestData(rawPath, x, y, slices) { //returns an object with the closest j, i, and t (j is the segment index, i is the index of the point in that segment, and t is the time/progress along that bezier)\n\tlet closest = {j:0, i:0, t:0},\n\t\tbestDistance = _largeNum,\n\t\ti, j, t, segment;\n\tfor (j = 0; j < rawPath.length; j++) {\n\t\tsegment = rawPath[j];\n\t\tfor (i = 0; i < segment.length; i+=6) {\n\t\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices || 20, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\t\tif (bestDistance > _bestDistance) {\n\t\t\t\tbestDistance = _bestDistance;\n\t\t\t\tclosest.j = j;\n\t\t\t\tclosest.i = i;\n\t\t\t\tclosest.t = t;\n\t\t\t}\n\t\t}\n\t}\n\treturn closest;\n}\n\n//subdivide a Segment closest to a specific x,y coordinate\nexport function subdivideSegmentNear(x, y, segment, slices, iterations) {\n\tlet l = segment.length,\n\t\tbestDistance = _largeNum,\n\t\tbestT = 0,\n\t\tbestSegmentIndex = 0,\n\t\tt, i;\n\tslices = slices || 20;\n\titerations = iterations || 3;\n\tfor (i = 0; i < l; i += 6) {\n\t\tt = getClosestProgressOnBezier(1, x, y, 0, 1, slices, segment[i], segment[i+1], segment[i+2], segment[i+3], segment[i+4], segment[i+5], segment[i+6], segment[i+7]);\n\t\tif (bestDistance > _bestDistance) {\n\t\t\tbestDistance = _bestDistance;\n\t\t\tbestT = t;\n\t\t\tbestSegmentIndex = i;\n\t\t}\n\t}\n\tt = getClosestProgressOnBezier(iterations, x, y, bestT - 0.05, bestT + 0.05, slices, segment[bestSegmentIndex], segment[bestSegmentIndex+1], segment[bestSegmentIndex+2], segment[bestSegmentIndex+3], segment[bestSegmentIndex+4], segment[bestSegmentIndex+5], segment[bestSegmentIndex+6], segment[bestSegmentIndex+7]);\n\tsubdivideSegment(segment, bestSegmentIndex, t);\n\treturn bestSegmentIndex + 6;\n}\n\n/*\nTakes any of the following and converts it to an all Cubic Bezier SVG data string:\n- A data string like \"M0,0 L2,4 v20,15 H100\"\n- A RawPath, like [[x, y, x, y, x, y, x, y][[x, y, x, y, x, y, x, y]]\n- A Segment, like [x, y, x, y, x, y, x, y]\n\nNote: all numbers are rounded down to the closest 0.001 to minimize memory, maximize speed, and avoid odd numbers like 1e-13\n*/\nexport function rawPathToString(rawPath) {\n\tif (_isNumber(rawPath[0])) { //in case a segment is passed in instead\n\t\trawPath = [rawPath];\n\t}\n\tlet result = \"\",\n\t\tl = rawPath.length,\n\t\tsl, s, i, segment;\n\tfor (s = 0; s < l; s++) {\n\t\tsegment = rawPath[s];\n\t\tresult += \"M\" + _round(segment[0]) + \",\" + _round(segment[1]) + \" C\";\n\t\tsl = segment.length;\n\t\tfor (i = 2; i < sl; i++) {\n\t\t\tresult += _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i++]) + \" \" + _round(segment[i++]) + \",\" + _round(segment[i]) + \" \";\n\t\t}\n\t\tif (segment.closed) {\n\t\t\tresult += \"z\";\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n// takes a segment with coordinates [x, y, x, y, ...] and converts the control points into angles and lengths [x, y, angle, length, angle, length, x, y, angle, length, ...] so that it animates more cleanly and avoids odd breaks/kinks. For example, if you animate from 1 o'clock to 6 o'clock, it'd just go directly/linearly rather than around. So the length would be very short in the middle of the tween.\nexport function cpCoordsToAngles(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tx, y, i;\n\tfor (i = 0; i < segment.length; i+=6) {\n\t\tx = segment[i+2] - segment[i];\n\t\ty = segment[i+3] - segment[i+1];\n\t\tresult[i+2] = Math.atan2(y, x);\n\t\tresult[i+3] = Math.sqrt(x * x + y * y);\n\t\tx = segment[i+6] - segment[i+4];\n\t\ty = segment[i+7] - segment[i+5];\n\t\tresult[i+4] = Math.atan2(y, x);\n\t\tresult[i+5] = Math.sqrt(x * x + y * y);\n\t}\n\treturn result;\n}\n\n// takes a segment that was converted with cpCoordsToAngles() to have angles and lengths instead of coordinates for the control points, and converts it BACK into coordinates.\nexport function cpAnglesToCoords(segment, copy) {\n\tvar result = copy ? segment.slice(0) : segment,\n\t\tlength = segment.length,\n\t\trnd = 1000,\n\t\tangle, l, i, j;\n\tfor (i = 0; i < length; i+=6) {\n\t\tangle = segment[i+2];\n\t\tl = segment[i+3]; //length\n\t\tresult[i+2] = (((segment[i] + Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+3] = (((segment[i+1] + Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t\tangle = segment[i+4];\n\t\tl = segment[i+5]; //length\n\t\tresult[i+4] = (((segment[i+6] - Math.cos(angle) * l) * rnd) | 0) / rnd;\n\t\tresult[i+5] = (((segment[i+7] - Math.sin(angle) * l) * rnd) | 0) / rnd;\n\t}\n\treturn result;\n}\n\n//adds an \"isSmooth\" array to each segment and populates it with a boolean value indicating whether or not it's smooth (the control points have basically the same slope). For any smooth control points, it converts the coordinates into angle (x, in radians) and length (y) and puts them into the same index value in a smoothData array.\nexport function populateSmoothData(rawPath) {\n\tlet j = rawPath.length,\n\t\tsmooth, segment, x, y, x2, y2, i, l, a, a2, isSmooth, smoothData;\n\twhile (--j > -1) {\n\t\tsegment = rawPath[j];\n\t\tisSmooth = segment.isSmooth = segment.isSmooth || [0, 0, 0, 0];\n\t\tsmoothData = segment.smoothData = segment.smoothData || [0, 0, 0, 0];\n\t\tisSmooth.length = 4;\n\t\tl = segment.length - 2;\n\t\tfor (i = 6; i < l; i += 6) {\n\t\t\tx = segment[i] - segment[i - 2];\n\t\t\ty = segment[i + 1] - segment[i - 1];\n\t\t\tx2 = segment[i + 2] - segment[i];\n\t\t\ty2 = segment[i + 3] - segment[i + 1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tsmooth = (Math.abs(a - a2) < 0.09);\n\t\t\tif (smooth) {\n\t\t\t\tsmoothData[i - 2] = a;\n\t\t\t\tsmoothData[i + 2] = a2;\n\t\t\t\tsmoothData[i - 1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[i + 3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t}\n\t\t\tisSmooth.push(smooth, smooth, 0, 0, smooth, smooth);\n\t\t}\n\t\t//if the first and last points are identical, check to see if there's a smooth transition. We must handle this a bit differently due to their positions in the array.\n\t\tif (segment[l] === segment[0] && segment[l+1] === segment[1]) {\n\t\t\tx = segment[0] - segment[l-2];\n\t\t\ty = segment[1] - segment[l-1];\n\t\t\tx2 = segment[2] - segment[0];\n\t\t\ty2 = segment[3] - segment[1];\n\t\t\ta = _atan2(y, x);\n\t\t\ta2 = _atan2(y2, x2);\n\t\t\tif (Math.abs(a - a2) < 0.09) {\n\t\t\t\tsmoothData[l-2] = a;\n\t\t\t\tsmoothData[2] = a2;\n\t\t\t\tsmoothData[l-1] = _sqrt(x * x + y * y);\n\t\t\t\tsmoothData[3] = _sqrt(x2 * x2 + y2 * y2);\n\t\t\t\tisSmooth[l-2] = isSmooth[l-1] = true; //don't change indexes 2 and 3 because we'll trigger everything from the END, and this will optimize file size a bit.\n\t\t\t}\n\t\t}\n\t}\n\treturn rawPath;\n}\nexport function pointToScreen(svgElement, point) {\n\tif (arguments.length < 2) { //by default, take the first set of coordinates in the path as the point\n\t\tlet rawPath = getRawPath(svgElement);\n\t\tpoint = svgElement.ownerSVGElement.createSVGPoint();\n\t\tpoint.x = rawPath[0][0];\n\t\tpoint.y = rawPath[0][1];\n\t}\n\treturn point.matrixTransform(svgElement.getScreenCTM());\n}\n// takes a and normalizes all of its coordinates to values between 0 and 1\nexport function normalizePath(path) {\n path = gsap.utils.toArray(path);\n if (!path[0].hasAttribute(\"d\")) {\n path = gsap.utils.toArray(path[0].children);\n }\n if (path.length > 1) {\n path.forEach(normalizePath);\n return path;\n }\n let _svgPathExp = /[achlmqstvz]|(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n _scientific = /[\\+\\-]?\\d*\\.?\\d+e[\\+\\-]?\\d+/ig,\n d = path[0].getAttribute(\"d\"),\n a = d.replace(_scientific, m => { let n = +m; return (n < 0.0001 && n > -0.0001) ? 0 : n; }).match(_svgPathExp),\n nums = a.filter(n => !isNaN(n)).map(n => +n),\n normalize = gsap.utils.normalize(Math.min(...nums), Math.max(...nums)),\n finals = a.map(val => isNaN(val) ? val : normalize(+val)),\n s = \"\",\n prevWasCommand;\n finals.forEach((value, i) => {\n let isCommand = isNaN(value)\n s += (isCommand && i ? \" \" : prevWasCommand || !i ? \"\" : \",\") + value;\n prevWasCommand = isCommand;\n });\n path[0].setAttribute(\"d\", s);\n}\n*/","/*!\n * matrix 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _doc, _win, _docElement, _body,\t_divContainer, _svgContainer, _identityMatrix, _gEl,\n\t_transformProp = \"transform\",\n\t_transformOriginProp = _transformProp + \"Origin\",\n\t_hasOffsetBug,\n\t_setDoc = element => {\n\t\tlet doc = element.ownerDocument || element;\n\t\tif (!(_transformProp in element.style) && \"msTransform\" in element.style) { //to improve compatibility with old Microsoft browsers\n\t\t\t_transformProp = \"msTransform\";\n\t\t\t_transformOriginProp = _transformProp + \"Origin\";\n\t\t}\n\t\twhile (doc.parentNode && (doc = doc.parentNode)) {\t}\n\t\t_win = window;\n\t\t_identityMatrix = new Matrix2D();\n\t\tif (doc) {\n\t\t\t_doc = doc;\n\t\t\t_docElement = doc.documentElement;\n\t\t\t_body = doc.body;\n\t\t\t_gEl = _doc.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n\t\t\t// prevent any existing CSS from transforming it\n\t\t\t_gEl.style.transform = \"none\";\n\t\t\t// now test for the offset reporting bug. Use feature detection instead of browser sniffing to make things more bulletproof and future-proof. Hopefully Safari will fix their bug soon.\n\t\t\tlet d1 = doc.createElement(\"div\"),\n\t\t\t\td2 = doc.createElement(\"div\"),\n\t\t\t\troot = doc && (doc.body || doc.firstElementChild);\n\t\t\tif (root && root.appendChild) {\n\t\t\t\troot.appendChild(d1);\n\t\t\t\td1.appendChild(d2);\n\t\t\t\td1.setAttribute(\"style\", \"position:static;transform:translate3d(0,0,1px)\");\n\t\t\t\t_hasOffsetBug = (d2.offsetParent !== d1);\n\t\t\t\troot.removeChild(d1);\n\t\t\t}\n\t\t}\n\t\treturn doc;\n\t},\n\t_forceNonZeroScale = e => { // walks up the element's ancestors and finds any that had their scale set to 0 via GSAP, and changes them to 0.0001 to ensure that measurements work. Firefox has a bug that causes it to incorrectly report getBoundingClientRect() when scale is 0.\n\t\tlet a, cache;\n\t\twhile (e && e !== _body) {\n\t\t\tcache = e._gsap;\n\t\t\tcache && cache.uncache && cache.get(e, \"x\"); // force re-parsing of transforms if necessary\n\t\t\tif (cache && !cache.scaleX && !cache.scaleY && cache.renderTransform) {\n\t\t\t\tcache.scaleX = cache.scaleY = 1e-4;\n\t\t\t\tcache.renderTransform(1, cache);\n\t\t\t\ta ? a.push(cache) : (a = [cache]);\n\t\t\t}\n\t\t\te = e.parentNode;\n\t\t}\n\t\treturn a;\n\t},\n\t// possible future addition: pass an element to _forceDisplay() and it'll walk up all its ancestors and make sure anything with display: none is set to display: block, and if there's no parentNode, it'll add it to the body. It returns an Array that you can then feed to _revertDisplay() to have it revert all the changes it made.\n\t// _forceDisplay = e => {\n\t// \tlet a = [],\n\t// \t\tparent;\n\t// \twhile (e && e !== _body) {\n\t// \t\tparent = e.parentNode;\n\t// \t\t(_win.getComputedStyle(e).display === \"none\" || !parent) && a.push(e, e.style.display, parent) && (e.style.display = \"block\");\n\t// \t\tparent || _body.appendChild(e);\n\t// \t\te = parent;\n\t// \t}\n\t// \treturn a;\n\t// },\n\t// _revertDisplay = a => {\n\t// \tfor (let i = 0; i < a.length; i+=3) {\n\t// \t\ta[i+1] ? (a[i].style.display = a[i+1]) : a[i].style.removeProperty(\"display\");\n\t// \t\ta[i+2] || a[i].parentNode.removeChild(a[i]);\n\t// \t}\n\t// },\n\t_svgTemps = [], //we create 3 elements for SVG, and 3 for other DOM elements and cache them for performance reasons. They get nested in _divContainer and _svgContainer so that just one element is added to the DOM on each successive attempt. Again, performance is key.\n\t_divTemps = [],\n\t_getDocScrollTop = () => _win.pageYOffset || _doc.scrollTop || _docElement.scrollTop || _body.scrollTop || 0,\n\t_getDocScrollLeft = () => _win.pageXOffset || _doc.scrollLeft || _docElement.scrollLeft || _body.scrollLeft || 0,\n\t_svgOwner = element => element.ownerSVGElement || ((element.tagName + \"\").toLowerCase() === \"svg\" ? element : null),\n\t_isFixed = element => {\n\t\tif (_win.getComputedStyle(element).position === \"fixed\") {\n\t\t\treturn true;\n\t\t}\n\t\telement = element.parentNode;\n\t\tif (element && element.nodeType === 1) { // avoid document fragments which will throw an error.\n\t\t\treturn _isFixed(element);\n\t\t}\n\t},\n\t_createSibling = (element, i) => {\n\t\tif (element.parentNode && (_doc || _setDoc(element))) {\n\t\t\tlet svg = _svgOwner(element),\n\t\t\t\tns = svg ? (svg.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\") : \"http://www.w3.org/1999/xhtml\",\n\t\t\t\ttype = svg ? (i ? \"rect\" : \"g\") : \"div\",\n\t\t\t\tx = i !== 2 ? 0 : 100,\n\t\t\t\ty = i === 3 ? 100 : 0,\n\t\t\t\tcss = \"position:absolute;display:block;pointer-events:none;margin:0;padding:0;\",\n\t\t\t\te = _doc.createElementNS ? _doc.createElementNS(ns.replace(/^https/, \"http\"), type) : _doc.createElement(type);\n\t\t\tif (i) {\n\t\t\t\tif (!svg) {\n\t\t\t\t\tif (!_divContainer) {\n\t\t\t\t\t\t_divContainer = _createSibling(element);\n\t\t\t\t\t\t_divContainer.style.cssText = css;\n\t\t\t\t\t}\n\t\t\t\t\te.style.cssText = css + \"width:0.1px;height:0.1px;top:\" + y + \"px;left:\" + x + \"px\";\n\t\t\t\t\t_divContainer.appendChild(e);\n\n\t\t\t\t} else {\n\t\t\t\t\t_svgContainer || (_svgContainer = _createSibling(element));\n\t\t\t\t\te.setAttribute(\"width\", 0.01);\n\t\t\t\t\te.setAttribute(\"height\", 0.01);\n\t\t\t\t\te.setAttribute(\"transform\", \"translate(\" + x + \",\" + y + \")\");\n\t\t\t\t\t_svgContainer.appendChild(e);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn e;\n\t\t}\n\t\tthrow \"Need document and parent.\";\n\t},\n\t_consolidate = m => { // replaces SVGTransformList.consolidate() because a bug in Firefox causes it to break pointer events. See https://gsap.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\tlet c = new Matrix2D(),\n\t\t\ti = 0;\n\t\tfor (; i < m.numberOfItems; i++) {\n\t\t\tc.multiply(m.getItem(i).matrix);\n\t\t}\n\t\treturn c;\n\t},\n\t_getCTM = svg => {\n\t\tlet m = svg.getCTM(),\n\t\t\ttransform;\n\t\tif (!m) { // Firefox returns null for getCTM() on root elements, so this is a workaround using a that we temporarily append.\n\t\t\ttransform = svg.style[_transformProp];\n\t\t\tsvg.style[_transformProp] = \"none\"; // a bug in Firefox causes css transforms to contaminate the getCTM()\n\t\t\tsvg.appendChild(_gEl);\n\t\t\tm = _gEl.getCTM();\n\t\t\tsvg.removeChild(_gEl);\n\t\t\ttransform ? (svg.style[_transformProp] = transform) : svg.style.removeProperty(_transformProp.replace(/([A-Z])/g, \"-$1\").toLowerCase());\n\t\t}\n\t\treturn m || _identityMatrix.clone(); // Firefox will still return null if the has a width/height of 0 in the browser.\n\t},\n\t_placeSiblings = (element, adjustGOffset) => {\n\t\tlet svg = _svgOwner(element),\n\t\t\tisRootSVG = element === svg,\n\t\t\tsiblings = svg ? _svgTemps : _divTemps,\n\t\t\tparent = element.parentNode,\n\t\t\tappendToEl = parent && !svg && parent.shadowRoot && parent.shadowRoot.appendChild ? parent.shadowRoot : parent,\n\t\t\tcontainer, m, b, x, y, cs;\n\t\tif (element === _win) {\n\t\t\treturn element;\n\t\t}\n\t\tsiblings.length || siblings.push(_createSibling(element, 1), _createSibling(element, 2), _createSibling(element, 3));\n\t\tcontainer = svg ? _svgContainer : _divContainer;\n\t\tif (svg) {\n\t\t\tif (isRootSVG) {\n\t\t\t\tb = _getCTM(element);\n\t\t\t\tx = -b.e / b.a;\n\t\t\t\ty = -b.f / b.d;\n\t\t\t\tm = _identityMatrix;\n\t\t\t} else if (element.getBBox) {\n\t\t\t\tb = element.getBBox();\n\t\t\t\tm = element.transform ? element.transform.baseVal : {}; // IE11 doesn't follow the spec.\n\t\t\t\tm = !m.numberOfItems ? _identityMatrix : m.numberOfItems > 1 ? _consolidate(m) : m.getItem(0).matrix; // don't call m.consolidate().matrix because a bug in Firefox makes pointer events not work when consolidate() is called on the same tick as getBoundingClientRect()! See https://gsap.com/forums/topic/23248-touch-is-not-working-on-draggable-in-firefox-windows-v324/?tab=comments#comment-109800\n\t\t\t\tx = m.a * b.x + m.c * b.y;\n\t\t\t\ty = m.b * b.x + m.d * b.y;\n\t\t\t} else { // may be a which has no getBBox() so just use defaults instead of throwing errors.\n\t\t\t\tm = new Matrix2D();\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\tif (adjustGOffset && element.tagName.toLowerCase() === \"g\") {\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\t(isRootSVG ? svg : parent).appendChild(container);\n\t\t\tcontainer.setAttribute(\"transform\", \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + (m.e + x) + \",\" + (m.f + y) + \")\");\n\t\t} else {\n\t\t\tx = y = 0;\n\t\t\tif (_hasOffsetBug) { // some browsers (like Safari) have a bug that causes them to misreport offset values. When an ancestor element has a transform applied, it's supposed to treat it as if it's position: relative (new context). Safari botches this, so we need to find the closest ancestor (between the element and its offsetParent) that has a transform applied and if one is found, grab its offsetTop/Left and subtract them to compensate.\n\t\t\t\tm = element.offsetParent;\n\t\t\t\tb = element;\n\t\t\t\twhile (b && (b = b.parentNode) && b !== m && b.parentNode) {\n\t\t\t\t\tif ((_win.getComputedStyle(b)[_transformProp] + \"\").length > 4) {\n\t\t\t\t\t\tx = b.offsetLeft;\n\t\t\t\t\t\ty = b.offsetTop;\n\t\t\t\t\t\tb = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tcs = _win.getComputedStyle(element);\n\t\t\tif (cs.position !== \"absolute\" && cs.position !== \"fixed\") {\n\t\t\t\tm = element.offsetParent;\n\t\t\t\twhile (parent && parent !== m) { // if there's an ancestor element between the element and its offsetParent that's scrolled, we must factor that in.\n\t\t\t\t\tx += parent.scrollLeft || 0;\n\t\t\t\t\ty += parent.scrollTop || 0;\n\t\t\t\t\tparent = parent.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\tb = container.style;\n\t\t\tb.top = (element.offsetTop - y) + \"px\";\n\t\t\tb.left = (element.offsetLeft - x) + \"px\";\n\t\t\tb[_transformProp] = cs[_transformProp];\n\t\t\tb[_transformOriginProp] = cs[_transformOriginProp];\n\t\t\t// b.border = m.border;\n\t\t\t// b.borderLeftStyle = m.borderLeftStyle;\n\t\t\t// b.borderTopStyle = m.borderTopStyle;\n\t\t\t// b.borderLeftWidth = m.borderLeftWidth;\n\t\t\t// b.borderTopWidth = m.borderTopWidth;\n\t\t\tb.position = cs.position === \"fixed\" ? \"fixed\" : \"absolute\";\n\t\t\tappendToEl.appendChild(container);\n\t\t}\n\t\treturn container;\n\t},\n\t_setMatrix = (m, a, b, c, d, e, f) => {\n\t\tm.a = a;\n\t\tm.b = b;\n\t\tm.c = c;\n\t\tm.d = d;\n\t\tm.e = e;\n\t\tm.f = f;\n\t\treturn m;\n\t};\n\nexport class Matrix2D {\n\tconstructor(a=1, b=0, c=0, d=1, e=0, f=0) {\n\t\t_setMatrix(this, a, b, c, d, e, f);\n\t}\n\n\tinverse() {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\tdeterminant = (a * d - b * c) || 1e-10;\n\t\treturn _setMatrix(\n\t\t\tthis,\n\t\t\td / determinant,\n\t\t\t-b / determinant,\n\t\t\t-c / determinant,\n\t\t\ta / determinant,\n\t\t\t(c * f - d * e) / determinant,\n\t\t\t-(a * f - b * e) / determinant\n\t\t);\n\t}\n\n\tmultiply(matrix) {\n\t\tlet {a, b, c, d, e, f} = this,\n\t\t\ta2 = matrix.a,\n\t\t\tb2 = matrix.c,\n\t\t\tc2 = matrix.b,\n\t\t\td2 = matrix.d,\n\t\t\te2 = matrix.e,\n\t\t\tf2 = matrix.f;\n\t\treturn _setMatrix(this,\n\t\t\ta2 * a + c2 * c,\n\t\t\ta2 * b + c2 * d,\n\t\t\tb2 * a + d2 * c,\n\t\t\tb2 * b + d2 * d,\n\t\t\te + e2 * a + f2 * c,\n\t\t\tf + e2 * b + f2 * d);\n\t}\n\n\tclone() {\n\t\treturn new Matrix2D(this.a, this.b, this.c, this.d, this.e, this.f);\n\t}\n\n\tequals(matrix) {\n\t\tlet {a, b, c, d, e, f} = this;\n\t\treturn (a === matrix.a && b === matrix.b && c === matrix.c && d === matrix.d && e === matrix.e && f === matrix.f);\n\t}\n\n\tapply(point, decoratee={}) {\n\t\tlet {x, y} = point,\n\t\t\t{a, b, c, d, e, f} = this;\n\t\tdecoratee.x = (x * a + y * c + e) || 0;\n\t\tdecoratee.y = (x * b + y * d + f) || 0;\n\t\treturn decoratee;\n\t}\n\n}\n\n// Feed in an element and it'll return a 2D matrix (optionally inverted) so that you can translate between coordinate spaces.\n// Inverting lets you translate a global point into a local coordinate space. No inverting lets you go the other way.\n// We needed this to work around various browser bugs, like Firefox doesn't accurately report getScreenCTM() when there\n// are transforms applied to ancestor elements.\n// The matrix math to convert any x/y coordinate is as follows, which is wrapped in a convenient apply() method of Matrix2D above:\n// tx = m.a * x + m.c * y + m.e\n// ty = m.b * x + m.d * y + m.f\nexport function getGlobalMatrix(element, inverse, adjustGOffset, includeScrollInFixed) { // adjustGOffset is typically used only when grabbing an element's PARENT's global matrix, and it ignores the x/y offset of any SVG elements because they behave in a special way.\n\tif (!element || !element.parentNode || (_doc || _setDoc(element)).documentElement === element) {\n\t\treturn new Matrix2D();\n\t}\n\tlet zeroScales = _forceNonZeroScale(element),\n\t\tsvg = _svgOwner(element),\n\t\ttemps = svg ? _svgTemps : _divTemps,\n\t\tcontainer = _placeSiblings(element, adjustGOffset),\n\t\tb1 = temps[0].getBoundingClientRect(),\n\t\tb2 = temps[1].getBoundingClientRect(),\n\t\tb3 = temps[2].getBoundingClientRect(),\n\t\tparent = container.parentNode,\n\t\tisFixed = !includeScrollInFixed && _isFixed(element),\n\t\tm = new Matrix2D(\n\t\t\t(b2.left - b1.left) / 100,\n\t\t\t(b2.top - b1.top) / 100,\n\t\t\t(b3.left - b1.left) / 100,\n\t\t\t(b3.top - b1.top) / 100,\n\t\t\tb1.left + (isFixed ? 0 : _getDocScrollLeft()),\n\t\t\tb1.top + (isFixed ? 0 : _getDocScrollTop())\n\t\t);\n\tparent.removeChild(container);\n\tif (zeroScales) {\n\t\tb1 = zeroScales.length;\n\t\twhile (b1--) {\n\t\t\tb2 = zeroScales[b1];\n\t\t\tb2.scaleX = b2.scaleY = 0;\n\t\t\tb2.renderTransform(1, b2);\n\t\t}\n\t}\n\treturn inverse ? m.inverse() : m;\n}\n\nexport { _getDocScrollTop, _getDocScrollLeft, _setDoc, _isFixed, _getCTM };\n\n// export function getMatrix(element) {\n// \t_doc || _setDoc(element);\n// \tlet m = (_win.getComputedStyle(element)[_transformProp] + \"\").substr(7).match(/[-.]*\\d+[.e\\-+]*\\d*[e\\-\\+]*\\d*/g),\n// \t\tis2D = m && m.length === 6;\n// \treturn !m || m.length < 6 ? new Matrix2D() : new Matrix2D(+m[0], +m[1], +m[is2D ? 2 : 4], +m[is2D ? 3 : 5], +m[is2D ? 4 : 12], +m[is2D ? 5 : 13]);\n// }","/*!\n * MotionPathPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { getRawPath, cacheRawPathMeasurements, getPositionOnPath, pointsToSegment, flatPointsToSegment, sliceRawPath, stringToRawPath, rawPathToString, transformRawPath, convertToPath } from \"./utils/paths.js\";\nimport { getGlobalMatrix } from \"./utils/matrix.js\";\n\nlet _xProps = \"x,translateX,left,marginLeft,xPercent\".split(\",\"),\n\t_yProps = \"y,translateY,top,marginTop,yPercent\".split(\",\"),\n\t_DEG2RAD = Math.PI / 180,\n\tgsap, PropTween, _getUnit, _toArray, _getStyleSaver, _reverting,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_populateSegmentFromArray = (segment, values, property, mode) => { //mode: 0 = x but don't fill y yet, 1 = y, 2 = x and fill y with 0.\n\t\tlet l = values.length,\n\t\t\tsi = mode === 2 ? 0 : mode,\n\t\t\ti = 0,\n\t\t\tv;\n\t\tfor (; i < l; i++) {\n\t\t\tsegment[si] = v = parseFloat(values[i][property]);\n\t\t\tmode === 2 && (segment[si+1] = 0);\n\t\t\tsi += 2;\n\t\t}\n\t\treturn segment;\n\t},\n\t_getPropNum = (target, prop, unit) => parseFloat(target._gsap.get(target, prop, unit || \"px\")) || 0,\n\t_relativize = segment => {\n\t\tlet x = segment[0],\n\t\t\ty = segment[1],\n\t\t\ti;\n\t\tfor (i = 2; i < segment.length; i+=2) {\n\t\t\tx = (segment[i] += x);\n\t\t\ty = (segment[i+1] += y);\n\t\t}\n\t},\n\t// feed in an array of quadratic bezier points like [{x: 0, y: 0}, ...] and it'll convert it to cubic bezier\n\t// _quadToCubic = points => {\n\t// \tlet cubic = [],\n\t// \t\tl = points.length - 1,\n\t// \t\ti = 1,\n\t// \t\ta, b, c;\n\t// \tfor (; i < l; i+=2) {\n\t// \t\ta = points[i-1];\n\t// \t\tb = points[i];\n\t// \t\tc = points[i+1];\n\t// \t\tcubic.push(a, {x: (2 * b.x + a.x) / 3, y: (2 * b.y + a.y) / 3}, {x: (2 * b.x + c.x) / 3, y: (2 * b.y + c.y) / 3});\n\t// \t}\n\t// \tcubic.push(points[l]);\n\t// \treturn cubic;\n\t// },\n\t_segmentToRawPath = (plugin, segment, target, x, y, slicer, vars, unitX, unitY) => {\n\t\tif (vars.type === \"cubic\") {\n\t\t\tsegment = [segment];\n\t\t} else {\n\t\t\tvars.fromCurrent !== false && segment.unshift(_getPropNum(target, x, unitX), y ? _getPropNum(target, y, unitY) : 0);\n\t\t\tvars.relative && _relativize(segment);\n\t\t\tlet pointFunc = y ? pointsToSegment : flatPointsToSegment;\n\t\t\tsegment = [pointFunc(segment, vars.curviness)];\n\t\t}\n\t\tsegment = slicer(_align(segment, target, vars));\n\t\t_addDimensionalPropTween(plugin, target, x, segment, \"x\", unitX);\n\t\ty && _addDimensionalPropTween(plugin, target, y, segment, \"y\", unitY);\n\t\treturn cacheRawPathMeasurements(segment, vars.resolution || (vars.curviness === 0 ? 20 : 12)); //when curviness is 0, it creates control points right on top of the anchors which makes it more sensitive to resolution, thus we change the default accordingly.\n\t},\n\t_emptyFunc = v => v,\n\t_numExp = /[-+\\.]*\\d+\\.?(?:e-|e\\+)?\\d*/g,\n\t_originToPoint = (element, origin, parentMatrix) => { // origin is an array of normalized values (0-1) in relation to the width/height, so [0.5, 0.5] would be the center. It can also be \"auto\" in which case it will be the top left unless it's a , when it will start at the beginning of the path itself.\n\t\tlet m = getGlobalMatrix(element),\n\t\t\tx = 0,\n\t\t\ty = 0,\n\t\t\tsvg;\n\t\tif ((element.tagName + \"\").toLowerCase() === \"svg\") {\n\t\t\tsvg = element.viewBox.baseVal;\n\t\t\tsvg.width || (svg = {width: +element.getAttribute(\"width\"), height: +element.getAttribute(\"height\")});\n\t\t} else {\n\t\t\tsvg = origin && element.getBBox && element.getBBox();\n\t\t}\n\t\tif (origin && origin !== \"auto\") {\n\t\t\tx = origin.push ? origin[0] * (svg ? svg.width : element.offsetWidth || 0) : origin.x;\n\t\t\ty = origin.push ? origin[1] * (svg ? svg.height : element.offsetHeight || 0) : origin.y;\n\t\t}\n\t\treturn parentMatrix.apply( x || y ? m.apply({x: x, y: y}) : {x: m.e, y: m.f} );\n\t},\n\t_getAlignMatrix = (fromElement, toElement, fromOrigin, toOrigin) => {\n\t\tlet parentMatrix = getGlobalMatrix(fromElement.parentNode, true, true),\n\t\t\tm = parentMatrix.clone().multiply(getGlobalMatrix(toElement)),\n\t\t\tfromPoint = _originToPoint(fromElement, fromOrigin, parentMatrix),\n\t\t\t{x, y} = _originToPoint(toElement, toOrigin, parentMatrix),\n\t\t\tp;\n\t\tm.e = m.f = 0;\n\t\tif (toOrigin === \"auto\" && toElement.getTotalLength && toElement.tagName.toLowerCase() === \"path\") {\n\t\t\tp = toElement.getAttribute(\"d\").match(_numExp) || [];\n\t\t\tp = m.apply({x:+p[0], y:+p[1]});\n\t\t\tx += p.x;\n\t\t\ty += p.y;\n\t\t}\n\t\t//if (p || (toElement.getBBox && fromElement.getBBox && toElement.ownerSVGElement === fromElement.ownerSVGElement)) {\n\t\tif (p) {\n\t\t\tp = m.apply(toElement.getBBox());\n\t\t\tx -= p.x;\n\t\t\ty -= p.y;\n\t\t}\n\t\tm.e = x - fromPoint.x;\n\t\tm.f = y - fromPoint.y;\n\t\treturn m;\n\t},\n\t_align = (rawPath, target, {align, matrix, offsetX, offsetY, alignOrigin}) => {\n\t\tlet x = rawPath[0][0],\n\t\t\ty = rawPath[0][1],\n\t\t\tcurX = _getPropNum(target, \"x\"),\n\t\t\tcurY = _getPropNum(target, \"y\"),\n\t\t\talignTarget, m, p;\n\t\tif (!rawPath || !rawPath.length) {\n\t\t\treturn getRawPath(\"M0,0L0,0\");\n\t\t}\n\t\tif (align) {\n\t\t\tif (align === \"self\" || ((alignTarget = _toArray(align)[0] || target) === target)) {\n\t\t\t\ttransformRawPath(rawPath, 1, 0, 0, 1, curX - x, curY - y);\n\t\t\t} else {\n\t\t\t\tif (alignOrigin && alignOrigin[2] !== false) {\n\t\t\t\t\tgsap.set(target, {transformOrigin:(alignOrigin[0] * 100) + \"% \" + (alignOrigin[1] * 100) + \"%\"});\n\t\t\t\t} else {\n\t\t\t\t\talignOrigin = [_getPropNum(target, \"xPercent\") / -100, _getPropNum(target, \"yPercent\") / -100];\n\t\t\t\t}\n\t\t\t\tm = _getAlignMatrix(target, alignTarget, alignOrigin, \"auto\");\n\t\t\t\tp = m.apply({x: x, y: y});\n\t\t\t\ttransformRawPath(rawPath, m.a, m.b, m.c, m.d, curX + m.e - (p.x - m.e), curY + m.f - (p.y - m.f));\n\t\t\t}\n\t\t}\n\t\tif (matrix) {\n\t\t\ttransformRawPath(rawPath, matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n\t\t} else if (offsetX || offsetY) {\n\t\t\ttransformRawPath(rawPath, 1, 0, 0, 1, offsetX || 0, offsetY || 0);\n\t\t}\n\t\treturn rawPath;\n\t},\n\t_addDimensionalPropTween = (plugin, target, property, rawPath, pathProperty, forceUnit) => {\n\t\tlet cache = target._gsap,\n\t\t\tharness = cache.harness,\n\t\t\talias = (harness && harness.aliases && harness.aliases[property]),\n\t\t\tprop = alias && alias.indexOf(\",\") < 0 ? alias : property,\n\t\t\tpt = plugin._pt = new PropTween(plugin._pt, target, prop, 0, 0, _emptyFunc, 0, cache.set(target, prop, plugin));\n\t\tpt.u = _getUnit(cache.get(target, prop, forceUnit)) || 0;\n\t\tpt.path = rawPath;\n\t\tpt.pp = pathProperty;\n\t\tplugin._props.push(prop);\n\t},\n\t_sliceModifier = (start, end) => rawPath => (start || end !== 1) ? sliceRawPath(rawPath, start, end) : rawPath;\n\n\nexport const MotionPathPlugin = {\n\tversion: \"3.13.0\",\n\tname: \"motionPath\",\n\tregister(core, Plugin, propTween) {\n\t\tgsap = core;\n\t\t_getUnit = gsap.utils.getUnit;\n\t\t_toArray = gsap.utils.toArray;\n\t\t_getStyleSaver = gsap.core.getStyleSaver;\n\t\t_reverting = gsap.core.reverting || function() {};\n\t\tPropTween = propTween;\n\t},\n\tinit(target, vars, tween) {\n\t\tif (!gsap) {\n\t\t\tconsole.warn(\"Please gsap.registerPlugin(MotionPathPlugin)\");\n\t\t\treturn false;\n\t\t}\n\t\tif (!(typeof(vars) === \"object\" && !vars.style) || !vars.path) {\n\t\t\tvars = {path:vars};\n\t\t}\n\t\tlet rawPaths = [],\n\t\t\t{path, autoRotate, unitX, unitY, x, y} = vars,\n\t\t\tfirstObj = path[0],\n\t\t\tslicer = _sliceModifier(vars.start, (\"end\" in vars) ? vars.end : 1),\n\t\t\trawPath, p;\n\t\tthis.rawPaths = rawPaths;\n\t\tthis.target = target;\n\t\tthis.tween = tween;\n\t\tthis.styles = _getStyleSaver && _getStyleSaver(target, \"transform\");\n\t\tif ((this.rotate = (autoRotate || autoRotate === 0))) { //get the rotational data FIRST so that the setTransform() method is called in the correct order in the render() loop - rotation gets set last.\n\t\t\tthis.rOffset = parseFloat(autoRotate) || 0;\n\t\t\tthis.radians = !!vars.useRadians;\n\t\t\tthis.rProp = vars.rotation || \"rotation\"; // rotation property\n\t\t\tthis.rSet = target._gsap.set(target, this.rProp, this); // rotation setter\n\t\t\tthis.ru = _getUnit(target._gsap.get(target, this.rProp)) || 0; // rotation units\n\t\t}\n\t\tif (Array.isArray(path) && !(\"closed\" in path) && typeof(firstObj) !== \"number\") {\n\t\t\tfor (p in firstObj) {\n\t\t\t\tif (!x && ~_xProps.indexOf(p)) {\n\t\t\t\t\tx = p;\n\t\t\t\t} else if (!y && ~_yProps.indexOf(p)) {\n\t\t\t\t\ty = p;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (x && y) { //correlated values\n\t\t\t\trawPaths.push(_segmentToRawPath(this, _populateSegmentFromArray(_populateSegmentFromArray([], path, x, 0), path, y, 1), target, x, y, slicer, vars, unitX || _getUnit(path[0][x]), unitY || _getUnit(path[0][y])));\n\t\t\t} else {\n\t\t\t\tx = y = 0;\n\t\t\t}\n\t\t\tfor (p in firstObj) {\n\t\t\t\tp !== x && p !== y && rawPaths.push(_segmentToRawPath(this, _populateSegmentFromArray([], path, p, 2), target, p, 0, slicer, vars, _getUnit(path[0][p])));\n\t\t\t}\n\t\t} else {\n\t\t\trawPath = slicer(_align(getRawPath(vars.path), target, vars));\n\t\t\tcacheRawPathMeasurements(rawPath, vars.resolution);\n\t\t\trawPaths.push(rawPath);\n\t\t\t_addDimensionalPropTween(this, target, vars.x || \"x\", rawPath, \"x\", vars.unitX || \"px\");\n\t\t\t_addDimensionalPropTween(this, target, vars.y || \"y\", rawPath, \"y\", vars.unitY || \"px\");\n\t\t}\n\t\ttween.vars.immediateRender && this.render(tween.progress(), this);\n\t},\n\trender(ratio, data) {\n\t\tlet rawPaths = data.rawPaths,\n\t\t\ti = rawPaths.length,\n\t\t\tpt = data._pt;\n\t\tif (data.tween._time || !_reverting()) {\n\t\t\tif (ratio > 1) {\n\t\t\t\tratio = 1;\n\t\t\t} else if (ratio < 0) {\n\t\t\t\tratio = 0;\n\t\t\t}\n\t\t\twhile (i--) {\n\t\t\t\tgetPositionOnPath(rawPaths[i], ratio, !i && data.rotate, rawPaths[i]);\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tpt.set(pt.t, pt.p, pt.path[pt.pp] + pt.u, pt.d, ratio);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\tdata.rotate && data.rSet(data.target, data.rProp, rawPaths[0].angle * (data.radians ? _DEG2RAD : 1) + data.rOffset + data.ru, data, ratio);\n\t\t} else {\n\t\t\tdata.styles.revert();\n\t\t}\n\t},\n\tgetLength(path) {\n\t\treturn cacheRawPathMeasurements(getRawPath(path)).totalLength;\n\t},\n\tsliceRawPath,\n\tgetRawPath,\n\tpointsToSegment,\n\tstringToRawPath,\n\trawPathToString,\n\ttransformRawPath,\n\tgetGlobalMatrix,\n\tgetPositionOnPath,\n\tcacheRawPathMeasurements,\n\tconvertToPath: (targets, swap) => _toArray(targets).map(target => convertToPath(target, swap !== false)),\n\tconvertCoordinates(fromElement, toElement, point) {\n\t\tlet m = getGlobalMatrix(toElement, true, true).multiply(getGlobalMatrix(fromElement));\n\t\treturn point ? m.apply(point) : m;\n\t},\n\tgetAlignMatrix: _getAlignMatrix,\n\tgetRelativePosition(fromElement, toElement, fromOrigin, toOrigin) {\n\t\tlet m =_getAlignMatrix(fromElement, toElement, fromOrigin, toOrigin);\n\t\treturn {x: m.e, y: m.f};\n\t},\n\tarrayToRawPath(value, vars) {\n\t\tvars = vars || {};\n\t\tlet segment = _populateSegmentFromArray(_populateSegmentFromArray([], value, vars.x || \"x\", 0), value, vars.y || \"y\", 1);\n\t\tvars.relative && _relativize(segment);\n\t\treturn [(vars.type === \"cubic\") ? segment : pointsToSegment(segment, vars.curviness)];\n\t}\n};\n\n_getGSAP() && gsap.registerPlugin(MotionPathPlugin);\n\nexport { MotionPathPlugin as default 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/Observer.min.js b/vendor/javascript/gsap/Observer.min.js
new file mode 100644
index 0000000..24da746
--- /dev/null
+++ b/vendor/javascript/gsap/Observer.min.js
@@ -0,0 +1,11 @@
+/*!
+ * Observer 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(a){"use strict";function _defineProperties(e,t){for(var n=0;n=Math.abs(n)?t:n}function N(){(Xe=Me.core.globals().ScrollTrigger)&&Xe.core&&function _integrate(){var e=Xe.core,n=e.bridge||{},t=e._scrollers,r=e._proxies;t.push.apply(t,a._scrollers),r.push.apply(r,a._proxies),a._scrollers=t,a._proxies=r,i=function _bridge(e,t){return n[e](t)}}()}function O(e){return Me=e||r(),!De&&Me&&"undefined"!=typeof document&&document.body&&(Ee=window,Oe=(Pe=document).documentElement,Ae=Pe.body,t=[Ee,Pe,Oe,Ae],Me.utils.clamp,Ce=Me.core.context||function(){},Ye="onpointerenter"in Ae?"pointer":"mouse",ze=c.isTouch=Ee.matchMedia&&Ee.matchMedia("(hover: none), (pointer: coarse)").matches?1:"ontouchstart"in Ee||0=o,r=Math.abs(t)>=o;Y&&(n||r)&&Y(ce,e,t,_e,xe),n&&(x&&0Math.abs(t)?"x":"y",ie=!0),"y"!==se&&(_e[2]+=e,ce._vx.update(e,!0)),"x"!==se&&(xe[2]+=t,ce._vy.update(t,!0)),r?ee=ee||requestAnimationFrame(wc):wc()}function zc(e){if(!uc(e,1)){var t=(e=L(e,c)).clientX,n=e.clientY,r=t-ce.x,o=n-ce.y,i=ce.isDragging;ce.x=t,ce.y=n,(i||(r||o)&&(Math.abs(ce.startX-t)>=s||Math.abs(ce.startY-n)>=s))&&(ne=i?2:1,i||(ce.isDragging=!0),yc(r,o))}}function Cc(e){return e.touches&&1 gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_startup = 1,\n\t_observers = [],\n\t_scrollers = [],\n\t_proxies = [],\n\t_getTime = Date.now,\n\t_bridge = (name, value) => value,\n\t_integrate = () => {\n\t\tlet core = ScrollTrigger.core,\n\t\t\tdata = core.bridge || {},\n\t\t\tscrollers = core._scrollers,\n\t\t\tproxies = core._proxies;\n\t\tscrollers.push(..._scrollers);\n\t\tproxies.push(..._proxies);\n\t\t_scrollers = scrollers;\n\t\t_proxies = proxies;\n\t\t_bridge = (name, value) => data[name](value);\n\t},\n\t_getProxyProp = (element, property) => ~_proxies.indexOf(element) && _proxies[_proxies.indexOf(element) + 1][property],\n\t_isViewport = el => !!~_root.indexOf(el),\n\t_addListener = (element, type, func, passive, capture) => element.addEventListener(type, func, {passive: passive !== false, capture: !!capture}),\n\t_removeListener = (element, type, func, capture) => element.removeEventListener(type, func, !!capture),\n\t_scrollLeft = \"scrollLeft\",\n\t_scrollTop = \"scrollTop\",\n\t_onScroll = () => (_normalizer && _normalizer.isPressed) || _scrollers.cache++,\n\t_scrollCacheFunc = (f, doNotCache) => {\n\t\tlet cachingFunc = value => { // since reading the scrollTop/scrollLeft/pageOffsetY/pageOffsetX can trigger a layout, this function allows us to cache the value so it only gets read fresh after a \"scroll\" event fires (or while we're refreshing because that can lengthen the page and alter the scroll position). when \"soft\" is true, that means don't actually set the scroll, but cache the new value instead (useful in ScrollSmoother)\n\t\t\tif (value || value === 0) {\n\t\t\t\t_startup && (_win.history.scrollRestoration = \"manual\"); // otherwise the new position will get overwritten by the browser onload.\n\t\t\t\tlet isNormalizing = _normalizer && _normalizer.isPressed;\n\t\t\t\tvalue = cachingFunc.v = Math.round(value) || (_normalizer && _normalizer.iOS ? 1 : 0); //TODO: iOS Bug: if you allow it to go to 0, Safari can start to report super strange (wildly inaccurate) touch positions!\n\t\t\t\tf(value);\n\t\t\t\tcachingFunc.cacheID = _scrollers.cache;\n\t\t\t\tisNormalizing && _bridge(\"ss\", value); // set scroll (notify ScrollTrigger so it can dispatch a \"scrollStart\" event if necessary\n\t\t\t} else if (doNotCache || _scrollers.cache !== cachingFunc.cacheID || _bridge(\"ref\")) {\n\t\t\t\tcachingFunc.cacheID = _scrollers.cache;\n\t\t\t\tcachingFunc.v = f();\n\t\t\t}\n\t\t\treturn cachingFunc.v + cachingFunc.offset;\n\t\t};\n\t\tcachingFunc.offset = 0;\n\t\treturn f && cachingFunc;\n\t},\n\t_horizontal = {s: _scrollLeft, p: \"left\", p2: \"Left\", os: \"right\", os2: \"Right\", d: \"width\", d2: \"Width\", a: \"x\", sc: _scrollCacheFunc(function(value) { return arguments.length ? _win.scrollTo(value, _vertical.sc()) : _win.pageXOffset || _doc[_scrollLeft] || _docEl[_scrollLeft] || _body[_scrollLeft] || 0})},\n\t_vertical = {s: _scrollTop, p: \"top\", p2: \"Top\", os: \"bottom\", os2: \"Bottom\", d: \"height\", d2: \"Height\", a: \"y\", op: _horizontal, sc: _scrollCacheFunc(function(value) { return arguments.length ? _win.scrollTo(_horizontal.sc(), value) : _win.pageYOffset || _doc[_scrollTop] || _docEl[_scrollTop] || _body[_scrollTop] || 0})},\n\t_getTarget = (t, self) => ((self && self._ctx && self._ctx.selector) || gsap.utils.toArray)(t)[0] || (typeof(t) === \"string\" && gsap.config().nullTargetWarn !== false ? console.warn(\"Element not found:\", t) : null),\n\n\t_isWithin = (element, list) => { // check if the element is in the list or is a descendant of an element in the list.\n\t\tlet i = list.length;\n\t\twhile (i--) {\n\t\t\tif (list[i] === element || list[i].contains(element)) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t},\n\t_getScrollFunc = (element, {s, sc}) => { // we store the scroller functions in an alternating sequenced Array like [element, verticalScrollFunc, horizontalScrollFunc, ...] so that we can minimize memory, maximize performance, and we also record the last position as a \".rec\" property in order to revert to that after refreshing to ensure things don't shift around.\n\t\t_isViewport(element) && (element = _doc.scrollingElement || _docEl);\n\t\tlet i = _scrollers.indexOf(element),\n\t\t\toffset = sc === _vertical.sc ? 1 : 2;\n\t\t!~i && (i = _scrollers.push(element) - 1);\n\t\t_scrollers[i + offset] || _addListener(element, \"scroll\", _onScroll); // clear the cache when a scroll occurs\n\t\tlet prev = _scrollers[i + offset],\n\t\t\tfunc = prev || (_scrollers[i + offset] = _scrollCacheFunc(_getProxyProp(element, s), true) || (_isViewport(element) ? sc : _scrollCacheFunc(function(value) { return arguments.length ? (element[s] = value) : element[s]; })));\n\t\tfunc.target = element;\n\t\tprev || (func.smooth = gsap.getProperty(element, \"scrollBehavior\") === \"smooth\"); // only set it the first time (don't reset every time a scrollFunc is requested because perhaps it happens during a refresh() when it's disabled in ScrollTrigger.\n\t\treturn func;\n\t},\n\t_getVelocityProp = (value, minTimeRefresh, useDelta) => {\n\t\tlet v1 = value,\n\t\t\tv2 = value,\n\t\t\tt1 = _getTime(),\n\t\t\tt2 = t1,\n\t\t\tmin = minTimeRefresh || 50,\n\t\t\tdropToZeroTime = Math.max(500, min * 3),\n\t\t\tupdate = (value, force) => {\n\t\t\t\tlet t = _getTime();\n\t\t\t\tif (force || t - t1 > min) {\n\t\t\t\t\tv2 = v1;\n\t\t\t\t\tv1 = value;\n\t\t\t\t\tt2 = t1;\n\t\t\t\t\tt1 = t;\n\t\t\t\t} else if (useDelta) {\n\t\t\t\t\tv1 += value;\n\t\t\t\t} else { // not totally necessary, but makes it a bit more accurate by adjusting the v1 value according to the new slope. This way we're not just ignoring the incoming data. Removing for now because it doesn't seem to make much practical difference and it's probably not worth the kb.\n\t\t\t\t\tv1 = v2 + (value - v2) / (t - t2) * (t1 - t2);\n\t\t\t\t}\n\t\t\t},\n\t\t\treset = () => { v2 = v1 = useDelta ? 0 : v1; t2 = t1 = 0; },\n\t\t\tgetVelocity = latestValue => {\n\t\t\t\tlet tOld = t2,\n\t\t\t\t\tvOld = v2,\n\t\t\t\t\tt = _getTime();\n\t\t\t\t(latestValue || latestValue === 0) && latestValue !== v1 && update(latestValue);\n\t\t\t\treturn (t1 === t2 || t - t2 > dropToZeroTime) ? 0 : (v1 + (useDelta ? vOld : -vOld)) / ((useDelta ? t : t1) - tOld) * 1000;\n\t\t\t};\n\t\treturn {update, reset, getVelocity};\n\t},\n\t_getEvent = (e, preventDefault) => {\n\t\tpreventDefault && !e._gsapAllow && e.preventDefault();\n\t\treturn e.changedTouches ? e.changedTouches[0] : e;\n\t},\n\t_getAbsoluteMax = a => {\n\t\tlet max = Math.max(...a),\n\t\t\tmin = Math.min(...a);\n\t\treturn Math.abs(max) >= Math.abs(min) ? max : min;\n\t},\n\t_setScrollTrigger = () => {\n\t\tScrollTrigger = gsap.core.globals().ScrollTrigger;\n\t\tScrollTrigger && ScrollTrigger.core && _integrate();\n\t},\n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (!_coreInitted && gsap && typeof(document) !== \"undefined\" && document.body) {\n\t\t\t_win = window;\n\t\t\t_doc = document;\n\t\t\t_docEl = _doc.documentElement;\n\t\t\t_body = _doc.body;\n\t\t\t_root = [_win, _doc, _docEl, _body];\n\t\t\t_clamp = gsap.utils.clamp;\n\t\t\t_context = gsap.core.context || function() {};\n\t\t\t_pointerType = \"onpointerenter\" in _body ? \"pointer\" : \"mouse\";\n\t\t\t// isTouch is 0 if no touch, 1 if ONLY touch, and 2 if it can accommodate touch but also other types like mouse/pointer.\n\t\t\t_isTouch = Observer.isTouch = _win.matchMedia && _win.matchMedia(\"(hover: none), (pointer: coarse)\").matches ? 1 : (\"ontouchstart\" in _win || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0) ? 2 : 0;\n\t\t\t_eventTypes = Observer.eventTypes = (\"ontouchstart\" in _docEl ? \"touchstart,touchmove,touchcancel,touchend\" : !(\"onpointerdown\" in _docEl) ? \"mousedown,mousemove,mouseup,mouseup\" : \"pointerdown,pointermove,pointercancel,pointerup\").split(\",\");\n\t\t\tsetTimeout(() => _startup = 0, 500);\n\t\t\t_setScrollTrigger();\n\t\t\t_coreInitted = 1;\n\t\t}\n\t\treturn _coreInitted;\n\t};\n\n_horizontal.op = _vertical;\n_scrollers.cache = 0;\n\nexport class Observer {\n\tconstructor(vars) {\n\t\tthis.init(vars);\n\t}\n\n\tinit(vars) {\n\t\t_coreInitted || _initCore(gsap) || console.warn(\"Please gsap.registerPlugin(Observer)\");\n\t\tScrollTrigger || _setScrollTrigger();\n\t\tlet {tolerance, dragMinimum, type, target, lineHeight, debounce, preventDefault, onStop, onStopDelay, ignore, wheelSpeed, event, onDragStart, onDragEnd, onDrag, onPress, onRelease, onRight, onLeft, onUp, onDown, onChangeX, onChangeY, onChange, onToggleX, onToggleY, onHover, onHoverEnd, onMove, ignoreCheck, isNormalizer, onGestureStart, onGestureEnd, onWheel, onEnable, onDisable, onClick, scrollSpeed, capture, allowClicks, lockAxis, onLockAxis} = vars;\n\t\tthis.target = target = _getTarget(target) || _docEl;\n\t\tthis.vars = vars;\n\t\tignore && (ignore = gsap.utils.toArray(ignore));\n\t\ttolerance = tolerance || 1e-9;\n\t\tdragMinimum = dragMinimum || 0;\n\t\twheelSpeed = wheelSpeed || 1;\n\t\tscrollSpeed = scrollSpeed || 1;\n\t\ttype = type || \"wheel,touch,pointer\";\n\t\tdebounce = debounce !== false;\n\t\tlineHeight || (lineHeight = parseFloat(_win.getComputedStyle(_body).lineHeight) || 22); // note: browser may report \"normal\", so default to 22.\n\t\tlet id, onStopDelayedCall, dragged, moved, wheeled, locked, axis,\n\t\t\tself = this,\n\t\t\tprevDeltaX = 0,\n\t\t\tprevDeltaY = 0,\n\t\t\tpassive = vars.passive || (!preventDefault && vars.passive !== false),\n\t\t\tscrollFuncX = _getScrollFunc(target, _horizontal),\n\t\t\tscrollFuncY = _getScrollFunc(target, _vertical),\n\t\t\tscrollX = scrollFuncX(),\n\t\t\tscrollY = scrollFuncY(),\n\t\t\tlimitToTouch = ~type.indexOf(\"touch\") && !~type.indexOf(\"pointer\") && _eventTypes[0] === \"pointerdown\", // for devices that accommodate mouse events and touch events, we need to distinguish.\n\t\t\tisViewport = _isViewport(target),\n\t\t\townerDoc = target.ownerDocument || _doc,\n\t\t\tdeltaX = [0, 0, 0], // wheel, scroll, pointer/touch\n\t\t\tdeltaY = [0, 0, 0],\n\t\t\tonClickTime = 0,\n\t\t\tclickCapture = () => onClickTime = _getTime(),\n\t\t\t_ignoreCheck = (e, isPointerOrTouch) => (self.event = e) && (ignore && _isWithin(e.target, ignore)) || (isPointerOrTouch && limitToTouch && e.pointerType !== \"touch\") || (ignoreCheck && ignoreCheck(e, isPointerOrTouch)),\n\t\t\tonStopFunc = () => {\n\t\t\t\tself._vx.reset();\n\t\t\t\tself._vy.reset();\n\t\t\t\tonStopDelayedCall.pause();\n\t\t\t\tonStop && onStop(self);\n\t\t\t},\n\t\t\tupdate = () => {\n\t\t\t\tlet dx = self.deltaX = _getAbsoluteMax(deltaX),\n\t\t\t\t\tdy = self.deltaY = _getAbsoluteMax(deltaY),\n\t\t\t\t\tchangedX = Math.abs(dx) >= tolerance,\n\t\t\t\t\tchangedY = Math.abs(dy) >= tolerance;\n\t\t\t\tonChange && (changedX || changedY) && onChange(self, dx, dy, deltaX, deltaY); // in ScrollTrigger.normalizeScroll(), we need to know if it was touch/pointer so we need access to the deltaX/deltaY Arrays before we clear them out.\n\t\t\t\tif (changedX) {\n\t\t\t\t\tonRight && self.deltaX > 0 && onRight(self);\n\t\t\t\t\tonLeft && self.deltaX < 0 && onLeft(self);\n\t\t\t\t\tonChangeX && onChangeX(self);\n\t\t\t\t\tonToggleX && ((self.deltaX < 0) !== (prevDeltaX < 0)) && onToggleX(self);\n\t\t\t\t\tprevDeltaX = self.deltaX;\n\t\t\t\t\tdeltaX[0] = deltaX[1] = deltaX[2] = 0\n\t\t\t\t}\n\t\t\t\tif (changedY) {\n\t\t\t\t\tonDown && self.deltaY > 0 && onDown(self);\n\t\t\t\t\tonUp && self.deltaY < 0 && onUp(self);\n\t\t\t\t\tonChangeY && onChangeY(self);\n\t\t\t\t\tonToggleY && ((self.deltaY < 0) !== (prevDeltaY < 0)) && onToggleY(self);\n\t\t\t\t\tprevDeltaY = self.deltaY;\n\t\t\t\t\tdeltaY[0] = deltaY[1] = deltaY[2] = 0\n\t\t\t\t}\n\t\t\t\tif (moved || dragged) {\n\t\t\t\t\tonMove && onMove(self);\n\t\t\t\t\tif (dragged) {\n\t\t\t\t\t\tonDragStart && dragged === 1 && onDragStart(self);\n\t\t\t\t\t\tonDrag && onDrag(self);\n\t\t\t\t\t\tdragged = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmoved = false;\n\t\t\t\t}\n\t\t\t\tlocked && !(locked = false) && onLockAxis && onLockAxis(self);\n\t\t\t\tif (wheeled) {\n\t\t\t\t\tonWheel(self);\n\t\t\t\t\twheeled = false;\n\t\t\t\t}\n\t\t\t\tid = 0;\n\t\t\t},\n\t\t\tonDelta = (x, y, index) => {\n\t\t\t\tdeltaX[index] += x;\n\t\t\t\tdeltaY[index] += y;\n\t\t\t\tself._vx.update(x);\n\t\t\t\tself._vy.update(y);\n\t\t\t\tdebounce ? id || (id = requestAnimationFrame(update)) : update();\n\t\t\t},\n\t\t\tonTouchOrPointerDelta = (x, y) => {\n\t\t\t\tif (lockAxis && !axis) {\n\t\t\t\t\tself.axis = axis = Math.abs(x) > Math.abs(y) ? \"x\" : \"y\";\n\t\t\t\t\tlocked = true;\n\t\t\t\t}\n\t\t\t\tif (axis !== \"y\") {\n\t\t\t\t\tdeltaX[2] += x;\n\t\t\t\t\tself._vx.update(x, true); // update the velocity as frequently as possible instead of in the debounced function so that very quick touch-scrolls (flicks) feel natural. If it's the mouse/touch/pointer, force it so that we get snappy/accurate momentum scroll.\n\t\t\t\t}\n\t\t\t\tif (axis !== \"x\") {\n\t\t\t\t\tdeltaY[2] += y;\n\t\t\t\t\tself._vy.update(y, true);\n\t\t\t\t}\n\t\t\t\tdebounce ? id || (id = requestAnimationFrame(update)) : update();\n\t\t\t},\n\t\t\t_onDrag = e => {\n\t\t\t\tif (_ignoreCheck(e, 1)) {return;}\n\t\t\t\te = _getEvent(e, preventDefault);\n\t\t\t\tlet x = e.clientX,\n\t\t\t\t\ty = e.clientY,\n\t\t\t\t\tdx = x - self.x,\n\t\t\t\t\tdy = y - self.y,\n\t\t\t\t\tisDragging = self.isDragging;\n\t\t\t\tself.x = x;\n\t\t\t\tself.y = y;\n\t\t\t\tif (isDragging || ((dx || dy) && (Math.abs(self.startX - x) >= dragMinimum || Math.abs(self.startY - y) >= dragMinimum))) {\n\t\t\t\t\tdragged = isDragging ? 2 : 1; // dragged: 0 = not dragging, 1 = first drag, 2 = normal drag\n\t\t\t\t\tisDragging || (self.isDragging = true);\n\t\t\t\t\tonTouchOrPointerDelta(dx, dy);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_onPress = self.onPress = e => {\n\t\t\t\tif (_ignoreCheck(e, 1) || (e && e.button)) {return;}\n\t\t\t\tself.axis = axis = null;\n\t\t\t\tonStopDelayedCall.pause();\n\t\t\t\tself.isPressed = true;\n\t\t\t\te = _getEvent(e); // note: may need to preventDefault(?) Won't side-scroll on iOS Safari if we do, though.\n\t\t\t\tprevDeltaX = prevDeltaY = 0;\n\t\t\t\tself.startX = self.x = e.clientX;\n\t\t\t\tself.startY = self.y = e.clientY;\n\t\t\t\tself._vx.reset(); // otherwise the t2 may be stale if the user touches and flicks super fast and releases in less than 2 requestAnimationFrame ticks, causing velocity to be 0.\n\t\t\t\tself._vy.reset();\n\t\t\t\t_addListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, passive, true);\n\t\t\t\tself.deltaX = self.deltaY = 0;\n\t\t\t\tonPress && onPress(self);\n\t\t\t},\n\t\t\t_onRelease = self.onRelease = e => {\n\t\t\t\tif (_ignoreCheck(e, 1)) {return;}\n\t\t\t\t_removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);\n\t\t\t\tlet isTrackingDrag = !isNaN(self.y - self.startY),\n\t\t\t\t\twasDragging = self.isDragging,\n\t\t\t\t\tisDragNotClick = wasDragging && (Math.abs(self.x - self.startX) > 3 || Math.abs(self.y - self.startY) > 3), // some touch devices need some wiggle room in terms of sensing clicks - the finger may move a few pixels.\n\t\t\t\t\teventData = _getEvent(e);\n\t\t\t\tif (!isDragNotClick && isTrackingDrag) {\n\t\t\t\t\tself._vx.reset();\n\t\t\t\t\tself._vy.reset();\n\t\t\t\t\t//if (preventDefault && allowClicks && self.isPressed) { // check isPressed because in a rare edge case, the inputObserver in ScrollTrigger may stopPropagation() on the press/drag, so the onRelease may get fired without the onPress/onDrag ever getting called, thus it could trigger a click to occur on a link after scroll-dragging it.\n\t\t\t\t\tif (preventDefault && allowClicks) {\n\t\t\t\t\t\tgsap.delayedCall(0.08, () => { // some browsers (like Firefox) won't trust script-generated clicks, so if the user tries to click on a video to play it, for example, it simply won't work. Since a regular \"click\" event will most likely be generated anyway (one that has its isTrusted flag set to true), we must slightly delay our script-generated click so that the \"real\"/trusted one is prioritized. Remember, when there are duplicate events in quick succession, we suppress all but the first one. Some browsers don't even trigger the \"real\" one at all, so our synthetic one is a safety valve that ensures that no matter what, a click event does get dispatched.\n\t\t\t\t\t\t\tif (_getTime() - onClickTime > 300 && !e.defaultPrevented) {\n\t\t\t\t\t\t\t\tif (e.target.click) { //some browsers (like mobile Safari) don't properly trigger the click event\n\t\t\t\t\t\t\t\t\te.target.click();\n\t\t\t\t\t\t\t\t} else if (ownerDoc.createEvent) {\n\t\t\t\t\t\t\t\t\tlet syntheticEvent = ownerDoc.createEvent(\"MouseEvents\");\n\t\t\t\t\t\t\t\t\tsyntheticEvent.initMouseEvent(\"click\", true, true, _win, 1, eventData.screenX, eventData.screenY, eventData.clientX, eventData.clientY, false, false, false, false, 0, null);\n\t\t\t\t\t\t\t\t\te.target.dispatchEvent(syntheticEvent);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself.isDragging = self.isGesturing = self.isPressed = false;\n\t\t\t\tonStop && wasDragging && !isNormalizer && onStopDelayedCall.restart(true);\n\t\t\t\tdragged && update(); // in case debouncing, we don't want onDrag to fire AFTER onDragEnd().\n\t\t\t\tonDragEnd && wasDragging && onDragEnd(self);\n\t\t\t\tonRelease && onRelease(self, isDragNotClick);\n\t\t\t},\n\t\t\t_onGestureStart = e => e.touches && e.touches.length > 1 && (self.isGesturing = true) && onGestureStart(e, self.isDragging),\n\t\t\t_onGestureEnd = () => (self.isGesturing = false) || onGestureEnd(self),\n\t\t\tonScroll = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\tlet x = scrollFuncX(),\n\t\t\t\t\ty = scrollFuncY();\n\t\t\t\tonDelta((x - scrollX) * scrollSpeed, (y - scrollY) * scrollSpeed, 1);\n\t\t\t\tscrollX = x;\n\t\t\t\tscrollY = y;\n\t\t\t\tonStop && onStopDelayedCall.restart(true);\n\t\t\t},\n\t\t\t_onWheel = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\te = _getEvent(e, preventDefault);\n\t\t\t\tonWheel && (wheeled = true);\n\t\t\t\tlet multiplier = (e.deltaMode === 1 ? lineHeight : e.deltaMode === 2 ? _win.innerHeight : 1) * wheelSpeed;\n\t\t\t\tonDelta(e.deltaX * multiplier, e.deltaY * multiplier, 0);\n\t\t\t\tonStop && !isNormalizer && onStopDelayedCall.restart(true);\n\t\t\t},\n\t\t\t_onMove = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\tlet x = e.clientX,\n\t\t\t\t\ty = e.clientY,\n\t\t\t\t\tdx = x - self.x,\n\t\t\t\t\tdy = y - self.y;\n\t\t\t\tself.x = x;\n\t\t\t\tself.y = y;\n\t\t\t\tmoved = true;\n\t\t\t\tonStop && onStopDelayedCall.restart(true);\n\t\t\t\t(dx || dy) && onTouchOrPointerDelta(dx, dy);\n\t\t\t},\n\t\t\t_onHover = e => {self.event = e; onHover(self);},\n\t\t\t_onHoverEnd = e => {self.event = e; onHoverEnd(self);},\n\t\t\t_onClick = e => _ignoreCheck(e) || (_getEvent(e, preventDefault) && onClick(self));\n\n\t\tonStopDelayedCall = self._dc = gsap.delayedCall(onStopDelay || 0.25, onStopFunc).pause();\n\n\t\tself.deltaX = self.deltaY = 0;\n\t\tself._vx = _getVelocityProp(0, 50, true);\n\t\tself._vy = _getVelocityProp(0, 50, true);\n\t\tself.scrollX = 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/Physics2DPlugin.min.js b/vendor/javascript/gsap/Physics2DPlugin.min.js
new file mode 100644
index 0000000..7b823df
--- /dev/null
+++ b/vendor/javascript/gsap/Physics2DPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * Physics2DPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function j(){return t||"undefined"!=typeof window&&(t=window.gsap)&&t.registerPlugin&&t}function k(e){return Math.round(1e4*e)/1e4}function l(e){t=e||j(),v||(o=t.utils.getUnit,f=t.core.getStyleSaver,w=t.core.reverting||function(){},v=1)}function m(e,t,i,s,n){var r=e._gsap,a=r.get(e,t);this.p=t,this.set=r.set(e,t),this.s=this.val=parseFloat(a),this.u=o(a)||0,this.vel=i||0,this.v=this.vel/n,s||0===s?(this.acc=s,this.a=this.acc/(n*n)):this.acc=this.a=0}var t,v,o,f,w,u=Math.PI/180,i={version:"3.13.0",name:"physics2D",register:l,init:function init(e,t,i){v||l();var s=this,n=+t.angle||0,r=+t.velocity||0,a=+t.acceleration||0,o=t.xProp||"x",p=t.yProp||"y",c=t.accelerationAngle||0===t.accelerationAngle?+t.accelerationAngle:n;s.styles=f&&f(e,t.xProp&&"x"!==t.xProp?t.xProp+","+t.yProp:"transform"),s.target=e,s.tween=i,s.step=0,s.sps=30,t.gravity&&(a=+t.gravity,c=90),n*=u,c*=u,s.fr=1-(+t.friction||0),s._props.push(o,p),s.xp=new m(e,o,Math.cos(n)*r,Math.cos(c)*a,s.sps),s.yp=new m(e,p,Math.sin(n)*r,Math.sin(c)*a,s.sps),s.skipX=s.skipY=0},render:function render(e,t){var i,s,n,r,a,o,p=t.xp,l=t.yp,c=t.tween,v=t.target,f=t.step,u=t.sps,h=t.fr,d=t.skipX,g=t.skipY,y=c._from?c._dur-c._time:c._time;if(c._time||!w()){if(1===h)n=y*y*.5,i=p.s+p.vel*y+p.acc*n,s=l.s+l.vel*y+l.acc*n;else{for(r=o=(0|(y*=u))-f,o<0&&(p.v=p.vel/u,l.v=l.vel/u,p.val=p.s,l.val=l.s,r=o=(t.step=0)|y),a=y%1*h;o--;)p.v+=p.a,l.v+=l.a,p.v*=h,l.v*=h,p.val+=p.v,l.val+=l.v;i=p.val+p.v*a,s=l.val+l.v*a,t.step+=r}d||p.set(v,p.p,k(i)+p.u),g||l.set(v,l.p,k(s)+l.u)}else t.styles.revert()},kill:function kill(e){this.xp.p===e&&(this.skipX=1),this.yp.p===e&&(this.skipY=1)}};j()&&t.registerPlugin(i),e.Physics2DPlugin=i,e.default=i;if (typeof(window)==="undefined"||window!==e){Object.defineProperty(e,"__esModule",{value:!0})} else {delete e.default}});
+
diff --git a/vendor/javascript/gsap/Physics2DPlugin.min.js.map b/vendor/javascript/gsap/Physics2DPlugin.min.js.map
new file mode 100644
index 0000000..9c28201
--- /dev/null
+++ b/vendor/javascript/gsap/Physics2DPlugin.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"Physics2DPlugin.min.js","sources":["../src/Physics2DPlugin.js"],"sourcesContent":["/*!\n * Physics2DPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet gsap, _coreInitted, _getUnit, _getStyleSaver, _reverting,\n\t_DEG2RAD = Math.PI / 180,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_round = value => Math.round(value * 10000) / 10000,\n\t_bonusValidated = 1, //Physics2DPlugin \n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (!_coreInitted) {\n\t\t\t_getUnit = gsap.utils.getUnit;\n\t\t\t_getStyleSaver = gsap.core.getStyleSaver;\n\t\t\t_reverting = gsap.core.reverting || function() {};\n\t\t\t_coreInitted = 1;\n\t\t}\n\t};\n\nclass PhysicsProp {\n\n\tconstructor(target, p, velocity, acceleration, stepsPerTimeUnit) {\n\t\tlet cache = target._gsap,\n\t\t\tcurVal = cache.get(target, p);\n\t\tthis.p = p;\n\t\tthis.set = cache.set(target, p); //setter\n\t\tthis.s = this.val = parseFloat(curVal);\n\t\tthis.u = _getUnit(curVal) || 0;\n\t\tthis.vel = velocity || 0;\n\t\tthis.v = this.vel / stepsPerTimeUnit;\n\t\tif (acceleration || acceleration === 0) {\n\t\t\tthis.acc = acceleration;\n\t\t\tthis.a = this.acc / (stepsPerTimeUnit * stepsPerTimeUnit);\n\t\t} else {\n\t\t\tthis.acc = this.a = 0;\n\t\t}\n\t}\n\n}\n\n\nexport const Physics2DPlugin = {\n\tversion:\"3.13.0\",\n\tname:\"physics2D\",\n\tregister: _initCore,\n\tinit(target, value, tween) {\n\t\t_coreInitted || _initCore();\n\t\tlet data = this,\n\t\t\tangle = +value.angle || 0,\n\t\t\tvelocity = +value.velocity || 0,\n\t\t\tacceleration = +value.acceleration || 0,\n\t\t\txProp = value.xProp || \"x\",\n\t\t\tyProp = value.yProp || \"y\",\n\t\t\taAngle = (value.accelerationAngle || value.accelerationAngle === 0) ? +value.accelerationAngle : angle;\n\t\tdata.styles = _getStyleSaver && _getStyleSaver(target, value.xProp && value.xProp !== \"x\" ? value.xProp + \",\" + value.yProp : \"transform\");\n\t\tdata.target = target;\n\t\tdata.tween = tween;\n\t\tdata.step = 0;\n\t\tdata.sps = 30; //steps per second\n\t\tif (value.gravity) {\n\t\t\tacceleration = +value.gravity;\n\t\t\taAngle = 90;\n\t\t}\n\t\tangle *= _DEG2RAD;\n\t\taAngle *= _DEG2RAD;\n\t\tdata.fr = 1 - (+value.friction || 0);\n\t\tdata._props.push(xProp, yProp);\n\n\t\tdata.xp = new PhysicsProp(target, xProp, Math.cos(angle) * velocity, Math.cos(aAngle) * acceleration, data.sps);\n\t\tdata.yp = new PhysicsProp(target, yProp, Math.sin(angle) * velocity, Math.sin(aAngle) * acceleration, data.sps);\n\t\tdata.skipX = data.skipY = 0;\n\t},\n\trender(ratio, data) {\n\t\tlet { xp, yp, tween, target, step, sps, fr, skipX, skipY } = data,\n\t\t\ttime = tween._from ? tween._dur - tween._time : tween._time,\n\t\t\tx, y, tt, steps, remainder, i;\n\t\tif (tween._time || !_reverting()) {\n\t\t\tif (fr === 1) {\n\t\t\t\ttt = time * time * 0.5;\n\t\t\t\tx = xp.s + xp.vel * time + xp.acc * tt;\n\t\t\t\ty = yp.s + yp.vel * time + yp.acc * tt;\n\t\t\t} else {\n\t\t\t\ttime *= sps;\n\t\t\t\tsteps = i = (time | 0) - step;\n\t\t\t\t/*\n\t\t\t\tNote: rounding errors build up if we walk the calculations backward which we used to do like this to maximize performance:\n\t\t\t\t\ti = -i;\n\t\t\t\t\twhile (i--) {\n\t\t\t\t\t\txp.val -= xp.v;\n\t\t\t\t\t\typ.val -= yp.v;\n\t\t\t\t\t\txp.v /= fr;\n\t\t\t\t\t\typ.v /= fr;\n\t\t\t\t\t\txp.v -= xp.a;\n\t\t\t\t\t\typ.v -= yp.a;\n\t\t\t\t\t}\n\t\t\t\tbut now for the sake of accuracy (to ensure rewinding always goes back to EXACTLY the same spot), we force the calculations to go forward every time. So if the tween is going backward, we just start from the beginning and iterate. This is only necessary with friction.\n\t\t\t\t */\n\t\t\t\tif (i < 0) {\n\t\t\t\t\txp.v = xp.vel / sps;\n\t\t\t\t\typ.v = yp.vel / sps;\n\t\t\t\t\txp.val = xp.s;\n\t\t\t\t\typ.val = yp.s;\n\t\t\t\t\tdata.step = 0;\n\t\t\t\t\tsteps = i = time | 0;\n\t\t\t\t}\n\t\t\t\tremainder = (time % 1) * fr;\n\t\t\t\twhile (i--) {\n\t\t\t\t\txp.v += xp.a;\n\t\t\t\t\typ.v += yp.a;\n\t\t\t\t\txp.v *= fr;\n\t\t\t\t\typ.v *= fr;\n\t\t\t\t\txp.val += xp.v;\n\t\t\t\t\typ.val += yp.v;\n\t\t\t\t}\n\t\t\t\tx = xp.val + xp.v * remainder;\n\t\t\t\ty = yp.val + yp.v * remainder;\n\t\t\t\tdata.step += steps;\n\t\t\t}\n\t\t\tskipX || xp.set(target, xp.p, _round(x) + xp.u);\n\t\t\tskipY || yp.set(target, yp.p, _round(y) + yp.u);\n\t\t} else {\n\t\t\tdata.styles.revert();\n\t\t}\n\t},\n\tkill(property) {\n\t\tif (this.xp.p === property) {\n\t\t\tthis.skipX = 1;\n\t\t}\n\t\tif (this.yp.p === property) {\n\t\t\tthis.skipY = 1;\n\t\t}\n\t}\n};\n\n\n_getGSAP() && gsap.registerPlugin(Physics2DPlugin);\n\nexport { Physics2DPlugin as default };"],"names":["_getGSAP","gsap","window","registerPlugin","_round","value","Math","round","_initCore","core","_coreInitted","_getUnit","utils","getUnit","_getStyleSaver","getStyleSaver","_reverting","reverting","PhysicsProp","target","p","velocity","acceleration","stepsPerTimeUnit","cache","_gsap","curVal","get","set","s","this","val","parseFloat","u","vel","v","acc","a","_DEG2RAD","PI","Physics2DPlugin","version","name","register","init","tween","data","angle","xProp","yProp","aAngle","accelerationAngle","styles","step","sps","gravity","fr","friction","_props","push","xp","cos","yp","sin","skipX","skipY","render","ratio","x","y","tt","steps","remainder","i","time","_from","_dur","_time","revert","kill","property"],"mappings":";;;;;;;;;6MAYY,SAAXA,WAAiBC,GAA4B,oBAAZC,SAA4BD,EAAOC,OAAOD,OAASA,EAAKE,gBAAkBF,EAClG,SAATG,EAASC,UAASC,KAAKC,MAAc,IAARF,GAAiB,IAElC,SAAZG,EAAYC,GACXR,EAAOQ,GAAQT,IACVU,IACJC,EAAWV,EAAKW,MAAMC,QACtBC,EAAiBb,EAAKQ,KAAKM,cAC3BC,EAAaf,EAAKQ,KAAKQ,WAAa,aACpCP,EAAe,GAMjB,SAFKQ,EAEOC,EAAQC,EAAGC,EAAUC,EAAcC,OAC1CC,EAAQL,EAAOM,MAClBC,EAASF,EAAMG,IAAIR,EAAQC,QACvBA,EAAIA,OACJQ,IAAMJ,EAAMI,IAAIT,EAAQC,QACxBS,EAAIC,KAAKC,IAAMC,WAAWN,QAC1BO,EAAItB,EAASe,IAAW,OACxBQ,IAAMb,GAAY,OAClBc,EAAIL,KAAKI,IAAMX,EAChBD,GAAiC,IAAjBA,QACdc,IAAMd,OACNe,EAAIP,KAAKM,KAAOb,EAAmBA,SAEnCa,IAAMN,KAAKO,EAAI,MA9BnBpC,EAAMS,EAAcC,EAAUG,EAAgBE,EACjDsB,EAAWhC,KAAKiC,GAAK,IAoCTC,EAAkB,CAC9BC,QAAQ,SACRC,KAAK,YACLC,SAAUnC,EACVoC,mBAAKzB,EAAQd,EAAOwC,GACnBnC,GAAgBF,QACZsC,EAAOhB,KACViB,GAAS1C,EAAM0C,OAAS,EACxB1B,GAAYhB,EAAMgB,UAAY,EAC9BC,GAAgBjB,EAAMiB,cAAgB,EACtC0B,EAAQ3C,EAAM2C,OAAS,IACvBC,EAAQ5C,EAAM4C,OAAS,IACvBC,EAAU7C,EAAM8C,mBAAiD,IAA5B9C,EAAM8C,mBAA4B9C,EAAM8C,kBAAoBJ,EAClGD,EAAKM,OAAStC,GAAkBA,EAAeK,EAAQd,EAAM2C,OAAyB,MAAhB3C,EAAM2C,MAAgB3C,EAAM2C,MAAQ,IAAM3C,EAAM4C,MAAQ,aAC9HH,EAAK3B,OAASA,EACd2B,EAAKD,MAAQA,EACbC,EAAKO,KAAO,EACZP,EAAKQ,IAAM,GACPjD,EAAMkD,UACTjC,GAAgBjB,EAAMkD,QACtBL,EAAS,IAEVH,GAAST,EACTY,GAAUZ,EACVQ,EAAKU,GAAK,IAAMnD,EAAMoD,UAAY,GAClCX,EAAKY,OAAOC,KAAKX,EAAOC,GAExBH,EAAKc,GAAK,IAAI1C,EAAYC,EAAQ6B,EAAO1C,KAAKuD,IAAId,GAAS1B,EAAUf,KAAKuD,IAAIX,GAAU5B,EAAcwB,EAAKQ,KAC3GR,EAAKgB,GAAK,IAAI5C,EAAYC,EAAQ8B,EAAO3C,KAAKyD,IAAIhB,GAAS1B,EAAUf,KAAKyD,IAAIb,GAAU5B,EAAcwB,EAAKQ,KAC3GR,EAAKkB,MAAQlB,EAAKmB,MAAQ,GAE3BC,uBAAOC,EAAOrB,OAGZsB,EAAGC,EAAGC,EAAIC,EAAOC,EAAWC,EAFvBb,EAAuDd,EAAvDc,GAAIE,EAAmDhB,EAAnDgB,GAAIjB,EAA+CC,EAA/CD,MAAO1B,EAAwC2B,EAAxC3B,OAAQkC,EAAgCP,EAAhCO,KAAMC,EAA0BR,EAA1BQ,IAAKE,EAAqBV,EAArBU,GAAIQ,EAAiBlB,EAAjBkB,MAAOC,EAAUnB,EAAVmB,MAClDS,EAAO7B,EAAM8B,MAAQ9B,EAAM+B,KAAO/B,EAAMgC,MAAQhC,EAAMgC,SAEnDhC,EAAMgC,QAAU7D,IAAc,IACtB,IAAPwC,EACHc,EAAKI,EAAOA,EAAO,GACnBN,EAAIR,EAAG/B,EAAI+B,EAAG1B,IAAMwC,EAAOd,EAAGxB,IAAMkC,EACpCD,EAAIP,EAAGjC,EAAIiC,EAAG5B,IAAMwC,EAAOZ,EAAG1B,IAAMkC,MAC9B,KAENC,EAAQE,GAAY,GADpBC,GAAQpB,IACiBD,EAcrBoB,EAAI,IACPb,EAAGzB,EAAIyB,EAAG1B,IAAMoB,EAChBQ,EAAG3B,EAAI2B,EAAG5B,IAAMoB,EAChBM,EAAG7B,IAAM6B,EAAG/B,EACZiC,EAAG/B,IAAM+B,EAAGjC,EAEZ0C,EAAQE,GADR3B,EAAKO,KAAO,GACAqB,GAEbF,EAAaE,EAAO,EAAKlB,EAClBiB,KACNb,EAAGzB,GAAKyB,EAAGvB,EACXyB,EAAG3B,GAAK2B,EAAGzB,EACXuB,EAAGzB,GAAKqB,EACRM,EAAG3B,GAAKqB,EACRI,EAAG7B,KAAO6B,EAAGzB,EACb2B,EAAG/B,KAAO+B,EAAG3B,EAEdiC,EAAIR,EAAG7B,IAAM6B,EAAGzB,EAAIqC,EACpBH,EAAIP,EAAG/B,IAAM+B,EAAG3B,EAAIqC,EACpB1B,EAAKO,MAAQkB,EAEdP,GAASJ,EAAGhC,IAAIT,EAAQyC,EAAGxC,EAAGhB,EAAOgE,GAAKR,EAAG3B,GAC7CgC,GAASH,EAAGlC,IAAIT,EAAQ2C,EAAG1C,EAAGhB,EAAOiE,GAAKP,EAAG7B,QAE7Ca,EAAKM,OAAO0B,UAGdC,mBAAKC,GACAlD,KAAK8B,GAAGxC,IAAM4D,SACZhB,MAAQ,GAEVlC,KAAKgC,GAAG1C,IAAM4D,SACZf,MAAQ,KAMhBjE,KAAcC,EAAKE,eAAeqC"}
\ No newline at end of file
diff --git a/vendor/javascript/gsap/PhysicsPropsPlugin.min.js b/vendor/javascript/gsap/PhysicsPropsPlugin.min.js
new file mode 100644
index 0000000..6ca5c0a
--- /dev/null
+++ b/vendor/javascript/gsap/PhysicsPropsPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * PhysicsPropsPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function i(){return t||"undefined"!=typeof window&&(t=window.gsap)&&t.registerPlugin&&t}function j(e){return Math.round(1e4*e)/1e4}function k(e){t=e||i(),p||(a=t.utils.getUnit,c=t.core.getStyleSaver,d=t.core.reverting||function(){},p=1)}function l(e,t,s,i,r,n){var o=e._gsap,f=o.get(e,t);this.p=t,this.set=o.set(e,t),this.s=this.val=parseFloat(f),this.u=a(f)||0,this.vel=s||0,this.v=this.vel/n,i||0===i?(this.acc=i,this.a=this.acc/(n*n)):this.acc=this.a=0,this.fr=1-(r||0)}var t,p,a,c,d,s={version:"3.13.0",name:"physicsProps",register:k,init:function init(e,t,s){p||k();var i,r=this;for(i in r.styles=c&&c(e),r.target=e,r.tween=s,r.step=0,r.sps=30,r.vProps=[],t){var n=t[i],o=n.velocity,f=n.acceleration,a=n.friction;(o||f)&&(r.vProps.push(new l(e,i,o,f,a,r.sps)),r._props.push(i),c&&r.styles.save(i),a&&(r.hasFr=1))}},render:function render(e,t){var s,i,r,n,o,f=t.vProps,l=t.tween,a=t.target,p=t.step,c=t.hasFr,u=t.sps,v=f.length,h=l._from?l._dur-l._time:l._time;if(l._time||!d())if(c){if((i=(0|(h*=u))-p)<0){for(;v--;)(s=f[v]).v=s.vel/u,s.val=s.s;v=f.length,t.step=p=0,i=0|h}for(r=h%1;v--;){for(s=f[v],n=i;n--;)s.v+=s.a,s.v*=s.fr,s.val+=s.v;s.set(a,s.p,j(s.val+s.v*r*s.fr)+s.u)}t.step+=i}else for(o=h*h*.5;v--;)(s=f[v]).set(a,s.p,j(s.s+s.vel*h+s.acc*o)+s.u);else t.styles.revert()},kill:function kill(e){for(var t=this.vProps,s=t.length;s--;)t[s].p===e&&t.splice(s,1)}};i()&&t.registerPlugin(s),e.PhysicsPropsPlugin=s,e.default=s;if (typeof(window)==="undefined"||window!==e){Object.defineProperty(e,"__esModule",{value:!0})} else {delete e.default}});
+
diff --git a/vendor/javascript/gsap/PhysicsPropsPlugin.min.js.map b/vendor/javascript/gsap/PhysicsPropsPlugin.min.js.map
new file mode 100644
index 0000000..d83b5d3
--- /dev/null
+++ b/vendor/javascript/gsap/PhysicsPropsPlugin.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"PhysicsPropsPlugin.min.js","sources":["../src/PhysicsPropsPlugin.js"],"sourcesContent":["/*!\n * PhysicsPropsPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet gsap, _coreInitted, _getUnit, _getStyleSaver, _reverting,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_round = value => Math.round(value * 10000) / 10000,\n\t_bonusValidated = 1, //PhysicsPropsPlugin \n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (!_coreInitted) {\n\t\t\t_getUnit = gsap.utils.getUnit;\n\t\t\t_getStyleSaver = gsap.core.getStyleSaver;\n\t\t\t_reverting = gsap.core.reverting || function() {};\n\t\t\t_coreInitted = 1;\n\t\t}\n\t};\n\nclass PhysicsProp {\n\n\tconstructor(target, p, velocity, acceleration, friction, stepsPerTimeUnit) {\n\t\tlet cache = target._gsap,\n\t\t\tcurVal = cache.get(target, p);\n\t\tthis.p = p;\n\t\tthis.set = cache.set(target, p); //setter\n\t\tthis.s = this.val = parseFloat(curVal);\n\t\tthis.u = _getUnit(curVal) || 0;\n\t\tthis.vel = velocity || 0;\n\t\tthis.v = this.vel / stepsPerTimeUnit;\n\t\tif (acceleration || acceleration === 0) {\n\t\t\tthis.acc = acceleration;\n\t\t\tthis.a = this.acc / (stepsPerTimeUnit * stepsPerTimeUnit);\n\t\t} else {\n\t\t\tthis.acc = this.a = 0;\n\t\t}\n\t\tthis.fr = 1 - (friction || 0) ;\n\t}\n\n}\n\n\nexport const PhysicsPropsPlugin = {\n\tversion:\"3.13.0\",\n\tname:\"physicsProps\",\n\tregister: _initCore,\n\tinit(target, value, tween) {\n\t\t_coreInitted || _initCore();\n\t\tlet data = this,\n\t\t\tp;\n\t\tdata.styles = _getStyleSaver && _getStyleSaver(target);\n\t\tdata.target = target;\n\t\tdata.tween = tween;\n\t\tdata.step = 0;\n\t\tdata.sps = 30; //steps per second\n\t\tdata.vProps = [];\n\t\tfor (p in value) {\n\t\t\tlet { velocity, acceleration, friction } = value[p];\n\t\t\tif (velocity || acceleration) {\n\t\t\t\tdata.vProps.push(new PhysicsProp(target, p, velocity, acceleration, friction, data.sps));\n\t\t\t\tdata._props.push(p);\n\t\t\t\t_getStyleSaver && data.styles.save(p);\n\t\t\t\tfriction && (data.hasFr = 1);\n\t\t\t}\n\t\t}\n\t},\n\trender(ratio, data) {\n\t\tlet { vProps, tween, target, step, hasFr, sps } = data,\n\t\t\ti = vProps.length,\n\t\t\ttime = tween._from ? tween._dur - tween._time : tween._time,\n\t\t\tcurProp, steps, remainder, j, tt;\n\t\tif (tween._time || !_reverting()) {\n\t\t\tif (hasFr) {\n\t\t\t\ttime *= sps;\n\t\t\t\tsteps = (time | 0) - step;\n\t\t\t\t/*\n\t\t\t\tNote: rounding errors build up if we walk the calculations backward which we used to do like this to maximize performance:\n\t\t\t\twhile (i--) {\n\t\t\t\t\tcurProp = vProps[i];\n\t\t\t\t\tj = -steps;\n\t\t\t\t\twhile (j--) {\n\t\t\t\t\t\tcurProp.val -= curProp.v;\n\t\t\t\t\t\tcurProp.v /= curProp.fr;\n\t\t\t\t\t\tcurProp.v -= curProp.a;\n\t\t\t\t\t}\n\t\t\t\t\tcurProp.set(target, curProp.p, _round(curProp.val + (curProp.v * remainder * curProp.fr)) + curProp.u);\n\t\t\t\t}\n\t\t\t\tbut now for the sake of accuracy (to ensure rewinding always goes back to EXACTLY the same spot), we force the calculations to go forward every time. So if the tween is going backward, we just start from the beginning and iterate. This is only necessary with friction.\n\t\t\t\t */\n\t\t\t\tif (steps < 0) {\n\t\t\t\t\twhile (i--) {\n\t\t\t\t\t\tcurProp = vProps[i];\n\t\t\t\t\t\tcurProp.v = curProp.vel / sps;\n\t\t\t\t\t\tcurProp.val = curProp.s;\n\t\t\t\t\t}\n\t\t\t\t\ti = vProps.length;\n\t\t\t\t\tdata.step = step = 0;\n\t\t\t\t\tsteps = time | 0;\n\t\t\t\t}\n\t\t\t\tremainder = time % 1;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tcurProp = vProps[i];\n\t\t\t\t\tj = steps;\n\t\t\t\t\twhile (j--) {\n\t\t\t\t\t\tcurProp.v += curProp.a;\n\t\t\t\t\t\tcurProp.v *= curProp.fr;\n\t\t\t\t\t\tcurProp.val += curProp.v;\n\t\t\t\t\t}\n\t\t\t\t\tcurProp.set(target, curProp.p, _round(curProp.val + (curProp.v * remainder * curProp.fr)) + curProp.u);\n\t\t\t\t}\n\t\t\t\tdata.step += steps;\n\n\t\t\t} else {\n\t\t\t\ttt = time * time * 0.5;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tcurProp = vProps[i];\n\t\t\t\t\tcurProp.set(target, curProp.p, _round(curProp.s + curProp.vel * time + curProp.acc * tt) + curProp.u);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tdata.styles.revert();\n\t\t}\n\t},\n\tkill(property) {\n\t\tlet vProps = this.vProps,\n\t\t\ti = vProps.length;\n\t\twhile (i--) {\n\t\t\tvProps[i].p === property && vProps.splice(i, 1);\n\t\t}\n\t}\n};\n\n\n_getGSAP() && gsap.registerPlugin(PhysicsPropsPlugin);\n\nexport { PhysicsPropsPlugin as default };"],"names":["_getGSAP","gsap","window","registerPlugin","_round","value","Math","round","_initCore","core","_coreInitted","_getUnit","utils","getUnit","_getStyleSaver","getStyleSaver","_reverting","reverting","PhysicsProp","target","p","velocity","acceleration","friction","stepsPerTimeUnit","cache","_gsap","curVal","get","set","s","this","val","parseFloat","u","vel","v","acc","a","fr","PhysicsPropsPlugin","version","name","register","init","tween","data","styles","step","sps","vProps","push","_props","save","hasFr","render","ratio","curProp","steps","remainder","j","tt","i","length","time","_from","_dur","_time","revert","kill","property","splice"],"mappings":";;;;;;;;;6MAWY,SAAXA,WAAiBC,GAA4B,oBAAZC,SAA4BD,EAAOC,OAAOD,OAASA,EAAKE,gBAAkBF,EAClG,SAATG,EAASC,UAASC,KAAKC,MAAc,IAARF,GAAiB,IAElC,SAAZG,EAAYC,GACXR,EAAOQ,GAAQT,IACVU,IACJC,EAAWV,EAAKW,MAAMC,QACtBC,EAAiBb,EAAKQ,KAAKM,cAC3BC,EAAaf,EAAKQ,KAAKQ,WAAa,aACpCP,EAAe,GAMjB,SAFKQ,EAEOC,EAAQC,EAAGC,EAAUC,EAAcC,EAAUC,OACpDC,EAAQN,EAAOO,MAClBC,EAASF,EAAMG,IAAIT,EAAQC,QACvBA,EAAIA,OACJS,IAAMJ,EAAMI,IAAIV,EAAQC,QACxBU,EAAIC,KAAKC,IAAMC,WAAWN,QAC1BO,EAAIvB,EAASgB,IAAW,OACxBQ,IAAMd,GAAY,OAClBe,EAAIL,KAAKI,IAAMX,EAChBF,GAAiC,IAAjBA,QACde,IAAMf,OACNgB,EAAIP,KAAKM,KAAOb,EAAmBA,SAEnCa,IAAMN,KAAKO,EAAI,OAEhBC,GAAK,GAAKhB,GAAY,OA/BzBtB,EAAMS,EAAcC,EAAUG,EAAgBE,EAqCrCwB,EAAqB,CACjCC,QAAQ,SACRC,KAAK,eACLC,SAAUnC,EACVoC,mBAAKzB,EAAQd,EAAOwC,GACnBnC,GAAgBF,QAEfY,EADG0B,EAAOf,SAQNX,KANL0B,EAAKC,OAASjC,GAAkBA,EAAeK,GAC/C2B,EAAK3B,OAASA,EACd2B,EAAKD,MAAQA,EACbC,EAAKE,KAAO,EACZF,EAAKG,IAAM,GACXH,EAAKI,OAAS,GACJ7C,EAAO,OAC2BA,EAAMe,GAA3CC,IAAAA,SAAUC,IAAAA,aAAcC,IAAAA,UAC1BF,GAAYC,KACfwB,EAAKI,OAAOC,KAAK,IAAIjC,EAAYC,EAAQC,EAAGC,EAAUC,EAAcC,EAAUuB,EAAKG,MACnFH,EAAKM,OAAOD,KAAK/B,GACjBN,GAAkBgC,EAAKC,OAAOM,KAAKjC,GACnCG,IAAauB,EAAKQ,MAAQ,MAI7BC,uBAAOC,EAAOV,OAIZW,EAASC,EAAOC,EAAWC,EAAGC,EAHzBX,EAA4CJ,EAA5CI,OAAQL,EAAoCC,EAApCD,MAAO1B,EAA6B2B,EAA7B3B,OAAQ6B,EAAqBF,EAArBE,KAAMM,EAAeR,EAAfQ,MAAOL,EAAQH,EAARG,IACzCa,EAAIZ,EAAOa,OACXC,EAAOnB,EAAMoB,MAAQpB,EAAMqB,KAAOrB,EAAMsB,MAAQtB,EAAMsB,SAEnDtB,EAAMsB,QAAUnD,OACfsC,EAAO,KAEVI,GAAgB,GADhBM,GAAQf,IACaD,GAeT,EAAG,MACPc,MACNL,EAAUP,EAAOY,IACT1B,EAAIqB,EAAQtB,IAAMc,EAC1BQ,EAAQzB,IAAMyB,EAAQ3B,EAEvBgC,EAAIZ,EAAOa,OACXjB,EAAKE,KAAOA,EAAO,EACnBU,EAAe,EAAPM,MAETL,EAAYK,EAAO,EACZF,KAAK,KACXL,EAAUP,EAAOY,GACjBF,EAAIF,EACGE,KACNH,EAAQrB,GAAKqB,EAAQnB,EACrBmB,EAAQrB,GAAKqB,EAAQlB,GACrBkB,EAAQzB,KAAOyB,EAAQrB,EAExBqB,EAAQ5B,IAAIV,EAAQsC,EAAQrC,EAAGhB,EAAOqD,EAAQzB,IAAOyB,EAAQrB,EAAIuB,EAAYF,EAAQlB,IAAOkB,EAAQvB,GAErGY,EAAKE,MAAQU,WAGbG,EAAKG,EAAOA,EAAO,GACZF,MACNL,EAAUP,EAAOY,IACTjC,IAAIV,EAAQsC,EAAQrC,EAAGhB,EAAOqD,EAAQ3B,EAAI2B,EAAQtB,IAAM6B,EAAOP,EAAQpB,IAAMwB,GAAMJ,EAAQvB,QAIrGY,EAAKC,OAAOqB,UAGdC,mBAAKC,WACApB,EAASnB,KAAKmB,OACjBY,EAAIZ,EAAOa,OACLD,KACNZ,EAAOY,GAAG1C,IAAMkD,GAAYpB,EAAOqB,OAAOT,EAAG,KAMhD9D,KAAcC,EAAKE,eAAeqC"}
\ No newline at end of file
diff --git a/vendor/javascript/gsap/PixiPlugin.min.js b/vendor/javascript/gsap/PixiPlugin.min.js
new file mode 100644
index 0000000..486d174
--- /dev/null
+++ b/vendor/javascript/gsap/PixiPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * PixiPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(t,r){"object"==typeof exports&&"undefined"!=typeof module?r(exports):"function"==typeof define&&define.amd?define(["exports"],r):r((t=t||self).window=t.window||{})}(this,function(r){"use strict";function l(){return"undefined"!=typeof window}function m(){return e||l()&&(e=window.gsap)&&e.registerPlugin&&e}function n(t){return"function"==typeof t}function o(t){return console.warn(t)}function t(t){return n(p[t])?p[t]:p.filters[t]}function u(t,r){var i,o,e=[],n=0,s=0;for(i=0;i<4;i++){for(o=0;o<5;o++)s=4===o?t[n+4]:0,e[n+o]=t[n]*r[o]+t[n+1]*r[o+5]+t[n+2]*r[o+10]+t[n+3]*r[o+15]+s;n+=5}return e}function v(t,r){var i=1-r,o=i*M,e=i*_,n=i*C;return u([o+r,e,n,0,0,o,e+r,n,0,0,o,e,n+r,0,0,0,0,0,1,0],t)}function w(t,r,i){var o=a(r),e=o[0]/255,n=o[1]/255,s=o[2]/255,l=1-i;return u([l+i*e*M,i*e*_,i*e*C,0,0,i*n*M,l+i*n*_,i*n*C,0,0,i*s*M,i*s*_,l+i*s*C,0,0,0,0,0,1,0],t)}function x(t,r){r*=Math.PI/180;var i=Math.cos(r),o=Math.sin(r);return u([M+i*(1-M)+o*-M,_+i*-_+o*-_,C+i*-C+o*(1-C),0,0,M+i*-M+.143*o,_+i*(1-_)+.14*o,C+i*-C+-.283*o,0,0,M+i*-M+o*-(1-M),_+i*-_+o*_,C+i*(1-C)+o*C,0,0,0,0,0,1,0,0,0,0,0,1],t)}function y(t,r){return u([r,0,0,0,.5*(1-r),0,r,0,0,.5*(1-r),0,0,r,0,.5*(1-r),0,0,0,1,0],t)}function z(r,i){var e,n=t(i),s=r.filters||[],l=s.length;for(n||o(i+" not found. PixiPlugin.registerPIXI(PIXI)");-1<--l;)if(s[l]instanceof n)return s[l];return e=new n,"BlurFilter"===i&&(b?e.strength=0:e.blur=0),r.filters=[].concat(s,[e]),e}function A(t,r,i,o){r.add(i,t,i[t],o[t]),r._props.push(t)}function B(r,i){var o=new(t("ColorMatrixFilter"));return o.matrix=i,o.brightness(r,!0),o.matrix}function E(t,r,i){var o,e,n,s=z(t,"ColorMatrixFilter"),l=t._gsColorMatrixFilter=t._gsColorMatrixFilter||function _copy(t){var r,i={};for(r in t)i[r]=t[r];return i}(X),u=r.combineCMF&&!("colorMatrixFilter"in r&&!r.colorMatrixFilter);n=s.matrix,r.resolution&&(s.resolution=r.resolution),r.matrix&&r.matrix.length===n.length?(e=r.matrix,1!==l.contrast&&A("contrast",i,l,X),l.hue&&A("hue",i,l,X),1!==l.brightness&&A("brightness",i,l,X),l.colorizeAmount&&(A("colorize",i,l,X),A("colorizeAmount",i,l,X)),1!==l.saturation&&A("saturation",i,l,X)):(e=h.slice(),null!=r.contrast?(e=y(e,+r.contrast),A("contrast",i,l,r)):1!==l.contrast&&(u?e=y(e,l.contrast):A("contrast",i,l,X)),null!=r.hue?(e=x(e,+r.hue),A("hue",i,l,r)):l.hue&&(u?e=x(e,l.hue):A("hue",i,l,X)),null!=r.brightness?(e=B(+r.brightness,e),A("brightness",i,l,r)):1!==l.brightness&&(u?e=B(l.brightness,e):A("brightness",i,l,X)),null!=r.colorize?(r.colorizeAmount="colorizeAmount"in r?+r.colorizeAmount:1,e=w(e,r.colorize,r.colorizeAmount),A("colorize",i,l,r),A("colorizeAmount",i,l,r)):l.colorizeAmount&&(u?e=w(e,l.colorize,l.colorizeAmount):(A("colorize",i,l,X),A("colorizeAmount",i,l,X))),null!=r.saturation?(e=v(e,+r.saturation),A("saturation",i,l,r)):1!==l.saturation&&(u?e=v(e,l.saturation):A("saturation",i,l,X))),o=e.length;for(;-1<--o;)e[o]!==n[o]&&i.add(n,o,n[o],e[o],"colorMatrixFilter");i._props.push("colorMatrixFilter")}function F(t,r){var i=r.t,o=r.p,e=r.color;(0,r.set)(i,o,e[0]<<16|e[1]<<8|e[2])}function G(t,r){var i=r.g;b?(i.fill(),i.stroke()):i&&(i.dirty++,i.clearDirty++)}function H(t,r){r.t.visible=!!r.t.alpha}function I(t,r,i,o){var e=t[r],s=a(n(e)?t[r.indexOf("set")||!n(t["get"+r.substr(3)])?r:"get"+r.substr(3)]():e),l=a(i);o._pt=new d(o._pt,t,r,0,0,F,{t:t,p:r,color:s,set:c(t,r)}),o.add(s,0,s[0],l[0]),o.add(s,1,s[1],l[1]),o.add(s,2,s[2],l[2])}function O(t){return"string"==typeof t}function P(t){return O(t)&&"="===t.charAt(1)?t.substr(0,2)+parseFloat(t.substr(2))*N:t*N}function Q(t,r){return r.set(r.t,r.p,1===t?r.e:Math.round(1e5*(r.s+r.c*t))/1e5,r)}function R(t,r,i,o,e,n){var s,l,u=360*(n?N:1),a=O(e),c=a&&"="===e.charAt(1)?+(e.charAt(0)+"1"):0,f=parseFloat(c?e.substr(2):e)*(n?N:1),h=c?f*c:f-o,p=o+h;return a&&("short"===(s=e.split("_")[1])&&(h%=u)!==h%(u/2)&&(h+=h<0?u:-u),"cw"===s&&h<0?h=(h+1e10*u)%u-~~(h/u)*u:"ccw"===s&&0 typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_isFunction = value => typeof(value) === \"function\",\n\t_warn = message => console.warn(message),\n\t_idMatrix = [1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0],\n\t_lumR = 0.212671,\n\t_lumG = 0.715160,\n\t_lumB = 0.072169,\n\t_filterClass = name => _isFunction(_PIXI[name]) ? _PIXI[name] : _PIXI.filters[name], // in PIXI 7.1, filters moved from PIXI.filters to just PIXI\n\t_applyMatrix = (m, m2) => {\n\t\tlet temp = [],\n\t\t\ti = 0,\n\t\t\tz = 0,\n\t\t\ty, x;\n\t\tfor (y = 0; y < 4; y++) {\n\t\t\tfor (x = 0; x < 5; x++) {\n\t\t\t\tz = (x === 4) ? m[i + 4] : 0;\n\t\t\t\ttemp[i + x] = m[i] * m2[x] + m[i+1] * m2[x + 5] +\tm[i+2] * m2[x + 10] + m[i+3] * m2[x + 15] +\tz;\n\t\t\t}\n\t\t\ti += 5;\n\t\t}\n\t\treturn temp;\n\t},\n\t_setSaturation = (m, n) => {\n\t\tlet inv = 1 - n,\n\t\t\tr = inv * _lumR,\n\t\t\tg = inv * _lumG,\n\t\t\tb = inv * _lumB;\n\t\treturn _applyMatrix([r + n, g, b, 0, 0, r, g + n, b, 0, 0, r, g, b + n, 0, 0, 0, 0, 0, 1, 0], m);\n\t},\n\t_colorize = (m, color, amount) => {\n\t\tlet c = _splitColor(color),\n\t\t\tr = c[0] / 255,\n\t\t\tg = c[1] / 255,\n\t\t\tb = c[2] / 255,\n\t\t\tinv = 1 - amount;\n\t\treturn _applyMatrix([inv + amount * r * _lumR, amount * r * _lumG, amount * r * _lumB, 0, 0, amount * g * _lumR, inv + amount * g * _lumG, amount * g * _lumB, 0, 0, amount * b * _lumR, amount * b * _lumG, inv + amount * b * _lumB, 0, 0, 0, 0, 0, 1, 0], m);\n\t},\n\t_setHue = (m, n) => {\n\t\tn *= Math.PI / 180;\n\t\tlet c = Math.cos(n),\n\t\t\ts = Math.sin(n);\n\t\treturn _applyMatrix([(_lumR + (c * (1 - _lumR))) + (s * (-_lumR)), (_lumG + (c * (-_lumG))) + (s * (-_lumG)), (_lumB + (c * (-_lumB))) + (s * (1 - _lumB)), 0, 0, (_lumR + (c * (-_lumR))) + (s * 0.143), (_lumG + (c * (1 - _lumG))) + (s * 0.14), (_lumB + (c * (-_lumB))) + (s * -0.283), 0, 0, (_lumR + (c * (-_lumR))) + (s * (-(1 - _lumR))), (_lumG + (c * (-_lumG))) + (s * _lumG), (_lumB + (c * (1 - _lumB))) + (s * _lumB), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], m);\n\t},\n\t_setContrast = (m, n) => _applyMatrix([n,0,0,0,0.5 * (1 - n), 0,n,0,0,0.5 * (1 - n), 0,0,n,0,0.5 * (1 - n), 0,0,0,1,0], m),\n\t_getFilter = (target, type) => {\n\t\tlet filterClass = _filterClass(type),\n\t\t\tfilters = target.filters || [],\n\t\t\ti = filters.length,\n\t\t\tfilter;\n\t\tfilterClass || _warn(type + \" not found. PixiPlugin.registerPIXI(PIXI)\");\n\t\twhile (--i > -1) {\n\t\t\tif (filters[i] instanceof filterClass) {\n\t\t\t\treturn filters[i];\n\t\t\t}\n\t\t}\n\t\tfilter = new filterClass();\n\t\tif (type === \"BlurFilter\") {\n\t\t\tif (_isV8Plus) {\n\t\t\t\tfilter.strength = 0;\n\t\t\t} else {\n\t\t\t\tfilter.blur = 0;\n\t\t\t}\n\t\t}\n\t\ttarget.filters = [...filters, filter];\n\t\treturn filter;\n\t},\n\t_addColorMatrixFilterCacheTween = (p, plugin, cache, vars) => { //we cache the ColorMatrixFilter components in a _gsColorMatrixFilter object attached to the target object so that it's easy to grab the current value at any time.\n\t\tplugin.add(cache, p, cache[p], vars[p]);\n\t\tplugin._props.push(p);\n\t},\n\t_applyBrightnessToMatrix = (brightness, matrix) => {\n\t\tlet filterClass = _filterClass(\"ColorMatrixFilter\"),\n\t\t\ttemp = new filterClass();\n\t\ttemp.matrix = matrix;\n\t\ttemp.brightness(brightness, true);\n\t\treturn temp.matrix;\n\t},\n\t_copy = obj => {\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in obj) {\n\t\t\tcopy[p] = obj[p];\n\t\t}\n\t\treturn copy;\n\t},\n\t_CMFdefaults = {contrast:1, saturation:1, colorizeAmount:0, colorize:\"rgb(255,255,255)\", hue:0, brightness:1},\n\t_parseColorMatrixFilter = (target, v, pg) => {\n\t\tlet filter = _getFilter(target, \"ColorMatrixFilter\"),\n\t\t\tcache = target._gsColorMatrixFilter = target._gsColorMatrixFilter || _copy(_CMFdefaults),\n\t\t\tcombine = v.combineCMF && !(\"colorMatrixFilter\" in v && !v.colorMatrixFilter),\n\t\t\ti, matrix, startMatrix;\n\t\tstartMatrix = filter.matrix;\n\t\tif (v.resolution) {\n\t\t\tfilter.resolution = v.resolution;\n\t\t}\n\t\tif (v.matrix && v.matrix.length === startMatrix.length) {\n\t\t\tmatrix = v.matrix;\n\t\t\tif (cache.contrast !== 1) {\n\t\t\t\t_addColorMatrixFilterCacheTween(\"contrast\", pg, cache, _CMFdefaults);\n\t\t\t}\n\t\t\tif (cache.hue) {\n\t\t\t\t_addColorMatrixFilterCacheTween(\"hue\", pg, cache, _CMFdefaults);\n\t\t\t}\n\t\t\tif (cache.brightness !== 1) {\n\t\t\t\t_addColorMatrixFilterCacheTween(\"brightness\", pg, cache, _CMFdefaults);\n\t\t\t}\n\t\t\tif (cache.colorizeAmount) {\n\t\t\t\t_addColorMatrixFilterCacheTween(\"colorize\", pg, cache, _CMFdefaults);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"colorizeAmount\", pg, cache, _CMFdefaults);\n\t\t\t}\n\t\t\tif (cache.saturation !== 1) {\n\t\t\t\t_addColorMatrixFilterCacheTween(\"saturation\", pg, cache, _CMFdefaults);\n\t\t\t}\n\n\t\t} else {\n\t\t\tmatrix = _idMatrix.slice();\n\t\t\tif (v.contrast != null) {\n\t\t\t\tmatrix = _setContrast(matrix, +v.contrast);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"contrast\", pg, cache, v);\n\t\t\t} else if (cache.contrast !== 1) {\n\t\t\t\tif (combine) {\n\t\t\t\t\tmatrix = _setContrast(matrix, cache.contrast);\n\t\t\t\t} else {\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"contrast\", pg, cache, _CMFdefaults);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (v.hue != null) {\n\t\t\t\tmatrix = _setHue(matrix, +v.hue);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"hue\", pg, cache, v);\n\t\t\t} else if (cache.hue) {\n\t\t\t\tif (combine) {\n\t\t\t\t\tmatrix = _setHue(matrix, cache.hue);\n\t\t\t\t} else {\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"hue\", pg, cache, _CMFdefaults);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (v.brightness != null) {\n\t\t\t\tmatrix = _applyBrightnessToMatrix(+v.brightness, matrix);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"brightness\", pg, cache, v);\n\t\t\t} else if (cache.brightness !== 1) {\n\t\t\t\tif (combine) {\n\t\t\t\t\tmatrix = _applyBrightnessToMatrix(cache.brightness, matrix);\n\t\t\t\t} else {\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"brightness\", pg, cache, _CMFdefaults);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (v.colorize != null) {\n\t\t\t\tv.colorizeAmount = (\"colorizeAmount\" in v) ? +v.colorizeAmount : 1;\n\t\t\t\tmatrix = _colorize(matrix, v.colorize, v.colorizeAmount);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"colorize\", pg, cache, v);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"colorizeAmount\", pg, cache, v);\n\t\t\t} else if (cache.colorizeAmount) {\n\t\t\t\tif (combine) {\n\t\t\t\t\tmatrix = _colorize(matrix, cache.colorize, cache.colorizeAmount);\n\t\t\t\t} else {\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"colorize\", pg, cache, _CMFdefaults);\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"colorizeAmount\", pg, cache, _CMFdefaults);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (v.saturation != null) {\n\t\t\t\tmatrix = _setSaturation(matrix, +v.saturation);\n\t\t\t\t_addColorMatrixFilterCacheTween(\"saturation\", pg, cache, v);\n\t\t\t} else if (cache.saturation !== 1) {\n\t\t\t\tif (combine) {\n\t\t\t\t\tmatrix = _setSaturation(matrix, cache.saturation);\n\t\t\t\t} else {\n\t\t\t\t\t_addColorMatrixFilterCacheTween(\"saturation\", pg, cache, _CMFdefaults);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\ti = matrix.length;\n\t\twhile (--i > -1) {\n\t\t\tif (matrix[i] !== startMatrix[i]) {\n\t\t\t\tpg.add(startMatrix, i, startMatrix[i], matrix[i], \"colorMatrixFilter\");\n\t\t\t}\n\t\t}\n\t\tpg._props.push(\"colorMatrixFilter\");\n\t},\n\t_renderColor = (ratio, {t, p, color, set}) => {\n\t\tset(t, p, color[0] << 16 | color[1] << 8 | color[2]);\n\t},\n\t_renderDirtyCache = (ratio, {g}) => {\n\t\tif (_isV8Plus) {\n\t\t\tg.fill();\n\t\t\tg.stroke();\n\t\t} else if (g) { // in order for PixiJS to actually redraw GraphicsData, we've gotta increment the \"dirty\" and \"clearDirty\" values. If we don't do this, the values will be tween properly, but not rendered.\n\t\t\tg.dirty++;\n\t\t\tg.clearDirty++;\n\t\t}\n\t},\n\t_renderAutoAlpha = (ratio, data) => {\n\t\tdata.t.visible = !!data.t.alpha;\n\t},\n\t_addColorTween = (target, p, value, plugin) => {\n\t\tlet currentValue = target[p],\n\t\t\tstartColor = _splitColor(_isFunction(currentValue) ? target[ ((p.indexOf(\"set\") || !_isFunction(target[\"get\" + p.substr(3)])) ? p : \"get\" + p.substr(3)) ]() : currentValue),\n\t\t\tendColor = _splitColor(value);\n\t\tplugin._pt = new PropTween(plugin._pt, target, p, 0, 0, _renderColor, {t:target, p:p, color:startColor, set:_getSetter(target, p)});\n\t\tplugin.add(startColor, 0, startColor[0], endColor[0]);\n\t\tplugin.add(startColor, 1, startColor[1], endColor[1]);\n\t\tplugin.add(startColor, 2, startColor[2], endColor[2]);\n\t},\n\n\t_colorProps = {tint:1, lineColor:1, fillColor:1, strokeColor:1},\n\t_xyContexts = \"position,scale,skew,pivot,anchor,tilePosition,tileScale\".split(\",\"),\n\t_contexts = {x:\"position\", y:\"position\", tileX:\"tilePosition\", tileY:\"tilePosition\"},\n\t_colorMatrixFilterProps = {colorMatrixFilter:1, saturation:1, contrast:1, hue:1, colorize:1, colorizeAmount:1, brightness:1, combineCMF:1},\n\t_DEG2RAD = Math.PI / 180,\n\t_isString = value => typeof(value) === \"string\",\n\t_degreesToRadians = value => (_isString(value) && value.charAt(1) === \"=\") ? value.substr(0, 2) + (parseFloat(value.substr(2)) * _DEG2RAD) : value * _DEG2RAD,\n\t_renderPropWithEnd = (ratio, data) => data.set(data.t, data.p, ratio === 1 ? data.e : (Math.round((data.s + data.c * ratio) * 100000) / 100000), data),\n\t_addRotationalPropTween = (plugin, target, property, startNum, endValue, radians) => {\n\t\tlet cap = 360 * (radians ? _DEG2RAD : 1),\n\t\t\tisString = _isString(endValue),\n\t\t\trelative = (isString && endValue.charAt(1) === \"=\") ? +(endValue.charAt(0) + \"1\") : 0,\n\t\t\tendNum = parseFloat(relative ? endValue.substr(2) : endValue) * (radians ? _DEG2RAD : 1),\n\t\t\tchange = relative ? endNum * relative : endNum - startNum,\n\t\t\tfinalValue = startNum + change,\n\t\t\tdirection, pt;\n\t\tif (isString) {\n\t\t\tdirection = endValue.split(\"_\")[1];\n\t\t\tif (direction === \"short\") {\n\t\t\t\tchange %= cap;\n\t\t\t\tif (change !== change % (cap / 2)) {\n\t\t\t\t\tchange += (change < 0) ? cap : -cap;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (direction === \"cw\" && change < 0) {\n\t\t\t\tchange = ((change + cap * 1e10) % cap) - ~~(change / cap) * cap;\n\t\t\t} else if (direction === \"ccw\" && change > 0) {\n\t\t\t\tchange = ((change - cap * 1e10) % cap) - ~~(change / cap) * cap;\n\t\t\t}\n\t\t}\n\t\tplugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n\t\tpt.e = finalValue;\n\t\treturn pt;\n\t},\n\t_initCore = () => {\n\t\tif (!_coreInitted) {\n\t\t\tgsap = _getGSAP();\n\t\t\t_PIXI = _coreInitted = _PIXI || (_windowExists() && window.PIXI);\n\t\t\tlet version = (_PIXI && _PIXI.VERSION && parseFloat(_PIXI.VERSION.split(\".\")[0])) || 0;\n\t\t\t_isV4 = version === 4;\n\t\t\t_isV8Plus = version >= 8;\n\t\t\t_splitColor = color => gsap.utils.splitColor((color + \"\").substr(0,2) === \"0x\" ? \"#\" + color.substr(2) : color); // some colors in PIXI are reported as \"0xFF4421\" instead of \"#FF4421\".\n\t\t}\n\t}, i, p;\n\n//context setup...\nfor (i = 0; i < _xyContexts.length; i++) {\n\tp = _xyContexts[i];\n\t_contexts[p + \"X\"] = p;\n\t_contexts[p + \"Y\"] = p;\n}\n\n\nexport const PixiPlugin = {\n\tversion: \"3.13.0\",\n\tname: \"pixi\",\n\tregister(core, Plugin, propTween) {\n\t\tgsap = core;\n\t\tPropTween = propTween;\n\t\t_getSetter = Plugin.getSetter;\n\t\t_initCore();\n\t},\n\theadless: true, // doesn't need window\n\tregisterPIXI(pixi) {\n\t\t_PIXI = pixi;\n\t},\n\tinit(target, values, tween, index, targets) {\n\t\t_PIXI || _initCore();\n\t\tif (!_PIXI) {\n\t\t\t_warn(\"PIXI was not found. PixiPlugin.registerPIXI(PIXI);\");\n\t\t\treturn false;\n\t\t}\n\t\tlet context, axis, value, colorMatrix, filter, p, padding, i, data, subProp;\n\t\tfor (p in values) {\n\t\t\tcontext = _contexts[p];\n\t\t\tvalue = values[p];\n\t\t\tif (context) {\n\t\t\t\taxis = ~p.charAt(p.length-1).toLowerCase().indexOf(\"x\") ? \"x\" : \"y\";\n\t\t\t\tthis.add(target[context], axis, target[context][axis], (context === \"skew\") ? _degreesToRadians(value) : value, 0, 0, 0, 0, 0, 1);\n\t\t\t} else if (p === \"scale\" || p === \"anchor\" || p === \"pivot\" || p === \"tileScale\") {\n\t\t\t\tthis.add(target[p], \"x\", target[p].x, value);\n\t\t\t\tthis.add(target[p], \"y\", target[p].y, value);\n\t\t\t} else if (p === \"rotation\" || p === \"angle\") { //PIXI expects rotation in radians, but as a convenience we let folks define it in degrees and we do the conversion.\n\t\t\t\t_addRotationalPropTween(this, target, p, target[p], value, p === \"rotation\");\n\t\t\t} else if (_colorMatrixFilterProps[p]) {\n\t\t\t\tif (!colorMatrix) {\n\t\t\t\t\t_parseColorMatrixFilter(target, values.colorMatrixFilter || values, this);\n\t\t\t\t\tcolorMatrix = true;\n\t\t\t\t}\n\t\t\t} else if (p === \"blur\" || p === \"blurX\" || p === \"blurY\" || p === \"blurPadding\") {\n\t\t\t\tfilter = _getFilter(target, \"BlurFilter\");\n\t\t\t\tthis.add(filter, p, filter[p], value);\n\t\t\t\tif (values.blurPadding !== 0) {\n\t\t\t\t\tpadding = values.blurPadding || Math.max(filter[p], value) * 2;\n\t\t\t\t\ti = target.filters.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\ttarget.filters[i].padding = Math.max(target.filters[i].padding, padding); //if we don't expand the padding on all the filters, it can look clipped.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (_colorProps[p]) {\n\t\t\t\tif ((p === \"lineColor\" || p === \"fillColor\" || p === \"strokeColor\") && target instanceof _PIXI.Graphics) {\n\t\t\t\t\tdata = \"fillStyle\" in target ? [target] : (target.geometry || target).graphicsData; //\"geometry\" was introduced in PIXI version 5\n\t\t\t\t\tsubProp = p.substr(0, p.length - 5);\n\t\t\t\t\t_isV8Plus && subProp === \"line\" && (subProp = \"stroke\"); // in v8, lineColor became strokeColor.\n\t\t\t\t\tthis._pt = new PropTween(this._pt, target, p, 0, 0, _renderDirtyCache, {g: target.geometry || target});\n\t\t\t\t\ti = data.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_addColorTween(_isV4 ? data[i] : data[i][subProp + \"Style\"], _isV4 ? p : \"color\", value, this);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t_addColorTween(target, p, value, this);\n\t\t\t\t}\n\t\t\t} else if (p === \"autoAlpha\") {\n\t\t\t\tthis._pt = new PropTween(this._pt, target, \"visible\", 0, 0, _renderAutoAlpha);\n\t\t\t\tthis.add(target, \"alpha\", target.alpha, value);\n\t\t\t\tthis._props.push(\"alpha\", \"visible\");\n\t\t\t} else if (p !== \"resolution\") {\n\t\t\t\tthis.add(target, p, \"get\", value);\n\t\t\t}\n\t\t\tthis._props.push(p);\n\t\t}\n\t}\n};\n\n_getGSAP() && gsap.registerPlugin(PixiPlugin);\n\nexport { PixiPlugin as default 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/ScrambleTextPlugin.min.js b/vendor/javascript/gsap/ScrambleTextPlugin.min.js
new file mode 100644
index 0000000..4de6bdd
--- /dev/null
+++ b/vendor/javascript/gsap/ScrambleTextPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * ScrambleTextPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(D,u){"object"==typeof exports&&"undefined"!=typeof module?u(exports):"function"==typeof define&&define.amd?define(["exports"],u):u((D=D||self).window=D.window||{})}(this,function(D){"use strict";var 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getText(D){var u=D.nodeType,F="";if(1===u||9===u||11===u){if("string"==typeof D.textContent)return D.textContent;for(D=D.firstChild;D;D=D.nextSibling)F+=getText(D)}else if(3===u||4===u)return D.nodeValue;return F}function emojiSafeSplit(D,u,F,C,E){if(D+="",F&&(D=D.trim?D.trim():D.replace(s,"")),u&&""!==u)return D.replace(/>/g,">").replace(/ "===t?">":"<"===t?"<":!C||" "!==t||" "!==D.charAt(r-1)&&" "!==D.charAt(r+1)?t:" ");return i}var o=(CharSet.prototype.grow=function grow(D){for(var u=0;u<20;u++)this.sets[u]+=F(D-this.length,this.chars);this.length=D},CharSet);function CharSet(D){this.chars=emojiSafeSplit(D),this.sets=[],this.length=50;for(var u=0;u<20;u++)this.sets[u]=F(80,this.chars)}function i(){return u||"undefined"!=typeof window&&(u=window.gsap)&&u.registerPlugin&&u}function p(){B=u=i()}var u,B,l=/\s+/g,F=function _scrambleText(D,u){for(var F=u.length,C="";-1<--D;)C+=u[~~(Math.random()*F)];return C},C="ABCDEFGHIJKLMNOPQRSTUVWXYZ",E=C.toLowerCase(),A={upperCase:new o(C),lowerCase:new o(E),upperAndLowerCase:new o(C+E)},e={version:"3.13.0",name:"scrambleText",register:function register(D){u=D,p()},init:function init(D,u,F){if(B||p(),this.prop="innerHTML"in D?"innerHTML":"textContent"in D?"textContent":0,this.prop){this.target=D,"object"!=typeof u&&(u={text:u});var C,E,e,t,i=u.text||u.value||"",n=!1!==u.trim,r=this;return r.delimiter=C=u.delimiter||"",r.original=emojiSafeSplit(getText(D).replace(l," ").split(" ").join(""),C,n),"{original}"!==i&&!0!==i&&null!=i||(i=r.original.join(C)),r.text=emojiSafeSplit((i||"").replace(l," "),C,n),r.hasClass=!(!u.newClass&&!u.oldClass),r.newClass=u.newClass,r.oldClass=u.oldClass,t=""===C,r.textHasEmoji=t&&!!r.text.emoji,r.charsHaveEmoji=!!u.chars&&!!emojiSafeSplit(u.chars).emoji,r.length=t?r.original.length:r.original.join(C).length,r.lengthDif=(t?r.text.length:r.text.join(C).length)-r.length,r.fillChar=u.fillChar||u.chars&&~u.chars.indexOf(" ")?" ":"",r.charSet=e=A[u.chars||"upperCase"]||new o(u.chars),r.speed=.05/(u.speed||1),r.prevScrambleTime=0,r.setIndex=20*Math.random()|0,(E=r.length+Math.max(r.lengthDif,0))>e.length&&e.grow(E),r.chars=e.sets[r.setIndex],r.revealDelay=u.revealDelay||0,r.tweenLength=!1!==u.tweenLength,r.tween=F,r.rightToLeft=!!u.rightToLeft,r._props.push("scrambleText","text"),1}},render:function render(D,u){var F,C,E,e,t,i,n,r,s,a,o,B=u.target,l=u.prop,A=u.text,h=u.delimiter,p=u.tween,f=u.prevScrambleTime,g=u.revealDelay,c=u.setIndex,d=u.chars,m=u.charSet,x=u.length,S=u.textHasEmoji,j=u.charsHaveEmoji,w=u.lengthDif,b=u.tweenLength,v=u.oldClass,T=u.newClass,_=u.rightToLeft,y=u.fillChar,L=u.speed,M=u.original,H=u.hasClass,I=A.length,P=p._time,O=P-f;g&&(p._from&&(P=p._dur-P),D=0===P?0:P":"")+E+(t?"":"")+((i=(s=_?T:v)&&F!==I)?"":"")+h+e+(i?" ":""):E+h+e,B[l]=" "===y&&~n.indexOf(" ")?n.split(" ").join(" "):n}};e.emojiSafeSplit=emojiSafeSplit,e.getText=getText,i()&&u.registerPlugin(e),D.ScrambleTextPlugin=e,D.default=e;if (typeof(window)==="undefined"||window!==D){Object.defineProperty(D,"__esModule",{value:!0})} else {delete D.default}});
+
diff --git a/vendor/javascript/gsap/ScrambleTextPlugin.min.js.map b/vendor/javascript/gsap/ScrambleTextPlugin.min.js.map
new file mode 100644
index 0000000..be7776b
--- /dev/null
+++ b/vendor/javascript/gsap/ScrambleTextPlugin.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"ScrambleTextPlugin.min.js","sources":["../src/utils/strings.js","../src/ScrambleTextPlugin.js"],"sourcesContent":["/*!\n * strings: 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _trimExp = /(?:^\\s+|\\s+$)/g;\n\nexport const emojiExp = /([\\uD800-\\uDBFF][\\uDC00-\\uDFFF](?:[\\u200D\\uFE0F][\\uD800-\\uDBFF][\\uDC00-\\uDFFF]){2,}|\\uD83D\\uDC69(?:\\u200D(?:(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC67|(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC66)|\\uD83C[\\uDFFB-\\uDFFF])|\\uD83D\\uDC69\\u200D(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC66\\u200D\\uD83D\\uDC66|\\uD83D\\uDC69\\u200D(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC67\\u200D(?:\\uD83D[\\uDC66\\uDC67])|\\uD83C\\uDFF3\\uFE0F\\u200D\\uD83C\\uDF08|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3D\\uDD3E\\uDDD6-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2642\\u2640]\\uFE0F|\\uD83D\\uDC69(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDD27\\uDCBC\\uDD2C\\uDE80\\uDE92])|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC6F\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3C-\\uDD3E\\uDDD6-\\uDDDF])\\u200D[\\u2640\\u2642]\\uFE0F|\\uD83C\\uDDFD\\uD83C\\uDDF0|\\uD83C\\uDDF6\\uD83C\\uDDE6|\\uD83C\\uDDF4\\uD83C\\uDDF2|\\uD83C\\uDDE9(?:\\uD83C[\\uDDEA\\uDDEC\\uDDEF\\uDDF0\\uDDF2\\uDDF4\\uDDFF])|\\uD83C\\uDDF7(?:\\uD83C[\\uDDEA\\uDDF4\\uDDF8\\uDDFA\\uDDFC])|\\uD83C\\uDDE8(?:\\uD83C[\\uDDE6\\uDDE8\\uDDE9\\uDDEB-\\uDDEE\\uDDF0-\\uDDF5\\uDDF7\\uDDFA-\\uDDFF])|(?:\\u26F9|\\uD83C[\\uDFCC\\uDFCB]|\\uD83D\\uDD75)(?:\\uFE0F\\u200D[\\u2640\\u2642]|(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2640\\u2642])\\uFE0F|(?:\\uD83D\\uDC41\\uFE0F\\u200D\\uD83D\\uDDE8|\\uD83D\\uDC69(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2695\\u2696\\u2708]|\\uD83D\\uDC69\\u200D[\\u2695\\u2696\\u2708]|\\uD83D\\uDC68(?:(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2695\\u2696\\u2708]|\\u200D[\\u2695\\u2696\\u2708]))\\uFE0F|\\uD83C\\uDDF2(?:\\uD83C[\\uDDE6\\uDDE8-\\uDDED\\uDDF0-\\uDDFF])|\\uD83D\\uDC69\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92]|\\u2764\\uFE0F\\u200D(?:\\uD83D\\uDC8B\\u200D(?:\\uD83D[\\uDC68\\uDC69])|\\uD83D[\\uDC68\\uDC69]))|\\uD83C\\uDDF1(?:\\uD83C[\\uDDE6-\\uDDE8\\uDDEE\\uDDF0\\uDDF7-\\uDDFB\\uDDFE])|\\uD83C\\uDDEF(?:\\uD83C[\\uDDEA\\uDDF2\\uDDF4\\uDDF5])|\\uD83C\\uDDED(?:\\uD83C[\\uDDF0\\uDDF2\\uDDF3\\uDDF7\\uDDF9\\uDDFA])|\\uD83C\\uDDEB(?:\\uD83C[\\uDDEE-\\uDDF0\\uDDF2\\uDDF4\\uDDF7])|[#\\*0-9]\\uFE0F\\u20E3|\\uD83C\\uDDE7(?:\\uD83C[\\uDDE6\\uDDE7\\uDDE9-\\uDDEF\\uDDF1-\\uDDF4\\uDDF6-\\uDDF9\\uDDFB\\uDDFC\\uDDFE\\uDDFF])|\\uD83C\\uDDE6(?:\\uD83C[\\uDDE8-\\uDDEC\\uDDEE\\uDDF1\\uDDF2\\uDDF4\\uDDF6-\\uDDFA\\uDDFC\\uDDFD\\uDDFF])|\\uD83C\\uDDFF(?:\\uD83C[\\uDDE6\\uDDF2\\uDDFC])|\\uD83C\\uDDF5(?:\\uD83C[\\uDDE6\\uDDEA-\\uDDED\\uDDF0-\\uDDF3\\uDDF7-\\uDDF9\\uDDFC\\uDDFE])|\\uD83C\\uDDFB(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA\\uDDEC\\uDDEE\\uDDF3\\uDDFA])|\\uD83C\\uDDF3(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA-\\uDDEC\\uDDEE\\uDDF1\\uDDF4\\uDDF5\\uDDF7\\uDDFA\\uDDFF])|\\uD83C\\uDFF4\\uDB40\\uDC67\\uDB40\\uDC62(?:\\uDB40\\uDC77\\uDB40\\uDC6C\\uDB40\\uDC73|\\uDB40\\uDC73\\uDB40\\uDC63\\uDB40\\uDC74|\\uDB40\\uDC65\\uDB40\\uDC6E\\uDB40\\uDC67)\\uDB40\\uDC7F|\\uD83D\\uDC68(?:\\u200D(?:\\u2764\\uFE0F\\u200D(?:\\uD83D\\uDC8B\\u200D)?\\uD83D\\uDC68|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC66\\u200D\\uD83D\\uDC66|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC67\\u200D(?:\\uD83D[\\uDC66\\uDC67])|\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92])|(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92]))|\\uD83C\\uDDF8(?:\\uD83C[\\uDDE6-\\uDDEA\\uDDEC-\\uDDF4\\uDDF7-\\uDDF9\\uDDFB\\uDDFD-\\uDDFF])|\\uD83C\\uDDF0(?:\\uD83C[\\uDDEA\\uDDEC-\\uDDEE\\uDDF2\\uDDF3\\uDDF5\\uDDF7\\uDDFC\\uDDFE\\uDDFF])|\\uD83C\\uDDFE(?:\\uD83C[\\uDDEA\\uDDF9])|\\uD83C\\uDDEE(?:\\uD83C[\\uDDE8-\\uDDEA\\uDDF1-\\uDDF4\\uDDF6-\\uDDF9])|\\uD83C\\uDDF9(?:\\uD83C[\\uDDE6\\uDDE8\\uDDE9\\uDDEB-\\uDDED\\uDDEF-\\uDDF4\\uDDF7\\uDDF9\\uDDFB\\uDDFC\\uDDFF])|\\uD83C\\uDDEC(?:\\uD83C[\\uDDE6\\uDDE7\\uDDE9-\\uDDEE\\uDDF1-\\uDDF3\\uDDF5-\\uDDFA\\uDDFC\\uDDFE])|\\uD83C\\uDDFA(?:\\uD83C[\\uDDE6\\uDDEC\\uDDF2\\uDDF3\\uDDF8\\uDDFE\\uDDFF])|\\uD83C\\uDDEA(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA\\uDDEC\\uDDED\\uDDF7-\\uDDFA])|\\uD83C\\uDDFC(?:\\uD83C[\\uDDEB\\uDDF8])|(?:\\u26F9|\\uD83C[\\uDFCB\\uDFCC]|\\uD83D\\uDD75)(?:\\uD83C[\\uDFFB-\\uDFFF])|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3D\\uDD3E\\uDDD6-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])|(?:[\\u261D\\u270A-\\u270D]|\\uD83C[\\uDF85\\uDFC2\\uDFC7]|\\uD83D[\\uDC42\\uDC43\\uDC46-\\uDC50\\uDC66\\uDC67\\uDC70\\uDC72\\uDC74-\\uDC76\\uDC78\\uDC7C\\uDC83\\uDC85\\uDCAA\\uDD74\\uDD7A\\uDD90\\uDD95\\uDD96\\uDE4C\\uDE4F\\uDEC0\\uDECC]|\\uD83E[\\uDD18-\\uDD1C\\uDD1E\\uDD1F\\uDD30-\\uDD36\\uDDD1-\\uDDD5])(?:\\uD83C[\\uDFFB-\\uDFFF])|\\uD83D\\uDC68(?:\\u200D(?:(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC67|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC66)|\\uD83C[\\uDFFB-\\uDFFF])|(?:[\\u261D\\u26F9\\u270A-\\u270D]|\\uD83C[\\uDF85\\uDFC2-\\uDFC4\\uDFC7\\uDFCA-\\uDFCC]|\\uD83D[\\uDC42\\uDC43\\uDC46-\\uDC50\\uDC66-\\uDC69\\uDC6E\\uDC70-\\uDC78\\uDC7C\\uDC81-\\uDC83\\uDC85-\\uDC87\\uDCAA\\uDD74\\uDD75\\uDD7A\\uDD90\\uDD95\\uDD96\\uDE45-\\uDE47\\uDE4B-\\uDE4F\\uDEA3\\uDEB4-\\uDEB6\\uDEC0\\uDECC]|\\uD83E[\\uDD18-\\uDD1C\\uDD1E\\uDD1F\\uDD26\\uDD30-\\uDD39\\uDD3D\\uDD3E\\uDDD1-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])?|(?:[\\u231A\\u231B\\u23E9-\\u23EC\\u23F0\\u23F3\\u25FD\\u25FE\\u2614\\u2615\\u2648-\\u2653\\u267F\\u2693\\u26A1\\u26AA\\u26AB\\u26BD\\u26BE\\u26C4\\u26C5\\u26CE\\u26D4\\u26EA\\u26F2\\u26F3\\u26F5\\u26FA\\u26FD\\u2705\\u270A\\u270B\\u2728\\u274C\\u274E\\u2753-\\u2755\\u2757\\u2795-\\u2797\\u27B0\\u27BF\\u2B1B\\u2B1C\\u2B50\\u2B55]|\\uD83C[\\uDC04\\uDCCF\\uDD8E\\uDD91-\\uDD9A\\uDDE6-\\uDDFF\\uDE01\\uDE1A\\uDE2F\\uDE32-\\uDE36\\uDE38-\\uDE3A\\uDE50\\uDE51\\uDF00-\\uDF20\\uDF2D-\\uDF35\\uDF37-\\uDF7C\\uDF7E-\\uDF93\\uDFA0-\\uDFCA\\uDFCF-\\uDFD3\\uDFE0-\\uDFF0\\uDFF4\\uDFF8-\\uDFFF]|\\uD83D[\\uDC00-\\uDC3E\\uDC40\\uDC42-\\uDCFC\\uDCFF-\\uDD3D\\uDD4B-\\uDD4E\\uDD50-\\uDD67\\uDD7A\\uDD95\\uDD96\\uDDA4\\uDDFB-\\uDE4F\\uDE80-\\uDEC5\\uDECC\\uDED0-\\uDED2\\uDEEB\\uDEEC\\uDEF4-\\uDEF8]|\\uD83E[\\uDD10-\\uDD3A\\uDD3C-\\uDD3E\\uDD40-\\uDD45\\uDD47-\\uDD4C\\uDD50-\\uDD6B\\uDD80-\\uDD97\\uDDC0\\uDDD0-\\uDDE6])|(?:[#\\*0-9\\xA9\\xAE\\u203C\\u2049\\u2122\\u2139\\u2194-\\u2199\\u21A9\\u21AA\\u231A\\u231B\\u2328\\u23CF\\u23E9-\\u23F3\\u23F8-\\u23FA\\u24C2\\u25AA\\u25AB\\u25B6\\u25C0\\u25FB-\\u25FE\\u2600-\\u2604\\u260E\\u2611\\u2614\\u2615\\u2618\\u261D\\u2620\\u2622\\u2623\\u2626\\u262A\\u262E\\u262F\\u2638-\\u263A\\u2640\\u2642\\u2648-\\u2653\\u2660\\u2663\\u2665\\u2666\\u2668\\u267B\\u267F\\u2692-\\u2697\\u2699\\u269B\\u269C\\u26A0\\u26A1\\u26AA\\u26AB\\u26B0\\u26B1\\u26BD\\u26BE\\u26C4\\u26C5\\u26C8\\u26CE\\u26CF\\u26D1\\u26D3\\u26D4\\u26E9\\u26EA\\u26F0-\\u26F5\\u26F7-\\u26FA\\u26FD\\u2702\\u2705\\u2708-\\u270D\\u270F\\u2712\\u2714\\u2716\\u271D\\u2721\\u2728\\u2733\\u2734\\u2744\\u2747\\u274C\\u274E\\u2753-\\u2755\\u2757\\u2763\\u2764\\u2795-\\u2797\\u27A1\\u27B0\\u27BF\\u2934\\u2935\\u2B05-\\u2B07\\u2B1B\\u2B1C\\u2B50\\u2B55\\u3030\\u303D\\u3297\\u3299]|\\uD83C[\\uDC04\\uDCCF\\uDD70\\uDD71\\uDD7E\\uDD7F\\uDD8E\\uDD91-\\uDD9A\\uDDE6-\\uDDFF\\uDE01\\uDE02\\uDE1A\\uDE2F\\uDE32-\\uDE3A\\uDE50\\uDE51\\uDF00-\\uDF21\\uDF24-\\uDF93\\uDF96\\uDF97\\uDF99-\\uDF9B\\uDF9E-\\uDFF0\\uDFF3-\\uDFF5\\uDFF7-\\uDFFF]|\\uD83D[\\uDC00-\\uDCFD\\uDCFF-\\uDD3D\\uDD49-\\uDD4E\\uDD50-\\uDD67\\uDD6F\\uDD70\\uDD73-\\uDD7A\\uDD87\\uDD8A-\\uDD8D\\uDD90\\uDD95\\uDD96\\uDDA4\\uDDA5\\uDDA8\\uDDB1\\uDDB2\\uDDBC\\uDDC2-\\uDDC4\\uDDD1-\\uDDD3\\uDDDC-\\uDDDE\\uDDE1\\uDDE3\\uDDE8\\uDDEF\\uDDF3\\uDDFA-\\uDE4F\\uDE80-\\uDEC5\\uDECB-\\uDED2\\uDEE0-\\uDEE5\\uDEE9\\uDEEB\\uDEEC\\uDEF0\\uDEF3-\\uDEF8]|\\uD83E[\\uDD10-\\uDD3A\\uDD3C-\\uDD3E\\uDD40-\\uDD45\\uDD47-\\uDD4C\\uDD50-\\uDD6B\\uDD80-\\uDD97\\uDDC0\\uDDD0-\\uDDE6])\\uFE0F)/;\n\nexport function getText(e) {\n\tlet type = e.nodeType,\n\t\tresult = \"\";\n\tif (type === 1 || type === 9 || type === 11) {\n\t\tif (typeof(e.textContent) === \"string\") {\n\t\t\treturn e.textContent;\n\t\t} else {\n\t\t\tfor (e = e.firstChild; e; e = e.nextSibling ) {\n\t\t\t\tresult += getText(e);\n\t\t\t}\n\t\t}\n\t} else if (type === 3 || type === 4) {\n\t\treturn e.nodeValue;\n\t}\n\treturn result;\n}\n\nexport function splitInnerHTML(element, delimiter, trim, preserveSpaces, unescapedCharCodes) {\n\tlet node = element.firstChild,\n\t\tresult = [], s;\n\twhile (node) {\n\t\tif (node.nodeType === 3) {\n\t\t\ts = (node.nodeValue + \"\").replace(/^\\n+/g, \"\");\n\t\t\tif (!preserveSpaces) {\n\t\t\t\ts = s.replace(/\\s+/g, \" \");\n\t\t\t}\n\t\t\tresult.push(...emojiSafeSplit(s, delimiter, trim, preserveSpaces, unescapedCharCodes));\n\t\t} else if ((node.nodeName + \"\").toLowerCase() === \"br\") {\n\t\t\tresult[result.length-1] += \" \";\n\t\t} else {\n\t\t\tresult.push(node.outerHTML);\n\t\t}\n\t\tnode = node.nextSibling;\n\t}\n\tif (!unescapedCharCodes) {\n\t\ts = result.length;\n\t\twhile (s--) {\n\t\t\tresult[s] === \"&\" && result.splice(s, 1, \"&\");\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n//smaller kb version that only handles the simpler emoji's, which is often perfectly adequate.\n\nlet _emoji = \"[\\uE000-\\uF8FF]|\\uD83C[\\uDC00-\\uDFFF]|\\uD83D[\\uDC00-\\uDFFF]|[\\u2694-\\u2697]|\\uD83E[\\uDD10-\\uDD5D]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]\",\n\t_emojiExp = new RegExp(_emoji),\n\t_emojiAndCharsExp = new RegExp(_emoji + \"|.\", \"g\"),\n\t_emojiSafeSplit = (text, delimiter, trim) => {\n\t\tif (trim) {\n\t\t\ttext = text.replace(_trimExp, \"\");\n\t\t}\n\t\treturn ((delimiter === \"\" || !delimiter) && _emojiExp.test(text)) ? text.match(_emojiAndCharsExp) : text.split(delimiter || \"\");\n\t};\n */\nexport function emojiSafeSplit(text, delimiter, trim, preserveSpaces, unescapedCharCodes) {\n\ttext += \"\"; // make sure it's cast as a string. Someone may pass in a number.\n\ttrim && (text = text.trim ? text.trim() : text.replace(_trimExp, \"\")); // IE9 and earlier compatibility\n\tif (delimiter && delimiter !== \"\") {\n\t\treturn text.replace(/>/g, \">\").replace(/ = 0xD800 && character.charCodeAt(0) <= 0xDBFF) || (text.charCodeAt(i+1) >= 0xFE00 && text.charCodeAt(i+1) <= 0xFE0F)) { //special emoji characters use 2 or 4 unicode characters that we must keep together.\n\t\t\tj = ((text.substr(i, 12).split(emojiExp) || [])[1] || \"\").length || 2;\n\t\t\tcharacter = text.substr(i, j);\n\t\t\tresult.emoji = 1;\n\t\t\ti += j - 1;\n\t\t}\n\t\tresult.push(unescapedCharCodes ? character : character === \">\" ? \">\" : (character === \"<\") ? \"<\" : preserveSpaces && character === \" \" && (text.charAt(i-1) === \" \" || text.charAt(i+1) === \" \") ? \" \" : character);\n\t}\n\treturn result;\n}","/*!\n * ScrambleTextPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { emojiSafeSplit, getText } from \"./utils/strings.js\";\n\nclass CharSet {\n\tconstructor(chars) {\n\t\tthis.chars = emojiSafeSplit(chars);\n\t\tthis.sets = [];\n\t\tthis.length = 50;\n\t\tfor (let i = 0; i < 20; i++) {\n\t\t\tthis.sets[i] = _scrambleText(80, this.chars); //we create 20 strings that are 80 characters long, randomly chosen and pack them into an array. We then randomly choose the scrambled text from this array in order to greatly improve efficiency compared to creating new randomized text from scratch each and every time it's needed. This is a simple lookup whereas the other technique requires looping through as many times as there are characters needed, and calling Math.random() each time through the loop, building the string, etc.\n\t\t}\n\t}\n\tgrow(newLength) { //if we encounter a tween that has more than 80 characters, we'll need to add to the character sets accordingly. Once it's cached, it'll only need to grow again if we exceed that new length. Again, this is an efficiency tactic.\n\t\tfor (let i = 0; i < 20; i++) {\n\t\t\tthis.sets[i] += _scrambleText(newLength - this.length, this.chars);\n\t\t}\n\t\tthis.length = newLength;\n\t}\n}\n\nlet gsap, _coreInitted,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_bonusValidated = 1, //ScrambleTextPlugin \n\t_spacesExp = /\\s+/g,\n\t_scrambleText = (length, chars) => {\n\t\tlet l = chars.length,\n\t\t\ts = \"\";\n\t\twhile (--length > -1) {\n\t\t\ts += chars[ ~~(Math.random() * l) ];\n\t\t}\n\t\treturn s;\n\t},\n\t_upper = \"ABCDEFGHIJKLMNOPQRSTUVWXYZ\",\n\t_lower = _upper.toLowerCase(),\n\t_charsLookup = {\n\t\tupperCase: new CharSet(_upper),\n\t\tlowerCase: new CharSet(_lower),\n\t\tupperAndLowerCase: new CharSet(_upper + _lower)\n\t},\n\t_initCore = () => {\n\t\t_coreInitted = gsap = _getGSAP();\n\t};\n\n\nexport const ScrambleTextPlugin = {\n\tversion:\"3.13.0\",\n\tname:\"scrambleText\",\n\tregister(core, Plugin, propTween) {\n\t\tgsap = core;\n\t\t_initCore();\n\t},\n\tinit(target, value, tween, index, targets) {\n\t\t_coreInitted ||\t_initCore();\n\t\tthis.prop = (\"innerHTML\" in target) ? \"innerHTML\" : (\"textContent\" in target) ? \"textContent\" : 0; // SVG text in IE doesn't have innerHTML, but it does have textContent.\n\t\tif (!this.prop) {\n\t\t\treturn;\n\t\t}\n\t\tthis.target = target;\n\t\tif (typeof(value) !== \"object\") {\n\t\t\tvalue = {text:value};\n\t\t}\n\t\tlet text = value.text || value.value || \"\",\n\t\t\ttrim = (value.trim !== false),\n\t\t\tdata = this,\n\t\t\tdelim, maxLength, charset, splitByChars;\n\t\tdata.delimiter = delim = value.delimiter || \"\";\n\t\tdata.original = emojiSafeSplit(getText(target).replace(_spacesExp, \" \").split(\" \").join(\"\"), delim, trim);\n\t\tif (text === \"{original}\" || text === true || text == null) {\n\t\t\ttext = 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\"\";\n\t\t\t\tendText = original.join(delimiter);\n\t\t\t} else {\n\t\t\t\tstr = text.slice(i).join(delimiter);\n\t\t\t\tif (charsHaveEmoji) {\n\t\t\t\t\tstartText = emojiSafeSplit(endText).slice(0, (position - ((textHasEmoji ? emojiSafeSplit(str) : str).length) + 0.5) | 0).join(\"\");\n\t\t\t\t} else {\n\t\t\t\t\tstartText = endText.substr(0, (position - ((textHasEmoji ? emojiSafeSplit(str) : str).length) + 0.5) | 0);\n\t\t\t\t}\n\t\t\t\tendText = str;\n\t\t\t}\n\n\t\t} else {\n\t\t\tstartText = text.slice(0, i).join(delimiter);\n\t\t\ti2 = (textHasEmoji ? emojiSafeSplit(startText) : startText).length;\n\t\t\tif (charsHaveEmoji) {\n\t\t\t\tendText = emojiSafeSplit(endText).slice(i2, (position + 0.5) | 0).join(\"\");\n\t\t\t} else {\n\t\t\t\tendText = endText.substr(i2, (position - i2 + 0.5) | 0);\n\t\t\t}\n\t\t}\n\n\t\tif (hasClass) {\n\t\t\tstartClass = rightToLeft ? oldClass : newClass;\n\t\t\tendClass = rightToLeft ? newClass : oldClass;\n\t\t\tapplyNew = (startClass && i !== 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diff --git a/vendor/javascript/gsap/ScrollSmoother.min.js b/vendor/javascript/gsap/ScrollSmoother.min.js
new file mode 100644
index 0000000..1bffa1c
--- /dev/null
+++ b/vendor/javascript/gsap/ScrollSmoother.min.js
@@ -0,0 +1,11 @@
+/*!
+ * ScrollSmoother 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function _defineProperties(e,t){for(var r=0;r=v())&&(n=((r=v())-(t=e.ratio<0||1Math.abs(l)?a:l)/(1-t),f=-c*t;return 0t.end&&(s+=t.distance),n-=t.distance}o=d+s+y*((I.utils.clamp(e.start,e.end,r)-e.start-s)/(n-e.start)-c)}m.length&&!a&&m.forEach(function(e){return e(o-s)}),o=function _round(e){return Math.round(1e5*e)/1e5||0}(o+f),l?(l.resetTo("y",o,-F,!0),M&&l.progress(1)):(g.y=o+"px",g.renderTransform(1))}}})),I.core.getCache(s.trigger).stRevert=Ra,s.startY=d,s.pins=p,s.markers=m,s.ratio=i,s.autoSpeed=a,r.style.willChange="transform"),s}var n,S,e,i,b,s,a,l,c,f,r,u,h,d,g,p,m=t.smoothTouch,w=t.onUpdate,T=t.onStop,_=t.smooth,C=t.onFocusIn,P=t.normalizeScroll,x=t.wholePixels,R=this,E=t.effectsPrefix||"",k=Y.getScrollFunc(U),H=1===Y.isTouch?!0===m?.8:parseFloat(m)||0:0===_||!1===_?0:parseFloat(_)||.8,A=H&&+t.speed||1,N=0,F=0,M=1,z=J(0),B={y:0},L="undefined"!=typeof ResizeObserver&&!1!==t.autoResize&&new ResizeObserver(function(){if(!Y.isRefreshing){var e=v(S)*A;e<-N&&Ha(e),$.restart(!0)}});function refreshHeight(){return e=n.clientHeight,n.style.overflow="visible",K.style.height=U.innerHeight+(e-U.innerHeight)/A+"px",e-U.innerHeight}Pa(),Y.addEventListener("killAll",Pa),I.delayedCall(.5,function(){return M=0}),this.scrollTop=Ha,this.scrollTo=function(e,t,r){var n=I.utils.clamp(0,v(),isNaN(e)?o.offset(e,r,!!t&&!f):+e);t?f?I.to(o,{duration:H,scrollTop:n,overwrite:"auto",ease:W}):k(n):Ha(n)},this.offset=function(e,t,r){var n,o=(e=q(e)[0]).style.cssText,i=Y.create({trigger:e,start:t||"top top"});return 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t||((t=j.createElement("div")).classList.add("ScrollSmoother-wrapper"),e.parentNode.insertBefore(t,e),t.appendChild(e)),t}(n),l=S.getAttribute("style")||"",refreshHeight(),I.set(S,H?{overflow:"hidden",position:"fixed",height:"100%",width:"100%",top:0,left:0,right:0,bottom:0}:{overflow:"visible",position:"relative",width:"100%",height:"auto",top:"auto",bottom:"auto",left:"auto",right:"auto"}),this):S},this.effects=function(e,t){if(b=b||[],!e)return b.slice(0);(e=q(e)).forEach(function(e){for(var t=b.length;t--;)b[t].trigger===e&&b[t].kill()});t=t||{};var r,n,o=t.speed,i=t.lag,s=t.effectsPadding,a=[];for(r=0;rr._dp._time,u=N,B.y=0,H&&(1===Y.isTouch&&(S.style.position="absolute"),S.scrollTop=0,1===Y.isTouch&&(S.style.position="fixed"))}},onRefresh:function onRefresh(e){e.animation.invalidate(),e.setPositions(e.start,refreshHeight()/A),h||Fa(e),B.y=-k()*A,Ga(B.y),M||(h&&(g=!1),e.animation.progress(I.utils.clamp(0,1,u/A/-e.end))),h&&(e.progress-=.001,e.update()),ScrollSmoother.isRefreshing=!1},id:"ScrollSmoother",scroller:U,invalidateOnRefresh:!0,start:0,refreshPriority:-9999,end:function end(){return refreshHeight()/A},onScrubComplete:function onScrubComplete(){z.reset(),T&&T(o)},scrub:H||!0}),this.smooth=function(e){return arguments.length&&(A=(H=e||0)&&+t.speed||1,i.scrubDuration(e)),i.getTween()?i.getTween().duration():0},i.getTween()&&(i.getTween().vars.ease=t.ease||W),this.scrollTrigger=i,t.effects&&this.effects(!0===t.effects?"[data-"+E+"speed], [data-"+E+"lag]":t.effects,{effectsPadding:t.effectsPadding,refresh:!1}),t.sections&&this.sections(!0===t.sections?"[data-section]":t.sections),O.forEach(function(e){e.vars.scroller=S,e.revert(!1,!0),e.init(e.vars,e.animation)}),this.paused=function(e,t){return arguments.length?(!!f!==e&&(e?(i.getTween()&&i.getTween().pause(),k(-N/A),z.reset(),(r=Y.normalizeScroll())&&r.disable(),(f=Y.observe({preventDefault:!0,type:"wheel,touch,scroll",debounce:!1,allowClicks:!0,onChangeY:function onChangeY(){return Ha(-N)}})).nested=X(G,"wheel,touch,scroll",!0,!1!==t)):(f.nested.kill(),f.kill(),f=0,r&&r.enable(),i.progress=(-N/A-i.start)/(i.end-i.start),Fa(i))),this):!!f},this.kill=this.revert=function(){o.paused(!1),Fa(i),i.kill();for(var e=(b||[]).concat(s||[]),t=e.length;t--;)e[t].kill();Y.scrollerProxy(S),Y.removeEventListener("killAll",Pa),Y.removeEventListener("refresh",Oa),S.style.cssText=l,n.style.cssText=c;var r=Y.defaults({});r&&r.scroller===S&&Y.defaults({scroller:U}),o.normalizer&&Y.normalizeScroll(!1),clearInterval(a),Q=null,L&&L.disconnect(),K.style.removeProperty("height"),U.removeEventListener("focusin",Ka)},this.refresh=function(e,t){return i.refresh(e,t)},P&&(this.normalizer=Y.normalizeScroll(!0===P?{debounce:!0,content:!H&&n}:P)),Y.config(t),"scrollBehavior"in U.getComputedStyle(K)&&I.set([K,G],{scrollBehavior:"auto"}),U.addEventListener("focusin",Ka),a=setInterval(Ba,250),"loading"===j.readyState||requestAnimationFrame(function(){return Y.refresh()})}r.version="3.13.0",r.create=function(e){return Q&&e&&Q.content()===q(e.content)[0]?Q:new r(e)},r.get=function(){return Q},t()&&I.registerPlugin(r),e.ScrollSmoother=r,e.default=r;if (typeof(window)==="undefined"||window!==e){Object.defineProperty(e,"__esModule",{value:!0})} else {delete e.default}});
+
diff --git a/vendor/javascript/gsap/ScrollSmoother.min.js.map b/vendor/javascript/gsap/ScrollSmoother.min.js.map
new file mode 100644
index 0000000..0896f75
--- /dev/null
+++ b/vendor/javascript/gsap/ScrollSmoother.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"ScrollSmoother.min.js","sources":["../src/ScrollSmoother.js"],"sourcesContent":["/*!\n * ScrollSmoother 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet gsap, _coreInitted, _win, _doc, _docEl, _body, _root, _toArray, _clamp, ScrollTrigger, _mainInstance, _expo, _getVelocityProp, _inputObserver, _context, _onResizeDelayedCall,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_bonusValidated = 1, //ScrollSmoother \n\t_round = value => Math.round(value * 100000) / 100000 || 0,\n\t_maxScroll = scroller => ScrollTrigger.maxScroll(scroller || _win),\n\t_autoDistance = (el, progress) => { // for calculating the distance (and offset) for elements with speed: \"auto\". Progress is for if it's \"above the fold\" (negative start position), so we can crop as little as possible.\n\t\tlet parent = el.parentNode || _docEl,\n\t\t\tb1 = el.getBoundingClientRect(),\n\t\t\tb2 = parent.getBoundingClientRect(),\n\t\t\tgapTop = b2.top - b1.top,\n\t\t\tgapBottom = b2.bottom - b1.bottom,\n\t\t\tchange = (Math.abs(gapTop) > Math.abs(gapBottom) ? gapTop : gapBottom) / (1 - progress),\n\t\t\toffset = -change * progress,\n\t\t\tratio, extraChange;\n\t\tif (change > 0) { // if the image starts at the BOTTOM of the container, adjust things so that it shows as much of the image as possible while still covering.\n\t\t\tratio = b2.height / (_win.innerHeight + b2.height);\n\t\t\textraChange = ratio === 0.5 ? b2.height * 2 : Math.min(b2.height, Math.abs(-change * ratio / (2 * ratio - 1))) * 2 * (progress || 1);\n\t\t\toffset += progress ? -extraChange * progress : -extraChange / 2; // whatever the offset, we must double that in the opposite direction to compensate.\n\t\t\tchange += extraChange;\n\t\t}\n\t\treturn {change, offset};\n\t},\n\t_wrap = el => {\n\t\tlet wrapper = _doc.querySelector(\".ScrollSmoother-wrapper\"); // some frameworks load multiple times, so one already exists, just use that to avoid duplicates\n\t\tif (!wrapper) {\n\t\t\twrapper = _doc.createElement(\"div\");\n\t\t\twrapper.classList.add(\"ScrollSmoother-wrapper\");\n\t\t\tel.parentNode.insertBefore(wrapper, el);\n\t\t\twrapper.appendChild(el);\n\t\t}\n\t\treturn wrapper;\n\t};\n\nexport class ScrollSmoother {\n\n\tconstructor(vars) {\n\t\t_coreInitted || ScrollSmoother.register(gsap) || console.warn(\"Please gsap.registerPlugin(ScrollSmoother)\");\n\t\tvars = this.vars = vars || {};\n\n\t\t_mainInstance && _mainInstance.kill();\n\t\t_mainInstance = this;\n\t\t_context(this);\n\n\t\tlet {smoothTouch, onUpdate, onStop, smooth, onFocusIn, normalizeScroll, wholePixels} = vars,\n\t\t\tcontent, wrapper, height, mainST, effects, sections, intervalID, wrapperCSS, contentCSS, paused, pausedNormalizer, recordedRefreshScroll, recordedRefreshScrub, allowUpdates,\n\t\t\tself = this,\n\t\t\teffectsPrefix = vars.effectsPrefix || \"\",\n\t\t\tscrollFunc = ScrollTrigger.getScrollFunc(_win),\n\t\t\tsmoothDuration = ScrollTrigger.isTouch === 1 ? (smoothTouch === true ? 0.8 : parseFloat(smoothTouch) || 0) : (smooth === 0 || smooth === false) ? 0 : parseFloat(smooth) || 0.8,\n\t\t\tspeed = (smoothDuration && +vars.speed) || 1,\n\t\t\tcurrentY = 0,\n\t\t\tdelta = 0,\n\t\t\tstartupPhase = 1,\n\t\t\ttracker = _getVelocityProp(0),\n\t\t\tupdateVelocity = () => tracker.update(-currentY),\n\t\t\tscroll = {y: 0},\n\t\t\tremoveScroll = () => content.style.overflow = \"visible\",\n\t\t\tisProxyScrolling,\n\t\t\tkillScrub = trigger => {\n\t\t\t\ttrigger.update(); // it's possible that it hasn't been synchronized with the actual scroll position yet, like if it's later in the _triggers Array. If it was already updated, it'll skip the processing anyway.\n\t\t\t\tlet scrub = trigger.getTween();\n\t\t\t\tif (scrub) {\n\t\t\t\t\tscrub.pause();\n\t\t\t\t\tscrub._time = scrub._dur; // force the playhead to completion without rendering just so that when it resumes, it doesn't jump back in the .resetTo().\n\t\t\t\t\tscrub._tTime = scrub._tDur;\n\t\t\t\t}\n\t\t\t\tisProxyScrolling = false;\n\t\t\t\ttrigger.animation.progress(trigger.progress, true);\n\t\t\t},\n\t\t\trender = (y, force) => {\n\t\t\t\tif ((y !== currentY && !paused) || force) {\n\t\t\t\t\twholePixels && (y = Math.round(y));\n\t\t\t\t\tif (smoothDuration) {\n\t\t\t\t\t\tcontent.style.transform = \"matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, \" + y + \", 0, 1)\";\n\t\t\t\t\t\t//content.style.transform = \"translateY(\" + y + \"px)\"; // NOTE: when we used matrix3d() or set will-change: transform, it performed noticeably worse on iOS counter-intuitively!\n\t\t\t\t\t\tcontent._gsap.y = y + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\tdelta = y - currentY;\n\t\t\t\t\tcurrentY = y;\n\t\t\t\t\tScrollTrigger.isUpdating || ScrollSmoother.isRefreshing || ScrollTrigger.update(); // note: if we allowed an update() when in the middle of a refresh() it could render all the other ScrollTriggers and inside the update(), _refreshing would be true thus scrubs would jump instantly, but then on the very next update they'd continue from there. Basically this allowed update() to be called on OTHER ScrollTriggers during the refresh() of the mainST which could cause some complications. See https://gsap.com/forums/topic/35536-smoothscroller-ignoremobileresize-for-non-touch-devices\n\t\t\t\t}\n\t\t\t},\n\t\t\tscrollTop = function(value) {\n\t\t\t\tif (arguments.length) {\n\t\t\t\t\t(value < 0) && (value = 0);\n\t\t\t\t\tscroll.y = -value; // don't use currentY because we must accurately track the delta variable (in render() method)\n\t\t\t\t\tisProxyScrolling = true; // otherwise, if snapping was applied (or anything that attempted to SET the scroll proxy's scroll position), we'd set the scroll here which would then (on the next tick) update the content tween/ScrollTrigger which would try to smoothly animate to that new value, thus the scrub tween would impede the progress. So we use this flag to respond accordingly in the ScrollTrigger's onUpdate and effectively force the scrub to its end immediately.\n\t\t\t\t\tpaused ? (currentY = -value) : render(-value);\n\t\t\t\t\tScrollTrigger.isRefreshing ? mainST.update() : scrollFunc(value / speed); // during a refresh, we revert all scrollers to 0 and then put them back. We shouldn't force the window to that value too during the refresh.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\treturn -currentY;\n\t\t\t},\n\t\t\tresizeObserver = typeof(ResizeObserver) !== \"undefined\" && vars.autoResize !== false && new ResizeObserver(() => {\n\t\t\t\tif (!ScrollTrigger.isRefreshing) {\n\t\t\t\t\tlet max = _maxScroll(wrapper) * speed;\n\t\t\t\t\tmax < -currentY && scrollTop(max) // if the user scrolled down to the bottom, for example, and then the page resizes smaller, we should adjust things accordingly right away so that the scroll position isn't past the very end.\n\t\t\t\t\t_onResizeDelayedCall.restart(true);\n\t\t\t\t}\n\t\t\t}),\n\t\t\tlastFocusElement, // if the user clicks a button that scrolls the page, for example, then unfocuses the window and comes back and activates the window/tab again, it'll want to focus back on that same button element but in that case we should skip it. Only jump there when a new element gets focus, like tabbing for accessibility.\n\t\t\t_onFocusIn = e => { // when the focus changes, make sure that element is on-screen\n\t\t\t\twrapper.scrollTop = 0;\n\t\t\t\tif ((e.target.contains && e.target.contains(wrapper)) || (onFocusIn && onFocusIn(this, e) === false)) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tScrollTrigger.isInViewport(e.target) || (e.target === lastFocusElement) || this.scrollTo(e.target, false, \"center center\");\n\t\t\t\tlastFocusElement = e.target;\n\t\t\t},\n\t\t\t_transformPosition = (position, st) => { // feed in a position (start or end scroll value) and a ScrollTrigger that's associated with a parallax effect and it'll spit back the adjusted position based on the movement of the trigger. For example, if the trigger goes at a speed of 0.5 while in the viewport, we must push the start/end values of OTHER ScrollTriggers that use that same trigger further down to compensate.\n\t\t\t\tif (position < st.start) {\n\t\t\t\t\treturn position;\n\t\t\t\t}\n\t\t\t\tlet ratio = isNaN(st.ratio) ? 1 : st.ratio,\n\t\t\t\t\tchange = st.end - st.start,\n\t\t\t\t\tdistance = position - st.start,\n\t\t\t\t\toffset = st.offset || 0,\n\t\t\t\t\tpins = st.pins || [],\n\t\t\t\t\tpinOffset = pins.offset || 0,\n\t\t\t\t\tprogressOffset = (st._startClamp && st.start <= 0) || (st.pins && st.pins.offset) ? 0 : (st._endClamp && st.end === _maxScroll()) ? 1 : 0.5;\n\n\t\t\t\tpins.forEach(p => { // remove any pinning space/distance\n\t\t\t\t\tchange -= p.distance;\n\t\t\t\t\tif (p.nativeStart <= position) {\n\t\t\t\t\t\tdistance -= p.distance;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t\tif (pinOffset) { // edge case when a clamped effect starts mid-pin; we've gotta compensate for the smaller change amount (the yOffset gets set to the st.pins.offset, so let's say it clamps such that the page starts with the element pinned 100px in, we have to set the yOffset to 100 but then subtract 100 from the change value to compensate, thus we must scale the positions accordingly based on the ratios. Like if it would normally have a change of 2000, and a pin would normally hit at 1000, but we're offsetting by 100, that means everything must scale now that we're only moving 1900px rather than 2000px.\n\t\t\t\t\tdistance *= (change - pinOffset / ratio) / change;\n\t\t\t\t}\n\t\t\t\treturn position + (distance - offset * progressOffset) / ratio - distance;\n\t\t\t},\n\t\t\tadjustEffectRelatedTriggers = (st, triggers, partial) => { // if we're using this method to do only a partial Array of triggers, we should NOT reset or rebuild the pin data. For example, we tap into this from the offset() method.\n\t\t\t\tpartial || (st.pins.length = st.pins.offset = 0);\n\t\t\t\tlet pins = st.pins,\n\t\t\t\t\tmarkers = st.markers,\n\t\t\t\t\tdif, isClamped, start, end, nativeStart, nativeEnd, i, trig;\n\t\t\t\tfor (i = 0; i < triggers.length; i++) {\n\t\t\t\t\ttrig = triggers[i];\n\t\t\t\t\tif (st.trigger && trig.trigger && st !== trig && (trig.trigger === st.trigger || trig.pinnedContainer === st.trigger || st.trigger.contains(trig.trigger))) {\n\t\t\t\t\t\tnativeStart = trig._startNative || trig._startClamp || trig.start;\n\t\t\t\t\t\tnativeEnd = trig._endNative || trig._endClamp || trig.end;\n\t\t\t\t\t\tstart = _transformPosition(nativeStart, st);\n\t\t\t\t\t\t// note: _startClamp and _endClamp are populated with the unclamped values. For the sake of efficiency sake, we use the property both like a boolean to indicate that clamping is enabled AND the actual original unclamped value which we need in situations like if there's a data-speed=\"\" on an element that has something like start=\"clamp(top bottom)\". For in-viewport elements, it would clamp the values on the ScrollTrigger first, then feed it here and we'd adjust it on the clamped value which could throw things off - we need to apply the logic to the unclamped value and THEN re-apply clamping on the result.\n\t\t\t\t\t\tend = (trig.pin && nativeEnd > 0) ? start + (nativeEnd - nativeStart) : _transformPosition(nativeEnd, st);\n\t\t\t\t\t\ttrig.setPositions(start, end, true, (trig._startClamp ? Math.max(0, start) : start) - nativeStart); // the last value (pinOffset) is to adjust the pinStart y value inside ScrollTrigger to accommodate for the y offset that gets applied by the parallax effect.\n\t\t\t\t\t\ttrig.markerStart && markers.push(gsap.quickSetter([trig.markerStart, trig.markerEnd], \"y\", \"px\"));\n\t\t\t\t\t\tif (trig.pin && trig.end > 0 && !partial) {\n\t\t\t\t\t\t\tdif = trig.end - trig.start;\n\t\t\t\t\t\t\tisClamped = (st._startClamp && trig.start < 0);\n\t\t\t\t\t\t\tif (isClamped) {\n\t\t\t\t\t\t\t\tif (st.start > 0) { // the trigger element on the effect must have been pinned BEFORE its starting position, so in this edge case we must adjust the start position to be 0 and end position to get pushed further by the amount of the overlap\n\t\t\t\t\t\t\t\t\tst.setPositions(0, st.end + (st._startNative - st.start), true); // add the overlap amount\n\t\t\t\t\t\t\t\t\tadjustEffectRelatedTriggers(st, triggers);\n\t\t\t\t\t\t\t\t\treturn; // start over for this trigger element!\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tdif += trig.start;\n\t\t\t\t\t\t\t\tpins.offset = -trig.start; // edge case when a clamped effect starts mid-pin, we've gotta compensate in the onUpdate algorithm.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpins.push({start: trig.start, nativeStart, end: trig.end, distance: dif, trig: trig});\n\t\t\t\t\t\t\tst.setPositions(st.start, st.end + (isClamped ? -trig.start : dif), true);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\tadjustParallaxPosition = (triggers, createdAfterEffectWasApplied) => {\n\t\t\t\teffects.forEach(st => adjustEffectRelatedTriggers(st, triggers, createdAfterEffectWasApplied));\n\t\t\t},\n\t\t\tonRefresh = () => {\n\t\t\t\t_docEl = _doc.documentElement; // some frameworks like Astro may cache the and replace it during routing, so we'll just re-record the _docEl and _body for safety (otherwise, the markers may not get added properly).\n\t\t\t\t_body = _doc.body;\n\t\t\t\tremoveScroll();\n\t\t\t\trequestAnimationFrame(removeScroll);\n\t\t\t\tif (effects) { // adjust all the effect start/end positions including any pins!\n\t\t\t\t\tScrollTrigger.getAll().forEach(st => { // record the native start/end positions because we'll be messing with them and need a way to have a \"source of truth\"\n\t\t\t\t\t\tst._startNative = st.start;\n\t\t\t\t\t\tst._endNative = st.end;\n\t\t\t\t\t});\n\t\t\t\t\teffects.forEach(st => {\n\t\t\t\t\t\tlet start = st._startClamp || st.start, // if it was already clamped, we should base things on the unclamped value and then do the clamping here.\n\t\t\t\t\t\t\tend = st.autoSpeed ? Math.min(_maxScroll(), st.end) : start + Math.abs((st.end - start) / st.ratio),\n\t\t\t\t\t\t\toffset = end - st.end; // we split the difference so that it reaches its natural position in the MIDDLE of the viewport\n\t\t\t\t\t\tstart -= offset / 2;\n\t\t\t\t\t\tend -= offset / 2;\n\t\t\t\t\t\tif (start > end) {\n\t\t\t\t\t\t\tlet s = start;\n\t\t\t\t\t\t\tstart = end;\n\t\t\t\t\t\t\tend = s;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (st._startClamp && start < 0) {\n\t\t\t\t\t\t\tend = st.ratio < 0 ? _maxScroll() : st.end / st.ratio;\n\t\t\t\t\t\t\toffset = end - st.end;\n\t\t\t\t\t\t\tstart = 0;\n\t\t\t\t\t\t} else if (st.ratio < 0 || (st._endClamp && end >= _maxScroll())) {\n\t\t\t\t\t\t\tend = _maxScroll();\n\t\t\t\t\t\t\tstart = st.ratio < 0 ? 0 : st.ratio > 1 ? 0 : end - (end - st.start) / st.ratio;\n\t\t\t\t\t\t\toffset = (end - start) * st.ratio - (st.end - st.start);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tst.offset = offset || 0.0001; // we assign at least a tiny value because we check in the onUpdate for .offset being set in order to apply values.\n\t\t\t\t\t\tst.pins.length = st.pins.offset = 0;\n\t\t\t\t\t\tst.setPositions(start, end, true);\n\t\t\t\t\t\t// note: another way of getting only the amount of offset traveled for a certain ratio is: distanceBetweenStartAndEnd * (1 / ratio - 1)\n\t\t\t\t\t});\n\t\t\t\t\tadjustParallaxPosition(ScrollTrigger.sort());\n\t\t\t\t}\n\t\t\t\ttracker.reset();\n\t\t\t},\n\t\t\taddOnRefresh = () => ScrollTrigger.addEventListener(\"refresh\", onRefresh),\n\t\t\trestoreEffects = () => effects && effects.forEach(st => st.vars.onRefresh(st)),\n\t\t\trevertEffects = () => {\n\t\t\t\teffects && effects.forEach(st => st.vars.onRefreshInit(st));\n\t\t\t\treturn restoreEffects;\n\t\t\t},\n\t\t\teffectValueGetter = (name, value, index, el) => {\n\t\t\t\treturn () => {\n\t\t\t\t\tlet v = typeof(value) === \"function\" ? value(index, el) : value;\n\t\t\t\t\tv || v === 0 || (v = el.getAttribute(\"data-\" + effectsPrefix + name) || (name === \"speed\" ? 1 : 0));\n\t\t\t\t\tel.setAttribute(\"data-\" + effectsPrefix + name, v);\n\t\t\t\t\tlet clamp = (v + \"\").substr(0, 6) === \"clamp(\";\n\t\t\t\t\treturn {clamp, value: clamp ? v.substr(6, v.length - 7) : v};\n\t\t\t\t};\n\t\t\t},\n\t\t\tcreateEffect = (el, speed, lag, index, effectsPadding) => {\n\t\t\t\teffectsPadding = (typeof(effectsPadding) === \"function\" ? effectsPadding(index, el) : effectsPadding) || 0;\n\t\t\t\tlet getSpeed = effectValueGetter(\"speed\", speed, index, el),\n\t\t\t\t\tgetLag = effectValueGetter(\"lag\", lag, index, el),\n\t\t\t\t\tstartY = gsap.getProperty(el, \"y\"),\n\t\t\t\t\tcache = el._gsap,\n\t\t\t\t\tratio, st, autoSpeed, scrub, progressOffset, yOffset,\n\t\t\t\t\tpins = [],\n\t\t\t\t\tinitDynamicValues = () => {\n\t\t\t\t\t\tspeed = getSpeed();\n\t\t\t\t\t\tlag = parseFloat(getLag().value);\n\t\t\t\t\t\tratio = parseFloat(speed.value) || 1;\n\t\t\t\t\t\tautoSpeed = speed.value === \"auto\";\n\t\t\t\t\t\tprogressOffset = autoSpeed || (st && st._startClamp && st.start <= 0) || pins.offset ? 0 : (st && st._endClamp && st.end === _maxScroll()) ? 1 : 0.5;\n\t\t\t\t\t\tscrub && scrub.kill();\n\t\t\t\t\t\tscrub = lag && gsap.to(el, {ease: _expo, overwrite: false, y: \"+=0\", duration: lag});\n\t\t\t\t\t\tif (st) {\n\t\t\t\t\t\t\tst.ratio = ratio;\n\t\t\t\t\t\t\tst.autoSpeed = autoSpeed;\n\t\t\t\t\t\t}\n\t\t\t\t\t},\n\t\t\t\t\trevert = () => {\n\t\t\t\t\t\tcache.y = startY + \"px\";\n\t\t\t\t\t\tcache.renderTransform(1);\n\t\t\t\t\t\tinitDynamicValues();\n\t\t\t\t\t},\n\t\t\t\t\tmarkers = [],\n\t\t\t\t\tchange = 0,\n\t\t\t\t\tupdateChange = self => {\n\t\t\t\t\t\tif (autoSpeed) {\n\t\t\t\t\t\t\trevert();\n\t\t\t\t\t\t\tlet auto = _autoDistance(el, _clamp(0, 1, -self.start / (self.end - self.start)));\n\t\t\t\t\t\t\tchange = auto.change;\n\t\t\t\t\t\t\tyOffset = auto.offset;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tyOffset = pins.offset || 0;\n\t\t\t\t\t\t\tchange = (self.end - self.start - yOffset) * (1 - ratio);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpins.forEach(p => change -= p.distance * (1 - ratio));\n\t\t\t\t\t\tself.offset = change || 0.001;\n\t\t\t\t\t\tself.vars.onUpdate(self);\n\t\t\t\t\t\tscrub && scrub.progress(1);\n\t\t\t\t\t};\n\t\t\t\tinitDynamicValues();\n\t\t\t\tif (ratio !== 1 || autoSpeed || scrub) {\n\t\t\t\t\tst = ScrollTrigger.create({\n\t\t\t\t\t\ttrigger: autoSpeed ? el.parentNode : el,\n\t\t\t\t\t\tstart: () => speed.clamp ? \"clamp(top bottom+=\" + effectsPadding + \")\" : \"top bottom+=\" + effectsPadding,\n\t\t\t\t\t\tend: () => speed.value < 0 ? \"max\" : speed.clamp ? \"clamp(bottom top-=\" + effectsPadding + \")\" : \"bottom top-=\" + effectsPadding,\n\t\t\t\t\t\tscroller: wrapper,\n\t\t\t\t\t\tscrub: true,\n\t\t\t\t\t\trefreshPriority: -999, // must update AFTER any other ScrollTrigger pins\n\t\t\t\t\t\tonRefreshInit: revert,\n\t\t\t\t\t\tonRefresh: updateChange,\n\t\t\t\t\t\tonKill: self => {\n\t\t\t\t\t\t\tlet i = effects.indexOf(self);\n\t\t\t\t\t\t\ti >= 0 && effects.splice(i, 1);\n\t\t\t\t\t\t\trevert();\n\t\t\t\t\t\t},\n\t\t\t\t\t\tonUpdate: self => {\n\t\t\t\t\t\t\tlet y = startY + change * (self.progress - progressOffset),\n\t\t\t\t\t\t\t\ti = pins.length,\n\t\t\t\t\t\t\t\textraY = 0,\n\t\t\t\t\t\t\t\tpin, scrollY, end;\n\t\t\t\t\t\t\tif (self.offset) { // wait until the effects are adjusted.\n\t\t\t\t\t\t\t\tif (i) { // pinning must be handled in a special way because when pinned, slope changes to 1.\n\t\t\t\t\t\t\t\t\tscrollY = -currentY; // -scroll.y;\n\t\t\t\t\t\t\t\t\tend = self.end;\n\t\t\t\t\t\t\t\t\twhile (i--) {\n\t\t\t\t\t\t\t\t\t\tpin = pins[i];\n\t\t\t\t\t\t\t\t\t\tif (pin.trig.isActive || (scrollY >= pin.start && scrollY <= pin.end)) { // currently pinned so no need to set anything\n\t\t\t\t\t\t\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\t\t\t\t\t\t\tpin.trig.progress += pin.trig.direction < 0 ? 0.001 : -0.001; // just to make absolutely sure that it renders (if the progress didn't change, it'll skip)\n\t\t\t\t\t\t\t\t\t\t\t\tpin.trig.update(0, 0, 1);\n\t\t\t\t\t\t\t\t\t\t\t\tscrub.resetTo(\"y\", parseFloat(cache.y), -delta, true);\n\t\t\t\t\t\t\t\t\t\t\t\tstartupPhase && scrub.progress(1);\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t(scrollY > pin.end) && (extraY += pin.distance);\n\t\t\t\t\t\t\t\t\t\tend -= pin.distance;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\ty = startY + extraY + change * (((gsap.utils.clamp(self.start, self.end, scrollY) - self.start - extraY) / (end - self.start)) - progressOffset);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tmarkers.length && !autoSpeed && markers.forEach(setter => setter(y - extraY));\n\t\t\t\t\t\t\t\ty = _round(y + yOffset);\n\t\t\t\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\t\t\t\tscrub.resetTo(\"y\", y, -delta, true);\n\t\t\t\t\t\t\t\t\tstartupPhase && scrub.progress(1);\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcache.y = y + \"px\";\n\t\t\t\t\t\t\t\t\tcache.renderTransform(1);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t\tupdateChange(st);\n\t\t\t\t\tgsap.core.getCache(st.trigger).stRevert = revertEffects; // if user calls ScrollSmoother.create() with effects and THEN creates a ScrollTrigger on the same trigger element, the effect would throw off the start/end positions thus we needed a way to revert things when creating a new ScrollTrigger in that scenario, so we use this stRevert property of the GSCache inside ScrollTrigger.\n\t\t\t\t\tst.startY = startY;\n\t\t\t\t\tst.pins = pins;\n\t\t\t\t\tst.markers = markers;\n\t\t\t\t\tst.ratio = ratio;\n\t\t\t\t\tst.autoSpeed = autoSpeed;\n\t\t\t\t\tel.style.willChange = \"transform\";\n\t\t\t\t}\n\t\t\t\treturn st;\n\t\t\t};\n\n\t\taddOnRefresh();\n\t\tScrollTrigger.addEventListener(\"killAll\", addOnRefresh);\n\t\tgsap.delayedCall(0.5, () => startupPhase = 0);\n\n\t\tthis.scrollTop = scrollTop;\n\n\t\tthis.scrollTo = (target, smooth, position) => {\n\t\t\tlet p = gsap.utils.clamp(0, _maxScroll(), isNaN(target) ? this.offset(target, position, !!smooth && !paused) : +target);\n\t\t\t!smooth ? scrollTop(p) : paused ? gsap.to(this, {duration: smoothDuration, scrollTop: p, overwrite: \"auto\", ease: _expo}) : scrollFunc(p);\n\t\t};\n\n\t\tthis.offset = (target, position, ignoreSpeed) => {\n\t\t\ttarget = _toArray(target)[0];\n\t\t\tlet cssText = target.style.cssText, // because if there's an effect applied, we revert(). We need to restore.\n\t\t\t\tst = ScrollTrigger.create({trigger: target, start: position || \"top top\"}),\n\t\t\t\ty;\n\t\t\tif (effects) {\n\t\t\t\tstartupPhase ? ScrollTrigger.refresh() : adjustParallaxPosition([st], true); // all the effects need to go through the initial full refresh() so that all the pins and ratios and offsets are set up. That's why we do a full refresh() if it's during the startupPhase.\n\t\t\t}\n\t\t\ty = st.start / (ignoreSpeed ? speed : 1);\n\t\t\tst.kill(false);\n\t\t\ttarget.style.cssText = cssText;\n\t\t\tgsap.core.getCache(target).uncache = 1;\n\t\t\treturn y;\n\t\t};\n\n\t\tfunction refreshHeight() {\n\t\t\theight = content.clientHeight;\n\t\t\tcontent.style.overflow = \"visible\"\n\t\t\t_body.style.height = (_win.innerHeight + (height - _win.innerHeight) / speed) + \"px\";\n\t\t\treturn (height - _win.innerHeight);\n\t\t}\n\n\t\tthis.content = function(element) {\n\t\t\tif (arguments.length) {\n\t\t\t\tlet newContent = _toArray(element || \"#smooth-content\")[0] || console.warn(\"ScrollSmoother needs a valid content element.\") || _body.children[0];\n\t\t\t\tif (newContent !== content) {\n\t\t\t\t\tcontent = newContent;\n\t\t\t\t\tcontentCSS = content.getAttribute(\"style\") || \"\";\n\t\t\t\t\tresizeObserver && resizeObserver.observe(content);\n\t\t\t\t\tgsap.set(content, {overflow: \"visible\", width: \"100%\", boxSizing: \"border-box\", y: \"+=0\"});\n\t\t\t\t\tsmoothDuration || gsap.set(content, {clearProps: \"transform\"});\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t\treturn content;\n\t\t}\n\n\t\tthis.wrapper = function(element) {\n\t\t\tif (arguments.length) {\n\t\t\t\twrapper = _toArray(element || \"#smooth-wrapper\")[0] || _wrap(content);\n\t\t\t\twrapperCSS = wrapper.getAttribute(\"style\") || \"\";\n\t\t\t\trefreshHeight();\n\t\t\t\tgsap.set(wrapper, smoothDuration ? {overflow: \"hidden\", position: \"fixed\", height: \"100%\", width: \"100%\", top: 0, left: 0, right: 0, bottom: 0} : {overflow: \"visible\", position: \"relative\", width: \"100%\", height: \"auto\", top: \"auto\", bottom: \"auto\", left: \"auto\", right: \"auto\"});\n\t\t\t\treturn this;\n\t\t\t}\n\t\t\treturn wrapper;\n\t\t}\n\n\t\tthis.effects = (targets, config) => {\n\t\t\teffects || (effects = []);\n\t\t\tif (!targets) {\n\t\t\t\treturn effects.slice(0);\n\t\t\t}\n\t\t\ttargets = _toArray(targets);\n\t\t\ttargets.forEach(target => {\n\t\t\t\tlet i = effects.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\teffects[i].trigger === target && effects[i].kill(); // will automatically splice() it from the effects Array in the onKill\n\t\t\t\t}\n\t\t\t});\n\t\t\tconfig = config || {};\n\t\t\tlet {speed, lag, effectsPadding} = config,\n\t\t\t\teffectsToAdd = [],\n\t\t\t\ti, st;\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\tst = createEffect(targets[i], speed, lag, i, effectsPadding);\n\t\t\t\tst && effectsToAdd.push(st);\n\t\t\t}\n\t\t\teffects.push(...effectsToAdd);\n\t\t\tconfig.refresh !== false && ScrollTrigger.refresh(); // certain effects require a refresh to work properly\n\t\t\treturn effectsToAdd;\n\t\t};\n\n\t\tthis.sections = (targets, config) => {\n\t\t\tsections || (sections = []);\n\t\t\tif (!targets) {\n\t\t\t\treturn sections.slice(0);\n\t\t\t}\n\t\t\tlet newSections = _toArray(targets).map(el => ScrollTrigger.create({\n\t\t\t\t\ttrigger: el,\n\t\t\t\t\tstart: \"top 120%\",\n\t\t\t\t\tend: \"bottom -20%\",\n\t\t\t\t\tonToggle: self => {\n\t\t\t\t\t\tel.style.opacity = self.isActive ? \"1\" : \"0\";\n\t\t\t\t\t\tel.style.pointerEvents = self.isActive ? \"all\" : \"none\";\n\t\t\t\t\t}\n\t\t\t\t})\n\t\t\t);\n\t\t\tconfig && config.add ? sections.push(...newSections) : (sections = newSections.slice(0));\n\t\t\treturn newSections;\n\t\t}\n\n\t\tthis.content(vars.content);\n\t\tthis.wrapper(vars.wrapper);\n\t\tthis.render = y => render(y || y === 0 ? y : currentY);\n\t\tthis.getVelocity = () => tracker.getVelocity(-currentY);\n\n\t\tScrollTrigger.scrollerProxy(wrapper, {\n\t\t\tscrollTop: scrollTop,\n\t\t\tscrollHeight: () => refreshHeight() && _body.scrollHeight,\n\t\t\tfixedMarkers: vars.fixedMarkers !== false && !!smoothDuration,\n\t\t\tcontent: content,\n\t\t\tgetBoundingClientRect() {\n\t\t\t\treturn {top: 0, left: 0, width: _win.innerWidth, height: _win.innerHeight};\n\t\t\t}\n\t\t});\n\t\tScrollTrigger.defaults({scroller: wrapper});\n\t\tlet existingScrollTriggers = ScrollTrigger.getAll().filter(st => st.scroller === _win || st.scroller === wrapper);\n\t\texistingScrollTriggers.forEach(st => st.revert(true, true)); // in case it's in an environment like React where child components that have ScrollTriggers instantiate BEFORE the parent that does ScrollSmoother.create(...);\n\n\t\tmainST = ScrollTrigger.create({\n\t\t\tanimation: gsap.fromTo(scroll, {y: () => { allowUpdates = 0; return 0;}}, {\n\t\t\t\ty: () => {allowUpdates = 1; return -refreshHeight();},\n\t\t\t\timmediateRender: false,\n\t\t\t\tease: \"none\",\n\t\t\t\tdata: \"ScrollSmoother\",\n\t\t\t\tduration: 100, // for added precision\n\t\t\t\tonUpdate: function() {\n\t\t\t\t\tif (allowUpdates) { // skip when it's the \"from\" part of the tween (setting the startAt)\n\t\t\t\t\t\tlet force = isProxyScrolling;\n\t\t\t\t\t\tif (force) {\n\t\t\t\t\t\t\tkillScrub(mainST);\n\t\t\t\t\t\t\tscroll.y = currentY;\n\t\t\t\t\t\t}\n\t\t\t\t\t\trender(scroll.y, force);\n\t\t\t\t\t\tupdateVelocity();\n\t\t\t\t\t\tonUpdate && !paused && onUpdate(self);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\tonRefreshInit: self => {\n\t\t\t\tif (ScrollSmoother.isRefreshing) { // gets called on the onRefresh() when we do self.setPositions(...) in which case we should skip this\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tScrollSmoother.isRefreshing = true;\n\t\t\t\tif (effects) {\n\t\t\t\t\tlet pins = ScrollTrigger.getAll().filter(st => !!st.pin);\n\t\t\t\t\teffects.forEach(st => {\n\t\t\t\t\t\tif (!st.vars.pinnedContainer) {\n\t\t\t\t\t\t\tpins.forEach(pinST => {\n\t\t\t\t\t\t\t\tif (pinST.pin.contains(st.trigger)) {\n\t\t\t\t\t\t\t\t\tlet v = st.vars;\n\t\t\t\t\t\t\t\t\tv.pinnedContainer = pinST.pin;\n\t\t\t\t\t\t\t\t\tst.vars = null; // otherwise, it'll self.kill(), triggering the onKill()\n\t\t\t\t\t\t\t\t\tst.init(v, st.animation);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tlet scrub = self.getTween();\n\t\t\t\trecordedRefreshScrub = scrub && scrub._end > scrub._dp._time; // don't use scrub.progress() < 1 because we may have called killScrub() recently in which case it'll report progress() as 1 when we were actually in the middle of a scrub. That's why we tap into the _end instead.\n\t\t\t\trecordedRefreshScroll = currentY;\n\t\t\t\tscroll.y = 0;\n\t\t\t\tif (smoothDuration) {\n\t\t\t\t\tScrollTrigger.isTouch === 1 && (wrapper.style.position = \"absolute\"); // Safari 16 has a major bug - if you set wrapper.scrollTop to 0 (even if it's already 0), it blocks the whole page from scrolling page non-scrollable! See https://bugs.webkit.org/show_bug.cgi?id=245300 and https://codepen.io/GreenSock/pen/YzLZVOz. Originally we set pointer-events: none on the wrapper temporarily, and set it back to all after setting scrollTop to 0, but that could cause mouseenter/mouseleave/etc. events to fire too, so we opted to set the position to absolute and then back to fixed after setting scrollTop.\n\t\t\t\t\twrapper.scrollTop = 0; // set wrapper.scrollTop to 0 because in some very rare situations, the browser will auto-set that, like if there's a hash in the link or changing focus to an off-screen input\n\t\t\t\t\tScrollTrigger.isTouch === 1 && (wrapper.style.position = \"fixed\");\n\t\t\t\t}\n\t\t\t},\n\t\t\tonRefresh: self => {\n\t\t\t\tself.animation.invalidate(); // because pinnedContainers may have been found in ScrollTrigger's _refreshAll() that extend the height. Without this, it may prevent the user from being able to scroll all the way down.\n\t\t\t\tself.setPositions(self.start, refreshHeight() / speed);\n\t\t\t\trecordedRefreshScrub || killScrub(self);\n\t\t\t\tscroll.y = -scrollFunc() * speed; // in 3.11.1, we shifted to forcing the scroll position to 0 during the entire refreshAll() in ScrollTrigger and then restored the scroll position AFTER everything had been updated, thus we should always make these adjustments AFTER a full refresh rather than putting it in the onRefresh() of the individual mainST ScrollTrigger which would fire before the scroll position was restored.\n\t\t\t\trender(scroll.y);\n\t\t\t\tif (!startupPhase) {\n\t\t\t\t\trecordedRefreshScrub && (isProxyScrolling = false); // otherwise, we lose any in-progress scrub. When we set the progress(), it fires the onUpdate() which sets the scroll position immediately (jumps ahead if isProxyScrolling is true). See https://gsap.com/community/forums/topic/37515-dynamic-scrolltrigger-with-pin-inside-a-scrollsmoother/\n\t\t\t\t\tself.animation.progress(gsap.utils.clamp(0, 1, recordedRefreshScroll / speed / -self.end));\n\t\t\t\t}\n\t\t\t\tif (recordedRefreshScrub) { // we need to trigger the scrub to happen again\n\t\t\t\t\tself.progress -= 0.001;\n\t\t\t\t\tself.update();\n\t\t\t\t}\n\t\t\t\tScrollSmoother.isRefreshing = false;\n\t\t\t},\n\t\t\tid: \"ScrollSmoother\",\n\t\t\tscroller: _win,\n\t\t\tinvalidateOnRefresh: true,\n\t\t\tstart: 0,\n\t\t\trefreshPriority: -9999, // because all other pins, etc. should be calculated first before this figures out the height of the body. BUT this should also update FIRST so that the scroll position on the proxy is up-to-date when all the ScrollTriggers calculate their progress! -9999 is a special number that ScrollTrigger looks for to handle in this way.\n\t\t\tend: () => refreshHeight() / speed,\n\t\t\tonScrubComplete: () => {\n\t\t\t\ttracker.reset();\n\t\t\t\tonStop && onStop(this);\n\t\t\t},\n\t\t\tscrub: smoothDuration || true,\n\t\t});\n\n\t\tthis.smooth = function(value) {\n\t\t\tif (arguments.length) {\n\t\t\t\tsmoothDuration = value || 0;\n\t\t\t\tspeed = (smoothDuration && +vars.speed) || 1;\n\t\t\t\tmainST.scrubDuration(value);\n\t\t\t}\n\t\t\treturn mainST.getTween() ? mainST.getTween().duration() : 0;\n\t\t};\n\n\t\tmainST.getTween() && (mainST.getTween().vars.ease = vars.ease || _expo);\n\n\t\tthis.scrollTrigger = mainST;\n\n\t\tvars.effects && this.effects(vars.effects === true ? \"[data-\" + effectsPrefix + \"speed], [data-\" + effectsPrefix + \"lag]\" : vars.effects, {effectsPadding: vars.effectsPadding, refresh: false});\n\t\tvars.sections && this.sections(vars.sections === true ? \"[data-section]\" : vars.sections);\n\n\t\texistingScrollTriggers.forEach(st => {\n\t\t\tst.vars.scroller = wrapper;\n\t\t\tst.revert(false, true);\n\t\t\tst.init(st.vars, st.animation);\n\t\t});\n\n\t\tthis.paused = function(value, allowNestedScroll) {\n\t\t\tif (arguments.length) {\n\t\t\t\tif (!!paused !== value) {\n\t\t\t\t\tif (value) { // pause\n\t\t\t\t\t\tmainST.getTween() && mainST.getTween().pause();\n\t\t\t\t\t\tscrollFunc(-currentY / speed);\n\t\t\t\t\t\ttracker.reset();\n\t\t\t\t\t\tpausedNormalizer = ScrollTrigger.normalizeScroll();\n\t\t\t\t\t\tpausedNormalizer && pausedNormalizer.disable(); // otherwise the normalizer would try to scroll the page on things like wheel events.\n\t\t\t\t\t\tpaused = ScrollTrigger.observe({\n\t\t\t\t\t\t\tpreventDefault: true,\n\t\t\t\t\t\t\ttype: \"wheel,touch,scroll\",\n\t\t\t\t\t\t\tdebounce: false,\n\t\t\t\t\t\t\tallowClicks: true,\n\t\t\t\t\t\t\tonChangeY: () => scrollTop(-currentY) // refuse to scroll\n\t\t\t\t\t\t});\n\t\t\t\t\t\tpaused.nested = _inputObserver(_docEl, \"wheel,touch,scroll\", true, allowNestedScroll !== false); // allow nested scrolling, like modals\n\t\t\t\t\t} else { // resume\n\t\t\t\t\t\tpaused.nested.kill();\n\t\t\t\t\t\tpaused.kill();\n\t\t\t\t\t\tpaused = 0;\n\t\t\t\t\t\tpausedNormalizer && pausedNormalizer.enable();\n\t\t\t\t\t\tmainST.progress = (-currentY / speed - mainST.start) / (mainST.end - mainST.start);\n\t\t\t\t\t\tkillScrub(mainST);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t\treturn !!paused;\n\t\t};\n\n\t\tthis.kill = this.revert = () => {\n\t\t\tthis.paused(false);\n\t\t\tkillScrub(mainST);\n\t\t\tmainST.kill();\n\t\t\tlet triggers = (effects || []).concat(sections || []),\n\t\t\t\ti = triggers.length;\n\t\t\twhile (i--) { // make sure we go backwards because the onKill() will effects.splice(index, 1) and we don't want to 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/ScrollToPlugin.min.js b/vendor/javascript/gsap/ScrollToPlugin.min.js
new file mode 100644
index 0000000..f05ebd2
--- /dev/null
+++ b/vendor/javascript/gsap/ScrollToPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * ScrollToPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function l(){return"undefined"!=typeof window}function m(){return f||l()&&(f=window.gsap)&&f.registerPlugin&&f}function n(e){return"string"==typeof e}function o(e){return"function"==typeof e}function p(e,t){var o="x"===t?"Width":"Height",n="scroll"+o,r="client"+o;return e===T||e===i||e===c?Math.max(i[n],c[n])-(T["inner"+o]||i[r]||c[r]):e[n]-e["offset"+o]}function q(e,t){var o="scroll"+("x"===t?"Left":"Top");return e===T&&(null!=e.pageXOffset?o="page"+t.toUpperCase()+"Offset":e=null!=i[o]?i:c),function(){return e[o]}}function s(e,t){if(!(e=y(e)[0])||!e.getBoundingClientRect)return console.warn("scrollTo target doesn't exist. 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/ScrollTrigger.min.js b/vendor/javascript/gsap/ScrollTrigger.min.js
new file mode 100644
index 0000000..ac73396
--- /dev/null
+++ b/vendor/javascript/gsap/ScrollTrigger.min.js
@@ -0,0 +1,11 @@
+/*!
+ * ScrollTrigger 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
+!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e=e||self).window=e.window||{})}(this,function(e){"use strict";function _defineProperties(e,t){for(var r=0;r=Math.abs(r)?t:r}function P(){(Ae=Se.core.globals().ScrollTrigger)&&Ae.core&&function _integrate(){var e=Ae.core,r=e.bridge||{},t=e._scrollers,n=e._proxies;t.push.apply(t,ze),n.push.apply(n,Ye),ze=t,Ye=n,o=function _bridge(e,t){return r[e](t)}}()}function Q(e){return Se=e||r(),!ke&&Se&&"undefined"!=typeof document&&document.body&&(Te=window,Me=(Ce=document).documentElement,Ee=Ce.body,t=[Te,Ce,Me,Ee],Se.utils.clamp,Be=Se.core.context||function(){},Oe="onpointerenter"in Ee?"pointer":"mouse",Pe=E.isTouch=Te.matchMedia&&Te.matchMedia("(hover: none), (pointer: coarse)").matches?1:"ontouchstart"in 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n,o,l,i,a,c,u,s,f=e.normalizeScrollX,t=e.momentum,r=e.allowNestedScroll,d=e.onRelease,p=J(e.target)||Ue,g=Ne.core.globals().ScrollSmoother,h=g&&g.get(),v=R&&(e.content&&J(e.content)||h&&!1!==e.content&&!h.smooth()&&h.content()),b=L(p,qe),m=L(p,He),y=1,x=(E.isTouch&&Xe.visualViewport?Xe.visualViewport.scale*Xe.visualViewport.width:Xe.outerWidth)/Xe.innerWidth,_=0,w=Ua(t)?function(){return t(n)}:function(){return t||2.8},S=yc(p,e.type,!0,r),k=Ia,T=Ia;return v&&Ne.set(v,{y:"+=0"}),e.ignoreCheck=function(e){return R&&"touchmove"===e.type&&function ignoreDrag(){if(i){requestAnimationFrame(Gq);var e=Ja(n.deltaY/2),t=T(b.v-e);if(v&&t!==b.v+b.offset){b.offset=t-b.v;var r=Ja((parseFloat(v&&v._gsap.y)||0)-b.offset);v.style.transform="matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, "+r+", 0, 1)",v._gsap.y=r+"px",b.cacheID=ze.cache,Z()}return!0}b.offset&&Kq(),i=!0}()||1.05=o||o-1<=r)&&Ne.to({},{onUpdate:Qq,duration:i})}else s.restart(!0);d&&d(e)},e.onWheel=function(){a._ts&&a.pause(),1e3 gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_startup = 1,\n\t_observers = [],\n\t_scrollers = [],\n\t_proxies = [],\n\t_getTime = Date.now,\n\t_bridge = (name, value) => value,\n\t_integrate = () => {\n\t\tlet core = ScrollTrigger.core,\n\t\t\tdata = core.bridge || {},\n\t\t\tscrollers = core._scrollers,\n\t\t\tproxies = core._proxies;\n\t\tscrollers.push(..._scrollers);\n\t\tproxies.push(..._proxies);\n\t\t_scrollers = scrollers;\n\t\t_proxies = proxies;\n\t\t_bridge = (name, value) => data[name](value);\n\t},\n\t_getProxyProp = (element, property) => ~_proxies.indexOf(element) && _proxies[_proxies.indexOf(element) + 1][property],\n\t_isViewport = el => !!~_root.indexOf(el),\n\t_addListener = (element, type, func, passive, capture) => element.addEventListener(type, func, {passive: passive !== false, capture: !!capture}),\n\t_removeListener = (element, type, func, capture) => element.removeEventListener(type, func, !!capture),\n\t_scrollLeft = \"scrollLeft\",\n\t_scrollTop = \"scrollTop\",\n\t_onScroll = () => (_normalizer && _normalizer.isPressed) || _scrollers.cache++,\n\t_scrollCacheFunc = (f, doNotCache) => {\n\t\tlet cachingFunc = value => { // since reading the scrollTop/scrollLeft/pageOffsetY/pageOffsetX can trigger a layout, this function allows us to cache the value so it only gets read fresh after a \"scroll\" event fires (or while we're refreshing because that can lengthen the page and alter the scroll position). when \"soft\" is true, that means don't actually set the scroll, but cache the new value instead (useful in ScrollSmoother)\n\t\t\tif (value || value === 0) {\n\t\t\t\t_startup && (_win.history.scrollRestoration = \"manual\"); // otherwise the new position will get overwritten by the browser onload.\n\t\t\t\tlet isNormalizing = _normalizer && _normalizer.isPressed;\n\t\t\t\tvalue = cachingFunc.v = Math.round(value) || (_normalizer && _normalizer.iOS ? 1 : 0); //TODO: iOS Bug: if you allow it to go to 0, Safari can start to report super strange (wildly inaccurate) touch positions!\n\t\t\t\tf(value);\n\t\t\t\tcachingFunc.cacheID = _scrollers.cache;\n\t\t\t\tisNormalizing && _bridge(\"ss\", value); // set scroll (notify ScrollTrigger so it can dispatch a \"scrollStart\" event if necessary\n\t\t\t} else if (doNotCache || _scrollers.cache !== cachingFunc.cacheID || _bridge(\"ref\")) {\n\t\t\t\tcachingFunc.cacheID = _scrollers.cache;\n\t\t\t\tcachingFunc.v = f();\n\t\t\t}\n\t\t\treturn cachingFunc.v + cachingFunc.offset;\n\t\t};\n\t\tcachingFunc.offset = 0;\n\t\treturn f && cachingFunc;\n\t},\n\t_horizontal = {s: _scrollLeft, p: \"left\", p2: \"Left\", os: \"right\", os2: \"Right\", d: \"width\", d2: \"Width\", a: \"x\", sc: _scrollCacheFunc(function(value) { return arguments.length ? _win.scrollTo(value, _vertical.sc()) : _win.pageXOffset || _doc[_scrollLeft] || _docEl[_scrollLeft] || _body[_scrollLeft] || 0})},\n\t_vertical = {s: _scrollTop, p: \"top\", p2: \"Top\", os: \"bottom\", os2: \"Bottom\", d: \"height\", d2: \"Height\", a: \"y\", op: _horizontal, sc: _scrollCacheFunc(function(value) { return arguments.length ? _win.scrollTo(_horizontal.sc(), value) : _win.pageYOffset || _doc[_scrollTop] || _docEl[_scrollTop] || _body[_scrollTop] || 0})},\n\t_getTarget = (t, self) => ((self && self._ctx && self._ctx.selector) || gsap.utils.toArray)(t)[0] || (typeof(t) === \"string\" && gsap.config().nullTargetWarn !== false ? console.warn(\"Element not found:\", t) : null),\n\n\t_isWithin = (element, list) => { // check if the element is in the list or is a descendant of an element in the list.\n\t\tlet i = list.length;\n\t\twhile (i--) {\n\t\t\tif (list[i] === element || list[i].contains(element)) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t},\n\t_getScrollFunc = (element, {s, sc}) => { // we store the scroller functions in an alternating sequenced Array like [element, verticalScrollFunc, horizontalScrollFunc, ...] so that we can minimize memory, maximize performance, and we also record the last position as a \".rec\" property in order to revert to that after refreshing to ensure things don't shift around.\n\t\t_isViewport(element) && (element = _doc.scrollingElement || _docEl);\n\t\tlet i = _scrollers.indexOf(element),\n\t\t\toffset = sc === _vertical.sc ? 1 : 2;\n\t\t!~i && (i = _scrollers.push(element) - 1);\n\t\t_scrollers[i + offset] || _addListener(element, \"scroll\", _onScroll); // clear the cache when a scroll occurs\n\t\tlet prev = _scrollers[i + offset],\n\t\t\tfunc = prev || (_scrollers[i + offset] = _scrollCacheFunc(_getProxyProp(element, s), true) || (_isViewport(element) ? sc : _scrollCacheFunc(function(value) { return arguments.length ? (element[s] = value) : element[s]; })));\n\t\tfunc.target = element;\n\t\tprev || (func.smooth = gsap.getProperty(element, \"scrollBehavior\") === \"smooth\"); // only set it the first time (don't reset every time a scrollFunc is requested because perhaps it happens during a refresh() when it's disabled in ScrollTrigger.\n\t\treturn func;\n\t},\n\t_getVelocityProp = (value, minTimeRefresh, useDelta) => {\n\t\tlet v1 = value,\n\t\t\tv2 = value,\n\t\t\tt1 = _getTime(),\n\t\t\tt2 = t1,\n\t\t\tmin = minTimeRefresh || 50,\n\t\t\tdropToZeroTime = Math.max(500, min * 3),\n\t\t\tupdate = (value, force) => {\n\t\t\t\tlet t = _getTime();\n\t\t\t\tif (force || t - t1 > min) {\n\t\t\t\t\tv2 = v1;\n\t\t\t\t\tv1 = value;\n\t\t\t\t\tt2 = t1;\n\t\t\t\t\tt1 = t;\n\t\t\t\t} else if (useDelta) {\n\t\t\t\t\tv1 += value;\n\t\t\t\t} else { // not totally necessary, but makes it a bit more accurate by adjusting the v1 value according to the new slope. This way we're not just ignoring the incoming data. Removing for now because it doesn't seem to make much practical difference and it's probably not worth the kb.\n\t\t\t\t\tv1 = v2 + (value - v2) / (t - t2) * (t1 - t2);\n\t\t\t\t}\n\t\t\t},\n\t\t\treset = () => { v2 = v1 = useDelta ? 0 : v1; t2 = t1 = 0; },\n\t\t\tgetVelocity = latestValue => {\n\t\t\t\tlet tOld = t2,\n\t\t\t\t\tvOld = v2,\n\t\t\t\t\tt = _getTime();\n\t\t\t\t(latestValue || latestValue === 0) && latestValue !== v1 && update(latestValue);\n\t\t\t\treturn (t1 === t2 || t - t2 > dropToZeroTime) ? 0 : (v1 + (useDelta ? vOld : -vOld)) / ((useDelta ? t : t1) - tOld) * 1000;\n\t\t\t};\n\t\treturn {update, reset, getVelocity};\n\t},\n\t_getEvent = (e, preventDefault) => {\n\t\tpreventDefault && !e._gsapAllow && e.preventDefault();\n\t\treturn e.changedTouches ? e.changedTouches[0] : e;\n\t},\n\t_getAbsoluteMax = a => {\n\t\tlet max = Math.max(...a),\n\t\t\tmin = Math.min(...a);\n\t\treturn Math.abs(max) >= Math.abs(min) ? max : min;\n\t},\n\t_setScrollTrigger = () => {\n\t\tScrollTrigger = gsap.core.globals().ScrollTrigger;\n\t\tScrollTrigger && ScrollTrigger.core && _integrate();\n\t},\n\t_initCore = core => {\n\t\tgsap = core || _getGSAP();\n\t\tif (!_coreInitted && gsap && typeof(document) !== \"undefined\" && document.body) {\n\t\t\t_win = window;\n\t\t\t_doc = document;\n\t\t\t_docEl = _doc.documentElement;\n\t\t\t_body = _doc.body;\n\t\t\t_root = [_win, _doc, _docEl, _body];\n\t\t\t_clamp = gsap.utils.clamp;\n\t\t\t_context = gsap.core.context || function() {};\n\t\t\t_pointerType = \"onpointerenter\" in _body ? \"pointer\" : \"mouse\";\n\t\t\t// isTouch is 0 if no touch, 1 if ONLY touch, and 2 if it can accommodate touch but also other types like mouse/pointer.\n\t\t\t_isTouch = Observer.isTouch = _win.matchMedia && _win.matchMedia(\"(hover: none), (pointer: coarse)\").matches ? 1 : (\"ontouchstart\" in _win || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0) ? 2 : 0;\n\t\t\t_eventTypes = Observer.eventTypes = (\"ontouchstart\" in _docEl ? \"touchstart,touchmove,touchcancel,touchend\" : !(\"onpointerdown\" in _docEl) ? \"mousedown,mousemove,mouseup,mouseup\" : \"pointerdown,pointermove,pointercancel,pointerup\").split(\",\");\n\t\t\tsetTimeout(() => _startup = 0, 500);\n\t\t\t_setScrollTrigger();\n\t\t\t_coreInitted = 1;\n\t\t}\n\t\treturn _coreInitted;\n\t};\n\n_horizontal.op = _vertical;\n_scrollers.cache = 0;\n\nexport class Observer {\n\tconstructor(vars) {\n\t\tthis.init(vars);\n\t}\n\n\tinit(vars) {\n\t\t_coreInitted || _initCore(gsap) || console.warn(\"Please gsap.registerPlugin(Observer)\");\n\t\tScrollTrigger || _setScrollTrigger();\n\t\tlet {tolerance, dragMinimum, type, target, lineHeight, debounce, preventDefault, onStop, onStopDelay, ignore, wheelSpeed, event, onDragStart, onDragEnd, onDrag, onPress, onRelease, onRight, onLeft, onUp, onDown, onChangeX, onChangeY, onChange, onToggleX, onToggleY, onHover, onHoverEnd, onMove, ignoreCheck, isNormalizer, onGestureStart, onGestureEnd, onWheel, onEnable, onDisable, onClick, scrollSpeed, capture, allowClicks, lockAxis, onLockAxis} = vars;\n\t\tthis.target = target = _getTarget(target) || _docEl;\n\t\tthis.vars = vars;\n\t\tignore && (ignore = gsap.utils.toArray(ignore));\n\t\ttolerance = tolerance || 1e-9;\n\t\tdragMinimum = dragMinimum || 0;\n\t\twheelSpeed = wheelSpeed || 1;\n\t\tscrollSpeed = scrollSpeed || 1;\n\t\ttype = type || \"wheel,touch,pointer\";\n\t\tdebounce = debounce !== false;\n\t\tlineHeight || (lineHeight = parseFloat(_win.getComputedStyle(_body).lineHeight) || 22); // note: browser may report \"normal\", so default to 22.\n\t\tlet id, onStopDelayedCall, dragged, moved, wheeled, locked, axis,\n\t\t\tself = this,\n\t\t\tprevDeltaX = 0,\n\t\t\tprevDeltaY = 0,\n\t\t\tpassive = vars.passive || (!preventDefault && vars.passive !== false),\n\t\t\tscrollFuncX = _getScrollFunc(target, _horizontal),\n\t\t\tscrollFuncY = _getScrollFunc(target, _vertical),\n\t\t\tscrollX = scrollFuncX(),\n\t\t\tscrollY = scrollFuncY(),\n\t\t\tlimitToTouch = ~type.indexOf(\"touch\") && !~type.indexOf(\"pointer\") && _eventTypes[0] === \"pointerdown\", // for devices that accommodate mouse events and touch events, we need to distinguish.\n\t\t\tisViewport = _isViewport(target),\n\t\t\townerDoc = target.ownerDocument || _doc,\n\t\t\tdeltaX = [0, 0, 0], // wheel, scroll, pointer/touch\n\t\t\tdeltaY = [0, 0, 0],\n\t\t\tonClickTime = 0,\n\t\t\tclickCapture = () => onClickTime = _getTime(),\n\t\t\t_ignoreCheck = (e, isPointerOrTouch) => (self.event = e) && (ignore && _isWithin(e.target, ignore)) || (isPointerOrTouch && limitToTouch && e.pointerType !== \"touch\") || (ignoreCheck && ignoreCheck(e, isPointerOrTouch)),\n\t\t\tonStopFunc = () => {\n\t\t\t\tself._vx.reset();\n\t\t\t\tself._vy.reset();\n\t\t\t\tonStopDelayedCall.pause();\n\t\t\t\tonStop && onStop(self);\n\t\t\t},\n\t\t\tupdate = () => {\n\t\t\t\tlet dx = self.deltaX = _getAbsoluteMax(deltaX),\n\t\t\t\t\tdy = self.deltaY = _getAbsoluteMax(deltaY),\n\t\t\t\t\tchangedX = Math.abs(dx) >= tolerance,\n\t\t\t\t\tchangedY = Math.abs(dy) >= tolerance;\n\t\t\t\tonChange && (changedX || changedY) && onChange(self, dx, dy, deltaX, deltaY); // in ScrollTrigger.normalizeScroll(), we need to know if it was touch/pointer so we need access to the deltaX/deltaY Arrays before we clear them out.\n\t\t\t\tif (changedX) {\n\t\t\t\t\tonRight && self.deltaX > 0 && onRight(self);\n\t\t\t\t\tonLeft && self.deltaX < 0 && onLeft(self);\n\t\t\t\t\tonChangeX && onChangeX(self);\n\t\t\t\t\tonToggleX && ((self.deltaX < 0) !== (prevDeltaX < 0)) && onToggleX(self);\n\t\t\t\t\tprevDeltaX = self.deltaX;\n\t\t\t\t\tdeltaX[0] = deltaX[1] = deltaX[2] = 0\n\t\t\t\t}\n\t\t\t\tif (changedY) {\n\t\t\t\t\tonDown && self.deltaY > 0 && onDown(self);\n\t\t\t\t\tonUp && self.deltaY < 0 && onUp(self);\n\t\t\t\t\tonChangeY && onChangeY(self);\n\t\t\t\t\tonToggleY && ((self.deltaY < 0) !== (prevDeltaY < 0)) && onToggleY(self);\n\t\t\t\t\tprevDeltaY = self.deltaY;\n\t\t\t\t\tdeltaY[0] = deltaY[1] = deltaY[2] = 0\n\t\t\t\t}\n\t\t\t\tif (moved || dragged) {\n\t\t\t\t\tonMove && onMove(self);\n\t\t\t\t\tif (dragged) {\n\t\t\t\t\t\tonDragStart && dragged === 1 && onDragStart(self);\n\t\t\t\t\t\tonDrag && onDrag(self);\n\t\t\t\t\t\tdragged = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmoved = false;\n\t\t\t\t}\n\t\t\t\tlocked && !(locked = false) && onLockAxis && onLockAxis(self);\n\t\t\t\tif (wheeled) {\n\t\t\t\t\tonWheel(self);\n\t\t\t\t\twheeled = false;\n\t\t\t\t}\n\t\t\t\tid = 0;\n\t\t\t},\n\t\t\tonDelta = (x, y, index) => {\n\t\t\t\tdeltaX[index] += x;\n\t\t\t\tdeltaY[index] += y;\n\t\t\t\tself._vx.update(x);\n\t\t\t\tself._vy.update(y);\n\t\t\t\tdebounce ? id || (id = requestAnimationFrame(update)) : update();\n\t\t\t},\n\t\t\tonTouchOrPointerDelta = (x, y) => {\n\t\t\t\tif (lockAxis && !axis) {\n\t\t\t\t\tself.axis = axis = Math.abs(x) > Math.abs(y) ? \"x\" : \"y\";\n\t\t\t\t\tlocked = true;\n\t\t\t\t}\n\t\t\t\tif (axis !== \"y\") {\n\t\t\t\t\tdeltaX[2] += x;\n\t\t\t\t\tself._vx.update(x, true); // update the velocity as frequently as possible instead of in the debounced function so that very quick touch-scrolls (flicks) feel natural. If it's the mouse/touch/pointer, force it so that we get snappy/accurate momentum scroll.\n\t\t\t\t}\n\t\t\t\tif (axis !== \"x\") {\n\t\t\t\t\tdeltaY[2] += y;\n\t\t\t\t\tself._vy.update(y, true);\n\t\t\t\t}\n\t\t\t\tdebounce ? id || (id = requestAnimationFrame(update)) : update();\n\t\t\t},\n\t\t\t_onDrag = e => {\n\t\t\t\tif (_ignoreCheck(e, 1)) {return;}\n\t\t\t\te = _getEvent(e, preventDefault);\n\t\t\t\tlet x = e.clientX,\n\t\t\t\t\ty = e.clientY,\n\t\t\t\t\tdx = x - self.x,\n\t\t\t\t\tdy = y - self.y,\n\t\t\t\t\tisDragging = self.isDragging;\n\t\t\t\tself.x = x;\n\t\t\t\tself.y = y;\n\t\t\t\tif (isDragging || ((dx || dy) && (Math.abs(self.startX - x) >= dragMinimum || Math.abs(self.startY - y) >= dragMinimum))) {\n\t\t\t\t\tdragged = isDragging ? 2 : 1; // dragged: 0 = not dragging, 1 = first drag, 2 = normal drag\n\t\t\t\t\tisDragging || (self.isDragging = true);\n\t\t\t\t\tonTouchOrPointerDelta(dx, dy);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_onPress = self.onPress = e => {\n\t\t\t\tif (_ignoreCheck(e, 1) || (e && e.button)) {return;}\n\t\t\t\tself.axis = axis = null;\n\t\t\t\tonStopDelayedCall.pause();\n\t\t\t\tself.isPressed = true;\n\t\t\t\te = _getEvent(e); // note: may need to preventDefault(?) Won't side-scroll on iOS Safari if we do, though.\n\t\t\t\tprevDeltaX = prevDeltaY = 0;\n\t\t\t\tself.startX = self.x = e.clientX;\n\t\t\t\tself.startY = self.y = e.clientY;\n\t\t\t\tself._vx.reset(); // otherwise the t2 may be stale if the user touches and flicks super fast and releases in less than 2 requestAnimationFrame ticks, causing velocity to be 0.\n\t\t\t\tself._vy.reset();\n\t\t\t\t_addListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, passive, true);\n\t\t\t\tself.deltaX = self.deltaY = 0;\n\t\t\t\tonPress && onPress(self);\n\t\t\t},\n\t\t\t_onRelease = self.onRelease = e => {\n\t\t\t\tif (_ignoreCheck(e, 1)) {return;}\n\t\t\t\t_removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);\n\t\t\t\tlet isTrackingDrag = !isNaN(self.y - self.startY),\n\t\t\t\t\twasDragging = self.isDragging,\n\t\t\t\t\tisDragNotClick = wasDragging && (Math.abs(self.x - self.startX) > 3 || Math.abs(self.y - self.startY) > 3), // some touch devices need some wiggle room in terms of sensing clicks - the finger may move a few pixels.\n\t\t\t\t\teventData = _getEvent(e);\n\t\t\t\tif (!isDragNotClick && isTrackingDrag) {\n\t\t\t\t\tself._vx.reset();\n\t\t\t\t\tself._vy.reset();\n\t\t\t\t\t//if (preventDefault && allowClicks && self.isPressed) { // check isPressed because in a rare edge case, the inputObserver in ScrollTrigger may stopPropagation() on the press/drag, so the onRelease may get fired without the onPress/onDrag ever getting called, thus it could trigger a click to occur on a link after scroll-dragging it.\n\t\t\t\t\tif (preventDefault && allowClicks) {\n\t\t\t\t\t\tgsap.delayedCall(0.08, () => { // some browsers (like Firefox) won't trust script-generated clicks, so if the user tries to click on a video to play it, for example, it simply won't work. Since a regular \"click\" event will most likely be generated anyway (one that has its isTrusted flag set to true), we must slightly delay our script-generated click so that the \"real\"/trusted one is prioritized. Remember, when there are duplicate events in quick succession, we suppress all but the first one. Some browsers don't even trigger the \"real\" one at all, so our synthetic one is a safety valve that ensures that no matter what, a click event does get dispatched.\n\t\t\t\t\t\t\tif (_getTime() - onClickTime > 300 && !e.defaultPrevented) {\n\t\t\t\t\t\t\t\tif (e.target.click) { //some browsers (like mobile Safari) don't properly trigger the click event\n\t\t\t\t\t\t\t\t\te.target.click();\n\t\t\t\t\t\t\t\t} else if (ownerDoc.createEvent) {\n\t\t\t\t\t\t\t\t\tlet syntheticEvent = ownerDoc.createEvent(\"MouseEvents\");\n\t\t\t\t\t\t\t\t\tsyntheticEvent.initMouseEvent(\"click\", true, true, _win, 1, eventData.screenX, eventData.screenY, eventData.clientX, eventData.clientY, false, false, false, false, 0, null);\n\t\t\t\t\t\t\t\t\te.target.dispatchEvent(syntheticEvent);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself.isDragging = self.isGesturing = self.isPressed = false;\n\t\t\t\tonStop && wasDragging && !isNormalizer && onStopDelayedCall.restart(true);\n\t\t\t\tdragged && update(); // in case debouncing, we don't want onDrag to fire AFTER onDragEnd().\n\t\t\t\tonDragEnd && wasDragging && onDragEnd(self);\n\t\t\t\tonRelease && onRelease(self, isDragNotClick);\n\t\t\t},\n\t\t\t_onGestureStart = e => e.touches && e.touches.length > 1 && (self.isGesturing = true) && onGestureStart(e, self.isDragging),\n\t\t\t_onGestureEnd = () => (self.isGesturing = false) || onGestureEnd(self),\n\t\t\tonScroll = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\tlet x = scrollFuncX(),\n\t\t\t\t\ty = scrollFuncY();\n\t\t\t\tonDelta((x - scrollX) * scrollSpeed, (y - scrollY) * scrollSpeed, 1);\n\t\t\t\tscrollX = x;\n\t\t\t\tscrollY = y;\n\t\t\t\tonStop && onStopDelayedCall.restart(true);\n\t\t\t},\n\t\t\t_onWheel = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\te = _getEvent(e, preventDefault);\n\t\t\t\tonWheel && (wheeled = true);\n\t\t\t\tlet multiplier = (e.deltaMode === 1 ? lineHeight : e.deltaMode === 2 ? _win.innerHeight : 1) * wheelSpeed;\n\t\t\t\tonDelta(e.deltaX * multiplier, e.deltaY * multiplier, 0);\n\t\t\t\tonStop && !isNormalizer && onStopDelayedCall.restart(true);\n\t\t\t},\n\t\t\t_onMove = e => {\n\t\t\t\tif (_ignoreCheck(e)) {return;}\n\t\t\t\tlet x = e.clientX,\n\t\t\t\t\ty = e.clientY,\n\t\t\t\t\tdx = x - self.x,\n\t\t\t\t\tdy = y - self.y;\n\t\t\t\tself.x = x;\n\t\t\t\tself.y = y;\n\t\t\t\tmoved = true;\n\t\t\t\tonStop && onStopDelayedCall.restart(true);\n\t\t\t\t(dx || dy) && onTouchOrPointerDelta(dx, dy);\n\t\t\t},\n\t\t\t_onHover = e => {self.event = e; onHover(self);},\n\t\t\t_onHoverEnd = e => {self.event = e; onHoverEnd(self);},\n\t\t\t_onClick = e => _ignoreCheck(e) || (_getEvent(e, preventDefault) && onClick(self));\n\n\t\tonStopDelayedCall = self._dc = gsap.delayedCall(onStopDelay || 0.25, onStopFunc).pause();\n\n\t\tself.deltaX = self.deltaY = 0;\n\t\tself._vx = _getVelocityProp(0, 50, true);\n\t\tself._vy = _getVelocityProp(0, 50, true);\n\t\tself.scrollX = scrollFuncX;\n\t\tself.scrollY = scrollFuncY;\n\t\tself.isDragging = self.isGesturing = self.isPressed = false;\n\t\t_context(this);\n\t\tself.enable = e => {\n\t\t\tif (!self.isEnabled) {\n\t\t\t\t_addListener(isViewport ? ownerDoc : target, \"scroll\", _onScroll);\n\t\t\t\ttype.indexOf(\"scroll\") >= 0 && _addListener(isViewport ? ownerDoc : target, \"scroll\", onScroll, passive, capture);\n\t\t\t\ttype.indexOf(\"wheel\") >= 0 && _addListener(target, \"wheel\", _onWheel, passive, capture);\n\t\t\t\tif ((type.indexOf(\"touch\") >= 0 && _isTouch) || type.indexOf(\"pointer\") >= 0) {\n\t\t\t\t\t_addListener(target, _eventTypes[0], _onPress, passive, capture);\n\t\t\t\t\t_addListener(ownerDoc, _eventTypes[2], _onRelease);\n\t\t\t\t\t_addListener(ownerDoc, _eventTypes[3], _onRelease);\n\t\t\t\t\tallowClicks && _addListener(target, \"click\", clickCapture, true, true);\n\t\t\t\t\tonClick && _addListener(target, \"click\", _onClick);\n\t\t\t\t\tonGestureStart && _addListener(ownerDoc, \"gesturestart\", _onGestureStart);\n\t\t\t\t\tonGestureEnd && _addListener(ownerDoc, \"gestureend\", _onGestureEnd);\n\t\t\t\t\tonHover && _addListener(target, _pointerType + \"enter\", _onHover);\n\t\t\t\t\tonHoverEnd && _addListener(target, _pointerType + \"leave\", _onHoverEnd);\n\t\t\t\t\tonMove && _addListener(target, _pointerType + \"move\", _onMove);\n\t\t\t\t}\n\t\t\t\tself.isEnabled = true;\n\t\t\t\tself.isDragging = self.isGesturing = self.isPressed = moved = dragged = false;\n\t\t\t\tself._vx.reset();\n\t\t\t\tself._vy.reset();\n\t\t\t\tscrollX = scrollFuncX();\n\t\t\t\tscrollY = scrollFuncY();\n\t\t\t\te && e.type && _onPress(e);\n\t\t\t\tonEnable && onEnable(self);\n\t\t\t}\n\t\t\treturn self;\n\t\t};\n\t\tself.disable = () => {\n\t\t\tif (self.isEnabled) {\n\t\t\t\t// only remove the _onScroll listener if there aren't any others that rely on the functionality.\n\t\t\t\t_observers.filter(o => o !== self && _isViewport(o.target)).length || _removeListener(isViewport ? ownerDoc : target, \"scroll\", _onScroll);\n\t\t\t\tif (self.isPressed) {\n\t\t\t\t\tself._vx.reset();\n\t\t\t\t\tself._vy.reset();\n\t\t\t\t\t_removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);\n\t\t\t\t}\n\t\t\t\t_removeListener(isViewport ? ownerDoc : target, \"scroll\", onScroll, capture);\n\t\t\t\t_removeListener(target, \"wheel\", _onWheel, capture);\n\t\t\t\t_removeListener(target, _eventTypes[0], _onPress, capture);\n\t\t\t\t_removeListener(ownerDoc, _eventTypes[2], _onRelease);\n\t\t\t\t_removeListener(ownerDoc, _eventTypes[3], _onRelease);\n\t\t\t\t_removeListener(target, \"click\", clickCapture, true);\n\t\t\t\t_removeListener(target, \"click\", _onClick);\n\t\t\t\t_removeListener(ownerDoc, \"gesturestart\", _onGestureStart);\n\t\t\t\t_removeListener(ownerDoc, \"gestureend\", _onGestureEnd);\n\t\t\t\t_removeListener(target, _pointerType + \"enter\", _onHover);\n\t\t\t\t_removeListener(target, _pointerType + \"leave\", _onHoverEnd);\n\t\t\t\t_removeListener(target, _pointerType + \"move\", _onMove);\n\t\t\t\tself.isEnabled = self.isPressed = self.isDragging = false;\n\t\t\t\tonDisable && onDisable(self);\n\t\t\t}\n\t\t};\n\n\t\tself.kill = self.revert = () => {\n\t\t\tself.disable();\n\t\t\tlet i = _observers.indexOf(self);\n\t\t\ti >= 0 && _observers.splice(i, 1);\n\t\t\t_normalizer === self && (_normalizer = 0);\n\t\t}\n\n\t\t_observers.push(self);\n\t\tisNormalizer && _isViewport(target) && (_normalizer = self);\n\n\t\tself.enable(event);\n\t}\n\n\tget velocityX() {\n\t\treturn this._vx.getVelocity();\n\t}\n\tget velocityY() {\n\t\treturn this._vy.getVelocity();\n\t}\n\n}\n\nObserver.version = \"3.13.0\";\nObserver.create = vars => new Observer(vars);\nObserver.register = _initCore;\nObserver.getAll = () => _observers.slice();\nObserver.getById = id => _observers.filter(o => o.vars.id === id)[0];\n\n_getGSAP() && gsap.registerPlugin(Observer);\n\nexport { Observer as default, _isViewport, _scrollers, _getScrollFunc, _getProxyProp, _proxies, _getVelocityProp, _vertical, _horizontal, _getTarget };","/*!\n * ScrollTrigger 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { Observer, _getTarget, _vertical, _horizontal, _scrollers, _proxies, _getScrollFunc, _getProxyProp, _getVelocityProp } from \"./Observer.js\";\n\nlet gsap, _coreInitted, _win, _doc, _docEl, _body, _root, _resizeDelay, _toArray, _clamp, _time2, _syncInterval, _refreshing, _pointerIsDown, _transformProp, _i, _prevWidth, _prevHeight, _autoRefresh, _sort, _suppressOverwrites, _ignoreResize, _normalizer, _ignoreMobileResize, _baseScreenHeight, _baseScreenWidth, _fixIOSBug, _context, _scrollRestoration, _div100vh, _100vh, _isReverted, _clampingMax,\n\t_limitCallbacks, // if true, we'll only trigger callbacks if the active state toggles, so if you scroll immediately past both the start and end positions of a ScrollTrigger (thus inactive to inactive), neither its onEnter nor onLeave will be called. This is useful during startup.\n\t_startup = 1,\n\t_getTime = Date.now,\n\t_time1 = _getTime(),\n\t_lastScrollTime = 0,\n\t_enabled = 0,\n\t_parseClamp = (value, type, self) => {\n\t\tlet clamp = (_isString(value) && (value.substr(0, 6) === \"clamp(\" || value.indexOf(\"max\") > -1));\n\t\tself[\"_\" + type + \"Clamp\"] = clamp;\n\t\treturn clamp ? value.substr(6, value.length - 7) : value;\n\t},\n\t_keepClamp = (value, clamp) => clamp && (!_isString(value) || value.substr(0, 6) !== \"clamp(\") ? \"clamp(\" + value + \")\" : value,\n\t_rafBugFix = () => _enabled && requestAnimationFrame(_rafBugFix), // in some browsers (like Firefox), screen repaints weren't consistent unless we had SOMETHING queued up in requestAnimationFrame()! So this just creates a super simple loop to keep it alive and smooth out repaints.\n\t_pointerDownHandler = () => _pointerIsDown = 1,\n\t_pointerUpHandler = () => _pointerIsDown = 0,\n\t_passThrough = v => v,\n\t_round = value => Math.round(value * 100000) / 100000 || 0,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_getGSAP = () => gsap || (_windowExists() && (gsap = window.gsap) && gsap.registerPlugin && gsap),\n\t_isViewport = e => !!~_root.indexOf(e),\n\t_getViewportDimension = dimensionProperty => (dimensionProperty === \"Height\" ? _100vh : _win[\"inner\" + dimensionProperty]) || _docEl[\"client\" + dimensionProperty] || _body[\"client\" + dimensionProperty],\n\t_getBoundsFunc = element => _getProxyProp(element, \"getBoundingClientRect\") || (_isViewport(element) ? () => {_winOffsets.width = _win.innerWidth; _winOffsets.height = _100vh; return _winOffsets;} : () => _getBounds(element)),\n\t_getSizeFunc = (scroller, isViewport, {d, d2, a}) => (a = _getProxyProp(scroller, \"getBoundingClientRect\")) ? () => a()[d] : () => (isViewport ? _getViewportDimension(d2) : scroller[\"client\" + d2]) || 0,\n\t_getOffsetsFunc = (element, isViewport) => !isViewport || ~_proxies.indexOf(element) ? _getBoundsFunc(element) : () => _winOffsets,\n\t_maxScroll = (element, {s, d2, d, a}) => Math.max(0, (s = \"scroll\" + d2) && (a = _getProxyProp(element, s)) ? a() - _getBoundsFunc(element)()[d] : _isViewport(element) ? (_docEl[s] || _body[s]) - _getViewportDimension(d2) : element[s] - element[\"offset\" + d2]),\n\t_iterateAutoRefresh = (func, events) => {\n\t\tfor (let i = 0; i < _autoRefresh.length; i += 3) {\n\t\t\t(!events || ~events.indexOf(_autoRefresh[i+1])) && func(_autoRefresh[i], _autoRefresh[i+1], _autoRefresh[i+2]);\n\t\t}\n\t},\n\t_isString = value => typeof(value) === \"string\",\n\t_isFunction = value => typeof(value) === \"function\",\n\t_isNumber = value => typeof(value) === \"number\",\n\t_isObject = value => typeof(value) === \"object\",\n\t_endAnimation = (animation, reversed, pause) => animation && animation.progress(reversed ? 0 : 1) && pause && animation.pause(),\n\t_callback = (self, func) => {\n\t\tif (self.enabled) {\n\t\t\tlet result = self._ctx ? self._ctx.add(() => func(self)) : func(self);\n\t\t\tresult && result.totalTime && (self.callbackAnimation = result);\n\t\t}\n\t},\n\t_abs = Math.abs,\n\t_left = \"left\",\n\t_top = \"top\",\n\t_right = \"right\",\n\t_bottom = \"bottom\",\n\t_width = \"width\",\n\t_height = \"height\",\n\t_Right = \"Right\",\n\t_Left = \"Left\",\n\t_Top = \"Top\",\n\t_Bottom = \"Bottom\",\n\t_padding = \"padding\",\n\t_margin = \"margin\",\n\t_Width = \"Width\",\n\t_Height = \"Height\",\n\t_px = \"px\",\n\t_getComputedStyle = element => _win.getComputedStyle(element),\n\t_makePositionable = element => { // if the element already has position: absolute or fixed, leave that, otherwise make it position: relative\n\t\tlet position = _getComputedStyle(element).position;\n\t\telement.style.position = (position === \"absolute\" || position === \"fixed\") ? position : \"relative\";\n\t},\n\t_setDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\t(p in obj) || (obj[p] = defaults[p]);\n\t\t}\n\t\treturn obj;\n\t},\n\t_getBounds = (element, withoutTransforms) => {\n\t\tlet tween = withoutTransforms && _getComputedStyle(element)[_transformProp] !== \"matrix(1, 0, 0, 1, 0, 0)\" && gsap.to(element, {x: 0, y: 0, xPercent: 0, yPercent: 0, rotation: 0, rotationX: 0, rotationY: 0, scale: 1, skewX: 0, skewY: 0}).progress(1),\n\t\t\tbounds = element.getBoundingClientRect();\n\t\ttween && tween.progress(0).kill();\n\t\treturn bounds;\n\t},\n\t_getSize = (element, {d2}) => element[\"offset\" + d2] || element[\"client\" + d2] || 0,\n\t_getLabelRatioArray = timeline => {\n\t\tlet a = [],\n\t\t\tlabels = timeline.labels,\n\t\t\tduration = timeline.duration(),\n\t\t\tp;\n\t\tfor (p in labels) {\n\t\t\ta.push(labels[p] / duration);\n\t\t}\n\t\treturn a;\n\t},\n\t_getClosestLabel = animation => value => gsap.utils.snap(_getLabelRatioArray(animation), value),\n\t_snapDirectional = snapIncrementOrArray => {\n\t\tlet snap = gsap.utils.snap(snapIncrementOrArray),\n\t\t\ta = Array.isArray(snapIncrementOrArray) && snapIncrementOrArray.slice(0).sort((a, b) => a - b);\n\t\treturn a ? (value, direction, threshold= 1e-3) => {\n\t\t\tlet i;\n\t\t\tif (!direction) {\n\t\t\t\treturn snap(value);\n\t\t\t}\n\t\t\tif (direction > 0) {\n\t\t\t\tvalue -= threshold; // to avoid rounding errors. If we're too strict, it might snap forward, then immediately again, and again.\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tif (a[i] >= value) {\n\t\t\t\t\t\treturn a[i];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn a[i-1];\n\t\t\t} else {\n\t\t\t\ti = a.length;\n\t\t\t\tvalue += threshold;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tif (a[i] <= value) {\n\t\t\t\t\t\treturn a[i];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a[0];\n\t\t} : (value, direction, threshold= 1e-3) => {\n\t\t\tlet snapped = snap(value);\n\t\t\treturn !direction || Math.abs(snapped - value) < threshold || ((snapped - value < 0) === direction < 0) ? snapped : snap(direction < 0 ? value - snapIncrementOrArray : value + snapIncrementOrArray);\n\t\t};\n\t},\n\t_getLabelAtDirection = timeline => (value, st) => _snapDirectional(_getLabelRatioArray(timeline))(value, st.direction),\n\t_multiListener = (func, element, types, callback) => types.split(\",\").forEach(type => func(element, type, callback)),\n\t_addListener = (element, type, func, nonPassive, capture) => element.addEventListener(type, func, {passive: !nonPassive, capture: !!capture}),\n\t_removeListener = (element, type, func, capture) => element.removeEventListener(type, func, !!capture),\n\t_wheelListener = (func, el, scrollFunc) => {\n\t\tscrollFunc = scrollFunc && scrollFunc.wheelHandler\n\t\tif (scrollFunc) {\n\t\t\tfunc(el, \"wheel\", scrollFunc);\n\t\t\tfunc(el, \"touchmove\", scrollFunc);\n\t\t}\n\t},\n\t_markerDefaults = {startColor: \"green\", endColor: \"red\", indent: 0, fontSize: \"16px\", fontWeight:\"normal\"},\n\t_defaults = {toggleActions: \"play\", anticipatePin: 0},\n\t_keywords = {top: 0, left: 0, center: 0.5, bottom: 1, right: 1},\n\t_offsetToPx = (value, size) => {\n\t\tif (_isString(value)) {\n\t\t\tlet eqIndex = value.indexOf(\"=\"),\n\t\t\t\trelative = ~eqIndex ? +(value.charAt(eqIndex-1) + 1) * parseFloat(value.substr(eqIndex + 1)) : 0;\n\t\t\tif (~eqIndex) {\n\t\t\t\t(value.indexOf(\"%\") > eqIndex) && (relative *= size / 100);\n\t\t\t\tvalue = value.substr(0, eqIndex-1);\n\t\t\t}\n\t\t\tvalue = relative + ((value in _keywords) ? _keywords[value] * size : ~value.indexOf(\"%\") ? parseFloat(value) * size / 100 : parseFloat(value) || 0);\n\t\t}\n\t\treturn value;\n\t},\n\t_createMarker = (type, name, container, direction, {startColor, endColor, fontSize, indent, fontWeight}, offset, matchWidthEl, containerAnimation) => {\n\t\tlet e = _doc.createElement(\"div\"),\n\t\t\tuseFixedPosition = _isViewport(container) || _getProxyProp(container, \"pinType\") === \"fixed\",\n\t\t\tisScroller = type.indexOf(\"scroller\") !== -1,\n\t\t\tparent = useFixedPosition ? _body : container,\n\t\t\tisStart = type.indexOf(\"start\") !== -1,\n\t\t\tcolor = isStart ? startColor : endColor,\n\t\t\tcss = \"border-color:\" + color + \";font-size:\" + fontSize + \";color:\" + color + \";font-weight:\" + fontWeight + \";pointer-events:none;white-space:nowrap;font-family:sans-serif,Arial;z-index:1000;padding:4px 8px;border-width:0;border-style:solid;\";\n\t\tcss += \"position:\" + ((isScroller || containerAnimation) && useFixedPosition ? \"fixed;\" : \"absolute;\");\n\t\t(isScroller || containerAnimation || !useFixedPosition) && (css += (direction === _vertical ? _right : _bottom) + \":\" + (offset + parseFloat(indent)) + \"px;\");\n\t\tmatchWidthEl && (css += \"box-sizing:border-box;text-align:left;width:\" + matchWidthEl.offsetWidth + \"px;\");\n\t\te._isStart = isStart;\n\t\te.setAttribute(\"class\", \"gsap-marker-\" + type + (name ? \" marker-\" + name : \"\"));\n\t\te.style.cssText = css;\n\t\te.innerText = name || name === 0 ? type + \"-\" + name : type;\n\t\tparent.children[0] ? parent.insertBefore(e, parent.children[0]) : parent.appendChild(e);\n\t\te._offset = e[\"offset\" + direction.op.d2];\n\t\t_positionMarker(e, 0, direction, isStart);\n\t\treturn e;\n\t},\n\t_positionMarker = (marker, start, direction, flipped) => {\n\t\tlet vars = {display: \"block\"},\n\t\t\tside = direction[flipped ? \"os2\" : \"p2\"],\n\t\t\toppositeSide = direction[flipped ? \"p2\" : \"os2\"];\n\t\tmarker._isFlipped = flipped;\n\t\tvars[direction.a + \"Percent\"] = flipped ? -100 : 0;\n\t\tvars[direction.a] = flipped ? \"1px\" : 0;\n\t\tvars[\"border\" + side + _Width] = 1;\n\t\tvars[\"border\" + oppositeSide + _Width] = 0;\n\t\tvars[direction.p] = start + \"px\";\n\t\tgsap.set(marker, vars);\n\t},\n\t_triggers = [],\n\t_ids = {},\n\t_rafID,\n\t_sync = () => _getTime() - _lastScrollTime > 34 && (_rafID || (_rafID = requestAnimationFrame(_updateAll))),\n\t_onScroll = () => { // previously, we tried to optimize performance by batching/deferring to the next requestAnimationFrame(), but discovered that Safari has a few bugs that make this unworkable (especially on iOS). See https://codepen.io/GreenSock/pen/16c435b12ef09c38125204818e7b45fc?editors=0010 and https://codepen.io/GreenSock/pen/JjOxYpQ/3dd65ccec5a60f1d862c355d84d14562?editors=0010 and https://codepen.io/GreenSock/pen/ExbrPNa/087cef197dc35445a0951e8935c41503?editors=0010\n\t\tif (!_normalizer || !_normalizer.isPressed || _normalizer.startX > _body.clientWidth) { // if the user is dragging the scrollbar, allow it.\n\t\t\t_scrollers.cache++;\n\t\t\tif (_normalizer) {\n\t\t\t\t_rafID || (_rafID = requestAnimationFrame(_updateAll));\n\t\t\t} else {\n\t\t\t\t_updateAll(); // Safari in particular (on desktop) NEEDS the immediate update rather than waiting for a requestAnimationFrame() whereas iOS seems to benefit from waiting for the requestAnimationFrame() tick, at least when normalizing. See https://codepen.io/GreenSock/pen/qBYozqO?editors=0110\n\t\t\t}\n\t\t\t_lastScrollTime || _dispatch(\"scrollStart\");\n\t\t\t_lastScrollTime = _getTime();\n\t\t}\n\t},\n\t_setBaseDimensions = () => {\n\t\t_baseScreenWidth = _win.innerWidth;\n\t\t_baseScreenHeight = _win.innerHeight;\n\t},\n\t_onResize = (force) => {\n\t\t_scrollers.cache++;\n\t\t(force === true || (!_refreshing && !_ignoreResize && !_doc.fullscreenElement && !_doc.webkitFullscreenElement && (!_ignoreMobileResize || _baseScreenWidth !== _win.innerWidth || Math.abs(_win.innerHeight - _baseScreenHeight) > _win.innerHeight * 0.25))) && _resizeDelay.restart(true);\n\t}, // ignore resizes triggered by refresh()\n\t_listeners = {},\n\t_emptyArray = [],\n\t_softRefresh = () => _removeListener(ScrollTrigger, \"scrollEnd\", _softRefresh) || _refreshAll(true),\n\t_dispatch = type => (_listeners[type] && _listeners[type].map(f => f())) || _emptyArray,\n\t_savedStyles = [], // when ScrollTrigger.saveStyles() is called, the inline styles are recorded in this Array in a sequential format like [element, cssText, gsCache, media]. This keeps it very memory-efficient and fast to iterate through.\n\t_revertRecorded = media => {\n\t\tfor (let i = 0; i < _savedStyles.length; i+=5) {\n\t\t\tif (!media || _savedStyles[i+4] && _savedStyles[i+4].query === media) {\n\t\t\t\t_savedStyles[i].style.cssText = _savedStyles[i+1];\n\t\t\t\t_savedStyles[i].getBBox && _savedStyles[i].setAttribute(\"transform\", _savedStyles[i+2] || \"\");\n\t\t\t\t_savedStyles[i+3].uncache = 1;\n\t\t\t}\n\t\t}\n\t},\n\t_revertAll = (kill, media) => {\n\t\tlet trigger;\n\t\tfor (_i = 0; _i < _triggers.length; _i++) {\n\t\t\ttrigger = _triggers[_i];\n\t\t\tif (trigger && (!media || trigger._ctx === media)) {\n\t\t\t\tif (kill) {\n\t\t\t\t\ttrigger.kill(1);\n\t\t\t\t} else {\n\t\t\t\t\ttrigger.revert(true, true);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t_isReverted = true;\n\t\tmedia && _revertRecorded(media);\n\t\tmedia || _dispatch(\"revert\");\n\t},\n\t_clearScrollMemory = (scrollRestoration, force) => { // zero-out all the recorded scroll positions. Don't use _triggers because if, for example, .matchMedia() is used to create some ScrollTriggers and then the user resizes and it removes ALL ScrollTriggers, and then go back to a size where there are ScrollTriggers, it would have kept the position(s) saved from the initial state.\n\t\t_scrollers.cache++;\n\t\t(force || !_refreshingAll) && _scrollers.forEach(obj => _isFunction(obj) && obj.cacheID++ && (obj.rec = 0));\n\t\t_isString(scrollRestoration) && (_win.history.scrollRestoration = _scrollRestoration = scrollRestoration);\n\t},\n\t_refreshingAll,\n\t_refreshID = 0,\n\t_queueRefreshID,\n\t_queueRefreshAll = () => { // we don't want to call _refreshAll() every time we create a new ScrollTrigger (for performance reasons) - it's better to batch them. Some frameworks dynamically load content and we can't rely on the window's \"load\" or \"DOMContentLoaded\" events to trigger it.\n\t\tif (_queueRefreshID !== _refreshID) {\n\t\t\tlet id = _queueRefreshID = _refreshID;\n\t\t\trequestAnimationFrame(() => id === _refreshID && _refreshAll(true));\n\t\t}\n\t},\n\t_refresh100vh = () => {\n\t\t_body.appendChild(_div100vh);\n\t\t_100vh = (!_normalizer && _div100vh.offsetHeight) || _win.innerHeight;\n\t\t_body.removeChild(_div100vh);\n\t},\n\t_hideAllMarkers = hide => _toArray(\".gsap-marker-start, .gsap-marker-end, .gsap-marker-scroller-start, .gsap-marker-scroller-end\").forEach(el => el.style.display = hide ? \"none\" : \"block\"),\n\t_refreshAll = (force, skipRevert) => {\n\t\t_docEl = _doc.documentElement; // some frameworks like Astro may cache the and replace it during routing, so we'll just re-record the _docEl and _body for safety (otherwise, the markers may not get added properly).\n\t\t_body = _doc.body;\n\t\t_root = [_win, _doc, _docEl, _body];\n\t\tif (_lastScrollTime && !force && !_isReverted) {\n\t\t\t_addListener(ScrollTrigger, \"scrollEnd\", _softRefresh);\n\t\t\treturn;\n\t\t}\n\t\t_refresh100vh();\n\t\t_refreshingAll = ScrollTrigger.isRefreshing = true;\n\t\t_scrollers.forEach(obj => _isFunction(obj) && ++obj.cacheID && (obj.rec = obj())); // force the clearing of the cache because some browsers take a little while to dispatch the \"scroll\" event and the user may have changed the scroll position and then called ScrollTrigger.refresh() right away\n\t\tlet refreshInits = _dispatch(\"refreshInit\");\n\t\t_sort && ScrollTrigger.sort();\n\t\tskipRevert || _revertAll();\n\t\t_scrollers.forEach(obj => {\n\t\t\tif (_isFunction(obj)) {\n\t\t\t\tobj.smooth && (obj.target.style.scrollBehavior = \"auto\"); // smooth scrolling interferes\n\t\t\t\tobj(0);\n\t\t\t}\n\t\t});\n\t\t_triggers.slice(0).forEach(t => t.refresh()) // don't loop with _i because during a refresh() someone could call ScrollTrigger.update() which would iterate through _i resulting in a skip.\n\t\t_isReverted = false;\n\t\t_triggers.forEach((t) => { // nested pins (pinnedContainer) with pinSpacing may expand the container, so we must accommodate that here.\n\t\t\tif (t._subPinOffset && t.pin) {\n\t\t\t\tlet prop = t.vars.horizontal ? \"offsetWidth\" : \"offsetHeight\",\n\t\t\t\t\toriginal = t.pin[prop];\n\t\t\t\tt.revert(true, 1);\n\t\t\t\tt.adjustPinSpacing(t.pin[prop] - original);\n\t\t\t\tt.refresh();\n\t\t\t}\n\t\t});\n\t\t_clampingMax = 1; // pinSpacing might be propping a page open, thus when we .setPositions() to clamp a ScrollTrigger's end we should leave the pinSpacing alone. That's what this flag is for.\n\t\t_hideAllMarkers(true);\n\t\t_triggers.forEach(t => { // the scroller's max scroll position may change after all the ScrollTriggers refreshed (like pinning could push it down), so we need to loop back and correct any with end: \"max\". Same for anything with a clamped end\n\t\t\tlet max = _maxScroll(t.scroller, t._dir),\n\t\t\t\tendClamp = t.vars.end === \"max\" || (t._endClamp && t.end > max),\n\t\t\t\tstartClamp = t._startClamp && t.start >= max;\n\t\t\t(endClamp || startClamp) && t.setPositions(startClamp ? max - 1 : t.start, endClamp ? Math.max(startClamp ? max : t.start + 1, max) : t.end, true);\n\t\t});\n\t\t_hideAllMarkers(false);\n\t\t_clampingMax = 0;\n\t\trefreshInits.forEach(result => result && result.render && result.render(-1)); // if the onRefreshInit() returns an animation (typically a gsap.set()), revert it. This makes it easy to put things in a certain spot before refreshing for measurement purposes, and then put things back.\n\t\t_scrollers.forEach(obj => {\n\t\t\tif (_isFunction(obj)) {\n\t\t\t\tobj.smooth && requestAnimationFrame(() => obj.target.style.scrollBehavior = \"smooth\");\n\t\t\t\tobj.rec && obj(obj.rec);\n\t\t\t}\n\t\t});\n\t\t_clearScrollMemory(_scrollRestoration, 1);\n\t\t_resizeDelay.pause();\n\t\t_refreshID++;\n\t\t_refreshingAll = 2;\n\t\t_updateAll(2);\n\t\t_triggers.forEach(t => _isFunction(t.vars.onRefresh) && t.vars.onRefresh(t));\n\t\t_refreshingAll = ScrollTrigger.isRefreshing = false;\n\t\t_dispatch(\"refresh\");\n\t},\n\t_lastScroll = 0,\n\t_direction = 1,\n\t_primary,\n\t_updateAll = (force) => {\n\t\tif (force === 2 || (!_refreshingAll && !_isReverted)) { // _isReverted could be true if, for example, a matchMedia() is in the process of executing. We don't want to update during the time everything is reverted.\n\t\t\tScrollTrigger.isUpdating = true;\n\t\t\t_primary && _primary.update(0); // ScrollSmoother uses refreshPriority -9999 to become the primary that gets updated before all others because it affects the scroll position.\n\t\t\tlet l = _triggers.length,\n\t\t\t\ttime = _getTime(),\n\t\t\t\trecordVelocity = time - _time1 >= 50,\n\t\t\t\tscroll = l && _triggers[0].scroll();\n\t\t\t_direction = _lastScroll > scroll ? -1 : 1;\n\t\t\t_refreshingAll || (_lastScroll = scroll);\n\t\t\tif (recordVelocity) {\n\t\t\t\tif (_lastScrollTime && !_pointerIsDown && time - _lastScrollTime > 200) {\n\t\t\t\t\t_lastScrollTime = 0;\n\t\t\t\t\t_dispatch(\"scrollEnd\");\n\t\t\t\t}\n\t\t\t\t_time2 = _time1;\n\t\t\t\t_time1 = time;\n\t\t\t}\n\t\t\tif (_direction < 0) {\n\t\t\t\t_i = l;\n\t\t\t\twhile (_i-- > 0) {\n\t\t\t\t\t_triggers[_i] && _triggers[_i].update(0, recordVelocity);\n\t\t\t\t}\n\t\t\t\t_direction = 1;\n\t\t\t} else {\n\t\t\t\tfor (_i = 0; _i < l; _i++) {\n\t\t\t\t\t_triggers[_i] && _triggers[_i].update(0, recordVelocity);\n\t\t\t\t}\n\t\t\t}\n\t\t\tScrollTrigger.isUpdating = false;\n\t\t}\n\t\t_rafID = 0;\n\t},\n\t_propNamesToCopy = [_left, _top, _bottom, _right, _margin + _Bottom, _margin + _Right, _margin + _Top, _margin + _Left, \"display\", \"flexShrink\", \"float\", \"zIndex\", \"gridColumnStart\", \"gridColumnEnd\", \"gridRowStart\", \"gridRowEnd\", \"gridArea\", \"justifySelf\", \"alignSelf\", \"placeSelf\", \"order\"],\n\t_stateProps = _propNamesToCopy.concat([_width, _height, \"boxSizing\", \"max\" + _Width, \"max\" + _Height, \"position\", _margin, _padding, _padding + _Top, _padding + _Right, _padding + _Bottom, _padding + _Left]),\n\t_swapPinOut = (pin, spacer, state) => {\n\t\t_setState(state);\n\t\tlet cache = pin._gsap;\n\t\tif (cache.spacerIsNative) {\n\t\t\t_setState(cache.spacerState);\n\t\t} else if (pin._gsap.swappedIn) {\n\t\t\tlet parent = spacer.parentNode;\n\t\t\tif (parent) {\n\t\t\t\tparent.insertBefore(pin, spacer);\n\t\t\t\tparent.removeChild(spacer);\n\t\t\t}\n\t\t}\n\t\tpin._gsap.swappedIn = false;\n\t},\n\t_swapPinIn = (pin, spacer, cs, spacerState) => {\n\t\tif (!pin._gsap.swappedIn) {\n\t\t\tlet i = _propNamesToCopy.length,\n\t\t\t\tspacerStyle = spacer.style,\n\t\t\t\tpinStyle = pin.style,\n\t\t\t\tp;\n\t\t\twhile (i--) {\n\t\t\t\tp = _propNamesToCopy[i];\n\t\t\t\tspacerStyle[p] = cs[p];\n\t\t\t}\n\t\t\tspacerStyle.position = cs.position === \"absolute\" ? \"absolute\" : \"relative\";\n\t\t\t(cs.display === \"inline\") && (spacerStyle.display = \"inline-block\");\n\t\t\tpinStyle[_bottom] = pinStyle[_right] = \"auto\";\n\t\t\tspacerStyle.flexBasis = cs.flexBasis || \"auto\";\n\t\t\tspacerStyle.overflow = \"visible\";\n\t\t\tspacerStyle.boxSizing = \"border-box\";\n\t\t\tspacerStyle[_width] = _getSize(pin, _horizontal) + _px;\n\t\t\tspacerStyle[_height] = _getSize(pin, _vertical) + _px;\n\t\t\tspacerStyle[_padding] = pinStyle[_margin] = pinStyle[_top] = pinStyle[_left] = \"0\";\n\t\t\t_setState(spacerState);\n\t\t\tpinStyle[_width] = pinStyle[\"max\" + _Width] = cs[_width];\n\t\t\tpinStyle[_height] = pinStyle[\"max\" + _Height] = cs[_height];\n\t\t\tpinStyle[_padding] = cs[_padding];\n\t\t\tif (pin.parentNode !== spacer) {\n\t\t\t\tpin.parentNode.insertBefore(spacer, pin);\n\t\t\t\tspacer.appendChild(pin);\n\t\t\t}\n\t\t\tpin._gsap.swappedIn = true;\n\t\t}\n\t},\n\t_capsExp = /([A-Z])/g,\n\t_setState = state => {\n\t\tif (state) {\n\t\t\tlet style = state.t.style,\n\t\t\t\tl = state.length,\n\t\t\t\ti = 0,\n\t\t\t\tp, value;\n\t\t\t(state.t._gsap || gsap.core.getCache(state.t)).uncache = 1; // otherwise transforms may be off\n\t\t\tfor (; i < l; i +=2) {\n\t\t\t\tvalue = state[i+1];\n\t\t\t\tp = state[i];\n\t\t\t\tif (value) {\n\t\t\t\t\tstyle[p] = value;\n\t\t\t\t} else if (style[p]) {\n\t\t\t\t\tstyle.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\t_getState = element => { // returns an Array with alternating values like [property, value, property, value] and a \"t\" property pointing to the target (element). Makes it fast and cheap.\n\t\tlet l = _stateProps.length,\n\t\t\tstyle = element.style,\n\t\t\tstate = [],\n\t\t\ti = 0;\n\t\tfor (; i < l; i++) {\n\t\t\tstate.push(_stateProps[i], style[_stateProps[i]]);\n\t\t}\n\t\tstate.t = element;\n\t\treturn state;\n\t},\n\t_copyState = (state, override, omitOffsets) => {\n\t\tlet result = [],\n\t\t\tl = state.length,\n\t\t\ti = omitOffsets ? 8 : 0, // skip top, left, right, bottom if omitOffsets is true\n\t\t\tp;\n\t\tfor (; i < l; i += 2) {\n\t\t\tp = state[i];\n\t\t\tresult.push(p, (p in override) ? override[p] : state[i+1]);\n\t\t}\n\t\tresult.t = state.t;\n\t\treturn result;\n\t},\n\t_winOffsets = {left:0, top:0},\n\t// // potential future feature (?) Allow users to calculate where a trigger hits (scroll position) like getScrollPosition(\"#id\", \"top bottom\")\n\t// _getScrollPosition = (trigger, position, {scroller, containerAnimation, horizontal}) => {\n\t// \tscroller = _getTarget(scroller || _win);\n\t// \tlet direction = horizontal ? _horizontal : _vertical,\n\t// \t\tisViewport = _isViewport(scroller);\n\t// \t_getSizeFunc(scroller, isViewport, direction);\n\t// \treturn _parsePosition(position, _getTarget(trigger), _getSizeFunc(scroller, isViewport, direction)(), direction, _getScrollFunc(scroller, direction)(), 0, 0, 0, _getOffsetsFunc(scroller, isViewport)(), isViewport ? 0 : parseFloat(_getComputedStyle(scroller)[\"border\" + direction.p2 + _Width]) || 0, 0, containerAnimation ? containerAnimation.duration() : _maxScroll(scroller), containerAnimation);\n\t// },\n\t_parsePosition = (value, trigger, scrollerSize, direction, scroll, marker, markerScroller, self, scrollerBounds, borderWidth, useFixedPosition, scrollerMax, containerAnimation, clampZeroProp) => {\n\t\t_isFunction(value) && (value = value(self));\n\t\tif (_isString(value) && value.substr(0,3) === \"max\") {\n\t\t\tvalue = scrollerMax + (value.charAt(4) === \"=\" ? _offsetToPx(\"0\" + value.substr(3), scrollerSize) : 0);\n\t\t}\n\t\tlet time = containerAnimation ? containerAnimation.time() : 0,\n\t\t\tp1, p2, element;\n\t\tcontainerAnimation && containerAnimation.seek(0);\n\t\tisNaN(value) || (value = +value); // convert a string number like \"45\" to an actual number\n\t\tif (!_isNumber(value)) {\n\t\t\t_isFunction(trigger) && (trigger = trigger(self));\n\t\t\tlet offsets = (value || \"0\").split(\" \"),\n\t\t\t\tbounds, localOffset, globalOffset, display;\n\t\t\telement = _getTarget(trigger, self) || _body;\n\t\t\tbounds = _getBounds(element) || {};\n\t\t\tif ((!bounds || (!bounds.left && !bounds.top)) && _getComputedStyle(element).display === \"none\") { // if display is \"none\", it won't report getBoundingClientRect() properly\n\t\t\t\tdisplay = element.style.display;\n\t\t\t\telement.style.display = \"block\";\n\t\t\t\tbounds = _getBounds(element);\n\t\t\t\tdisplay ? (element.style.display = display) : element.style.removeProperty(\"display\");\n\t\t\t}\n\t\t\tlocalOffset = _offsetToPx(offsets[0], bounds[direction.d]);\n\t\t\tglobalOffset = _offsetToPx(offsets[1] || \"0\", scrollerSize);\n\t\t\tvalue = bounds[direction.p] - scrollerBounds[direction.p] - borderWidth + localOffset + scroll - globalOffset;\n\t\t\tmarkerScroller && _positionMarker(markerScroller, globalOffset, direction, (scrollerSize - globalOffset < 20 || (markerScroller._isStart && globalOffset > 20)));\n\t\t\tscrollerSize -= scrollerSize - globalOffset; // adjust for the marker\n\t\t} else {\n\t\t\tcontainerAnimation && (value = gsap.utils.mapRange(containerAnimation.scrollTrigger.start, containerAnimation.scrollTrigger.end, 0, scrollerMax, value));\n\t\t\tmarkerScroller && _positionMarker(markerScroller, scrollerSize, direction, true);\n\t\t}\n\t\tif (clampZeroProp) {\n\t\t\tself[clampZeroProp] = value || -0.001;\n\t\t\tvalue < 0 && (value = 0);\n\t\t}\n\t\tif (marker) {\n\t\t\tlet position = value + scrollerSize,\n\t\t\t\tisStart = marker._isStart;\n\t\t\tp1 = \"scroll\" + direction.d2;\n\t\t\t_positionMarker(marker, position, direction, (isStart && position > 20) || (!isStart && (useFixedPosition ? Math.max(_body[p1], _docEl[p1]) : marker.parentNode[p1]) <= position + 1));\n\t\t\tif (useFixedPosition) {\n\t\t\t\tscrollerBounds = _getBounds(markerScroller);\n\t\t\t\tuseFixedPosition && (marker.style[direction.op.p] = (scrollerBounds[direction.op.p] - direction.op.m - marker._offset) + _px);\n\t\t\t}\n\t\t}\n\t\tif (containerAnimation && element) {\n\t\t\tp1 = _getBounds(element);\n\t\t\tcontainerAnimation.seek(scrollerMax);\n\t\t\tp2 = _getBounds(element);\n\t\t\tcontainerAnimation._caScrollDist = p1[direction.p] - p2[direction.p];\n\t\t\tvalue = value / (containerAnimation._caScrollDist) * scrollerMax;\n\t\t}\n\t\tcontainerAnimation && containerAnimation.seek(time);\n\t\treturn containerAnimation ? value : Math.round(value);\n\t},\n\t_prefixExp = /(webkit|moz|length|cssText|inset)/i,\n\t_reparent = (element, parent, top, left) => {\n\t\tif (element.parentNode !== parent) {\n\t\t\tlet style = element.style,\n\t\t\t\tp, cs;\n\t\t\tif (parent === _body) {\n\t\t\t\telement._stOrig = style.cssText; // record original inline styles so we can revert them later\n\t\t\t\tcs = _getComputedStyle(element);\n\t\t\t\tfor (p in cs) { // must copy all relevant styles to ensure that nothing changes visually when we reparent to the . Skip the vendor prefixed ones.\n\t\t\t\t\tif (!+p && !_prefixExp.test(p) && cs[p] && typeof style[p] === \"string\" && p !== \"0\") {\n\t\t\t\t\t\tstyle[p] = cs[p];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tstyle.top = top;\n\t\t\t\tstyle.left = left;\n\t\t\t} else {\n\t\t\t\tstyle.cssText = element._stOrig;\n\t\t\t}\n\t\t\tgsap.core.getCache(element).uncache = 1;\n\t\t\tparent.appendChild(element);\n\t\t}\n\t},\n\t_interruptionTracker = (getValueFunc, initialValue, onInterrupt) => {\n\t\tlet last1 = initialValue,\n\t\t\tlast2 = last1;\n\t\treturn value => {\n\t\t\tlet current = Math.round(getValueFunc()); // round because in some [very uncommon] Windows environments, scroll can get reported with decimals even though it was set without.\n\t\t\tif (current !== last1 && current !== last2 && Math.abs(current - last1) > 3 && Math.abs(current - last2) > 3) { // if the user scrolls, kill the tween. iOS Safari intermittently misreports the scroll position, it may be the most recently-set one or the one before that! When Safari is zoomed (CMD-+), it often misreports as 1 pixel off too! So if we set the scroll position to 125, for example, it'll actually report it as 124.\n\t\t\t\tvalue = current;\n\t\t\t\tonInterrupt && onInterrupt();\n\t\t\t}\n\t\t\tlast2 = last1;\n\t\t\tlast1 = Math.round(value);\n\t\t\treturn last1;\n\t\t};\n\t},\n\t_shiftMarker = (marker, direction, value) => {\n\t\tlet vars = {};\n\t\tvars[direction.p] = \"+=\" + value;\n\t\tgsap.set(marker, vars);\n\t},\n\t// _mergeAnimations = animations => {\n\t// \tlet tl = gsap.timeline({smoothChildTiming: true}).startTime(Math.min(...animations.map(a => a.globalTime(0))));\n\t// \tanimations.forEach(a => {let time = a.totalTime(); tl.add(a); a.totalTime(time); });\n\t// \ttl.smoothChildTiming = false;\n\t// \treturn tl;\n\t// },\n\n\t// returns a function that can be used to tween the scroll position in the direction provided, and when doing so it'll add a .tween property to the FUNCTION itself, and remove it when the tween completes or gets killed. This gives us a way to have multiple ScrollTriggers use a central function for any given scroller and see if there's a scroll tween running (which would affect if/how things get updated)\n\t_getTweenCreator = (scroller, direction) => {\n\t\tlet getScroll = _getScrollFunc(scroller, direction),\n\t\t\tprop = \"_scroll\" + direction.p2, // add a tweenable property to the scroller that's a getter/setter function, like _scrollTop or _scrollLeft. This way, if someone does gsap.killTweensOf(scroller) it'll kill the scroll tween.\n\t\t\tgetTween = (scrollTo, vars, initialValue, change1, change2) => {\n\t\t\t\tlet tween = getTween.tween,\n\t\t\t\t\tonComplete = vars.onComplete,\n\t\t\t\t\tmodifiers = {};\n\t\t\t\tinitialValue = initialValue || getScroll();\n\t\t\t\tlet checkForInterruption = _interruptionTracker(getScroll, initialValue, () => {\n\t\t\t\t\ttween.kill();\n\t\t\t\t\tgetTween.tween = 0;\n\t\t\t\t});\n\t\t\t\tchange2 = (change1 && change2) || 0; // if change1 is 0, we set that to the difference and ignore change2. Otherwise, there would be a compound effect.\n\t\t\t\tchange1 = change1 || (scrollTo - initialValue);\n\t\t\t\ttween && tween.kill();\n\t\t\t\tvars[prop] = scrollTo;\n\t\t\t\tvars.inherit = false;\n\t\t\t\tvars.modifiers = modifiers;\n\t\t\t\tmodifiers[prop] = () => checkForInterruption(initialValue + change1 * tween.ratio + change2 * tween.ratio * tween.ratio);\n\t\t\t\tvars.onUpdate = () => {\n\t\t\t\t\t_scrollers.cache++;\n\t\t\t\t\tgetTween.tween && _updateAll(); // if it was interrupted/killed, like in a context.revert(), don't force an updateAll()\n\t\t\t\t};\n\t\t\t\tvars.onComplete = () => {\n\t\t\t\t\tgetTween.tween = 0;\n\t\t\t\t\tonComplete && onComplete.call(tween);\n\t\t\t\t};\n\t\t\t\ttween = getTween.tween = gsap.to(scroller, vars);\n\t\t\t\treturn tween;\n\t\t\t};\n\t\tscroller[prop] = getScroll;\n\t\tgetScroll.wheelHandler = () => getTween.tween && getTween.tween.kill() && (getTween.tween = 0);\n\t\t_addListener(scroller, \"wheel\", getScroll.wheelHandler); // Windows machines handle mousewheel scrolling in chunks (like \"3 lines per scroll\") meaning the typical strategy for cancelling the scroll isn't as sensitive. It's much more likely to match one of the previous 2 scroll event positions. So we kill any snapping as soon as there's a wheel event.\n\t\tScrollTrigger.isTouch && _addListener(scroller, \"touchmove\", getScroll.wheelHandler);\n\t\treturn getTween;\n\t};\n\n\n\n\nexport class ScrollTrigger {\n\n\tconstructor(vars, animation) {\n\t\t_coreInitted || ScrollTrigger.register(gsap) || console.warn(\"Please gsap.registerPlugin(ScrollTrigger)\");\n\t\t_context(this);\n\t\tthis.init(vars, animation);\n\t}\n\n\tinit(vars, animation) {\n\t\tthis.progress = this.start = 0;\n\t\tthis.vars && this.kill(true, true); // in case it's being initted again\n\t\tif (!_enabled) {\n\t\t\tthis.update = this.refresh = this.kill = _passThrough;\n\t\t\treturn;\n\t\t}\n\t\tvars = _setDefaults((_isString(vars) || _isNumber(vars) || vars.nodeType) ? {trigger: vars} : vars, _defaults);\n\t\tlet {onUpdate, toggleClass, id, onToggle, onRefresh, scrub, trigger, pin, pinSpacing, invalidateOnRefresh, anticipatePin, onScrubComplete, onSnapComplete, once, snap, pinReparent, pinSpacer, containerAnimation, fastScrollEnd, preventOverlaps} = vars,\n\t\t\tdirection = vars.horizontal || (vars.containerAnimation && vars.horizontal !== false) ? _horizontal : _vertical,\n\t\t\tisToggle = !scrub && scrub !== 0,\n\t\t\tscroller = _getTarget(vars.scroller || _win),\n\t\t\tscrollerCache = gsap.core.getCache(scroller),\n\t\t\tisViewport = _isViewport(scroller),\n\t\t\tuseFixedPosition = (\"pinType\" in vars ? vars.pinType : _getProxyProp(scroller, \"pinType\") || (isViewport && \"fixed\")) === \"fixed\",\n\t\t\tcallbacks = [vars.onEnter, vars.onLeave, vars.onEnterBack, vars.onLeaveBack],\n\t\t\ttoggleActions = isToggle && vars.toggleActions.split(\" \"),\n\t\t\tmarkers = \"markers\" in vars ? vars.markers : _defaults.markers,\n\t\t\tborderWidth = isViewport ? 0 : parseFloat(_getComputedStyle(scroller)[\"border\" + direction.p2 + _Width]) || 0,\n\t\t\tself = this,\n\t\t\tonRefreshInit = vars.onRefreshInit && (() => vars.onRefreshInit(self)),\n\t\t\tgetScrollerSize = _getSizeFunc(scroller, isViewport, direction),\n\t\t\tgetScrollerOffsets = _getOffsetsFunc(scroller, isViewport),\n\t\t\tlastSnap = 0,\n\t\t\tlastRefresh = 0,\n\t\t\tprevProgress = 0,\n\t\t\tscrollFunc = _getScrollFunc(scroller, direction),\n\t\t\ttweenTo, pinCache, snapFunc, scroll1, scroll2, start, end, markerStart, markerEnd, markerStartTrigger, markerEndTrigger, markerVars, executingOnRefresh,\n\t\t\tchange, pinOriginalState, pinActiveState, pinState, spacer, offset, pinGetter, pinSetter, pinStart, pinChange, spacingStart, spacerState, markerStartSetter, pinMoves,\n\t\t\tmarkerEndSetter, cs, snap1, snap2, scrubTween, scrubSmooth, snapDurClamp, snapDelayedCall, prevScroll, prevAnimProgress, caMarkerSetter, customRevertReturn;\n\n\t\t// for the sake of efficiency, _startClamp/_endClamp serve like a truthy value indicating that clamping was enabled on the start/end, and ALSO store the actual pre-clamped numeric value. We tap into that in ScrollSmoother for speed effects. So for example, if start=\"clamp(top bottom)\" results in a start of -100 naturally, it would get clamped to 0 but -100 would be stored in _startClamp.\n\t\tself._startClamp = self._endClamp = false;\n\t\tself._dir = direction;\n\t\tanticipatePin *= 45;\n\t\tself.scroller = scroller;\n\t\tself.scroll = containerAnimation ? containerAnimation.time.bind(containerAnimation) : scrollFunc;\n\t\tscroll1 = scrollFunc();\n\t\tself.vars = vars;\n\t\tanimation = animation || vars.animation;\n\t\tif (\"refreshPriority\" in vars) {\n\t\t\t_sort = 1;\n\t\t\tvars.refreshPriority === -9999 && (_primary = self); // used by ScrollSmoother\n\t\t}\n\t\tscrollerCache.tweenScroll = scrollerCache.tweenScroll || {\n\t\t\ttop: _getTweenCreator(scroller, _vertical),\n\t\t\tleft: _getTweenCreator(scroller, _horizontal)\n\t\t};\n\t\tself.tweenTo = tweenTo = scrollerCache.tweenScroll[direction.p];\n\t\tself.scrubDuration = value => {\n\t\t\tscrubSmooth = _isNumber(value) && value;\n\t\t\tif (!scrubSmooth) {\n\t\t\t\tscrubTween && scrubTween.progress(1).kill();\n\t\t\t\tscrubTween = 0;\n\t\t\t} else {\n\t\t\t\tscrubTween ? scrubTween.duration(value) : (scrubTween = gsap.to(animation, {ease: \"expo\", totalProgress: \"+=0\", inherit: false, duration: scrubSmooth, paused: true, onComplete: () => onScrubComplete && onScrubComplete(self)}));\n\t\t\t}\n\t\t};\n\t\tif (animation) {\n\t\t\tanimation.vars.lazy = false;\n\t\t\t(animation._initted && !self.isReverted) || (animation.vars.immediateRender !== false && vars.immediateRender !== false && animation.duration() && animation.render(0, true, true)); // special case: if this ScrollTrigger gets re-initted, a from() tween with a stagger could get initted initially and then reverted on the re-init which means it'll need to get rendered again here to properly display things. Otherwise, See https://gsap.com/forums/topic/36777-scrollsmoother-splittext-nextjs/ and https://codepen.io/GreenSock/pen/eYPyPpd?editors=0010\n\t\t\tself.animation = animation.pause();\n\t\t\tanimation.scrollTrigger = self;\n\t\t\tself.scrubDuration(scrub);\n\t\t\tsnap1 = 0;\n\t\t\tid || (id = animation.vars.id);\n\t\t}\n\n\t\tif (snap) {\n\t\t\t// TODO: potential idea: use legitimate CSS scroll snapping by pushing invisible elements into the DOM that serve as snap positions, and toggle the document.scrollingElement.style.scrollSnapType onToggle. See https://codepen.io/GreenSock/pen/JjLrgWM for a quick proof of concept.\n\t\t\tif (!_isObject(snap) || snap.push) {\n\t\t\t\tsnap = {snapTo: snap};\n\t\t\t}\n\t\t\t(\"scrollBehavior\" in _body.style) && gsap.set(isViewport ? [_body, _docEl] : scroller, {scrollBehavior: \"auto\"}); // smooth scrolling doesn't work with snap.\n\t\t\t_scrollers.forEach(o => _isFunction(o) && o.target === (isViewport ? _doc.scrollingElement || _docEl : scroller) && (o.smooth = false)); // note: set smooth to false on both the vertical and horizontal scroll getters/setters\n\t\t\tsnapFunc = _isFunction(snap.snapTo) ? snap.snapTo : snap.snapTo === \"labels\" ? _getClosestLabel(animation) : snap.snapTo === \"labelsDirectional\" ? _getLabelAtDirection(animation) : snap.directional !== false ? (value, st) => _snapDirectional(snap.snapTo)(value, _getTime() - lastRefresh < 500 ? 0 : st.direction) : gsap.utils.snap(snap.snapTo);\n\t\t\tsnapDurClamp = snap.duration || {min: 0.1, max: 2};\n\t\t\tsnapDurClamp = _isObject(snapDurClamp) ? _clamp(snapDurClamp.min, snapDurClamp.max) : _clamp(snapDurClamp, snapDurClamp);\n\t\t\tsnapDelayedCall = gsap.delayedCall(snap.delay || (scrubSmooth / 2) || 0.1, () => {\n\t\t\t\tlet scroll = scrollFunc(),\n\t\t\t\t\trefreshedRecently = _getTime() - lastRefresh < 500,\n\t\t\t\t\ttween = tweenTo.tween;\n\t\t\t\tif ((refreshedRecently || Math.abs(self.getVelocity()) < 10) && !tween && !_pointerIsDown && lastSnap !== scroll) {\n\t\t\t\t\tlet progress = (scroll - start) / change, // don't use self.progress because this might run between the refresh() and when the scroll position updates and self.progress is set properly in the update() method.\n\t\t\t\t\t\ttotalProgress = animation && !isToggle ? animation.totalProgress() : progress,\n\t\t\t\t\t\tvelocity = refreshedRecently ? 0 : ((totalProgress - snap2) / (_getTime() - _time2) * 1000) || 0,\n\t\t\t\t\t\tchange1 = gsap.utils.clamp(-progress, 1 - progress, _abs(velocity / 2) * velocity / 0.185),\n\t\t\t\t\t\tnaturalEnd = progress + (snap.inertia === false ? 0 : change1),\n\t\t\t\t\t\tendValue, endScroll,\n\t\t\t\t\t\t{ onStart, onInterrupt, onComplete } = snap;\n\t\t\t\t\tendValue = snapFunc(naturalEnd, self);\n\t\t\t\t\t_isNumber(endValue) || (endValue = naturalEnd); // in case the function didn't return a number, fall back to using the naturalEnd\n\t\t\t\t\tendScroll = Math.max(0, Math.round(start + endValue * change));\n\t\t\t\t\tif (scroll <= end && scroll >= start && endScroll !== scroll) {\n\t\t\t\t\t\tif (tween && !tween._initted && tween.data <= _abs(endScroll - scroll)) { // there's an overlapping snap! So we must figure out which one is closer and let that tween live.\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (snap.inertia === false) {\n\t\t\t\t\t\t\tchange1 = endValue - progress;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttweenTo(endScroll, {\n\t\t\t\t\t\t\tduration: snapDurClamp(_abs( (Math.max(_abs(naturalEnd - totalProgress), _abs(endValue - totalProgress)) * 0.185 / velocity / 0.05) || 0)),\n\t\t\t\t\t\t\tease: snap.ease || \"power3\",\n\t\t\t\t\t\t\tdata: _abs(endScroll - scroll), // record the distance so that if another snap tween occurs (conflict) we can prioritize the closest snap.\n\t\t\t\t\t\t\tonInterrupt: () => snapDelayedCall.restart(true) && onInterrupt && onInterrupt(self),\n\t\t\t\t\t\t\tonComplete() {\n\t\t\t\t\t\t\t\tself.update();\n\t\t\t\t\t\t\t\tlastSnap = scrollFunc();\n\t\t\t\t\t\t\t\tif (animation && !isToggle) { // the resolution of the scrollbar is limited, so we should correct the scrubbed animation's playhead at the end to match EXACTLY where it was supposed to snap\n\t\t\t\t\t\t\t\t\tscrubTween ? scrubTween.resetTo(\"totalProgress\", endValue, animation._tTime / animation._tDur) : animation.progress(endValue);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tsnap1 = snap2 = animation && !isToggle ? animation.totalProgress() : self.progress;\n\t\t\t\t\t\t\t\tonSnapComplete && onSnapComplete(self);\n\t\t\t\t\t\t\t\tonComplete && onComplete(self);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}, scroll, change1 * change, endScroll - scroll - change1 * change);\n\t\t\t\t\t\tonStart && onStart(self, tweenTo.tween);\n\t\t\t\t\t}\n\t\t\t\t} else if (self.isActive && lastSnap !== scroll) {\n\t\t\t\t\tsnapDelayedCall.restart(true);\n\t\t\t\t}\n\t\t\t}).pause();\n\t\t}\n\t\tid && (_ids[id] = self);\n\t\ttrigger = self.trigger = _getTarget(trigger || (pin !== true && pin));\n\n\t\t// if a trigger has some kind of scroll-related effect applied that could contaminate the \"y\" or \"x\" position (like a ScrollSmoother effect), we needed a way to temporarily revert it, so we use the stRevert property of the gsCache. It can return another function that we'll call at the end so it can return to its normal state.\n\t\tcustomRevertReturn = trigger && trigger._gsap && trigger._gsap.stRevert;\n\t\tcustomRevertReturn && (customRevertReturn = customRevertReturn(self));\n\n\t\tpin = pin === true ? trigger : _getTarget(pin);\n\t\t_isString(toggleClass) && (toggleClass = {targets: trigger, className: toggleClass});\n\t\tif (pin) {\n\t\t\t(pinSpacing === false || pinSpacing === _margin) || (pinSpacing = !pinSpacing && pin.parentNode && pin.parentNode.style && _getComputedStyle(pin.parentNode).display === \"flex\" ? false : _padding); // if the parent is display: flex, don't apply pinSpacing by default. We should check that pin.parentNode is an element (not shadow dom window)\n\t\t\tself.pin = pin;\n\t\t\tpinCache = gsap.core.getCache(pin);\n\t\t\tif (!pinCache.spacer) { // record the spacer and pinOriginalState on the cache in case someone tries pinning the same element with MULTIPLE ScrollTriggers - we don't want to have multiple spacers or record the \"original\" pin state after it has already been affected by another ScrollTrigger.\n\t\t\t\tif (pinSpacer) {\n\t\t\t\t\tpinSpacer = _getTarget(pinSpacer);\n\t\t\t\t\tpinSpacer && !pinSpacer.nodeType && (pinSpacer = pinSpacer.current || pinSpacer.nativeElement); // for React & Angular\n\t\t\t\t\tpinCache.spacerIsNative = !!pinSpacer;\n\t\t\t\t\tpinSpacer && (pinCache.spacerState = _getState(pinSpacer));\n\t\t\t\t}\n\t\t\t\tpinCache.spacer = spacer = pinSpacer || _doc.createElement(\"div\");\n\t\t\t\tspacer.classList.add(\"pin-spacer\");\n\t\t\t\tid && spacer.classList.add(\"pin-spacer-\" + id);\n\t\t\t\tpinCache.pinState = pinOriginalState = _getState(pin);\n\t\t\t} else {\n\t\t\t\tpinOriginalState = pinCache.pinState;\n\t\t\t}\n\t\t\tvars.force3D !== false && gsap.set(pin, {force3D: true});\n\t\t\tself.spacer = spacer = pinCache.spacer;\n\t\t\tcs = _getComputedStyle(pin);\n\t\t\tspacingStart = cs[pinSpacing + direction.os2];\n\t\t\tpinGetter = gsap.getProperty(pin);\n\t\t\tpinSetter = gsap.quickSetter(pin, direction.a, _px);\n\t\t\t// pin.firstChild && !_maxScroll(pin, direction) && (pin.style.overflow = \"hidden\"); // protects from collapsing margins, but can have unintended consequences as demonstrated here: https://codepen.io/GreenSock/pen/1e42c7a73bfa409d2cf1e184e7a4248d so it was removed in favor of just telling people to set up their CSS to avoid the collapsing margins (overflow: hidden | auto is just one option. Another is border-top: 1px solid transparent).\n\t\t\t_swapPinIn(pin, spacer, cs);\n\t\t\tpinState = _getState(pin);\n\t\t}\n\t\tif (markers) {\n\t\t\tmarkerVars = _isObject(markers) ? _setDefaults(markers, _markerDefaults) : _markerDefaults;\n\t\t\tmarkerStartTrigger = _createMarker(\"scroller-start\", id, scroller, direction, markerVars, 0);\n\t\t\tmarkerEndTrigger = _createMarker(\"scroller-end\", id, scroller, direction, markerVars, 0, markerStartTrigger);\n\t\t\toffset = markerStartTrigger[\"offset\" + direction.op.d2];\n\t\t\tlet content = _getTarget(_getProxyProp(scroller, \"content\") || scroller);\n\t\t\tmarkerStart = this.markerStart = _createMarker(\"start\", id, content, direction, markerVars, offset, 0, containerAnimation);\n\t\t\tmarkerEnd = this.markerEnd = _createMarker(\"end\", id, content, direction, markerVars, offset, 0, containerAnimation);\n\t\t\tcontainerAnimation && (caMarkerSetter = gsap.quickSetter([markerStart, markerEnd], direction.a, _px));\n\t\t\tif ((!useFixedPosition && !(_proxies.length && _getProxyProp(scroller, \"fixedMarkers\") === true))) {\n\t\t\t\t_makePositionable(isViewport ? _body : scroller);\n\t\t\t\tgsap.set([markerStartTrigger, markerEndTrigger], {force3D: true});\n\t\t\t\tmarkerStartSetter = gsap.quickSetter(markerStartTrigger, direction.a, _px);\n\t\t\t\tmarkerEndSetter = gsap.quickSetter(markerEndTrigger, direction.a, _px);\n\t\t\t}\n\t\t}\n\n\t\tif (containerAnimation) {\n\t\t\tlet oldOnUpdate = containerAnimation.vars.onUpdate,\n\t\t\t\toldParams = containerAnimation.vars.onUpdateParams;\n\t\t\tcontainerAnimation.eventCallback(\"onUpdate\", () => {\n\t\t\t\tself.update(0, 0, 1);\n\t\t\t\toldOnUpdate && oldOnUpdate.apply(containerAnimation, oldParams || []);\n\t\t\t});\n\t\t}\n\n\t\tself.previous = () => _triggers[_triggers.indexOf(self) - 1];\n\t\tself.next = () => _triggers[_triggers.indexOf(self) + 1];\n\n\t\tself.revert = (revert, temp) => {\n\t\t\tif (!temp) { return self.kill(true); } // for compatibility with gsap.context() and gsap.matchMedia() which call revert()\n\t\t\tlet r = revert !== false || !self.enabled,\n\t\t\t\tprevRefreshing = _refreshing;\n\t\t\tif (r !== self.isReverted) {\n\t\t\t\tif (r) {\n\t\t\t\t\tprevScroll = Math.max(scrollFunc(), self.scroll.rec || 0); // record the scroll so we can revert later (repositioning/pinning things can affect scroll position). In the static refresh() method, we first record all the scroll positions as a reference.\n\t\t\t\t\tprevProgress = self.progress;\n\t\t\t\t\tprevAnimProgress = animation && animation.progress();\n\t\t\t\t}\n\t\t\t\tmarkerStart && [markerStart, markerEnd, markerStartTrigger, markerEndTrigger].forEach(m => m.style.display = r ? \"none\" : \"block\");\n\t\t\t\tif (r) {\n\t\t\t\t\t_refreshing = self;\n\t\t\t\t\tself.update(r); // make sure the pin is back in its original position so that all the measurements are correct. do this BEFORE swapping the pin out\n\t\t\t\t}\n\t\t\t\tif (pin && (!pinReparent || !self.isActive)) {\n\t\t\t\t\tif (r) {\n\t\t\t\t\t\t_swapPinOut(pin, spacer, pinOriginalState);\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_swapPinIn(pin, spacer, _getComputedStyle(pin), spacerState);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tr || self.update(r); // when we're restoring, the update should run AFTER swapping the pin into its pin-spacer.\n\t\t\t\t_refreshing = prevRefreshing; // restore. We set it to true during the update() so that things fire properly in there.\n\t\t\t\tself.isReverted = r;\n\t\t\t}\n\t\t}\n\n\t\tself.refresh = (soft, force, position, pinOffset) => { // position is typically only defined if it's coming from setPositions() - it's a way to skip the normal parsing. pinOffset is also only from setPositions() and is mostly related to fancy stuff we need to do in ScrollSmoother with effects\n\t\t\tif ((_refreshing || !self.enabled) && !force) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (pin && soft && _lastScrollTime) {\n\t\t\t\t_addListener(ScrollTrigger, \"scrollEnd\", _softRefresh);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\t!_refreshingAll && onRefreshInit && onRefreshInit(self);\n\t\t\t_refreshing = self;\n\t\t\tif (tweenTo.tween && !position) { // we skip this if a position is passed in because typically that's from .setPositions() and it's best to allow in-progress snapping to continue.\n\t\t\t\ttweenTo.tween.kill();\n\t\t\t\ttweenTo.tween = 0;\n\t\t\t}\n\t\t\tscrubTween && scrubTween.pause();\n\n\t\t\tif (invalidateOnRefresh && animation) {\n\t\t\t\tanimation.revert({kill: false}).invalidate();\n\t\t\t\tanimation.getChildren && animation.getChildren(true, true, false).forEach(t => t.vars.immediateRender && t.render(0, true, true)); // any from() or fromTo() tweens inside a timeline should render immediately (well, unless they have immediateRender: false)\n\t\t\t}\n\n\t\t\tself.isReverted || self.revert(true, true);\n\t\t\tself._subPinOffset = false; // we'll set this to true in the sub-pins if we find any\n\t\t\tlet size = getScrollerSize(),\n\t\t\t\tscrollerBounds = getScrollerOffsets(),\n\t\t\t\tmax = containerAnimation ? containerAnimation.duration() : _maxScroll(scroller, direction),\n\t\t\t\tisFirstRefresh = change <= 0.01 || !change,\n\t\t\t\toffset = 0,\n\t\t\t\totherPinOffset = pinOffset || 0,\n\t\t\t\tparsedEnd = _isObject(position) ? position.end : vars.end,\n\t\t\t\tparsedEndTrigger = vars.endTrigger || trigger,\n\t\t\t\tparsedStart = _isObject(position) ? position.start : (vars.start || (vars.start === 0 || !trigger ? 0 : (pin ? \"0 0\" : \"0 100%\"))),\n\t\t\t\tpinnedContainer = self.pinnedContainer = vars.pinnedContainer && _getTarget(vars.pinnedContainer, self),\n\t\t\t\ttriggerIndex = (trigger && Math.max(0, _triggers.indexOf(self))) || 0,\n\t\t\t\ti = triggerIndex,\n\t\t\t\tcs, bounds, scroll, isVertical, override, curTrigger, curPin, oppositeScroll, initted, revertedPins, forcedOverflow, markerStartOffset, markerEndOffset;\n\t\t\tif (markers && _isObject(position)) { // if we alter the start/end positions with .setPositions(), it generally feeds in absolute NUMBERS which don't convey information about where to line up the markers, so to keep it intuitive, we record how far the trigger positions shift after applying the new numbers and then offset by that much in the opposite direction. We do the same to the associated trigger markers too of course.\n\t\t\t\tmarkerStartOffset = gsap.getProperty(markerStartTrigger, direction.p);\n\t\t\t\tmarkerEndOffset = gsap.getProperty(markerEndTrigger, direction.p);\n\t\t\t}\n\t\t\twhile (i-- > 0) { // user might try to pin the same element more than once, so we must find any prior triggers with the same pin, revert them, and determine how long they're pinning so that we can offset things appropriately. Make sure we revert from last to first so that things \"rewind\" properly.\n\t\t\t\tcurTrigger = _triggers[i];\n\t\t\t\tcurTrigger.end || curTrigger.refresh(0, 1) || (_refreshing = self); // if it's a timeline-based trigger that hasn't been fully initialized yet because it's waiting for 1 tick, just force the refresh() here, otherwise if it contains a pin that's supposed to affect other ScrollTriggers further down the page, they won't be adjusted properly.\n\t\t\t\tcurPin = curTrigger.pin;\n\t\t\t\tif (curPin && (curPin === trigger || curPin === pin || curPin === pinnedContainer) && !curTrigger.isReverted) {\n\t\t\t\t\trevertedPins || (revertedPins = []);\n\t\t\t\t\trevertedPins.unshift(curTrigger); // we'll revert from first to last to make sure things reach their end state properly\n\t\t\t\t\tcurTrigger.revert(true, true);\n\t\t\t\t}\n\t\t\t\tif (curTrigger !== _triggers[i]) { // in case it got removed.\n\t\t\t\t\ttriggerIndex--;\n\t\t\t\t\ti--;\n\t\t\t\t}\n\t\t\t}\n\t\t\t_isFunction(parsedStart) && (parsedStart = parsedStart(self));\n\t\t\tparsedStart = _parseClamp(parsedStart, \"start\", self);\n\t\t\tstart = _parsePosition(parsedStart, trigger, size, direction, scrollFunc(), markerStart, markerStartTrigger, self, scrollerBounds, borderWidth, useFixedPosition, max, containerAnimation, self._startClamp && \"_startClamp\") || (pin ? -0.001 : 0);\n\t\t\t_isFunction(parsedEnd) && (parsedEnd = parsedEnd(self));\n\t\t\tif (_isString(parsedEnd) && !parsedEnd.indexOf(\"+=\")) {\n\t\t\t\tif (~parsedEnd.indexOf(\" \")) {\n\t\t\t\t\tparsedEnd = (_isString(parsedStart) ? parsedStart.split(\" \")[0] : \"\") + parsedEnd;\n\t\t\t\t} else {\n\t\t\t\t\toffset = _offsetToPx(parsedEnd.substr(2), size);\n\t\t\t\t\tparsedEnd = _isString(parsedStart) ? parsedStart : (containerAnimation ? gsap.utils.mapRange(0, containerAnimation.duration(), containerAnimation.scrollTrigger.start, containerAnimation.scrollTrigger.end, start) : start) + offset; // _parsePosition won't factor in the offset if the start is a number, so do it here.\n\t\t\t\t\tparsedEndTrigger = trigger;\n\t\t\t\t}\n\t\t\t}\n\t\t\tparsedEnd = _parseClamp(parsedEnd, \"end\", self);\n\t\t\tend = Math.max(start, _parsePosition(parsedEnd || (parsedEndTrigger ? \"100% 0\" : max), parsedEndTrigger, size, direction, scrollFunc() + offset, markerEnd, markerEndTrigger, self, scrollerBounds, borderWidth, useFixedPosition, max, containerAnimation, self._endClamp && \"_endClamp\")) || -0.001;\n\n\t\t\toffset = 0;\n\t\t\ti = triggerIndex;\n\t\t\twhile (i--) {\n\t\t\t\tcurTrigger = _triggers[i];\n\t\t\t\tcurPin = curTrigger.pin;\n\t\t\t\tif (curPin && curTrigger.start - curTrigger._pinPush <= start && !containerAnimation && curTrigger.end > 0) {\n\t\t\t\t\tcs = curTrigger.end - (self._startClamp ? Math.max(0, curTrigger.start) : curTrigger.start);\n\t\t\t\t\tif (((curPin === trigger && curTrigger.start - curTrigger._pinPush < start) || curPin === pinnedContainer) && isNaN(parsedStart)) { // numeric start values shouldn't be offset at all - treat them as absolute\n\t\t\t\t\t\toffset += cs * (1 - curTrigger.progress);\n\t\t\t\t\t}\n\t\t\t\t\tcurPin === pin && (otherPinOffset += cs);\n\t\t\t\t}\n\t\t\t}\n\t\t\tstart += offset;\n\t\t\tend += offset;\n\t\t\tself._startClamp && (self._startClamp += offset);\n\n\t\t\tif (self._endClamp && !_refreshingAll) {\n\t\t\t\tself._endClamp = end || -0.001;\n\t\t\t\tend = Math.min(end, _maxScroll(scroller, direction));\n\t\t\t}\n\t\t\tchange = (end - start) || ((start -= 0.01) && 0.001);\n\n\t\t\tif (isFirstRefresh) { // on the very first refresh(), the prevProgress couldn't have been accurate yet because the start/end were never calculated, so we set it here. Before 3.11.5, it could lead to an inaccurate scroll position restoration with snapping.\n\t\t\t\tprevProgress = gsap.utils.clamp(0, 1, gsap.utils.normalize(start, end, prevScroll));\n\t\t\t}\n\t\t\tself._pinPush = otherPinOffset;\n\t\t\tif (markerStart && offset) { // offset the markers if necessary\n\t\t\t\tcs = {};\n\t\t\t\tcs[direction.a] = \"+=\" + offset;\n\t\t\t\tpinnedContainer && (cs[direction.p] = \"-=\" + scrollFunc());\n\t\t\t\tgsap.set([markerStart, markerEnd], cs);\n\t\t\t}\n\n\t\t\tif (pin && !(_clampingMax && self.end >= _maxScroll(scroller, direction))) {\n\t\t\t\tcs = _getComputedStyle(pin);\n\t\t\t\tisVertical = direction === _vertical;\n\t\t\t\tscroll = scrollFunc(); // recalculate because the triggers can affect the scroll\n\t\t\t\tpinStart = parseFloat(pinGetter(direction.a)) + otherPinOffset;\n\t\t\t\tif (!max && end > 1) { // makes sure the scroller has a scrollbar, otherwise if something has width: 100%, for example, it would be too big (exclude the scrollbar). See https://gsap.com/forums/topic/25182-scrolltrigger-width-of-page-increase-where-markers-are-set-to-false/\n\t\t\t\t\tforcedOverflow = (isViewport ? (_doc.scrollingElement || _docEl) : scroller).style;\n\t\t\t\t\tforcedOverflow = {style: forcedOverflow, value: forcedOverflow[\"overflow\" + direction.a.toUpperCase()]};\n\t\t\t\t\tif (isViewport && _getComputedStyle(_body)[\"overflow\" + direction.a.toUpperCase()] !== \"scroll\") { // avoid an extra scrollbar if BOTH and have overflow set to \"scroll\"\n\t\t\t\t\t\tforcedOverflow.style[\"overflow\" + direction.a.toUpperCase()] = \"scroll\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_swapPinIn(pin, spacer, cs);\n\t\t\t\tpinState = _getState(pin);\n\t\t\t\t// transforms will interfere with the top/left/right/bottom placement, so remove them temporarily. getBoundingClientRect() factors in transforms.\n\t\t\t\tbounds = _getBounds(pin, true);\n\t\t\t\toppositeScroll = useFixedPosition && _getScrollFunc(scroller, isVertical ? _horizontal : _vertical)();\n\t\t\t\tif (pinSpacing) {\n\t\t\t\t\tspacerState = [pinSpacing + direction.os2, change + otherPinOffset + _px];\n\t\t\t\t\tspacerState.t = spacer;\n\t\t\t\t\ti = (pinSpacing === _padding) ? _getSize(pin, direction) + change + otherPinOffset : 0;\n\t\t\t\t\tif (i) {\n\t\t\t\t\t\tspacerState.push(direction.d, i + _px); // for box-sizing: border-box (must include padding).\n\t\t\t\t\t\tspacer.style.flexBasis !== \"auto\" && (spacer.style.flexBasis = i + _px);\n\t\t\t\t\t}\n\t\t\t\t\t_setState(spacerState);\n\t\t\t\t\tif (pinnedContainer) { // in ScrollTrigger.refresh(), we need to re-evaluate the pinContainer's size because this pinSpacing may stretch it out, but we can't just add the exact distance because depending on layout, it may not push things down or it may only do so partially.\n\t\t\t\t\t\t_triggers.forEach(t => {\n\t\t\t\t\t\t\tif (t.pin === pinnedContainer && t.vars.pinSpacing !== false) {\n\t\t\t\t\t\t\t\tt._subPinOffset = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t\tuseFixedPosition && scrollFunc(prevScroll);\n\t\t\t\t} else {\n\t\t\t\t\ti = _getSize(pin, direction);\n\t\t\t\t\ti && spacer.style.flexBasis !== \"auto\" && (spacer.style.flexBasis = i + _px);\n\t\t\t\t}\n\t\t\t\tif (useFixedPosition) {\n\t\t\t\t\toverride = {\n\t\t\t\t\t\ttop: (bounds.top + (isVertical ? scroll - start : oppositeScroll)) + _px,\n\t\t\t\t\t\tleft: (bounds.left + (isVertical ? oppositeScroll : scroll - start)) + _px,\n\t\t\t\t\t\tboxSizing: \"border-box\",\n\t\t\t\t\t\tposition: \"fixed\"\n\t\t\t\t\t};\n\t\t\t\t\toverride[_width] = override[\"max\" + _Width] = Math.ceil(bounds.width) + _px;\n\t\t\t\t\toverride[_height] = override[\"max\" + _Height] = Math.ceil(bounds.height) + _px;\n\t\t\t\t\toverride[_margin] = override[_margin + _Top] = override[_margin + _Right] = override[_margin + _Bottom] = override[_margin + _Left] = \"0\";\n\t\t\t\t\toverride[_padding] = cs[_padding];\n\t\t\t\t\toverride[_padding + _Top] = cs[_padding + _Top];\n\t\t\t\t\toverride[_padding + _Right] = cs[_padding + _Right];\n\t\t\t\t\toverride[_padding + _Bottom] = cs[_padding + _Bottom];\n\t\t\t\t\toverride[_padding + _Left] = cs[_padding + _Left];\n\t\t\t\t\tpinActiveState = _copyState(pinOriginalState, override, pinReparent);\n\t\t\t\t\t_refreshingAll && scrollFunc(0);\n\t\t\t\t}\n\t\t\t\tif (animation) { // the animation might be affecting the transform, so we must jump to the end, check the value, and compensate accordingly. Otherwise, when it becomes unpinned, the pinSetter() will get set to a value that doesn't include whatever the animation did.\n\t\t\t\t\tinitted = animation._initted; // if not, we must invalidate() after this step, otherwise it could lock in starting values prematurely.\n\t\t\t\t\t_suppressOverwrites(1);\n\t\t\t\t\tanimation.render(animation.duration(), true, true);\n\t\t\t\t\tpinChange = pinGetter(direction.a) - pinStart + change + otherPinOffset;\n\t\t\t\t\tpinMoves = Math.abs(change - pinChange) > 1;\n\t\t\t\t\tuseFixedPosition && pinMoves && pinActiveState.splice(pinActiveState.length - 2, 2); // transform is the last property/value set in the state Array. Since the animation is controlling that, we should omit it.\n\t\t\t\t\tanimation.render(0, true, true);\n\t\t\t\t\tinitted || animation.invalidate(true);\n\t\t\t\t\tanimation.parent || animation.totalTime(animation.totalTime()); // if, for example, a toggleAction called play() and then refresh() happens and when we render(1) above, it would cause the animation to complete and get removed from its parent, so this makes sure it gets put back in.\n\t\t\t\t\t_suppressOverwrites(0);\n\t\t\t\t} else {\n\t\t\t\t\tpinChange = change\n\t\t\t\t}\n\t\t\t\tforcedOverflow && (forcedOverflow.value ? (forcedOverflow.style[\"overflow\" + direction.a.toUpperCase()] = forcedOverflow.value) : forcedOverflow.style.removeProperty(\"overflow-\" + direction.a));\n\t\t\t} else if (trigger && scrollFunc() && !containerAnimation) { // it may be INSIDE a pinned element, so walk up the tree and look for any elements with _pinOffset to compensate because anything with pinSpacing that's already scrolled would throw off the measurements in getBoundingClientRect()\n\t\t\t\tbounds = trigger.parentNode;\n\t\t\t\twhile (bounds && bounds !== _body) {\n\t\t\t\t\tif (bounds._pinOffset) {\n\t\t\t\t\t\tstart -= bounds._pinOffset;\n\t\t\t\t\t\tend -= bounds._pinOffset;\n\t\t\t\t\t}\n\t\t\t\t\tbounds = bounds.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\trevertedPins && revertedPins.forEach(t => t.revert(false, true));\n\t\t\tself.start = start;\n\t\t\tself.end = end;\n\t\t\tscroll1 = scroll2 = _refreshingAll ? prevScroll : scrollFunc(); // reset velocity\n\t\t\tif (!containerAnimation && !_refreshingAll) {\n\t\t\t\tscroll1 < prevScroll && scrollFunc(prevScroll);\n\t\t\t\tself.scroll.rec = 0;\n\t\t\t}\n\t\t\tself.revert(false, true);\n\t\t\tlastRefresh = _getTime();\n\t\t\tif (snapDelayedCall) {\n\t\t\t\tlastSnap = -1; // just so snapping gets re-enabled, clear out any recorded last value\n\t\t\t\t// self.isActive && scrollFunc(start + change * prevProgress); // previously this line was here to ensure that when snapping kicks in, it's from the previous progress but in some cases that's not desirable, like an all-page ScrollTrigger when new content gets added to the page, that'd totally change the progress.\n\t\t\t\tsnapDelayedCall.restart(true);\n\t\t\t}\n\t\t\t_refreshing = 0;\n\t\t\tanimation && isToggle && (animation._initted || prevAnimProgress) && animation.progress() !== prevAnimProgress && animation.progress(prevAnimProgress || 0, true).render(animation.time(), true, true); // must force a re-render because if saveStyles() was used on the target(s), the styles could have been wiped out during the refresh().\n\t\t\tif (isFirstRefresh || prevProgress !== self.progress || containerAnimation || invalidateOnRefresh || (animation && !animation._initted)) { // ensures that the direction is set properly (when refreshing, progress is set back to 0 initially, then back again to wherever it needs to be) and that callbacks are triggered.\n\t\t\t\tanimation && !isToggle && (animation._initted || prevProgress || animation.vars.immediateRender !== false) && animation.totalProgress(containerAnimation && start < -0.001 && !prevProgress ? gsap.utils.normalize(start, end, 0) : prevProgress, true); // to avoid issues where animation callbacks like onStart aren't triggered.\n\t\t\t\tself.progress = isFirstRefresh || ((scroll1 - start) / change === prevProgress) ? 0 : prevProgress;\n\t\t\t}\n\t\t\tpin && pinSpacing && (spacer._pinOffset = Math.round(self.progress * pinChange));\n\t\t\tscrubTween && scrubTween.invalidate();\n\n\t\t\tif (!isNaN(markerStartOffset)) { // numbers were passed in for the position which are absolute, so instead of just putting the markers at the very bottom of the viewport, we figure out how far they shifted down (it's safe to assume they were originally positioned in closer relation to the trigger element with values like \"top\", \"center\", a percentage or whatever, so we offset that much in the opposite direction to basically revert them to the relative position thy were at previously.\n\t\t\t\tmarkerStartOffset -= gsap.getProperty(markerStartTrigger, direction.p);\n\t\t\t\tmarkerEndOffset -= gsap.getProperty(markerEndTrigger, direction.p);\n\t\t\t\t_shiftMarker(markerStartTrigger, direction, markerStartOffset);\n\t\t\t\t_shiftMarker(markerStart, direction, markerStartOffset - (pinOffset || 0));\n\t\t\t\t_shiftMarker(markerEndTrigger, direction, markerEndOffset);\n\t\t\t\t_shiftMarker(markerEnd, direction, markerEndOffset - (pinOffset || 0));\n\t\t\t}\n\n\t\t\tisFirstRefresh && !_refreshingAll && self.update(); // edge case - when you reload a page when it's already scrolled down, some browsers fire a \"scroll\" event before DOMContentLoaded, triggering an updateAll(). If we don't update the self.progress as part of refresh(), then when it happens next, it may record prevProgress as 0 when it really shouldn't, potentially causing a callback in an animation to fire again.\n\n\t\t\tif (onRefresh && !_refreshingAll && !executingOnRefresh) { // when refreshing all, we do extra work to correct pinnedContainer sizes and ensure things don't exceed the maxScroll, so we should do all the refreshes at the end after all that work so that the start/end values are corrected.\n\t\t\t\texecutingOnRefresh = true;\n\t\t\t\tonRefresh(self);\n\t\t\t\texecutingOnRefresh = false;\n\t\t\t}\n\t\t};\n\n\t\tself.getVelocity = () => ((scrollFunc() - scroll2) / (_getTime() - _time2) * 1000) || 0;\n\n\t\tself.endAnimation = () => {\n\t\t\t_endAnimation(self.callbackAnimation);\n\t\t\tif (animation) {\n\t\t\t\tscrubTween ? scrubTween.progress(1) : (!animation.paused() ? _endAnimation(animation, animation.reversed()) : isToggle || _endAnimation(animation, self.direction < 0, 1));\n\t\t\t}\n\t\t};\n\n\t\tself.labelToScroll = label => animation && animation.labels && ((start || self.refresh() || start) + (animation.labels[label] / animation.duration()) * change) || 0;\n\n\t\tself.getTrailing = name => {\n\t\t\tlet i = _triggers.indexOf(self),\n\t\t\t\ta = self.direction > 0 ? _triggers.slice(0, i).reverse() : _triggers.slice(i+1);\n\t\t\treturn (_isString(name) ? a.filter(t => t.vars.preventOverlaps === name) : a).filter(t => self.direction > 0 ? t.end <= start : t.start >= end);\n\t\t};\n\n\n\t\tself.update = (reset, recordVelocity, forceFake) => {\n\t\t\tif (containerAnimation && !forceFake && !reset) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlet scroll = _refreshingAll === true ? prevScroll : self.scroll(),\n\t\t\t\tp = reset ? 0 : (scroll - start) / change,\n\t\t\t\tclipped = p < 0 ? 0 : p > 1 ? 1 : p || 0,\n\t\t\t\tprevProgress = self.progress,\n\t\t\t\tisActive, wasActive, toggleState, action, stateChanged, toggled, isAtMax, isTakingAction;\n\t\t\tif (recordVelocity) {\n\t\t\t\tscroll2 = scroll1;\n\t\t\t\tscroll1 = containerAnimation ? scrollFunc() : scroll;\n\t\t\t\tif (snap) {\n\t\t\t\t\tsnap2 = snap1;\n\t\t\t\t\tsnap1 = animation && !isToggle ? animation.totalProgress() : clipped;\n\t\t\t\t}\n\t\t\t}\n\t\t\t// anticipate the pinning a few ticks ahead of time based on velocity to avoid a visual glitch due to the fact that most browsers do scrolling on a separate thread (not synced with requestAnimationFrame).\n\t\t\tif (anticipatePin && pin && !_refreshing && !_startup && _lastScrollTime) {\n\t\t\t\tif (!clipped && start < scroll + ((scroll - scroll2) / (_getTime() - _time2)) * anticipatePin) {\n\t\t\t\t\tclipped = 0.0001;\n\t\t\t\t} else if (clipped === 1 && end > scroll + ((scroll - scroll2) / (_getTime() - _time2)) * anticipatePin) {\n\t\t\t\t\tclipped = 0.9999;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (clipped !== prevProgress && self.enabled) {\n\t\t\t\tisActive = self.isActive = !!clipped && clipped < 1;\n\t\t\t\twasActive = !!prevProgress && prevProgress < 1;\n\t\t\t\ttoggled = isActive !== wasActive;\n\t\t\t\tstateChanged = toggled || !!clipped !== !!prevProgress; // could go from start all the way to end, thus it didn't toggle but it did change state in a sense (may need to fire a callback)\n\t\t\t\tself.direction = clipped > prevProgress ? 1 : -1;\n\t\t\t\tself.progress = clipped;\n\n\t\t\t\tif (stateChanged && !_refreshing) {\n\t\t\t\t\ttoggleState = clipped && !prevProgress ? 0 : clipped === 1 ? 1 : prevProgress === 1 ? 2 : 3; // 0 = enter, 1 = leave, 2 = enterBack, 3 = leaveBack (we prioritize the FIRST encounter, thus if you scroll really fast past the onEnter and onLeave in one tick, it'd prioritize onEnter.\n\t\t\t\t\tif (isToggle) {\n\t\t\t\t\t\taction = (!toggled && toggleActions[toggleState + 1] !== \"none\" && toggleActions[toggleState + 1]) || toggleActions[toggleState]; // if it didn't toggle, that means it shot right past and since we prioritize the \"enter\" action, we should switch to the \"leave\" in this case (but only if one is defined)\n\t\t\t\t\t\tisTakingAction = animation && (action === \"complete\" || action === \"reset\" || action in animation);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tpreventOverlaps && (toggled || isTakingAction) && (isTakingAction || scrub || !animation) && (_isFunction(preventOverlaps) ? preventOverlaps(self) : self.getTrailing(preventOverlaps).forEach(t => t.endAnimation()));\n\n\t\t\t\tif (!isToggle) {\n\t\t\t\t\tif (scrubTween && !_refreshing && !_startup) {\n\t\t\t\t\t\t(scrubTween._dp._time - scrubTween._start !== scrubTween._time) && scrubTween.render(scrubTween._dp._time - scrubTween._start); // if there's a scrub on both the container animation and this one (or a ScrollSmoother), the update order would cause this one not to have rendered yet, so it wouldn't make any progress before we .restart() it heading toward the new progress so it'd appear stuck thus we force a render here.\n\t\t\t\t\t\tif (scrubTween.resetTo) {\n\t\t\t\t\t\t\tscrubTween.resetTo(\"totalProgress\", clipped, animation._tTime / animation._tDur);\n\t\t\t\t\t\t} else { // legacy support (courtesy), before 3.10.0\n\t\t\t\t\t\t\tscrubTween.vars.totalProgress = clipped;\n\t\t\t\t\t\t\tscrubTween.invalidate().restart();\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (animation) {\n\t\t\t\t\t\tanimation.totalProgress(clipped, !!(_refreshing && (lastRefresh || reset)));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pin) {\n\t\t\t\t\treset && pinSpacing && (spacer.style[pinSpacing + direction.os2] = spacingStart);\n\t\t\t\t\tif (!useFixedPosition) {\n\t\t\t\t\t\tpinSetter(_round(pinStart + pinChange * clipped));\n\t\t\t\t\t} else if (stateChanged) {\n\t\t\t\t\t\tisAtMax = !reset && clipped > prevProgress && end + 1 > scroll && scroll + 1 >= _maxScroll(scroller, direction); // if it's at the VERY end of the page, don't switch away from position: fixed because it's pointless and it could cause a brief flash when the user scrolls back up (when it gets pinned again)\n\t\t\t\t\t\tif (pinReparent) {\n\t\t\t\t\t\t\tif (!reset && (isActive || isAtMax)) {\n\t\t\t\t\t\t\t\tlet bounds = _getBounds(pin, true),\n\t\t\t\t\t\t\t\t\toffset = scroll - start;\n\t\t\t\t\t\t\t\t_reparent(pin, _body, (bounds.top + (direction === _vertical ? offset : 0)) + _px, (bounds.left + (direction === _vertical ? 0 : offset)) + _px);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t_reparent(pin, spacer);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_setState(isActive || isAtMax ? pinActiveState : pinState);\n\t\t\t\t\t\t(pinMoves && clipped < 1 && isActive) || pinSetter(pinStart + (clipped === 1 && !isAtMax ? pinChange : 0));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tsnap && !tweenTo.tween && !_refreshing && !_startup && snapDelayedCall.restart(true);\n\t\t\t\ttoggleClass && (toggled || (once && clipped && (clipped < 1 || !_limitCallbacks))) && _toArray(toggleClass.targets).forEach(el => el.classList[isActive || once ? \"add\" : \"remove\"](toggleClass.className)); // classes could affect positioning, so do it even if reset or refreshing is true.\n\t\t\t\tonUpdate && !isToggle && !reset && onUpdate(self);\n\t\t\t\tif (stateChanged && !_refreshing) {\n\t\t\t\t\tif (isToggle) {\n\t\t\t\t\t\tif (isTakingAction) {\n\t\t\t\t\t\t\tif (action === \"complete\") {\n\t\t\t\t\t\t\t\tanimation.pause().totalProgress(1);\n\t\t\t\t\t\t\t} else if (action === \"reset\") {\n\t\t\t\t\t\t\t\tanimation.restart(true).pause();\n\t\t\t\t\t\t\t} else if (action === \"restart\") {\n\t\t\t\t\t\t\t\tanimation.restart(true);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tanimation[action]();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tonUpdate && onUpdate(self);\n\t\t\t\t\t}\n\t\t\t\t\tif (toggled || !_limitCallbacks) { // on startup, the page could be scrolled and we don't want to fire callbacks that didn't toggle. For example onEnter shouldn't fire if the ScrollTrigger isn't actually entered.\n\t\t\t\t\t\tonToggle && toggled && _callback(self, onToggle);\n\t\t\t\t\t\tcallbacks[toggleState] && _callback(self, callbacks[toggleState]);\n\t\t\t\t\t\tonce && (clipped === 1 ? self.kill(false, 1) : (callbacks[toggleState] = 0)); // a callback shouldn't be called again if once is true.\n\t\t\t\t\t\tif (!toggled) { // it's possible to go completely past, like from before the start to after the end (or vice-versa) in which case BOTH callbacks should be fired in that order\n\t\t\t\t\t\t\ttoggleState = clipped === 1 ? 1 : 3;\n\t\t\t\t\t\t\tcallbacks[toggleState] && _callback(self, callbacks[toggleState]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (fastScrollEnd && !isActive && Math.abs(self.getVelocity()) > (_isNumber(fastScrollEnd) ? fastScrollEnd : 2500)) {\n\t\t\t\t\t\t_endAnimation(self.callbackAnimation);\n\t\t\t\t\t\tscrubTween ? scrubTween.progress(1) : _endAnimation(animation, action === \"reverse\" ? 1 : !clipped, 1);\n\t\t\t\t\t}\n\t\t\t\t} else if (isToggle && onUpdate && !_refreshing) {\n\t\t\t\t\tonUpdate(self);\n\t\t\t\t}\n\t\t\t}\n\t\t\t// update absolutely-positioned markers (only if the scroller isn't the viewport)\n\t\t\tif (markerEndSetter) {\n\t\t\t\tlet n = containerAnimation ? scroll / containerAnimation.duration() * (containerAnimation._caScrollDist || 0) : scroll;\n\t\t\t\tmarkerStartSetter(n + (markerStartTrigger._isFlipped ? 1 : 0));\n\t\t\t\tmarkerEndSetter(n);\n\t\t\t}\n\t\t\tcaMarkerSetter && caMarkerSetter(-scroll / containerAnimation.duration() * (containerAnimation._caScrollDist || 0));\n\t\t};\n\n\t\tself.enable = (reset, refresh) => {\n\t\t\tif (!self.enabled) {\n\t\t\t\tself.enabled = true;\n\t\t\t\t_addListener(scroller, \"resize\", _onResize);\n\t\t\t\tisViewport || _addListener(scroller, \"scroll\", _onScroll);\n\t\t\t\tonRefreshInit && _addListener(ScrollTrigger, \"refreshInit\", onRefreshInit);\n\t\t\t\tif (reset !== false) {\n\t\t\t\t\tself.progress = prevProgress = 0;\n\t\t\t\t\tscroll1 = scroll2 = lastSnap = scrollFunc();\n\t\t\t\t}\n\t\t\t\trefresh !== false && self.refresh();\n\t\t\t}\n\t\t};\n\n\t\tself.getTween = snap => snap && tweenTo ? tweenTo.tween : scrubTween;\n\n\t\tself.setPositions = (newStart, newEnd, keepClamp, pinOffset) => { // doesn't persist after refresh()! Intended to be a way to override values that were set during refresh(), like you could set it in onRefresh()\n\t\t\tif (containerAnimation) { // convert ratios into scroll positions. Remember, start/end values on ScrollTriggers that have a containerAnimation refer to the time (in seconds), NOT scroll positions.\n\t\t\t\tlet st = containerAnimation.scrollTrigger,\n\t\t\t\t\tduration = containerAnimation.duration(),\n\t\t\t\t\tchange = st.end - st.start;\n\t\t\t\tnewStart = st.start + change * newStart / duration;\n\t\t\t\tnewEnd = st.start + change * newEnd / duration;\n\t\t\t}\n\t\t\tself.refresh(false, false, {start: _keepClamp(newStart, keepClamp && !!self._startClamp), end: _keepClamp(newEnd, keepClamp && !!self._endClamp)}, pinOffset);\n\t\t\tself.update();\n\t\t};\n\n\t\tself.adjustPinSpacing = amount => {\n\t\t\tif (spacerState && amount) {\n\t\t\t\tlet i = spacerState.indexOf(direction.d) + 1;\n\t\t\t\tspacerState[i] = (parseFloat(spacerState[i]) + amount) + _px;\n\t\t\t\tspacerState[1] = (parseFloat(spacerState[1]) + amount) + _px;\n\t\t\t\t_setState(spacerState);\n\t\t\t}\n\t\t};\n\n\t\tself.disable = (reset, allowAnimation) => {\n\t\t\tif (self.enabled) {\n\t\t\t\treset !== false && self.revert(true, true);\n\t\t\t\tself.enabled = self.isActive = false;\n\t\t\t\tallowAnimation || (scrubTween && scrubTween.pause());\n\t\t\t\tprevScroll = 0;\n\t\t\t\tpinCache && (pinCache.uncache = 1);\n\t\t\t\tonRefreshInit && _removeListener(ScrollTrigger, \"refreshInit\", onRefreshInit);\n\t\t\t\tif (snapDelayedCall) {\n\t\t\t\t\tsnapDelayedCall.pause();\n\t\t\t\t\ttweenTo.tween && tweenTo.tween.kill() && (tweenTo.tween = 0);\n\t\t\t\t}\n\t\t\t\tif (!isViewport) {\n\t\t\t\t\tlet i = _triggers.length;\n\t\t\t\t\twhile (i--) {\n\t\t\t\t\t\tif (_triggers[i].scroller === scroller && _triggers[i] !== self) {\n\t\t\t\t\t\t\treturn; //don't remove the listeners if there are still other triggers referencing it.\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t_removeListener(scroller, \"resize\", _onResize);\n\t\t\t\t\tisViewport || _removeListener(scroller, \"scroll\", _onScroll);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tself.kill = (revert, allowAnimation) => {\n\t\t\tself.disable(revert, allowAnimation);\n\t\t\tscrubTween && !allowAnimation && scrubTween.kill();\n\t\t\tid && (delete _ids[id]);\n\t\t\tlet i = _triggers.indexOf(self);\n\t\t\ti >= 0 && _triggers.splice(i, 1);\n\t\t\ti === _i && _direction > 0 && _i--; // if we're in the middle of a refresh() or update(), splicing would cause skips in the index, so adjust...\n\n\t\t\t// if no other ScrollTrigger instances of the same scroller are found, wipe out any recorded scroll position. Otherwise, in a single page application, for example, it could maintain scroll position when it really shouldn't.\n\t\t\ti = 0;\n\t\t\t_triggers.forEach(t => t.scroller === self.scroller && (i = 1));\n\t\t\ti || _refreshingAll || (self.scroll.rec = 0);\n\n\t\t\tif (animation) {\n\t\t\t\tanimation.scrollTrigger = null;\n\t\t\t\trevert && animation.revert({kill: false});\n\t\t\t\tallowAnimation || animation.kill();\n\t\t\t}\n\t\t\tmarkerStart && [markerStart, markerEnd, markerStartTrigger, markerEndTrigger].forEach(m => m.parentNode && m.parentNode.removeChild(m));\n\t\t\t_primary === self && (_primary = 0);\n\t\t\tif (pin) {\n\t\t\t\tpinCache && (pinCache.uncache = 1);\n\t\t\t\ti = 0;\n\t\t\t\t_triggers.forEach(t => t.pin === pin && i++);\n\t\t\t\ti || (pinCache.spacer = 0); // if there aren't any more ScrollTriggers with the same pin, remove the spacer, otherwise it could be contaminated with old/stale values if the user re-creates a ScrollTrigger for the same element.\n\t\t\t}\n\t\t\tvars.onKill && vars.onKill(self);\n\t\t};\n\n\t\t_triggers.push(self);\n\t\tself.enable(false, false);\n\t\tcustomRevertReturn && customRevertReturn(self);\n\n\t\tif (animation && animation.add && !change) { // if the animation is a timeline, it may not have been populated yet, so it wouldn't render at the proper place on the first refresh(), thus we should schedule one for the next tick. If \"change\" is defined, we know it must be re-enabling, thus we can refresh() right away.\n\t\t\tlet updateFunc = self.update; // some browsers may fire a scroll event BEFORE a tick elapses and/or the DOMContentLoaded fires. So there's a chance update() will be called BEFORE a refresh() has happened on a Timeline-attached ScrollTrigger which means the start/end won't be calculated yet. We don't want to add conditional logic inside the update() method (like check to see if end is defined and if not, force a refresh()) because that's a function that gets hit a LOT (performance). So we swap out the real update() method for this one that'll re-attach it the first time it gets called and of course forces a refresh().\n\t\t\tself.update = () => {\n\t\t\t\tself.update = updateFunc;\n\t\t\t\t_scrollers.cache++; // otherwise a cached scroll position may get used in the refresh() in a very rare scenario, like if ScrollTriggers are created inside a DOMContentLoaded event and the queued requestAnimationFrame() fires beforehand. See https://gsap.com/community/forums/topic/41267-scrolltrigger-breaks-on-refresh-when-using-domcontentloaded/\n\t\t\t\tstart || end || self.refresh();\n\t\t\t};\n\t\t\tgsap.delayedCall(0.01, self.update);\n\t\t\tchange = 0.01;\n\t\t\tstart = end = 0;\n\t\t} else {\n\t\t\tself.refresh();\n\t\t}\n\t\tpin && _queueRefreshAll(); // pinning could affect the positions of other things, so make sure we queue a full refresh()\n\t}\n\n\n\tstatic register(core) {\n\t\tif (!_coreInitted) {\n\t\t\tgsap = core || _getGSAP();\n\t\t\t_windowExists() && window.document && ScrollTrigger.enable();\n\t\t\t_coreInitted = _enabled;\n\t\t}\n\t\treturn _coreInitted;\n\t}\n\n\tstatic defaults(config) {\n\t\tif (config) {\n\t\t\tfor (let p in config) {\n\t\t\t\t_defaults[p] = config[p];\n\t\t\t}\n\t\t}\n\t\treturn _defaults;\n\t}\n\n\tstatic disable(reset, kill) {\n\t\t_enabled = 0;\n\t\t_triggers.forEach(trigger => trigger[kill ? \"kill\" : \"disable\"](reset));\n\t\t_removeListener(_win, \"wheel\", _onScroll);\n\t\t_removeListener(_doc, \"scroll\", _onScroll);\n\t\tclearInterval(_syncInterval);\n\t\t_removeListener(_doc, \"touchcancel\", _passThrough);\n\t\t_removeListener(_body, \"touchstart\", _passThrough);\n\t\t_multiListener(_removeListener, _doc, \"pointerdown,touchstart,mousedown\", _pointerDownHandler);\n\t\t_multiListener(_removeListener, _doc, \"pointerup,touchend,mouseup\", _pointerUpHandler);\n\t\t_resizeDelay.kill();\n\t\t_iterateAutoRefresh(_removeListener);\n\t\tfor (let i = 0; i < _scrollers.length; i+=3) {\n\t\t\t_wheelListener(_removeListener, _scrollers[i], _scrollers[i+1]);\n\t\t\t_wheelListener(_removeListener, _scrollers[i], _scrollers[i+2]);\n\t\t}\n\t}\n\n\tstatic enable() {\n\t\t_win = window;\n\t\t_doc = document;\n\t\t_docEl = _doc.documentElement;\n\t\t_body = _doc.body;\n\t\tif (gsap) {\n\t\t\t_toArray = gsap.utils.toArray;\n\t\t\t_clamp = gsap.utils.clamp;\n\t\t\t_context = gsap.core.context || _passThrough;\n\t\t\t_suppressOverwrites = gsap.core.suppressOverwrites || _passThrough;\n\t\t\t_scrollRestoration = _win.history.scrollRestoration || \"auto\";\n\t\t\t_lastScroll = _win.pageYOffset || 0;\n\t\t\tgsap.core.globals(\"ScrollTrigger\", ScrollTrigger); // must register the global manually because in Internet Explorer, functions (classes) don't have a \"name\" property.\n\t\t\tif (_body) {\n\t\t\t\t_enabled = 1;\n\t\t\t\t_div100vh = document.createElement(\"div\"); // to solve mobile browser address bar show/hide resizing, we shouldn't rely on window.innerHeight. Instead, use a with its height set to 100vh and measure that since that's what the scrolling is based on anyway and it's not affected by address bar showing/hiding.\n\t\t\t\t_div100vh.style.height = \"100vh\";\n\t\t\t\t_div100vh.style.position = \"absolute\";\n\t\t\t\t_refresh100vh();\n\t\t\t\t_rafBugFix();\n\t\t\t\tObserver.register(gsap);\n\t\t\t\t// isTouch is 0 if no touch, 1 if ONLY touch, and 2 if it can accommodate touch but also other types like mouse/pointer.\n\t\t\t\tScrollTrigger.isTouch = Observer.isTouch;\n\t\t\t\t_fixIOSBug = Observer.isTouch && /(iPad|iPhone|iPod|Mac)/g.test(navigator.userAgent); // since 2017, iOS has had a bug that causes event.clientX/Y to be inaccurate when a scroll occurs, thus we must alternate ignoring every other touchmove event to work around it. See https://bugs.webkit.org/show_bug.cgi?id=181954 and https://codepen.io/GreenSock/pen/ExbrPNa/087cef197dc35445a0951e8935c41503\n\t\t\t\t_ignoreMobileResize = Observer.isTouch === 1;\n\t\t\t\t_addListener(_win, \"wheel\", _onScroll); // mostly for 3rd party smooth scrolling libraries.\n\t\t\t\t_root = [_win, _doc, _docEl, _body];\n\t\t\t\tif (gsap.matchMedia) {\n\t\t\t\t\tScrollTrigger.matchMedia = vars => {\n\t\t\t\t\t\tlet mm = gsap.matchMedia(),\n\t\t\t\t\t\t\tp;\n\t\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\t\tmm.add(p, vars[p]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn mm;\n\t\t\t\t\t};\n\t\t\t\t\tgsap.addEventListener(\"matchMediaInit\", () => _revertAll());\n\t\t\t\t\tgsap.addEventListener(\"matchMediaRevert\", () => _revertRecorded());\n\t\t\t\t\tgsap.addEventListener(\"matchMedia\", () => {\n\t\t\t\t\t\t_refreshAll(0, 1);\n\t\t\t\t\t\t_dispatch(\"matchMedia\");\n\t\t\t\t\t});\n\t\t\t\t\tgsap.matchMedia().add(\"(orientation: portrait)\", () => { // when orientation changes, we should take new base measurements for the ignoreMobileResize feature.\n\t\t\t\t\t\t_setBaseDimensions();\n\t\t\t\t\t\treturn _setBaseDimensions;\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\tconsole.warn(\"Requires GSAP 3.11.0 or later\");\n\t\t\t\t}\n\t\t\t\t_setBaseDimensions();\n\t\t\t\t_addListener(_doc, \"scroll\", _onScroll); // some browsers (like Chrome), the window stops dispatching scroll events on the window if you scroll really fast, but it's consistent on the document!\n\t\t\t\tlet bodyHasStyle = _body.hasAttribute(\"style\"),\n\t\t\t\t\tbodyStyle = _body.style,\n\t\t\t\t\tborder = bodyStyle.borderTopStyle,\n\t\t\t\t\tAnimationProto = gsap.core.Animation.prototype,\n\t\t\t\t\tbounds, i;\n\t\t\t\tAnimationProto.revert || Object.defineProperty(AnimationProto, \"revert\", { value: function() { return this.time(-0.01, true); }}); // only for backwards compatibility (Animation.revert() was added after 3.10.4)\n\t\t\t\tbodyStyle.borderTopStyle = \"solid\"; // works around an issue where a margin of a child element could throw off the bounds of the _body, making it seem like there's a margin when there actually isn't. The border ensures that the bounds are accurate.\n\t\t\t\tbounds = _getBounds(_body);\n\t\t\t\t_vertical.m = Math.round(bounds.top + _vertical.sc()) || 0; // accommodate the offset of the caused by margins and/or padding\n\t\t\t\t_horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;\n\t\t\t\tborder ? (bodyStyle.borderTopStyle = border) : bodyStyle.removeProperty(\"border-top-style\");\n\t\t\t\tif (!bodyHasStyle) { // SSR frameworks like Next.js complain if this attribute gets added.\n\t\t\t\t\t_body.setAttribute(\"style\", \"\"); // it's not enough to just removeAttribute() - we must first set it to empty, otherwise Next.js complains.\n\t\t\t\t\t_body.removeAttribute(\"style\");\n\t\t\t\t}\n\t\t\t\t// TODO: (?) maybe move to leveraging the velocity mechanism in Observer and skip intervals.\n\t\t\t\t_syncInterval = setInterval(_sync, 250);\n\t\t\t\tgsap.delayedCall(0.5, () => _startup = 0);\n\t\t\t\t_addListener(_doc, \"touchcancel\", _passThrough); // some older Android devices intermittently stop dispatching \"touchmove\" events if we don't listen for \"touchcancel\" on the document.\n\t\t\t\t_addListener(_body, \"touchstart\", _passThrough); //works around Safari bug: https://gsap.com/forums/topic/21450-draggable-in-iframe-on-mobile-is-buggy/\n\t\t\t\t_multiListener(_addListener, _doc, \"pointerdown,touchstart,mousedown\", _pointerDownHandler);\n\t\t\t\t_multiListener(_addListener, _doc, \"pointerup,touchend,mouseup\", _pointerUpHandler);\n\t\t\t\t_transformProp = gsap.utils.checkPrefix(\"transform\");\n\t\t\t\t_stateProps.push(_transformProp);\n\t\t\t\t_coreInitted = _getTime();\n\t\t\t\t_resizeDelay = gsap.delayedCall(0.2, _refreshAll).pause();\n\t\t\t\t_autoRefresh = [_doc, \"visibilitychange\", () => {\n\t\t\t\t\tlet w = _win.innerWidth,\n\t\t\t\t\t\th = _win.innerHeight;\n\t\t\t\t\tif (_doc.hidden) {\n\t\t\t\t\t\t_prevWidth = w;\n\t\t\t\t\t\t_prevHeight = h;\n\t\t\t\t\t} else if (_prevWidth !== w || _prevHeight !== h) {\n\t\t\t\t\t\t_onResize();\n\t\t\t\t\t}\n\t\t\t\t}, _doc, \"DOMContentLoaded\", _refreshAll, _win, \"load\", _refreshAll, _win, \"resize\", _onResize];\n\t\t\t\t_iterateAutoRefresh(_addListener);\n\t\t\t\t_triggers.forEach(trigger => trigger.enable(0, 1));\n\t\t\t\tfor (i = 0; i < _scrollers.length; i+=3) {\n\t\t\t\t\t_wheelListener(_removeListener, _scrollers[i], _scrollers[i+1]);\n\t\t\t\t\t_wheelListener(_removeListener, _scrollers[i], _scrollers[i+2]);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tstatic config(vars) {\n\t\t(\"limitCallbacks\" in vars) && (_limitCallbacks = !!vars.limitCallbacks);\n\t\tlet ms = vars.syncInterval;\n\t\tms && clearInterval(_syncInterval) || ((_syncInterval = ms) && setInterval(_sync, ms));\n\t\t(\"ignoreMobileResize\" in vars) && (_ignoreMobileResize = ScrollTrigger.isTouch === 1 && vars.ignoreMobileResize);\n\t\tif (\"autoRefreshEvents\" in vars) {\n\t\t\t_iterateAutoRefresh(_removeListener) || _iterateAutoRefresh(_addListener, vars.autoRefreshEvents || \"none\");\n\t\t\t_ignoreResize = (vars.autoRefreshEvents + \"\").indexOf(\"resize\") === -1;\n\t\t}\n\t}\n\n\tstatic scrollerProxy(target, vars) {\n\t\tlet t = _getTarget(target),\n\t\t\ti = _scrollers.indexOf(t),\n\t\t\tisViewport = _isViewport(t);\n\t\tif (~i) {\n\t\t\t_scrollers.splice(i, isViewport ? 6 : 2);\n\t\t}\n\t\tif (vars) {\n\t\t\tisViewport ? _proxies.unshift(_win, vars, _body, vars, _docEl, vars) : _proxies.unshift(t, vars);\n\t\t}\n\t}\n\n\tstatic clearMatchMedia(query) {\n\t\t_triggers.forEach(t => t._ctx && t._ctx.query === query && t._ctx.kill(true, true));\n\t}\n\n\tstatic isInViewport(element, ratio, horizontal) {\n\t\tlet bounds = (_isString(element) ? _getTarget(element) : element).getBoundingClientRect(),\n\t\t\toffset = bounds[horizontal ? _width : _height] * ratio || 0;\n\t\treturn horizontal ? bounds.right - offset > 0 && bounds.left + offset < _win.innerWidth : bounds.bottom - offset > 0 && bounds.top + offset < _win.innerHeight;\n\t}\n\n\tstatic positionInViewport(element, referencePoint, horizontal) {\n\t\t_isString(element) && (element = _getTarget(element));\n\t\tlet bounds = element.getBoundingClientRect(),\n\t\t\tsize = bounds[horizontal ? _width : _height],\n\t\t\toffset = referencePoint == null ? size / 2 : ((referencePoint in _keywords) ? _keywords[referencePoint] * size : ~referencePoint.indexOf(\"%\") ? parseFloat(referencePoint) * size / 100 : parseFloat(referencePoint) || 0);\n\t\treturn horizontal ? (bounds.left + offset) / _win.innerWidth : (bounds.top + offset) / _win.innerHeight;\n\t}\n\n\tstatic killAll(allowListeners) {\n\t\t_triggers.slice(0).forEach(t => t.vars.id !== \"ScrollSmoother\" && t.kill());\n\t\tif (allowListeners !== true) {\n\t\t\tlet listeners = _listeners.killAll || [];\n\t\t\t_listeners = {};\n\t\t\tlisteners.forEach(f => f());\n\t\t}\n\t}\n\n}\n\nScrollTrigger.version = \"3.13.0\";\nScrollTrigger.saveStyles = targets => targets ? _toArray(targets).forEach(target => { // saved styles are recorded in a consecutive alternating Array, like [element, cssText, transform attribute, cache, matchMedia, ...]\n\tif (target && target.style) {\n\t\tlet i = _savedStyles.indexOf(target);\n\t\ti >= 0 && _savedStyles.splice(i, 5);\n\t\t_savedStyles.push(target, target.style.cssText, target.getBBox && target.getAttribute(\"transform\"), gsap.core.getCache(target), _context());\n\t}\n}) : _savedStyles;\nScrollTrigger.revert = (soft, media) => _revertAll(!soft, media);\nScrollTrigger.create = (vars, animation) => new ScrollTrigger(vars, animation);\nScrollTrigger.refresh = safe => safe ? _onResize(true) : (_coreInitted || ScrollTrigger.register()) && _refreshAll(true);\nScrollTrigger.update = force => ++_scrollers.cache && _updateAll(force === true ? 2 : 0);\nScrollTrigger.clearScrollMemory = _clearScrollMemory;\nScrollTrigger.maxScroll = (element, horizontal) => _maxScroll(element, horizontal ? _horizontal : _vertical);\nScrollTrigger.getScrollFunc = (element, horizontal) => _getScrollFunc(_getTarget(element), horizontal ? _horizontal : _vertical);\nScrollTrigger.getById = id => _ids[id];\nScrollTrigger.getAll = () => _triggers.filter(t => t.vars.id !== \"ScrollSmoother\"); // it's common for people to ScrollTrigger.getAll(t => t.kill()) on page routes, for example, and we don't want it to ruin smooth scrolling by killing the main ScrollSmoother one.\nScrollTrigger.isScrolling = () => !!_lastScrollTime;\nScrollTrigger.snapDirectional = _snapDirectional;\nScrollTrigger.addEventListener = (type, callback) => {\n\tlet a = _listeners[type] || (_listeners[type] = []);\n\t~a.indexOf(callback) || a.push(callback);\n};\nScrollTrigger.removeEventListener = (type, callback) => {\n\tlet a = _listeners[type],\n\t\ti = a && a.indexOf(callback);\n\ti >= 0 && a.splice(i, 1);\n};\nScrollTrigger.batch = (targets, vars) => {\n\tlet result = [],\n\t\tvarsCopy = {},\n\t\tinterval = vars.interval || 0.016,\n\t\tbatchMax = vars.batchMax || 1e9,\n\t\tproxyCallback = (type, callback) => {\n\t\t\tlet elements = [],\n\t\t\t\ttriggers = [],\n\t\t\t\tdelay = gsap.delayedCall(interval, () => {callback(elements, triggers); elements = []; triggers = [];}).pause();\n\t\t\treturn self => {\n\t\t\t\telements.length || delay.restart(true);\n\t\t\t\telements.push(self.trigger);\n\t\t\t\ttriggers.push(self);\n\t\t\t\tbatchMax <= elements.length && delay.progress(1);\n\t\t\t};\n\t\t},\n\t\tp;\n\tfor (p in vars) {\n\t\tvarsCopy[p] = (p.substr(0, 2) === \"on\" && _isFunction(vars[p]) && p !== \"onRefreshInit\") ? proxyCallback(p, vars[p]) : vars[p];\n\t}\n\tif (_isFunction(batchMax)) {\n\t\tbatchMax = batchMax();\n\t\t_addListener(ScrollTrigger, \"refresh\", () => batchMax = vars.batchMax());\n\t}\n\t_toArray(targets).forEach(target => {\n\t\tlet config = {};\n\t\tfor (p in varsCopy) {\n\t\t\tconfig[p] = varsCopy[p];\n\t\t}\n\t\tconfig.trigger = target;\n\t\tresult.push(ScrollTrigger.create(config));\n\t});\n\treturn result;\n}\n\n\n// to reduce file size. clamps the scroll and also returns a duration multiplier so that if the scroll gets chopped shorter, the duration gets curtailed as well (otherwise if you're very close to the top of the page, for example, and swipe up really fast, it'll suddenly slow down and take a long time to reach the top).\nlet _clampScrollAndGetDurationMultiplier = (scrollFunc, current, end, max) => {\n\t\tcurrent > max ? scrollFunc(max) : current < 0 && scrollFunc(0);\n\t\treturn end > max ? (max - current) / (end - current) : end < 0 ? current / (current - end) : 1;\n\t},\n\t_allowNativePanning = (target, direction) => {\n\t\tif (direction === true) {\n\t\t\ttarget.style.removeProperty(\"touch-action\");\n\t\t} else {\n\t\t\ttarget.style.touchAction = direction === true ? \"auto\" : direction ? \"pan-\" + direction + (Observer.isTouch ? \" pinch-zoom\" : \"\") : \"none\"; // note: Firefox doesn't support it pinch-zoom properly, at least in addition to a pan-x or pan-y.\n\t\t}\n\t\ttarget === _docEl && _allowNativePanning(_body, direction);\n\t},\n\t_overflow = {auto: 1, scroll: 1},\n\t_nestedScroll = ({event, target, axis}) => {\n\t\tlet node = (event.changedTouches ? event.changedTouches[0] : event).target,\n\t\t\tcache = node._gsap || gsap.core.getCache(node),\n\t\t\ttime = _getTime(), cs;\n\t\tif (!cache._isScrollT || time - cache._isScrollT > 2000) { // cache for 2 seconds to improve performance.\n\t\t\twhile (node && node !== _body && ((node.scrollHeight <= node.clientHeight && node.scrollWidth <= node.clientWidth) || !(_overflow[(cs = _getComputedStyle(node)).overflowY] || _overflow[cs.overflowX]))) node = node.parentNode;\n\t\t\tcache._isScroll = node && node !== target && !_isViewport(node) && (_overflow[(cs = _getComputedStyle(node)).overflowY] || _overflow[cs.overflowX]);\n\t\t\tcache._isScrollT = time;\n\t\t}\n\t\tif (cache._isScroll || axis === \"x\") {\n\t\t\tevent.stopPropagation();\n\t\t\tevent._gsapAllow = true;\n\t\t}\n\t},\n\t// capture events on scrollable elements INSIDE the and allow those by calling stopPropagation() when we find a scrollable ancestor\n\t_inputObserver = (target, type, inputs, nested) => Observer.create({\n\t\ttarget: target,\n\t\tcapture: true,\n\t\tdebounce: false,\n\t\tlockAxis: true,\n\t\ttype: type,\n\t\tonWheel: (nested = nested && _nestedScroll),\n\t\tonPress: nested,\n\t\tonDrag: nested,\n\t\tonScroll: nested,\n\t\tonEnable: () => inputs && _addListener(_doc, Observer.eventTypes[0], _captureInputs, false, true),\n\t\tonDisable: () => _removeListener(_doc, Observer.eventTypes[0], _captureInputs, true)\n\t}),\n\t_inputExp = /(input|label|select|textarea)/i,\n\t_inputIsFocused,\n\t_captureInputs = e => {\n\t\tlet isInput = _inputExp.test(e.target.tagName);\n\t\tif (isInput || _inputIsFocused) {\n\t\t\te._gsapAllow = true;\n\t\t\t_inputIsFocused = isInput;\n\t\t}\n\t},\n\t_getScrollNormalizer = vars => {\n\t\t_isObject(vars) || (vars = {});\n\t\tvars.preventDefault = vars.isNormalizer = vars.allowClicks = true;\n\t\tvars.type || (vars.type = \"wheel,touch\");\n\t\tvars.debounce = !!vars.debounce;\n\t\tvars.id = vars.id || \"normalizer\";\n\t\tlet {normalizeScrollX, momentum, allowNestedScroll, onRelease} = vars,\n\t\t\tself, maxY,\n\t\t\ttarget = _getTarget(vars.target) || _docEl,\n\t\t\tsmoother = gsap.core.globals().ScrollSmoother,\n\t\t\tsmootherInstance = smoother && smoother.get(),\n\t\t\tcontent = _fixIOSBug && ((vars.content && _getTarget(vars.content)) || (smootherInstance && vars.content !== false && !smootherInstance.smooth() && smootherInstance.content())),\n\t\t\tscrollFuncY = _getScrollFunc(target, _vertical),\n\t\t\tscrollFuncX = _getScrollFunc(target, _horizontal),\n\t\t\tscale = 1,\n\t\t\tinitialScale = (Observer.isTouch && _win.visualViewport ? _win.visualViewport.scale * _win.visualViewport.width : _win.outerWidth) / _win.innerWidth,\n\t\t\twheelRefresh = 0,\n\t\t\tresolveMomentumDuration = _isFunction(momentum) ? () => momentum(self) : () => momentum || 2.8,\n\t\t\tlastRefreshID, skipTouchMove,\n\t\t\tinputObserver = _inputObserver(target, vars.type, true, allowNestedScroll),\n\t\t\tresumeTouchMove = () => skipTouchMove = false,\n\t\t\tscrollClampX = _passThrough,\n\t\t\tscrollClampY = _passThrough,\n\t\t\tupdateClamps = () => {\n\t\t\t\tmaxY = _maxScroll(target, _vertical);\n\t\t\t\tscrollClampY = _clamp(_fixIOSBug ? 1 : 0, maxY);\n\t\t\t\tnormalizeScrollX && (scrollClampX = _clamp(0, _maxScroll(target, _horizontal)));\n\t\t\t\tlastRefreshID = _refreshID;\n\t\t\t},\n\t\t\tremoveContentOffset = () => {\n\t\t\t\tcontent._gsap.y = _round(parseFloat(content._gsap.y) + scrollFuncY.offset) + \"px\";\n\t\t\t\tcontent.style.transform = \"matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, \" + parseFloat(content._gsap.y) + \", 0, 1)\";\n\t\t\t\tscrollFuncY.offset = scrollFuncY.cacheID = 0;\n\t\t\t},\n\t\t\tignoreDrag = () => {\n\t\t\t\tif (skipTouchMove) {\n\t\t\t\t\trequestAnimationFrame(resumeTouchMove);\n\t\t\t\t\tlet offset = _round(self.deltaY / 2),\n\t\t\t\t\t\tscroll = scrollClampY(scrollFuncY.v - offset);\n\t\t\t\t\tif (content && scroll !== scrollFuncY.v + scrollFuncY.offset) {\n\t\t\t\t\t\tscrollFuncY.offset = scroll - scrollFuncY.v;\n\t\t\t\t\t\tlet y = _round((parseFloat(content && content._gsap.y) || 0) - scrollFuncY.offset);\n\t\t\t\t\t\tcontent.style.transform = \"matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, \" + y + \", 0, 1)\";\n\t\t\t\t\t\tcontent._gsap.y = y + \"px\";\n\t\t\t\t\t\tscrollFuncY.cacheID = _scrollers.cache;\n\t\t\t\t\t\t_updateAll();\n\t\t\t\t\t}\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\tscrollFuncY.offset && removeContentOffset();\n\t\t\t\tskipTouchMove = true;\n\t\t\t},\n\t\t\ttween, startScrollX, startScrollY, onStopDelayedCall,\n\t\t\tonResize = () => { // if the window resizes, like on an iPhone which Apple FORCES the address bar to show/hide even if we event.preventDefault(), it may be scrolling too far now that the address bar is showing, so we must dynamically adjust the momentum tween.\n\t\t\t\tupdateClamps();\n\t\t\t\tif (tween.isActive() && tween.vars.scrollY > maxY) {\n\t\t\t\t\tscrollFuncY() > maxY ? tween.progress(1) && scrollFuncY(maxY) : tween.resetTo(\"scrollY\", maxY);\n\t\t\t\t}\n\t\t\t};\n\t\tcontent && gsap.set(content, {y: \"+=0\"}); // to ensure there's a cache (element._gsap)\n\t\tvars.ignoreCheck = e => (_fixIOSBug && e.type === \"touchmove\" && ignoreDrag(e)) || (scale > 1.05 && e.type !== \"touchstart\") || self.isGesturing || (e.touches && e.touches.length > 1);\n\t\tvars.onPress = () => {\n\t\t\tskipTouchMove = false;\n\t\t\tlet prevScale = scale;\n\t\t\tscale = _round(((_win.visualViewport && _win.visualViewport.scale) || 1) / initialScale);\n\t\t\ttween.pause();\n\t\t\tprevScale !== scale && _allowNativePanning(target, scale > 1.01 ? true : normalizeScrollX ? false : \"x\");\n\t\t\tstartScrollX = scrollFuncX();\n\t\t\tstartScrollY = scrollFuncY();\n\t\t\tupdateClamps();\n\t\t\tlastRefreshID = _refreshID;\n\t\t}\n\t\tvars.onRelease = vars.onGestureStart = (self, wasDragging) => {\n\t\t\tscrollFuncY.offset && removeContentOffset();\n\t\t\tif (!wasDragging) {\n\t\t\t\tonStopDelayedCall.restart(true);\n\t\t\t} else {\n\t\t\t\t_scrollers.cache++; // make sure we're pulling the non-cached value\n\t\t\t\t// alternate algorithm: durX = Math.min(6, Math.abs(self.velocityX / 800)),\tdur = Math.max(durX, Math.min(6, Math.abs(self.velocityY / 800))); dur = dur * (0.4 + (1 - _power4In(dur / 6)) * 0.6)) * (momentumSpeed || 1)\n\t\t\t\tlet dur = resolveMomentumDuration(),\n\t\t\t\t\tcurrentScroll, endScroll;\n\t\t\t\tif (normalizeScrollX) {\n\t\t\t\t\tcurrentScroll = scrollFuncX();\n\t\t\t\t\tendScroll = currentScroll + (dur * 0.05 * -self.velocityX) / 0.227; // the constant .227 is from power4(0.05). velocity is inverted because scrolling goes in the opposite direction.\n\t\t\t\t\tdur *= _clampScrollAndGetDurationMultiplier(scrollFuncX, currentScroll, endScroll, _maxScroll(target, _horizontal));\n\t\t\t\t\ttween.vars.scrollX = scrollClampX(endScroll);\n\t\t\t\t}\n\t\t\t\tcurrentScroll = scrollFuncY();\n\t\t\t\tendScroll = currentScroll + (dur * 0.05 * -self.velocityY) / 0.227; // the constant .227 is from power4(0.05)\n\t\t\t\tdur *= _clampScrollAndGetDurationMultiplier(scrollFuncY, currentScroll, endScroll, _maxScroll(target, _vertical));\n\t\t\t\ttween.vars.scrollY = scrollClampY(endScroll);\n\t\t\t\ttween.invalidate().duration(dur).play(0.01);\n\t\t\t\tif (_fixIOSBug && tween.vars.scrollY >= maxY || currentScroll >= maxY-1) { // iOS bug: it'll show the address bar but NOT fire the window \"resize\" event until the animation is done but we must protect against overshoot so we leverage an onUpdate to do so.\n\t\t\t\t\tgsap.to({}, {onUpdate: onResize, duration: dur});\n\t\t\t\t}\n\t\t\t}\n\t\t\tonRelease && onRelease(self);\n\t\t};\n\t\tvars.onWheel = () => {\n\t\t\ttween._ts && tween.pause();\n\t\t\tif (_getTime() - wheelRefresh > 1000) { // after 1 second, refresh the clamps otherwise that'll only happen when ScrollTrigger.refresh() is called or for touch-scrolling.\n\t\t\t\tlastRefreshID = 0;\n\t\t\t\twheelRefresh = _getTime();\n\t\t\t}\n\t\t};\n\t\tvars.onChange = (self, dx, dy, xArray, yArray) => {\n\t\t\t_refreshID !== lastRefreshID && updateClamps();\n\t\t\tdx && normalizeScrollX && scrollFuncX(scrollClampX(xArray[2] === dx ? startScrollX + (self.startX - self.x) : scrollFuncX() + dx - xArray[1])); // for more precision, we track pointer/touch movement from the start, otherwise it'll drift.\n\t\t\tif (dy) {\n\t\t\t\tscrollFuncY.offset && removeContentOffset();\n\t\t\t\tlet isTouch = yArray[2] === dy,\n\t\t\t\t\ty = isTouch ? startScrollY + self.startY - self.y : scrollFuncY() + dy - yArray[1],\n\t\t\t\t\tyClamped = scrollClampY(y);\n\t\t\t\tisTouch && y !== yClamped && (startScrollY += yClamped - y);\n\t\t\t\tscrollFuncY(yClamped);\n\t\t\t}\n\t\t\t(dy || dx) && _updateAll();\n\t\t};\n\t\tvars.onEnable = () => {\n\t\t\t_allowNativePanning(target, normalizeScrollX ? false : \"x\");\n\t\t\tScrollTrigger.addEventListener(\"refresh\", onResize);\n\t\t\t_addListener(_win, \"resize\", onResize);\n\t\t\tif (scrollFuncY.smooth) {\n\t\t\t\tscrollFuncY.target.style.scrollBehavior = \"auto\";\n\t\t\t\tscrollFuncY.smooth = scrollFuncX.smooth = false;\n\t\t\t}\n\t\t\tinputObserver.enable();\n\t\t};\n\t\tvars.onDisable = () => {\n\t\t\t_allowNativePanning(target, true);\n\t\t\t_removeListener(_win, \"resize\", onResize);\n\t\t\tScrollTrigger.removeEventListener(\"refresh\", onResize);\n\t\t\tinputObserver.kill();\n\t\t};\n\t\tvars.lockAxis = vars.lockAxis !== false;\n\t\tself = new Observer(vars);\n\t\tself.iOS = _fixIOSBug; // used in the Observer getCachedScroll() function to work around an iOS bug that wreaks havoc with TouchEvent.clientY if we allow scroll to go all the way back to 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/SplitText.min.js b/vendor/javascript/gsap/SplitText.min.js
new file mode 100644
index 0000000..38263aa
--- /dev/null
+++ b/vendor/javascript/gsap/SplitText.min.js
@@ -0,0 +1,11 @@
+/*!
+ * SplitText 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved. Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle
+ */
+
+(function(B,A){typeof exports=="object"&&typeof module!="undefined"?A(exports):typeof define=="function"&&define.amd?define(["exports"],A):(B=typeof globalThis!="undefined"?globalThis:B||self,A(B.window=B.window||{}))})(this,function(B){"use strict";let A,_,G,re=()=>G||U.register(window.gsap),V=typeof Intl!="undefined"?new Intl.Segmenter:0,P=e=>typeof e=="string"?P(document.querySelectorAll(e)):"length"in e?Array.from(e):[e],X=e=>P(e).filter(t=>t instanceof HTMLElement),J=[],K=function(){},oe=/\s+/g,Y=new RegExp("\\p{RI}\\p{RI}|\\p{Emoji}(\\p{EMod}|\\u{FE0F}\\u{20E3}?|[\\u{E0020}-\\u{E007E}]+\\u{E007F})?(\\u{200D}\\p{Emoji}(\\p{EMod}|\\u{FE0F}\\u{20E3}?|[\\u{E0020}-\\u{E007E}]+\\u{E007F})?)*|.","gu"),Z={left:0,top:0,width:0,height:0},ee=(e,t)=>{if(t){let s=new Set(e.join("").match(t)||J),i=e.length,o,c,n,a;if(s.size)for(;--i>-1;){c=e[i];for(n of s)if(n.startsWith(c)&&n.length>c.length){for(o=0,a=c;n.startsWith(a+=e[i+ ++o])&&a.length
window.getComputedStyle(e).display==="inline"&&(e.style.display="inline-block"),z=(e,t,s)=>t.insertBefore(typeof e=="string"?document.createTextNode(e):e,s),Q=(e,t,s)=>{let i=t[e+"sClass"]||"",{tag:o="div",aria:c="auto",propIndex:n=!1}=t,a=e==="line"?"block":"inline-block",h=i.indexOf("++")>-1,b=x=>{let g=document.createElement(o),C=s.length+1;return i&&(g.className=i+(h?" "+i+C:"")),n&&g.style.setProperty("--"+e,C+""),c!=="none"&&g.setAttribute("aria-hidden","true"),o!=="span"&&(g.style.position="relative",g.style.display=a),g.textContent=x,s.push(g),g};return h&&(i=i.replace("++","")),b.collection=s,b},ae=(e,t,s,i)=>{let o=Q("line",s,i),c=window.getComputedStyle(e).textAlign||"left";return(n,a)=>{let h=o("");for(h.style.textAlign=c,e.insertBefore(h,t[n]);n{var x;let g=Array.from(e.childNodes),C=0,{wordDelimiter:R,reduceWhiteSpace:L=!0,prepareText:$}=t,q=e.getBoundingClientRect(),j=q,D=!L&&window.getComputedStyle(e).whiteSpace.substring(0,3)==="pre",E=0,v=s.collection,r,f,H,l,m,y,I,d,u,W,S,O,T,F,w,p,k,N;for(typeof R=="object"?(H=R.delimiter||R,f=R.replaceWith||""):f=R===""?"":R||" ",r=f!==" ";C-1?(y=v[v.length-1],y.appendChild(document.createTextNode(i?"":p))):(y=s(i?"":p),z(y,e,l),E&&u===1&&!I&&y.insertBefore(E,y.firstChild)),i)for(S=V?ee([...V.segment(p)].map(M=>M.segment),h):p.match(a)||J,N=0;Nj.top&&W.left<=j.left){for(O=e.cloneNode(),T=e.childNodes[0];T&&T!==y;)F=T,T=T.nextSibling,O.appendChild(F);e.parentNode.insertBefore(O,e),o&&te(O)}j=W}(u=m.length?" ":r&&p.slice(-1)===" "?" "+f:f,e,l)}e.removeChild(l),E=0}else l.nodeType===1&&(n&&n.indexOf(l)>-1?(v.indexOf(l.previousSibling)>-1&&v[v.length-1].appendChild(l),E=l):(ie(l,t,s,i,o,c,n,a,h,!0),E=0),o&&te(l))};const ne=class se{constructor(t,s){this.isSplit=!1,re(),this.elements=X(t),this.chars=[],this.words=[],this.lines=[],this.masks=[],this.vars=s,this._split=()=>this.isSplit&&this.split(this.vars);let i=[],o,c=()=>{let n=i.length,a;for(;n--;){a=i[n];let h=a.element.offsetWidth;if(h!==a.width){a.width=h,this._split();return}}};this._data={orig:i,obs:typeof ResizeObserver!="undefined"&&new ResizeObserver(()=>{clearTimeout(o),o=setTimeout(c,200)})},K(this),this.split(s)}split(t){this.isSplit&&this.revert(),this.vars=t=t||this.vars||{};let{type:s="chars,words,lines",aria:i="auto",deepSlice:o=!0,smartWrap:c,onSplit:n,autoSplit:a=!1,specialChars:h,mask:b}=this.vars,x=s.indexOf("lines")>-1,g=s.indexOf("chars")>-1,C=s.indexOf("words")>-1,R=g&&!C&&!x,L=h&&("push"in h?new RegExp("(?:"+h.join("|")+")","gu"):h),$=L?new RegExp(L.source+"|"+Y.source,"gu"):Y,q=!!t.ignore&&X(t.ignore),{orig:j,animTime:D,obs:E}=this._data,v;return(g||C||x)&&(this.elements.forEach((r,f)=>{j[f]={element:r,html:r.innerHTML,ariaL:r.getAttribute("aria-label"),ariaH:r.getAttribute("aria-hidden")},i==="auto"?r.setAttribute("aria-label",(r.textContent||"").trim()):i==="hidden"&&r.setAttribute("aria-hidden","true");let H=[],l=[],m=[],y=g?Q("char",t,H):null,I=Q("word",t,l),d,u,W,S;if(ie(r,t,I,y,R,o&&(x||R),q,$,L,!1),x){let O=P(r.childNodes),T=ae(r,O,t,m),F,w=[],p=0,k=O.map(M=>M.nodeType===1?M.getBoundingClientRect():Z),N=Z;for(d=0;dN.top&&k[d].left<=N.left&&(T(p,d),p=d),N=k[d]));p{var le;return(le=M.parentNode)==null?void 0:le.removeChild(M)})}if(!C){for(d=0;d{let f=r.cloneNode();return r.replaceWith(f),f.appendChild(r),r.className&&(f.className=r.className.replace(/(\b\w+\b)/g,"$1-mask")),f.style.overflow="clip",f}))),this.isSplit=!0,_&&(a?_.addEventListener("loadingdone",this._split):_.status==="loading"&&console.warn("SplitText called before fonts loaded")),(v=n&&n(this))&&v.totalTime&&(this._data.anim=D?v.totalTime(D):v),x&&a&&this.elements.forEach((r,f)=>{j[f].width=r.offsetWidth,E&&E.observe(r)}),this}revert(){var t,s;let{orig:i,anim:o,obs:c}=this._data;return c&&c.disconnect(),i.forEach(({element:n,html:a,ariaL:h,ariaH:b})=>{n.innerHTML=a,h?n.setAttribute("aria-label",h):n.removeAttribute("aria-label"),b?n.setAttribute("aria-hidden",b):n.removeAttribute("aria-hidden")}),this.chars.length=this.words.length=this.lines.length=i.length=this.masks.length=0,this.isSplit=!1,_==null||_.removeEventListener("loadingdone",this._split),o&&(this._data.animTime=o.totalTime(),o.revert()),(s=(t=this.vars).onRevert)==null||s.call(t,this),this}static create(t,s){return new se(t,s)}static register(t){A=A||t||window.gsap,A&&(P=A.utils.toArray,K=A.core.context||K),!G&&window.innerWidth>0&&(_=document.fonts,G=!0)}};ne.version="3.13.0";let U=ne;B.SplitText=U,B.default=U,Object.defineProperty(B,"__esModule",{value:!0})});
diff --git a/vendor/javascript/gsap/SplitText.min.js.map b/vendor/javascript/gsap/SplitText.min.js.map
new file mode 100644
index 0000000..d34ddae
--- /dev/null
+++ b/vendor/javascript/gsap/SplitText.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"SplitText.min.js","sources":["../src/SplitText.js"],"sourcesContent":["/*!\n * SplitText 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2025, GreenSock. All rights reserved. Subject to the terms at https://gsap.com/standard-license.\n * @author: Jack Doyle\n */\n\nlet gsap, _fonts, _coreInitted, _initIfNecessary = () => _coreInitted || SplitText.register(window.gsap), _charSegmenter = typeof Intl !== \"undefined\" ? new Intl.Segmenter() : 0, _toArray = (r) => typeof r === \"string\" ? _toArray(document.querySelectorAll(r)) : \"length\" in r ? Array.from(r) : [r], _elements = (targets) => _toArray(targets).filter((e) => e instanceof HTMLElement), _emptyArray = [], _context = function() {\n}, _spacesRegEx = /\\s+/g, _emojiSafeRegEx = new RegExp(\"\\\\p{RI}\\\\p{RI}|\\\\p{Emoji}(\\\\p{EMod}|\\\\u{FE0F}\\\\u{20E3}?|[\\\\u{E0020}-\\\\u{E007E}]+\\\\u{E007F})?(\\\\u{200D}\\\\p{Emoji}(\\\\p{EMod}|\\\\u{FE0F}\\\\u{20E3}?|[\\\\u{E0020}-\\\\u{E007E}]+\\\\u{E007F})?)*|.\", \"gu\"), _emptyBounds = { left: 0, top: 0, width: 0, height: 0 }, _stretchToFitSpecialChars = (collection, specialCharsRegEx) => {\n if (specialCharsRegEx) {\n let charsFound = new Set(collection.join(\"\").match(specialCharsRegEx) || _emptyArray), i = collection.length, slots, word, char, combined;\n if (charsFound.size) {\n while (--i > -1) {\n word = collection[i];\n for (char of charsFound) {\n if (char.startsWith(word) && char.length > word.length) {\n slots = 0;\n combined = word;\n while (char.startsWith(combined += collection[i + ++slots]) && combined.length < char.length) {\n }\n if (slots && combined.length === char.length) {\n collection[i] = char;\n collection.splice(i + 1, slots);\n break;\n }\n }\n }\n }\n }\n }\n return collection;\n}, _disallowInline = (element) => window.getComputedStyle(element).display === \"inline\" && (element.style.display = \"inline-block\"), _insertNodeBefore = (newChild, parent, existingChild) => parent.insertBefore(typeof newChild === \"string\" ? document.createTextNode(newChild) : newChild, existingChild), _getWrapper = (type, config, collection) => {\n let className = config[type + \"sClass\"] || \"\", { tag = \"div\", aria = \"auto\", propIndex = false } = config, display = type === \"line\" ? \"block\" : \"inline-block\", incrementClass = className.indexOf(\"++\") > -1, wrapper = (text) => {\n let el = document.createElement(tag), i = collection.length + 1;\n className && (el.className = className + (incrementClass ? \" \" + className + i : \"\"));\n propIndex && el.style.setProperty(\"--\" + type, i + \"\");\n aria !== \"none\" && el.setAttribute(\"aria-hidden\", \"true\");\n if (tag !== \"span\") {\n el.style.position = \"relative\";\n el.style.display = display;\n }\n el.textContent = text;\n collection.push(el);\n return el;\n };\n incrementClass && (className = className.replace(\"++\", \"\"));\n wrapper.collection = collection;\n return wrapper;\n}, _getLineWrapper = (element, nodes, config, collection) => {\n let lineWrapper = _getWrapper(\"line\", config, collection), textAlign = window.getComputedStyle(element).textAlign || \"left\";\n return (startIndex, endIndex) => {\n let newLine = lineWrapper(\"\");\n newLine.style.textAlign = textAlign;\n element.insertBefore(newLine, nodes[startIndex]);\n for (; startIndex < endIndex; startIndex++) {\n newLine.appendChild(nodes[startIndex]);\n }\n newLine.normalize();\n };\n}, _splitWordsAndCharsRecursively = (element, config, wordWrapper, charWrapper, prepForCharsOnly, deepSlice, ignore, charSplitRegEx, specialCharsRegEx, isNested) => {\n var _a;\n let nodes = Array.from(element.childNodes), i = 0, { wordDelimiter, reduceWhiteSpace = true, prepareText } = config, elementBounds = element.getBoundingClientRect(), lastBounds = elementBounds, isPreformatted = !reduceWhiteSpace && window.getComputedStyle(element).whiteSpace.substring(0, 3) === \"pre\", ignoredPreviousSibling = 0, wordsCollection = wordWrapper.collection, wordDelimIsNotSpace, wordDelimString, wordDelimSplitter, curNode, words, curWordEl, startsWithSpace, endsWithSpace, j, bounds, curWordChars, clonedNode, curSubNode, tempSubNode, curTextContent, wordText, lastWordText, k;\n if (typeof wordDelimiter === \"object\") {\n wordDelimSplitter = wordDelimiter.delimiter || wordDelimiter;\n wordDelimString = wordDelimiter.replaceWith || \"\";\n } else {\n wordDelimString = wordDelimiter === \"\" ? \"\" : wordDelimiter || \" \";\n }\n wordDelimIsNotSpace = wordDelimString !== \" \";\n for (; i < nodes.length; i++) {\n curNode = nodes[i];\n if (curNode.nodeType === 3) {\n curTextContent = curNode.textContent || \"\";\n if (reduceWhiteSpace) {\n curTextContent = curTextContent.replace(_spacesRegEx, \" \");\n } else if (isPreformatted) {\n curTextContent = curTextContent.replace(/\\n/g, wordDelimString + \"\\n\");\n }\n prepareText && (curTextContent = prepareText(curTextContent, element));\n curNode.textContent = curTextContent;\n words = wordDelimString || wordDelimSplitter ? curTextContent.split(wordDelimSplitter || wordDelimString) : curTextContent.match(charSplitRegEx) || _emptyArray;\n lastWordText = words[words.length - 1];\n endsWithSpace = wordDelimIsNotSpace ? lastWordText.slice(-1) === \" \" : !lastWordText;\n lastWordText || words.pop();\n lastBounds = elementBounds;\n startsWithSpace = wordDelimIsNotSpace ? words[0].charAt(0) === \" \" : !words[0];\n startsWithSpace && _insertNodeBefore(\" \", element, curNode);\n words[0] || words.shift();\n _stretchToFitSpecialChars(words, specialCharsRegEx);\n deepSlice && isNested || (curNode.textContent = \"\");\n for (j = 1; j <= words.length; j++) {\n wordText = words[j - 1];\n if (!reduceWhiteSpace && isPreformatted && wordText.charAt(0) === \"\\n\") {\n (_a = curNode.previousSibling) == null ? void 0 : _a.remove();\n _insertNodeBefore(document.createElement(\"br\"), element, curNode);\n wordText = wordText.slice(1);\n }\n if (!reduceWhiteSpace && wordText === \"\") {\n _insertNodeBefore(wordDelimString, element, curNode);\n } else if (wordText === \" \") {\n element.insertBefore(document.createTextNode(\" \"), curNode);\n } else {\n wordDelimIsNotSpace && wordText.charAt(0) === \" \" && _insertNodeBefore(\" \", element, curNode);\n if (ignoredPreviousSibling && j === 1 && !startsWithSpace && wordsCollection.indexOf(ignoredPreviousSibling.parentNode) > -1) {\n curWordEl = wordsCollection[wordsCollection.length - 1];\n curWordEl.appendChild(document.createTextNode(charWrapper ? \"\" : wordText));\n } else {\n curWordEl = wordWrapper(charWrapper ? \"\" : wordText);\n _insertNodeBefore(curWordEl, element, curNode);\n ignoredPreviousSibling && j === 1 && !startsWithSpace && curWordEl.insertBefore(ignoredPreviousSibling, curWordEl.firstChild);\n }\n if (charWrapper) {\n curWordChars = _charSegmenter ? _stretchToFitSpecialChars([..._charSegmenter.segment(wordText)].map((s) => s.segment), specialCharsRegEx) : wordText.match(charSplitRegEx) || _emptyArray;\n for (k = 0; k < curWordChars.length; k++) {\n curWordEl.appendChild(curWordChars[k] === \" \" ? document.createTextNode(\" \") : charWrapper(curWordChars[k]));\n }\n }\n if (deepSlice && isNested) {\n curTextContent = curNode.textContent = curTextContent.substring(wordText.length + 1, curTextContent.length);\n bounds = curWordEl.getBoundingClientRect();\n if (bounds.top > lastBounds.top && bounds.left <= lastBounds.left) {\n clonedNode = element.cloneNode();\n curSubNode = element.childNodes[0];\n while (curSubNode && curSubNode !== curWordEl) {\n tempSubNode = curSubNode;\n curSubNode = curSubNode.nextSibling;\n clonedNode.appendChild(tempSubNode);\n }\n element.parentNode.insertBefore(clonedNode, element);\n prepForCharsOnly && _disallowInline(clonedNode);\n }\n lastBounds = bounds;\n }\n if (j < words.length || endsWithSpace) {\n _insertNodeBefore(j >= words.length ? \" \" : wordDelimIsNotSpace && wordText.slice(-1) === \" \" ? \" \" + wordDelimString : wordDelimString, element, curNode);\n }\n }\n }\n element.removeChild(curNode);\n ignoredPreviousSibling = 0;\n } else if (curNode.nodeType === 1) {\n if (ignore && ignore.indexOf(curNode) > -1) {\n wordsCollection.indexOf(curNode.previousSibling) > -1 && wordsCollection[wordsCollection.length - 1].appendChild(curNode);\n ignoredPreviousSibling = curNode;\n } else {\n _splitWordsAndCharsRecursively(curNode, config, wordWrapper, charWrapper, prepForCharsOnly, deepSlice, ignore, charSplitRegEx, specialCharsRegEx, true);\n ignoredPreviousSibling = 0;\n }\n prepForCharsOnly && _disallowInline(curNode);\n }\n }\n};\nconst _SplitText = class _SplitText {\n constructor(elements, config) {\n this.isSplit = false;\n _initIfNecessary();\n this.elements = _elements(elements);\n this.chars = [];\n this.words = [];\n this.lines = [];\n this.masks = [];\n this.vars = config;\n this._split = () => this.isSplit && this.split(this.vars);\n let orig = [], timerId, checkWidths = () => {\n let i = orig.length, o;\n while (i--) {\n o = orig[i];\n let w = o.element.offsetWidth;\n if (w !== o.width) {\n o.width = w;\n this._split();\n return;\n }\n }\n };\n this._data = { orig, obs: typeof ResizeObserver !== \"undefined\" && new ResizeObserver(() => {\n clearTimeout(timerId);\n timerId = setTimeout(checkWidths, 200);\n }) };\n _context(this);\n this.split(config);\n }\n split(config) {\n this.isSplit && this.revert();\n this.vars = config = config || this.vars || {};\n let { type = \"chars,words,lines\", aria = \"auto\", deepSlice = true, smartWrap, onSplit, autoSplit = false, specialChars, mask } = this.vars, splitLines = type.indexOf(\"lines\") > -1, splitCharacters = type.indexOf(\"chars\") > -1, splitWords = type.indexOf(\"words\") > -1, onlySplitCharacters = splitCharacters && !splitWords && !splitLines, specialCharsRegEx = specialChars && (\"push\" in specialChars ? new RegExp(\"(?:\" + specialChars.join(\"|\") + \")\", \"gu\") : specialChars), finalCharSplitRegEx = specialCharsRegEx ? new RegExp(specialCharsRegEx.source + \"|\" + _emojiSafeRegEx.source, \"gu\") : _emojiSafeRegEx, ignore = !!config.ignore && _elements(config.ignore), { orig, animTime, obs } = this._data, onSplitResult;\n if (splitCharacters || splitWords || splitLines) {\n this.elements.forEach((element, index) => {\n orig[index] = {\n element,\n html: element.innerHTML,\n ariaL: element.getAttribute(\"aria-label\"),\n ariaH: element.getAttribute(\"aria-hidden\")\n };\n aria === \"auto\" ? element.setAttribute(\"aria-label\", (element.textContent || \"\").trim()) : aria === \"hidden\" && element.setAttribute(\"aria-hidden\", \"true\");\n let chars = [], words = [], lines = [], charWrapper = splitCharacters ? _getWrapper(\"char\", config, chars) : null, wordWrapper = _getWrapper(\"word\", config, words), i, curWord, smartWrapSpan, nextSibling;\n _splitWordsAndCharsRecursively(element, config, wordWrapper, charWrapper, onlySplitCharacters, deepSlice && (splitLines || onlySplitCharacters), ignore, finalCharSplitRegEx, specialCharsRegEx, false);\n if (splitLines) {\n let nodes = _toArray(element.childNodes), wrapLine = _getLineWrapper(element, nodes, config, lines), curNode, toRemove = [], lineStartIndex = 0, allBounds = nodes.map((n) => n.nodeType === 1 ? n.getBoundingClientRect() : _emptyBounds), lastBounds = _emptyBounds;\n for (i = 0; i < nodes.length; i++) {\n curNode = nodes[i];\n if (curNode.nodeType === 1) {\n if (curNode.nodeName === \"BR\") {\n toRemove.push(curNode);\n wrapLine(lineStartIndex, i + 1);\n lineStartIndex = i + 1;\n lastBounds = allBounds[lineStartIndex];\n } else {\n if (i && allBounds[i].top > lastBounds.top && allBounds[i].left <= lastBounds.left) {\n wrapLine(lineStartIndex, i);\n lineStartIndex = i;\n }\n lastBounds = allBounds[i];\n }\n }\n }\n lineStartIndex < i && wrapLine(lineStartIndex, i);\n toRemove.forEach((el) => {\n var _a;\n return (_a = el.parentNode) == null ? void 0 : _a.removeChild(el);\n });\n }\n if (!splitWords) {\n for (i = 0; i < words.length; i++) {\n curWord = words[i];\n if (splitCharacters || !curWord.nextSibling || curWord.nextSibling.nodeType !== 3) {\n if (smartWrap && !splitLines) {\n smartWrapSpan = document.createElement(\"span\");\n smartWrapSpan.style.whiteSpace = \"nowrap\";\n while (curWord.firstChild) {\n smartWrapSpan.appendChild(curWord.firstChild);\n }\n curWord.replaceWith(smartWrapSpan);\n } else {\n curWord.replaceWith(...curWord.childNodes);\n }\n } else {\n nextSibling = curWord.nextSibling;\n if (nextSibling && nextSibling.nodeType === 3) {\n nextSibling.textContent = (curWord.textContent || \"\") + (nextSibling.textContent || \"\");\n curWord.remove();\n }\n }\n }\n words.length = 0;\n element.normalize();\n }\n this.lines.push(...lines);\n this.words.push(...words);\n this.chars.push(...chars);\n });\n mask && this[mask] && this.masks.push(...this[mask].map((el) => {\n let maskEl = el.cloneNode();\n el.replaceWith(maskEl);\n maskEl.appendChild(el);\n el.className && (maskEl.className = el.className.replace(/(\\b\\w+\\b)/g, \"$1-mask\"));\n maskEl.style.overflow = \"clip\";\n return maskEl;\n }));\n }\n this.isSplit = true;\n _fonts && (autoSplit ? _fonts.addEventListener(\"loadingdone\", this._split) : _fonts.status === \"loading\" && console.warn(\"SplitText called before fonts loaded\"));\n if ((onSplitResult = onSplit && onSplit(this)) && onSplitResult.totalTime) {\n this._data.anim = animTime ? onSplitResult.totalTime(animTime) : onSplitResult;\n }\n splitLines && autoSplit && this.elements.forEach((element, index) => {\n orig[index].width = element.offsetWidth;\n obs && obs.observe(element);\n });\n return this;\n }\n revert() {\n var _a, _b;\n let { orig, anim, obs } = this._data;\n obs && obs.disconnect();\n orig.forEach(({ element, html, ariaL, ariaH }) => {\n element.innerHTML = html;\n ariaL ? element.setAttribute(\"aria-label\", ariaL) : element.removeAttribute(\"aria-label\");\n ariaH ? element.setAttribute(\"aria-hidden\", ariaH) : element.removeAttribute(\"aria-hidden\");\n });\n this.chars.length = this.words.length = this.lines.length = orig.length = this.masks.length = 0;\n this.isSplit = false;\n _fonts == null ? void 0 : _fonts.removeEventListener(\"loadingdone\", this._split);\n if (anim) {\n this._data.animTime = anim.totalTime();\n anim.revert();\n }\n (_b = (_a = this.vars).onRevert) == null ? void 0 : _b.call(_a, this);\n return this;\n }\n static create(elements, config) {\n return new _SplitText(elements, config);\n }\n static register(core) {\n gsap = gsap || core || window.gsap;\n if (gsap) {\n _toArray = gsap.utils.toArray;\n 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\ No newline at end of file
diff --git a/vendor/javascript/gsap/TextPlugin.min.js b/vendor/javascript/gsap/TextPlugin.min.js
new file mode 100644
index 0000000..bff5c13
--- /dev/null
+++ b/vendor/javascript/gsap/TextPlugin.min.js
@@ -0,0 +1,11 @@
+/*!
+ * TextPlugin 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
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splitInnerHTML(D,u,F,C,E){for(var e,t=D.firstChild,n=[];t;)3===t.nodeType?(e=(t.nodeValue+"").replace(/^\n+/g,""),C||(e=e.replace(/\s+/g," ")),n.push.apply(n,emojiSafeSplit(e,u,F,C,E))):"br"===(t.nodeName+"").toLowerCase()?n[n.length-1]+=" ":n.push(t.outerHTML),t=t.nextSibling;if(!E)for(e=n.length;e--;)"&"===n[e]&&n.splice(e,1,"&");return n}function emojiSafeSplit(D,u,F,C,E){if(D+="",F&&(D=D.trim?D.trim():D.replace(r,"")),u&&""!==u)return D.replace(/>/g,">").replace(/"===t?">":"<"===t?"<":!C||" "!==t||" "!==D.charAt(i-1)&&" "!==D.charAt(i+1)?t:" ");return n}var u,g,F={version:"3.13.0",name:"text",init:function init(D,u,F){"object"!=typeof u&&(u={value:u});var C,E,e,t,n,B,i,r,A=D.nodeName.toUpperCase(),s=this,l=u.newClass,o=u.oldClass,a=u.preserveSpaces,p=u.rtl,f=s.delimiter=u.delimiter||"",d=s.fillChar=u.fillChar||(u.padSpace?" ":"");if(s.svg=D.getBBox&&("TEXT"===A||"TSPAN"===A),!("innerHTML"in D||s.svg))return!1;if(s.target=D,"value"in u){for(e=splitInnerHTML(D,f,!1,a,s.svg),(g=g||document.createElement("div")).innerHTML=u.value,E=splitInnerHTML(g,f,!1,a,s.svg),s.from=F._from,!s.from&&!p||p&&s.from||(A=e,e=E,E=A),s.hasClass=!(!l&&!o),s.newClass=p?o:l,s.oldClass=p?l:o,C=(A=e.length-E.length)<0?e:E,A<0&&(A=-A);-1<--A;)C.push(d);if("diff"===u.type){for(n=[],B=[],i="",A=t=0;A":"")+e.slice(0,a).join(i)+(F?"":"")+(C?"":"")+i+s.slice(a).join(i)+(C?" ":"")):e.slice(0,a).join(i)+i+s.slice(a).join(i),u.svg?r.textContent=E:r.innerHTML=" "===A&&~E.indexOf(" ")?E.split(" ").join(" "):E}};F.splitInnerHTML=splitInnerHTML,F.emojiSafeSplit=emojiSafeSplit,F.getText=function getText(D){var u=D.nodeType,F="";if(1===u||9===u||11===u){if("string"==typeof D.textContent)return D.textContent;for(D=D.firstChild;D;D=D.nextSibling)F+=getText(D)}else if(3===u||4===u)return D.nodeValue;return F},function _getGSAP(){return u||"undefined"!=typeof window&&(u=window.gsap)&&u.registerPlugin&&u}()&&u.registerPlugin(F),D.TextPlugin=F,D.default=F;if (typeof(window)==="undefined"||window!==D){Object.defineProperty(D,"__esModule",{value:!0})} else {delete D.default}});
+
diff --git a/vendor/javascript/gsap/TextPlugin.min.js.map b/vendor/javascript/gsap/TextPlugin.min.js.map
new file mode 100644
index 0000000..77aae1a
--- /dev/null
+++ b/vendor/javascript/gsap/TextPlugin.min.js.map
@@ -0,0 +1 @@
+{"version":3,"file":"TextPlugin.min.js","sources":["../src/utils/strings.js","../src/TextPlugin.js"],"sourcesContent":["/*!\n * strings: 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nlet _trimExp = /(?:^\\s+|\\s+$)/g;\n\nexport const emojiExp = /([\\uD800-\\uDBFF][\\uDC00-\\uDFFF](?:[\\u200D\\uFE0F][\\uD800-\\uDBFF][\\uDC00-\\uDFFF]){2,}|\\uD83D\\uDC69(?:\\u200D(?:(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC67|(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC66)|\\uD83C[\\uDFFB-\\uDFFF])|\\uD83D\\uDC69\\u200D(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC66\\u200D\\uD83D\\uDC66|\\uD83D\\uDC69\\u200D(?:\\uD83D\\uDC69\\u200D)?\\uD83D\\uDC67\\u200D(?:\\uD83D[\\uDC66\\uDC67])|\\uD83C\\uDFF3\\uFE0F\\u200D\\uD83C\\uDF08|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3D\\uDD3E\\uDDD6-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2642\\u2640]\\uFE0F|\\uD83D\\uDC69(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDD27\\uDCBC\\uDD2C\\uDE80\\uDE92])|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC6F\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3C-\\uDD3E\\uDDD6-\\uDDDF])\\u200D[\\u2640\\u2642]\\uFE0F|\\uD83C\\uDDFD\\uD83C\\uDDF0|\\uD83C\\uDDF6\\uD83C\\uDDE6|\\uD83C\\uDDF4\\uD83C\\uDDF2|\\uD83C\\uDDE9(?:\\uD83C[\\uDDEA\\uDDEC\\uDDEF\\uDDF0\\uDDF2\\uDDF4\\uDDFF])|\\uD83C\\uDDF7(?:\\uD83C[\\uDDEA\\uDDF4\\uDDF8\\uDDFA\\uDDFC])|\\uD83C\\uDDE8(?:\\uD83C[\\uDDE6\\uDDE8\\uDDE9\\uDDEB-\\uDDEE\\uDDF0-\\uDDF5\\uDDF7\\uDDFA-\\uDDFF])|(?:\\u26F9|\\uD83C[\\uDFCC\\uDFCB]|\\uD83D\\uDD75)(?:\\uFE0F\\u200D[\\u2640\\u2642]|(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2640\\u2642])\\uFE0F|(?:\\uD83D\\uDC41\\uFE0F\\u200D\\uD83D\\uDDE8|\\uD83D\\uDC69(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2695\\u2696\\u2708]|\\uD83D\\uDC69\\u200D[\\u2695\\u2696\\u2708]|\\uD83D\\uDC68(?:(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D[\\u2695\\u2696\\u2708]|\\u200D[\\u2695\\u2696\\u2708]))\\uFE0F|\\uD83C\\uDDF2(?:\\uD83C[\\uDDE6\\uDDE8-\\uDDED\\uDDF0-\\uDDFF])|\\uD83D\\uDC69\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92]|\\u2764\\uFE0F\\u200D(?:\\uD83D\\uDC8B\\u200D(?:\\uD83D[\\uDC68\\uDC69])|\\uD83D[\\uDC68\\uDC69]))|\\uD83C\\uDDF1(?:\\uD83C[\\uDDE6-\\uDDE8\\uDDEE\\uDDF0\\uDDF7-\\uDDFB\\uDDFE])|\\uD83C\\uDDEF(?:\\uD83C[\\uDDEA\\uDDF2\\uDDF4\\uDDF5])|\\uD83C\\uDDED(?:\\uD83C[\\uDDF0\\uDDF2\\uDDF3\\uDDF7\\uDDF9\\uDDFA])|\\uD83C\\uDDEB(?:\\uD83C[\\uDDEE-\\uDDF0\\uDDF2\\uDDF4\\uDDF7])|[#\\*0-9]\\uFE0F\\u20E3|\\uD83C\\uDDE7(?:\\uD83C[\\uDDE6\\uDDE7\\uDDE9-\\uDDEF\\uDDF1-\\uDDF4\\uDDF6-\\uDDF9\\uDDFB\\uDDFC\\uDDFE\\uDDFF])|\\uD83C\\uDDE6(?:\\uD83C[\\uDDE8-\\uDDEC\\uDDEE\\uDDF1\\uDDF2\\uDDF4\\uDDF6-\\uDDFA\\uDDFC\\uDDFD\\uDDFF])|\\uD83C\\uDDFF(?:\\uD83C[\\uDDE6\\uDDF2\\uDDFC])|\\uD83C\\uDDF5(?:\\uD83C[\\uDDE6\\uDDEA-\\uDDED\\uDDF0-\\uDDF3\\uDDF7-\\uDDF9\\uDDFC\\uDDFE])|\\uD83C\\uDDFB(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA\\uDDEC\\uDDEE\\uDDF3\\uDDFA])|\\uD83C\\uDDF3(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA-\\uDDEC\\uDDEE\\uDDF1\\uDDF4\\uDDF5\\uDDF7\\uDDFA\\uDDFF])|\\uD83C\\uDFF4\\uDB40\\uDC67\\uDB40\\uDC62(?:\\uDB40\\uDC77\\uDB40\\uDC6C\\uDB40\\uDC73|\\uDB40\\uDC73\\uDB40\\uDC63\\uDB40\\uDC74|\\uDB40\\uDC65\\uDB40\\uDC6E\\uDB40\\uDC67)\\uDB40\\uDC7F|\\uD83D\\uDC68(?:\\u200D(?:\\u2764\\uFE0F\\u200D(?:\\uD83D\\uDC8B\\u200D)?\\uD83D\\uDC68|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC66\\u200D\\uD83D\\uDC66|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC67\\u200D(?:\\uD83D[\\uDC66\\uDC67])|\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92])|(?:\\uD83C[\\uDFFB-\\uDFFF])\\u200D(?:\\uD83C[\\uDF3E\\uDF73\\uDF93\\uDFA4\\uDFA8\\uDFEB\\uDFED]|\\uD83D[\\uDCBB\\uDCBC\\uDD27\\uDD2C\\uDE80\\uDE92]))|\\uD83C\\uDDF8(?:\\uD83C[\\uDDE6-\\uDDEA\\uDDEC-\\uDDF4\\uDDF7-\\uDDF9\\uDDFB\\uDDFD-\\uDDFF])|\\uD83C\\uDDF0(?:\\uD83C[\\uDDEA\\uDDEC-\\uDDEE\\uDDF2\\uDDF3\\uDDF5\\uDDF7\\uDDFC\\uDDFE\\uDDFF])|\\uD83C\\uDDFE(?:\\uD83C[\\uDDEA\\uDDF9])|\\uD83C\\uDDEE(?:\\uD83C[\\uDDE8-\\uDDEA\\uDDF1-\\uDDF4\\uDDF6-\\uDDF9])|\\uD83C\\uDDF9(?:\\uD83C[\\uDDE6\\uDDE8\\uDDE9\\uDDEB-\\uDDED\\uDDEF-\\uDDF4\\uDDF7\\uDDF9\\uDDFB\\uDDFC\\uDDFF])|\\uD83C\\uDDEC(?:\\uD83C[\\uDDE6\\uDDE7\\uDDE9-\\uDDEE\\uDDF1-\\uDDF3\\uDDF5-\\uDDFA\\uDDFC\\uDDFE])|\\uD83C\\uDDFA(?:\\uD83C[\\uDDE6\\uDDEC\\uDDF2\\uDDF3\\uDDF8\\uDDFE\\uDDFF])|\\uD83C\\uDDEA(?:\\uD83C[\\uDDE6\\uDDE8\\uDDEA\\uDDEC\\uDDED\\uDDF7-\\uDDFA])|\\uD83C\\uDDFC(?:\\uD83C[\\uDDEB\\uDDF8])|(?:\\u26F9|\\uD83C[\\uDFCB\\uDFCC]|\\uD83D\\uDD75)(?:\\uD83C[\\uDFFB-\\uDFFF])|(?:\\uD83C[\\uDFC3\\uDFC4\\uDFCA]|\\uD83D[\\uDC6E\\uDC71\\uDC73\\uDC77\\uDC81\\uDC82\\uDC86\\uDC87\\uDE45-\\uDE47\\uDE4B\\uDE4D\\uDE4E\\uDEA3\\uDEB4-\\uDEB6]|\\uD83E[\\uDD26\\uDD37-\\uDD39\\uDD3D\\uDD3E\\uDDD6-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])|(?:[\\u261D\\u270A-\\u270D]|\\uD83C[\\uDF85\\uDFC2\\uDFC7]|\\uD83D[\\uDC42\\uDC43\\uDC46-\\uDC50\\uDC66\\uDC67\\uDC70\\uDC72\\uDC74-\\uDC76\\uDC78\\uDC7C\\uDC83\\uDC85\\uDCAA\\uDD74\\uDD7A\\uDD90\\uDD95\\uDD96\\uDE4C\\uDE4F\\uDEC0\\uDECC]|\\uD83E[\\uDD18-\\uDD1C\\uDD1E\\uDD1F\\uDD30-\\uDD36\\uDDD1-\\uDDD5])(?:\\uD83C[\\uDFFB-\\uDFFF])|\\uD83D\\uDC68(?:\\u200D(?:(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC67|(?:(?:\\uD83D[\\uDC68\\uDC69])\\u200D)?\\uD83D\\uDC66)|\\uD83C[\\uDFFB-\\uDFFF])|(?:[\\u261D\\u26F9\\u270A-\\u270D]|\\uD83C[\\uDF85\\uDFC2-\\uDFC4\\uDFC7\\uDFCA-\\uDFCC]|\\uD83D[\\uDC42\\uDC43\\uDC46-\\uDC50\\uDC66-\\uDC69\\uDC6E\\uDC70-\\uDC78\\uDC7C\\uDC81-\\uDC83\\uDC85-\\uDC87\\uDCAA\\uDD74\\uDD75\\uDD7A\\uDD90\\uDD95\\uDD96\\uDE45-\\uDE47\\uDE4B-\\uDE4F\\uDEA3\\uDEB4-\\uDEB6\\uDEC0\\uDECC]|\\uD83E[\\uDD18-\\uDD1C\\uDD1E\\uDD1F\\uDD26\\uDD30-\\uDD39\\uDD3D\\uDD3E\\uDDD1-\\uDDDD])(?:\\uD83C[\\uDFFB-\\uDFFF])?|(?:[\\u231A\\u231B\\u23E9-\\u23EC\\u23F0\\u23F3\\u25FD\\u25FE\\u2614\\u2615\\u2648-\\u2653\\u267F\\u2693\\u26A1\\u26AA\\u26AB\\u26BD\\u26BE\\u26C4\\u26C5\\u26CE\\u26D4\\u26EA\\u26F2\\u26F3\\u26F5\\u26FA\\u26FD\\u2705\\u270A\\u270B\\u2728\\u274C\\u274E\\u2753-\\u2755\\u2757\\u2795-\\u2797\\u27B0\\u27BF\\u2B1B\\u2B1C\\u2B50\\u2B55]|\\uD83C[\\uDC04\\uDCCF\\uDD8E\\uDD91-\\uDD9A\\uDDE6-\\uDDFF\\uDE01\\uDE1A\\uDE2F\\uDE32-\\uDE36\\uDE38-\\uDE3A\\uDE50\\uDE51\\uDF00-\\uDF20\\uDF2D-\\uDF35\\uDF37-\\uDF7C\\uDF7E-\\uDF93\\uDFA0-\\uDFCA\\uDFCF-\\uDFD3\\uDFE0-\\uDFF0\\uDFF4\\uDFF8-\\uDFFF]|\\uD83D[\\uDC00-\\uDC3E\\uDC40\\uDC42-\\uDCFC\\uDCFF-\\uDD3D\\uDD4B-\\uDD4E\\uDD50-\\uDD67\\uDD7A\\uDD95\\uDD96\\uDDA4\\uDDFB-\\uDE4F\\uDE80-\\uDEC5\\uDECC\\uDED0-\\uDED2\\uDEEB\\uDEEC\\uDEF4-\\uDEF8]|\\uD83E[\\uDD10-\\uDD3A\\uDD3C-\\uDD3E\\uDD40-\\uDD45\\uDD47-\\uDD4C\\uDD50-\\uDD6B\\uDD80-\\uDD97\\uDDC0\\uDDD0-\\uDDE6])|(?:[#\\*0-9\\xA9\\xAE\\u203C\\u2049\\u2122\\u2139\\u2194-\\u2199\\u21A9\\u21AA\\u231A\\u231B\\u2328\\u23CF\\u23E9-\\u23F3\\u23F8-\\u23FA\\u24C2\\u25AA\\u25AB\\u25B6\\u25C0\\u25FB-\\u25FE\\u2600-\\u2604\\u260E\\u2611\\u2614\\u2615\\u2618\\u261D\\u2620\\u2622\\u2623\\u2626\\u262A\\u262E\\u262F\\u2638-\\u263A\\u2640\\u2642\\u2648-\\u2653\\u2660\\u2663\\u2665\\u2666\\u2668\\u267B\\u267F\\u2692-\\u2697\\u2699\\u269B\\u269C\\u26A0\\u26A1\\u26AA\\u26AB\\u26B0\\u26B1\\u26BD\\u26BE\\u26C4\\u26C5\\u26C8\\u26CE\\u26CF\\u26D1\\u26D3\\u26D4\\u26E9\\u26EA\\u26F0-\\u26F5\\u26F7-\\u26FA\\u26FD\\u2702\\u2705\\u2708-\\u270D\\u270F\\u2712\\u2714\\u2716\\u271D\\u2721\\u2728\\u2733\\u2734\\u2744\\u2747\\u274C\\u274E\\u2753-\\u2755\\u2757\\u2763\\u2764\\u2795-\\u2797\\u27A1\\u27B0\\u27BF\\u2934\\u2935\\u2B05-\\u2B07\\u2B1B\\u2B1C\\u2B50\\u2B55\\u3030\\u303D\\u3297\\u3299]|\\uD83C[\\uDC04\\uDCCF\\uDD70\\uDD71\\uDD7E\\uDD7F\\uDD8E\\uDD91-\\uDD9A\\uDDE6-\\uDDFF\\uDE01\\uDE02\\uDE1A\\uDE2F\\uDE32-\\uDE3A\\uDE50\\uDE51\\uDF00-\\uDF21\\uDF24-\\uDF93\\uDF96\\uDF97\\uDF99-\\uDF9B\\uDF9E-\\uDFF0\\uDFF3-\\uDFF5\\uDFF7-\\uDFFF]|\\uD83D[\\uDC00-\\uDCFD\\uDCFF-\\uDD3D\\uDD49-\\uDD4E\\uDD50-\\uDD67\\uDD6F\\uDD70\\uDD73-\\uDD7A\\uDD87\\uDD8A-\\uDD8D\\uDD90\\uDD95\\uDD96\\uDDA4\\uDDA5\\uDDA8\\uDDB1\\uDDB2\\uDDBC\\uDDC2-\\uDDC4\\uDDD1-\\uDDD3\\uDDDC-\\uDDDE\\uDDE1\\uDDE3\\uDDE8\\uDDEF\\uDDF3\\uDDFA-\\uDE4F\\uDE80-\\uDEC5\\uDECB-\\uDED2\\uDEE0-\\uDEE5\\uDEE9\\uDEEB\\uDEEC\\uDEF0\\uDEF3-\\uDEF8]|\\uD83E[\\uDD10-\\uDD3A\\uDD3C-\\uDD3E\\uDD40-\\uDD45\\uDD47-\\uDD4C\\uDD50-\\uDD6B\\uDD80-\\uDD97\\uDDC0\\uDDD0-\\uDDE6])\\uFE0F)/;\n\nexport function getText(e) {\n\tlet type = e.nodeType,\n\t\tresult = \"\";\n\tif (type === 1 || type === 9 || type === 11) {\n\t\tif (typeof(e.textContent) === \"string\") {\n\t\t\treturn e.textContent;\n\t\t} else {\n\t\t\tfor (e = e.firstChild; e; e = e.nextSibling ) {\n\t\t\t\tresult += getText(e);\n\t\t\t}\n\t\t}\n\t} else if (type === 3 || type === 4) {\n\t\treturn e.nodeValue;\n\t}\n\treturn result;\n}\n\nexport function splitInnerHTML(element, delimiter, trim, preserveSpaces, unescapedCharCodes) {\n\tlet node = element.firstChild,\n\t\tresult = [], s;\n\twhile (node) {\n\t\tif (node.nodeType === 3) {\n\t\t\ts = (node.nodeValue + \"\").replace(/^\\n+/g, \"\");\n\t\t\tif (!preserveSpaces) {\n\t\t\t\ts = s.replace(/\\s+/g, \" \");\n\t\t\t}\n\t\t\tresult.push(...emojiSafeSplit(s, delimiter, trim, preserveSpaces, unescapedCharCodes));\n\t\t} else if ((node.nodeName + \"\").toLowerCase() === \"br\") {\n\t\t\tresult[result.length-1] += \" \";\n\t\t} else {\n\t\t\tresult.push(node.outerHTML);\n\t\t}\n\t\tnode = node.nextSibling;\n\t}\n\tif (!unescapedCharCodes) {\n\t\ts = result.length;\n\t\twhile (s--) {\n\t\t\tresult[s] === \"&\" && result.splice(s, 1, \"&\");\n\t\t}\n\t}\n\treturn result;\n}\n\n/*\n//smaller kb version that only handles the simpler emoji's, which is often perfectly adequate.\n\nlet _emoji = \"[\\uE000-\\uF8FF]|\\uD83C[\\uDC00-\\uDFFF]|\\uD83D[\\uDC00-\\uDFFF]|[\\u2694-\\u2697]|\\uD83E[\\uDD10-\\uDD5D]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]\",\n\t_emojiExp = new RegExp(_emoji),\n\t_emojiAndCharsExp = new RegExp(_emoji + \"|.\", \"g\"),\n\t_emojiSafeSplit = (text, delimiter, trim) => {\n\t\tif (trim) {\n\t\t\ttext = text.replace(_trimExp, \"\");\n\t\t}\n\t\treturn ((delimiter === \"\" || !delimiter) && _emojiExp.test(text)) ? text.match(_emojiAndCharsExp) : text.split(delimiter || \"\");\n\t};\n */\nexport function emojiSafeSplit(text, delimiter, trim, preserveSpaces, unescapedCharCodes) {\n\ttext += \"\"; // make sure it's cast as a string. Someone may pass in a number.\n\ttrim && (text = text.trim ? text.trim() : text.replace(_trimExp, \"\")); // IE9 and earlier compatibility\n\tif (delimiter && delimiter !== \"\") {\n\t\treturn text.replace(/>/g, \">\").replace(/= 0xD800 && character.charCodeAt(0) <= 0xDBFF) || (text.charCodeAt(i+1) >= 0xFE00 && text.charCodeAt(i+1) <= 0xFE0F)) { //special emoji characters use 2 or 4 unicode characters that we must keep together.\n\t\t\tj = ((text.substr(i, 12).split(emojiExp) || [])[1] || \"\").length || 2;\n\t\t\tcharacter = text.substr(i, j);\n\t\t\tresult.emoji = 1;\n\t\t\ti += j - 1;\n\t\t}\n\t\tresult.push(unescapedCharCodes ? character : character === \">\" ? \">\" : (character === \"<\") ? \"<\" : preserveSpaces && character === \" \" && (text.charAt(i-1) === \" \" || text.charAt(i+1) === \" \") ? \" \" : character);\n\t}\n\treturn result;\n}","/*!\n * TextPlugin 3.13.0\n * https://gsap.com\n *\n * @license Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport { emojiSafeSplit, getText, splitInnerHTML } from \"./utils/strings.js\";\n\nlet gsap, _tempDiv,\n\t_getGSAP = () => gsap || (typeof(window) !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap);\n\n\nexport const TextPlugin = {\n\tversion:\"3.13.0\",\n\tname:\"text\",\n\tinit(target, value, tween) {\n\t\ttypeof(value) !== \"object\" && (value = {value:value});\n\t\tlet i = target.nodeName.toUpperCase(),\n\t\t\tdata = this,\n\t\t\t{ newClass, oldClass, preserveSpaces, rtl } = value,\n\t\t\tdelimiter = data.delimiter = value.delimiter || \"\",\n\t\t\tfillChar = data.fillChar = value.fillChar || (value.padSpace ? \" \" : \"\"),\n\t\t\tshort, text, original, j, condensedText, condensedOriginal, aggregate, s;\n\t\tdata.svg = (target.getBBox && (i === \"TEXT\" || i === \"TSPAN\"));\n\t\tif (!(\"innerHTML\" in target) && !data.svg) {\n\t\t\treturn false;\n\t\t}\n\t\tdata.target = target;\n\t\tif (!(\"value\" in value)) {\n\t\t\tdata.text = data.original = [\"\"];\n\t\t\treturn;\n\t\t}\n\t\toriginal = splitInnerHTML(target, delimiter, false, preserveSpaces, data.svg);\n\t\t_tempDiv || (_tempDiv = document.createElement(\"div\"));\n\t\t_tempDiv.innerHTML = value.value;\n\t\ttext = splitInnerHTML(_tempDiv, delimiter, false, preserveSpaces, data.svg);\n\t\tdata.from = tween._from;\n\t\tif ((data.from || rtl) && !(rtl && data.from)) { // right-to-left or \"from()\" tweens should invert things (but if it's BOTH .from() and rtl, inverting twice equals not inverting at all :)\n\t\t\ti = original;\n\t\t\toriginal = text;\n\t\t\ttext = i;\n\t\t}\n\t\tdata.hasClass = !!(newClass || oldClass);\n\t\tdata.newClass = rtl ? oldClass : newClass;\n\t\tdata.oldClass = rtl ? newClass : oldClass;\n\t\ti = original.length - text.length;\n\t\tshort = i < 0 ? original : text;\n\t\tif (i < 0) {\n\t\t\ti = -i;\n\t\t}\n\t\twhile (--i > -1) {\n\t\t\tshort.push(fillChar);\n\t\t}\n\t\tif (value.type === \"diff\") {\n\t\t\tj = 0;\n\t\t\tcondensedText = [];\n\t\t\tcondensedOriginal = [];\n\t\t\taggregate = \"\";\n\t\t\tfor (i = 0; i < text.length; i++) {\n\t\t\t\ts = text[i];\n\t\t\t\tif (s === original[i]) {\n\t\t\t\t\taggregate += s;\n\t\t\t\t} else {\n\t\t\t\t\tcondensedText[j] = aggregate + s;\n\t\t\t\t\tcondensedOriginal[j++] = aggregate + original[i];\n\t\t\t\t\taggregate = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\ttext = condensedText;\n\t\t\toriginal = condensedOriginal;\n\t\t\tif (aggregate) {\n\t\t\t\ttext.push(aggregate);\n\t\t\t\toriginal.push(aggregate);\n\t\t\t}\n\t\t}\n\t\tvalue.speed && tween.duration(Math.min(0.05 / value.speed * short.length, value.maxDuration || 9999));\n\t\tdata.rtl = rtl;\n\t\tdata.original = original;\n\t\tdata.text = text;\n\t\tdata._props.push(\"text\");\n\t},\n\trender(ratio, data) {\n\t\tif (ratio > 1) {\n\t\t\tratio = 1;\n\t\t} else if (ratio < 0) 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diff --git a/vendor/javascript/gsap/gsap.min.js b/vendor/javascript/gsap/gsap.min.js
new file mode 100644
index 0000000..3bb5803
--- /dev/null
+++ b/vendor/javascript/gsap/gsap.min.js
@@ -0,0 +1,11 @@
+/*!
+ * GSAP 3.13.0
+ * https://gsap.com
+ *
+ * @license Copyright 2025, GreenSock. All rights reserved.
+ * Subject to the terms at https://gsap.com/standard-license.
+ * @author: Jack Doyle, jack@greensock.com
+ */
+
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As soon as one is found, it returns true. It does NOT return all the matches; it's simply a boolean search.\n\t\tlet l = toFind.length,\n\t\t\ti = 0;\n\t\tfor (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) { }\n\t\treturn (i < l);\n\t},\n\t_lazyRender = () => {\n\t\tlet l = _lazyTweens.length,\n\t\t\ta = _lazyTweens.slice(0),\n\t\t\ti, tween;\n\t\t_lazyLookup = {};\n\t\t_lazyTweens.length = 0;\n\t\tfor (i = 0; i < l; i++) {\n\t\t\ttween = a[i];\n\t\t\ttween && tween._lazy && (tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0);\n\t\t}\n\t},\n\t_isRevertWorthy = (animation) => !!(animation._initted || animation._startAt || animation.add),\n\t_lazySafeRender = (animation, time, suppressEvents, force) => {\n\t\t_lazyTweens.length && !_reverting && _lazyRender();\n\t\tanimation.render(time, suppressEvents, force || !!(_reverting && time < 0 && _isRevertWorthy(animation)));\n\t\t_lazyTweens.length && !_reverting && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t},\n\t_numericIfPossible = value => {\n\t\tlet n = parseFloat(value);\n\t\treturn (n || n === 0) && (value + \"\").match(_delimitedValueExp).length < 2 ? n : _isString(value) ? value.trim() : value;\n\t},\n\t_passThrough = p => p,\n\t_setDefaults = (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\t(p in obj) || (obj[p] = defaults[p]);\n\t\t}\n\t\treturn obj;\n\t},\n\t_setKeyframeDefaults = excludeDuration => (obj, defaults) => {\n\t\tfor (let p in defaults) {\n\t\t\t(p in obj) || (p === \"duration\" && excludeDuration) || p === \"ease\" || (obj[p] = defaults[p]);\n\t\t}\n\t},\n\t_merge = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tbase[p] = toMerge[p];\n\t\t}\n\t\treturn base;\n\t},\n\t_mergeDeep = (base, toMerge) => {\n\t\tfor (let p in toMerge) {\n\t\t\tp !== \"__proto__\" && p !== \"constructor\" && p !== \"prototype\" && (base[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p]);\n\t\t}\n\t\treturn base;\n\t},\n\t_copyExcluding = (obj, excluding) => {\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in obj) {\n\t\t\t(p in excluding) || (copy[p] = obj[p]);\n\t\t}\n\t\treturn copy;\n\t},\n\t_inheritDefaults = vars => {\n\t\tlet parent = vars.parent || _globalTimeline,\n\t\t\tfunc = vars.keyframes ? _setKeyframeDefaults(_isArray(vars.keyframes)) : _setDefaults;\n\t\tif (_isNotFalse(vars.inherit)) {\n\t\t\twhile (parent) {\n\t\t\t\tfunc(vars, parent.vars.defaults);\n\t\t\t\tparent = parent.parent || parent._dp;\n\t\t\t}\n\t\t}\n\t\treturn vars;\n\t},\n\t_arraysMatch = (a1, a2) => {\n\t\tlet i = a1.length,\n\t\t\tmatch = i === a2.length;\n\t\twhile (match && i-- && a1[i] === a2[i]) { }\n\t\treturn i < 0;\n\t},\n\t_addLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\", sortBy) => {\n\t\tlet prev = parent[lastProp],\n\t\t\tt;\n\t\tif (sortBy) {\n\t\t\tt = child[sortBy];\n\t\t\twhile (prev && prev[sortBy] > t) {\n\t\t\t\tprev = prev._prev;\n\t\t\t}\n\t\t}\n\t\tif (prev) {\n\t\t\tchild._next = prev._next;\n\t\t\tprev._next = child;\n\t\t} else {\n\t\t\tchild._next = parent[firstProp];\n\t\t\tparent[firstProp] = child;\n\t\t}\n\t\tif (child._next) {\n\t\t\tchild._next._prev = child;\n\t\t} else {\n\t\t\tparent[lastProp] = child;\n\t\t}\n\t\tchild._prev = prev;\n\t\tchild.parent = child._dp = parent;\n\t\treturn child;\n\t},\n\t_removeLinkedListItem = (parent, child, firstProp = \"_first\", lastProp = \"_last\") => {\n\t\tlet prev = child._prev,\n\t\t\tnext = child._next;\n\t\tif (prev) {\n\t\t\tprev._next = next;\n\t\t} else if (parent[firstProp] === child) {\n\t\t\tparent[firstProp] = next;\n\t\t}\n\t\tif (next) {\n\t\t\tnext._prev = prev;\n\t\t} else if (parent[lastProp] === child) {\n\t\t\tparent[lastProp] = prev;\n\t\t}\n\t\tchild._next = child._prev = child.parent = null; // don't delete the _dp just so we can revert if necessary. But parent should be null to indicate the item isn't in a linked list.\n\t},\n\t_removeFromParent = (child, onlyIfParentHasAutoRemove) => {\n\t\tchild.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren) && child.parent.remove && child.parent.remove(child);\n\t\tchild._act = 0;\n\t},\n\t_uncache = (animation, child) => {\n\t\tif (animation && (!child || child._end > animation._dur || child._start < 0)) { // performance optimization: if a child animation is passed in we should only uncache if that child EXTENDS the animation (its end time is beyond the end)\n\t\t\tlet a = animation;\n\t\t\twhile (a) {\n\t\t\t\ta._dirty = 1;\n\t\t\t\ta = a.parent;\n\t\t\t}\n\t\t}\n\t\treturn animation;\n\t},\n\t_recacheAncestors = animation => {\n\t\tlet parent = animation.parent;\n\t\twhile (parent && parent.parent) { //sometimes we must force a re-sort of all children and update the duration/totalDuration of all ancestor timelines immediately in case, for example, in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\tparent._dirty = 1;\n\t\t\tparent.totalDuration();\n\t\t\tparent = parent.parent;\n\t\t}\n\t\treturn animation;\n\t},\n\t_rewindStartAt = (tween, totalTime, suppressEvents, force) => tween._startAt && (_reverting ? tween._startAt.revert(_revertConfigNoKill) : (tween.vars.immediateRender && !tween.vars.autoRevert) || tween._startAt.render(totalTime, true, force)),\n\t_hasNoPausedAncestors = animation => !animation || (animation._ts && _hasNoPausedAncestors(animation.parent)),\n\t_elapsedCycleDuration = animation => animation._repeat ? _animationCycle(animation._tTime, (animation = animation.duration() + animation._rDelay)) * animation : 0,\n\t// feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle.\n\t_animationCycle = (tTime, cycleDuration) => {\n\t\tlet whole = Math.floor(tTime = _roundPrecise(tTime / cycleDuration));\n\t\treturn tTime && (whole === tTime) ? whole - 1 : whole;\n\t},\n\t_parentToChildTotalTime = (parentTime, child) => (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : (child._dirty ? child.totalDuration() : child._tDur)),\n\t_setEnd = animation => (animation._end = _roundPrecise(animation._start + ((animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum)) || 0))),\n\t_alignPlayhead = (animation, totalTime) => { // adjusts the animation's _start and _end according to the provided totalTime (only if the parent's smoothChildTiming is true and the animation isn't paused). It doesn't do any rendering or forcing things back into parent timelines, etc. - that's what totalTime() is for.\n\t\tlet parent = animation._dp;\n\t\tif (parent && parent.smoothChildTiming && animation._ts) {\n\t\t\tanimation._start = _roundPrecise(parent._time - (animation._ts > 0 ? totalTime / animation._ts : ((animation._dirty ? animation.totalDuration() : animation._tDur) - totalTime) / -animation._ts));\n\t\t\t_setEnd(animation);\n\t\t\tparent._dirty || _uncache(parent, animation); //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t}\n\t\treturn animation;\n\t},\n\t/*\n\t_totalTimeToTime = (clampedTotalTime, duration, repeat, repeatDelay, yoyo) => {\n\t\tlet cycleDuration = duration + repeatDelay,\n\t\t\ttime = _round(clampedTotalTime % cycleDuration);\n\t\tif (time > duration) {\n\t\t\ttime = duration;\n\t\t}\n\t\treturn (yoyo && (~~(clampedTotalTime / cycleDuration) & 1)) ? duration - time : time;\n\t},\n\t*/\n\t_postAddChecks = (timeline, child) => {\n\t\tlet t;\n\t\tif (child._time || (!child._dur && child._initted) || (child._start < timeline._time && (child._dur || !child.add))) { // in case, for example, the _start is moved on a tween that has already rendered, or if it's being inserted into a timeline BEFORE where the playhead is currently. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning. Special case: if it's a timeline (has .add() method) and no duration, we can skip rendering because the user may be populating it AFTER adding it to a parent timeline (unconventional, but possible, and we wouldn't want it to get removed if the parent's autoRemoveChildren is true).\n\t\t\tt = _parentToChildTotalTime(timeline.rawTime(), child);\n\t\t\tif (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n\t\t\t\tchild.render(t, true);\n\t\t\t}\n\t\t}\n\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\tif (_uncache(timeline, child)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\tif (timeline._dur < timeline.duration()) {\n\t\t\t\tt = timeline;\n\t\t\t\twhile (t._dp) {\n\t\t\t\t\t(t.rawTime() >= 0) && t.totalTime(t._tTime); //moves the timeline (shifts its startTime) if necessary, and also enables it. If it's currently zero, though, it may not be scheduled to render until later so there's no need to force it to align with the current playhead position. Only move to catch up with the playhead.\n\t\t\t\t\tt = t._dp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttimeline._zTime = -_tinyNum; // helps ensure that the next render() will be forced (crossingStart = true in render()), even if the duration hasn't changed (we're adding a child which would need to get rendered). Definitely an edge case. Note: we MUST do this AFTER the loop above where the totalTime() might trigger a render() because this _addToTimeline() method gets called from the Animation constructor, BEFORE tweens even record their targets, etc. so we wouldn't want things to get triggered in the wrong order.\n\t\t}\n\t},\n\t_addToTimeline = (timeline, child, position, skipChecks) => {\n\t\tchild.parent && _removeFromParent(child);\n\t\tchild._start = _roundPrecise((_isNumber(position) ? position : position || timeline !== _globalTimeline ? _parsePosition(timeline, position, child) : timeline._time) + child._delay);\n\t\tchild._end = _roundPrecise(child._start + ((child.totalDuration() / Math.abs(child.timeScale())) || 0));\n\t\t_addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\t\t_isFromOrFromStart(child) || (timeline._recent = child);\n\t\tskipChecks || _postAddChecks(timeline, child);\n\t\ttimeline._ts < 0 && _alignPlayhead(timeline, timeline._tTime); // if the timeline is reversed and the new child makes it longer, we may need to adjust the parent's _start (push it back)\n\t\treturn timeline;\n\t},\n\t_scrollTrigger = (animation, trigger) => (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation),\n\t_attemptInitTween = (tween, time, force, suppressEvents, tTime) => {\n\t\t_initTween(tween, time, tTime);\n\t\tif (!tween._initted) {\n\t\t\treturn 1;\n\t\t}\n\t\tif (!force && tween._pt && !_reverting && ((tween._dur && tween.vars.lazy !== false) || (!tween._dur && tween.vars.lazy)) && _lastRenderedFrame !== _ticker.frame) {\n\t\t\t_lazyTweens.push(tween);\n\t\t\ttween._lazy = [tTime, suppressEvents];\n\t\t\treturn 1;\n\t\t}\n\t},\n\t_parentPlayheadIsBeforeStart = ({parent}) => parent && parent._ts && parent._initted && !parent._lock && (parent.rawTime() < 0 || _parentPlayheadIsBeforeStart(parent)), // check parent's _lock because when a timeline repeats/yoyos and does its artificial wrapping, we shouldn't force the ratio back to 0\n\t_isFromOrFromStart = ({data}) => data === \"isFromStart\" || data === \"isStart\",\n\t_renderZeroDurationTween = (tween, totalTime, suppressEvents, force) => {\n\t\tlet prevRatio = tween.ratio,\n\t\t\tratio = totalTime < 0 || (!totalTime && ((!tween._start && _parentPlayheadIsBeforeStart(tween) && !(!tween._initted && _isFromOrFromStart(tween))) || ((tween._ts < 0 || tween._dp._ts < 0) && !_isFromOrFromStart(tween)))) ? 0 : 1, // if the tween or its parent is reversed and the totalTime is 0, we should go to a ratio of 0. Edge case: if a from() or fromTo() stagger tween is placed later in a timeline, the \"startAt\" zero-duration tween could initially render at a time when the parent timeline's playhead is technically BEFORE where this tween is, so make sure that any \"from\" and \"fromTo\" startAt tweens are rendered the first time at a ratio of 1.\n\t\t\trepeatDelay = tween._rDelay,\n\t\t\ttTime = 0,\n\t\t\tpt, iteration, prevIteration;\n\t\tif (repeatDelay && tween._repeat) { // in case there's a zero-duration tween that has a repeat with a repeatDelay\n\t\t\ttTime = _clamp(0, tween._tDur, totalTime);\n\t\t\titeration = _animationCycle(tTime, repeatDelay);\n\t\t\ttween._yoyo && (iteration & 1) && (ratio = 1 - ratio);\n\t\t\tif (iteration !== _animationCycle(tween._tTime, repeatDelay)) { // if iteration changed\n\t\t\t\tprevRatio = 1 - ratio;\n\t\t\t\ttween.vars.repeatRefresh && tween._initted && tween.invalidate();\n\t\t\t}\n\t\t}\n\t\tif (ratio !== prevRatio || _reverting || force || tween._zTime === _tinyNum || (!totalTime && tween._zTime)) {\n\t\t\tif (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents, tTime)) { // if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tprevIteration = tween._zTime;\n\t\t\ttween._zTime = totalTime || (suppressEvents ? _tinyNum : 0); // when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\tsuppressEvents || (suppressEvents = totalTime && !prevIteration); // if it was rendered previously at exactly 0 (_zTime) and now the playhead is moving away, DON'T fire callbacks otherwise they'll seem like duplicates.\n\t\t\ttween.ratio = ratio;\n\t\t\ttween._from && (ratio = 1 - ratio);\n\t\t\ttween._time = 0;\n\t\t\ttween._tTime = tTime;\n\t\t\tpt = tween._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\ttotalTime < 0 && _rewindStartAt(tween, totalTime, suppressEvents, true);\n\t\t\ttween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n\t\t\ttTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\t\t\tif ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n\t\t\t\tratio && _removeFromParent(tween, 1);\n\t\t\t\tif (!suppressEvents && !_reverting) {\n\t\t\t\t\t_callback(tween, (ratio ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\ttween._prom && tween._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (!tween._zTime) {\n\t\t\ttween._zTime = totalTime;\n\t\t}\n\t},\n\t_findNextPauseTween = (animation, prevTime, time) => {\n\t\tlet child;\n\t\tif (time > prevTime) {\n\t\t\tchild = animation._first;\n\t\t\twhile (child && child._start <= time) {\n\t\t\t\tif (child.data === \"isPause\" && child._start > prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._next;\n\t\t\t}\n\t\t} else {\n\t\t\tchild = animation._last;\n\t\t\twhile (child && child._start >= time) {\n\t\t\t\tif (child.data === \"isPause\" && child._start < prevTime) {\n\t\t\t\t\treturn child;\n\t\t\t\t}\n\t\t\t\tchild = child._prev;\n\t\t\t}\n\t\t}\n\t},\n\t_setDuration = (animation, duration, skipUncache, leavePlayhead) => {\n\t\tlet repeat = animation._repeat,\n\t\t\tdur = _roundPrecise(duration) || 0,\n\t\t\ttotalProgress = animation._tTime / animation._tDur;\n\t\ttotalProgress && !leavePlayhead && (animation._time *= dur / animation._dur);\n\t\tanimation._dur = dur;\n\t\tanimation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _roundPrecise(dur * (repeat + 1) + (animation._rDelay * repeat));\n\t\ttotalProgress > 0 && !leavePlayhead && _alignPlayhead(animation, (animation._tTime = animation._tDur * totalProgress));\n\t\tanimation.parent && _setEnd(animation);\n\t\tskipUncache || _uncache(animation.parent, animation);\n\t\treturn animation;\n\t},\n\t_onUpdateTotalDuration = animation => (animation instanceof Timeline) ? _uncache(animation) : _setDuration(animation, animation._dur),\n\t_zeroPosition = {_start:0, endTime:_emptyFunc, totalDuration:_emptyFunc},\n\t_parsePosition = (animation, position, percentAnimation) => {\n\t\tlet labels = animation.labels,\n\t\t\trecent = animation._recent || _zeroPosition,\n\t\t\tclippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur, //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\ti, offset, isPercent;\n\t\tif (_isString(position) && (isNaN(position) || (position in labels))) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\toffset = position.charAt(0);\n\t\t\tisPercent = position.substr(-1) === \"%\";\n\t\t\ti = position.indexOf(\"=\");\n\t\t\tif (offset === \"<\" || offset === \">\") {\n\t\t\t\ti >= 0 && (position = position.replace(/=/, \"\"));\n\t\t\t\treturn (offset === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0) * (isPercent ? (i < 0 ? recent : percentAnimation).totalDuration() / 100 : 1);\n\t\t\t}\n\t\t\tif (i < 0) {\n\t\t\t\t(position in labels) || (labels[position] = clippedDuration);\n\t\t\t\treturn labels[position];\n\t\t\t}\n\t\t\toffset = parseFloat(position.charAt(i-1) + position.substr(i+1));\n\t\t\tif (isPercent && percentAnimation) {\n\t\t\t\toffset = offset / 100 * (_isArray(percentAnimation) ? percentAnimation[0] : percentAnimation).totalDuration();\n\t\t\t}\n\t\t\treturn (i > 1) ? _parsePosition(animation, position.substr(0, i-1), percentAnimation) + offset : clippedDuration + offset;\n\t\t}\n\t\treturn (position == null) ? clippedDuration : +position;\n\t},\n\t_createTweenType = (type, params, timeline) => {\n\t\tlet isLegacy = _isNumber(params[1]),\n\t\t\tvarsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n\t\t\tvars = params[varsIndex],\n\t\t\tirVars, parent;\n\t\tisLegacy && (vars.duration = params[1]);\n\t\tvars.parent = timeline;\n\t\tif (type) {\n\t\t\tirVars = vars;\n\t\t\tparent = timeline;\n\t\t\twhile (parent && !(\"immediateRender\" in irVars)) { // inheritance hasn't happened yet, but someone may have set a default in an ancestor timeline. We could do vars.immediateRender = _isNotFalse(_inheritDefaults(vars).immediateRender) but that'd exact a slight performance penalty because _inheritDefaults() also runs in the Tween constructor. We're paying a small kb price here to gain speed.\n\t\t\t\tirVars = parent.vars.defaults || {};\n\t\t\t\tparent = _isNotFalse(parent.vars.inherit) && parent.parent;\n\t\t\t}\n\t\t\tvars.immediateRender = _isNotFalse(irVars.immediateRender);\n\t\t\ttype < 2 ? (vars.runBackwards = 1) : (vars.startAt = params[varsIndex - 1]); // \"from\" vars\n\t\t}\n\t\treturn new Tween(params[0], vars, params[varsIndex + 1]);\n\t},\n\t_conditionalReturn = (value, func) => value || value === 0 ? func(value) : func,\n\t_clamp = (min, max, value) => value < min ? min : value > max ? max : value,\n\tgetUnit = (value, v) => !_isString(value) || !(v = _unitExp.exec(value)) ? \"\" : v[1], // note: protect against padded numbers as strings, like \"100.100\". That shouldn't return \"00\" as the unit. If it's numeric, return no unit.\n\tclamp = (min, max, value) => _conditionalReturn(value, v => _clamp(min, max, v)),\n\t_slice = [].slice,\n\t_isArrayLike = (value, nonEmpty) => value && (_isObject(value) && \"length\" in value && ((!nonEmpty && !value.length) || ((value.length - 1) in value && _isObject(value[0]))) && !value.nodeType && value !== _win),\n\t_flatten = (ar, leaveStrings, accumulator = []) => ar.forEach(value => (_isString(value) && !leaveStrings) || _isArrayLike(value, 1) ? accumulator.push(...toArray(value)) : accumulator.push(value)) || accumulator,\n\t//takes any value and returns an array. If it's a string (and leaveStrings isn't true), it'll use document.querySelectorAll() and convert that to an array. It'll also accept iterables like jQuery objects.\n\ttoArray = (value, scope, leaveStrings) => _context && !scope && _context.selector ? _context.selector(value) : _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call((scope || _doc).querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [],\n\tselector = value => {\n\t\tvalue = toArray(value)[0] || _warn(\"Invalid scope\") || {};\n\t\treturn v => {\n\t\t\tlet el = value.current || value.nativeElement || value;\n\t\t\treturn toArray(v, el.querySelectorAll ? el : el === value ? _warn(\"Invalid scope\") || _doc.createElement(\"div\") : value);\n\t\t};\n\t},\n\tshuffle = a => a.sort(() => .5 - Math.random()), // alternative that's a bit faster and more reliably diverse but bigger: for (let j, v, i = a.length; i; j = (Math.random() * i) | 0, v = a[--i], a[i] = a[j], a[j] = v); return a;\n\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\tdistribute = v => {\n\t\tif (_isFunction(v)) {\n\t\t\treturn v;\n\t\t}\n\t\tlet vars = _isObject(v) ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\tease = _parseEase(vars.ease),\n\t\t\tfrom = vars.from || 0,\n\t\t\tbase = parseFloat(vars.base) || 0,\n\t\t\tcache = {},\n\t\t\tisDecimal = (from > 0 && from < 1),\n\t\t\tratios = isNaN(from) || isDecimal,\n\t\t\taxis = vars.axis,\n\t\t\tratioX = from,\n\t\t\tratioY = from;\n\t\tif (_isString(from)) {\n\t\t\tratioX = ratioY = {center:.5, edges:.5, end:1}[from] || 0;\n\t\t} else if (!isDecimal && ratios) {\n\t\t\tratioX = from[0];\n\t\t\tratioY = from[1];\n\t\t}\n\t\treturn (i, target, a) => {\n\t\t\tlet l = (a || vars).length,\n\t\t\t\tdistances = cache[l],\n\t\t\t\toriginX, originY, x, y, d, j, max, min, wrapAt;\n\t\t\tif (!distances) {\n\t\t\t\twrapAt = (vars.grid === \"auto\") ? 0 : (vars.grid || [1, _bigNum])[1];\n\t\t\t\tif (!wrapAt) {\n\t\t\t\t\tmax = -_bigNum;\n\t\t\t\t\twhile (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) { }\n\t\t\t\t\twrapAt < l && wrapAt--;\n\t\t\t\t}\n\t\t\t\tdistances = cache[l] = [];\n\t\t\t\toriginX = ratios ? (Math.min(wrapAt, l) * ratioX) - .5 : from % wrapAt;\n\t\t\t\toriginY = wrapAt === _bigNum ? 0 : ratios ? l * ratioY / wrapAt - .5 : (from / wrapAt) | 0;\n\t\t\t\tmax = 0;\n\t\t\t\tmin = _bigNum;\n\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\tx = (j % wrapAt) - originX;\n\t\t\t\t\ty = originY - ((j / wrapAt) | 0);\n\t\t\t\t\tdistances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t(d > max) && (max = d);\n\t\t\t\t\t(d < min) && (min = d);\n\t\t\t\t}\n\t\t\t\t(from === \"random\") && shuffle(distances);\n\t\t\t\tdistances.max = max - min;\n\t\t\t\tdistances.min = min;\n\t\t\t\tdistances.v = l = (parseFloat(vars.amount) || (parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt)) || 0) * (from === \"edges\" ? -1 : 1);\n\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\tdistances.u = getUnit(vars.amount || vars.each) || 0; //unit\n\t\t\t\tease = (ease && l < 0) ? _invertEase(ease) : ease;\n\t\t\t}\n\t\t\tl = ((distances[i] - distances.min) / distances.max) || 0;\n\t\t\treturn _roundPrecise(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u; //round in order to work around floating point errors\n\t\t};\n\t},\n\t_roundModifier = v => { //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n\t\tlet p = Math.pow(10, ((v + \"\").split(\".\")[1] || \"\").length); //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed())\n\t\treturn raw => {\n\t\t\tlet n = _roundPrecise(Math.round(parseFloat(raw) / v) * v * p);\n\t\t\treturn (n - n % 1) / p + (_isNumber(raw) ? 0 : getUnit(raw)); // n - n % 1 replaces Math.floor() in order to handle negative values properly. For example, Math.floor(-150.00000000000003) is 151!\n\t\t};\n\t},\n\tsnap = (snapTo, value) => {\n\t\tlet isArray = _isArray(snapTo),\n\t\t\tradius, is2D;\n\t\tif (!isArray && _isObject(snapTo)) {\n\t\t\tradius = isArray = snapTo.radius || _bigNum;\n\t\t\tif (snapTo.values) {\n\t\t\t\tsnapTo = toArray(snapTo.values);\n\t\t\t\tif ((is2D = !_isNumber(snapTo[0]))) {\n\t\t\t\t\tradius *= radius; //performance optimization so we don't have to Math.sqrt() in the loop.\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tsnapTo = _roundModifier(snapTo.increment);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? raw => {is2D = snapTo(raw); return Math.abs(is2D - raw) <= radius ? is2D : raw; } : raw => {\n\t\t\tlet x = parseFloat(is2D ? raw.x : raw),\n\t\t\t\ty = parseFloat(is2D ? raw.y : 0),\n\t\t\t\tmin = _bigNum,\n\t\t\t\tclosest = 0,\n\t\t\t\ti = snapTo.length,\n\t\t\t\tdx, dy;\n\t\t\twhile (i--) {\n\t\t\t\tif (is2D) {\n\t\t\t\t\tdx = snapTo[i].x - x;\n\t\t\t\t\tdy = snapTo[i].y - y;\n\t\t\t\t\tdx = dx * dx + dy * dy;\n\t\t\t\t} else {\n\t\t\t\t\tdx = Math.abs(snapTo[i] - x);\n\t\t\t\t}\n\t\t\t\tif (dx < min) {\n\t\t\t\t\tmin = dx;\n\t\t\t\t\tclosest = i;\n\t\t\t\t}\n\t\t\t}\n\t\t\tclosest = (!radius || min <= radius) ? snapTo[closest] : raw;\n\t\t\treturn (is2D || closest === raw || _isNumber(raw)) ? closest : closest + getUnit(raw);\n\t\t});\n\t},\n\trandom = (min, max, roundingIncrement, returnFunction) => _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, () => _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? 10 ** ((roundingIncrement + \"\").length - 2) : 1) && (Math.floor(Math.round((min - roundingIncrement / 2 + Math.random() * (max - min + roundingIncrement * .99)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction)),\n\tpipe = (...functions) => value => functions.reduce((v, f) => f(v), value),\n\tunitize = (func, unit) => value => func(parseFloat(value)) + (unit || getUnit(value)),\n\tnormalize = (min, max, value) => mapRange(min, max, 0, 1, value),\n\t_wrapArray = (a, wrapper, value) => _conditionalReturn(value, index => a[~~wrapper(index)]),\n\twrap = function(min, max, value) { // NOTE: wrap() CANNOT be an arrow function! A very odd compiling bug causes problems (unrelated to GSAP).\n\t\tlet range = max - min;\n\t\treturn _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, value => ((range + (value - min) % range) % range) + min);\n\t},\n\twrapYoyo = (min, max, value) => {\n\t\tlet range = max - min,\n\t\t\ttotal = range * 2;\n\t\treturn _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, value => {\n\t\t\tvalue = (total + (value - min) % total) % total || 0;\n\t\t\treturn min + ((value > range) ? (total - value) : value);\n\t\t});\n\t},\n\t_replaceRandom = value => { //replaces all occurrences of random(...) in a string with the calculated random value. can be a range like random(-100, 100, 5) or an array like random([0, 100, 500])\n\t\tlet prev = 0,\n\t\t\ts = \"\",\n\t\t\ti, nums, end, isArray;\n\t\twhile (~(i = value.indexOf(\"random(\", prev))) {\n\t\t\tend = value.indexOf(\")\", i);\n\t\t\tisArray = value.charAt(i + 7) === \"[\";\n\t\t\tnums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n\t\t\ts += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], isArray ? 0 : +nums[1], +nums[2] || 1e-5);\n\t\t\tprev = end + 1;\n\t\t}\n\t\treturn s + value.substr(prev, value.length - prev);\n\t},\n\tmapRange = (inMin, inMax, outMin, outMax, value) => {\n\t\tlet inRange = inMax - inMin,\n\t\t\toutRange = outMax - outMin;\n\t\treturn _conditionalReturn(value, value => outMin + ((((value - inMin) / inRange) * outRange) || 0));\n\t},\n\tinterpolate = (start, end, progress, mutate) => {\n\t\tlet func = isNaN(start + end) ? 0 : p => (1 - p) * start + p * end;\n\t\tif (!func) {\n\t\t\tlet isString = _isString(start),\n\t\t\t\tmaster = {},\n\t\t\t\tp, i, interpolators, l, il;\n\t\t\tprogress === true && (mutate = 1) && (progress = null);\n\t\t\tif (isString) {\n\t\t\t\tstart = {p: start};\n\t\t\t\tend = {p: end};\n\n\t\t\t} else if (_isArray(start) && !_isArray(end)) {\n\t\t\t\tinterpolators = [];\n\t\t\t\tl = start.length;\n\t\t\t\til = l - 2;\n\t\t\t\tfor (i = 1; i < l; i++) {\n\t\t\t\t\tinterpolators.push(interpolate(start[i-1], start[i])); //build the interpolators up front as a performance optimization so that when the function is called many times, it can just reuse them.\n\t\t\t\t}\n\t\t\t\tl--;\n\t\t\t\tfunc = p => {\n\t\t\t\t\tp *= l;\n\t\t\t\t\tlet i = Math.min(il, ~~p);\n\t\t\t\t\treturn interpolators[i](p - i);\n\t\t\t\t};\n\t\t\t\tprogress = end;\n\t\t\t} else if (!mutate) {\n\t\t\t\tstart = _merge(_isArray(start) ? [] : {}, start);\n\t\t\t}\n\t\t\tif (!interpolators) {\n\t\t\t\tfor (p in end) {\n\t\t\t\t\t_addPropTween.call(master, start, p, \"get\", end[p]);\n\t\t\t\t}\n\t\t\t\tfunc = p => _renderPropTweens(p, master) || (isString ? start.p : start);\n\t\t\t}\n\t\t}\n\t\treturn _conditionalReturn(progress, func);\n\t},\n\t_getLabelInDirection = (timeline, fromTime, backward) => { //used for nextLabel() and previousLabel()\n\t\tlet labels = timeline.labels,\n\t\t\tmin = _bigNum,\n\t\t\tp, distance, label;\n\t\tfor (p in labels) {\n\t\t\tdistance = labels[p] - fromTime;\n\t\t\tif ((distance < 0) === !!backward && distance && min > (distance = Math.abs(distance))) {\n\t\t\t\tlabel = p;\n\t\t\t\tmin = distance;\n\t\t\t}\n\t\t}\n\t\treturn label;\n\t},\n\t_callback = (animation, type, executeLazyFirst) => {\n\t\tlet v = animation.vars,\n\t\t\tcallback = v[type],\n\t\t\tprevContext = _context,\n\t\t\tcontext = animation._ctx,\n\t\t\tparams, scope, result;\n\t\tif (!callback) {\n\t\t\treturn;\n\t\t}\n\t\tparams = v[type + \"Params\"];\n\t\tscope = v.callbackScope || animation;\n\t\texecuteLazyFirst && _lazyTweens.length && _lazyRender(); //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\tcontext && (_context = context);\n\t\tresult = params ? callback.apply(scope, params) : callback.call(scope);\n\t\t_context = prevContext;\n\t\treturn result;\n\t},\n\t_interrupt = animation => {\n\t\t_removeFromParent(animation);\n\t\tanimation.scrollTrigger && animation.scrollTrigger.kill(!!_reverting);\n\t\tanimation.progress() < 1 && _callback(animation, \"onInterrupt\");\n\t\treturn animation;\n\t},\n\t_quickTween,\n\t_registerPluginQueue = [],\n\t_createPlugin = config => {\n\t\tif (!config) return;\n\t\tconfig = (!config.name && config.default) || config; // UMD packaging wraps things oddly, so for example MotionPathHelper becomes {MotionPathHelper:MotionPathHelper, default:MotionPathHelper}.\n\t\tif (_windowExists() || config.headless) { // edge case: some build tools may pass in a null/undefined value\n\t\t\tlet name = config.name,\n\t\t\t\tisFunc = _isFunction(config),\n\t\t\t\tPlugin = (name && !isFunc && config.init) ? function () {\n\t\t\t\t\tthis._props = [];\n\t\t\t\t} : config, //in case someone passes in an object that's not a plugin, like CustomEase\n\t\t\t\tinstanceDefaults = {init: _emptyFunc, render: _renderPropTweens, add: _addPropTween, kill: _killPropTweensOf, modifier: _addPluginModifier, rawVars: 0},\n\t\t\t\tstatics = {targetTest: 0, get: 0, getSetter: _getSetter, aliases: {}, register: 0};\n\t\t\t_wake();\n\t\t\tif (config !== Plugin) {\n\t\t\t\tif (_plugins[name]) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t_setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics)); //static methods\n\t\t\t\t_merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics))); //instance methods\n\t\t\t\t_plugins[(Plugin.prop = name)] = Plugin;\n\t\t\t\tif (config.targetTest) {\n\t\t\t\t\t_harnessPlugins.push(Plugin);\n\t\t\t\t\t_reservedProps[name] = 1;\n\t\t\t\t}\n\t\t\t\tname = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\"; //for the global name. \"motionPath\" should become MotionPathPlugin\n\t\t\t}\n\t\t\t_addGlobal(name, Plugin);\n\t\t\tconfig.register && config.register(gsap, Plugin, PropTween);\n\t\t} else {\n\t\t\t_registerPluginQueue.push(config);\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * COLORS\n * --------------------------------------------------------------------------------------\n */\n\n\t_255 = 255,\n\t_colorLookup = {\n\t\taqua:[0,_255,_255],\n\t\tlime:[0,_255,0],\n\t\tsilver:[192,192,192],\n\t\tblack:[0,0,0],\n\t\tmaroon:[128,0,0],\n\t\tteal:[0,128,128],\n\t\tblue:[0,0,_255],\n\t\tnavy:[0,0,128],\n\t\twhite:[_255,_255,_255],\n\t\tolive:[128,128,0],\n\t\tyellow:[_255,_255,0],\n\t\torange:[_255,165,0],\n\t\tgray:[128,128,128],\n\t\tpurple:[128,0,128],\n\t\tgreen:[0,128,0],\n\t\tred:[_255,0,0],\n\t\tpink:[_255,192,203],\n\t\tcyan:[0,_255,_255],\n\t\ttransparent:[_255,_255,_255,0]\n\t},\n\t// possible future idea to replace the hard-coded color name values - put this in the ticker.wake() where we set the _doc:\n\t// let ctx = _doc.createElement(\"canvas\").getContext(\"2d\");\n\t// _forEachName(\"aqua,lime,silver,black,maroon,teal,blue,navy,white,olive,yellow,orange,gray,purple,green,red,pink,cyan\", color => {ctx.fillStyle = color; _colorLookup[color] = splitColor(ctx.fillStyle)});\n\t_hue = (h, m1, m2) => {\n\t\th += h < 0 ? 1 : h > 1 ? -1 : 0;\n\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : h < .5 ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255) + .5) | 0;\n\t},\n\tsplitColor = (v, toHSL, forceAlpha) => {\n\t\tlet a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, (v >> 8) & _255, v & _255] : 0,\n\t\t\tr, g, b, h, s, l, max, min, d, wasHSL;\n\t\tif (!a) {\n\t\t\tif (v.substr(-1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t}\n\t\t\tif (_colorLookup[v]) {\n\t\t\t\ta = _colorLookup[v];\n\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\tif (v.length < 6) { //for shorthand like #9F0 or #9F0F (could have alpha)\n\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\tv = \"#\" + r + r + g + g + b + b + (v.length === 5 ? v.charAt(4) + v.charAt(4) : \"\");\n\t\t\t\t}\n\t\t\t\tif (v.length === 9) { // hex with alpha, like #fd5e53ff\n\t\t\t\t\ta = parseInt(v.substr(1, 6), 16);\n\t\t\t\t\treturn [a >> 16, (a >> 8) & _255, a & _255, parseInt(v.substr(7), 16) / 255];\n\t\t\t\t}\n\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\ta = [v >> 16, (v >> 8) & _255, v & _255];\n\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\ta = wasHSL = v.match(_strictNumExp);\n\t\t\t\tif (!toHSL) {\n\t\t\t\t\th = (+a[0] % 360) / 360;\n\t\t\t\t\ts = +a[1] / 100;\n\t\t\t\t\tl = +a[2] / 100;\n\t\t\t\t\tg = (l <= .5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\ta.length > 3 && (a[3] *= 1); //cast as number\n\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t} else if (~v.indexOf(\"=\")) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\ta = v.match(_numExp);\n\t\t\t\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ta = v.match(_strictNumExp) || _colorLookup.transparent;\n\t\t\t}\n\t\t\ta = a.map(Number);\n\t\t}\n\t\tif (toHSL && !wasHSL) {\n\t\t\tr = a[0] / _255;\n\t\t\tg = a[1] / _255;\n\t\t\tb = a[2] / _255;\n\t\t\tmax = Math.max(r, g, b);\n\t\t\tmin = Math.min(r, g, b);\n\t\t\tl = (max + min) / 2;\n\t\t\tif (max === min) {\n\t\t\t\th = s = 0;\n\t\t\t} else {\n\t\t\t\td = max - min;\n\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\th = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\th *= 60;\n\t\t\t}\n\t\t\ta[0] = ~~(h + .5);\n\t\t\ta[1] = ~~(s * 100 + .5);\n\t\t\ta[2] = ~~(l * 100 + .5);\n\t\t}\n\t\tforceAlpha && a.length < 4 && (a[3] = 1);\n\t\treturn a;\n\t},\n\t_colorOrderData = v => { // strips out the colors from the string, finds all the numeric slots (with units) and returns an array of those. The Array also has a \"c\" property which is an Array of the index values where the colors belong. This is to help work around issues where there's a mis-matched order of color/numeric data like drop-shadow(#f00 0px 1px 2px) and drop-shadow(0x 1px 2px #f00). This is basically a helper function used in _formatColors()\n\t\tlet values = [],\n\t\t\tc = [],\n\t\t\ti = -1;\n\t\tv.split(_colorExp).forEach(v => {\n\t\t\tlet a = v.match(_numWithUnitExp) || [];\n\t\t\tvalues.push(...a);\n\t\t\tc.push(i += a.length + 1);\n\t\t});\n\t\tvalues.c = c;\n\t\treturn values;\n\t},\n\t_formatColors = (s, toHSL, orderMatchData) => {\n\t\tlet result = \"\",\n\t\t\tcolors = (s + result).match(_colorExp),\n\t\t\ttype = toHSL ? \"hsla(\" : \"rgba(\",\n\t\t\ti = 0,\n\t\t\tc, shell, d, l;\n\t\tif (!colors) {\n\t\t\treturn s;\n\t\t}\n\t\tcolors = colors.map(color => (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\");\n\t\tif (orderMatchData) {\n\t\t\td = _colorOrderData(s);\n\t\t\tc = orderMatchData.c;\n\t\t\tif (c.join(result) !== d.c.join(result)) {\n\t\t\t\tshell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n\t\t\t\tl = shell.length - 1;\n\t\t\t\tfor (; i < l; i++) {\n\t\t\t\t\tresult += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!shell) {\n\t\t\tshell = s.split(_colorExp);\n\t\t\tl = shell.length - 1;\n\t\t\tfor (; i < l; i++) {\n\t\t\t\tresult += shell[i] + colors[i];\n\t\t\t}\n\t\t}\n\t\treturn result + shell[l];\n\t},\n\t_colorExp = (function() {\n\t\tlet s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3,4}){1,2}\\\\b\", //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.,\n\t\t\tp;\n\t\tfor (p in _colorLookup) {\n\t\t\ts += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\treturn new RegExp(s + \")\", \"gi\");\n\t})(),\n\t_hslExp = /hsl[a]?\\(/,\n\t_colorStringFilter = a => {\n\t\tlet combined = a.join(\" \"),\n\t\t\ttoHSL;\n\t\t_colorExp.lastIndex = 0;\n\t\tif (_colorExp.test(combined)) {\n\t\t\ttoHSL = _hslExp.test(combined);\n\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\ta[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1])); // make sure the order of numbers/colors match with the END value.\n\t\t\treturn true;\n\t\t}\n\t},\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TICKER\n * --------------------------------------------------------------------------------------\n */\n\t_tickerActive,\n\t_ticker = (function() {\n\t\tlet _getTime = Date.now,\n\t\t\t_lagThreshold = 500,\n\t\t\t_adjustedLag = 33,\n\t\t\t_startTime = _getTime(),\n\t\t\t_lastUpdate = _startTime,\n\t\t\t_gap = 1000 / 240,\n\t\t\t_nextTime = _gap,\n\t\t\t_listeners = [],\n\t\t\t_id, _req, _raf, _self, _delta, _i,\n\t\t\t_tick = v => {\n\t\t\t\tlet elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\tmanual = v === true,\n\t\t\t\t\toverlap, dispatch, time, frame;\n\t\t\t\t(elapsed > _lagThreshold || elapsed < 0) && (_startTime += elapsed - _adjustedLag);\n\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\ttime = _lastUpdate - _startTime;\n\t\t\t\toverlap = time - _nextTime;\n\t\t\t\tif (overlap > 0 || manual) {\n\t\t\t\t\tframe = ++_self.frame;\n\t\t\t\t\t_delta = time - _self.time * 1000;\n\t\t\t\t\t_self.time = time = time / 1000;\n\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 4 : _gap - overlap);\n\t\t\t\t\tdispatch = 1;\n\t\t\t\t}\n\t\t\t\tmanual || (_id = _req(_tick)); //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\tif (dispatch) {\n\t\t\t\t\tfor (_i = 0; _i < _listeners.length; _i++) { // use _i and check _listeners.length instead of a variable because a listener could get removed during the loop, and if that happens to an element less than the current index, it'd throw things off in the loop.\n\t\t\t\t\t\t_listeners[_i](time, _delta, frame, v);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t_self = {\n\t\t\ttime:0,\n\t\t\tframe:0,\n\t\t\ttick() {\n\t\t\t\t_tick(true);\n\t\t\t},\n\t\t\tdeltaRatio(fps) {\n\t\t\t\treturn _delta / (1000 / (fps || 60));\n\t\t\t},\n\t\t\twake() {\n\t\t\t\tif (_coreReady) {\n\t\t\t\t\tif (!_coreInitted && _windowExists()) {\n\t\t\t\t\t\t_win = _coreInitted = window;\n\t\t\t\t\t\t_doc = _win.document || {};\n\t\t\t\t\t\t_globals.gsap = gsap;\n\t\t\t\t\t\t(_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\t\t\t\t\t\t_install(_installScope || _win.GreenSockGlobals || (!_win.gsap && _win) || {});\n\t\t\t\t\t\t_registerPluginQueue.forEach(_createPlugin);\n\t\t\t\t\t}\n\t\t\t\t\t_raf = typeof(requestAnimationFrame) !== \"undefined\" && requestAnimationFrame;\n\t\t\t\t\t_id && _self.sleep();\n\t\t\t\t\t_req = _raf || (f => setTimeout(f, (_nextTime - _self.time * 1000 + 1) | 0));\n\t\t\t\t\t_tickerActive = 1;\n\t\t\t\t\t_tick(2);\n\t\t\t\t}\n\t\t\t},\n\t\t\tsleep() {\n\t\t\t\t(_raf ? cancelAnimationFrame : clearTimeout)(_id);\n\t\t\t\t_tickerActive = 0;\n\t\t\t\t_req = _emptyFunc;\n\t\t\t},\n\t\t\tlagSmoothing(threshold, adjustedLag) {\n\t\t\t\t_lagThreshold = threshold || Infinity; // zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag || 33, _lagThreshold);\n\t\t\t},\n\t\t\tfps(fps) {\n\t\t\t\t_gap = 1000 / (fps || 240);\n\t\t\t\t_nextTime = _self.time * 1000 + _gap;\n\t\t\t},\n\t\t\tadd(callback, once, prioritize) {\n\t\t\t\tlet func = once ? (t, d, f, v) => {callback(t, d, f, v); _self.remove(func);} : callback;\n\t\t\t\t_self.remove(callback);\n\t\t\t\t_listeners[prioritize ? \"unshift\" : \"push\"](func);\n\t\t\t\t_wake();\n\t\t\t\treturn func;\n\t\t\t},\n\t\t\tremove(callback, i) {\n\t\t\t\t~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1) && _i >= i && _i--;\n\t\t\t},\n\t\t\t_listeners:_listeners\n\t\t};\n\t\treturn _self;\n\t})(),\n\t_wake = () => !_tickerActive && _ticker.wake(), //also ensures the core classes are initialized.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n* -------------------------------------------------\n* EASING\n* -------------------------------------------------\n*/\n\t_easeMap = {},\n\t_customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n\t_quotesExp = /[\"']/g,\n\t_parseObjectInString = value => { //takes a string like \"{wiggles:10, type:anticipate})\" and turns it into a real object. Notice it ends in \")\" and includes the {} wrappers. This is because we only use this function for parsing ease configs and prioritized optimization rather than reusability.\n\t\tlet obj = {},\n\t\t\tsplit = value.substr(1, value.length-3).split(\":\"),\n\t\t\tkey = split[0],\n\t\t\ti = 1,\n\t\t\tl = split.length,\n\t\t\tindex, val, parsedVal;\n\t\tfor (; i < l; i++) {\n\t\t\tval = split[i];\n\t\t\tindex = i !== l-1 ? val.lastIndexOf(\",\") : val.length;\n\t\t\tparsedVal = val.substr(0, index);\n\t\t\tobj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n\t\t\tkey = val.substr(index+1).trim();\n\t\t}\n\t\treturn obj;\n\t},\n\t_valueInParentheses = value => {\n\t\tlet open = value.indexOf(\"(\") + 1,\n\t\t\tclose = value.indexOf(\")\"),\n\t\t\tnested = value.indexOf(\"(\", open);\n\t\treturn value.substring(open, ~nested && nested < close ? value.indexOf(\")\", close + 1) : close);\n\t},\n\t_configEaseFromString = name => { //name can be a string like \"elastic.out(1,0.5)\", and pass in _easeMap as obj and it'll parse it out and call the actual function like _easeMap.Elastic.easeOut.config(1,0.5). It will also parse custom ease strings as long as CustomEase is loaded and registered (internally as _easeMap._CE).\n\t\tlet split = (name + \"\").split(\"(\"),\n\t\t\tease = _easeMap[split[0]];\n\t\treturn (ease && split.length > 1 && ease.config) ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _valueInParentheses(name).split(\",\").map(_numericIfPossible)) : (_easeMap._CE && _customEaseExp.test(name)) ? _easeMap._CE(\"\", name) : ease;\n\t},\n\t_invertEase = ease => p => 1 - ease(1 - p),\n\t// allow yoyoEase to be set in children and have those affected when the parent/ancestor timeline yoyos.\n\t_propagateYoyoEase = (timeline, isYoyo) => {\n\t\tlet child = timeline._first, ease;\n\t\twhile (child) {\n\t\t\tif (child instanceof Timeline) {\n\t\t\t\t_propagateYoyoEase(child, isYoyo);\n\t\t\t} else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n\t\t\t\tif (child.timeline) {\n\t\t\t\t\t_propagateYoyoEase(child.timeline, isYoyo);\n\t\t\t\t} else {\n\t\t\t\t\tease = child._ease;\n\t\t\t\t\tchild._ease = child._yEase;\n\t\t\t\t\tchild._yEase = ease;\n\t\t\t\t\tchild._yoyo = isYoyo;\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t},\n\t_parseEase = (ease, defaultEase) => !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase,\n\t_insertEase = (names, easeIn, easeOut = p => 1 - easeIn(1 - p), easeInOut = (p => p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2)) => {\n\t\tlet ease = {easeIn, easeOut, easeInOut},\n\t\t\tlowercaseName;\n\t\t_forEachName(names, name => {\n\t\t\t_easeMap[name] = _globals[name] = ease;\n\t\t\t_easeMap[(lowercaseName = name.toLowerCase())] = easeOut;\n\t\t\tfor (let p in ease) {\n\t\t\t\t_easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n\t\t\t}\n\t\t});\n\t\treturn ease;\n\t},\n\t_easeInOutFromOut = easeOut => (p => p < .5 ? (1 - easeOut(1 - (p * 2))) / 2 : .5 + easeOut((p - .5) * 2) / 2),\n\t_configElastic = (type, amplitude, period) => {\n\t\tlet p1 = (amplitude >= 1) ? amplitude : 1, //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\tp2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n\t\t\tp3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n\t\t\teaseOut = p => p === 1 ? 1 : p1 * (2 ** (-10 * p)) * _sin((p - p3) * p2) + 1,\n\t\t\tease = (type === \"out\") ? easeOut : (type === \"in\") ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tp2 = _2PI / p2; //precalculate to optimize\n\t\tease.config = (amplitude, period) => _configElastic(type, amplitude, period);\n\t\treturn ease;\n\t},\n\t_configBack = (type, overshoot = 1.70158) => {\n\t\tlet easeOut = p => p ? ((--p) * p * ((overshoot + 1) * p + overshoot) + 1) : 0,\n\t\t\tease = type === \"out\" ? easeOut : type === \"in\" ? p => 1 - easeOut(1 - p) : _easeInOutFromOut(easeOut);\n\t\tease.config = overshoot => _configBack(type, overshoot);\n\t\treturn ease;\n\t};\n\t// a cheaper (kb and cpu) but more mild way to get a parameterized weighted ease by feeding in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEase = ratio => {\n\t// \tlet y = 0.5 + ratio / 2;\n\t// \treturn p => (2 * (1 - p) * p * y + p * p);\n\t// },\n\t// a stronger (but more expensive kb/cpu) parameterized weighted ease that lets you feed in a value between -1 (easeIn) and 1 (easeOut) where 0 is linear.\n\t// _weightedEaseStrong = ratio => {\n\t// \tratio = .5 + ratio / 2;\n\t// \tlet o = 1 / 3 * (ratio < .5 ? ratio : 1 - ratio),\n\t// \t\tb = ratio - o,\n\t// \t\tc = ratio + o;\n\t// \treturn p => p === 1 ? p : 3 * b * (1 - p) * (1 - p) * p + 3 * c * (1 - p) * p * p + p * p * p;\n\t// };\n\n_forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", (name, i) => {\n\tlet power = i < 5 ? i + 1 : i;\n\t_insertEase(name + \",Power\" + (power - 1), i ? p => p ** power : p => p, p => 1 - (1 - p) ** power, p => p < .5 ? (p * 2) ** power / 2 : 1 - ((1 - p) * 2) ** power / 2);\n});\n_easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n_insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n((n, c) => {\n\tlet n1 = 1 / c,\n\t\tn2 = 2 * n1,\n\t\tn3 = 2.5 * n1,\n\t\teaseOut = p => (p < n1) ? n * p * p : (p < n2) ? n * (p - 1.5 / c) ** 2 + .75 : (p < n3) ? n * (p -= 2.25 / c) * p + .9375 : n * (p - 2.625 / c) ** 2 + .984375;\n\t_insertEase(\"Bounce\", p => 1 - easeOut(1 - p), easeOut);\n})(7.5625, 2.75);\n_insertEase(\"Expo\", p => (2 ** (10 * (p - 1))) * p + p * p * p * p * p * p * (1-p)); // previously 2 ** (10 * (p - 1)) but that doesn't end up with the value quite at the right spot so we do a blended ease to ensure it lands where it should perfectly.\n_insertEase(\"Circ\", p => -(_sqrt(1 - (p * p)) - 1));\n_insertEase(\"Sine\", p => p === 1 ? 1 : -_cos(p * _HALF_PI) + 1);\n_insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n_easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n\tconfig(steps = 1, immediateStart) {\n\t\tlet p1 = 1 / steps,\n\t\t\tp2 = steps + (immediateStart ? 0 : 1),\n\t\t\tp3 = immediateStart ? 1 : 0,\n\t\t\tmax = 1 - _tinyNum;\n\t\treturn p => (((p2 * _clamp(0, max, p)) | 0) + p3) * p1;\n\t}\n};\n_defaults.ease = _easeMap[\"quad.out\"];\n\n\n_forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", name => _callbackNames += name + \",\" + name + \"Params,\");\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * CACHE\n * --------------------------------------------------------------------------------------\n */\nexport class GSCache {\n\n\tconstructor(target, harness) {\n\t\tthis.id = _gsID++;\n\t\ttarget._gsap = this;\n\t\tthis.target = target;\n\t\tthis.harness = harness;\n\t\tthis.get = harness ? harness.get : _getProperty;\n\t\tthis.set = harness ? harness.getSetter : _getSetter;\n\t}\n\n}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * ANIMATION\n * --------------------------------------------------------------------------------------\n */\n\nexport class Animation {\n\n\tconstructor(vars) {\n\t\tthis.vars = vars;\n\t\tthis._delay = +vars.delay || 0;\n\t\tif ((this._repeat = vars.repeat === Infinity ? -2 : vars.repeat || 0)) { // TODO: repeat: Infinity on a timeline's children must flag that timeline internally and affect its totalDuration, otherwise it'll stop in the negative direction when reaching the start.\n\t\t\tthis._rDelay = vars.repeatDelay || 0;\n\t\t\tthis._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n\t\t}\n\t\tthis._ts = 1;\n\t\t_setDuration(this, +vars.duration, 1, 1);\n\t\tthis.data = vars.data;\n\t\tif (_context) {\n\t\t\tthis._ctx = _context;\n\t\t\t_context.data.push(this);\n\t\t}\n\t\t_tickerActive || _ticker.wake();\n\t}\n\n\tdelay(value) {\n\t\tif (value || value === 0) {\n\t\t\tthis.parent && this.parent.smoothChildTiming && (this.startTime(this._start + value - this._delay));\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._delay;\n\t}\n\n\tduration(value) {\n\t\treturn arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n\t}\n\n\ttotalDuration(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tDur;\n\t\t}\n\t\tthis._dirty = 0;\n\t\treturn _setDuration(this, this._repeat < 0 ? value : (value - (this._repeat * this._rDelay)) / (this._repeat + 1));\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\t_wake();\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tlet parent = this._dp;\n\t\tif (parent && parent.smoothChildTiming && this._ts) {\n\t\t\t_alignPlayhead(this, totalTime);\n\t\t\t!parent._dp || parent.parent || _postAddChecks(parent, this); // edge case: if this is a child of a timeline that already completed, for example, we must re-activate the parent.\n\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The start of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\twhile (parent && parent.parent) {\n\t\t\t\tif (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n\t\t\t\t\tparent.totalTime(parent._tTime, true);\n\t\t\t\t}\n\t\t\t\tparent = parent.parent;\n\t\t\t}\n\t\t\tif (!this.parent && this._dp.autoRemoveChildren && ((this._ts > 0 && totalTime < this._tDur) || (this._ts < 0 && totalTime > 0) || (!this._tDur && !totalTime) )) { //if the animation doesn't have a parent, put it back into its last parent (recorded as _dp for exactly cases like this). Limit to parents with autoRemoveChildren (like globalTimeline) so that if the user manually removes an animation from a timeline and then alters its playhead, it doesn't get added back in.\n\t\t\t\t_addToTimeline(this._dp, this, this._start - this._delay);\n\t\t\t}\n\t\t}\n if (this._tTime !== totalTime || (!this._dur && !suppressEvents) || (this._initted && Math.abs(this._zTime) === _tinyNum) || (!totalTime && !this._initted && (this.add || this._ptLookup))) { // check for _ptLookup on a Tween instance to ensure it has actually finished being instantiated, otherwise if this.reverse() gets called in the Animation constructor, it could trigger a render() here even though the _targets weren't populated, thus when _init() is called there won't be any PropTweens (it'll act like the tween is non-functional)\n \tthis._ts || (this._pTime = totalTime); // otherwise, if an animation is paused, then the playhead is moved back to zero, then resumed, it'd revert back to the original time at the pause\n\t //if (!this._lock) { // avoid endless recursion (not sure we need this yet or if it's worth the performance hit)\n\t\t // this._lock = 1;\n\t\t _lazySafeRender(this, totalTime, suppressEvents);\n\t\t // this._lock = 0;\n\t //}\n\t\t}\n\t\treturn this;\n\t}\n\n\ttime(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime((Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % (this._dur + this._rDelay)) || (value ? this._dur : 0), suppressEvents) : this._time; // note: if the modulus results in 0, the playhead could be exactly at the end or the beginning, and we always defer to the END with a non-zero value, otherwise if you set the time() to the very end (duration()), it would render at the START!\n\t}\n\n\ttotalProgress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.rawTime() >= 0 && this._initted ? 1 : 0;\n\t}\n\n\tprogress(value, suppressEvents) {\n\t\treturn arguments.length ? this.totalTime( this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : (this.duration() ? Math.min(1, this._time / this._dur) : this.rawTime() > 0 ? 1 : 0);\n\t}\n\n\titeration(value, suppressEvents) {\n\t\tlet cycleDuration = this.duration() + this._rDelay;\n\t\treturn arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n\t}\n\n\t// potential future addition:\n\t// isPlayingBackwards() {\n\t// \tlet animation = this,\n\t// \t\torientation = 1; // 1 = forward, -1 = backward\n\t// \twhile (animation) {\n\t// \t\torientation *= animation.reversed() || (animation.repeat() && !(animation.iteration() & 1)) ? -1 : 1;\n\t// \t\tanimation = animation.parent;\n\t// \t}\n\t// \treturn orientation < 0;\n\t// }\n\n\ttimeScale(value, suppressEvents) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._rts === -_tinyNum ? 0 : this._rts; // recorded timeScale. Special case: if someone calls reverse() on an animation with timeScale of 0, we assign it -_tinyNum to remember it's reversed.\n\t\t}\n\t\tif (this._rts === value) {\n\t\t\treturn this;\n\t\t}\n\t\tlet tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime; // make sure to do the parentToChildTotalTime() BEFORE setting the new _ts because the old one must be used in that calculation.\n\n\t\t// future addition? Up side: fast and minimal file size. Down side: only works on this animation; if a timeline is reversed, for example, its childrens' onReverse wouldn't get called.\n\t\t//(+value < 0 && this._rts >= 0) && _callback(this, \"onReverse\", true);\n\n\t\t// prioritize rendering where the parent's playhead lines up instead of this._tTime because there could be a tween that's animating another tween's timeScale in the same rendering loop (same parent), thus if the timeScale tween renders first, it would alter _start BEFORE _tTime was set on that tick (in the rendering loop), effectively freezing it until the timeScale tween finishes.\n\t\tthis._rts = +value || 0;\n\t\tthis._ts = (this._ps || value === -_tinyNum) ? 0 : this._rts; // _ts is the functional timeScale which would be 0 if the animation is paused.\n\t\tthis.totalTime(_clamp(-Math.abs(this._delay), this.totalDuration(), tTime), suppressEvents !== false);\n\t\t_setEnd(this); // if parent.smoothChildTiming was false, the end time didn't get updated in the _alignPlayhead() method, so do it here.\n\t\treturn _recacheAncestors(this);\n\t}\n\n\tpaused(value) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._ps;\n\t\t}\n\t\t// possible future addition - if an animation is removed from its parent and then .restart() or .play() or .resume() is called, perhaps we should force it back into the globalTimeline but be careful because what if it's already at its end? We don't want it to just persist forever and not get released for GC.\n\t\t// !this.parent && !value && this._tTime < this._tDur && this !== _globalTimeline && _globalTimeline.add(this);\n\t\tif (this._ps !== value) {\n\t\t\tthis._ps = value;\n\t\t\tif (value) {\n\t\t\t\tthis._pTime = this._tTime || Math.max(-this._delay, this.rawTime()); // if the pause occurs during the delay phase, make sure that's factored in when resuming.\n\t\t\t\tthis._ts = this._act = 0; // _ts is the functional timeScale, so a paused tween would effectively have a timeScale of 0. We record the \"real\" timeScale as _rts (recorded time scale)\n\t\t\t} else {\n\t\t\t\t_wake();\n\t\t\t\tthis._ts = this._rts;\n\t\t\t\t//only defer to _pTime (pauseTime) if tTime is zero. Remember, someone could pause() an animation, then scrub the playhead and resume(). If the parent doesn't have smoothChildTiming, we render at the rawTime() because the startTime won't get updated.\n\t\t\t\tthis.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, (this.progress() === 1) && Math.abs(this._zTime) !== _tinyNum && (this._tTime -= _tinyNum)); // edge case: animation.progress(1).pause().play() wouldn't render again because the playhead is already at the end, but the call to totalTime() below will add it back to its parent...and not remove it again (since removing only happens upon rendering at a new time). Offsetting the _tTime slightly is done simply to cause the final render in totalTime() that'll pop it off its timeline (if autoRemoveChildren is true, of course). Check to make sure _zTime isn't -_tinyNum to avoid an edge case where the playhead is pushed to the end but INSIDE a tween/callback, the timeline itself is paused thus halting rendering and leaving a few unrendered. When resuming, it wouldn't render those otherwise.\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tstartTime(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._start = value;\n\t\t\tlet parent = this.parent || this._dp;\n\t\t\tparent && (parent._sort || !this.parent) && _addToTimeline(parent, this, value - this._delay);\n\t\t\treturn this;\n\t\t}\n\t\treturn this._start;\n\t}\n\n\tendTime(includeRepeats) {\n\t\treturn this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts || 1);\n\t}\n\n\trawTime(wrapRepeats) {\n\t\tlet parent = this.parent || this._dp; // _dp = detached parent\n\t\treturn !parent ? this._tTime : (wrapRepeats && (!this._ts || (this._repeat && this._time && this.totalProgress() < 1))) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n\t}\n\n\trevert(config = _revertConfig) {\n\t\tlet prevIsReverting = _reverting;\n\t\t_reverting = config;\n\t\tif (_isRevertWorthy(this)) {\n\t\t\tthis.timeline && this.timeline.revert(config);\n\t\t\tthis.totalTime(-0.01, config.suppressEvents);\n\t\t}\n\t\tthis.data !== \"nested\" && config.kill !== false && this.kill();\n\t\t_reverting = prevIsReverting;\n\t\treturn this;\n\t}\n\n\tglobalTime(rawTime) {\n\t\tlet animation = this,\n\t\t\ttime = arguments.length ? rawTime : animation.rawTime();\n\t\twhile (animation) {\n\t\t\ttime = animation._start + time / (Math.abs(animation._ts) || 1);\n\t\t\tanimation = animation._dp;\n\t\t}\n\t\treturn !this.parent && this._sat ? this._sat.globalTime(rawTime) : time; // the _startAt tweens for .fromTo() and .from() that have immediateRender should always be FIRST in the timeline (important for context.revert()). \"_sat\" stands for _startAtTween, referring to the parent tween that created the _startAt. We must discern if that tween had immediateRender so that we can know whether or not to prioritize it in revert().\n\t}\n\n\trepeat(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._repeat = value === Infinity ? -2 : value;\n\t\t\treturn _onUpdateTotalDuration(this);\n\t\t}\n\t\treturn this._repeat === -2 ? Infinity : this._repeat;\n\t}\n\n\trepeatDelay(value) {\n\t\tif (arguments.length) {\n\t\t\tlet time = this._time;\n\t\t\tthis._rDelay = value;\n\t\t\t_onUpdateTotalDuration(this);\n\t\t\treturn time ? this.time(time) : this;\n\t\t}\n\t\treturn this._rDelay;\n\t}\n\n\tyoyo(value) {\n\t\tif (arguments.length) {\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t}\n\t\treturn this._yoyo;\n\t}\n\n\tseek(position, suppressEvents) {\n\t\treturn this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n\t}\n\n\trestart(includeDelay, suppressEvents) {\n\t\tthis.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n\t\tthis._dur || (this._zTime = -_tinyNum); // ensures onComplete fires on a zero-duration animation that gets restarted.\n\t\treturn this;\n\t}\n\n\tplay(from, suppressEvents) {\n\t\tfrom != null && this.seek(from, suppressEvents);\n\t\treturn this.reversed(false).paused(false);\n\t}\n\n\treverse(from, suppressEvents) {\n\t\tfrom != null && this.seek(from || this.totalDuration(), suppressEvents);\n\t\treturn this.reversed(true).paused(false);\n\t}\n\n\tpause(atTime, suppressEvents) {\n\t\tatTime != null && this.seek(atTime, suppressEvents);\n\t\treturn this.paused(true);\n\t}\n\n\tresume() {\n\t\treturn this.paused(false);\n\t}\n\n\treversed(value) {\n\t\tif (arguments.length) {\n\t\t\t!!value !== this.reversed() && this.timeScale(-this._rts || (value ? -_tinyNum : 0)); // in case timeScale is zero, reversing would have no effect so we use _tinyNum.\n\t\t\treturn this;\n\t\t}\n\t\treturn this._rts < 0;\n\t}\n\n\tinvalidate() {\n\t\tthis._initted = this._act = 0;\n\t\tthis._zTime = -_tinyNum;\n\t\treturn this;\n\t}\n\n\tisActive() {\n\t\tlet parent = this.parent || this._dp,\n\t\t\tstart = this._start,\n\t\t\trawTime;\n\t\treturn !!(!parent || (this._ts && this._initted && parent.isActive() && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum));\n\t}\n\n\teventCallback(type, callback, params) {\n\t\tlet vars = this.vars;\n\t\tif (arguments.length > 1) {\n\t\t\tif (!callback) {\n\t\t\t\tdelete vars[type];\n\t\t\t} else {\n\t\t\t\tvars[type] = callback;\n\t\t\t\tparams && (vars[type + \"Params\"] = params);\n\t\t\t\ttype === \"onUpdate\" && (this._onUpdate = callback);\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\treturn vars[type];\n\t}\n\n\tthen(onFulfilled) {\n\t\tlet self = this;\n\t\treturn new Promise(resolve => {\n\t\t\tlet f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n\t\t\t\t_resolve = () => {\n\t\t\t\t\tlet _then = self.then;\n\t\t\t\t\tself.then = null; // temporarily null the then() method to avoid an infinite loop (see https://github.com/greensock/GSAP/issues/322)\n\t\t\t\t\t_isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n\t\t\t\t\tresolve(f);\n\t\t\t\t\tself.then = _then;\n\t\t\t\t};\n\t\t\tif (self._initted && (self.totalProgress() === 1 && self._ts >= 0) || (!self._tTime && self._ts < 0)) {\n\t\t\t\t_resolve();\n\t\t\t} else {\n\t\t\t\tself._prom = _resolve;\n\t\t\t}\n\t\t});\n\t}\n\n\tkill() {\n\t\t_interrupt(this);\n\t}\n\n}\n\n_setDefaults(Animation.prototype, {_time:0, _start:0, _end:0, _tTime:0, _tDur:0, _dirty:0, _repeat:0, _yoyo:false, parent:null, _initted:false, _rDelay:0, _ts:1, _dp:0, ratio:0, _zTime:-_tinyNum, _prom:0, _ps:false, _rts:1});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * -------------------------------------------------\n * TIMELINE\n * -------------------------------------------------\n */\n\nexport class Timeline extends Animation {\n\n\tconstructor(vars = {}, position) {\n\t\tsuper(vars);\n\t\tthis.labels = {};\n\t\tthis.smoothChildTiming = !!vars.smoothChildTiming;\n\t\tthis.autoRemoveChildren = !!vars.autoRemoveChildren;\n\t\tthis._sort = _isNotFalse(vars.sortChildren);\n\t\t_globalTimeline && _addToTimeline(vars.parent || _globalTimeline, this, position);\n\t\tvars.reversed && this.reverse();\n\t\tvars.paused && this.paused(true);\n\t\tvars.scrollTrigger && _scrollTrigger(this, vars.scrollTrigger);\n\t}\n\n\tto(targets, vars, position) {\n\t\t_createTweenType(0, arguments, this);\n\t\treturn this;\n\t}\n\n\tfrom(targets, vars, position) {\n\t\t_createTweenType(1, arguments, this);\n\t\treturn this;\n\t}\n\n\tfromTo(targets, fromVars, toVars, position) {\n\t\t_createTweenType(2, arguments, this);\n\t\treturn this;\n\t}\n\n\tset(targets, vars, position) {\n\t\tvars.duration = 0;\n\t\tvars.parent = this;\n\t\t_inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n\t\tvars.immediateRender = !!vars.immediateRender;\n\t\tnew Tween(targets, vars, _parsePosition(this, position), 1);\n\t\treturn this;\n\t}\n\n\tcall(callback, params, position) {\n\t\treturn _addToTimeline(this, Tween.delayedCall(0, callback, params), position);\n\t}\n\n\t//ONLY for backward compatibility! Maybe delete?\n\tstaggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.duration = duration;\n\t\tvars.stagger = vars.stagger || stagger;\n\t\tvars.onComplete = onCompleteAll;\n\t\tvars.onCompleteParams = onCompleteAllParams;\n\t\tvars.parent = this;\n\t\tnew Tween(targets, vars, _parsePosition(this, position));\n\t\treturn this;\n\t}\n\n\tstaggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\tvars.runBackwards = 1;\n\t\t_inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\tstaggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n\t\ttoVars.startAt = fromVars;\n\t\t_inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n\t\treturn this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._dirty ? this.totalDuration() : this._tDur,\n\t\t\tdur = this._dur,\n\t\t\ttTime = totalTime <= 0 ? 0 : _roundPrecise(totalTime), // if a paused timeline is resumed (or its _start is updated for another reason...which rounds it), that could result in the playhead shifting a **tiny** amount and a zero-duration child at that spot may get rendered at a different ratio, like its totalTime in render() may be 1e-17 instead of 0, for example.\n\t\t\tcrossingStart = (this._zTime < 0) !== (totalTime < 0) && (this._initted || !dur),\n\t\t\ttime, child, next, iteration, cycleDuration, prevPaused, pauseTween, timeScale, prevStart, prevIteration, yoyo, isYoyo;\n\t\tthis !== _globalTimeline && tTime > tDur && totalTime >= 0 && (tTime = tDur);\n\t\tif (tTime !== this._tTime || force || crossingStart) {\n\t\t\tif (prevTime !== this._time && dur) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttTime += this._time - prevTime;\n\t\t\t\ttotalTime += this._time - prevTime;\n\t\t\t}\n\t\t\ttime = tTime;\n\t\t\tprevStart = this._start;\n\t\t\ttimeScale = this._ts;\n\t\t\tprevPaused = !timeScale;\n\t\t\tif (crossingStart) {\n\t\t\t\tdur || (prevTime = this._zTime);\n\t\t\t\t //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect.\n\t\t\t\t(totalTime || !suppressEvents) && (this._zTime = totalTime);\n\t\t\t}\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tyoyo = this._yoyo;\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\tif (this._repeat < -1 && totalTime < 0) {\n\t\t\t\t\treturn this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t\ttime = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (tTime === tDur) { // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n\t\t\t\t\titeration = this._repeat;\n\t\t\t\t\ttime = dur;\n\t\t\t\t} else {\n\t\t\t\t\tprevIteration = _roundPrecise(tTime / cycleDuration); // full decimal version of iterations, not the previous iteration (we're reusing prevIteration variable for efficiency)\n\t\t\t\t\titeration = ~~prevIteration;\n\t\t\t\t\tif (iteration && iteration === prevIteration) {\n\t\t\t\t\t\ttime = dur;\n\t\t\t\t\t\titeration--;\n\t\t\t\t\t}\n\t\t\t\t\ttime > dur && (time = dur);\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\t!prevTime && this._tTime && prevIteration !== iteration && this._tTime - prevIteration * cycleDuration - this._dur <= 0 && (prevIteration = iteration); // edge case - if someone does addPause() at the very beginning of a repeating timeline, that pause is technically at the same spot as the end which causes this._time to get set to 0 when the totalTime would normally place the playhead at the end. See https://gsap.com/forums/topic/23823-closing-nav-animation-not-working-on-ie-and-iphone-6-maybe-other-older-browser/?tab=comments#comment-113005 also, this._tTime - prevIteration * cycleDuration - this._dur <= 0 just checks to make sure it wasn't previously in the \"repeatDelay\" portion\n\t\t\t\tif (yoyo && (iteration & 1)) {\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t\tisYoyo = 1;\n\t\t\t\t}\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the Timeline work.\n\t\t\t\t*/\n\t\t\t\tif (iteration !== prevIteration && !this._lock) {\n\t\t\t\t\tlet rewinding = (yoyo && (prevIteration & 1)),\n\t\t\t\t\t\tdoesWrap = (rewinding === (yoyo && (iteration & 1)));\n\t\t\t\t\titeration < prevIteration && (rewinding = !rewinding);\n\t\t\t\t\tprevTime = rewinding ? 0 : tTime % dur ? dur : tTime; // if the playhead is landing exactly at the end of an iteration, use that totalTime rather than only the duration, otherwise it'll skip the 2nd render since it's effectively at the same time.\n\t\t\t\t\tthis._lock = 1;\n\t\t\t\t\tthis.render(prevTime || (isYoyo ? 0 : _roundPrecise(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n\t\t\t\t\tthis._tTime = tTime; // if a user gets the iteration() inside the onRepeat, for example, it should be accurate.\n\t\t\t\t\t!suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && (this.invalidate()._lock = 1);\n\t\t\t\t\tif ((prevTime && prevTime !== this._time) || prevPaused !== !this._ts || (this.vars.onRepeat && !this.parent && !this._act)) { // if prevTime is 0 and we render at the very end, _time will be the end, thus won't match. So in this edge case, prevTime won't match _time but that's okay. If it gets killed in the onRepeat, eject as well.\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\tdur = this._dur; // in case the duration changed in the onRepeat\n\t\t\t\t\ttDur = this._tDur;\n\t\t\t\t\tif (doesWrap) {\n\t\t\t\t\t\tthis._lock = 2;\n\t\t\t\t\t\tprevTime = rewinding ? dur : -0.0001;\n\t\t\t\t\t\tthis.render(prevTime, true);\n\t\t\t\t\t\tthis.vars.repeatRefresh && !isYoyo && this.invalidate();\n\t\t\t\t\t}\n\t\t\t\t\tthis._lock = 0;\n\t\t\t\t\tif (!this._ts && !prevPaused) {\n\t\t\t\t\t\treturn this;\n\t\t\t\t\t}\n\t\t\t\t\t//in order for yoyoEase to work properly when there's a stagger, we must swap out the ease in each sub-tween.\n\t\t\t\t\t_propagateYoyoEase(this, isYoyo);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._hasPause && !this._forcing && this._lock < 2) {\n\t\t\t\tpauseTween = _findNextPauseTween(this, _roundPrecise(prevTime), _roundPrecise(time));\n\t\t\t\tif (pauseTween) {\n\t\t\t\t\ttTime -= time - (time = pauseTween._start);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\t\t\tthis._act = !timeScale; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\n\t\t\tif (!this._initted) {\n\t\t\t\tthis._onUpdate = this.vars.onUpdate;\n\t\t\t\tthis._initted = 1;\n\t\t\t\tthis._zTime = totalTime;\n\t\t\t\tprevTime = 0; // upon init, the playhead should always go forward; someone could invalidate() a completed timeline and then if they restart(), that would make child tweens render in reverse order which could lock in the wrong starting values if they build on each other, like tl.to(obj, {x: 100}).to(obj, {x: 0}).\n\t\t\t}\n\t\t\tif (!prevTime && tTime && !suppressEvents && !prevIteration) {\n\t\t\t\t_callback(this, \"onStart\");\n\t\t\t\tif (this._tTime !== tTime) { // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (time >= prevTime && totalTime >= 0) {\n\t\t\t\tchild = this._first;\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._next;\n\t\t\t\t\tif ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = -_tinyNum)); // it didn't finish rendering, so flag zTime as negative so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tchild = this._last;\n\t\t\t\tlet adjustedTime = totalTime < 0 ? totalTime : time; //when the playhead goes backward beyond the start of this timeline, we must pass that information down to the child animations so that zero-duration tweens know whether to render their starting or ending values.\n\t\t\t\twhile (child) {\n\t\t\t\t\tnext = child._prev;\n\t\t\t\t\tif ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n\t\t\t\t\t\tif (child.parent !== this) { // an extreme edge case - the child's render could do something like kill() the \"next\" one in the linked list, or reparent it. In that case we must re-initiate the whole render to be safe.\n\t\t\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tchild.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force || (_reverting && _isRevertWorthy(child))); // if reverting, we should always force renders of initted tweens (but remember that .fromTo() or .from() may have a _startAt but not _initted yet). If, for example, a .fromTo() tween with a stagger (which creates an internal timeline) gets reverted BEFORE some of its child tweens render for the first time, it may not properly trigger them to revert.\n\t\t\t\t\t\tif (time !== this._time || (!this._ts && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\t\tpauseTween = 0;\n\t\t\t\t\t\t\tnext && (tTime += (this._zTime = adjustedTime ? -_tinyNum : _tinyNum)); // it didn't finish rendering, so adjust zTime so that so that the next time render() is called it'll be forced (to render any remaining children)\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tchild = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pauseTween && !suppressEvents) {\n\t\t\t\tthis.pause();\n\t\t\t\tpauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\t\t\t\tif (this._ts) { //the callback resumed playback! So since we may have held back the playhead due to where the pause is positioned, go ahead and jump to where it's SUPPOSED to be (if no pause happened).\n\t\t\t\t\tthis._start = prevStart; //if the pause was at an earlier time and the user resumed in the callback, it could reposition the timeline (changing its startTime), throwing things off slightly, so we make sure the _start doesn't shift.\n\t\t\t\t\t_setEnd(this);\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n\t\t\tif ((tTime === tDur && this._tTime >= this.totalDuration()) || (!tTime && prevTime)) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) { // remember, a child's callback may alter this timeline's playhead or timeScale which is why we need to add some of these checks.\n\t\t\t\t(totalTime || !dur) && ((tTime === tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t\tif (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime || !tDur)) {\n\t\t\t\t\t_callback(this, (tTime === tDur && totalTime >= 0 ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn this;\n\t}\n\n\tadd(child, position) {\n\t\t_isNumber(position) || (position = _parsePosition(this, position, child));\n\t\tif (!(child instanceof Animation)) {\n\t\t\tif (_isArray(child)) {\n\t\t\t\tchild.forEach(obj => this.add(obj, position));\n\t\t\t\treturn this;\n\t\t\t}\n\t\t\tif (_isString(child)) {\n\t\t\t\treturn this.addLabel(child, position);\n\t\t\t}\n\t\t\tif (_isFunction(child)) {\n\t\t\t\tchild = Tween.delayedCall(0, child);\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\treturn this !== child ? _addToTimeline(this, child, position) : this; //don't allow a timeline to be added to itself as a child!\n\t}\n\n\tgetChildren(nested = true, tweens = true, timelines = true, ignoreBeforeTime = -_bigNum) {\n\t\tlet a = [],\n\t\t\tchild = this._first;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tif (child instanceof Tween) {\n\t\t\t\t\ttweens && a.push(child);\n\t\t\t\t} else {\n\t\t\t\t\ttimelines && a.push(child);\n\t\t\t\t\tnested && a.push(...child.getChildren(true, tweens, timelines));\n\t\t\t\t}\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\tgetById(id) {\n\t\tlet animations = this.getChildren(1, 1, 1),\n\t\t\ti = animations.length;\n\t\twhile(i--) {\n\t\t\tif (animations[i].vars.id === id) {\n\t\t\t\treturn animations[i];\n\t\t\t}\n\t\t}\n\t}\n\n\tremove(child) {\n\t\tif (_isString(child)) {\n\t\t\treturn this.removeLabel(child);\n\t\t}\n\t\tif (_isFunction(child)) {\n\t\t\treturn this.killTweensOf(child);\n\t\t}\n\t\tchild.parent === this && _removeLinkedListItem(this, child);\n\t\tif (child === this._recent) {\n\t\t\tthis._recent = this._last;\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\ttotalTime(totalTime, suppressEvents) {\n\t\tif (!arguments.length) {\n\t\t\treturn this._tTime;\n\t\t}\n\t\tthis._forcing = 1;\n\t\tif (!this._dp && this._ts) { //special case for the global timeline (or any other that has no parent or detached parent).\n\t\t\tthis._start = _roundPrecise(_ticker.time - (this._ts > 0 ? totalTime / this._ts : (this.totalDuration() - totalTime) / -this._ts));\n\t\t}\n\t\tsuper.totalTime(totalTime, suppressEvents);\n\t\tthis._forcing = 0;\n\t\treturn this;\n\t}\n\n\taddLabel(label, position) {\n\t\tthis.labels[label] = _parsePosition(this, position);\n\t\treturn this;\n\t}\n\n\tremoveLabel(label) {\n\t\tdelete this.labels[label];\n\t\treturn this;\n\t}\n\n\taddPause(position, callback, params) {\n\t\tlet t = Tween.delayedCall(0, callback || _emptyFunc, params);\n\t\tt.data = \"isPause\";\n\t\tthis._hasPause = 1;\n\t\treturn _addToTimeline(this, t, _parsePosition(this, position));\n\t}\n\n\tremovePause(position) {\n\t\tlet child = this._first;\n\t\tposition = _parsePosition(this, position);\n\t\twhile (child) {\n\t\t\tif (child._start === position && child.data === \"isPause\") {\n\t\t\t\t_removeFromParent(child);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t}\n\n\tkillTweensOf(targets, props, onlyActive) {\n\t\tlet tweens = this.getTweensOf(targets, onlyActive),\n\t\t\ti = tweens.length;\n\t\twhile (i--) {\n\t\t\t(_overwritingTween !== tweens[i]) && tweens[i].kill(targets, props);\n\t\t}\n\t\treturn this;\n\t}\n\n\tgetTweensOf(targets, onlyActive) {\n\t\tlet a = [],\n\t\t\tparsedTargets = toArray(targets),\n\t\t\tchild = this._first,\n\t\t\tisGlobalTime = _isNumber(onlyActive), // a number is interpreted as a global time. If the animation spans\n\t\t\tchildren;\n\t\twhile (child) {\n\t\t\tif (child instanceof Tween) {\n\t\t\t\tif (_arrayContainsAny(child._targets, parsedTargets) && (isGlobalTime ? (!_overwritingTween || (child._initted && child._ts)) && child.globalTime(0) <= onlyActive && child.globalTime(child.totalDuration()) > onlyActive : !onlyActive || child.isActive())) { // note: if this is for overwriting, it should only be for tweens that aren't paused and are initted.\n\t\t\t\t\ta.push(child);\n\t\t\t\t}\n\t\t\t} else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n\t\t\t\ta.push(...children);\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn a;\n\t}\n\n\t// potential future feature - targets() on timelines\n\t// targets() {\n\t// \tlet result = [];\n\t// \tthis.getChildren(true, true, false).forEach(t => result.push(...t.targets()));\n\t// \treturn result.filter((v, i) => result.indexOf(v) === i);\n\t// }\n\n\ttweenTo(position, vars) {\n\t\tvars = vars || {};\n\t\tlet tl = this,\n\t\t\tendTime = _parsePosition(tl, position),\n\t\t\t{ startAt, onStart, onStartParams, immediateRender } = vars,\n\t\t\tinitted,\n\t\t\ttween = Tween.to(tl, _setDefaults({\n\t\t\t\tease: vars.ease || \"none\",\n\t\t\t\tlazy: false,\n\t\t\t\timmediateRender: false,\n\t\t\t\ttime: endTime,\n\t\t\t\toverwrite: \"auto\",\n\t\t\t\tduration: vars.duration || (Math.abs((endTime - ((startAt && \"time\" in startAt) ? startAt.time : tl._time)) / tl.timeScale())) || _tinyNum,\n\t\t\t\tonStart: () => {\n\t\t\t\t\ttl.pause();\n\t\t\t\t\tif (!initted) {\n\t\t\t\t\t\tlet duration = vars.duration || Math.abs((endTime - ((startAt && \"time\" in startAt) ? startAt.time : tl._time)) / tl.timeScale());\n\t\t\t\t\t\t(tween._dur !== duration) && _setDuration(tween, duration, 0, 1).render(tween._time, true, true);\n\t\t\t\t\t\tinitted = 1;\n\t\t\t\t\t}\n\t\t\t\t\tonStart && onStart.apply(tween, onStartParams || []); //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t}\n\t\t\t}, vars));\n\t\treturn immediateRender ? tween.render(0) : tween;\n\t}\n\n\ttweenFromTo(fromPosition, toPosition, vars) {\n\t\treturn this.tweenTo(toPosition, _setDefaults({startAt:{time:_parsePosition(this, fromPosition)}}, vars));\n\t}\n\n\trecent() {\n\t\treturn this._recent;\n\t}\n\n\tnextLabel(afterTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, afterTime));\n\t}\n\n\tpreviousLabel(beforeTime = this._time) {\n\t\treturn _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n\t}\n\n\tcurrentLabel(value) {\n\t\treturn arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n\t}\n\n\tshiftChildren(amount, adjustLabels, ignoreBeforeTime = 0) {\n\t\tlet child = this._first,\n\t\t\tlabels = this.labels,\n\t\t\tp;\n\t\twhile (child) {\n\t\t\tif (child._start >= ignoreBeforeTime) {\n\t\t\t\tchild._start += amount;\n\t\t\t\tchild._end += amount;\n\t\t\t}\n\t\t\tchild = child._next;\n\t\t}\n\t\tif (adjustLabels) {\n\t\t\tfor (p in labels) {\n\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn _uncache(this);\n\t}\n\n\tinvalidate(soft) {\n\t\tlet child = this._first;\n\t\tthis._lock = 0;\n\t\twhile (child) {\n\t\t\tchild.invalidate(soft);\n\t\t\tchild = child._next;\n\t\t}\n\t\treturn super.invalidate(soft);\n\t}\n\n\tclear(includeLabels = true) {\n\t\tlet child = this._first,\n\t\t\tnext;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tthis.remove(child);\n\t\t\tchild = next;\n\t\t}\n\t\tthis._dp && (this._time = this._tTime = this._pTime = 0);\n\t\tincludeLabels && (this.labels = {});\n\t\treturn _uncache(this);\n\t}\n\n\ttotalDuration(value) {\n\t\tlet max = 0,\n\t\t\tself = this,\n\t\t\tchild = self._last,\n\t\t\tprevStart = _bigNum,\n\t\t\tprev, start, parent;\n\t\tif (arguments.length) {\n\t\t\treturn self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n\t\t}\n\t\tif (self._dirty) {\n\t\t\tparent = self.parent;\n\t\t\twhile (child) {\n\t\t\t\tprev = child._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\tchild._dirty && child.totalDuration(); //could change the tween._startTime, so make sure the animation's cache is clean before analyzing it.\n\t\t\t\tstart = child._start;\n\t\t\t\tif (start > prevStart && self._sort && child._ts && !self._lock) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\tself._lock = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add().\n\t\t\t\t\t_addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n\t\t\t\t} else {\n\t\t\t\t\tprevStart = start;\n\t\t\t\t}\n\t\t\t\tif (start < 0 && child._ts) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\tmax -= start;\n\t\t\t\t\tif ((!parent && !self._dp) || (parent && parent.smoothChildTiming)) {\n\t\t\t\t\t\tself._start += start / self._ts;\n\t\t\t\t\t\tself._time -= start;\n\t\t\t\t\t\tself._tTime -= start;\n\t\t\t\t\t}\n\t\t\t\t\tself.shiftChildren(-start, false, -1e999);\n\t\t\t\t\tprevStart = 0;\n\t\t\t\t}\n\t\t\t\tchild._end > max && child._ts && (max = child._end);\n\t\t\t\tchild = prev;\n\t\t\t}\n\t\t\t_setDuration(self, (self === _globalTimeline && self._time > max) ? self._time : max, 1, 1);\n\t\t\tself._dirty = 0;\n\t\t}\n\t\treturn self._tDur;\n\t}\n\n\tstatic updateRoot(time) {\n\t\tif (_globalTimeline._ts) {\n\t\t\t_lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\t\t\t_lastRenderedFrame = _ticker.frame;\n\t\t}\n\t\tif (_ticker.frame >= _nextGCFrame) {\n\t\t\t_nextGCFrame += _config.autoSleep || 120;\n\t\t\tlet child = _globalTimeline._first;\n\t\t\tif (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n\t\t\t\twhile (child && !child._ts) {\n\t\t\t\t\tchild = child._next;\n\t\t\t\t}\n\t\t\t\tchild || _ticker.sleep();\n\t\t\t}\n\t\t}\n\t}\n\n}\n\n_setDefaults(Timeline.prototype, {_lock:0, _hasPause:0, _forcing:0});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlet _addComplexStringPropTween = function(target, prop, start, end, setter, stringFilter, funcParam) { //note: we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tlet pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\tresult,\tstartNums, color, endNum, chunk, startNum, hasRandom, a;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; //ensure values are strings\n\t\tend += \"\";\n\t\tif ((hasRandom = ~end.indexOf(\"random(\"))) {\n\t\t\tend = _replaceRandom(end);\n\t\t}\n\t\tif (stringFilter) {\n\t\t\ta = [start, end];\n\t\t\tstringFilter(a, target, prop); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\tstart = a[0];\n\t\t\tend = a[1];\n\t\t}\n\t\tstartNums = start.match(_complexStringNumExp) || [];\n\t\twhile ((result = _complexStringNumExp.exec(end))) {\n\t\t\tendNum = result[0];\n\t\t\tchunk = end.substring(index, result.index);\n\t\t\tif (color) {\n\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t} else if (chunk.substr(-5) === \"rgba(\") {\n\t\t\t\tcolor = 1;\n\t\t\t}\n\t\t\tif (endNum !== startNums[matchIndex++]) {\n\t\t\t\tstartNum = parseFloat(startNums[matchIndex-1]) || 0;\n\t\t\t\t//these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\tpt._pt = {\n\t\t\t\t\t_next: pt._pt,\n\t\t\t\t\tp: (chunk || matchIndex === 1) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\ts: startNum,\n\t\t\t\t\tc: endNum.charAt(1) === \"=\" ? _parseRelative(startNum, endNum) - startNum : parseFloat(endNum) - startNum,\n\t\t\t\t\tm: (color && color < 4) ? Math.round : 0\n\t\t\t\t};\n\t\t\t\tindex = _complexStringNumExp.lastIndex;\n\t\t\t}\n\t\t}\n\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\tpt.fp = funcParam;\n\t\tif (_relExp.test(end) || hasRandom) {\n\t\t\tpt.e = 0; //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t}\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _addComplexStringPropTween.call(tweenInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_addPropTween = function(target, prop, start, end, index, targets, modifier, stringFilter, funcParam, optional) {\n\t\t_isFunction(end) && (end = end(index || 0, target, targets));\n\t\tlet currentValue = target[prop],\n\t\t\tparsedStart = (start !== \"get\") ? start : !_isFunction(currentValue) ? currentValue : (funcParam ? target[(prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)])) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop]()),\n\t\t\tsetter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n\t\t\tpt;\n\t\tif (_isString(end)) {\n\t\t\tif (~end.indexOf(\"random(\")) {\n\t\t\t\tend = _replaceRandom(end);\n\t\t\t}\n\t\t\tif (end.charAt(1) === \"=\") {\n\t\t\t\tpt = _parseRelative(parsedStart, end) + (getUnit(parsedStart) || 0);\n\t\t\t\tif (pt || pt === 0) { // to avoid isNaN, like if someone passes in a value like \"!= whatever\"\n\t\t\t\t\tend = pt;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!optional || parsedStart !== end || _forceAllPropTweens) {\n\t\t\tif (!isNaN(parsedStart * end) && end !== \"\") { // fun fact: any number multiplied by \"\" is evaluated as the number 0!\n\t\t\t\tpt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof(currentValue) === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n\t\t\t\tfuncParam && (pt.fp = funcParam);\n\t\t\t\tmodifier && pt.modifier(modifier, this, target);\n\t\t\t\treturn (this._pt = pt);\n\t\t\t}\n\t\t\t!currentValue && !(prop in target) && _missingPlugin(prop, end);\n\t\t\treturn _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n\t\t}\n\t},\n\t//creates a copy of the vars object and processes any function-based values (putting the resulting values directly into the copy) as well as strings with \"random()\" in them. It does NOT process relative values.\n\t_processVars = (vars, index, target, targets, tween) => {\n\t\t_isFunction(vars) && (vars = _parseFuncOrString(vars, tween, index, target, targets));\n\t\tif (!_isObject(vars) || (vars.style && vars.nodeType) || _isArray(vars) || _isTypedArray(vars)) {\n\t\t\treturn _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n\t\t}\n\t\tlet copy = {},\n\t\t\tp;\n\t\tfor (p in vars) {\n\t\t\tcopy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n\t\t}\n\t\treturn copy;\n\t},\n\t_checkPlugin = (property, vars, tween, index, target, targets) => {\n\t\tlet plugin, pt, ptLookup, i;\n\t\tif (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n\t\t\ttween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\tif (tween !== _quickTween) {\n\t\t\t\tptLookup = tween._ptLookup[tween._targets.indexOf(target)]; //note: we can't use tween._ptLookup[index] because for staggered tweens, the index from the fullTargets array won't match what it is in each individual tween that spawns from the stagger.\n\t\t\t\ti = plugin._props.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tptLookup[plugin._props[i]] = pt;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn plugin;\n\t},\n\t_overwritingTween, //store a reference temporarily so we can avoid overwriting itself.\n\t_forceAllPropTweens,\n\t_initTween = (tween, time, tTime) => {\n\t\tlet vars = tween.vars,\n\t\t\t{ ease, startAt, immediateRender, lazy, onUpdate, runBackwards, yoyoEase, keyframes, autoRevert } = vars,\n\t\t\tdur = tween._dur,\n\t\t\tprevStartAt = tween._startAt,\n\t\t\ttargets = tween._targets,\n\t\t\tparent = tween.parent,\n\t\t\t//when a stagger (or function-based duration/delay) is on a Tween instance, we create a nested timeline which means that the \"targets\" of that tween don't reflect the parent. This function allows us to discern when it's a nested tween and in that case, return the full targets array so that function-based values get calculated properly. Also remember that if the tween has a stagger AND keyframes, it could be multiple levels deep which is why we store the targets Array in the vars of the timeline.\n\t\t\tfullTargets = (parent && parent.data === \"nested\") ? parent.vars.targets : targets,\n\t\t\tautoOverwrite = (tween._overwrite === \"auto\") && !_suppressOverwrites,\n\t\t\ttl = tween.timeline,\n\t\t\tcleanVars, i, p, pt, target, hasPriority, gsData, harness, plugin, ptLookup, index, harnessVars, overwritten;\n\t\ttl && (!keyframes || !ease) && (ease = \"none\");\n\t\ttween._ease = _parseEase(ease, _defaults.ease);\n\t\ttween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\t\tif (yoyoEase && tween._yoyo && !tween._repeat) { //there must have been a parent timeline with yoyo:true that is currently in its yoyo phase, so flip the eases.\n\t\t\tyoyoEase = tween._yEase;\n\t\t\ttween._yEase = tween._ease;\n\t\t\ttween._ease = yoyoEase;\n\t\t}\n\t\ttween._from = !tl && !!vars.runBackwards; //nested timelines should never run backwards - the backwards-ness is in the child tweens.\n\t\tif (!tl || (keyframes && !vars.stagger)) { //if there's an internal timeline, skip all the parsing because we passed that task down the chain.\n\t\t\tharness = targets[0] ? _getCache(targets[0]).harness : 0;\n\t\t\tharnessVars = harness && vars[harness.prop]; //someone may need to specify CSS-specific values AND non-CSS values, like if the element has an \"x\" property plus it's a standard DOM element. We allow people to distinguish by wrapping plugin-specific stuff in a css:{} object for example.\n\t\t\tcleanVars = _copyExcluding(vars, _reservedProps);\n\t\t\tif (prevStartAt) {\n\t\t\t\tprevStartAt._zTime < 0 && prevStartAt.progress(1); // in case it's a lazy startAt that hasn't rendered yet.\n\t\t\t\t(time < 0 && runBackwards && immediateRender && !autoRevert) ? prevStartAt.render(-1, true) : prevStartAt.revert(runBackwards && dur ? _revertConfigNoKill : _startAtRevertConfig); // if it's a \"startAt\" (not \"from()\" or runBackwards: true), we only need to do a shallow revert (keep transforms cached in CSSPlugin)\n\t\t\t\t// don't just _removeFromParent(prevStartAt.render(-1, true)) because that'll leave inline styles. We're creating a new _startAt for \"startAt\" tweens that re-capture things to ensure that if the pre-tween values changed since the tween was created, they're recorded.\n\t\t\t\tprevStartAt._lazy = 0;\n\t\t\t}\n\t\t\tif (startAt) {\n\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({data: \"isStart\", overwrite: false, parent: parent, immediateRender: true, lazy: !prevStartAt && _isNotFalse(lazy), startAt: null, delay: 0, onUpdate: onUpdate && (() => _callback(tween, \"onUpdate\")), stagger: 0}, startAt))); //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, from, to).fromTo(e, to, from);\n\t\t\t\ttween._startAt._dp = 0; // don't allow it to get put back into root timeline! Like when revert() is called and totalTime() gets set.\n\t\t\t\ttween._startAt._sat = tween; // used in globalTime(). _sat stands for _startAtTween\n\t\t\t\t(time < 0 && (_reverting || (!immediateRender && !autoRevert))) && tween._startAt.revert(_revertConfigNoKill); // rare edge case, like if a render is forced in the negative direction of a non-initted tween.\n\t\t\t\tif (immediateRender) {\n\t\t\t\t\tif (dur && time <= 0 && tTime <= 0) { // check tTime here because in the case of a yoyo tween whose playhead gets pushed to the end like tween.progress(1), we should allow it through so that the onComplete gets fired properly.\n\t\t\t\t\t\ttime && (tween._zTime = time);\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a Timeline, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (runBackwards && dur) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (!prevStartAt) {\n\t\t\t\t\ttime && (immediateRender = false); //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\tp = _setDefaults({\n\t\t\t\t\t\toverwrite: false,\n\t\t\t\t\t\tdata: \"isFromStart\", //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\t\tlazy: immediateRender && !prevStartAt && _isNotFalse(lazy),\n\t\t\t\t\t\timmediateRender: immediateRender, //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\t\tstagger: 0,\n\t\t\t\t\t\tparent: parent //ensures that nested tweens that had a stagger are handled properly, like gsap.from(\".class\", {y: gsap.utils.wrap([-100,100]), stagger: 0.5})\n\t\t\t\t\t}, cleanVars);\n\t\t\t\t\tharnessVars && (p[harness.prop] = harnessVars); // in case someone does something like .from(..., {css:{}})\n\t\t\t\t\t_removeFromParent(tween._startAt = Tween.set(targets, p));\n\t\t\t\t\ttween._startAt._dp = 0; // don't allow it to get put back into root timeline!\n\t\t\t\t\ttween._startAt._sat = tween; // used in globalTime()\n\t\t\t\t\t(time < 0) && (_reverting ? tween._startAt.revert(_revertConfigNoKill) : tween._startAt.render(-1, true));\n\t\t\t\t\ttween._zTime = time;\n\t\t\t\t\tif (!immediateRender) {\n\t\t\t\t\t\t_initTween(tween._startAt, _tinyNum, _tinyNum); //ensures that the initial values are recorded\n\t\t\t\t\t} else if (!time) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\ttween._pt = tween._ptCache = 0;\n\t\t\tlazy = (dur && _isNotFalse(lazy)) || (lazy && !dur);\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\ttarget = targets[i];\n\t\t\t\tgsData = target._gsap || _harness(targets)[i]._gsap;\n\t\t\t\ttween._ptLookup[i] = ptLookup = {};\n\t\t\t\t_lazyLookup[gsData.id] && _lazyTweens.length && _lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t\tindex = fullTargets === targets ? i : fullTargets.indexOf(target);\n\t\t\t\tif (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n\t\t\t\t\ttween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\t\t\t\t\tplugin._props.forEach(name => {ptLookup[name] = pt;});\n\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t}\n\t\t\t\tif (!harness || harnessVars) {\n\t\t\t\t\tfor (p in cleanVars) {\n\t\t\t\t\t\tif (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n\t\t\t\t\t\t\tplugin.priority && (hasPriority = 1);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\t\t\t\tif (autoOverwrite && tween._pt) {\n\t\t\t\t\t_overwritingTween = tween;\n\t\t\t\t\t_globalTimeline.killTweensOf(target, ptLookup, tween.globalTime(time)); // make sure the overwriting doesn't overwrite THIS tween!!!\n\t\t\t\t\toverwritten = !tween.parent;\n\t\t\t\t\t_overwritingTween = 0;\n\t\t\t\t}\n\t\t\t\ttween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n\t\t\t}\n\t\t\thasPriority && _sortPropTweensByPriority(tween);\n\t\t\ttween._onInit && tween._onInit(tween); //plugins like RoundProps must wait until ALL of the PropTweens are instantiated. In the plugin's init() function, it sets the _onInit on the tween instance. May not be pretty/intuitive, but it's fast and keeps file size down.\n\t\t}\n\t\ttween._onUpdate = onUpdate;\n\t\ttween._initted = (!tween._op || tween._pt) && !overwritten; // if overwrittenProps resulted in the entire tween being killed, do NOT flag it as initted or else it may render for one tick.\n\t\t(keyframes && time <= 0) && tl.render(_bigNum, true, true); // if there's a 0% keyframe, it'll render in the \"before\" state for any staggered/delayed animations thus when the following tween initializes, it'll use the \"before\" state instead of the \"after\" state as the initial values.\n\t},\n\t_updatePropTweens = (tween, property, value, start, startIsRelative, ratio, time, skipRecursion) => {\n\t\tlet ptCache = ((tween._pt && tween._ptCache) || (tween._ptCache = {}))[property],\n\t\t\tpt, rootPT, lookup, i;\n\t\tif (!ptCache) {\n\t\t\tptCache = tween._ptCache[property] = [];\n\t\t\tlookup = tween._ptLookup;\n\t\t\ti = tween._targets.length;\n\t\t\twhile (i--) {\n\t\t\t\tpt = lookup[i][property];\n\t\t\t\tif (pt && pt.d && pt.d._pt) { // it's a plugin, so find the nested PropTween\n\t\t\t\t\tpt = pt.d._pt;\n\t\t\t\t\twhile (pt && pt.p !== property && pt.fp !== property) { // \"fp\" is functionParam for things like setting CSS variables which require .setProperty(\"--var-name\", value)\n\t\t\t\t\t\tpt = pt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!pt) { // there is no PropTween associated with that property, so we must FORCE one to be created and ditch out of this\n\t\t\t\t\t// if the tween has other properties that already rendered at new positions, we'd normally have to rewind to put them back like tween.render(0, true) before forcing an _initTween(), but that can create another edge case like tweening a timeline's progress would trigger onUpdates to fire which could move other things around. It's better to just inform users that .resetTo() should ONLY be used for tweens that already have that property. For example, you can't gsap.to(...{ y: 0 }) and then tween.restTo(\"x\", 200) for example.\n\t\t\t\t\t_forceAllPropTweens = 1; // otherwise, when we _addPropTween() and it finds no change between the start and end values, it skips creating a PropTween (for efficiency...why tween when there's no difference?) but in this case we NEED that PropTween created so we can edit it.\n\t\t\t\t\ttween.vars[property] = \"+=0\";\n\t\t\t\t\t_initTween(tween, time);\n\t\t\t\t\t_forceAllPropTweens = 0;\n\t\t\t\t\treturn skipRecursion ? _warn(property + \" not eligible for reset\") : 1; // if someone tries to do a quickTo() on a special property like borderRadius which must get split into 4 different properties, that's not eligible for .resetTo().\n\t\t\t\t}\n\t\t\t\tptCache.push(pt);\n\t\t\t}\n\t\t}\n\t\ti = ptCache.length;\n\t\twhile (i--) {\n\t\t\trootPT = ptCache[i];\n\t\t\tpt = rootPT._pt || rootPT; // complex values may have nested PropTweens. We only accommodate the FIRST value.\n\t\t\tpt.s = (start || start === 0) && !startIsRelative ? start : pt.s + (start || 0) + ratio * pt.c;\n\t\t\tpt.c = value - pt.s;\n\t\t\trootPT.e && (rootPT.e = _round(value) + getUnit(rootPT.e)); // mainly for CSSPlugin (end value)\n\t\t\trootPT.b && (rootPT.b = pt.s + getUnit(rootPT.b)); // (beginning value)\n\t\t}\n\t},\n\t_addAliasesToVars = (targets, vars) => {\n\t\tlet harness = targets[0] ? _getCache(targets[0]).harness : 0,\n\t\t\tpropertyAliases = (harness && harness.aliases),\n\t\t\tcopy, p, i, aliases;\n\t\tif (!propertyAliases) {\n\t\t\treturn vars;\n\t\t}\n\t\tcopy = _merge({}, vars);\n\t\tfor (p in propertyAliases) {\n\t\t\tif (p in copy) {\n\t\t\t\taliases = propertyAliases[p].split(\",\");\n\t\t\t\ti = aliases.length;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tcopy[aliases[i]] = copy[p];\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn copy;\n\t},\n\t// parses multiple formats, like {\"0%\": {x: 100}, {\"50%\": {x: -20}} and { x: {\"0%\": 100, \"50%\": -20} }, and an \"ease\" can be set on any object. We populate an \"allProps\" object with an Array for each property, like {x: [{}, {}], y:[{}, {}]} with data for each property tween. The objects have a \"t\" (time), \"v\", (value), and \"e\" (ease) property. This allows us to piece together a timeline later.\n\t_parseKeyframe = (prop, obj, allProps, easeEach) => {\n\t\tlet ease = obj.ease || easeEach || \"power1.inOut\",\n\t\t\tp, a;\n\t\tif (_isArray(obj)) {\n\t\t\ta = allProps[prop] || (allProps[prop] = []);\n\t\t\t// t = time (out of 100), v = value, e = ease\n\t\t\tobj.forEach((value, i) => a.push({t: i / (obj.length - 1) * 100, v: value, e: ease}));\n\t\t} else {\n\t\t\tfor (p in obj) {\n\t\t\t\ta = allProps[p] || (allProps[p] = []);\n\t\t\t\tp === \"ease\" || a.push({t: parseFloat(prop), v: obj[p], e: ease});\n\t\t\t}\n\t\t}\n\t},\n\t_parseFuncOrString = (value, tween, i, target, targets) => (_isFunction(value) ? value.call(tween, i, target, targets) : (_isString(value) && ~value.indexOf(\"random(\")) ? _replaceRandom(value) : value),\n\t_staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase,autoRevert\",\n\t_staggerPropsToSkip = {};\n_forEachName(_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\", name => _staggerPropsToSkip[name] = 1);\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * TWEEN\n * --------------------------------------------------------------------------------------\n */\n\nexport class Tween extends Animation {\n\n\tconstructor(targets, vars, position, skipInherit) {\n\t\tif (typeof(vars) === \"number\") {\n\t\t\tposition.duration = vars;\n\t\t\tvars = position;\n\t\t\tposition = null;\n\t\t}\n\t\tsuper(skipInherit ? vars : _inheritDefaults(vars));\n\t\tlet { duration, delay, immediateRender, stagger, overwrite, keyframes, defaults, scrollTrigger, yoyoEase } = this.vars,\n\t\t\tparent = vars.parent || _globalTimeline,\n\t\t\tparsedTargets = (_isArray(targets) || _isTypedArray(targets) ? _isNumber(targets[0]) : (\"length\" in vars)) ? [targets] : toArray(targets), // edge case: someone might try animating the \"length\" of an object with a \"length\" property that's initially set to 0 so don't interpret that as an empty Array-like object.\n\t\t\ttl, i, copy, l, p, curTarget, staggerFunc, staggerVarsToMerge;\n\t\tthis._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://gsap.com\", !_config.nullTargetWarn) || [];\n\t\tthis._ptLookup = []; //PropTween lookup. An array containing an object for each target, having keys for each tweening property\n\t\tthis._overwrite = overwrite;\n\t\tif (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n\t\t\tvars = this.vars;\n\t\t\ttl = this.timeline = new Timeline({data: \"nested\", defaults: defaults || {}, targets: parent && parent.data === \"nested\" ? parent.vars.targets : parsedTargets}); // we need to store the targets because for staggers and keyframes, we end up creating an individual tween for each but function-based values need to know the index and the whole Array of targets.\n\t\t\ttl.kill();\n\t\t\ttl.parent = tl._dp = this;\n\t\t\ttl._start = 0;\n\t\t\tif (stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n\t\t\t\tl = parsedTargets.length;\n\t\t\t\tstaggerFunc = stagger && distribute(stagger);\n\t\t\t\tif (_isObject(stagger)) { //users can pass in callbacks like onStart/onComplete in the stagger object. These should fire with each individual tween.\n\t\t\t\t\tfor (p in stagger) {\n\t\t\t\t\t\tif (~_staggerTweenProps.indexOf(p)) {\n\t\t\t\t\t\t\tstaggerVarsToMerge || (staggerVarsToMerge = {});\n\t\t\t\t\t\t\tstaggerVarsToMerge[p] = stagger[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcopy = _copyExcluding(vars, _staggerPropsToSkip);\n\t\t\t\t\tcopy.stagger = 0;\n\t\t\t\t\tyoyoEase && (copy.yoyoEase = yoyoEase);\n\t\t\t\t\tstaggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n\t\t\t\t\tcurTarget = parsedTargets[i];\n\t\t\t\t\t//don't just copy duration or delay because if they're a string or function, we'd end up in an infinite loop because _isFuncOrString() would evaluate as true in the child tweens, entering this loop, etc. So we parse the value straight from vars and default to 0.\n\t\t\t\t\tcopy.duration = +_parseFuncOrString(duration, this, i, curTarget, parsedTargets);\n\t\t\t\t\tcopy.delay = (+_parseFuncOrString(delay, this, i, curTarget, parsedTargets) || 0) - this._delay;\n\t\t\t\t\tif (!stagger && l === 1 && copy.delay) { // if someone does delay:\"random(1, 5)\", repeat:-1, for example, the delay shouldn't be inside the repeat.\n\t\t\t\t\t\tthis._delay = delay = copy.delay;\n\t\t\t\t\t\tthis._start += delay;\n\t\t\t\t\t\tcopy.delay = 0;\n\t\t\t\t\t}\n\t\t\t\t\ttl.to(curTarget, copy, staggerFunc ? staggerFunc(i, curTarget, parsedTargets) : 0);\n\t\t\t\t\ttl._ease = _easeMap.none;\n\t\t\t\t}\n\t\t\t\ttl.duration() ? (duration = delay = 0) : (this.timeline = 0); // if the timeline's duration is 0, we don't need a timeline internally!\n\t\t\t} else if (keyframes) {\n\t\t\t\t_inheritDefaults(_setDefaults(tl.vars.defaults, {ease:\"none\"}));\n\t\t\t\ttl._ease = _parseEase(keyframes.ease || vars.ease || \"none\");\n\t\t\t\tlet time = 0,\n\t\t\t\t\ta, kf, v;\n\t\t\t\tif (_isArray(keyframes)) {\n\t\t\t\t\tkeyframes.forEach(frame => tl.to(parsedTargets, frame, \">\"));\n\t\t\t\t\ttl.duration(); // to ensure tl._dur is cached because we tap into it for performance purposes in the render() method.\n\t\t\t\t} else {\n\t\t\t\t\tcopy = {};\n\t\t\t\t\tfor (p in keyframes) {\n\t\t\t\t\t\tp === \"ease\" || p === \"easeEach\" || _parseKeyframe(p, keyframes[p], copy, keyframes.easeEach);\n\t\t\t\t\t}\n\t\t\t\t\tfor (p in copy) {\n\t\t\t\t\t\ta = copy[p].sort((a, b) => a.t - b.t);\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\tkf = a[i];\n\t\t\t\t\t\t\tv = {ease: kf.e, duration: (kf.t - (i ? a[i - 1].t : 0)) / 100 * duration};\n\t\t\t\t\t\t\tv[p] = kf.v;\n\t\t\t\t\t\t\ttl.to(parsedTargets, v, time);\n\t\t\t\t\t\t\ttime += v.duration;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttl.duration() < duration && tl.to({}, {duration: duration - tl.duration()}); // in case keyframes didn't go to 100%\n\t\t\t\t}\n\t\t\t}\n\t\t\tduration || this.duration((duration = tl.duration()));\n\n\t\t} else {\n\t\t\tthis.timeline = 0; //speed optimization, faster lookups (no going up the prototype chain)\n\t\t}\n\n\t\tif (overwrite === true && !_suppressOverwrites) {\n\t\t\t_overwritingTween = this;\n\t\t\t_globalTimeline.killTweensOf(parsedTargets);\n\t\t\t_overwritingTween = 0;\n\t\t}\n\t\t_addToTimeline(parent, this, position);\n\t\tvars.reversed && this.reverse();\n\t\tvars.paused && this.paused(true);\n\t\tif (immediateRender || (!duration && !keyframes && this._start === _roundPrecise(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(this) && parent.data !== \"nested\")) {\n\t\t\tthis._tTime = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\tthis.render(Math.max(0, -delay) || 0); //in case delay is negative\n\t\t}\n\t\tscrollTrigger && _scrollTrigger(this, scrollTrigger);\n\t}\n\n\trender(totalTime, suppressEvents, force) {\n\t\tlet prevTime = this._time,\n\t\t\ttDur = this._tDur,\n\t\t\tdur = this._dur,\n\t\t\tisNegative = totalTime < 0,\n\t\t\ttTime = (totalTime > tDur - _tinyNum && !isNegative) ? tDur : (totalTime < _tinyNum) ? 0 : totalTime,\n\t\t\ttime, pt, iteration, cycleDuration, prevIteration, isYoyo, ratio, timeline, yoyoEase;\n\t\tif (!dur) {\n\t\t\t_renderZeroDurationTween(this, totalTime, suppressEvents, force);\n\t\t} else if (tTime !== this._tTime || !totalTime || force || (!this._initted && this._tTime) || (this._startAt && (this._zTime < 0) !== isNegative) || this._lazy) { // this senses if we're crossing over the start time, in which case we must record _zTime and force the render, but we do it in this lengthy conditional way for performance reasons (usually we can skip the calculations): this._initted && (this._zTime < 0) !== (totalTime < 0)\n\t\t\ttime = tTime;\n\t\t\ttimeline = this.timeline;\n\t\t\tif (this._repeat) { //adjust the time for repeats and yoyos\n\t\t\t\tcycleDuration = dur + this._rDelay;\n\t\t\t\tif (this._repeat < -1 && isNegative) {\n\t\t\t\t\treturn this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t\ttime = _roundPrecise(tTime % cycleDuration); //round to avoid floating point errors. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\tif (tTime === tDur) { // the tDur === tTime is for edge cases where there's a lengthy decimal on the duration and it may reach the very end but the time is rendered as not-quite-there (remember, tDur is rounded to 4 decimals whereas dur isn't)\n\t\t\t\t\titeration = this._repeat;\n\t\t\t\t\ttime = dur;\n\t\t\t\t} else {\n\t\t\t\t\tprevIteration = _roundPrecise(tTime / cycleDuration); // full decimal version of iterations, not the previous iteration (we're reusing prevIteration variable for efficiency)\n\t\t\t\t\titeration = ~~prevIteration;\n\t\t\t\t\tif (iteration && iteration === prevIteration) {\n\t\t\t\t\t\ttime = dur;\n\t\t\t\t\t\titeration--;\n\t\t\t\t\t} else if (time > dur) {\n\t\t\t\t\t\ttime = dur;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tisYoyo = this._yoyo && (iteration & 1);\n\t\t\t\tif (isYoyo) {\n\t\t\t\t\tyoyoEase = this._yEase;\n\t\t\t\t\ttime = dur - time;\n\t\t\t\t}\n\t\t\t\tprevIteration = _animationCycle(this._tTime, cycleDuration);\n\t\t\t\tif (time === prevTime && !force && this._initted && iteration === prevIteration) {\n\t\t\t\t\t//could be during the repeatDelay part. No need to render and fire callbacks.\n\t\t\t\t\tthis._tTime = tTime;\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (iteration !== prevIteration) {\n\t\t\t\t\ttimeline && this._yEase && _propagateYoyoEase(timeline, isYoyo);\n\t\t\t\t\t//repeatRefresh functionality\n\t\t\t\t\tif (this.vars.repeatRefresh && !isYoyo && !this._lock && time !== cycleDuration && this._initted) { // this._time will === cycleDuration when we render at EXACTLY the end of an iteration. Without this condition, it'd often do the repeatRefresh render TWICE (again on the very next tick).\n\t\t\t\t\t\tthis._lock = force = 1; //force, otherwise if lazy is true, the _attemptInitTween() will return and we'll jump out and get caught bouncing on each tick.\n\t\t\t\t\t\tthis.render(_roundPrecise(cycleDuration * iteration), true).invalidate()._lock = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (!this._initted) {\n\t\t\t\tif (_attemptInitTween(this, isNegative ? totalTime : time, force, suppressEvents, tTime)) {\n\t\t\t\t\tthis._tTime = 0; // in constructor if immediateRender is true, we set _tTime to -_tinyNum to have the playhead cross the starting point but we can't leave _tTime as a negative number.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== this._time && !(force && this.vars.repeatRefresh && iteration !== prevIteration)) { // rare edge case - during initialization, an onUpdate in the _startAt (.fromTo()) might force this tween to render at a different spot in which case we should ditch this render() call so that it doesn't revert the values. But we also don't want to dump if we're doing a repeatRefresh render!\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tif (dur !== this._dur) { // while initting, a plugin like InertiaPlugin might alter the duration, so rerun from the start to ensure everything renders as it should.\n\t\t\t\t\treturn this.render(totalTime, suppressEvents, force);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis._tTime = tTime;\n\t\t\tthis._time = time;\n\n\t\t\tif (!this._act && this._ts) {\n\t\t\t\tthis._act = 1; //as long as it's not paused, force it to be active so that if the user renders independent of the parent timeline, it'll be forced to re-render on the next tick.\n\t\t\t\tthis._lazy = 0;\n\t\t\t}\n\n\t\t\tthis.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\t\t\tif (this._from) {\n\t\t\t\tthis.ratio = ratio = 1 - ratio;\n\t\t\t}\n\n\t\t\tif (!prevTime && tTime && !suppressEvents && !prevIteration) {\n\t\t\t\t_callback(this, \"onStart\");\n\t\t\t\tif (this._tTime !== tTime) { // in case the onStart triggered a render at a different spot, eject. Like if someone did animation.pause(0.5) or something inside the onStart.\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt = this._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\t(timeline && timeline.render(totalTime < 0 ? totalTime : timeline._dur * timeline._ease(time / this._dur), suppressEvents, force)) || (this._startAt && (this._zTime = totalTime));\n\n\t\t\tif (this._onUpdate && !suppressEvents) {\n\t\t\t\tisNegative && _rewindStartAt(this, totalTime, suppressEvents, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t_callback(this, \"onUpdate\");\n\t\t\t}\n\n\t\t\tthis._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n\t\t\tif ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n\t\t\t\tisNegative && !this._onUpdate && _rewindStartAt(this, totalTime, true, true);\n\t\t\t\t(totalTime || !dur) && ((tTime === this._tDur && this._ts > 0) || (!tTime && this._ts < 0)) && _removeFromParent(this, 1); // don't remove if we're rendering at exactly a time of 0, as there could be autoRevert values that should get set on the next tick (if the playhead goes backward beyond the startTime, negative totalTime). Don't remove if the timeline is reversed and the playhead isn't at 0, otherwise tl.progress(1).reverse() won't work. Only remove if the playhead is at the end and timeScale is positive, or if the playhead is at 0 and the timeScale is negative.\n\t\t\t if (!suppressEvents && !(isNegative && !prevTime) && (tTime || prevTime || isYoyo)) { // if prevTime and tTime are zero, we shouldn't fire the onReverseComplete. This could happen if you gsap.to(... {paused:true}).play();\n\t\t\t\t\t_callback(this, (tTime === tDur ? \"onComplete\" : \"onReverseComplete\"), true);\n\t\t\t\t\tthis._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n\t\t\t\t}\n\t\t\t}\n\n\t\t}\n\t\treturn this;\n\t}\n\n\ttargets() {\n\t\treturn this._targets;\n\t}\n\n\tinvalidate(soft) { // \"soft\" gives us a way to clear out everything EXCEPT the recorded pre-\"from\" portion of from() tweens. Otherwise, for example, if you tween.progress(1).render(0, true true).invalidate(), the \"from\" values would persist and then on the next render, the from() tweens would initialize and the current value would match the \"from\" values, thus animate from the same value to the same value (no animation). We tap into this in ScrollTrigger's refresh() where we must push a tween to completion and then back again but honor its init state in case the tween is dependent on another tween further up on the page.\n\t\t(!soft || !this.vars.runBackwards) && (this._startAt = 0)\n\t\tthis._pt = this._op = this._onUpdate = this._lazy = this.ratio = 0;\n\t\tthis._ptLookup = [];\n\t\tthis.timeline && this.timeline.invalidate(soft);\n\t\treturn super.invalidate(soft);\n\t}\n\n\tresetTo(property, value, start, startIsRelative, skipRecursion) {\n\t\t_tickerActive || _ticker.wake();\n\t\tthis._ts || this.play();\n\t\tlet time = Math.min(this._dur, (this._dp._time - this._start) * this._ts),\n\t\t\tratio;\n\t\tthis._initted || _initTween(this, time);\n\t\tratio = this._ease(time / this._dur); // don't just get tween.ratio because it may not have rendered yet.\n\t\t// possible future addition to allow an object with multiple values to update, like tween.resetTo({x: 100, y: 200}); At this point, it doesn't seem worth the added kb given the fact that most users will likely opt for the convenient gsap.quickTo() way of interacting with this method.\n\t\t// if (_isObject(property)) { // performance optimization\n\t\t// \tfor (p in property) {\n\t\t// \t\tif (_updatePropTweens(this, p, property[p], value ? value[p] : null, start, ratio, time)) {\n\t\t// \t\t\treturn this.resetTo(property, value, start, startIsRelative); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n\t\t// \t\t}\n\t\t// \t}\n\t\t// } else {\n\t\t\tif (_updatePropTweens(this, property, value, start, startIsRelative, ratio, time, skipRecursion)) {\n\t\t\t\treturn this.resetTo(property, value, start, startIsRelative, 1); // if a PropTween wasn't found for the property, it'll get forced with a re-initialization so we need to jump out and start over again.\n\t\t\t}\n\t\t//}\n\t\t_alignPlayhead(this, 0);\n\t\tthis.parent || _addLinkedListItem(this._dp, this, \"_first\", \"_last\", this._dp._sort ? \"_start\" : 0);\n\t\treturn this.render(0);\n\t}\n\n\tkill(targets, vars = \"all\") {\n\t\tif (!targets && (!vars || vars === \"all\")) {\n\t\t\tthis._lazy = this._pt = 0;\n\t\t\tthis.parent ? _interrupt(this) : this.scrollTrigger && this.scrollTrigger.kill(!!_reverting);\n\t\t\treturn this;\n\t\t}\n\t\tif (this.timeline) {\n\t\t\tlet tDur = this.timeline.totalDuration();\n\t\t\tthis.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this); // if nothing is left tweening, interrupt.\n\t\t\tthis.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur, 0, 1); // if a nested tween is killed that changes the duration, it should affect this tween's duration. We must use the ratio, though, because sometimes the internal timeline is stretched like for keyframes where they don't all add up to whatever the parent tween's duration was set to.\n\t\t\treturn this;\n\t\t}\n\t\tlet parsedTargets = this._targets,\n\t\t\tkillingTargets = targets ? toArray(targets) : parsedTargets,\n\t\t\tpropTweenLookup = this._ptLookup,\n\t\t\tfirstPT = this._pt,\n\t\t\toverwrittenProps, curLookup, curOverwriteProps, props, p, pt, i;\n\t\tif ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n\t\t\tvars === \"all\" && (this._pt = 0);\n\t\t\treturn _interrupt(this);\n\t\t}\n\t\toverwrittenProps = this._op = this._op || [];\n\t\tif (vars !== \"all\") { //so people can pass in a comma-delimited list of property names\n\t\t\tif (_isString(vars)) {\n\t\t\t\tp = {};\n\t\t\t\t_forEachName(vars, name => p[name] = 1);\n\t\t\t\tvars = p;\n\t\t\t}\n\t\t\tvars = _addAliasesToVars(parsedTargets, vars);\n\t\t}\n\t\ti = parsedTargets.length;\n\t\twhile (i--) {\n\t\t\tif (~killingTargets.indexOf(parsedTargets[i])) {\n\t\t\t\tcurLookup = propTweenLookup[i];\n\t\t\t\tif (vars === \"all\") {\n\t\t\t\t\toverwrittenProps[i] = vars;\n\t\t\t\t\tprops = curLookup;\n\t\t\t\t\tcurOverwriteProps = {};\n\t\t\t\t} else {\n\t\t\t\t\tcurOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n\t\t\t\t\tprops = vars;\n\t\t\t\t}\n\t\t\t\tfor (p in props) {\n\t\t\t\t\tpt = curLookup && curLookup[p];\n\t\t\t\t\tif (pt) {\n\t\t\t\t\t\tif (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n\t\t\t\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete curLookup[p];\n\t\t\t\t\t}\n\t\t\t\t\tif (curOverwriteProps !== \"all\") {\n\t\t\t\t\t\tcurOverwriteProps[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tthis._initted && !this._pt && firstPT && _interrupt(this); //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\treturn this;\n\t}\n\n\n\tstatic to(targets, vars) {\n\t\treturn new Tween(targets, vars, arguments[2]);\n\t}\n\n\tstatic from(targets, vars) {\n\t\treturn _createTweenType(1, arguments);\n\t}\n\n\tstatic delayedCall(delay, callback, params, scope) {\n\t\treturn new Tween(callback, 0, {immediateRender:false, lazy:false, overwrite:false, delay:delay, onComplete:callback, onReverseComplete:callback, onCompleteParams:params, onReverseCompleteParams:params, callbackScope:scope}); // we must use onReverseComplete too for things like timeline.add(() => {...}) which should be triggered in BOTH directions (forward and reverse)\n\t}\n\n\tstatic fromTo(targets, fromVars, toVars) {\n\t\treturn _createTweenType(2, arguments);\n\t}\n\n\tstatic set(targets, vars) {\n\t\tvars.duration = 0;\n\t\tvars.repeatDelay || (vars.repeat = 0);\n\t\treturn new Tween(targets, vars);\n\t}\n\n\tstatic killTweensOf(targets, props, onlyActive) {\n\t\treturn _globalTimeline.killTweensOf(targets, props, onlyActive);\n\t}\n}\n\n_setDefaults(Tween.prototype, {_targets:[], _lazy:0, _startAt:0, _op:0, _onInit:0});\n\n//add the pertinent timeline methods to Tween instances so that users can chain conveniently and create a timeline automatically. (removed due to concerns that it'd ultimately add to more confusion especially for beginners)\n// _forEachName(\"to,from,fromTo,set,call,add,addLabel,addPause\", name => {\n// \tTween.prototype[name] = function() {\n// \t\tlet tl = new Timeline();\n// \t\treturn _addToTimeline(tl, this)[name].apply(tl, toArray(arguments));\n// \t}\n// });\n\n//for backward compatibility. Leverage the timeline calls.\n_forEachName(\"staggerTo,staggerFrom,staggerFromTo\", name => {\n\tTween[name] = function() {\n\t\tlet tl = new Timeline(),\n\t\t\tparams = _slice.call(arguments, 0);\n\t\tparams.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n\t\treturn tl[name].apply(tl, params);\n\t}\n});\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * PROPTWEEN\n * --------------------------------------------------------------------------------------\n */\nlet _setterPlain = (target, property, value) => target[property] = value,\n\t_setterFunc = (target, property, value) => target[property](value),\n\t_setterFuncWithParam = (target, property, value, data) => target[property](data.fp, value),\n\t_setterAttribute = (target, property, value) => target.setAttribute(property, value),\n\t_getSetter = (target, property) => _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain,\n\t_renderPlain = (ratio, data) => data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 1000000) / 1000000, data),\n\t_renderBoolean = (ratio, data) => data.set(data.t, data.p, !!(data.s + data.c * ratio), data),\n\t_renderComplexString = function(ratio, data) {\n\t\tlet pt = data._pt,\n\t\t\ts = \"\";\n\t\tif (!ratio && data.b) { //b = beginning string\n\t\t\ts = data.b;\n\t\t} else if (ratio === 1 && data.e) { //e = ending string\n\t\t\ts = data.e;\n\t\t} else {\n\t\t\twhile (pt) {\n\t\t\t\ts = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : (Math.round((pt.s + pt.c * ratio) * 10000) / 10000)) + s; //we use the \"p\" property for the text inbetween (like a suffix). And in the context of a complex string, the modifier (m) is typically just Math.round(), like for RGB colors.\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\ts += data.c; //we use the \"c\" of the PropTween to store the final chunk of non-numeric text.\n\t\t}\n\t\tdata.set(data.t, data.p, s, data);\n\t},\n\t_renderPropTweens = function(ratio, data) {\n\t\tlet pt = data._pt;\n\t\twhile (pt) {\n\t\t\tpt.r(ratio, pt.d);\n\t\t\tpt = pt._next;\n\t\t}\n\t},\n\t_addPluginModifier = function(modifier, tween, target, property) {\n\t\tlet pt = this._pt,\n\t\t\tnext;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tpt.p === property && pt.modifier(modifier, tween, target);\n\t\t\tpt = next;\n\t\t}\n\t},\n\t_killPropTweensOf = function(property) {\n\t\tlet pt = this._pt,\n\t\t\thasNonDependentRemaining, next;\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tif ((pt.p === property && !pt.op) || pt.op === property) {\n\t\t\t\t_removeLinkedListItem(this, pt, \"_pt\");\n\t\t\t} else if (!pt.dep) {\n\t\t\t\thasNonDependentRemaining = 1;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\treturn !hasNonDependentRemaining;\n\t},\n\t_setterWithModifier = (target, property, value, data) => {\n\t\tdata.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n\t},\n\t_sortPropTweensByPriority = parent => {\n\t\tlet pt = parent._pt,\n\t\t\tnext, pt2, first, last;\n\t\t//sorts the PropTween linked list in order of priority because some plugins need to do their work after ALL of the PropTweens were created (like RoundPropsPlugin and ModifiersPlugin)\n\t\twhile (pt) {\n\t\t\tnext = pt._next;\n\t\t\tpt2 = first;\n\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\tpt2 = pt2._next;\n\t\t\t}\n\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\tpt._prev._next = pt;\n\t\t\t} else {\n\t\t\t\tfirst = pt;\n\t\t\t}\n\t\t\tif ((pt._next = pt2)) {\n\t\t\t\tpt2._prev = pt;\n\t\t\t} else {\n\t\t\t\tlast = pt;\n\t\t\t}\n\t\t\tpt = next;\n\t\t}\n\t\tparent._pt = first;\n\t};\n\n//PropTween key: t = target, p = prop, r = renderer, d = data, s = start, c = change, op = overwriteProperty (ONLY populated when it's different than p), pr = priority, _next/_prev for the linked list siblings, set = setter, m = modifier, mSet = modifierSetter (the original setter, before a modifier was added)\nexport class PropTween {\n\n\tconstructor(next, target, prop, start, change, renderer, data, setter, priority) {\n\t\tthis.t = target;\n\t\tthis.s = start;\n\t\tthis.c = change;\n\t\tthis.p = prop;\n\t\tthis.r = renderer || _renderPlain;\n\t\tthis.d = data || this;\n\t\tthis.set = setter || _setterPlain;\n\t\tthis.pr = priority || 0;\n\t\tthis._next = next;\n\t\tif (next) {\n\t\t\tnext._prev = this;\n\t\t}\n\t}\n\n\tmodifier(func, tween, target) {\n\t\tthis.mSet = this.mSet || this.set; //in case it was already set (a PropTween can only have one modifier)\n\t\tthis.set = _setterWithModifier;\n\t\tthis.m = func;\n\t\tthis.mt = target; //modifier target\n\t\tthis.tween = tween;\n\t}\n}\n\n\n\n//Initialization tasks\n_forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", name => _reservedProps[name] = 1);\n_globals.TweenMax = _globals.TweenLite = Tween;\n_globals.TimelineLite = _globals.TimelineMax = Timeline;\n_globalTimeline = new Timeline({sortChildren: false, defaults: _defaults, autoRemoveChildren: true, id:\"root\", smoothChildTiming: true});\n_config.stringFilter = _colorStringFilter;\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nlet _media = [],\n\t_listeners = {},\n\t_emptyArray = [],\n\t_lastMediaTime = 0,\n\t_contextID = 0,\n\t_dispatch = type => (_listeners[type] || _emptyArray).map(f => f()),\n\t_onMediaChange = () => {\n\t\tlet time = Date.now(),\n\t\t\tmatches = [];\n\t\tif (time - _lastMediaTime > 2) {\n\t\t\t_dispatch(\"matchMediaInit\");\n\t\t\t_media.forEach(c => {\n\t\t\t\tlet queries = c.queries,\n\t\t\t\t\tconditions = c.conditions,\n\t\t\t\t\tmatch, p, anyMatch, toggled;\n\t\t\t\tfor (p in queries) {\n\t\t\t\t\tmatch = _win.matchMedia(queries[p]).matches; // Firefox doesn't update the \"matches\" property of the MediaQueryList object correctly - it only does so as it calls its change handler - so we must re-create a media query here to ensure it's accurate.\n\t\t\t\t\tmatch && (anyMatch = 1);\n\t\t\t\t\tif (match !== conditions[p]) {\n\t\t\t\t\t\tconditions[p] = match;\n\t\t\t\t\t\ttoggled = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (toggled) {\n\t\t\t\t\tc.revert();\n\t\t\t\t\tanyMatch && matches.push(c);\n\t\t\t\t}\n\t\t\t});\n\t\t\t_dispatch(\"matchMediaRevert\");\n\t\t\tmatches.forEach(c => c.onMatch(c, func => c.add(null, func)));\n\t\t\t_lastMediaTime = time;\n\t\t\t_dispatch(\"matchMedia\");\n\t\t}\n\t};\n\nclass Context {\n\tconstructor(func, scope) {\n\t\tthis.selector = scope && selector(scope);\n\t\tthis.data = [];\n\t\tthis._r = []; // returned/cleanup functions\n\t\tthis.isReverted = false;\n\t\tthis.id = _contextID++; // to work around issues that frameworks like Vue cause by making things into Proxies which make it impossible to do something like _media.indexOf(this) because \"this\" would no longer refer to the Context instance itself - it'd refer to a Proxy! We needed a way to identify the context uniquely\n\t\tfunc && this.add(func);\n\t}\n\tadd(name, func, scope) {\n\t\t// possible future addition if we need the ability to add() an animation to a context and for whatever reason cannot create that animation inside of a context.add(() => {...}) function.\n\t\t// if (name && _isFunction(name.revert)) {\n\t\t// \tthis.data.push(name);\n\t\t// \treturn (name._ctx = this);\n\t\t// }\n\t\tif (_isFunction(name)) {\n\t\t\tscope = func;\n\t\t\tfunc = name;\n\t\t\tname = _isFunction;\n\t\t}\n\t\tlet self = this,\n\t\t\tf = function() {\n\t\t\t\tlet prev = _context,\n\t\t\t\t\tprevSelector = self.selector,\n\t\t\t\t\tresult;\n\t\t\t\tprev && prev !== self && prev.data.push(self);\n\t\t\t\tscope && (self.selector = selector(scope));\n\t\t\t\t_context = self;\n\t\t\t\tresult = func.apply(self, arguments);\n\t\t\t\t_isFunction(result) && self._r.push(result);\n\t\t\t\t_context = prev;\n\t\t\t\tself.selector = prevSelector;\n\t\t\t\tself.isReverted = false;\n\t\t\t\treturn result;\n\t\t\t};\n\t\tself.last = f;\n\t\treturn name === _isFunction ? f(self, func => self.add(null, func)) : name ? (self[name] = f) : f;\n\t}\n\tignore(func) {\n\t\tlet prev = _context;\n\t\t_context = null;\n\t\tfunc(this);\n\t\t_context = prev;\n\t}\n\tgetTweens() {\n\t\tlet a = [];\n\t\tthis.data.forEach(e => (e instanceof Context) ? a.push(...e.getTweens()) : (e instanceof Tween) && !(e.parent && e.parent.data === \"nested\") && a.push(e));\n\t\treturn a;\n\t}\n\tclear() {\n\t\tthis._r.length = this.data.length = 0;\n\t}\n\tkill(revert, matchMedia) {\n\t\tif (revert) {\n\t\t\tlet tweens = this.getTweens(),\n\t\t\t\ti = this.data.length,\n\t\t\t\tt;\n\t\t\twhile (i--) { // Flip plugin tweens are very different in that they should actually be pushed to their end. The plugin replaces the timeline's .revert() method to do exactly that. But we also need to remove any of those nested tweens inside the flip timeline so that they don't get individually reverted.\n\t\t\t\tt = this.data[i];\n\t\t\t\tif (t.data === \"isFlip\") {\n\t\t\t\t\tt.revert();\n\t\t\t\t\tt.getChildren(true, true, false).forEach(tween => tweens.splice(tweens.indexOf(tween), 1));\n\t\t\t\t}\n\t\t\t}\n\t\t\t// save as an object so that we can cache the globalTime for each tween to optimize performance during the sort\n\t\t\ttweens.map(t => { return {g: t._dur || t._delay || (t._sat && !t._sat.vars.immediateRender) ? t.globalTime(0) : -Infinity, t}}).sort((a, b) => b.g - a.g || -Infinity).forEach(o => o.t.revert(revert)); // note: all of the _startAt tweens should be reverted in reverse order that they were created, and they'll all have the same globalTime (-1) so the \" || -1\" in the sort keeps the order properly.\n\t\t\ti = this.data.length;\n\t\t\twhile (i--) { // make sure we loop backwards so that, for example, SplitTexts that were created later on the same element get reverted first\n\t\t\t\tt = this.data[i];\n\t\t\t\tif (t instanceof Timeline) {\n\t\t\t\t\tif (t.data !== \"nested\") {\n\t\t\t\t\t\tt.scrollTrigger && t.scrollTrigger.revert();\n\t\t\t\t\t\tt.kill(); // don't revert() the timeline because that's duplicating efforts since we already reverted all the tweens\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t!(t instanceof Tween) && t.revert && t.revert(revert)\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._r.forEach(f => f(revert, this));\n\t\t\tthis.isReverted = true;\n\t\t} else {\n\t\t\tthis.data.forEach(e => e.kill && e.kill());\n\t\t}\n\t\tthis.clear();\n\t\tif (matchMedia) {\n\t\t\tlet i = _media.length;\n\t\t\twhile (i--) { // previously, we checked _media.indexOf(this), but some frameworks like Vue enforce Proxy objects that make it impossible to get the proper result that way, so we must use a unique ID number instead.\n\t\t\t\t_media[i].id === this.id && _media.splice(i, 1);\n\t\t\t}\n\t\t}\n\t}\n\n\t// killWithCleanup() {\n\t// \tthis.kill();\n\t// \tthis._r.forEach(f => f(false, this));\n\t// }\n\n\trevert(config) {\n\t\tthis.kill(config || {});\n\t}\n}\n\n\n\n\nclass MatchMedia {\n\tconstructor(scope) {\n\t\tthis.contexts = [];\n\t\tthis.scope = scope;\n\t\t_context && _context.data.push(this);\n\t}\n\tadd(conditions, func, scope) {\n\t\t_isObject(conditions) || (conditions = {matches: conditions});\n\t\tlet context = new Context(0, scope || this.scope),\n\t\t\tcond = context.conditions = {},\n\t\t\tmq, p, active;\n\t\t_context && !context.selector && (context.selector = _context.selector); // in case a context is created inside a context. Like a gsap.matchMedia() that's inside a scoped gsap.context()\n\t\tthis.contexts.push(context);\n\t\tfunc = context.add(\"onMatch\", func);\n\t\tcontext.queries = conditions;\n\t\tfor (p in conditions) {\n\t\t\tif (p === \"all\") {\n\t\t\t\tactive = 1;\n\t\t\t} else {\n\t\t\t\tmq = _win.matchMedia(conditions[p]);\n\t\t\t\tif (mq) {\n\t\t\t\t\t_media.indexOf(context) < 0 && _media.push(context);\n\t\t\t\t\t(cond[p] = mq.matches) && (active = 1);\n\t\t\t\t\tmq.addListener ? mq.addListener(_onMediaChange) : mq.addEventListener(\"change\", _onMediaChange);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tactive && func(context, f => context.add(null, f));\n\t\treturn this;\n\t}\n\t// refresh() {\n\t// \tlet time = _lastMediaTime,\n\t// \t\tmedia = _media;\n\t// \t_lastMediaTime = -1;\n\t// \t_media = this.contexts;\n\t// \t_onMediaChange();\n\t// \t_lastMediaTime = time;\n\t// \t_media = media;\n\t// }\n\trevert(config) {\n\t\tthis.kill(config || {});\n\t}\n\tkill(revert) {\n\t\tthis.contexts.forEach(c => c.kill(revert, true));\n\t}\n}\n\n\n\n/*\n * --------------------------------------------------------------------------------------\n * GSAP\n * --------------------------------------------------------------------------------------\n */\nconst _gsap = {\n\tregisterPlugin(...args) {\n\t\targs.forEach(config => _createPlugin(config));\n\t},\n\ttimeline(vars) {\n\t\treturn new Timeline(vars);\n\t},\n\tgetTweensOf(targets, onlyActive) {\n\t\treturn _globalTimeline.getTweensOf(targets, onlyActive);\n\t},\n\tgetProperty(target, property, unit, uncache) {\n\t\t_isString(target) && (target = toArray(target)[0]); //in case selector text or an array is passed in\n\t\tlet getter = _getCache(target || {}).get,\n\t\t\tformat = unit ? _passThrough : _numericIfPossible;\n\t\tunit === \"native\" && (unit = \"\");\n\t\treturn !target ? target : !property ? (property, unit, uncache) => format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache)) : format(((_plugins[property] && _plugins[property].get) || getter)(target, property, unit, uncache));\n\t},\n\tquickSetter(target, property, unit) {\n\t\ttarget = toArray(target);\n\t\tif (target.length > 1) {\n\t\t\tlet setters = target.map(t => gsap.quickSetter(t, property, unit)),\n\t\t\t\tl = setters.length;\n\t\t\treturn value => {\n\t\t\t\tlet i = l;\n\t\t\t\twhile(i--) {\n\t\t\t\t\tsetters[i](value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\ttarget = target[0] || {};\n\t\tlet Plugin = _plugins[property],\n\t\t\tcache = _getCache(target),\n\t\t\tp = (cache.harness && (cache.harness.aliases || {})[property]) || property, // in case it's an alias, like \"rotate\" for \"rotation\".\n\t\t\tsetter = Plugin ? value => {\n\t\t\t\tlet p = new Plugin();\n\t\t\t\t_quickTween._pt = 0;\n\t\t\t\tp.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n\t\t\t\tp.render(1, p);\n\t\t\t\t_quickTween._pt && _renderPropTweens(1, _quickTween);\n\t\t\t} : cache.set(target, p);\n\t\treturn Plugin ? setter : value => setter(target, p, unit ? value + unit : value, cache, 1);\n\t},\n\tquickTo(target, property, vars) {\n\t\tlet tween = gsap.to(target, _setDefaults({[property]: \"+=0.1\", paused: true, stagger: 0}, vars || {})),\n\t\t\tfunc = (value, start, startIsRelative) => tween.resetTo(property, value, start, startIsRelative);\n\t\tfunc.tween = tween;\n\t\treturn func;\n\t},\n\tisTweening(targets) {\n\t\treturn _globalTimeline.getTweensOf(targets, true).length > 0;\n\t},\n\tdefaults(value) {\n\t\tvalue && value.ease && (value.ease = _parseEase(value.ease, _defaults.ease));\n\t\treturn _mergeDeep(_defaults, value || {});\n\t},\n\tconfig(value) {\n\t\treturn _mergeDeep(_config, value || {});\n\t},\n\tregisterEffect({name, effect, plugins, defaults, extendTimeline}) {\n\t\t(plugins || \"\").split(\",\").forEach(pluginName => pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\"));\n\t\t_effects[name] = (targets, vars, tl) => effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n\t\tif (extendTimeline) {\n\t\t\tTimeline.prototype[name] = function(targets, vars, position) {\n\t\t\t\treturn this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n\t\t\t};\n\t\t}\n\t},\n\tregisterEase(name, ease) {\n\t\t_easeMap[name] = _parseEase(ease);\n\t},\n\tparseEase(ease, defaultEase) {\n\t\treturn arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n\t},\n\tgetById(id) {\n\t\treturn _globalTimeline.getById(id);\n\t},\n\texportRoot(vars = {}, includeDelayedCalls) {\n\t\tlet tl = new Timeline(vars),\n\t\t\tchild, next;\n\t\ttl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\t\t_globalTimeline.remove(tl);\n\t\ttl._dp = 0; //otherwise it'll get re-activated when adding children and be re-introduced into _globalTimeline's linked list (then added to itself).\n\t\ttl._time = tl._tTime = _globalTimeline._time;\n\t\tchild = _globalTimeline._first;\n\t\twhile (child) {\n\t\t\tnext = child._next;\n\t\t\tif (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n\t\t\t\t_addToTimeline(tl, child, child._start - child._delay);\n\t\t\t}\n\t\t\tchild = next;\n\t\t}\n\t\t_addToTimeline(_globalTimeline, tl, 0);\n\t\treturn tl;\n\t},\n\tcontext: (func, scope) => func ? new Context(func, scope) : _context,\n\tmatchMedia: scope => new MatchMedia(scope),\n\tmatchMediaRefresh: () => _media.forEach(c => {\n\t\tlet cond = c.conditions,\n\t\t\tfound, p;\n\t\tfor (p in cond) {\n\t\t\tif (cond[p]) {\n\t\t\t\tcond[p] = false;\n\t\t\t\tfound = 1;\n\t\t\t}\n\t\t}\n\t\tfound && c.revert();\n\t}) || _onMediaChange(),\n\taddEventListener(type, callback) {\n\t\tlet a = _listeners[type] || (_listeners[type] = []);\n\t\t~a.indexOf(callback) || a.push(callback);\n\t},\n\tremoveEventListener(type, callback) {\n\t\tlet a = _listeners[type],\n\t\t\ti = a && a.indexOf(callback);\n\t\ti >= 0 && a.splice(i, 1);\n\t},\n\tutils: { wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, selector, mapRange, pipe, unitize, interpolate, shuffle },\n\tinstall: _install,\n\teffects: _effects,\n\tticker: _ticker,\n\tupdateRoot: Timeline.updateRoot,\n\tplugins: _plugins,\n\tglobalTimeline: _globalTimeline,\n\tcore: {PropTween, globals: _addGlobal, Tween, Timeline, Animation, getCache: _getCache, _removeLinkedListItem, reverting: () => _reverting, context: toAdd => {if (toAdd && _context) { _context.data.push(toAdd); toAdd._ctx = _context} return _context; }, suppressOverwrites: value => _suppressOverwrites = value}\n};\n\n_forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", name => _gsap[name] = Tween[name]);\n_ticker.add(Timeline.updateRoot);\n_quickTween = _gsap.to({}, {duration:0});\n\n\n\n\n// ---- EXTRA PLUGINS --------------------------------------------------------\n\n\nlet _getPluginPropTween = (plugin, prop) => {\n\t\tlet pt = plugin._pt;\n\t\twhile (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n\t\t\tpt = pt._next;\n\t\t}\n\t\treturn pt;\n\t},\n\t_addModifiers = (tween, modifiers) => {\n\t\t\tlet\ttargets = tween._targets,\n\t\t\t\tp, i, pt;\n\t\t\tfor (p in modifiers) {\n\t\t\t\ti = targets.length;\n\t\t\t\twhile (i--) {\n\t\t\t\t\tpt = tween._ptLookup[i][p];\n\t\t\t\t\tif (pt && (pt = pt.d)) {\n\t\t\t\t\t\tif (pt._pt) { // is a plugin\n\t\t\t\t\t\t\tpt = _getPluginPropTween(pt, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t},\n\t_buildModifierPlugin = (name, modifier) => {\n\t\treturn {\n\t\t\tname: name,\n\t\t\theadless: 1,\n\t\t\trawVars: 1, //don't pre-process function-based values or \"random()\" strings.\n\t\t\tinit(target, vars, tween) {\n\t\t\t\ttween._onInit = tween => {\n\t\t\t\t\tlet temp, p;\n\t\t\t\t\tif (_isString(vars)) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\t_forEachName(vars, name => temp[name] = 1); //if the user passes in a comma-delimited list of property names to roundProps, like \"x,y\", we round to whole numbers.\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\tif (modifier) {\n\t\t\t\t\t\ttemp = {};\n\t\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\t\ttemp[p] = modifier(vars[p]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvars = temp;\n\t\t\t\t\t}\n\t\t\t\t\t_addModifiers(tween, vars);\n\t\t\t\t};\n\t\t\t}\n\t\t};\n\t};\n\n//register core plugins\nexport const gsap = _gsap.registerPlugin({\n\t\tname:\"attr\",\n\t\tinit(target, vars, tween, index, targets) {\n\t\t\tlet p, pt, v;\n\t\t\tthis.tween = tween;\n\t\t\tfor (p in vars) {\n\t\t\t\tv = target.getAttribute(p) || \"\";\n\t\t\t\tpt = this.add(target, \"setAttribute\", (v || 0) + \"\", vars[p], index, targets, 0, 0, p);\n\t\t\t\tpt.op = p;\n\t\t\t\tpt.b = v; // record the beginning value so we can revert()\n\t\t\t\tthis._props.push(p);\n\t\t\t}\n\t\t},\n\t\trender(ratio, data) {\n\t\t\tlet pt = data._pt;\n\t\t\twhile (pt) {\n\t\t\t\t_reverting ? pt.set(pt.t, pt.p, pt.b, pt) : pt.r(ratio, pt.d); // if reverting, go back to the original (pt.b)\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t}\n\t}, {\n\t\tname:\"endArray\",\n\t\theadless: 1,\n\t\tinit(target, value) {\n\t\t\tlet i = value.length;\n\t\t\twhile (i--) {\n\t\t\t\tthis.add(target, i, target[i] || 0, value[i], 0, 0, 0, 0, 0, 1);\n\t\t\t}\n\t\t}\n\t},\n\t_buildModifierPlugin(\"roundProps\", _roundModifier),\n\t_buildModifierPlugin(\"modifiers\"),\n\t_buildModifierPlugin(\"snap\", snap)\n) || _gsap; //to prevent the core plugins from being dropped via aggressive tree shaking, we must include them in the variable declaration in this way.\n\nTween.version = Timeline.version = gsap.version = \"3.13.0\";\n_coreReady = 1;\n_windowExists() && _wake();\n\nexport const { Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ } = _easeMap;\nexport { Tween as TweenMax, Tween as TweenLite, Timeline as TimelineMax, Timeline as TimelineLite, gsap as default, wrap, wrapYoyo, distribute, random, snap, normalize, getUnit, clamp, splitColor, toArray, selector, mapRange, pipe, unitize, interpolate, shuffle };\n//export some internal methods/orojects for use in CSSPlugin so that we can externalize that file and allow custom builds that exclude it.\nexport { _getProperty, _numExp, _numWithUnitExp, _isString, _isUndefined, _renderComplexString, _relExp, _setDefaults, _removeLinkedListItem, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _replaceRandom, _checkPlugin, _plugins, _ticker, _config, _roundModifier, _round, _missingPlugin, _getSetter, _getCache, _colorExp, _parseRelative }","/*!\n * CSSPlugin 3.13.0\n * https://gsap.com\n *\n * Copyright 2008-2025, GreenSock. All rights reserved.\n * Subject to the terms at https://gsap.com/standard-license\n * @author: Jack Doyle, jack@greensock.com\n*/\n/* eslint-disable */\n\nimport {gsap, _getProperty, _numExp, _numWithUnitExp, getUnit, _isString, _isUndefined, _renderComplexString, _relExp, _forEachName, _sortPropTweensByPriority, _colorStringFilter, _checkPlugin, _replaceRandom, _plugins, GSCache, PropTween, _config, _ticker, _round, _missingPlugin, _getSetter, _getCache, _colorExp, _parseRelative,\n\t_setDefaults, _removeLinkedListItem //for the commented-out className feature.\n} from \"./gsap-core.js\";\n\nlet _win, _doc, _docElement, _pluginInitted, _tempDiv, _tempDivStyler, _recentSetterPlugin, _reverting,\n\t_windowExists = () => typeof(window) !== \"undefined\",\n\t_transformProps = {},\n\t_RAD2DEG = 180 / Math.PI,\n\t_DEG2RAD = Math.PI / 180,\n\t_atan2 = Math.atan2,\n\t_bigNum = 1e8,\n\t_capsExp = /([A-Z])/g,\n\t_horizontalExp = /(left|right|width|margin|padding|x)/i,\n\t_complexExp = /[\\s,\\(]\\S/,\n\t_propertyAliases = {autoAlpha:\"opacity,visibility\", scale:\"scaleX,scaleY\", alpha:\"opacity\"},\n\t_renderCSSProp = (ratio, data) => data.set(data.t, data.p, (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderPropWithEnd = (ratio, data) => data.set(data.t, data.p, ratio === 1 ? data.e : (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u, data),\n\t_renderCSSPropWithBeginning = (ratio, data) => data.set(data.t, data.p, ratio ? (Math.round((data.s + data.c * ratio) * 10000) / 10000) + data.u : data.b, data), //if units change, we need a way to render the original unit/value when the tween goes all the way back to the beginning (ratio:0)\n\t_renderRoundedCSSProp = (ratio, data) => {\n\t\tlet value = data.s + data.c * ratio;\n\t\tdata.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n\t},\n\t_renderNonTweeningValue = (ratio, data) => data.set(data.t, data.p, ratio ? data.e : data.b, data),\n\t_renderNonTweeningValueOnlyAtEnd = (ratio, data) => data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data),\n\t_setterCSSStyle = (target, property, value) => target.style[property] = value,\n\t_setterCSSProp = (target, property, value) => target.style.setProperty(property, value),\n\t_setterTransform = (target, property, value) => target._gsap[property] = value,\n\t_setterScale = (target, property, value) => target._gsap.scaleX = target._gsap.scaleY = value,\n\t_setterScaleWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache.scaleX = cache.scaleY = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_setterTransformWithRender = (target, property, value, data, ratio) => {\n\t\tlet cache = target._gsap;\n\t\tcache[property] = value;\n\t\tcache.renderTransform(ratio, cache);\n\t},\n\t_transformProp = \"transform\",\n\t_transformOriginProp = _transformProp + \"Origin\",\n\t_saveStyle = function(property, isNotCSS) {\n\t\tlet target = this.target,\n\t\t\tstyle = target.style,\n\t\t\tcache = target._gsap;\n\t\tif ((property in _transformProps) && style) {\n\t\t\tthis.tfm = this.tfm || {};\n\t\t\tif (property !== \"transform\") {\n\t\t\t\tproperty = _propertyAliases[property] || property;\n\t\t\t\t~property.indexOf(\",\") ? property.split(\",\").forEach(a => this.tfm[a] = _get(target, a)) : (this.tfm[property] = cache.x ? cache[property] : _get(target, property)); // note: scale would map to \"scaleX,scaleY\", thus we loop and apply them both.\n\t\t\t\tproperty === _transformOriginProp && (this.tfm.zOrigin = cache.zOrigin);\n\t\t\t} else {\n\t\t\t\treturn _propertyAliases.transform.split(\",\").forEach(p => _saveStyle.call(this, p, isNotCSS));\n\t\t\t}\n\t\t\tif (this.props.indexOf(_transformProp) >= 0) { return; }\n\t\t\tif (cache.svg) {\n\t\t\t\tthis.svgo = target.getAttribute(\"data-svg-origin\");\n\t\t\t\tthis.props.push(_transformOriginProp, isNotCSS, \"\");\n\t\t\t}\n\t\t\tproperty = _transformProp;\n\t\t}\n\t\t(style || isNotCSS) && this.props.push(property, isNotCSS, style[property]);\n\t},\n\t_removeIndependentTransforms = style => {\n\t\tif (style.translate) {\n\t\t\tstyle.removeProperty(\"translate\");\n\t\t\tstyle.removeProperty(\"scale\");\n\t\t\tstyle.removeProperty(\"rotate\");\n\t\t}\n\t},\n\t_revertStyle = function() {\n\t\tlet props = this.props,\n\t\t\ttarget = this.target,\n\t\t\tstyle = target.style,\n\t\t\tcache = target._gsap,\n\t\t\ti, p;\n\t\tfor (i = 0; i < props.length; i+=3) { // stored like this: property, isNotCSS, value\n\t\t\tif (!props[i+1]) {\n\t\t\t\tprops[i+2] ? (style[props[i]] = props[i+2]) : style.removeProperty(props[i].substr(0,2) === \"--\" ? props[i] : props[i].replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t} else if (props[i+1] === 2) { // non-CSS value (function-based)\n\t\t\t\ttarget[props[i]](props[i+2]);\n\t\t\t} else { // non-CSS value (not function-based)\n\t\t\t\ttarget[props[i]] = props[i+2];\n\t\t\t}\n\t\t}\n\t\tif (this.tfm) {\n\t\t\tfor (p in this.tfm) {\n\t\t\t\tcache[p] = this.tfm[p];\n\t\t\t}\n\t\t\tif (cache.svg) {\n\t\t\t\tcache.renderTransform();\n\t\t\t\ttarget.setAttribute(\"data-svg-origin\", this.svgo || \"\");\n\t\t\t}\n\t\t\ti = _reverting();\n\t\t\tif ((!i || !i.isStart) && !style[_transformProp]) {\n\t\t\t\t_removeIndependentTransforms(style);\n\t\t\t\tif (cache.zOrigin && style[_transformOriginProp]) {\n\t\t\t\t\tstyle[_transformOriginProp] += \" \" + cache.zOrigin + \"px\"; // since we're uncaching, we must put the zOrigin back into the transformOrigin so that we can pull it out accurately when we parse again. Otherwise, we'd lose the z portion of the origin since we extract it to protect from Safari bugs.\n\t\t\t\t\tcache.zOrigin = 0;\n\t\t\t\t\tcache.renderTransform();\n\t\t\t\t}\n\t\t\t\tcache.uncache = 1; // if it's a startAt that's being reverted in the _initTween() of the core, we don't need to uncache transforms. This is purely a performance optimization.\n\t\t\t}\n\t\t}\n\t},\n\t_getStyleSaver = (target, properties) => {\n\t\tlet saver = {\n\t\t\ttarget,\n\t\t\tprops: [],\n\t\t\trevert: _revertStyle,\n\t\t\tsave: _saveStyle\n\t\t};\n\t\ttarget._gsap || gsap.core.getCache(target); // just make sure there's a _gsap cache defined because we read from it in _saveStyle() and it's more efficient to just check it here once.\n\t\tproperties && target.style && target.nodeType && properties.split(\",\").forEach(p => saver.save(p)); // make sure it's a DOM node too.\n\t\treturn saver;\n\t},\n\t_supports3D,\n\t_createElement = (type, ns) => {\n\t\tlet e = _doc.createElementNS ? _doc.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc.createElement(type); //some servers swap in https for http in the namespace which can break things, making \"style\" inaccessible.\n\t\treturn e && e.style ? e : _doc.createElement(type); //some environments won't allow access to the element's style when created with a namespace in which case we default to the standard createElement() to work around the issue. Also note that when GSAP is embedded directly inside an SVG file, createElement() won't allow access to the style object in Firefox (see https://gsap.com/forums/topic/20215-problem-using-tweenmax-in-standalone-self-containing-svg-file-err-cannot-set-property-csstext-of-undefined/).\n\t},\n\t_getComputedProperty = (target, property, skipPrefixFallback) => {\n\t\tlet cs = getComputedStyle(target);\n\t\treturn cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || (!skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1)) || \"\"; //css variables may not need caps swapped out for dashes and lowercase.\n\t},\n\t_prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n\t_checkPropPrefix = (property, element, preferPrefix) => {\n\t\tlet e = element || _tempDiv,\n\t\t\ts = e.style,\n\t\t\ti = 5;\n\t\tif (property in s && !preferPrefix) {\n\t\t\treturn property;\n\t\t}\n\t\tproperty = property.charAt(0).toUpperCase() + property.substr(1);\n\t\twhile (i-- && !((_prefixes[i]+property) in s)) { }\n\t\treturn (i < 0) ? null : ((i === 3) ? \"ms\" : (i >= 0) ? _prefixes[i] : \"\") + property;\n\t},\n\t_initCore = () => {\n\t\tif (_windowExists() && window.document) {\n\t\t\t_win = window;\n\t\t\t_doc = _win.document;\n\t\t\t_docElement = _doc.documentElement;\n\t\t\t_tempDiv = _createElement(\"div\") || {style:{}};\n\t\t\t_tempDivStyler = _createElement(\"div\");\n\t\t\t_transformProp = _checkPropPrefix(_transformProp);\n\t\t\t_transformOriginProp = _transformProp + \"Origin\";\n\t\t\t_tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\"; //make sure to override certain properties that may contaminate measurements, in case the user has overreaching style sheets.\n\t\t\t_supports3D = !!_checkPropPrefix(\"perspective\");\n\t\t\t_reverting = gsap.core.reverting;\n\t\t\t_pluginInitted = 1;\n\t\t}\n\t},\n\t_getReparentedCloneBBox = target => { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a element and/or . We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\tlet owner = target.ownerSVGElement,\n\t\t\tsvg = _createElement(\"svg\", (owner && owner.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\tclone = target.cloneNode(true),\n\t\t\tbbox;\n\t\tclone.style.display = \"block\";\n\t\tsvg.appendChild(clone);\n\t\t_docElement.appendChild(svg);\n\t\ttry {\n\t\t\tbbox = clone.getBBox();\n\t\t} catch (e) { }\n\t\tsvg.removeChild(clone);\n\t\t_docElement.removeChild(svg);\n\t\treturn bbox;\n\t},\n\t_getAttributeFallbacks = (target, attributesArray) => {\n\t\tlet i = attributesArray.length;\n\t\twhile (i--) {\n\t\t\tif (target.hasAttribute(attributesArray[i])) {\n\t\t\t\treturn target.getAttribute(attributesArray[i]);\n\t\t\t}\n\t\t}\n\t},\n\t_getBBox = target => {\n\t\tlet bounds, cloned;\n\t\ttry {\n\t\t\tbounds = target.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a or ). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t} catch (error) {\n\t\t\tbounds = _getReparentedCloneBBox(target);\n\t\t\tcloned = 1;\n\t\t}\n\t\t(bounds && (bounds.width || bounds.height)) || cloned || (bounds = _getReparentedCloneBBox(target));\n\t\t//some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\treturn (bounds && !bounds.width && !bounds.x && !bounds.y) ? {x: +_getAttributeFallbacks(target, [\"x\",\"cx\",\"x1\"]) || 0, y:+_getAttributeFallbacks(target, [\"y\",\"cy\",\"y1\"]) || 0, width:0, height:0} : bounds;\n\t},\n\t_isSVG = e => !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e)), //reports if the element is an SVG on which getBBox() actually works\n\t_removeProperty = (target, property) => {\n\t\tif (property) {\n\t\t\tlet style = target.style,\n\t\t\t\tfirst2Chars;\n\t\t\tif (property in _transformProps && property !== _transformOriginProp) {\n\t\t\t\tproperty = _transformProp;\n\t\t\t}\n\t\t\tif (style.removeProperty) {\n\t\t\t\tfirst2Chars = property.substr(0,2);\n\t\t\t\tif (first2Chars === \"ms\" || property.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\tproperty = \"-\" + property;\n\t\t\t\t}\n\t\t\t\tstyle.removeProperty(first2Chars === \"--\" ? property : property.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\tstyle.removeAttribute(property);\n\t\t\t}\n\t\t}\n\t},\n\t_addNonTweeningPT = (plugin, target, property, beginning, end, onlySetAtEnd) => {\n\t\tlet pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n\t\tplugin._pt = pt;\n\t\tpt.b = beginning;\n\t\tpt.e = end;\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_nonConvertibleUnits = {deg:1, rad:1, turn:1},\n\t_nonStandardLayouts = {grid:1, flex:1},\n\t//takes a single value like 20px and converts it to the unit specified, like \"%\", returning only the numeric amount.\n\t_convertToUnit = (target, property, value, unit) => {\n\t\tlet curValue = parseFloat(value) || 0,\n\t\t\tcurUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\", // some browsers leave extra whitespace at the beginning of CSS variables, hence the need to trim()\n\t\t\tstyle = _tempDiv.style,\n\t\t\thorizontal = _horizontalExp.test(property),\n\t\t\tisRootSVG = target.tagName.toLowerCase() === \"svg\",\n\t\t\tmeasureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n\t\t\tamount = 100,\n\t\t\ttoPixels = unit === \"px\",\n\t\t\ttoPercent = unit === \"%\",\n\t\t\tpx, parent, cache, isSVG;\n\t\tif (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n\t\t\treturn curValue;\n\t\t}\n\t\t(curUnit !== \"px\" && !toPixels) && (curValue = _convertToUnit(target, property, value, \"px\"));\n\t\tisSVG = target.getCTM && _isSVG(target);\n\t\tif ((toPercent || curUnit === \"%\") && (_transformProps[property] || ~property.indexOf(\"adius\"))) {\n\t\t\tpx = isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty];\n\t\t\treturn _round(toPercent ? curValue / px * amount : curValue / 100 * px);\n\t\t}\n\t\tstyle[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n\t\tparent = ((unit !== \"rem\" && ~property.indexOf(\"adius\")) || (unit === \"em\" && target.appendChild && !isRootSVG)) ? target : target.parentNode;\n\t\tif (isSVG) {\n\t\t\tparent = (target.ownerSVGElement || {}).parentNode;\n\t\t}\n\t\tif (!parent || parent === _doc || !parent.appendChild) {\n\t\t\tparent = _doc.body;\n\t\t}\n\t\tcache = parent._gsap;\n\t\tif (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time && !cache.uncache) {\n\t\t\treturn _round(curValue / cache.width * amount);\n\t\t} else {\n\t\t\tif (toPercent && (property === \"height\" || property === \"width\")) { // if we're dealing with width/height that's inside a container with padding and/or it's a flexbox/grid container, we must apply it to the target itself rather than the _tempDiv in order to ensure complete accuracy, factoring in the parent's padding.\n\t\t\t\tlet v = target.style[property];\n\t\t\t\ttarget.style[property] = amount + unit;\n\t\t\t\tpx = target[measureProperty];\n\t\t\t\tv ? (target.style[property] = v) : _removeProperty(target, property);\n\t\t\t} else {\n\t\t\t\t(toPercent || curUnit === \"%\") && !_nonStandardLayouts[_getComputedProperty(parent, \"display\")] && (style.position = _getComputedProperty(target, \"position\"));\n\t\t\t\t(parent === target) && (style.position = \"static\"); // like for borderRadius, if it's a % we must have it relative to the target itself but that may not have position: relative or position: absolute in which case it'd go up the chain until it finds its offsetParent (bad). position: static protects against that.\n\t\t\t\tparent.appendChild(_tempDiv);\n\t\t\t\tpx = _tempDiv[measureProperty];\n\t\t\t\tparent.removeChild(_tempDiv);\n\t\t\t\tstyle.position = \"absolute\";\n\t\t\t}\n\t\t\tif (horizontal && toPercent) {\n\t\t\t\tcache = _getCache(parent);\n\t\t\t\tcache.time = _ticker.time;\n\t\t\t\tcache.width = parent[measureProperty];\n\t\t\t}\n\t\t}\n\t\treturn _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n\t},\n\t_get = (target, property, unit, uncache) => {\n\t\tlet value;\n\t\t_pluginInitted || _initCore();\n\t\tif ((property in _propertyAliases) && property !== \"transform\") {\n\t\t\tproperty = _propertyAliases[property];\n\t\t\tif (~property.indexOf(\",\")) {\n\t\t\t\tproperty = property.split(\",\")[0];\n\t\t\t}\n\t\t}\n\t\tif (_transformProps[property] && property !== \"transform\") {\n\t\t\tvalue = _parseTransform(target, uncache);\n\t\t\tvalue = (property !== \"transformOrigin\") ? value[property] : value.svg ? value.origin : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n\t\t} else {\n\t\t\tvalue = target.style[property];\n\t\t\tif (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n\t\t\t\tvalue = (_specialProps[property] && _specialProps[property](target, property, unit)) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0); // note: some browsers, like Firefox, don't report borderRadius correctly! Instead, it only reports every corner like borderTopLeftRadius\n\t\t\t}\n\t\t}\n\t\treturn unit && !~(value + \"\").trim().indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n\n\t},\n\t_tweenComplexCSSString = function(target, prop, start, end) { // note: we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within a plugin too, thus \"this\" would refer to the plugin.\n\t\tif (!start || start === \"none\") { // some browsers like Safari actually PREFER the prefixed property and mis-report the unprefixed value like clipPath (BUG). In other words, even though clipPath exists in the style (\"clipPath\" in target.style) and it's set in the CSS properly (along with -webkit-clip-path), Safari reports clipPath as \"none\" whereas WebkitClipPath reports accurately like \"ellipse(100% 0% at 50% 0%)\", so in this case we must SWITCH to using the prefixed property instead. See https://gsap.com/forums/topic/18310-clippath-doesnt-work-on-ios/\n\t\t\tlet p = _checkPropPrefix(prop, target, 1),\n\t\t\t\ts = p && _getComputedProperty(target, p, 1);\n\t\t\tif (s && s !== start) {\n\t\t\t\tprop = p;\n\t\t\t\tstart = s;\n\t\t\t} else if (prop === \"borderColor\") {\n\t\t\t\tstart = _getComputedProperty(target, \"borderTopColor\"); // Firefox bug: always reports \"borderColor\" as \"\", so we must fall back to borderTopColor. See https://gsap.com/forums/topic/24583-how-to-return-colors-that-i-had-after-reverse/\n\t\t\t}\n\t\t}\n\t\tlet pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n\t\t\tindex = 0,\n\t\t\tmatchIndex = 0,\n\t\t\ta, result,\tstartValues, startNum, color, startValue, endValue, endNum, chunk, endUnit, startUnit, endValues;\n\t\tpt.b = start;\n\t\tpt.e = end;\n\t\tstart += \"\"; // ensure values are strings\n\t\tend += \"\";\n\t\tif (end.substring(0, 6) === \"var(--\") {\n\t\t\tend = _getComputedProperty(target, end.substring(4, end.indexOf(\")\")));\n\t\t}\n\t\tif (end === \"auto\") {\n\t\t\tstartValue = target.style[prop];\n\t\t\ttarget.style[prop] = end;\n\t\t\tend = _getComputedProperty(target, prop) || end;\n\t\t\tstartValue ? (target.style[prop] = startValue) : _removeProperty(target, prop);\n\t\t}\n\t\ta = [start, end];\n\t\t_colorStringFilter(a); // pass an array with the starting and ending values and let the filter do whatever it needs to the values. If colors are found, it returns true and then we must match where the color shows up order-wise because for things like boxShadow, sometimes the browser provides the computed values with the color FIRST, but the user provides it with the color LAST, so flip them if necessary. Same for drop-shadow().\n\t\tstart = a[0];\n\t\tend = a[1];\n\t\tstartValues = start.match(_numWithUnitExp) || [];\n\t\tendValues = end.match(_numWithUnitExp) || [];\n\t\tif (endValues.length) {\n\t\t\twhile ((result = _numWithUnitExp.exec(end))) {\n\t\t\t\tendValue = result[0];\n\t\t\t\tchunk = end.substring(index, result.index);\n\t\t\t\tif (color) {\n\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t} else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n\t\t\t\t\tcolor = 1;\n\t\t\t\t}\n\t\t\t\tif (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n\t\t\t\t\tstartNum = parseFloat(startValue) || 0;\n\t\t\t\t\tstartUnit = startValue.substr((startNum + \"\").length);\n\t\t\t\t\t(endValue.charAt(1) === \"=\") && (endValue = _parseRelative(startNum, endValue) + startUnit);\n\t\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\t\tendUnit = endValue.substr((endNum + \"\").length);\n\t\t\t\t\tindex = _numWithUnitExp.lastIndex - endUnit.length;\n\t\t\t\t\tif (!endUnit) { //if something like \"perspective:300\" is passed in and we must add a unit to the end\n\t\t\t\t\t\tendUnit = endUnit || _config.units[prop] || startUnit;\n\t\t\t\t\t\tif (index === end.length) {\n\t\t\t\t\t\t\tend += endUnit;\n\t\t\t\t\t\t\tpt.e += endUnit;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (startUnit !== endUnit) {\n\t\t\t\t\t\tstartNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n\t\t\t\t\t}\n\t\t\t\t\t// these nested PropTweens are handled in a special way - we'll never actually call a render or setter method on them. We'll just loop through them in the parent complex string PropTween's render method.\n\t\t\t\t\tpt._pt = {\n\t\t\t\t\t\t_next: pt._pt,\n\t\t\t\t\t\tp: (chunk || (matchIndex === 1)) ? chunk : \",\", //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\t\ts: startNum,\n\t\t\t\t\t\tc: endNum - startNum,\n\t\t\t\t\t\tm: (color && color < 4) || prop === \"zIndex\" ? Math.round : 0\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt.c = (index < end.length) ? end.substring(index, end.length) : \"\"; //we use the \"c\" of the PropTween to store the final part of the string (after the last number)\n\t\t} else {\n\t\t\tpt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n\t\t}\n\t\t_relExp.test(end) && (pt.e = 0); //if the end string contains relative values or dynamic random(...) values, delete the end it so that on the final render we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\tthis._pt = pt; //start the linked list with this new PropTween. Remember, we call _tweenComplexCSSString.call(pluginInstance...) to ensure that it's scoped properly. We may call it from within another plugin too, thus \"this\" would refer to the plugin.\n\t\treturn pt;\n\t},\n\t_keywordToPercent = {top:\"0%\", bottom:\"100%\", left:\"0%\", right:\"100%\", center:\"50%\"},\n\t_convertKeywordsToPercentages = value => {\n\t\tlet split = value.split(\" \"),\n\t\t\tx = split[0],\n\t\t\ty = split[1] || \"50%\";\n\t\tif (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") { //the user provided them in the wrong order, so flip them\n\t\t\tvalue = x;\n\t\t\tx = y;\n\t\t\ty = value;\n\t\t}\n\t\tsplit[0] = _keywordToPercent[x] || x;\n\t\tsplit[1] = _keywordToPercent[y] || y;\n\t\treturn split.join(\" \");\n\t},\n\t_renderClearProps = (ratio, data) => {\n\t\tif (data.tween && data.tween._time === data.tween._dur) {\n\t\t\tlet target = data.t,\n\t\t\t\tstyle = target.style,\n\t\t\t\tprops = data.u,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tprop, clearTransforms, i;\n\t\t\tif (props === \"all\" || props === true) {\n\t\t\t\tstyle.cssText = \"\";\n\t\t\t\tclearTransforms = 1;\n\t\t\t} else {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tprop = props[i];\n\t\t\t\t\tif (_transformProps[prop]) {\n\t\t\t\t\t\tclearTransforms = 1;\n\t\t\t\t\t\tprop = (prop === \"transformOrigin\") ? _transformOriginProp : _transformProp;\n\t\t\t\t\t}\n\t\t\t\t\t_removeProperty(target, prop);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (clearTransforms) {\n\t\t\t\t_removeProperty(target, _transformProp);\n\t\t\t\tif (cache) {\n\t\t\t\t\tcache.svg && target.removeAttribute(\"transform\");\n\t\t\t\t\tstyle.scale = style.rotate = style.translate = \"none\";\n\t\t\t\t\t_parseTransform(target, 1); // force all the cached values back to \"normal\"/identity, otherwise if there's another tween that's already set to render transforms on this element, it could display the wrong values.\n\t\t\t\t\tcache.uncache = 1;\n\t\t\t\t\t_removeIndependentTransforms(style);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\t// note: specialProps should return 1 if (and only if) they have a non-zero priority. It indicates we need to sort the linked list.\n\t_specialProps = {\n\t\tclearProps(plugin, target, property, endValue, tween) {\n\t\t\tif (tween.data !== \"isFromStart\") {\n\t\t\t\tlet pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n\t\t\t\tpt.u = endValue;\n\t\t\t\tpt.pr = -10;\n\t\t\t\tpt.tween = tween;\n\t\t\t\tplugin._props.push(property);\n\t\t\t\treturn 1;\n\t\t\t}\n\t\t}\n\t\t/* className feature (about 0.4kb gzipped).\n\t\t, className(plugin, target, property, endValue, tween) {\n\t\t\tlet _renderClassName = (ratio, data) => {\n\t\t\t\t\tdata.css.render(ratio, data.css);\n\t\t\t\t\tif (!ratio || ratio === 1) {\n\t\t\t\t\t\tlet inline = data.rmv,\n\t\t\t\t\t\t\ttarget = data.t,\n\t\t\t\t\t\t\tp;\n\t\t\t\t\t\ttarget.setAttribute(\"class\", ratio ? data.e : data.b);\n\t\t\t\t\t\tfor (p in inline) {\n\t\t\t\t\t\t\t_removeProperty(target, p);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\t_getAllStyles = (target) => {\n\t\t\t\t\tlet styles = {},\n\t\t\t\t\t\tcomputed = getComputedStyle(target),\n\t\t\t\t\t\tp;\n\t\t\t\t\tfor (p in computed) {\n\t\t\t\t\t\tif (isNaN(p) && p !== \"cssText\" && p !== \"length\") {\n\t\t\t\t\t\t\tstyles[p] = computed[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t_setDefaults(styles, _parseTransform(target, 1));\n\t\t\t\t\treturn styles;\n\t\t\t\t},\n\t\t\t\tstartClassList = target.getAttribute(\"class\"),\n\t\t\t\tstyle = target.style,\n\t\t\t\tcssText = style.cssText,\n\t\t\t\tcache = target._gsap,\n\t\t\t\tclassPT = cache.classPT,\n\t\t\t\tinlineToRemoveAtEnd = {},\n\t\t\t\tdata = {t:target, plugin:plugin, rmv:inlineToRemoveAtEnd, b:startClassList, e:(endValue.charAt(1) !== \"=\") ? endValue : startClassList.replace(new RegExp(\"(?:\\\\s|^)\" + endValue.substr(2) + \"(?![\\\\w-])\"), \"\") + ((endValue.charAt(0) === \"+\") ? \" \" + endValue.substr(2) : \"\")},\n\t\t\t\tchangingVars = {},\n\t\t\t\tstartVars = _getAllStyles(target),\n\t\t\t\ttransformRelated = /(transform|perspective)/i,\n\t\t\t\tendVars, p;\n\t\t\tif (classPT) {\n\t\t\t\tclassPT.r(1, classPT.d);\n\t\t\t\t_removeLinkedListItem(classPT.d.plugin, classPT, \"_pt\");\n\t\t\t}\n\t\t\ttarget.setAttribute(\"class\", data.e);\n\t\t\tendVars = _getAllStyles(target, true);\n\t\t\ttarget.setAttribute(\"class\", startClassList);\n\t\t\tfor (p in endVars) {\n\t\t\t\tif (endVars[p] !== startVars[p] && !transformRelated.test(p)) {\n\t\t\t\t\tchangingVars[p] = endVars[p];\n\t\t\t\t\tif (!style[p] && style[p] !== \"0\") {\n\t\t\t\t\t\tinlineToRemoveAtEnd[p] = 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tcache.classPT = plugin._pt = new PropTween(plugin._pt, target, \"className\", 0, 0, _renderClassName, data, 0, -11);\n\t\t\tif (style.cssText !== cssText) { //only apply if things change. Otherwise, in cases like a background-image that's pulled dynamically, it could cause a refresh. See https://gsap.com/forums/topic/20368-possible-gsap-bug-switching-classnames-in-chrome/.\n\t\t\t\tstyle.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\t}\n\t\t\t_parseTransform(target, true); //to clear the caching of transforms\n\t\t\tdata.css = new gsap.plugins.css();\n\t\t\tdata.css.init(target, changingVars, tween);\n\t\t\tplugin._props.push(...data.css._props);\n\t\t\treturn 1;\n\t\t}\n\t\t*/\n\t},\n\n\n\n\n\n\t/*\n\t * --------------------------------------------------------------------------------------\n\t * TRANSFORMS\n\t * --------------------------------------------------------------------------------------\n\t */\n\t_identity2DMatrix = [1,0,0,1,0,0],\n\t_rotationalProperties = {},\n\t_isNullTransform = value => (value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value),\n\t_getComputedTransformMatrixAsArray = target => {\n\t\tlet matrixString = _getComputedProperty(target, _transformProp);\n\t\treturn _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n\t},\n\t_getMatrix = (target, force2D) => {\n\t\tlet cache = target._gsap || _getCache(target),\n\t\t\tstyle = target.style,\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target),\n\t\t\tparent, nextSibling, temp, addedToDOM;\n\t\tif (cache.svg && target.getAttribute(\"transform\")) {\n\t\t\ttemp = target.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\tmatrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n\t\t\treturn (matrix.join(\",\") === \"1,0,0,1,0,0\") ? _identity2DMatrix : matrix;\n\t\t} else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) { //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t//browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\ttemp = style.display;\n\t\t\tstyle.display = \"block\";\n\t\t\tparent = target.parentNode;\n\t\t\tif (!parent || (!target.offsetParent && !target.getBoundingClientRect().width)) { // note: in 3.3.0 we switched target.offsetParent to _doc.body.contains(target) to avoid [sometimes unnecessary] MutationObserver calls but that wasn't adequate because there are edge cases where nested position: fixed elements need to get reparented to accurately sense transforms. See https://github.com/greensock/GSAP/issues/388 and https://github.com/greensock/GSAP/issues/375. Note: position: fixed elements report a null offsetParent but they could also be invisible because they're in an ancestor with display: none, so we check getBoundingClientRect(). We only want to alter the DOM if we absolutely have to because it can cause iframe content to reload, like a Vimeo video.\n\t\t\t\taddedToDOM = 1; //flag\n\t\t\t\tnextSibling = target.nextElementSibling;\n\t\t\t\t_docElement.appendChild(target); //we must add it to the DOM in order to get values properly\n\t\t\t}\n\t\t\tmatrix = _getComputedTransformMatrixAsArray(target);\n\t\t\ttemp ? (style.display = temp) : _removeProperty(target, \"display\");\n\t\t\tif (addedToDOM) {\n\t\t\t\tnextSibling ? parent.insertBefore(target, nextSibling) : parent ? parent.appendChild(target) : _docElement.removeChild(target);\n\t\t\t}\n\t\t}\n\t\treturn (force2D && matrix.length > 6) ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n\t},\n\t_applySVGOrigin = (target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) => {\n\t\tlet cache = target._gsap,\n\t\t\tmatrix = matrixArray || _getMatrix(target, true),\n\t\t\txOriginOld = cache.xOrigin || 0,\n\t\t\tyOriginOld = cache.yOrigin || 0,\n\t\t\txOffsetOld = cache.xOffset || 0,\n\t\t\tyOffsetOld = cache.yOffset || 0,\n\t\t\t[a, b, c, d, tx, ty] = matrix,\n\t\t\toriginSplit = origin.split(\" \"),\n\t\t\txOrigin = parseFloat(originSplit[0]) || 0,\n\t\t\tyOrigin = parseFloat(originSplit[1]) || 0,\n\t\t\tbounds, determinant, x, y;\n\t\tif (!originIsAbsolute) {\n\t\t\tbounds = _getBBox(target);\n\t\t\txOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n\t\t\tyOrigin = bounds.y + (~((originSplit[1] || originSplit[0]).indexOf(\"%\")) ? yOrigin / 100 * bounds.height : yOrigin);\n\t\t\t// if (!(\"xOrigin\" in cache) && (xOrigin || yOrigin)) { // added in 3.12.3, reverted in 3.12.4; requires more exploration\n\t\t\t// \txOrigin -= bounds.x;\n\t\t\t// \tyOrigin -= bounds.y;\n\t\t\t// }\n\t\t} else if (matrix !== _identity2DMatrix && (determinant = (a * d - b * c))) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\txOrigin = x;\n\t\t\tyOrigin = y;\n\t\t\t// theory: we only had to do this for smoothing and it assumes that the previous one was not originIsAbsolute.\n\t\t}\n\t\tif (smooth || (smooth !== false && cache.smooth)) {\n\t\t\ttx = xOrigin - xOriginOld;\n\t\t\tty = yOrigin - yOriginOld;\n\t\t\tcache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n\t\t\tcache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n\t\t} else {\n\t\t\tcache.xOffset = cache.yOffset = 0;\n\t\t}\n\t\tcache.xOrigin = xOrigin;\n\t\tcache.yOrigin = yOrigin;\n\t\tcache.smooth = !!smooth;\n\t\tcache.origin = origin;\n\t\tcache.originIsAbsolute = !!originIsAbsolute;\n\t\ttarget.style[_transformOriginProp] = \"0px 0px\"; //otherwise, if someone sets an origin via CSS, it will likely interfere with the SVG transform attribute ones (because remember, we're baking the origin into the matrix() value).\n\t\tif (pluginToAddPropTweensTo) {\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\t\t\t_addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n\t\t}\n\t\ttarget.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n\t},\n\t_parseTransform = (target, uncache) => {\n\t\tlet cache = target._gsap || new GSCache(target);\n\t\tif (\"x\" in cache && !uncache && !cache.uncache) {\n\t\t\treturn cache;\n\t\t}\n\t\tlet style = target.style,\n\t\t\tinvertedScaleX = cache.scaleX < 0,\n\t\t\tpx = \"px\",\n\t\t\tdeg = \"deg\",\n\t\t\tcs = getComputedStyle(target),\n\t\t\torigin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n\t\t\tx, y, z, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY, perspective, xOrigin, yOrigin,\n\t\t\tmatrix, angle, cos, sin, a, b, c, d, a12, a22, t1, t2, t3, a13, a23, a33, a42, a43, a32;\n\t\tx = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n\t\tscaleX = scaleY = 1;\n\t\tcache.svg = !!(target.getCTM && _isSVG(target));\n\n\t\tif (cs.translate) { // accommodate independent transforms by combining them into normal ones.\n\t\t\tif (cs.translate !== \"none\" || cs.scale !== \"none\" || cs.rotate !== \"none\") {\n\t\t\t\tstyle[_transformProp] = (cs.translate !== \"none\" ? \"translate3d(\" + (cs.translate + \" 0 0\").split(\" \").slice(0, 3).join(\", \") + \") \" : \"\") + (cs.rotate !== \"none\" ? \"rotate(\" + cs.rotate + \") \" : \"\") + (cs.scale !== \"none\" ? \"scale(\" + cs.scale.split(\" \").join(\",\") + \") \" : \"\") + (cs[_transformProp] !== \"none\" ? cs[_transformProp] : \"\");\n\t\t\t}\n\t\t\tstyle.scale = style.rotate = style.translate = \"none\";\n\t\t}\n\n\t\tmatrix = _getMatrix(target, cache.svg);\n\t\tif (cache.svg) {\n\t\t\tif (cache.uncache) { // if cache.uncache is true (and maybe if origin is 0,0), we need to set element.style.transformOrigin = (cache.xOrigin - bbox.x) + \"px \" + (cache.yOrigin - bbox.y) + \"px\". Previously we let the data-svg-origin stay instead, but when introducing revert(), it complicated things.\n\t\t\t\tt2 = target.getBBox();\n\t\t\t\torigin = (cache.xOrigin - t2.x) + \"px \" + (cache.yOrigin - t2.y) + \"px\";\n\t\t\t\tt1 = \"\";\n\t\t\t} else {\n\t\t\t\tt1 = !uncache && target.getAttribute(\"data-svg-origin\"); // Remember, to work around browser inconsistencies we always force SVG elements' transformOrigin to 0,0 and offset the translation accordingly.\n\t\t\t}\n\t\t\t_applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n\t\t}\n\t\txOrigin = cache.xOrigin || 0;\n\t\tyOrigin = cache.yOrigin || 0;\n\t\tif (matrix !== _identity2DMatrix) {\n\t\t\ta = matrix[0]; //a11\n\t\t\tb = matrix[1]; //a21\n\t\t\tc = matrix[2]; //a31\n\t\t\td = matrix[3]; //a41\n\t\t\tx = a12 = matrix[4];\n\t\t\ty = a22 = matrix[5];\n\n\t\t\t//2D matrix\n\t\t\tif (matrix.length === 6) {\n\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\trotation = (a || b) ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\tskewX = (c || d) ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n\t\t\t\tskewX && (scaleY *= Math.abs(Math.cos(skewX * _DEG2RAD)));\n\t\t\t\tif (cache.svg) {\n\t\t\t\t\tx -= xOrigin - (xOrigin * a + yOrigin * c);\n\t\t\t\t\ty -= yOrigin - (xOrigin * b + yOrigin * d);\n\t\t\t\t}\n\n\t\t\t//3D matrix\n\t\t\t} else {\n\t\t\t\ta32 = matrix[6];\n\t\t\t\ta42 = matrix[7];\n\t\t\t\ta13 = matrix[8];\n\t\t\t\ta23 = matrix[9];\n\t\t\t\ta33 = matrix[10];\n\t\t\t\ta43 = matrix[11];\n\t\t\t\tx = matrix[12];\n\t\t\t\ty = matrix[13];\n\t\t\t\tz = matrix[14];\n\n\t\t\t\tangle = _atan2(a32, a33);\n\t\t\t\trotationX = angle * _RAD2DEG;\n\t\t\t\t//rotationX\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t\ta32 = t3;\n\t\t\t\t}\n\t\t\t\t//rotationY\n\t\t\t\tangle = _atan2(-c, a33);\n\t\t\t\trotationY = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\tt1 = a*cos-a13*sin;\n\t\t\t\t\tt2 = b*cos-a23*sin;\n\t\t\t\t\tt3 = c*cos-a33*sin;\n\t\t\t\t\ta43 = d*sin+a43*cos;\n\t\t\t\t\ta = t1;\n\t\t\t\t\tb = t2;\n\t\t\t\t\tc = t3;\n\t\t\t\t}\n\t\t\t\t//rotationZ\n\t\t\t\tangle = _atan2(b, a);\n\t\t\t\trotation = angle * _RAD2DEG;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a*cos+b*sin;\n\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\tb = b*cos-a*sin;\n\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\ta = t1;\n\t\t\t\t\ta12 = t2;\n\t\t\t\t}\n\n\t\t\t\tif (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\trotationX = rotation = 0;\n\t\t\t\t\trotationY = 180 - rotationY;\n\t\t\t\t}\n\t\t\t\tscaleX = _round(Math.sqrt(a * a + b * b + c * c));\n\t\t\t\tscaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n\t\t\t\tangle = _atan2(a12, a22);\n\t\t\t\tskewX = (Math.abs(angle) > 0.0002) ? angle * _RAD2DEG : 0;\n\t\t\t\tperspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t}\n\n\t\t\tif (cache.svg) { //sense if there are CSS transforms applied on an SVG element in which case we must overwrite them when rendering. The transform attribute is more reliable cross-browser, but we can't just remove the CSS ones because they may be applied in a CSS rule somewhere (not just inline).\n\t\t\t\tt1 = target.getAttribute(\"transform\");\n\t\t\t\tcache.forceCSS = target.setAttribute(\"transform\", \"\") || (!_isNullTransform(_getComputedProperty(target, _transformProp)));\n\t\t\t\tt1 && target.setAttribute(\"transform\", t1);\n\t\t\t}\n\t\t}\n\n\t\tif (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n\t\t\tif (invertedScaleX) {\n\t\t\t\tscaleX *= -1;\n\t\t\t\tskewX += (rotation <= 0) ? 180 : -180;\n\t\t\t\trotation += (rotation <= 0) ? 180 : -180;\n\t\t\t} else {\n\t\t\t\tscaleY *= -1;\n\t\t\t\tskewX += (skewX <= 0) ? 180 : -180;\n\t\t\t}\n\t\t}\n\t\tuncache = uncache || cache.uncache;\n\t\tcache.x = x - ((cache.xPercent = x && ((!uncache && cache.xPercent) || (Math.round(target.offsetWidth / 2) === Math.round(-x) ? -50 : 0))) ? target.offsetWidth * cache.xPercent / 100 : 0) + px;\n\t\tcache.y = y - ((cache.yPercent = y && ((!uncache && cache.yPercent) || (Math.round(target.offsetHeight / 2) === Math.round(-y) ? -50 : 0))) ? target.offsetHeight * cache.yPercent / 100 : 0) + px;\n\t\tcache.z = z + px;\n\t\tcache.scaleX = _round(scaleX);\n\t\tcache.scaleY = _round(scaleY);\n\t\tcache.rotation = _round(rotation) + deg;\n\t\tcache.rotationX = _round(rotationX) + deg;\n\t\tcache.rotationY = _round(rotationY) + deg;\n\t\tcache.skewX = skewX + deg;\n\t\tcache.skewY = skewY + deg;\n\t\tcache.transformPerspective = perspective + px;\n\t\tif ((cache.zOrigin = parseFloat(origin.split(\" \")[2]) || (!uncache && cache.zOrigin) || 0)) {\n\t\t\tstyle[_transformOriginProp] = _firstTwoOnly(origin);\n\t\t}\n\t\tcache.xOffset = cache.yOffset = 0;\n\t\tcache.force3D = _config.force3D;\n\t\tcache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n\t\tcache.uncache = 0;\n\t\treturn cache;\n\t},\n\t_firstTwoOnly = value => (value = value.split(\" \"))[0] + \" \" + value[1], //for handling transformOrigin values, stripping out the 3rd dimension\n\t_addPxTranslate = (target, start, value) => {\n\t\tlet unit = getUnit(start);\n\t\treturn _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n\t},\n\t_renderNon3DTransforms = (ratio, cache) => {\n\t\tcache.z = \"0px\";\n\t\tcache.rotationY = cache.rotationX = \"0deg\";\n\t\tcache.force3D = 0;\n\t\t_renderCSSTransforms(ratio, cache);\n\t},\n\t_zeroDeg = \"0deg\",\n\t_zeroPx = \"0px\",\n\t_endParenthesis = \") \",\n\t_renderCSSTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, z, rotation, rotationY, rotationX, skewX, skewY, scaleX, scaleY, transformPerspective, force3D, target, zOrigin} = cache || this,\n\t\t\ttransforms = \"\",\n\t\t\tuse3D = (force3D === \"auto\" && ratio && ratio !== 1) || force3D === true;\n\n\t\t// Safari has a bug that causes it not to render 3D transform-origin values properly, so we force the z origin to 0, record it in the cache, and then do the math here to offset the translate values accordingly (basically do the 3D transform-origin part manually)\n\t\tif (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n\t\t\tlet angle = parseFloat(rotationY) * _DEG2RAD,\n\t\t\t\ta13 = Math.sin(angle),\n\t\t\t\ta33 = Math.cos(angle),\n\t\t\t\tcos;\n\t\t\tangle = parseFloat(rotationX) * _DEG2RAD;\n\t\t\tcos = Math.cos(angle);\n\t\t\tx = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n\t\t\ty = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n\t\t\tz = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n\t\t}\n\n\t\tif (transformPerspective !== _zeroPx) {\n\t\t\ttransforms += \"perspective(\" + transformPerspective + _endParenthesis;\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\ttransforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n\t\t}\n\t\tif (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n\t\t\ttransforms += (z !== _zeroPx || use3D) ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n\t\t}\n\t\tif (rotation !== _zeroDeg) {\n\t\t\ttransforms += \"rotate(\" + rotation + _endParenthesis;\n\t\t}\n\t\tif (rotationY !== _zeroDeg) {\n\t\t\ttransforms += \"rotateY(\" + rotationY + _endParenthesis;\n\t\t}\n\t\tif (rotationX !== _zeroDeg) {\n\t\t\ttransforms += \"rotateX(\" + rotationX + _endParenthesis;\n\t\t}\n\t\tif (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n\t\t\ttransforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n\t\t}\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\ttransforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n\t\t}\n\t\ttarget.style[_transformProp] = transforms || \"translate(0, 0)\";\n\t},\n\t_renderSVGTransforms = function(ratio, cache) {\n\t\tlet {xPercent, yPercent, x, y, rotation, skewX, skewY, scaleX, scaleY, target, xOrigin, yOrigin, xOffset, yOffset, forceCSS} = cache || this,\n\t\t\ttx = parseFloat(x),\n\t\t\tty = parseFloat(y),\n\t\t\ta11, a21, a12, a22, temp;\n\t\trotation = parseFloat(rotation);\n\t\tskewX = parseFloat(skewX);\n\t\tskewY = parseFloat(skewY);\n\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\tskewY = parseFloat(skewY);\n\t\t\tskewX += skewY;\n\t\t\trotation += skewY;\n\t\t}\n\t\tif (rotation || skewX) {\n\t\t\trotation *= _DEG2RAD;\n\t\t\tskewX *= _DEG2RAD;\n\t\t\ta11 = Math.cos(rotation) * scaleX;\n\t\t\ta21 = Math.sin(rotation) * scaleX;\n\t\t\ta12 = Math.sin(rotation - skewX) * -scaleY;\n\t\t\ta22 = Math.cos(rotation - skewX) * scaleY;\n\t\t\tif (skewX) {\n\t\t\t\tskewY *= _DEG2RAD;\n\t\t\t\ttemp = Math.tan(skewX - skewY);\n\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\ta12 *= temp;\n\t\t\t\ta22 *= temp;\n\t\t\t\tif (skewY) {\n\t\t\t\t\ttemp = Math.tan(skewY);\n\t\t\t\t\ttemp = Math.sqrt(1 + temp * temp);\n\t\t\t\t\ta11 *= temp;\n\t\t\t\t\ta21 *= temp;\n\t\t\t\t}\n\t\t\t}\n\t\t\ta11 = _round(a11);\n\t\t\ta21 = _round(a21);\n\t\t\ta12 = _round(a12);\n\t\t\ta22 = _round(a22);\n\t\t} else {\n\t\t\ta11 = scaleX;\n\t\t\ta22 = scaleY;\n\t\t\ta21 = a12 = 0;\n\t\t}\n\t\tif ((tx && !~(x + \"\").indexOf(\"px\")) || (ty && !~(y + \"\").indexOf(\"px\"))) {\n\t\t\ttx = _convertToUnit(target, \"x\", x, \"px\");\n\t\t\tty = _convertToUnit(target, \"y\", y, \"px\");\n\t\t}\n\t\tif (xOrigin || yOrigin || xOffset || yOffset) {\n\t\t\ttx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n\t\t\tty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n\t\t}\n\t\tif (xPercent || yPercent) {\n\t\t\t//The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the translation to simulate it.\n\t\t\ttemp = target.getBBox();\n\t\t\ttx = _round(tx + xPercent / 100 * temp.width);\n\t\t\tty = _round(ty + yPercent / 100 * temp.height);\n\t\t}\n\t\ttemp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n\t\ttarget.setAttribute(\"transform\", temp);\n\t\tforceCSS && (target.style[_transformProp] = temp); //some browsers prioritize CSS transforms over the transform attribute. When we sense that the user has CSS transforms applied, we must overwrite them this way (otherwise some browser simply won't render the transform attribute changes!)\n\t},\n\t_addRotationalPropTween = function(plugin, target, property, startNum, endValue) {\n\t\tlet cap = 360,\n\t\t\tisString = _isString(endValue),\n\t\t\tendNum = parseFloat(endValue) * ((isString && ~endValue.indexOf(\"rad\")) ? _RAD2DEG : 1),\n\t\t\tchange = endNum - startNum,\n\t\t\tfinalValue = (startNum + change) + \"deg\",\n\t\t\tdirection, pt;\n\t\tif (isString) {\n\t\t\tdirection = endValue.split(\"_\")[1];\n\t\t\tif (direction === \"short\") {\n\t\t\t\tchange %= cap;\n\t\t\t\tif (change !== change % (cap / 2)) {\n\t\t\t\t\tchange += (change < 0) ? cap : -cap;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (direction === \"cw\" && change < 0) {\n\t\t\t\tchange = ((change + cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t} else if (direction === \"ccw\" && change > 0) {\n\t\t\t\tchange = ((change - cap * _bigNum) % cap) - ~~(change / cap) * cap;\n\t\t\t}\n\t\t}\n\t\tplugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n\t\tpt.e = finalValue;\n\t\tpt.u = \"deg\";\n\t\tplugin._props.push(property);\n\t\treturn pt;\n\t},\n\t_assign = (target, source) => { // Internet Explorer doesn't have Object.assign(), so we recreate it here.\n\t\tfor (let p in source) {\n\t\t\ttarget[p] = source[p];\n\t\t}\n\t\treturn target;\n\t},\n\t_addRawTransformPTs = (plugin, transforms, target) => { //for handling cases where someone passes in a whole transform string, like transform: \"scale(2, 3) rotate(20deg) translateY(30em)\"\n\t\tlet startCache = _assign({}, target._gsap),\n\t\t\texclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n\t\t\tstyle = target.style,\n\t\t\tendCache, p, startValue, endValue, startNum, endNum, startUnit, endUnit;\n\t\tif (startCache.svg) {\n\t\t\tstartValue = target.getAttribute(\"transform\");\n\t\t\ttarget.setAttribute(\"transform\", \"\");\n\t\t\tstyle[_transformProp] = transforms;\n\t\t\tendCache = _parseTransform(target, 1);\n\t\t\t_removeProperty(target, _transformProp);\n\t\t\ttarget.setAttribute(\"transform\", startValue);\n\t\t} else {\n\t\t\tstartValue = getComputedStyle(target)[_transformProp];\n\t\t\tstyle[_transformProp] = transforms;\n\t\t\tendCache = _parseTransform(target, 1);\n\t\t\tstyle[_transformProp] = startValue;\n\t\t}\n\t\tfor (p in _transformProps) {\n\t\t\tstartValue = startCache[p];\n\t\t\tendValue = endCache[p];\n\t\t\tif (startValue !== endValue && exclude.indexOf(p) < 0) { //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\tstartUnit = getUnit(startValue);\n\t\t\t\tendUnit = getUnit(endValue);\n\t\t\t\tstartNum = (startUnit !== endUnit) ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tplugin._pt = new PropTween(plugin._pt, endCache, p, startNum, endNum - startNum, _renderCSSProp);\n\t\t\t\tplugin._pt.u = endUnit || 0;\n\t\t\t\tplugin._props.push(p);\n\t\t\t}\n\t\t}\n\t\t_assign(endCache, startCache);\n\t};\n\n// handle splitting apart padding, margin, borderWidth, and borderRadius into their 4 components. Firefox, for example, won't report borderRadius correctly - it will only do borderTopLeftRadius and the other corners. We also want to handle paddingTop, marginLeft, borderRightWidth, etc.\n_forEachName(\"padding,margin,Width,Radius\", (name, index) => {\n\tlet t = \"Top\",\n\t\tr = \"Right\",\n\t\tb = \"Bottom\",\n\t\tl = \"Left\",\n\t\tprops = (index < 3 ? [t,r,b,l] : [t+l, t+r, b+r, b+l]).map(side => index < 2 ? name + side : \"border\" + side + name);\n\t_specialProps[(index > 1 ? \"border\" + name : name)] = function(plugin, target, property, endValue, tween) {\n\t\tlet a, vars;\n\t\tif (arguments.length < 4) { // getter, passed target, property, and unit (from _get())\n\t\t\ta = props.map(prop => _get(plugin, prop, property));\n\t\t\tvars = a.join(\" \");\n\t\t\treturn vars.split(a[0]).length === 5 ? a[0] : vars;\n\t\t}\n\t\ta = (endValue + \"\").split(\" \");\n\t\tvars = {};\n\t\tprops.forEach((prop, i) => vars[prop] = a[i] = a[i] || a[(((i - 1) / 2) | 0)]);\n\t\tplugin.init(target, vars, tween);\n\t}\n});\n\n\nexport const CSSPlugin = {\n\tname: \"css\",\n\tregister: _initCore,\n\ttargetTest(target) {\n\t\treturn target.style && target.nodeType;\n\t},\n\tinit(target, vars, tween, index, targets) {\n\t\tlet props = this._props,\n\t\t\tstyle = target.style,\n\t\t\tstartAt = tween.vars.startAt,\n\t\t\tstartValue, endValue, endNum, startNum, type, specialProp, p, startUnit, endUnit, relative, isTransformRelated, transformPropTween, cache, smooth, hasPriority, inlineProps;\n\t\t_pluginInitted || _initCore();\n\t\t// we may call init() multiple times on the same plugin instance, like when adding special properties, so make sure we don't overwrite the revert data or inlineProps\n\t\tthis.styles = this.styles || _getStyleSaver(target);\n\t\tinlineProps = this.styles.props;\n\t\tthis.tween = tween;\n\t\tfor (p in vars) {\n\t\t\tif (p === \"autoRound\") {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tendValue = vars[p];\n\t\t\tif (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) { // plugins\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\ttype = typeof(endValue);\n\t\t\tspecialProp = _specialProps[p];\n\t\t\tif (type === \"function\") {\n\t\t\t\tendValue = endValue.call(tween, index, target, targets);\n\t\t\t\ttype = typeof(endValue);\n\t\t\t}\n\t\t\tif (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n\t\t\t\tendValue = _replaceRandom(endValue);\n\t\t\t}\n\t\t\tif (specialProp) {\n\t\t\t\tspecialProp(this, target, p, endValue, tween) && (hasPriority = 1);\n\t\t\t} else if (p.substr(0,2) === \"--\") { //CSS variable\n\t\t\t\tstartValue = (getComputedStyle(target).getPropertyValue(p) + \"\").trim();\n\t\t\t\tendValue += \"\";\n\t\t\t\t_colorExp.lastIndex = 0;\n\t\t\t\tif (!_colorExp.test(startValue)) { // colors don't have units\n\t\t\t\t\tstartUnit = getUnit(startValue);\n\t\t\t\t\tendUnit = getUnit(endValue);\n\t\t\t\t}\n\t\t\t\tendUnit ? startUnit !== endUnit && (startValue = _convertToUnit(target, p, startValue, endUnit) + endUnit) : startUnit && (endValue += startUnit);\n\t\t\t\tthis.add(style, \"setProperty\", startValue, endValue, index, targets, 0, 0, p);\n\t\t\t\tprops.push(p);\n\t\t\t\tinlineProps.push(p, 0, style[p]);\n\t\t\t} else if (type !== \"undefined\") {\n\t\t\t\tif (startAt && p in startAt) { // in case someone hard-codes a complex value as the start, like top: \"calc(2vh / 2)\". Without this, it'd use the computed value (always in px)\n\t\t\t\t\tstartValue = typeof(startAt[p]) === \"function\" ? startAt[p].call(tween, index, target, targets) : startAt[p];\n\t\t\t\t\t_isString(startValue) && ~startValue.indexOf(\"random(\") && (startValue = _replaceRandom(startValue));\n\t\t\t\t\tgetUnit(startValue + \"\") || startValue === \"auto\" || (startValue += _config.units[p] || getUnit(_get(target, p)) || \"\"); // for cases when someone passes in a unitless value like {x: 100}; if we try setting translate(100, 0px) it won't work.\n\t\t\t\t\t(startValue + \"\").charAt(1) === \"=\" && (startValue = _get(target, p)); // can't work with relative values\n\t\t\t\t} else {\n\t\t\t\t\tstartValue = _get(target, p);\n\t\t\t\t}\n\t\t\t\tstartNum = parseFloat(startValue);\n\t\t\t\trelative = (type === \"string\" && endValue.charAt(1) === \"=\") && endValue.substr(0, 2);\n\t\t\t\trelative && (endValue = endValue.substr(2));\n\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\tif (p in _propertyAliases) {\n\t\t\t\t\tif (p === \"autoAlpha\") { //special case where we control the visibility along with opacity. We still allow the opacity value to pass through and get tweened.\n\t\t\t\t\t\tif (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\t\t\t\tstartNum = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tinlineProps.push(\"visibility\", 0, style.visibility);\n\t\t\t\t\t\t_addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n\t\t\t\t\t}\n\t\t\t\t\tif (p !== \"scale\" && p !== \"transform\") {\n\t\t\t\t\t\tp = _propertyAliases[p];\n\t\t\t\t\t\t~p.indexOf(\",\") && (p = p.split(\",\")[0]);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tisTransformRelated = (p in _transformProps);\n\n\t\t\t\t//--- TRANSFORM-RELATED ---\n\t\t\t\tif (isTransformRelated) {\n\t\t\t\t\tthis.styles.save(p);\n\t\t\t\t\tif (type === \"string\" && endValue.substring(0, 6) === \"var(--\") {\n\t\t\t\t\t\tendValue = _getComputedProperty(target, endValue.substring(4, endValue.indexOf(\")\")));\n\t\t\t\t\t\tendNum = parseFloat(endValue);\n\t\t\t\t\t}\n\t\t\t\t\tif (!transformPropTween) {\n\t\t\t\t\t\tcache = target._gsap;\n\t\t\t\t\t\t(cache.renderTransform && !vars.parseTransform) || _parseTransform(target, vars.parseTransform); // if, for example, gsap.set(... {transform:\"translateX(50vw)\"}), the _get() call doesn't parse the transform, thus cache.renderTransform won't be set yet so force the parsing of the transform here.\n\t\t\t\t\t\tsmooth = (vars.smoothOrigin !== false && cache.smooth);\n\t\t\t\t\t\ttransformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1); //the first time through, create the rendering PropTween so that it runs LAST (in the linked list, we keep adding to the beginning)\n\t\t\t\t\t\ttransformPropTween.dep = 1; //flag it as dependent so that if things get killed/overwritten and this is the only PropTween left, we can safely kill the whole tween.\n\t\t\t\t\t}\n\t\t\t\t\tif (p === \"scale\") {\n\t\t\t\t\t\tthis._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, ((relative ? _parseRelative(cache.scaleY, relative + endNum) : endNum) - cache.scaleY) || 0, _renderCSSProp);\n\t\t\t\t\t\tthis._pt.u = 0;\n\t\t\t\t\t\tprops.push(\"scaleY\", p);\n\t\t\t\t\t\tp += \"X\";\n\t\t\t\t\t} else if (p === \"transformOrigin\") {\n\t\t\t\t\t\tinlineProps.push(_transformOriginProp, 0, style[_transformOriginProp]);\n\t\t\t\t\t\tendValue = _convertKeywordsToPercentages(endValue); //in case something like \"left top\" or \"bottom right\" is passed in. Convert to percentages.\n\t\t\t\t\t\tif (cache.svg) {\n\t\t\t\t\t\t\t_applySVGOrigin(target, endValue, 0, smooth, 0, this);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tendUnit = parseFloat(endValue.split(\" \")[2]) || 0; //handle the zOrigin separately!\n\t\t\t\t\t\t\tendUnit !== cache.zOrigin && _addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\t\t\t\t\t\t\t_addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"svgOrigin\") {\n\t\t\t\t\t\t_applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p in _rotationalProperties) {\n\t\t\t\t\t\t_addRotationalPropTween(this, cache, p, startNum, relative ? _parseRelative(startNum, relative + endValue) : endValue);\n\t\t\t\t\t\tcontinue;\n\n\t\t\t\t\t} else if (p === \"smoothOrigin\") {\n\t\t\t\t\t\t_addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"force3D\") {\n\t\t\t\t\t\tcache[p] = endValue;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t} else if (p === \"transform\") {\n\t\t\t\t\t\t_addRawTransformPTs(this, endValue, target);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tp = _checkPropPrefix(p) || p;\n\t\t\t\t}\n\n\t\t\t\tif (isTransformRelated || ((endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && (p in style))) {\n\t\t\t\t\tstartUnit = (startValue + \"\").substr((startNum + \"\").length);\n\t\t\t\t\tendNum || (endNum = 0); // protect against NaN\n\t\t\t\t\tendUnit = getUnit(endValue) || ((p in _config.units) ? _config.units[p] : startUnit);\n\t\t\t\t\tstartUnit !== endUnit && (startNum = _convertToUnit(target, p, startValue, endUnit));\n\t\t\t\t\tthis._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, (relative ? _parseRelative(startNum, relative + endNum) : endNum) - startNum, (!isTransformRelated && (endUnit === \"px\" || p === \"zIndex\") && vars.autoRound !== false) ? _renderRoundedCSSProp : _renderCSSProp);\n\t\t\t\t\tthis._pt.u = endUnit || 0;\n\t\t\t\t\tif (startUnit !== endUnit && endUnit !== \"%\") { //when the tween goes all the way back to the beginning, we need to revert it to the OLD/ORIGINAL value (with those units). We record that as a \"b\" (beginning) property and point to a render method that handles that. (performance optimization)\n\t\t\t\t\t\tthis._pt.b = startValue;\n\t\t\t\t\t\tthis._pt.r = _renderCSSPropWithBeginning;\n\t\t\t\t\t}\n\t\t\t\t} else if (!(p in style)) {\n\t\t\t\t\tif (p in target) { //maybe it's not a style - it could be a property added directly to an element in which case we'll try to animate that.\n\t\t\t\t\t\tthis.add(target, p, startValue || target[p], relative ? relative + endValue : endValue, index, targets);\n\t\t\t\t\t} else if (p !== \"parseTransform\") {\n\t\t\t\t\t\t_missingPlugin(p, endValue);\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t_tweenComplexCSSString.call(this, target, p, startValue, relative ? relative + endValue : endValue);\n\t\t\t\t}\n\t\t\t\tisTransformRelated || (p in style ? inlineProps.push(p, 0, style[p]) : typeof(target[p]) === \"function\" ? inlineProps.push(p, 2, target[p]()) : inlineProps.push(p, 1, startValue || target[p]));\n\t\t\t\tprops.push(p);\n\t\t\t}\n\t\t}\n\t\thasPriority && _sortPropTweensByPriority(this);\n\n\t},\n\trender(ratio, data) {\n\t\tif (data.tween._time || !_reverting()) {\n\t\t\tlet pt = data._pt;\n\t\t\twhile (pt) {\n\t\t\t\tpt.r(ratio, pt.d);\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t} else {\n\t\t\tdata.styles.revert();\n\t\t}\n\t},\n\tget: _get,\n\taliases: _propertyAliases,\n\tgetSetter(target, property, plugin) { //returns a setter function that accepts target, property, value and applies it accordingly. Remember, properties like \"x\" aren't as simple as target.style.property = value because they've got to be applied to a proxy object and then merged into a transform string in a renderer.\n\t\tlet p = _propertyAliases[property];\n\t\t(p && p.indexOf(\",\") < 0) && (property = p);\n\t\treturn (property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\"))) ? (plugin && _recentSetterPlugin === plugin ? (property === \"scale\" ? _setterScale : _setterTransform) : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender)) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n\t},\n\tcore: { _removeProperty, _getMatrix }\n\n};\n\ngsap.utils.checkPrefix = _checkPropPrefix;\ngsap.core.getStyleSaver = _getStyleSaver;\n(function(positionAndScale, rotation, others, aliases) {\n\tlet all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, name => {_transformProps[name] = 1});\n\t_forEachName(rotation, name => {_config.units[name] = \"deg\"; _rotationalProperties[name] = 1});\n\t_propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\t_forEachName(aliases, name => {\n\t\tlet split = name.split(\":\");\n\t\t_propertyAliases[split[1]] = all[split[0]];\n\t});\n})(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,8:rotateZ,9:rotateX,10:rotateY\");\n_forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", name => {_config.units[name] = \"px\"});\n\ngsap.registerPlugin(CSSPlugin);\n\nexport { CSSPlugin as default, _getBBox, _createElement, _checkPropPrefix as checkPrefix };","import { gsap, Power0, Power1, Power2, Power3, Power4, Linear, Quad, Cubic, Quart, Quint, Strong, Elastic, Back, SteppedEase, Bounce, Sine, Expo, Circ, TweenLite, TimelineLite, TimelineMax } from \"./gsap-core.js\";\nimport { CSSPlugin } from \"./CSSPlugin.js\";\n\nconst gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap, // to protect from tree shaking\n\tTweenMaxWithCSS = gsapWithCSS.core.Tween;\n\nexport {\n\tgsapWithCSS as gsap,\n\tgsapWithCSS as default,\n\tCSSPlugin,\n\tTweenMaxWithCSS as 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